Talk:Drunkard
Wow 0.ô[edit]
Not any subject in the drunkard talk?^^ 87.177.228.6 17:14, 5 August 2007 (UTC)
- Were too drunk to write ~ Kurd 19:35, 5 August 2007 (UTC)
- allo *hic* i am the drunk master *hic* add me please *hic* or am i not want *hic* =P--Maestro 23:48, 9 September 2007 (UTC)
Weekend event[edit]
Can we please have a weekend event were you get like 3 times the amount of drunk time??? that would be awesome it could be dubbed with a weekend of sweets were you get dubbed the points in the sweet title track. --The preceding unsigned comment was added by User:75.165.112.222 .
- While it would certainly be nice, something like this is terribly unfair to those who had already spent the time and money to get their Drunkard title. -- ab.er.rant 08:48, 3 October 2007 (UTC)
And all the other weekends that have happened haven't been unfair like the luxon kruzick title weekend last weekend that wasn't fare to the people who got em but they did it any way. or this up comeing weekend? --The preceding unsigned comment was added by User:75.165.112.222 .
- The faction weekends didn't require a huge amount of gold. -- ab.er.rant 01:15, 4 October 2007 (UTC)
it made the price of jade and amber drop --The preceding unsigned comment was added by User:75.165.112.222 .
- Good. They were needlessly expensive anyway. It doesn't affect a player at all. That's just a case of reduced profit. Gold for alcohol is expenditure. Reducing the amount alcohol needed means you're effectively mocking those who have already spent the gold for it. -- ab.er.rant 05:56, 4 October 2007 (UTC)
- I had a legendary survivor before the very first double experience weekend. I feel mocked. --24.179.151.252 06:54, 4 October 2007 (UTC)
you guys are n00bs i wasn't saying that it would be cheaper to buy it i was saying that it would make it so you would have dubble the amount of time and also anet doesn't care if they mock there players prime example the experience weekend and when they changed the kruzick/luxon title i would have been ter3 if they would have counted the stuff i spent on jade. also it just proves my point that they don't care and that your contradicting your self.
- First warning to you on GWW:NPA. You don't appear to realise that doubling the amount of time you remain drunk = less alcohol needed = less gold needed. And I didn't even imply that I like those events that you mentioned. -- ab.er.rant 08:36, 4 October 2007 (UTC)
Most every event makes some title or other cheaper. This one won't happen because it's easier and more entertaining to have monsters dropping booze for a weekend. --24.179.151.252 10:06, 4 October 2007 (UTC)
- i don't care about warnings or treats to be baned from a wiki. also calling some one a n00b isn't a personal treat l2p it is in every game and is far play. i do agree that havening monsters drop boze more would be baller. and like i said before anet doesn't care if they mock there players. so doing a weekend like this wouldn't affect them + i don't think many people would get up in arms about havening a weekend were they could get a title easer. they have done it many times before like the sunspear points and lb point bonus weekend. or any weekend event for that matter. btw i don't care if you like the title idea i what positive feed back not your personal opinion.
OH AND ALSO "Equally, accusing someone of making a personal attack is not something that should be done lightly, especially if you are involved in a dispute." GG
- Umm... editing away the word "retard" does not mean you take back your words. The reason I didn't revert your edit is because the policy allows for the removal of such words. I'm not "doing it lightly", I'm serious about it. And it's "threats". You posted a little comment on a wiki talk page. If you don't want opinions or responses, then don't post. If you want to suggest to ArenaNet, send it to them, not on a wiki talk page that will most likely be missed by them. As always, best place for suggestions is on fan forums. -- ab.er.rant 14:57, 4 October 2007 (UTC)
oh man i had that up there for all of 2 seconds so gg i am glad you had to go and look at the edit logs to justify yourself gg and also i relay don't care what kind of power trip you need to go on on a wiki. and i have read and talked to anet and they say they read things on both the wiki and fan sites. oh and also the part i was quoting from the personal attacks i was also quoting the part that says "especially if you are involved in a dispute." --The preceding unsigned comment was added by User:75.165.112.222 .
- Most regulars look at stuff on their watchlist via the diff function, which automatically shows the latest changes, so I didn't need to go dig through history to see your insult. Yes, of course Anet says they read stuff on both forums and the wiki, but Gaile has already mentioned a lot of times on this wiki that suggestions go best on forums. I'm not denying your right to post here, it was just an fyi for you. -- ab.er.rant 07:39, 5 October 2007 (UTC)
- What if it simply took less time for the effects to wear off? I'd be all about spending only 6 hours rather than 16 hours to get this title. As if time moved faster :P Same price, faster title. Perhaps that is what the suggestion was trying to get all along? --Jasmine 01:11, 10 October 2007 (UTC)
Number of minutes per drink.[edit]
I noticed that individual alcoholic drinks list the level it is worth, and a number of minutes it provides. Since minutes drunk is purely a function of maintaining a drunk - much like maintaining an enchantment, that the values listed are misleading, and should be removed. In its place, a generic line of text should be added to each beverage to reference the Drunkard Title page to see how best to use that drink towards the title. I'll do this myself, as long as several other people agree. LeFick 16:21, 3 October 2007 (UTC)
Intoxication of Eggnog and Witch's Brew[edit]
In my experience, these two drinks have an intoxication level of 1, contrary to 3 as stated on the article. Some testing and the drunk article on guildwiki supports this: http://gw.gamewikis.org/wiki/Drunk. An intoxication level of 3 would suggest you gain 1 min towards your title after drinking 1 of these drinks, this doesn't happen however. Anyone care to check/change this? Arduinna 19:52, 9 October 2007 (UTC)
Zoning and drunkenness[edit]
The other day my friend got a run from someone who was working on this title. He would basically drink 5, then zone, run someone, then come back and drink more. Does anyone know if you really stay drunk during that time in the explorable? --Jasmine 01:08, 10 October 2007 (UTC)
- Not 100% sure what you mean, but there was an update to the drink effect a little while back. Before, you could basically zone to get the title super fast (although more expensive), as the drunkedness could dissapear while zoning and at the same time attribute your title with the drunk minutes you had remaining. Now, your drunk level always is kept when zoning, so there is no way to "cheat" the title.--Lensor (talk) 12:48, 24 October 2007 (UTC)
- Not exactly, well--atleast not with missions, was doing Zen Daijun and Tahnnakai temple earlier today, and my drunkenness level did not change, nor did my title minutes go up after i drank the spiked eggnog, basically the zone f*cked me, making me lose title points.--Ʀєʟʟɑ 05:29, 22 July 2008 (UTC)
"Moral" message[edit]
"(While it is very amusing to get excessively drunk in game, it in no way is meant to endorse intoxication in real life. If you are old enough to drink - drink responsibly. If you are under age - Don't drink. And never, never drink and drive. This public service message was included to ensure that GW players will never be AFK for long.)"
I disagree with keeping this message on the page. We are not here to educate the players "morally", and it has nothing to do with the game. - anja 23:55, 26 October 2007 (UTC)
- I agree with Anja, the wiki is an encyclopaedic type record of the game. Not the public health commission. --Lemming 23:59, 26 October 2007 (UTC)
- It is sad to see that the percieved purity of a web based fan site for a fantacy roleplaying video game is actually more important than the health and well-being of its real world players. Thats all I'm going to say. LeFick 15:43, 27 October 2007 (UTC)
- Perhaps it should be reworded into something like a disclaimer instead, saying ArenaNet and GW does not endorse excessive alcohol consumption. LeFick, should I go and add a warning about playing too much and all the wrist and health problems in Guild Wars? And perhaps a warning about violence in Attack, or about witchcraft inSpell. Don't misunderstand me. This is not about "purity", this is about scope. Morality is not universal. You are just going to get arguments about where exactly is the line for being immoral in different parts of the world. Look at what happened to the argument about profanity. -- ab.er.rant 02:15, 28 October 2007 (UTC)
- My original intent was as a disclaimer. As for excessive game play, Anet already does that in-game every hour. Yes, there is a difference in opinion, and I have been following the profanity issue. (Good luck with that) LeFick 04:52, 28 October 2007 (UTC)
- So does anybody deny that excessive drinking can be harmful? Does anybody think that SOME people might see the drunkard title as glorifying excessive drinking? Does anyone think the "moral" (that word is naturally going to bring people to oppose it - thanks for flagging this for all the anti-moral support you knew would come here) message is going to harm anyone? Does anyone think that having it there MIGHT discourage people from drinking, or at least make them aware that there is a difference between in game drinking and getting hammered in real life, and that no endorsement is intended? If you agree then leave the damn message there. 122.104.227.205 13:31, 12 December 2007 (UTC)
- No u, im drunkard on my mesmer, encourage excessive drinking gogo --Cursed Angel 13:34, 12 December 2007 (UTC)
- So does anybody deny that excessive drinking can be harmful? Does anybody think that SOME people might see the drunkard title as glorifying excessive drinking? Does anyone think the "moral" (that word is naturally going to bring people to oppose it - thanks for flagging this for all the anti-moral support you knew would come here) message is going to harm anyone? Does anyone think that having it there MIGHT discourage people from drinking, or at least make them aware that there is a difference between in game drinking and getting hammered in real life, and that no endorsement is intended? If you agree then leave the damn message there. 122.104.227.205 13:31, 12 December 2007 (UTC)
- My original intent was as a disclaimer. As for excessive game play, Anet already does that in-game every hour. Yes, there is a difference in opinion, and I have been following the profanity issue. (Good luck with that) LeFick 04:52, 28 October 2007 (UTC)
- Perhaps it should be reworded into something like a disclaimer instead, saying ArenaNet and GW does not endorse excessive alcohol consumption. LeFick, should I go and add a warning about playing too much and all the wrist and health problems in Guild Wars? And perhaps a warning about violence in Attack, or about witchcraft inSpell. Don't misunderstand me. This is not about "purity", this is about scope. Morality is not universal. You are just going to get arguments about where exactly is the line for being immoral in different parts of the world. Look at what happened to the argument about profanity. -- ab.er.rant 02:15, 28 October 2007 (UTC)
- It is sad to see that the percieved purity of a web based fan site for a fantacy roleplaying video game is actually more important than the health and well-being of its real world players. Thats all I'm going to say. LeFick 15:43, 27 October 2007 (UTC)
(ri) If someone got drunk because they were inspired from a video game and dies or something, they deserve it on grounds of idiocy. Vanguard13:40, 12 December 2007 (UTC)
- Sweet Tooth warning anyone? "( *Do take note that eating excessive amounts of sweets may cause obesity.)" The note has nothing to do with the title and therefore shouldn't be listed. Fall 13:42, 12 December 2007 (UTC)
- Trying to give moral messages in a game where you kill human beings is kinda retarded anyways...--Ryudo 14:19, 12 December 2007 (UTC)
- It's harmless and has potential good(My response to the people who will say stop proposing things for personal viewpoints). Stop tearing down things based on personal viewpoints. 122.104.227.205 20:15, 12 December 2007 (UTC)
- Trying to give moral messages in a game where you kill human beings is kinda retarded anyways...--Ryudo 14:19, 12 December 2007 (UTC)
- If someone got drunk because they were inspired from a video game and dies or something, they do indeed deserve it on grounds of idiocy. What if that idiot decided not to after seeing the message? And in case you wanted proof regarding what people think, I suppose you weren't actually involved in any GW forums when the Drunkard title was first discovered. As for the Sweet Tooth comparison, well, "Sweet Tooth" and "Connoisseur" doesn't really imply being overweight, so it's a weak argument. -- ab.er.rant 01:38, 13 December 2007 (UTC)
While everyone is quibbling about the moral implications of this game promoting alcoholism, let us not forget one of the ways we gain levels in the game: killing things. I would say that the moral implications of killing things would dramatically out weigh getting loaded.98.124.27.175 00:46, 12 March 2010 (UTC)
- Something else to consider:
- Recently, The Children's Television Workshop released the original episodes of "Sesame Street", on DVD with a warning that they are not suitable for children. Among many other things such as cookie monster teaching kids how to eat in a way that may trigger the onset of diabetes or obesity, they are concerned that just the opening scene shows several small children playing on a rock without helmets or other protective gear.
