Sacnoth Valley
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This article is about an explorable area. This name is also used for a Zaishen vanquish quest.
Sacnoth Valley | |
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Campaign | Eye of the North |
Region | Charr Homelands |
Type | Explorable area |
Exit(s) | Grothmar Wardowns Dalada Uplands Catacombs of Kathandrax Rragar's Menagerie |
Images | |
Interactive map Non-interactive maps | |
The burning forest | |
Entrance to Rragar's Menagerie |
Sacnoth Valley is a wild and mountainous area in the Charr Homelands. The charr maintain a heavily fortified stronghold in the northwest (the location for Assault on the Stronghold mission). Large tribes of grawl dominate the northeast and southwest. Towards the southeastern corner one will find large a number of elementals, most notable amongst them are the fire elementals that created an inferno out of a forest in the southeast corner.
There are two dungeon entrances in the area; Rragar's Menagerie to the southwest, and Catacombs of Kathandrax to the southeast.
Quests available[edit]
NPCs[edit]
These quests will affect the spawns in this area:
Allies[edit]
- 20 Galton Franks (collector for 8 Stone Grawl Necklaces)
- Swithin Nye
- 20 Vael (random spawn)
- 1 Swarm of Bees
- Vanguard Ranger
- Ascalonian Refugee
- Ebon Vanguard Scout
Charmable animals[edit]
- 5 Black Wolf
- 5 Raven
Foes[edit]
- 20 (26) Charr Bladestorm
- 20 (26) Charr Axemaster
- 20 (26) Charr Blademaster
- 20 (26) Charr Seeker
- 20 (26) Charr Mender
- 20 (26) Charr Prophet
- 20 (26) Charr Hexreaper
- 20 (26) Charr Dominator
- 20 (26) Charr Flameshielder
- 20 (26) Charr Wardkeeper
- 20 (26) Charr Avenger
- 20 (20) Siege Devourer
- 24 (26) Tumbled Elemental
- 24 (26) Burning Spirit
- 24 (26) Flowstone Elemental
- 24 (26) Grawl Champion
- 24 (26) Grawl Dark Priest
- 24 (26) Grawl Demagogue
- 24 (26) Magma Blister
- 20 (30) Worm
Bosses[edit]
- 24 Gharaz the Glutton → Eviscerate (during Forbidden Fruit and Single Ugly Grawl Seeks Same for Mindless Destruction in Ascalon)
- 24 (30) Shons the Pretender → Eviscerate (Shons' Reaver) (after Assault on the Stronghold)
- 24 (30) Katye Bloodburner → Life Transfer (The Bloodburner) (after Assault on the Stronghold, does not spawn during Forbidden Fruit or Single Ugly Grawl Seeks Same for Mindless Destruction in Ascalon)
- 24 (30) Vyrrgis the Pestilent → Reaper's Mark (during Forbidden Fruit and Single Ugly Grawl Seeks Same for Mindless Destruction in Ascalon)
- 24 (30) Anmat the Trickster → Power Block (The Trickster) (after Assault on the Stronghold, does not spawn during Forbidden Fruit)
- 24 (30) Spafrod Iceblood → Ward Against Harm (Iceblood's Warstaff) (after Assault on the Stronghold, does not spawn during Forbidden Fruit or Single Ugly Grawl Seeks Same for Mindless Destruction in Ascalon)
- 24 (30) Straut Flamebourne → Ether Prodigy (during Fire and Pain)
- 24 (28) Fureyst Sharpsight → Time Ward and "Together as one!" (only appears if a team member has a Proof of Triumph in their inventory)
- 28 (30) Borrguus Blisterbark → Searing Flames (Blisterbark's Staff)
- 24 (30) Cobleri Arronn → Battle Rage (Cobleri's Hammer)
- 24 (30) Fozzy Yeoryios → Preservation (Fozzy's Staff)
- 28 (30) Ignus the Eternal → Forceful Blow (during the Smell of Titan in the Morning)
Objects[edit]
Notes[edit]
- This is the only location where players can tame a Raven.
- The charr stronghold is inaccessible if any party member has not completed Assault on the Stronghold. It is possible to have completed Assault on the Stronghold without having completed the other charr missions in the same mode (by alternating Normal and Hard mode), in which case the stronghold will also be inaccessible.
- If any party member has Forbidden Fruit active, the western back entrance will be open.
- If any party member has Single Ugly Grawl Seeks Same for Mindless Destruction in Ascalon active, the southern path leading into the stronghold will be accessible.
- Players can still enter the stronghold by exploiting Dismount Siege Devourer right at the front gate, facing away from it.
- Vanquisher runs of this area without active quests require defeating around 429 foes. Including quest influences, it has been reported to range from 390 to 468 foes.
- The southeastern area is teeming with Burning Spirits and Flowstone Elementals, making it arguably the most dangerous part due to the high number of spells dealing AoE fire damage.
- Remember to keep spread out.
- Keep an eye out for patrolling groups of Burning Spirits, especially the one including Borrguus Blisterbark; they move quickly along a circular route and can quickly overwhelm your party.
- Bring skills for party-wide damage mitigation and/or elemental resistance such as Ward Against Harm. Party-wide caster shutdown tactics, especially Daze (e.g. using Technobabble) and interrupt (e.g. using Complicate) are also advised to counter Searing Flames, Fire Storm and Savannah Heat.
- A single well-placed Pain Inverter there is usually a guaranteed kill.
- There are four bosses in the Charr stronghold (after completion of Assault on the Stronghold), which makes it worth saving until you have a Boss Bounty. Approach from the west or south, to avoid the well-defended eastern entrance (Charr Seekers stand atop the ridge, making it hard to get close without taking significant damage).
- Fozzy Yeoryios is in a group with a lot of potent healing; it can be difficult to kill them without the proper counters.
- As with any area in the Charr Homelands, if at least two player characters are in the party, several Siege Devourer can be mounted which can make vanquishing much easier.
- For a complete Vanquish all worms in the southwest corner have to be killed.
- The southeastern area is teeming with Burning Spirits and Flowstone Elementals, making it arguably the most dangerous part due to the high number of spells dealing AoE fire damage.
Anomaly.The flaming spirits surrounding Borrguus Blisterbark will shout phrases normally attributed to the Charr, e.g. "For the warband!".
Bug.After extended periods of time, the animation of the fire in the burning forest will freeze and will not resume until you have exited and restarted the game.
Trivia[edit]
The Guild Wars 2 Wiki has an article on Sacnoth Stream. |
- Sacnoth might be a reference to the pulp-fiction fantasy Short Story, "The Fortress Unvanquishable Save for Sacnoth" by Lord Dunsany in which Sacnoth is a magical sword. The story exists within the public domain, and can be read here (WikiSource)
- Sacnoth Valley may be named after Sacnoth, a defunct Japanese video game developer.
Explorable areas in the Charr Homelands |
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Dalada Uplands • Grothmar Wardowns • Polymock Crossing • Sacnoth Valley |
Towns and outposts • Missions • Landmarks |