List of non-maximum mesmer collector weapons

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Items listed on this page are all non-maximum damage weapons or non-maximum armor shields.

For the list of maximum stat weapons, see the List of mesmer collector weapons.


Domination Magic[edit]

Staves[edit]

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Inscribed Staff Energy +4
Damage: 4-7
3 Domination Magic None 3 Ornate Grawl Necklaces Eastern Frontier Guardsman Noell
Inscribed Staff Energy +4
Damage: 4-7
3 Domination Magic Damage +20% (vs. Charr) 3 Charr Carvings Eastern Frontier Paige Osbourne
Inscribed Staff Energy +6
Damage: 7-13
6 Domination Magic Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
4 Mergoyle Skulls Nebo Terrace Beldon the Blade
Inscribed Staff Energy +6
Damage: 7-13
6 Domination Magic Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
4 Gargantuan Jawbones Kessex Peak Brynden Cromwell
Inscribed Staff Energy +8
Damage: 9-16
8 Domination Magic Halves casting time of Domination Magic spells (Chance 20%)
Halves skill recharge of spells (Chance 20%)
5 Behemoth Jaws Quarrel Falls Seris the Red
Inscribed Staff Energy +8
Damage: 9-16
8 Domination Magic Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
5 Mossy Mandibles Maguuma Stade Ingrid Larson
Clairvoyant Staff Energy +10
Damage: 10-17
8 Domination Magic Halves casting time of Domination Magic spells (Chance: 15%)
Halves skill recharge of Domination Magic spells (Chance: 15%)
5 Monastery Credits Seitung Harbor Monastery
Quartermaster
Ensorcelling Staff Energy +5
Damage: 5-7
1 Domination Magic Halves skill recharge of spells (Chance: 10%)
Inscription: None
3 Mandragor Carapaces Plains of Jarin Timahr
Ensorcelling Staff Energy +8
Damage: 8-12
5 Domination Magic Halves skill recharge of spells (Chance: 10%)
Inscription: None
3 Insect Appendages Issnur Isles Lohfihau
Ensorcelling Staff Energy +10
Damage: 10-17
7 Domination Magic Inscription: None 3 Silver Bullion Coins Mehtani Keys Ehiyah

Wands[edit]

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Cane Damage: 4-7 5 Domination Magic Damage +15% (while Health is above 50%)
Health +20
3 Stormy Eyes Pockmark Flats Ouran Odwin
Cane Damage: 4-7 5 Domination Magic Energy +15
Energy Regeneration -1
3 Ornate Grawl Necklaces Regent Valley Corwin Luceinne
Cane Damage: 7-13 6 Domination Magic Energy +15
Energy Regeneration -1
4 Decayed Orr Emblems Scoundrel's Rise Camryn Jamison
Cane Damage: 9-16 8 Domination Magic Energy +15
Energy Regeneration -1
5 Ancient Eyes Mamnoon Lagoon Vargil the White

Focus Items[edit]

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Inscribed Chakram Energy +6 5 Domination Magic Energy +5 (while Health is above 75%) 3 Scorched Lodestones Pockmark Flats Nicanor Gannel
Inscribed Chakram Energy +6 5 Domination Magic Domination Magic +1 (20% chance while using skills)
Health +30
3 Fetid Carapaces Old Ascalon Dreaz Bowem
Inscribed Chakram Energy +8 6 Domination Magic Energy +15
Energy Regeneration -1
Health +30
4 Feathered Caromi Scalps North Kryta Province Wintun the Black
Inscribed Chakram Energy +8 6 Domination Magic Energy +5 (while Health is above 75%) 4 Spiked Crests Tears of the Fallen Arris Weston
Inscribed Chakram Energy +10 8 Domination Magic Domination Magic +1 (20% chance while using skills)
Health +30
5 Jungle Troll Tusks Silverwood Crispin Bryllis
Inscribed Chakram Energy +10 8 Domination Magic Armor +5 (while Enchanted)
Health +45 (while Enchanted)
5 White Mantle Emblems Henge of Denravi Thyfir Greenleaf
Inscribed Chakram Energy +4 1 Domination Magic Halves casting time of spells (Chance: 10%) 5 Naga Hides Sunqua Vale Debiro Kuri
Inscribed Chakram Energy +7 5 Domination Magic Halves skill recharge of spells (Chance: 10%) 4 Animal Hides Kinya Province Xuwei Diyi


Fast Casting[edit]

Focus Items[edit]

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Inscribed Chakram Energy +6 5 Fast Casting Halves casting time of Fast Casting spells (Chance: 20%)
Halves skill recharge of Fast Casting spells (Chance: 20%)
3 Scorched Seeds Old Ascalon Penelope Hoode
Inscribed Chakram Energy +6 5 Fast Casting Halves skill recharge of spells (10%) 3 Scar Behemoth Jaws Dragon's Gullet Ashram Fenn
Inscribed Chakram Energy +8 6 Fast Casting Energy +15
Energy Regeneration -1
Health +30
4 Glowing Hearts Nebo Terrace Kira Thorne
Inscribed Chakram Energy +8 6 Fast Casting Energy +5 (while Health is above 75%) 4 Decayed Orr Emblems Temple of the Ages Kolleen Redstone
Inscribed Chakram Energy +10 8 Fast Casting Energy +15
Energy Regeneration -1
Health +30
5 Jungle Skale Fins Tangle Root Serah Shaes