- Another PBS related show, "The War" by Ken Burns points out that many of the still photographs used in the representation of contemporary life during WWII will show people smoking cigarettes.
- The Movie "Pearl Harbor" staring Ben Afleck made the deliberate decision NOT to show ANYONE smoking in their otherwise historical representation of a major historical event.
- Why would they do that?
- They do not want to be sued if some kid gets hurt mimicking a shot in the show. They are distancing themselves from the modern perception that showing the public "bad" habits or behavior, you can be sued for it. I just felt I should point this out.
- If you don't think people IRL don't mimic stupid behavior they see in a video game, then check this out:Video game defence
- A 20-year-old man accused of a carjacking says he was driven to commit the crime after playing a violent video game for hours on end.
- In what is believed to be a legal first in New Zealand, Sheik Tanweerul Haque Sahib is blaming the R18 video game Grand Theft Auto - an escapist shoot-'em-up where gamers are encouraged to steal cars by force - for an alleged incident in which he stole a convertible at knifepoint and then crashed after a motorway joyride.
- Just yesterday, CNN Headline news ran a story of just how STUPID young adults really are, by showcasing the many hundreds of personally posted videos showing under aged kids at parties absolutly blitzed.
--Lefick 02:22, 13 December 2007 (UTC)
We aren't here to enforce morales, we're here to document Guild Wars. — Skakid HoHoHo 04:19, 13 December 2007 (UTC)
- Of course we're not. The statement doesn't say "Please don't drink alcohol in real life, it's bad for you." I've deliberately reworded the statement so that it does not imply that we're moral guardians. It's just a disclaimer for ArenaNet. It has legal implications, not moral ones. I really don't care if some kid gets alcohol addiction, but I think that some people would mind if ArenaNet gets sued and is forced to remove the Drunkard title. -- ab.er.rant 05:37, 13 December 2007 (UTC)
Ryudo made a very good point up there that I am still waiting to be answered: How come you all are worried about the video characters drinking ingame alcohol, but not about video characters massmurdering ingame humans?
If there is a disclaimer added here, there need to be disclaimers added to ALL weapon articles stating that:
- "Do take note that ArenaNet does not endorse excessive slaying of humans with inserttypeofweapon in real life. Killing animals with inserttypeofweapon is also not encouraged."
While you are at it, insert similar statements to all skills that are about hurting others, statements against aggression to all articles about PvP, etc. --Xeeron 15:56, 13 December 2007 (UTC)
- In the end, it just doesn't matter. If no one ever gets hurt, then no one will care either way. But if ANET ever does get sued, and has to charge monthly fees to cover the settlement, - don't blame me.--Lefick 18:51, 13 December 2007 (UTC)
- We are not ANet's legal department. If they feel so inclined, they can add the damn notice themselves. On a side note, the foam-padding of everything is dumb, you cannot protect everyone from everything. I choose freedom > a few less tards killing themselves by choking on bricks while playing irl tetris. — Skuld 19:01, 13 December 2007 (UTC)
- In the end, it just doesn't matter. If no one ever gets hurt, then no one will care either way. But if ANET ever does get sued, and has to charge monthly fees to cover the settlement, - don't blame me.--Lefick 18:51, 13 December 2007 (UTC)
- Now that's just taking it too far. It's not up to (nor should it be) video game companies to be the moral guardians and/or babysitters for kids. That's the responsibility of the child's parents. Taking the question of "How come you all are worried about the video characters drinking ingame alcohol, but not about video characters massmurdering ingame humans?", if a child goes out and hurts or kills someone because of playing a video game... It's not the game's fault. The blame and owness falls squarely on the shoulders of the parents for not doing thier job as parents. The same thing applies if the child goes out and starts drinking every type of alcoholic beverage in sight. It's the PARENTS who are to blame for not raising thier child properly... Not the game or the game companies. The only reason parents are suing game companies, in my opinion, is because the irresponsible ones don't want to take the blame for THIER FAILURE to do thier job as parents. - Raknor - Talk 19:09, 13 December 2007 (UTC)
- Well, that and money. --71.229.204.25 19:17, 13 December 2007 (UTC)
- I agree with you Rankor, 100%; but thats not the world we live in. Meanwhile, I posted the question in Gail's page, and since it is their liability thats at stake, I'll wait to see what ANET says, as Skuld mentioned above.--Lefick 19:19, 13 December 2007 (UTC)
- You make the world you live in. If you aren't part of the solution, you're part of the problem. — Skuld
- It's nice that you're worried about the legality and the potential filing of a lawsuit against ANet, but don't you think this was considered when they created the title and when it went to the ESRB for rating? Lefick, you obviously have moral issues with drinking (whereas many people don't), and those shouldn't be forced upon the community as a whole. Most people know that consuming too much alcohol can kill you, just as most people know that repeatedly slashing someone with a sword can kill other people. As others have said, why aren't we putting disclaimers on ALL potentially harmful activities depicted in the game? Singling out one specific activity is absurd; it makes it sound like you're forcing your moral agenda on others. And if someone is going to drink so much that it kills them, I doubt some message on a wiki is going to persuade them otherwise. Leave the legalities of the game up to ANet's legal department. Kokuou 20:44, 13 December 2007 (UTC)
- Speaking of their legal department, perhaps the whole issue is covered under the last line of Section 12 of the EULA: "You agree that NC Interactive cannot be held responsible or liable for anything that occurs or results from accessing or subscribing to the Service." Not to mention all the other legal phrases in there that require more attention than I want to give to understand fully.72.235.4.162 05:23, 14 December 2007 (UTC)
- You make the world you live in. If you aren't part of the solution, you're part of the problem. — Skuld
- I agree with you Rankor, 100%; but thats not the world we live in. Meanwhile, I posted the question in Gail's page, and since it is their liability thats at stake, I'll wait to see what ANET says, as Skuld mentioned above.--Lefick 19:19, 13 December 2007 (UTC)
- Well, that and money. --71.229.204.25 19:17, 13 December 2007 (UTC)
- Now that's just taking it too far. It's not up to (nor should it be) video game companies to be the moral guardians and/or babysitters for kids. That's the responsibility of the child's parents. Taking the question of "How come you all are worried about the video characters drinking ingame alcohol, but not about video characters massmurdering ingame humans?", if a child goes out and hurts or kills someone because of playing a video game... It's not the game's fault. The blame and owness falls squarely on the shoulders of the parents for not doing thier job as parents. The same thing applies if the child goes out and starts drinking every type of alcoholic beverage in sight. It's the PARENTS who are to blame for not raising thier child properly... Not the game or the game companies. The only reason parents are suing game companies, in my opinion, is because the irresponsible ones don't want to take the blame for THIER FAILURE to do thier job as parents. - Raknor - Talk 19:09, 13 December 2007 (UTC)
- This is a game to have fun, the wiki to store game-related data. If we look into morals, removing the blood was more than enough. Extinct races, racial hate, animal killing, people hitting people... this is a game. Just that. Once rated, parents are responsible of what children do or see. They have been already warned. No need to bring here double or fake morals. Use the serachs a look for 'disclaimer', you'll find the EULA. Everything has been already said there. "The common sense is the less common of the senses", yeah, you learn that when you see american lawsuits, oudated laws still working and recopilations of warnings some companies have to add to instructions, such as "Do not use via anal" for a stick to curl the hair. You really want to bring such nonsense to this wiki? Just look at Alcoholic Beberage. See any disclaimer about Wikimedia supporting or not drinking alcohol? Well, your answer is the same for adding such a thing to wiki. You CAN make your characters drink, that's all, everything else is out of the game. And only when it's out of the game when disclaimers are needed, like the TexMod warning. MithranArkanere 12:48, 14 December 2007 (UTC)
(RI) All those who feel so strongly about this wiki not haveing any obligation to protect the public from themselves (I agree, it is stupid but) should visit the main page of the wikipedia.... Link and see the disclaimer about the daily photo of a motercyclist. I suppose its not there job either to point out that jeans are not considered safe clothing, but they did. It is a daily pic so if you read this post after December 20th you will have to follow the archive link they provide.--Lefick 17:40, 20 December 2007 (UTC)
- I mean. I'm not against disclaimer. But ONE in a separate page is enough. There is no need for add a warnings in every single page that is about something in-game. MithranArkanere 20:52, 20 December 2007 (UTC)
- If someone uses this wiki, he should have seen the ESRB sign on the game site/package. [1]. It gives a clear warning and should be enough in my view. No need to add more on top of that to the wiki pages. Morgoth Bauglyr 13:08, 15 January 2008 (UTC)
