Foe behavior

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Most monsters obey the same AI. A few of the principles are:

  • They wander back and forth, either in a small area or over a patrol range.
  • If you get within the danger zone, they become aggressive and attack you.
  • When fighting, they have two priorities of who to target: weakest foes (by health and armor rating) and closest foes.
    • They only overpower each other at extremes; for example, they will target the characters with lowest armor rating but a tank can draw focus by body blocking them.
  • They each have a set of skills to which they are limited. The way they use these skills is embedded into the skill itself, so monsters with the same skills use them the same way.

Monsters with non-standard AI[edit]

There are some specifically-coded exceptions.

Skill usage[edit]

See also[edit]