Altrumm Ruins (outpost)

From Guild Wars Wiki
Jump to navigationJump to search
Disambig icon.png This article is about an outpost. This name is also used for a mission.
Altrumm Ruins
Altrumm Ruins.jpg
Campaign Factions
Region Echovald Forest
Type Mission outpost
Party size 8
Exit(s) Arborstone
House zu Heltzer

The vast ruins of Altrumm are thought by most historians to be all that remains of the first great Kurzick city, destroyed by some ancient and mysterious catastrophe. The Kurzicks themselves claim their ancestors did not build the structures found here. If this is true, then Altrumm certainly influenced Kurzick architectural sensibilities.

— in-game description

Getting there[edit]

Complete the Arborstone mission.

Exits[edit]

Quests available[edit]

NPCs[edit]

Allies[edit]

Services[edit]

Henchmen[edit]
(all level 20)

Faction allies[edit]

Notes[edit]

  • Your character can get here without completing the Arborstone mission, by having more unspent faction of the allegiance not controlling Tanglewood Copse and not activating the resurrection shrine outside of Tanglewood Copse (by bribing the priest or killing the resurrection shrine NPCs). When your party wipes, your party will be resurrected at a shrine from where you can go to Altrumm Ruins.
Gw2logo.png The Guild Wars 2 Wiki has an article on Altrumm Mines.

Towns and outposts in the Echovald Forest
House zu Heltzer Altrumm Ruins Amatz Basin Arborstone Aspenwood Gate (Kurzick) Brauer Academy Durheim Archives Fort Aspenwood (Kurzick) Jade Flats (Kurzick) Lutgardis Conservatory Saint Anjeka's Shrine Tanglewood Copse The Eternal Grove The Jade Quarry (Kurzick) Unwaking Waters (Kurzick) Urgoz's Warren Vasburg Armory
MissionsExplorable areasLandmarks