Grothmar Wardowns

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Disambig icon.png This article is about an explorable area. This name is also used for a Zaishen vanquish quest.
Grothmar Wardowns
Grothmar Wardowns.jpg
Campaign Eye of the North
Region Charr Homelands
Type Explorable area
Exit(s) Dalada Uplands
Longeye's Ledge
Ooze Pit
Sacnoth Valley
Grothmar Wardowns map.jpg
Interactive map
Non-interactive map

Grothmar Wardowns is an area of open wilderness on the lower slopes of the Far Shiverpeaks with a densly forested central part. In the east it borders on the lake which the Elder Dragon Kralkatorrik, which appears as an island, rests in, and on the shores of the lake the Charr have built a fortified camp.

Quests available[edit]



These quests will affect the spawns in this area:




Weststar's squad[edit]

(see Notes)

Other allies[edit]





Charmable animals[edit]












Interactive objects[edit]


First meeting with Vael[edit]

A whisper on the wind: "Hero...I know you..."
A rustle in the bushes: "Your deeds are known to me..."
A fleeting shadow: "Your own..."
Vael: "Time has come for me to leave the shadows...and make myself known to you..."

Sergeant Weststar's group[edit]

Sergeant Weststar: "At attention, troops! Intelligence reports that Rake Blazeclaw, one of the Charr's leaders, has been sighted fleeing to the southeast and attempting to rally Charr forces there."
Sergeant Weststar: "This is our opportunity to strike. Removing Blazeclaw from the equation presents us with one less formidable foe, while sowing further confusion within the Charr's ranks."
Sergeant Weststar: "Chance, you will be on point for this mission. We will be counting on your blade to see us through when we catch up with Balzeclaw."
Chance Redding: "I already have the perfect plan: find the Charr, and then stab him!"
Sergeant Weststar: "Chance, the gods favor some with brains and brawn. You are not one of those so blessed. Planning will be handled by our tactical officer, Jenn Valefield."
Sergeant Weststar: "Undoubtedly, this will be no simple pursuit. The Charr will have traps waiting for us. Another reason to have Jenn in the company: she's...heh heh...disarmingly adept at disabling traps."
Jenn Valefield: "That's still funny, sir."
Sergeant Weststar: "Lastly, on rear guard, we have...Brent Poltroon. He is here because I have no other men at my disposal."
Brave Brent Poltroon: "How many times do I gotta tell you, it's BRAVE Brent Poltroon. I mean, ready to guard your rear, sir!"
Sergeant Weststar: "Yes. Well. Be that as it may, please try not to abandon our unit and run away this time."
Brave Brent Poltroon: "The rearguard is the most dangerous task! They always take out the guy in the back first! You said that's why you put me there!"
Sergeant Weststar: "I said no such thing. Everyone, make yourselves ready. This will be our last chance to gather what supplies we can before setting off in pursuit. Move out!"

*The group leaves for Longeye's Ledge.*


Gw2logo.png The Guild Wars 2 Wiki has an article on The Wardowns.
  • The first time you appear with Rebel Yell activated, Weststar's squad will appear once, talk for a bit, and then leave for the outpost. Wait for them to finish so that you can do the Vanguard-side skill quests later.
  • The Black Wolves in this area cannot be attacked.
  • Vanquisher runs of this area without active quests require defeating around 217 foes. Including quest influences, it has been reported to range from 189 to 240 foes.

Explorable areas in the Charr Homelands
Dalada Uplands Grothmar Wardowns Polymock Crossing Sacnoth Valley
Towns and outpostsMissionsLandmarks