ArenaNet talk:Quest bugs
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[edit]
Give Peace a Chance
Issue: Hayda may frequently get stuck between the White Mantle groups whilst they are still non-hostile NPCs, preventing her from reaching the quest point, and in turn preventing the White Mantle from turning to enemies which stops the quest all together.
How to fix: Possibly make the White Mantle move around slightly whilst in non-hostile, similar to that of the NPCs prior to battle in Duel of the Houses, or alternately spread the White Mantle NPCs out so they Hayda doesn't get stuck between them as easily.
Additional info: Seems impossible to dislodge her even after backtracking or luring enemies toward her. Prevents completion of quest altogether unless you exit the zone and restart, avoiding the White Mantle more carefully.
(Wasn't sure if this was the right place to put it since no one else had posted on this page yet >.< please move if needed.)
Blobulator 12:18, 7 September 2007 (UTC)
- I wasn't able to make this happen, is it still occurring for you? Hayda was able to get through all of the NPCs and trees when I tried. Ben Kirsch 21:45, 15 January 2008 (UTC)
- After speaking to the designer of this quest, a fix was put in soon after this report was made. Ben Kirsch 22:57, 17 January 2008 (UTC)
- Augh this happened four times, i got lazy so i flagged heros away, shadow formed there, and when i got there, hadya was stuck behind a tree and not following me, this happened less than 3 weeks ago, somewhere in march, its not fixed Annoying And Deadly 23:12, 5 April 2008 (UTC)
[edit]
Warband of Brothers
Issue:Prison keys can not be picked if your inventory is full even though they don't take up any space
How to fix:Make it so prison keys can be picked up with a full pack
Additional info:This may also affect similar items in other missions or quests.
Broodling67 00:35, 15 September 2007 (UTC)
- Since posting this I have been through several dungeons and I run across the same problem with keys there, this is a minor bug with an easy work around but it would be nice to not have to drop an item to pick up the key (especially in a PUG). Broodling67 13:24, 21 September 2007 (UTC)
- Forwarded this to the designers. Not sure if this is by design or a bug. Will update once I find out. Thanks. Bobby Stein 21:27, 30 November 2007 (UTC)
[edit] Terrorweb Queen
Issue:Once taking the quest it is automatically "Completed"
How to fix:Make players kill the Queen before the quest log says it is "Completed"
Additional info:None
12.205.111.108 18:44, 16 September 2007 (UTC)
- This was fixed in the 9/27 Update. Mike Zadorojny 5:17, 11 December 2007 (UTC)
- I don't know, we just had a bug involving the terrorweb queen, full human party, did all the other quests, under "Restore the Monuments", it showed as cleared automatically, the reaper never spawned and we didn't get the reward. Alex Morningstar 08:39, 20 January 2008 (UTC)
- Thanks for the update. I haven't been able to reproduce the error you are describing yet, but I will continue to try and figure out what caused it. Are there any more details you know of for how to force this to happen? I completed the 8 other quests first, and everything worked fine for me. I'll post again if we find what caused this to occur. Ben Kirsch 20:28, 21 January 2008 (UTC)
- We went again last week, 8 human players, no disconnects. This time however we cleared all the areas and all the reapers spawned. From what I can gather when I have discussed it with others, it really is hit or miss, but seems to effect the Spawning Pools, Twin Serpent Mountain, and the Bone Pits reapers the most. I have set to see the reaper not spawn at the other locations. When the bug/error did occur, the effect was instant. As soon as the last red dot died, the quest for Restore the Monuments showed as complete, as if the reaper of the pools had appeared and we had done the quest... only he hadn't and we didn't. Alex Morningstar 23:02, 30 January 2008 (UTC)
- Thanks for the update. I haven't been able to reproduce the error you are describing yet, but I will continue to try and figure out what caused it. Are there any more details you know of for how to force this to happen? I completed the 8 other quests first, and everything worked fine for me. I'll post again if we find what caused this to occur. Ben Kirsch 20:28, 21 January 2008 (UTC)
- I don't know, we just had a bug involving the terrorweb queen, full human party, did all the other quests, under "Restore the Monuments", it showed as cleared automatically, the reaper never spawned and we didn't get the reward. Alex Morningstar 08:39, 20 January 2008 (UTC)
[edit] Bug with MM and NPC quests?