- Ursan Blessing taught people that cheaters prosper. It demonstrated ideals that there is no need to work for anything. Every RPG I have ever played (and I have played a lot of them) since and including the very first one ever brought to computers, which was called Zork have always had life-lessons embedded in them. Generally they reinforce that being "good" was harder work but brought one not only greater rewards, but also made them better people. Think about the light and dark side of the force in Star Wars. Guild Wars, by releasing Ursan, ushered in a new kind of lesson that caters to people who are too lazy and self-entitled to even read skill descriptions. God mode has no place in a RPG, it never has and it never will. The alcohol consumption is not really that different in my opinion than the idea of eating "herbs" to heal oneself. In a proper fantasy world, women are going to dress like Eles, men will never be fat and ale and gold will be plentiful. This is expected. It is fantasy. I don't think it is particularly harmful and it really doesn't teach people anything for good or bad, additionally there are warnings on the items you are consuming. If you want to be outraged by a message, be outraged by the message Ursan sent................ and then go find someone like me to run you thru Hard Mode so you can wear the title you didn't earn and hang out in Kamadan acting arogant and calling people who are actually playing things like noob. The only other real example of a game sending such a hugely derogatory message is Fable. That too tho is different because if you are evil in Fable, people will hate you, and youare dealing with all NPC's anyways........ Guild Wars 2? LOL as if.72.221.118.93 19:02, 12 March 2009 (UTC)
- I'm disappointed that people like you are still allowed to survive childbirth. --75.71.67.5 19:11, 12 March 2009 (UTC)
- Ursan Blessing taught people that cheaters prosper. It demonstrated ideals that there is no need to work for anything. Every RPG I have ever played (and I have played a lot of them) since and including the very first one ever brought to computers, which was called Zork have always had life-lessons embedded in them. Generally they reinforce that being "good" was harder work but brought one not only greater rewards, but also made them better people. Think about the light and dark side of the force in Star Wars. Guild Wars, by releasing Ursan, ushered in a new kind of lesson that caters to people who are too lazy and self-entitled to even read skill descriptions. God mode has no place in a RPG, it never has and it never will. The alcohol consumption is not really that different in my opinion than the idea of eating "herbs" to heal oneself. In a proper fantasy world, women are going to dress like Eles, men will never be fat and ale and gold will be plentiful. This is expected. It is fantasy. I don't think it is particularly harmful and it really doesn't teach people anything for good or bad, additionally there are warnings on the items you are consuming. If you want to be outraged by a message, be outraged by the message Ursan sent................ and then go find someone like me to run you thru Hard Mode so you can wear the title you didn't earn and hang out in Kamadan acting arogant and calling people who are actually playing things like noob. The only other real example of a game sending such a hugely derogatory message is Fable. That too tho is different because if you are evil in Fable, people will hate you, and youare dealing with all NPC's anyways........ Guild Wars 2? LOL as if.72.221.118.93 19:02, 12 March 2009 (UTC)
- Which people, the ones that are willing to work for what they have and have genuine concern for the future, or people who say things like you just did? Y'know what never mind, I don't want to hear your justification for wishing ills upon people. I hear enough of that from those I employ. 72.221.118.93 21:45, 12 March 2009 (UTC)
- No, I'm genuinely surprised that you didn't strangle yourself with your umbilical cord on the way out. I mean, your post up there? That's weapons-grade stupid. --75.71.67.5 23:57, 12 March 2009 (UTC)
- Which people, the ones that are willing to work for what they have and have genuine concern for the future, or people who say things like you just did? Y'know what never mind, I don't want to hear your justification for wishing ills upon people. I hear enough of that from those I employ. 72.221.118.93 21:45, 12 March 2009 (UTC)
- Well fortunately the doctor who delivered me went to school and studied rather than paying someone to take all his classes and then cheating on his finals. I guess he wasn't the type of person that needed or desired an easy button. Rather than arguing with a random stranger on a wiki, I will just accept that you don't understand what I am saying and leave it at that. 72.221.118.93 00:25, 13 March 2009 (UTC)
here and here. There's already been enough of this nonsense going on, and Drunkard is the place to draw the line imho. That is all. Vili 00:41, 13 March 2009 (UTC)
- In this case all I would do is what I have suggested many times. Make them they work like this:
- 0..2 levels: Nothing. Doesn't count for the title or PvE skills like drunken master. No burr effects.
- 3..18 levels: Drunk. Count for titles and PvE skills. Weak blur effects. Sometimes sit. Current quotes.
- 19..20 levels: Severely intoxicated. Doesn't count for titles nor PvE skills, and has the same effect as all non-degenerative conditions at the same time, but without being removable until drunkenness expires: Blind, Crippled, Dazed and Weakness. Random knock-downs. -1 to all attributes. Severely strong blur effects. Unintelligible quotes.
- 15 minutes of drunkenness, allowing people to use drunken PvE skills, without having to stop to drink ever 1..3 minutes. That should kill to birds with the same stone. MithTalk 17:29, 13 March 2009 (UTC)
Costs[edit]
I tried to edit the table, but I don't have the wiki know-how. I think costs should be included, i.e. how many of what drop can be exchanged. Alaris 15:36, 21 November 2007 (UTC)
- I think it would make that table even more cluttered since the sources for alcoholic drinks are just so varied. -- ab.er.rant 08:05, 22 November 2007 (UTC)
Need to update Flask of Firewater.[edit]
In the recent update, Firewater now gives level 5 drunkness/3 minutes of drunk time upon consumption of 1 firewater instead of how it used ot be: level 3 drunkess/1 minute of drunk time upon consumption of 1 firewater. :)
- Yeah. It seem to be a misunderstanding with the updates page. They say it gives 3 minutes. But they don't say a thing about 'drunkenness level'. That's something 'made up' by players. If it gives 3 minutes, then it has to be level 5, like Spiked Eggnog and Aged Dwarven Ale. I don't know if there are 'level 3' alcoholic drinks, but I know that if you drink a single Flask of Firewater, you are drunk 3 minutes, so it's level 5/3minutes for a single flask. I'll fix it. MithranArkanere 12:40, 20 December 2007 (UTC)
- Firewater used to be a "level 3" drink, its what I used exclusively to hit the first rank in drunkard. Essentially starting from 0 you would bypass the first 2 sober levels and gain 1 minute of drunkard at level 3 from it. It was nice because as an intermediary drink you could very efficiently use those and only those to work on drunkard. Now everyone will have to use a combination of 5/1 items which means multiple types that may or may not stack to achieve the same efficiency. It would be better if we had a 7 "level" system now to make full use of the "level 5" drinks but thats just my take on it. 67.191.245.177 16:28, 27 December 2007 (UTC)
- The max level is 5 so a level 7 drink would be a waste.
- No you misunderstood my comment, I was proposing a maximum drunk level of 7 i.e. 5 minutes or points of accumulated drunk time instead of the current 3. Reason being with the old Firewater at level 3 you could drink 1, wait 1 minute and drink another to maximize use bringing the total level back to 5. With intermediary drinks no longer existing the only cost effective option left would be to use one of the level 5 drinks to reach maximum drunk and then sustain it using level 1 drinks or wait until you are completely sober at level 0 and consume another level 5 drink. With a 7 level system you could use solely level 5 drinks to the same effect getting all 5 potential minutes out of the item instead of just 3 and wasting 2 minutes per level 5 drink with the current system. 67.191.245.177 20:14, 27 December 2007 (UTC)
- Increasing the max would be coo, but not to 7, but 255. or so. You suggest that here: User_talk:Gaile_Gray/Guild_Wars_suggestions MithranArkanere 00:38, 28 December 2007 (UTC)
- The max level is 5 so a level 7 drink would be a waste.
- Firewater used to be a "level 3" drink, its what I used exclusively to hit the first rank in drunkard. Essentially starting from 0 you would bypass the first 2 sober levels and gain 1 minute of drunkard at level 3 from it. It was nice because as an intermediary drink you could very efficiently use those and only those to work on drunkard. Now everyone will have to use a combination of 5/1 items which means multiple types that may or may not stack to achieve the same efficiency. It would be better if we had a 7 "level" system now to make full use of the "level 5" drinks but thats just my take on it. 67.191.245.177 16:28, 27 December 2007 (UTC)
Maxing the title for free[edit]
For those of you who want to max this title but just don't have the money to do it, I thought I'd mention that if, starting from now, one was to farm around 28 Sentient Roots (or a similar item accepted by Wintersday collectors) every day for the next year, they'd be able to trade them in for 3333 Spiked Eggnogs by Wintersday 2008, thereby obtaining enough booze to max the title, from scratch, for free.
YES, I know this won't appeal to everyone. YES, I know it's as easy, if not easier, to simply farm enough gold to buy the nogs in the time it would take to farm the roots. And YES, I know I'm a moron. But this particular method appeals to me and my style of play, and I just wanted to post it in case it appeals to anyone else. I was frustrated that I only thought of it about a month before this year's Wintersday, and I wouldn't want anyone else to get pissed off that they only thought of it when it was too late too. --Mme. Donelle 18:31, 4 January 2008 (UTC)
- One should also mention that there is the, small, chance that you will not be able to trade the roots for alcohol at wintersday 2008 or that there will be no wintersday 2008. Granted, it is unlikely, but should it happen nevertheless, it would make for some unhappy roots collectors. --Xeeron 00:57, 5 January 2008 (UTC)
- That's certainly a possibility, but it does seem unlikely. All the Halloween and Wintersday collectors have been consistent for three years now; I'd be surprised if they change on the fourth. Worst comes to worst, you can merch the roots for 30k. --Mme. Donelle 01:03, 5 January 2008 (UTC)
- The best option are PvP and Canthan festivities. Victory tokens. Tons of them, save cash and use them to get even more Victory Tokens. Then get Flasks of Firewater. MithranArkanere 01:17, 5 January 2008 (UTC)
- I disagree. Victory Tokens are a rarity which only become available two or three times a year; regardless of how much you farm, it's damn hard to come up with enough tokens to get 3333 Firewaters in a few weeks. Isn't Firewater worth 10 tokens? That's 33,330 tokens in (let's be generous) 4 weeks, or 1190 tokens per day. That's nearly 5 full stacks a day.