Illusion Magic[edit]

Staves[edit]

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Jeweled Staff Energy +4
Damage: 4-7
3 Illusion Magic Damage +10% (vs. hexed foes)
Energy +5 (while Hexed)
3 Stormy Eyes Eastern Frontier Raymon Elsworth
Jeweled Staff Energy +4
Damage: 4-7
3 Illusion Magic None 3 Scorched Lodestones Old Ascalon Saba Blackstone
Jeweled Staff Energy +6
Damage: 7-13
6 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
4 Hardened Humps North Kryta Province Helton Wills
Jeweled Staff Energy +6
Damage: 7-13
6 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
4 Abnormal Seeds The Black Curtain Sir Robert
Jeweled Staff Energy +8
Damage: 9-16
8 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
5 Tangled Seeds Tangle Root Tully Blackvine
Hypnotic Staff Energy +10
Damage: 10-17
8 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 15%)
Halves skill recharge of Illusion Magic spells (Chance: 15%)
5 Monastery Credits Seitung Harbor Monastery
Quartermaster
Illusory Staff Energy +5
Damage: 5-7
1 Illusion Magic Halves skill recharge of spells (Chance: 10%)
Inscription: None
3 Juvenile Termite Legs Plains of Jarin Kushau
Illusory Staff Energy +8
Damage: 8-12
5 Illusion Magic Halves skill recharge of spells (Chance: 10%)
Inscription: None
3 Skale Claws Issnur Isles Hoanjo
Illusory Staff Energy +10
Damage: 10-17
7 Illusion Magic Halves skill recharge of spells (Chance: 15%)
Inscription: None
1 Water Djinn Essence Fahranur, The First City Jidun

Wands[edit]

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Cane Damage: 4-7 5 Illusion Magic None 3 Singed Gargoyle Skulls Regent Valley Valeria Benes
Cane Damage: 4-7 5 Illusion Magic Armor +7 (while attacking)
Damage +20%(vs. Charr)
3 Charr Carvings Piken Square Louise Haup
Cane Damage: 7-13 6 Illusion Magic Energy +15
Energy Regeneration -1
4 Bog Skale Fins North Kryta Province Leighton Cranford
Cane Damage: 7-13 6 Illusion Magic Halves skill recharge of Illusion Magic spells (Chance: 20%) 4 Abnormal Seeds Tears of the Fallen Daved Logsdon
Cane Damage: 9-16 8 Illusion Magic Energy +15
Energy Regeneration -1
5 Maguuma Manes Silverwood Lady Engelram
Cane Damage: 9-16 8 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%) 5 White Mantle Emblems Henge of Denravi Adam Solstrum

Focus Items[edit]

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Jeweled Chakram Energy +6 5 Illusion Magic Armor +5 (vs. Physical Damage) 3 Scorched Seeds The Breach Sally Kaugie
Jeweled Chakram Energy +6 5 Illusion Magic Armor +5 (while Enchanted)
Health +45 (while Enchanted)
3 Scorched Lodestones Diessa Lowlands Martel Bastions
Jeweled Chakram Energy +8 6 Illusion Magic Energy +15
Energy Regeneration -1
Health +30
4 Leather Belts Lion's Arch Alton Thorne
Jeweled Chakram Energy +8 6 Illusion Magic Halves Casting Time of Illusion Magic spells (Chance: 20%)
Halves Skill Recharge of Illusion Magic spells (Chance: 20%)
4 Mergoyle Skulls Bergen Hot Springs Milny Samhammil
Jeweled Chakram Energy +10 8 Illusion Magic Armor +5 (while Enchanted)
Health +45 (while Enchanted)
5 Thorny Carapaces Majesty's Rest Isabaeux Navarre
Jeweled Chalice Energy +4 1 Illusion Magic Health +15 5 Feathered Scalps Tsumei Village Teizhan
Jeweled Chalice Energy +7 5 Illusion Magic Health +20 4 Kappa Shells Panjiang Peninsula Losai Hapatu


Inspiration Magic[edit]

Focus Items[edit]

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Jeweled Chalice Energy +8 6 Inspiration Magic Energy +15
Energy Regeneration -1
Health +30
4 Bog Skale Fins The Black Curtain Liris the Sage
Jeweled Chalice Energy +8 6 Inspiration Magic Halves casting time of Inspiration Magic Spells (Chance: 20%)
Halves skill recharge of Inspiration Magic Spells (Chance: 20%)
4 Ivory Troll Tusks Kessex Peak William Pennington
Jeweled Chalice Energy +10 8 Inspiration Magic Armor +5 (while Enchanted)
Health +45 (while Enchanted)
5 Mossy Mandibles Silverwood Farmer Conklin
Jeweled Chalice Energy +10 8 Inspiration Magic Inspiration Magic +1 (20% chance while using skills)
Health +30
5 Ancient Eyes Tangle Root Orson Cooper
Jeweled Chalice Energy +4 1 Inspiration Magic Halves skill recharge of spells (Chance: 10%) 5 Feathered Scalps Sunqua Vale Seung Kim
Jeweled Chalice Energy +7 5 Inspiration Magic Halves skill recharge of spells (Chance: 10%) 3 Silver Crimson Skull Coins Panjiang Peninsula Guardsman Kenji