Hi there I am referring to this thread in guru: http://www.guildwarsguru.com/forum/showthread.php?t=10196996
A member of this forum suggested that minions cause the scripting for the NPC's walk to break (if this makes sense to you).
Quests: Tower of Strength in Fissure of Woe. Bug? Tower mage will not open tower when minions are around.
Quests: To Tahnakai Temple Bug? Mehnlo will not activate the next steps in the quests in my case even though Togo, Nika and others spawned the afflicteds didn't.
Goodluck
- The issue with the Tower Mage was fixed in the 3/13/08 Update. As for the Mhenlo issue in To Tahnnakai Temple, we are still working on that one. -Kim Chase 19:49, 28 March 2008 (UTC)
[edit]
In the Service of Revenge
Issue:It is not necessary to kill Dvalinn Stonebreaker or his group.
How to fix: Require all Stone Summit in the camp including Dvalinn Stonebreaker and his group to be killed.
Additional info:None.
Gordon Ecker 09:25, 7 December 2007 (UTC)
- The issue has been reported to design. Ben Kirsch 02:15, 11 January 2008 (UTC)
[edit]
The Krytan Ambassador
Issue: Captain Osric only spawns in Old Ascalon when you are brought there after completing Ascalon Academy, if you or another party member runs into Ascalon City, Captain Osric will no longer spawn and you can't obtain the quest.
Steps to reproduce the issue:: Complete Ascalon Academy, enter Ascalon City, re-enter Old Ascalon.
Additional Info: None.
Gordon Ecker 03:13, 31 December 2007 (UTC)
- I forwarded this question to design. Ben Kirsch 01:28, 15 January 2008 (UTC)
- It looks like "steps to reproduce the issue" somehow got changed to "how to fix" after I made the post, I've corrected the entry. -- Gordon Ecker 00:48, 9 February 2008 (UTC)
[edit] Battledepths
Issue: Quest icons aren't visible over NPC's after cinematics. This includes both the exclamation mark for an available quest and the "talk-to-this-NPC" arrow. It occurs after the cinematics at the end of Northern Allies and Heart of the Shiverpeaks.
How to fix:
Additional info: Given that this bug affects HoS, it could be a contributing factor in the bug noted above with DD/AtfH. There is no visible indication other than the quest log that you need to talk to Jalis for the quest reward. In a multi-player party, one person could possibly grab the reward for HoS and start DD without the other players being aware of the need to talk to Jalis for the HoS reward, breaking the quest sequence.
--Valshia 19:43, 16 February 2008 (UTC)
[edit]
Service: Practice, Dummy
Issue: I beat the quest without doing anything but resign.
Steps to reproduce the issue: I tossed a build together but almost right upon loading in on a fast connection, I realized that I could make the build better, so I resigned. It immediately gave me credit for killing the 20 dummies.
Additional info: None
- Thanks for the report. -Kim Chase 20:56, 4 March 2008 (UTC)
[edit]
The Elusive Golemancer
Issue: The worker golem, which creates the fire protection aura against the Fire Darts, got stuck in a wall and hadn't moved anymore.
Steps to reproduce the issue: Try to direct him to the pillar
Additional info: Where often when I play this quest, he is on the verge of getting stuck. The quest must be started allover again
- We have let the designers know that the protective golem can become slowed down or stuck due to having players or enemies in his path. I'd like to point out that on many occasions the protective ring will continue to move even if the golem becomes stuck. If you encounter this problem, check and see if the ring is still moving and you may be able to continue without him. -Kim Chase 00:00, 12 August 2008 (UTC)
[edit] Kurzick Supply Lines/Scouting Ferndale
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Issue: While I was going along vanquishing Ferndale, I had a group of Luxon drop onto the map. I had neither quest in my log, or had even talked to any NPCs besides the Kurzick Priest and Merchand.