- As for PvP, simply not everyone is good at PvP. Certainly, very few people are that good. The Zaishen Chest drops Firewater at a rate of approximately 23% (according to the Zaishen Chest Drop Rate Survey). Therefore, it would statistically take around 14,332 Zaishen Keys, or 71,659,500 Balthazar Faction, to obtain 3333 Firewaters.
- Obviously, there's no reason why one can't use PvP and Tokens to supplement one's root farming, but yeesh. Give me half an hour killing plants outside Kamadan anyday. o.O --Mme. Donelle 02:37, 5 January 2008 (UTC)
- The best option are PvP and Canthan festivities. Victory tokens. Tons of them, save cash and use them to get even more Victory Tokens. Then get Flasks of Firewater. MithranArkanere 01:17, 5 January 2008 (UTC)
- That's certainly a possibility, but it does seem unlikely. All the Halloween and Wintersday collectors have been consistent for three years now; I'd be surprised if they change on the fourth. Worst comes to worst, you can merch the roots for 30k. --Mme. Donelle 01:03, 5 January 2008 (UTC)
- I like your way of thinking Donelle -- going to start collecting a bit each day until Wintersday. :) Conscript 11:06, 4 May 2008 (UTC)
- but i still don't get why your header is called "Maxing the title for free". It's cheaper, but can by far not be called "for free" 0.ô —ZerphaThe Improver 11:17, 4 May 2008 (UTC)
- Additionally, it's worth mentioning that you still have to take 10000 Minutes (that's about one week 24/7 clicking every three minutes) to achieve the title. —ZerphaThe Improver 11:24, 4 May 2008 (UTC)
- To coin a phrase, "time is money". --Lemming 11:37, 4 May 2008 (UTC)
- No no no, you guys are all missing the final piece of the puzzle. Once you save up all the roots for the 3333 spiked eggnogs, you USE the eggnogs while farming MORE roots! Thus it's an endless cycle of drunkardness, and no-lifing! Pretty epic. Plus the roots and extra eggnog would be completely useless once you max out the title, but that just adds on to the epic-ness, right? Silavor 03:17, 14 June 2008 (UTC)
- To coin a phrase, "time is money". --Lemming 11:37, 4 May 2008 (UTC)
- Additionally, it's worth mentioning that you still have to take 10000 Minutes (that's about one week 24/7 clicking every three minutes) to achieve the title. —ZerphaThe Improver 11:24, 4 May 2008 (UTC)
- but i still don't get why your header is called "Maxing the title for free". It's cheaper, but can by far not be called "for free" 0.ô —ZerphaThe Improver 11:17, 4 May 2008 (UTC)
just a ?[edit]
do different drinks affect the screen differently or is there some random effect, i was drinking and just noticed when i switched from flask of fire water to egg nog it changed —The preceding unsigned comment was added by 75.85.230.85 (talk • contribs) at 04:54, 27 February 2009 (UTC).
- The effect depends on the last type of beverage. Also the same time will vary depending on level of drunkenness. It's all in the page. MithTalk 20:05, 27 February 2009 (UTC)
- The unique effects of the drinks are noted on their individual pages, such as Flask of Firewater and Eggnog. -- ab.er.rant 03:08, 1 March 2009 (UTC)
Acquisition section[edit]
This is mostly redundant on the Alcohol page, so I would prefer to move it back here unless there are any objections. --salvius 23:01, 9 June 2009 (UTC)
- It is not Redundant. Acquisition of Drunkwar title is getting and using some kind of alcohol. Whereas acquisition section of alcohol you deleted in the other article where how you can get them, please be carefull before deleting content !!
I splitted information because they could make a whole section instead of just being in a 100 line note section. Feel free to add information you deleted again with a section name where you want. I will revert you edits otherwise. Please in future discuss before reverting mindlessly. Elephant 09:45, 10 June 2009 (UTC)
- The notes you moved were about the cheapest ways to get alcohol, and I think that that is more appropriate for this page than Alcohol. However, I did not add it back here because I too think that the notes here should probably be cleaned up and/or split and wished to have some input on what people prefer.--salvius 20:07, 10 June 2009 (UTC)
- I put them where I thought it were the most appropriate. If you want more input before moving them again because you think it is more appropriate the way you think, then it is fair enough. Until then, these notes need to appear on either of page so im putting them again on alcohol page. Feel free to move them again to another page, don't just delete them without moving these notes somewhere else. Elephant 05:35, 11 June 2009 (UTC)
- I condensed the notes and added them to this page again. My intention is to reduce the clutter on the pages and try to avoid restating information that is already linked to in the table. I really don't care which page it is preferred to have the notes on, and I lean toward Drunkard simply because this is where the information already was.--salvius 21:19, 11 June 2009 (UTC)
- I put them where I thought it were the most appropriate. If you want more input before moving them again because you think it is more appropriate the way you think, then it is fair enough. Until then, these notes need to appear on either of page so im putting them again on alcohol page. Feel free to move them again to another page, don't just delete them without moving these notes somewhere else. Elephant 05:35, 11 June 2009 (UTC)
1 minute is...[edit]
I drink lvl-5 alcohol and then i must drink 1 lvl-1 alcohol per minute. So if i just use Autoclicker, msut i insert to click after 59 seconds, 60 seconds or 61 seconds?--ValeV
- If you use autoclicker that would be considered bot usege and you would be risking your account to be tagged as a bot user. MithTalk 08:41, 10 June 2009 (UTC)
- I dont have time to click excastly 1 minute to double click on ale. Would you pls mind telling me how much seconds must i insert?--ValeV
- You can put in 59 seconds, then watch your account get 045'd. --adrin 22:56, 10 June 2009 (UTC)
- I dont have time to click excastly 1 minute to double click on ale. Would you pls mind telling me how much seconds must i insert?--ValeV
drinking in COF[edit]
i think that drinking alchol when getting (or running with the efects turned off) a COF HM run is one of the best ways to do it and i have reasions to back this up
1) the cost of a run is dead cheap 2k at max with some people running for tips or free. you will aslo be gettting 1.5k for completeing the quest.
2) rep points 2 deldrimor per kill + bonus every 25 kills and shines. also vandguard points when the dungen is finshed.
3) and all the drops and loot from the hidden treasure.
now it may souild like i listing reasion to get COF runs, i just telling people that if you want to work on drunken tital get COF and your be able to work on other titals at the same time.--Thedreadlordpie 10:55, 4 August 2009 (UTC)
- The same argument could be applied to doing anything productive while drinking, not just getting a run... 68.118.255.219 19:29, 21 August 2009 (UTC)
Helping in how to make the title faster[edit]
Any of you guys have really maxed the title like a lot of people says zoning to a place to guild hall, or changing districts?. Because I am working on my char to get the title maxed and isn't working and I really feel a waste of time to wait 3 min in pc to give the lil' girl a aged drink.
If the zoning is still working please tell
- Last I checked it seemed to work... I drank a level 5 drink, zoned 3 places swiftly, got credit for 3 mins and seemed to not be as intoxicated.... I donno if it consumes a full min on a zone but its much faster then waiting around... its easy enough to test yourself with a level 5 drink MrPaladin talk 19:23, 5 August 2009 (UTC)
- Not all zones work, but many still do. You have to check them manually. I'll try in Prophecies, areas there load faster, so they are a really good choice. The Desert would be the best option. Just drink some, check the title, leave, and check the title again. If it increased, it's a working zoning. MithTalk 14:43, 6 August 2009 (UTC)
- I've been drinking while playing (missions, vanquishes, etc), and it happens to me fairly often. Usually when I zone there's about a 50% chance of me getting a full or partial free minute. One zoning actually gave me all three minutes of an aged ale I had drunk just before leaving the town, though it happened only once that I can remember. Not sure if certain areas are better than others, or if it's completely random.
- In short, zoning while drinking probably does cut down on the cost quite a bit. However, I'd suggest drinking while playing not for that reason, but because you're doing something else while working on the title and it isn't nearly as tedious. Just make sure to turn post-process effects off ;) 68.118.255.219 19:28, 21 August 2009 (UTC)
- There was a really good Guru guide to using this to your advantage a long time ago. I don't know if there's no mention of it on this wiki page because it's considered an exploit so I won't re-add it, but I can confirm that zoning while drunk seems to advance my track by a minute more often than not. 97.80.119.149 14:50, 18 September 2010 (UTC)
- In short, zoning while drinking probably does cut down on the cost quite a bit. However, I'd suggest drinking while playing not for that reason, but because you're doing something else while working on the title and it isn't nearly as tedious. Just make sure to turn post-process effects off ;) 68.118.255.219 19:28, 21 August 2009 (UTC)
- I've been drinking while playing (missions, vanquishes, etc), and it happens to me fairly often. Usually when I zone there's about a 50% chance of me getting a full or partial free minute. One zoning actually gave me all three minutes of an aged ale I had drunk just before leaving the town, though it happened only once that I can remember. Not sure if certain areas are better than others, or if it's completely random.
