ArenaNet talk:Miscellaneous bugs
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[edit]
Essence Bond and Live Vicariously
a while ago i discovered that heroes can cast Essence Bond and/or Live Vicariously but as soon as the hero is done casting the enchantment it is removed, and i find that rather annoying. is that supposed to happen, if not i'd like to have it fixed please. 18/4/08
- Standrard AI behaviour. Backsword 05:22, 10 June 2008 (UTC)
[edit] A Bug?
I was resurrected while trying to kill the Acolyte of Melandru and then suddenly my character became invisible. Then somehow it got fixed when I used zoom while standing infront of a wall. 4/6/08
[edit]
Healer's Boon Bug
Healer's Boon does not correctly affect the following GW:EN Skills: Healing Ribbon, Cure Hex and Patient Spirit. Their cast times are decreased, however, their healing is not. Each skill has now been noted with a bug marker. Greyf0x
- I'd like to point out that the amount of healing done by Vigorous Spirit and Healing Seed isn't affected either. The description makes the skill sound awesome, but in practice I don't get much mileage out of it.--Ronduwil 07:07, 5 January 2008 (UTC)
- Healing Ribbon and Cure Hex were fixed in the 11/8/2007 Update. We're looking into whether Patient Spirit is intended to combo with Healer's Boon. Thanks! -Kim Chase 00:51, 11 January 2008 (UTC)
[edit] Crash during movies
I'd been playing for some time my comp has the recommended requirements even updated directx and my ATI drivers. For some reason The Visions at the scrying pool and yes its all 3 of them and during the Destruction's Depths quest it crashes as well when I enter the asuran gate. Dont know if you are aware of the issue.
- Please contact technical support on the Support link of the main website. There is an issue, obviously, and they can assist you in analyzing and resolving it. --Gaile
00:55, 15 September 2007 (UTC)
- I'm going to clarify my response above. You see, I do not feel that this is a game bug or we would have thousands of reports. I believe this is something unique to your system configuration, and therefore I would like to suggest that you speak with TS so that they can get the data to help resolve the issue. It could be a problem for others and we don't know about it, although that's really doubtful. But on that off chance, that makes your sharing with TS even more valuable, so I encourage you to do so. Thanks. --Gaile
17:03, 15 September 2007 (UTC)
- I'm going to clarify my response above. You see, I do not feel that this is a game bug or we would have thousands of reports. I believe this is something unique to your system configuration, and therefore I would like to suggest that you speak with TS so that they can get the data to help resolve the issue. It could be a problem for others and we don't know about it, although that's really doubtful. But on that off chance, that makes your sharing with TS even more valuable, so I encourage you to do so. Thanks. --Gaile
[edit] Bug?
I've had a bug (pretty sure it's a bug...) occurring several times only in EotN. Every once in a while, enemies that I'm fighting just suddenly become immune to damage from my attacks, just taking all zeroes (as well as those of my heroes and henchmen) even though there's no monk to prevent the damage. For example, I'm fighting Skelk Corrupters, 3 of them, nothing else, and suddenly I can't deal any damage to them for about 20-30 seconds. I looked up to make sure the henchmen weren't doing something retarded (like using iron mist) and then came here to post it.
- Ive had the same bug76.201.141.43 23:01, 16 October 2007 (UTC)
- I've also had this happen to me. --Indecision 01:54, 17 October 2007 (UTC)
- I will be happy to pass this along, but maybe more info would help the QA team. First of all, have you checked around for a spirit of some kind? If you have, and none are present, then:
- What profession are you?
- Where are you playing (map name)?
- Can you give me your skill bar? Do you notice this after the use of a specific skill?
- Are you playing with Heroes and Henchmen or with other people? If with other people, are they also experiencing the steady stream of zeroes, too?
- If you can give that info, I'm sure it'll be helpful if the QA team needs to try to repro this. -- Gaile
05:33, 17 October 2007 (UTC)
- I think it's just a random thing, because I did the Asura story arc in GW:EN with henchies, and this happened, several monsters got temporary damage immunity, almost like that margonite skill that has the same effect. As far as I know, it'd be way too random to be caused by a skill. I was in.. Finding the Bloodstone, and the various creatures had this, it was as far as I know totally random. Nothing to groundbreakingly unbalance the game, because from what I seen, it only lasts 2-3 seconds.
Drago 05:38, 17 October 2007 (UTC)
- I can support this fact. It usually happens when the monsters are on low health. In my case they usually die because of all the degen(burning, suffering). Jelmewnema 06:41, 17 October 2007 (UTC)
- Could it be Gadd? I know he has the annoying habit of casting Iron Mist on things. This seems likely to me, especially because of the mention of the Asura areas and Finding the Bloodstone. 71.37.36.198 09:45, 17 October 2007 (UTC)
- The effect occurs everywhere for me, even if gadd isn't present.Jelmewnema 13:39, 17 October 2007 (UTC)
- Could it be Gadd? I know he has the annoying habit of casting Iron Mist on things. This seems likely to me, especially because of the mention of the Asura areas and Finding the Bloodstone. 71.37.36.198 09:45, 17 October 2007 (UTC)
- I can support this fact. It usually happens when the monsters are on low health. In my case they usually die because of all the degen(burning, suffering). Jelmewnema 06:41, 17 October 2007 (UTC)
- I think it's just a random thing, because I did the Asura story arc in GW:EN with henchies, and this happened, several monsters got temporary damage immunity, almost like that margonite skill that has the same effect. As far as I know, it'd be way too random to be caused by a skill. I was in.. Finding the Bloodstone, and the various creatures had this, it was as far as I know totally random. Nothing to groundbreakingly unbalance the game, because from what I seen, it only lasts 2-3 seconds.