Steps to reproduce the issue: I had just defeated the necro drudge boss and was travelling to the east side of Ferndale
Additional info:
[edit]
Wisdom of the Druids
Issue: Wisdom of the Druids
Steps to reproduce the issue: /kneel in front of the Dwayna monument in Druid's Overlook in an international district. Avatar of Dwayna will not show up. The same is also true for the Family Ties quest in Sardelac Sanitarium.
Additional info: zoned in from finishing Divinity Coast
- This issue has been reported. Thank you! -Kim Chase 21:11, 2 May 2008 (UTC)
[edit] im trying to fix bugs my character is a ranger.
[edit] The Egg Hunter
One of the Lash Devourer Creatures can't be attacked. Its stuck in the wall. I went there 2 times now and same thing everytime. Cause of the Creature being in there, the character who is suposed to collect the eggs won't come and get them (Lash Devourer is in the Area).
Fix Please
[edit] second preofessions
hi. i am having troubles buying new second prof in nightfall. i have succesfully completed the quest hunted! yet the proffesion changer in command post refuses to sell me sefcond profs, the same goes for the GToB one. if you think you know why then please contact me ingame on Exitium Deathclaw.
- Was your character created in Nightfall? Prophecies and Factions characters cannot change secondary professions unless they have completed Augury Rock or Nahpui Quarter. -- Gordon Ecker 00:26, 15 June 2008 (UTC)
[edit]
Fires in the North
Issue: <Fires in the North>
Steps to reproduce the issue: <Once the quest is complete, the radar marker will point towards Captain Arne in Ascalon City instead of Duke Barradin in Piken Square, but Duke Barradin is the one giving the reward.>
Additional info: <Completed the Quest.>
DBZVelena | (Talk page)
23:47, 23 June 2008 (UTC)
- We are aware of this issue. Thanks! -Kim Chase 22:05, 1 July 2008 (UTC)
[edit]
Blacktide Den Hero Issue
http://i277.photobucket.com/albums/kk74/sidneykidney/useme.jpg
Issue: Blacktide Den (mission)
Steps to reproduce the issue: Completeing the mission with heroes and henchmen returns player to Sunspear Great Hall with more than 4 members in a party.
Additional info: Complete the mission 'Blacktide Den' with heroes in your party and henchmen that are present at Sunspear Great Hall eg. Khim
- We are aware of this. Thank you for bringing it to our attention. -Kim Chase 22:07, 1 July 2008 (UTC)
[edit] Tihark Orchard
Issue: Tihark Orchard
Steps to reproduce the issue: Lumo the Mime doesn't preform his animations when you challenge him to a duel, or will preform some emotes before stopping.
Additional info: Nothing seems to cause it.
- Are you sure he's not loading the animations? Some of his emotes can be hard to see, like /bored and /laugh. -Kim Chase 22:26, 1 July 2008 (UTC)
- Yeah, I'm sure. He'll be doing an animation and then will just stop and stand there. And I do mean, just stand there. I even went and made a quick pvp male ranger to check that I didn't have a corrupted .dat file. And someone else mentioned having the same problem on Lumo's talk page. Some of the one's i wasn't gettter were /cheer /bored /wave /goteam, which aren't subtle movements either. And I know he was "preforming" them, since if I entered in as many as I could of the ones I wasn't seeing, I could get the right one on occasion, and then he'd continue to the next emote. (So after much frustration, I did beat him.) Yukiko
03:50, 3 July 2008 (UTC)
- I've challenged Lumo repeatedly and I haven't been able to reproduce the problem you are describing. I have never seen Lumo stand still when he should have done an emote. -Kim Chase 23:46, 25 July 2008 (UTC)
- Yeah, I'm sure. He'll be doing an animation and then will just stop and stand there. And I do mean, just stand there. I even went and made a quick pvp male ranger to check that I didn't have a corrupted .dat file. And someone else mentioned having the same problem on Lumo's talk page. Some of the one's i wasn't gettter were /cheer /bored /wave /goteam, which aren't subtle movements either. And I know he was "preforming" them, since if I entered in as many as I could of the ones I wasn't seeing, I could get the right one on occasion, and then he'd continue to the next emote. (So after much frustration, I did beat him.) Yukiko
[edit]
Kilroy Stonekin's Punch-Out Extravaganza!