- Not all zones work, but many still do. You have to check them manually. I'll try in Prophecies, areas there load faster, so they are a really good choice. The Desert would be the best option. Just drink some, check the title, leave, and check the title again. If it increased, it's a working zoning. MithTalk 14:43, 6 August 2009 (UTC)
Zoning does work, but the results can be sporadic and disappointing. I have just had tremendous success, though, with farming raptors in Riven Earth and drinking. I would take a level-five drink in Rata Sum and then exit the portal into Riven Earth -- I almost always would get one minute off immediately, sometimes two, although occasionally none, just for going through the portal (although repeatedly going back and forth through that portal does not seem to take off any additional time, but it might be worth experimenting with). Then I would do the 1 1/2-minute run (NM, no speed buffs) and then resign (be sure to use the trick where you walk back through the portal into Rata Sum after the first farm, so each time you resign thereafter you end up right inside the portal). By the time I was back in Rata Sum, I was generally ready to take another level-five drink -- three minutes of drinking time for about 1 1/2 minutes of real time! The zone back into Rata Sum was not quite as reliable in knocking that last minute off, but it worked more often than not. Plus I was farming grog during the Talk Like a Pirate Event, so I had a steady supply of free alcohol. I went from 9,200 to 9,900 drunkard points in about 450 minutes. I was amazed, because believe me I have tried every other zoning trick before this and I have found nothing nearly as reliable and productive. Indeed, my primary reason for buying a guild hall was to conduct zoning experiments. I combined the drinking while zoning from the guild hall with getting party points from mysterious tonics and crates of fireworks, which created a nice synergy, because you can only use one tonic at a time in an outpost. Otherwise, I obtained many of my points while repeatedly vanquishing Mount Qinkai for the Luxon title points and drinking at specific landmarks along the route -- so I did not have to watch the bar on my drunkard title to know when to drink again. That was good for about 18 minutes of drinking per run. But I am really excited about this raptor farming method and my only regret is that I did not learn of it sooner. Unfortunately, there are not that many weekends with alcohol drops and it seems, given the professions of most people populating Rata Sum, that it works best for a Warrior/Necro (although leeching would still seem to get that first minute off). The section on raptor farming under Asura rank does refer to builds with Assassin, Mesmer, Elementalist, and Ritualist skills, but I have not tried them and cannot vouch for them after the various nerfs. This was the fastest as well as the most satisfying and rewarding method I found of completing the drunkard title. Best of luck to all Incorrigible Ale-Hound wannabes. It can be a tedious slog and at times I almost despaired, but it can be done. Sjhshh 15:30, 19 September 2010 (UTC)
In the end I found more enjoyable to just use grogs and drunken master in the middle of a fight, 'cause just sitting in the guild hall doing nothing or selling stuff is really boring xD I just got to 5000points XD --Batousai 05:49, 22 September 2010 (UTC)
Drunkard Bot[edit]
Is the use of this [2] tool (external link) legal ? I think not but I'm not able to find this kind of software in the rules, can someone point it to me ? thanks :) Nikademo 06:47, 25 September 2009 (UTC)
I think everyone can agree that there is a serious problem with this title. If you want to get it you are practically forced to use a bot. It is not reasonable to assume that a human being in a normal mental health would commit himself to clicking a icon every minute/3 minutes for 10000 total minutes for the sole reason to acquire a "title" in an online game!! It is unbelievable that someone could come up with such idea. Now of course people make mistakes, apparently the guy at ANet who "designed" this title did it mechanically without attempting to imagine what it really means. Still the problem is here. The title plainly asks you to use a bot but still using a bot is prohibited by the EULA. The funny part is that both this drunkard title and the EULA are designed by the same ANet. Here is my suggestion to fix the problem: a) implement an option, maybe a console command (e.g. "/drink"), that enables automatic using of any alcohol found in the palyer inventory whenever the intoxication level of the character is below 3; b) add an buff icon to the status monitor to show that the character intoxication level is >=3 with time indication so that one can easily know how much time has left. To anyone that would come up with the ingenious argument that you can ignore this title: if Anet want it to be ignored, they could just remove it from the game. There is no much sense for a title to stay in the game if it only lowers the moral of the otherwise non-cheating and EULA-respecting players by constantly tempting them to use a bot, and doing so with pretty high convincing power.77.70.56.64 11:27, 2 June 2010 (UTC)
- a) You CAN ignore this title. Doing this (and the somewhat less stupid party & sweets titles) would bring my character from My Guild Hall Smells of Rich Mahogany to God Walking Amongst Mere Mortals, but I'd rather not have the highest max title rather than wasting hours stupidly clicking my mouse button. So you can ignore this title, if you are willing to not get the highest max title.
- b) It is possible to get this title while waiting for GvG matches to start (if one plays a ton of GvG) or through extensive use of Drunken Master and Dwarven Stability. Except you'd it would take a year or so of PvE instead of a few days of bot use.
- The bottom line is: If you think having a title is an online game is soo important, do it, otherwise, don't. --Xeeron 13:15, 2 June 2010 (UTC)
- Meh. It's something to do. I dread finding a bunch of Aged Hunter's Ale when unpacking GotHs. An easily reset kitchen timer helps, but is that particular aid covered by the EULA? Argh! --Max 2 15:52, 2 June 2010 (UTC)
I CAN ignore this title? really? Whoa, never thought of that! Seriously, why don't you first read a post before replying to it? Of course we can ignore it. But that is not the point. The point was to make it better so that it would not be necessary to ignore it. 77.70.56.64 18:45, 2 June 2010 (UTC)
- Sorry for the harsh words but it is very annoying when people reply without thinking and even without bothering to read the text they are replying to! 77.70.56.64 18:49, 3 June 2010 (UTC)
- Yes, there should be some change to drunkard, because it's too game breaking, wither you drink or you play. Like increasing the cap from 5 ranks to 20..40 so we can stay drunk longer without stopping to drink so frequently, adding effect icons to all drinks, or even making drinks behaving like sweets. But a bot of any kind is still is a bot, and should not be permitted, no matter what it does. MithTalk 22:18, 3 June 2010 (UTC)
People talk about spending 10,000 minutes working on this as if it's something you have to do all at once, or without doing anything else. Aside from the previously mentioned method of drinking whilst doing quests/missions/farming/pretty much anything else there's the method I'm using right now: GW running in the background, IE windowed, when I notice the drunk effect has worn off I clicked back over and take another drink. Obviously it works best with all level 5 drinks but it still means I'm progressing with the title without wasting any time because I'd be online anyway. However they do it I find it hard to believe anyone honestly sits and does nothing but max this title, so using the fact that they could as justification for botting is rediculous. 86.164.25.179 12:18, 10 February 2011 (UTC)
Intoxication Level[edit]
So, is the Intoxication level the equivalent of how many minutes the drink lasts? Than 00:54, 12 November 2009 (UTC)
- Yes, but it's not as straightforward as that when you start chaining drinks. See the "How it works" section. -- ab.er.rant 14:22, 16 November 2009 (UTC)
So heres an idea...[edit]
Lets make a title that requires players to do nothing but double click on a booze item once a minute for a week straight. <- Who the fuck came up with THAT brilliant idea!?!? --Briar 03:20, 3 February 2010 (UTC)
- Whoever he was, i hope he is not proud of this particular idea. I also hope they will be more careful in GW2 and think the things a bit more throughly when designing titles. 213.240.234.31 19:12, 10 February 2010 (UTC)
- whose idea was it to have 2 titles were u just have to click 10,000 times?(sweet and party),its a way to keep gold circulating in the game, gives people stuff to buyAurenX 21:58, 30 March 2010 (UTC)
- Its not the clicking on the item that bugs me. Its how often your supposed to do it. Sugar/Party you can just sit there and mash 10k party points if you have em all. with drunkard it requires you to double click on a booze item once per minute for an entire week solid. And thats just on one character. --Master Briar 22:12, 30 March 2010 (UTC)
- Sad as this is, I quit GW right after I got Ale Hound on my ele.--*Yasmin Parvaneh* 22:15, 30 March 2010 (UTC)
- Its not the clicking on the item that bugs me. Its how often your supposed to do it. Sugar/Party you can just sit there and mash 10k party points if you have em all. with drunkard it requires you to double click on a booze item once per minute for an entire week solid. And thats just on one character. --Master Briar 22:12, 30 March 2010 (UTC)
- whose idea was it to have 2 titles were u just have to click 10,000 times?(sweet and party),its a way to keep gold circulating in the game, gives people stuff to buyAurenX 21:58, 30 March 2010 (UTC)
As I said above do it in short sections, whilst doing something else, and it's no problem at all. If you're sat in Spamadan trying to sell something, drink whilst doing it. Same for waiting for a party for a vanq/GVG/FA & JQ/during a run etc. etc. Or as I'm doing right now run GW in the background, browse the internet and click back over to down another level 5 drink whenever you notice the effect has worn off. I'm gaining points towards the title and it's not taking up any extra time because I'd be sat here browsing the internet anyway. 86.164.25.179 12:22, 10 February 2011 (UTC)
Post processing effect - feature, not a bug[edit]
The fact that the post-processing effect does not get truned on until the drunkenness level changes is a useful feature, is therefore not something that needs fixing, and therefore should NOT be tagged as a bug. Since J.P. has started an incipient revert war and not bothered to think about what a bug tag means nor bothered to discuss his high-handedness, I ask that someone else review this, remove the bug tag and make any appropriate edits to the note I added. --Max 2 13:20, 4 April 2010 (UTC)
- First of all, nice going accusing me for starting a revert war. We've reverted each other's edits once.
- I think this is a bug, or anomaly atleast. This is maybe the only post processing effect that won't show right away when you turn the effects on. Any other i know will show right away.
- And as i told on my talk page, the intoxication and screen effect change won't always match. This is also indicated on this article. While you challenge this feature not being a bug, you also challenge this known fact. - J.P.Talk 13:36, 4 April 2010 (UTC)
- (Edit conflict) Just because it's a "useful feature" does not mean it's "therefore not something that needs fixing". As for who started the revert war, don't go blaming others. It seems like you just don't want to report it as a bug because you see it as beneficial: "Please do NOT fix it if it is a bug..."..."If this is a Bug, please do not fix it!""..."It is preferable that it NOT be changed". Have a dispute? Take it to the talk page in an civil manner... ~Celestia 13:37, 4 April 2010 (UTC)
- that's called exploiting a bug. Just because we report it as a bug, doesn't mean ArenaNet will fix it. If you want a more obvious way of telling when your drunk level changes (like a skill effect maybe), try asking for it. --THIS IS TERRIBLE 13:59, 4 April 2010 (UTC)
- J.P.: I said 'incipient'. I've followed many a revert war discussion. The first revert is a forceful comment. The second revert WITHOUT a comment on the discussion page is an 'incipient' revert war and is considered bad form. It would become a full blown revert war if I reverted your reversion, which I have NOT done.
- - OK. call it an anomaly. The bug tag is still not the right thing here.
- Celestia: Right, it is a desirable feature (or whatever) and a bug tag is not appropriate. This is the appropriate talk page, is it not?
- THIS IS TERRIBLE: Maybe – how would you phrase it? As an anomalous feature, the user interface to it can be whatever happens to fall out. As a formal feature, the current activation mechanism sucks. So what would you have them change? A note on how to use this anomaly seems to me to be about the only real solution. (The 'if it is a bug' comment can be rephrased.)
