Dejarin Estate

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Disambig icon.png This article is about an explorable area. This name is also used for a Zaishen vanquish quest. For the mission, see Kodonur Crossroads.
Dejarin Estate
Dejarin Estate.jpg
Campaign Nightfall
Region Kourna
Type Explorable area
Exit(s) Camp Hojanu
Kodonur Crossroads
Pogahn Passage
Images
Dejarin Estate map.jpg
Interactive map
Non-interactive maps
Dejarin Estate estate buildings.jpg
Estate buildings
Dejarin Estate fort.jpg
The fort in the center

The Dejarin Estate is a fertile tract of land bordered in the south by the fortress of Gandara and in the north by the river Elon, which flows around it. It belonged to the Dejarin family before Varesh Ossa forcefully took it from the current head of the family, Zudash Dejarin, the father of Koss. As a side story in the main Nightfall storyline, your character is given the opportunity to help Zudash reclaim his estate as part of the Dejarin Estate series of quests.

Getting there[edit]

From Yohlon Haven, head east through Arkjok Ward and Pogahn Passage.

Alternatively, from the Sunspear Sanctuary, one can head north into the Command Post then east through Jahai Bluffs and south east through Kodonur Crossroads.

Shrines[edit]

Resurrection shrines with bounties
Resurrection shrines with a statue

Quests available[edit]

NPCs[edit]

Allies[edit]

Collectors[edit]

Residents[edit]

Note: These residents appear only after completion of the Dejarin Estate quest.

Other allies[edit]

Foes[edit]

Animals (as pets of Beast Sworn Heket)

Drakes

Elementals

Heket

Humans (Kournan military)

Bosses[edit]

Heket

Humans (Kournan military)

Notes[edit]

Gw2logo.png The Guild Wars 2 Wiki has an article on Dejarin Ruins.
  • The majority of Kournan troops are level 16 (normal mode), but level 20 troops can be found inside the fort and when certain quests are active.
  • Complete exploration of this area contributes approximately 3.2% to the Elonian Cartographer title track.
  • Vanquisher runs of this area without active quests require defeating around 249 foes. Including quest influences, it has been reported to range from 230 to 268 foes.
Bug Bug.For characters that chose Margrid the Sly over Master of Whispers during the quest Mysterious Message, or who have accepted the quest but not yet begun it, Dehjah and three Water Djinn will always spawn near the northern exit. These NPCs are actually part of the quest Secrets in the Shadow, which can no longer be completed.
Bug Bug.After you have killed every soldier in the central fort's garrison, the Commander on the nearby bridge can still call Kournan Siege "to summon siege fire from any nearby garrisons".

Explorable areas in Kourna
Arkjok Ward Bahdok Caverns Barbarous Shore Command Post Dejarin Estate Gandara, the Moon Fortress Jahai Bluffs Marga Coast Sunward Marches The Floodplain of Mahnkelon Turai's Procession
Towns and outpostsMissionsLandmarks