[[1]] [[2]]
Issue: Kilroy Stonekin's Punch-Out Extravaganza!
Steps to reproduce the issue: I were able to kill Fronis Irontoe, without killing Mahgma´s group
Additional info: just go around them(->pic 2)
- Thanks for the report. -Kim Chase 23:53, 28 July 2008 (UTC)
[edit] Sunjiang District
Issue: Two Spears of Archemorus
Steps to reproduce the issue: Try dropping the Spear of Archemorus several times - sometimes it won't dissapear for a few seconds as it should - instead it stays on the floor, and when spell activation is complete, second spear appears next to the one dropped. Both of them work normally - you can take them (one at a time), they do recharge , when dropped they do damage.
Additional info: None
- Hmm, this is different than what I'm seeing. For me the spear stays when you drop it, but you can't pick it up for a few seconds wile Archemorus does his thing. The spear never disappears, and I couldn't spam-drop it to get a second one to appear. You must be doing something different that I can't figure out. -Kim Chase 21:21, 12 August 2008 (UTC)
[edit]
Jennur's Hord Mission
I don't understand I have done this mission 4 times and I kill the extra harbingers but the mission doesn't update and I do not get masters. --The preceding unsigned comment was added by User:Kelandra (talk).
- You have to kill the entire mob surrounding the Bonus Harbingers as well.
Karuro 13:28, 17 August 2008 (UTC)
- That's true, you need to kill not just the harbingers but also the margonites that are grouped with them. Hopefully we can change the text so this isn't misleading. -Kim Chase 01:15, 3 October 2008 (UTC)
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Vizunah Square
Can't seem to find an entry for this and after several consecutive guild attempts at Master's in HM foiled only by the mission's extremely bad scripting I feel like this needs some attention.
Issue:The Vizunah Square mission's script depends on Master Togo following the party to certain locations on the map to trigger events. However, Master Togo is very bad at navigating the area and will frequently get stuck, particularily when minions are involved and the party moves around fast - which are otherwise good ideas if the players are interested in getting the Master's reward. This can make the long mission very frustrating even in the absence of random treasure chests getting the two NPC's stuck.
How to fix:Get somebody who actually knows how to script for GW to fix the mission; add code to the script to make sure Togo follows the party and does _not_ stop doing so. Consider adding a hack to "teleport" Togo to the party leader if he has not moved for some time and is a considerable distance away from the party, or when the party reaches a new "fighting arena" and Togo is far away. Make talking to either Mhenlo or Togo reset their "follow party leader" script.
Additional info:Based on a long, unintended study of the mission's scripting, Togo gets stuck most frequently after the second large fight right before walking across the bridge. Mhenlo doesn't seem to get completely stuck as easily.
--88.85.130.54 16:37, 17 August 2008 (UTC)
- I understand that you may have become frustrated at this mission, but please try to keep comments civil on the wiki.