- --Max 2 14:20, 4 April 2010 (UTC)
- Bug is bug, beneficial or not. Is it supposed to wait for drunkard status update to start post-processing effects? Doubt it. Is it unknown or inconsistent with other effects? Doesn't seem like it. Therefore, bug. --JonTheMon 14:36, 4 April 2010 (UTC)
- OK. In that sense it is a bug, but a bug tag implies that it is to be included in a list of things that should be changed, and this should not be in that category. The tag is not appropriate here. The other stuff you mentioned can be researched if you want to. Maybe a 'do not fix' keyword option on Template:bug? --Max 2 14:49, 4 April 2010 (UTC)
- Bugs should be fixed, no matter how useful. - Mini Me talk 15:26, 4 April 2010
- Which is why I want it called an anomaly, not a bug. This is a real instance of 'it's not a bug, it's a feature' in my opinion. --Max 2 21:36, 4 April 2010 (UTC)
- "Bug is bug, beneficial or not." - J.P.Talk 21:45, 4 April 2010 (UTC)
- Bug is bug; feedback is feedback. --JonTheMon 21:48, 4 April 2010 (UTC)
- From my talk page:"Just do nothing and tag it as a bug? I don't think ANet is actually going to care at all." — Chaos
- This bug is so small and meaningless, i don't think ArenaNet is going to fix this, even if asked to :P - J.P.Talk 21:51, 4 April 2010 (UTC)
- Repeating something does not make it true. I say it's an (idadvertant) feature. Address that and try to put bug tags only on things that really need fixing. --Max 2 21:56, 4 April 2010 (UTC)
- zzz, consensus is against you. It's a bug, even if it's benificial, so it should be marked as a bug. The bug tag is for players to see, not for ANet to go 'ooh look, a bug. Let's fix that right now.'--neshot 22:01, 4 April 2010 (UTC)
- I can see the disagreement on the bug tag. You'll note that I have not removed it. There is enough feeling for it to be there that I'd be willing to call that a consensus.--Max 2 23:35, 4 April 2010 (UTC)--Max 2 23:35, 4 April 2010 (UTC)
- However the removal of my note on the post-processing effect is technically a violation of the 1RR policy. (I'm trying to decide if I want to make an issue of that and have not reached a conclusion yet.) At least put that back and discuss it here. --Max 2 22:15, 4 April 2010 (UTC)
- He didn't revert you twice. You added it, he changed it to a bug, you reverted him, he reverted you. One revert each as per policy. Also, we have had this discussion before Max, an unintended feature is a bug until it is acknowledged to be a feature by the developer. It's clearly not a feature anyway, if it were a feature the drunk effect would always be turned off, not randomly come back when drunkeness level changed. Misery 22:26, 4 April 2010 (UTC)
- zzz, consensus is against you. It's a bug, even if it's benificial, so it should be marked as a bug. The bug tag is for players to see, not for ANet to go 'ooh look, a bug. Let's fix that right now.'--neshot 22:01, 4 April 2010 (UTC)
- Repeating something does not make it true. I say it's an (idadvertant) feature. Address that and try to put bug tags only on things that really need fixing. --Max 2 21:56, 4 April 2010 (UTC)
- Bug is bug; feedback is feedback. --JonTheMon 21:48, 4 April 2010 (UTC)
- "Bug is bug, beneficial or not." - J.P.Talk 21:45, 4 April 2010 (UTC)
- Which is why I want it called an anomaly, not a bug. This is a real instance of 'it's not a bug, it's a feature' in my opinion. --Max 2 21:36, 4 April 2010 (UTC)
- Bugs should be fixed, no matter how useful. - Mini Me talk 15:26, 4 April 2010
- OK. In that sense it is a bug, but a bug tag implies that it is to be included in a list of things that should be changed, and this should not be in that category. The tag is not appropriate here. The other stuff you mentioned can be researched if you want to. Maybe a 'do not fix' keyword option on Template:bug? --Max 2 14:49, 4 April 2010 (UTC)
- Bug is bug, beneficial or not. Is it supposed to wait for drunkard status update to start post-processing effects? Doubt it. Is it unknown or inconsistent with other effects? Doesn't seem like it. Therefore, bug. --JonTheMon 14:36, 4 April 2010 (UTC)
(Reset indent) That is one point of view. Another is that he removed my note and added the bug tag. From that point of view, he did do two reverts, and the note I added should still be there and under discussion.
The sequence of interest (which is in no way random) is:
- High level dunk with special effect showing (or not as the case may be).
- Turn off special effect. (Start here if special effects are off initially.)
- Turn special effect on – drunk effect will not appear.
- Drunk level drops – drunk effect reapears,
- Take another drink, returning you to state (1).
Repeat while you have drinkables ad nausium. (pun intended) --Max 2 23:35, 4 April 2010 (UTC)
- Wait how on Earth did you get "Celestia: Right, it is a desirable feature (or whatever) and a bug tag is not appropriate. This is the appropriate talk page, is it not?" from my previous posting? I'll emphasise it for you, just because it's a desirable effect it does not mean it's not a bug. Note the use of "not" twice? Also for the talk page, bring it here before the User's talk with who you are disputing with. ~Celestia 00:53, 5 April 2010 (UTC)
The additional text notes that there is something different about this 'bug' when compared to other things labeled 'bug'. It does not dispute that the behavior may be considered a 'bug', only that it may or may not be desirable to 'fix' it. Pulling the addition is inappropriate since there is a controversy. As I read it, even some of the people who say that it is a bug do not think it needs fixing or that there are much more important things to be fixed before this should even become a candidate for being changed. --Max 2 04:56, 10 April 2010 (UTC)
- I think the root of this dispute is that you, Mtew, believe that the bug tag acts as a red flag to developers, saying "Hey! This needs to be fixed!" That's not the case- there is a separate page on this very wiki for reporting bugs that people actually want fixed. The bug template only indicates that something is not working as intended- there are plenty of other noted bugs that people consider to be useful. elix Omni 05:02, 10 April 2010 (UTC)
- Only partially correct. I believe it acts as a red flag to the players that ArenaNet considers that an action that takes advantage of this 'bug' is considered an exploit and will cause their accounts to be deleted. With that in mind, I think some indication that it is not an official (and the comment uses 'some people', and does not use 'ArenaNet', in order to show that) bug report is appropriate. --Max 2 06:16, 10 April 2010 (UTC)
- ... --JonTheMon 06:24, 10 April 2010 (UTC)
- You know theres an easy way to fix this. Ask someone in ANet if its intentional. If they say no its not, then its a Bug. If they say it is, then its not a bug. And if you want them to leave it, suggest that they do. And stop fighting over the wording in a stupid note. Because really, its not that big of a deal. There are places to verify this shit. Use them. --Master Briar 06:23, 10 April 2010 (UTC)
- @Briar: Sure, let's wait two weeks for an answer from a staff member to solve a miniscule disagreement about an insignificant bug. Good plan there, buddy.
- @Mtew: While I understand your concern, the wiki's place is not to encourage or discourage exploitation of a bug, but merely to document it. And I use the term "exploitation" very loosely, because it really gives you no advantage whatsoever, except that you can watch the screen instead of your taskbar clock. elix Omni 06:31, 10 April 2010 (UTC)
- Or we could sit here and squabble over it for the next month and half till the sysops protect the page because they're sick of seeing revert wars on it. Thats an even better plan there pal-e-o. --Master Briar 06:36, 10 April 2010 (UTC)
- Or it'll be over tonight as long as you stop exaggerating and provoking more responses, old chap. Also, you want to ask User:Joe Kimmes, not Linsey. elix Omni 06:37, 10 April 2010 (UTC)
- Or we could sit here and squabble over it for the next month and half till the sysops protect the page because they're sick of seeing revert wars on it. Thats an even better plan there pal-e-o. --Master Briar 06:36, 10 April 2010 (UTC)
- (Edit conflict) Actually, that is not what is needed. Whether or not the behavior is intentional is not really the issue. The issue is 'would taking advantage of this behavior be considered an exploit?' If it is, then ArenaNet will eventually fix it. However, the problem has been around for years and they have done nothing about it. It only became an issue when I documented the details of the behavior, and implicitly indicated how it could be fixed. I have no intention of bringing such a minor issue to their attention. (The usual advice is: 'let sleeping dogs lie.') It was a bunch of narrow-minded, puritanical busy-bodies that insisted on calling it a 'bug' (and scaring people that use the information to their advatnate that it might be considered a bug exploit) that turned this into a controversy. --Max 2 07:05, 10 April 2010 (UTC)
- Only partially correct. I believe it acts as a red flag to the players that ArenaNet considers that an action that takes advantage of this 'bug' is considered an exploit and will cause their accounts to be deleted. With that in mind, I think some indication that it is not an official (and the comment uses 'some people', and does not use 'ArenaNet', in order to show that) bug report is appropriate. --Max 2 06:16, 10 April 2010 (UTC)
Those were too many silly rants... It's not a bug. It's just a side-effect of how the drunkenness blur is made. Every time the drunk status changes, the visual effect starts for one minute. It's like any other visual effect. It could be considered an anomaly, but it is NOT a bug. And of course it is no 'an useful feature', for Grenth's sake! Do you really think they made it work like that on purpose? People don't usually play with the graphics options open, changing them all the time, so it would be silly to waste time on changing the game with that in mind. So the cleint will consider that you pick a certain option, and works with that. A bug is an error or flaw that prevents the game from working as intended, but in this case, that's not the case. The blur effect changes every time the drunkness state changes AS INTENDED. It may be an anomaly, since it doesn't work as player may expect compared to their 'common sense' or the rest of the game, but not a bug. Geez...MithTalk 16:26, 10 April 2010 (UTC)
Resolution:
Joe has weighed in on this here. Karate Jesus removed the bug tag. I've put the description of the phenomenon back without the snide remark. Peace. --Max 2 15:03, 14 April 2010 (UTC)
Trivia: Many a shaggy programmer/bug story ends with the tag line "it's not a bug, its a feature." The original remark about bugs and features was intended to be a reference to that rather large body of humor. I guess that 35+ years as a computer technical junky of one sort or another warps one's sense of humor... --Max 2 19:06, 15 April 2010 (UTC)
least cost method?[edit]
ok so on the page it says its cheapest to use a lvl 5 then use lvl 1's every min, how is that cheaper than using a lvl 5 every 3 min?....i mean from what ive seen the prices stay proportional like lvl 1=100g and lvl 5=300g, so yea what makes it cheaper?AurenX 20:26, 18 July 2010 (UTC)
- Nothing, it's just meant in the sense that you shouldn't consume lvl1 alcohol at the start in order not to waste two points. Economically speaking, it amounts to only a tiny fraction of what you would potentially pay for the alcohol anyway. » Keneth O'Connor, 12:40, 31 July 2010 (UTC)
display in HoM?[edit]
sorry if i missed it on the page but can this be displayed in the HoM at rank 1? thanks Duke Falcus 16:02, 9 October 2010 (UTC)
- No, only max titles can be displayed in HoM. — Tennessee Ernie Ford (TEF) 18:44, 9 October 2010 (UTC)
- No, there are several titles which can be displayed in HoM at lower ranks. But Drunkard is not one of them. FleshAndFaith 04:11, 11 October 2010 (UTC)
actual time?[edit]
ok so quick question, if i take a lvl 5 drink, and let 30 seconds pass, then drink a drink (putting me back at lvl 5), will i get a min on the title in 30 more sec, and then if i let it run out, so being drunk for 3 min 30 sec, and take another drink will it add at 30 sec or 1 min?AurenX 03:53, 18 October 2010 (UTC)
- Why are earth you want to do that in the first place, applying an ale in 30 seconds Demonic Sin Ex 04:10, 18 October 2010 (UTC)
- If you take a level 5 drink, you can wait 3 minutes before you have to add any levels of intoxication. What I do is drink a level 5, wait for the title to increment (1 minute), then drink a level 1 drink.
- To answer your question, no, it won't start counting from the time you take your second drink. It counts every minute you spend at level 3, 4, and 5 intoxication, not based on when you drink. FleshAndFaith 16:06, 18 October 2010 (UTC)
I find it easier, and maybe should be mentioned on the main page, rather than drink a L5, then L1 every minute, drink a L5, wait 3 minutes, then click L1 3 times, wait 3 minutes, click L1 3 times etc etc. Easier than checking for time increase and clicking every minute. Aradax 10:12, 8 November 2010 (UTC)
Drinking methods listed[edit]
I've reduced the number of methods shown for efficient drinking to three, b/c all others are just minor variations: you prime your drinking and then maintain it. So the easiest for most players will be using all L1s or all L5s — there's only a single inventory slot used and you can always follow the same rule for remembering when to drink (i.e. maintain every minute using L1s or every 3 min using L5 or three L1s).
It's not noticeably more cost efficient to use L5 to prime and L1s to maintain, since the street price of L5s (250-300) is about three times that of L1s (80-100) — the greatest efficiency would be spending more time finding cheaper alcohol. Also, any efficiency gain of three-L1s over L5s to maintain is lost on short drinking sessions, since the last two minutes are always wasted.
I realize that all of us have their favorite methods of reducing the tedium of this title, but I think we should keep the article as straightforward as possible for those still trying to figure out what works for them. In other words, let's try to keep the dozens of variations on the talk page. — Tennessee Ernie Ford (TEF) 17:25, 8 November 2010 (UTC)
Purposefully Disconnecting[edit]
Would A)Purposefully disconecting yourself speed up this title and B) would it be against any rules? --~~Lotus~~ 14:49, 15 November 2010 (UTC)
- When i was working on my drunkard a few weeks ago i got 007ed when i logged back in there were 3 extra points and i was still very much drunk. I dont think it would be against the rule as effectivly all you are doing is logging in and out --madhatter 15:29, 15 November 2010 (UTC)
- Recent experiments show that if you log out normally, the timer continues to run while you are not logged into that character, even if you switch to another character and back again. And, of course, triggering a 'no route to Arenanet' disconnect leaves you "live" on the server, so in their mind you are still there gradually sobering up. Cynique 07:33, 28 December 2010 (UTC)
Testing results[edit]
- → moved from Drunkard
Intoxication levels are non-discrete numbers. Meaning if you drop down from L5 to L4 and consume a L1 beverage, you do not attain another full minute of L5 drunkenness but instead attain L5 for however much remaining time you had at your current level of intoxication. In other words, if you consume a L5 beverage at time 0:00 and then consume a L1 beverage at time 1:10 (having dropped from L5 to L4 at time 1:00), your next drop from L5 to L4 will happen at time 2:00 (a full minute after the last drop in intoxication level) and not 2:10 (a full minute after your last beverage). Originally posted on Drunkard by User:97.75.161.222 (14:27, 27 December 2010)
- This important point was inadequately made in the last line of the "how it works" section of the article. I've rephrased the line (and moved it into its own paragraph) to clarify it. I have preserved the testing note here: I think the details are important, but not all of them are relevant to helping people understand. The key point is: the minutes accrue every 60s starting from the original drink. — Tennessee Ernie Ford (TEF) 23:05, 27 December 2010 (UTC)
Minute Timer[edit]
I spent a long time searching for a timer that would alert me, with a sound, after one minute had passed. These are easily created with basic programming skills but if, like me you do not posses these skills a freely available timer would be nice. After much heartache and searching I found one that is freeware and available for download from the creators website. Simply search for 'Good Timing' on any decent search engine to find the program. The program allows you to set the interval of beeps to whatever whole minute you would like so is suitable for lvl 1 and lvl 5 drinks. The setting that I found to work are; Mode - In, Time - 1 or 3 minutes, Recurring - On, Passive - On, Sound - warning. Obviously this isn't botting because it only alerts you to the time passed and doesn't do any clicking for you, hope this helps you, good luck.Sryan40 13:55, 30 January 2011 (UTC)
Here's an Idea!![edit]
How about putting a lil thought into something before setting it into motion? Why make alcohol spammable NOW? Why not cut down the maximum faction needed so i can get my GWAMM? Why not make golems drop ecto? Why not double the amt of copper coins for z missions? Why not give every class shadow form? Nerfing title requirements is lame. 173.81.74.133 04:14, 4 March 2011 (UTC)
- A little thought would have been nice BEFORE they put this title in. There is nothing fun about double clicking every minute for a week solid.
Because they finally figured out it sucked and decided to fix it. Get over it.
Good idea.
Because golems aren't in UW silly person.
Another good idea.
Every class CAN use shadow form, well cept for Paras and Wars.
--BriarThe Spider 04:20, 4 March 2011 (UTC)
- Although I could point out the irony of this header, this was implemented because people where literally taking advantage of instance desyncronization to cheat the Drunkard titles in small increments, repeatedly and in such a precise faction that it seemed to me almost as arduous a process to set up as merely taking the massive amount of time to attain the Incorrigible Ale Hound title in the regular fashion. Since the desyncronization is unique to each person, likely due to the server and location and speed with which one accesses that server, this update smacks to me of an act of mercy to those seeking this title by those convoluted means. -- Oiseau | 04:24, 4 March 2011 (UTC)
- Now its even more misleading to call level 5 drinks level 5 since you just get 3 points as soon as you use one. Ramei Arashi 05:08, 4 March 2011 (UTC)
- This is not misleading at all. The old level one to five does not exist anymore. Now we just have drunk minutes. Now those trying to sell drinks on level rather than drunk minutes will be out of a scam 121.221.128.7 16:12, 4 March 2011 (UTC)
- Now its even more misleading to call level 5 drinks level 5 since you just get 3 points as soon as you use one. Ramei Arashi 05:08, 4 March 2011 (UTC)
- You still have L1 and L5 drinks and 5 levels of drunkeness (degrading minute by minute). Hardly anyone happens to care, because you earn the points upon drinking now, rather than after coming down from your high (as it used to be). — Tennessee Ernie Ford (TEF) 16:25, 4 March 2011 (UTC)
- There is a subtle variation, in fact. If you have a single L1 drink, now you gain one point by drinking it, whether or not you have any drunkenness, so you can always gain the full benefit of a block of L1 drinks rather than losing two points' worth if you weren't already drunk enough at the beginning. Cynique 16:40, 4 March 2011 (UTC)
- Yes, I am not saying anything different. (I'm pointing out that the Drunkard title is unlinked to Drunkeness, but, as far as anyone has tested, the mechanics of being drunk haven't changed.) — Tennessee Ernie Ford (TEF) 16:56, 4 March 2011 (UTC)
Paradox?[edit]
I urge readers not to leave opinions about the changes in the game as a result of what I write, invitation to reflect on the developer's note:
Quote: "Players previously attained points by having characters spend time drunk, maxing out at 10,000 minutes. This method was convoluted and not clearly explained; players did not receive points unless they were at a minimum tier of drunkenness."
Quote from the page of title Legendary Defender of Ascalon: "While this shows noble dedication from our players, we should not have encouraged such a counterintuitive style of playing. Instead, we are adding these daily quests to do the title justice and to let players legitimately play the game to earn the title. After all, do you really feel like a Legendary Defender of Ascalon after letting the charr kill you endlessly?"
The Drunkard title was much more "realistic" before the upgrade, having to spend time drunken (with alcohol in the body) to acquire the title of Drunkard, rather than how many beers you can drink in less time possible.
The Drunkard first title was "realistic" but now is "not realistic". Title LDoA first was "not realistic" and now it has become "realistic".
Maybe I'm wrong but: It is not a paradox? The notes of the developer are not inconsistent?
3 10:14, 10 March 2011 (UTC)
- WARNING: opinion ahead! I have no solid documentary evidence as such for this assertion, but I believe that LDoA was originally intended to be the way it was before 3/3. Consider this important aspect: alone among creatures in this game, player characters give experience when killed after resurrection. A charr, strider, moss spider, etc. that kills you and gains experience can kill you again and gain more experience. No other resurrected creature can do this. So, they deliberately made it so you can raise the level of monsters by dying repeatedly, and made a title that cannot be gained unless you do this. Then came 3/3, and this concept was discarded in favour of a reasonable implication that you shouldn't get to be a legendary defender of anywhere just by being killed thousands of times.
- So now we match this idea against Drunkard. In this case, it is also clear that the title was designed to be the way it was, and that it was not a happy accident. However, in this case, the apparent reasoning for the change is one of inadequate explanation and tanglyness. OK, but cheapening the persistence of existing drunkards or alehounds by making it a clickfest is not a good thing, even if it makes Drunkard behave like Sweet Tooth and Party Animal.