- The issues causing this problem are based on some universal functionality more than scripting issues in this specific mission. However, as you explained, it can be especially problematic in Vizunah Square since Togo needs to hit certain locations himself. There is a designer looking into how to prevent this kind of problem from happening throughout Guild Wars. Thank you for the report. -Kim Chase 18:03, 16 September 2008 (UTC)
[edit] Unwanted Guests: Vengeful Aatxe scripting issue
Issue: During Unwanted Guests, each Vengeful Aatxe will only die if its Keeper of Souls is dead and it is not currently aggroed.
Steps to reproduce the issue: Aggro a Vengeful Aatxe, kill its' Keeper.
Additional info: Quest dialogue implies that killing an Aatxe's Keeper should be sufficient to kill it.
-- Gordon Ecker 08:29, 20 August 2008 (UTC)
[edit]
The Four Horsemen
Issue: Two of the horsemen were not registered as killed
Steps to reproduce the issue:
Additional info: Underworld speed clear (HM, 30mins) All quests complete except Imprisoned Spirits and Four Horsemen
--The preceding unsigned comment was added by User:79.66.109.150 (talk).
- We are aware of this issue and hope to have it fixed in the future. In the meantime, you can prevent this from happening by waiting a couple of seconds after they pop before you attack the horsemen. Thank you! -Kim Chase 01:27, 16 September 2008 (UTC)
[edit] Secrets in the Shadow
Issue: One of the groups of droughtlings will not register as being defeated (the one time I noticed during the fighting instead of when all are dead it was the eastern group so I assume that's the bugged one).
Steps to reproduce the issue: Talk to Dejah so the droughtlings would spawn.
Additional info: It's a primary quest so this is extremely annoying. The bug already exists some time, it exists at least since the end of July.
--The preceding unsigned comment was added by User:Etienne (talk).
[edit] Althea's Ashes
Issue: My character got stuck inside of a small ornamental bonfire in Flame Temple Corridor
Steps to reproduce the issue: I was attacking a Charr, he retreated, I continued to attack so my character auto-advanced into attack range, after the battle was done I was stuck inside the bonfire and could not get out
Additional info: I attempted to move using keyboard, using mouse, clicking nearby treasure, rotating through 360 degrees while moving forward, sitting, kneeling, etc. and nothing unstuck me. The only noticeable movement I could achieve was to rotate my character but never any forward or sideways movement. I had to resign.
--The preceding unsigned comment was added by User:72.222.240.210 (talk).
[edit]
Last of the Breed

Issue: Mirza Veldrunner takes more than 3 Giant Tusks despite the description of the quest.
Steps to reproduce the issue: Accept the quest with more than 3 Giant Tusks in your inventory.
Additional info: I had 8 Giant Tusks in my inventory when it happened.
Davor Belegnaur 07:40, 13 September 2008 (UTC)
- Looks like he's taking different amounts depending on how many you have, which is not right. Thanks for bringing this up. -Kim Chase 01:24, 16 September 2008 (UTC)
[edit] Money on the Side
Issue: The dialogue between the two NPCs (Dzaga and Sakku) is displayed out of order.
Steps to reproduce the issue: Walking to the meeting place between both NPCs triggers the dialogue.
Additional info: Here's the order the dialogue is displayed:
- Dzaga: "Ah, Sakku. It's good to see you on time for once."
- Dzaga: "You know the deal, Sakku. Nothing's changed. Price is non-negotiable."
- Sakku: "Enough banter Dzaga. Let's talk prices."
- Dzaga: "I've been working this deal for months, Sakku. Don't tell me you're backing out now."
- Sakku: "Perhaps you could be persuaded to change your mind, Dzaga? I find myself short on cash."
- Sakku: "Not backing out, just changing the terms. The new deal is this: you give me the goods and I give you your life."
- Sakku: "Maybe I've learned a few things since we last met, like bringing friends with me to a meet. Get 'em boys! Careful of the goods. Anything you destroy comes out of your pay...and outta yer hides!"
Also, Sakku becomes hostile too soon; by the time his last lines are displayed, he will likely be dead already. Erasculio 01:41, 9 October 2008 (UTC)