- So, how to resolve the paradox? The cynical version is that it's all about making it easy for people to get more titles in the run-up to GW2, to encourage more of them to buy and play it. There are other ways to resolve the problem with Drunkard, such as reducing the number of drunk levels to 3, making L5 drinks into L3 drinks, and allowing drunk points to accumulate from the first L1 drink. (This resolves the issue of gaining lots of L1 drinks, very easy to do, and only having short times to drink, therefore wasting most of the drinks.) Other things to help would be a drunk-level indicator like the one that appears when you drink grog, but for all drink types. But no, it looks from where I'm standing like they are trying to dumb down the acquisition of the three traditionally "difficult" titles (Drunk, LDoA, Survivor), and presumably to encourage higher scores in the HoM calculator.
- OK, (mild) rant over. Over to the next commentator. Cynique 11:15, 10 March 2011 (UTC)
- They were not changed to be more 'realistic', but to be less game-breaking and more logical.
- We always had and still have a non-realistic drunkenness. In no way you'll get instantly drunk with a single ale. No matter ho strong it will take at least a few seconds, and in no way it would last just 3 minutes until you drink another one, the shortest I've suffered from inebriation was 10 whole minutes! But, when they changed Drunkard to a point-based system, they didn't changed Drunkeness, it still behaves exactly like always. They just changed the title so it counts the drinks, instead the time spent drinking. In any drinking game or contest, what counts is always the number of drinks, not the time you stay drunk, and the time each person stays drunk differs, so time drunk is irrelevant to be a 'drunkard'. So when they changed the title to count individual points, they actually made it more realistic.
- As for LDoA, as it was before, you were more like a "Legendary Revenant of Ascalon" than a Defender, since you died countless times, just to 'return from the grave' and kill your murderers. Now people can actually be defenders, when they vanquish rampant gangs, or rescue lost citizens, or hunt down strong enemy bosses, they are really defending Ascalon. MithTalk 14:57, 10 March 2011 (UTC)
- Yes, indeed. But if you notice, I did not comment on the question of realism. I happen to agree that in both cases, "realism" or "agreement with normal definitions of words" is better served by the new versions of the titles than by the old. However, given the long history of the game, these changes represent an insult to the people who have maxed-out the titles in question, and even (to a lesser extent) to people like myself who have managed to accumulate over 6000 points of Drunkard (even though yes, I did have more than a few zone-change boosts to my scoring rate, but I was doing those zone changes anyway, so I might as well benefit from them...). Cynique 15:41, 10 March 2011 (UTC)
- But you forget the people who drank before titles existed at all. Surely this is only correcting an initial injustice. elix Omni 15:45, 10 March 2011 (UTC)
- Just to add a little thing: The LDoA was not a title thought out from the beginning, so, it was not intended to work like that from design. It was just a "WOW, dude, this guy got to lvl 20 in Eden, we didn't think it was possible. He gets +10 internet points!!!!1one!". The problem with that is that they missed the core of the issue: the guy had to grind his ass off to achieve it, and they just rewarded him for that (Him or whoever came later). This was a positive change, albeit long overdue. I have no problem with Drunkard. I worked 2k points the old way, and got the rest in a clicking frenzy in under 30 minutes. I cam understand, though, why other people feel bad about it. Maybe they ought to drown that anguish in a beer or two... -- Large 16:20, 10 March 2011 (UTC)
- But you forget the people who drank before titles existed at all. Surely this is only correcting an initial injustice. elix Omni 15:45, 10 March 2011 (UTC)
- Yes, indeed. But if you notice, I did not comment on the question of realism. I happen to agree that in both cases, "realism" or "agreement with normal definitions of words" is better served by the new versions of the titles than by the old. However, given the long history of the game, these changes represent an insult to the people who have maxed-out the titles in question, and even (to a lesser extent) to people like myself who have managed to accumulate over 6000 points of Drunkard (even though yes, I did have more than a few zone-change boosts to my scoring rate, but I was doing those zone changes anyway, so I might as well benefit from them...). Cynique 15:41, 10 March 2011 (UTC)
(Reset indent) The consistent theme in title changes over the years is to make them more playable.
- Wisdom and Treasure Hunter are account wide (prevents unnecessary switching of golds and lockpicks to single toon working on the lengthy title).
- Drunkard works exactly the same as Sweet Tooth (the effects (when applicable) last minutes, but the title progresses immediately).
- LDoA is now setup to play the game, instead of to AFK the game.
The realism part of Drunkard is entirely unaffected; you still remain drunk the same length of time. — Tennessee Ernie Ford (TEF) 16:35, 10 March 2011 (UTC)
- And that's how it should be; if the functionality changed, skills like Feel No Pain and others would have to be changed. -- Large 17:37, 10 March 2011 (UTC)
- For realistic I mean that in the fictional world of guild wars (in which we can not apply all the variables of human characteristics, of course) you try to emulate the characteristics of the real world by giving even words that have a corresponding meaning in the real world: Drunkard is a person who is habitually drunk and not a person who consumes often drink (which does not necessarily even be drunk).3 09:55, 12 March 2011 (UTC)
- I agree about the realistic stuff that both titles now are more realistic but i disagree on the point about: why you feel bad about others getting easier what you got harder? is not supposed to be that you are the only one that would matter to know how you do it? i mean others who cares!!!, for example hope it works, you learned economics, forge a big company like they are done, stealing,abusing,raising prices, robbing the poor etc, then one day you wake up and other guy is owner of a big company beacuse he got the lotto so know you hate him or feel youre less than him? now to the game how i know it was you who achieved those titles and not youre big brother? how i know it was you and not 3 people using the same acount who did the title? so what someone else does and i didnt means my achievement worth less or what? My point is at end only you now the valor of youre achievements Ivy Thunder Goddess 9:22 (UTC) 24 march 2011
- (Coming back late...) The overlooked part here is that, sure, only I really know how I did it, but that's actually the problem. Imagine that I complete, say, Drunkard(2) just before the update. I put up the title, and people see that I have the persistence not only to collect the alcohol but also to drink it in the old way. Now the update comes, and people will still know that I had the persistence to collect the alcohol, but now they may well think that I just had a clickfest. My achievement as perceived by others has been diminished. And it may be worse, as they may then conclude that I had the help of a cooperative guild to get the alcohol prior to the clickfest. (Sure, I might have had that the old way, but it was still me who had to drink it.) Cynique 10:20, 26 July 2011 (UTC)
Dont click to fast[edit]
Lost some points on my keg ~_~--User:Ickoization 09:36, 26 July 2011 (UTC)
Is anyone else having a problem?[edit]
I'm at 3,000 drunkard and I can't find anyone selling points for less than 150g/per. That means I'd have to grind out 1000k before people stop selling it altogether... InfamousMyzt 08:42, 5 September 2011 (UTC)
- Yeah, these titles are ridiculously expensive. You can always farm ale from kilroy, though - if that ends up being more gold/hour than just doing speed clears or something. (Hint: it's not.) -- Armond Warblade 08:53, 5 September 2011 (UTC)
- The other possibility is that you farm it from Nicholas Sandford's gifts in pre-Searing, which are essentially free and give a better overall average beer drop-rate than anything else in the game, and mule them forward to post-Searing for your candidate. My candidate for this is at just over 7000 points based solely on Nick's gifts, cider, and grog. Cynique 09:00, 5 September 2011 (UTC)
- I don't see why 150g/point is a problem. When the title was harder to acquire, drunk points cost from 83-125g each. When the mechanics changed, the price sky-rocketed briefly to 200g/point (I even saw ppls offering to pay 250g/point during the first couple of days). ANet never intended titles to be trivial to acquire, only easier.
- Other sources of drink include ToTs (I think they sell for too much, so you can wait until October and farm the heck out of 'em) and wintersday gifts (also can be easily farmed). – Tennessee Ernie Ford (TEF) 16:12, 5 September 2011 (UTC)
- I don't see why people would offer 250g/pt when NPCs sell them for 200g/pt. My issue is I don't have 16 hours per day to farm ecto. I made less than 100k on an 8 hour day today. InfamousMyzt 07:05, 6 September 2011 (UTC)
- Maybe they only have Nightfall, where the merchants don't sell alcohol (although oddly enough, Shatam sells alcohol in Embark Beach, but not in Kamadan). Maybe the character is in pre-Searing where you cannot buy alcohol from merchants. Maybe they didn't think about merchants, or Nick S, or Nick the T. Maybe they would rather pay 250g to a player than 200g to a merchant, although that's stretching it a bit. I don't have 16, or even 8, hours per day to farm anything, but I got to 7000+ points without spending more than a few K just to boost it a little. Having a friend in pre-Searing who was willing to visit Nick S with me and then trade her beer for my sweets helped a great deal. Cynique 07:33, 6 September 2011 (UTC)
- Complaining that you don't have sixteen hours a day to sink into a game is a great way to show that you don't know how to play the game. Drunkard serves no point except for GWAMM and RP anyway, and GWAMM takes several months to get, so I don't see what the problem is. As for RP, is it really fair to call someone an Incorrigible Ale-Hound after a few days or weeks of heavy drinking? -- Armond Warblade 19:00, 6 September 2011 (UTC)
- I don't know where you get off on commenting over whether I know how to play or not. I'm at 26 titles maxed, so I am going for GWAMM. My issue is how long I've already spent and how much harder it's getting as people quit the game. I've slowly been moving towards this goal for years. InfamousMyzt 00:46, 7 September 2011 (UTC)
- And I don't see where you get off complaining that players are selling ale for less than merchant price. If you've been consistently farming money for drunkard for years, plural, and still don't have enough, that sounds like a personal issue, not a problem with other players or the wiki. (Also, buy kegs, they're like 15k for 150 points.) -- Armond Warblade 03:24, 7 September 2011 (UTC)
- I don't know where you get off on commenting over whether I know how to play or not. I'm at 26 titles maxed, so I am going for GWAMM. My issue is how long I've already spent and how much harder it's getting as people quit the game. I've slowly been moving towards this goal for years. InfamousMyzt 00:46, 7 September 2011 (UTC)
- I don't see why people would offer 250g/pt when NPCs sell them for 200g/pt. My issue is I don't have 16 hours per day to farm ecto. I made less than 100k on an 8 hour day today. InfamousMyzt 07:05, 6 September 2011 (UTC)
- Other sources of drink include ToTs (I think they sell for too much, so you can wait until October and farm the heck out of 'em) and wintersday gifts (also can be easily farmed). – Tennessee Ernie Ford (TEF) 16:12, 5 September 2011 (UTC)
- this is why you're not well-liked tbh, he's just trying to vent, you do it too 24.130.140.36 04:07, 7 September 2011 (UTC)