- I will be happy to pass this along, but maybe more info would help the QA team. First of all, have you checked around for a spirit of some kind? If you have, and none are present, then:
- It seems to happen most often with the Skelk, and even more often recently. I was attempting to complete the Vloxen Excavations in hard mode with heroes + henchies and ended up giving up because every other enemy turned invincible when they got low on life (thus forcing me to stand there taking damage). I'm certain that it's no spirit or skill that me or my henchmen/heroes are using either. Me and friend also did a dungeon, fought 3 Skelk Corrupters, and they all turned invulnerable when they got to ~1/3 life (and there's no way they could prevent damage on themselves). Build consisted of 3 R/Mo, 1 N/W, 1 N/Rt, 1 P/W, 2 Mo/Me. So for your points...Team has no skills that could prevent the damage, we're fighting 3 Skelk Corrupters (necromancers) who have no way to prevent damage, there are no spirits or other environmental effects, fought in Vloxen Excavations dungeon, and occurs not after certain spells (even works if there are no skills being used) but when they get to around ~1/4-1/3 of their health. 76.102.172.202 00:41, 21 October 2007 (UTC)
- I've also had this happen to me. --Indecision 01:54, 17 October 2007 (UTC)
Yeah this is a very bad glitch, it also occurs where the bosses start doing 500+ damage due to one attack, its very irritating Fumetsu 04:40, 8 November 2007 (UTC)
- I'm not so sure that this is a bug. I've seen this happen with mobs using wards and/or Obsidian Flesh. Shut down the Stone Summit Warders and the problem should go away. The wiki claims that they're only in Slaver's Exile but I've seen them in the Vloxen Excavations in HM. Unfortunately it's hard to keep them shut down along with the Stone Summit Summoners and Stone Summit Defenders. That's what makes Vloxen Excavations the second toughest HM dungeon in the game, with Slaver's Exile coming in first. Stone Summit Contaminators also spam Guardian --Ronduwil 07:43, 2 February 2008 (UTC)
[edit] Rendering bug
The hairs and the cape are rendered in the worng order. We can see its pixels been rejected by the zbuffer because water rendering filled the zbuffer. This produce some cliping artfact when character enter the water.
Hairs and cape need to be rendrer after the main character model but BEFORE water (or any other trasparent object). Also same effect can be noticed when grass and other semi trasparent poly are rendred in front of the character. transparent object must be rendred last, idealy sorted so color blend proprely. --Bob 02:38, 12 September 2007 (UTC)
- This sounds like a suggestion for reprogramming the game. :) For whatever reason, the order of rendering was selected by the art team. I can ask them about this, but I don't know that it would necessarily be classified as a "bug." --Gaile
16:47, 15 September 2007 (UTC)
- I understand it might be done by design to avoid a other problem. Sorting transparent objects out and then sorting them by distance can tax the cpu even more. Maybe that get fixed for GW2? I am way too picky on details :X --Bob 16:46, 16 September 2007 (UTC)
- Both the cape and the water use alpha blending to achieve partial transparency; the only way to render both properly without glitches is to either rework the renderer to waste video processing power on drawing the cape (and any other alpha blended things) twice - once the part below water, then above water, with some sort of a clipping plane or z-buffer trick, or waste CPU power on cutting the 3D meshes into two parts before they get rendered, and first draw everything that's under the water, then draw the water and THEN draw the stuff above the water. Neither is very practical or very fast. Maybe in GW2 they won't need to use alpha blending so much on stuff that SHOULD have sharp edges (grass, hair, the capes etc.) now that every decent video card can do antialiasing on alpha-test stuff. 130.234.176.241 23:32, 29 September 2007 (UTC)
- To put this into bug speak instead of behind-the-scenes ubergeek speak. Dear Anet my hair disappears when i go under water. please fix :D Sadie2k 02:02, 15 October 2007 (UTC)
- As stated above its more of a design choice then a bug, been around since Prophecies, changing the game every time there is sufficient processing power in hands of majority players to cope with the changes and tweaks to improve some limited area of visuals will leave you doing just that for rest of your natural life. =D - Biz 08:24, 15 October 2007 (UTC)
- To put this into bug speak instead of behind-the-scenes ubergeek speak. Dear Anet my hair disappears when i go under water. please fix :D Sadie2k 02:02, 15 October 2007 (UTC)
- Both the cape and the water use alpha blending to achieve partial transparency; the only way to render both properly without glitches is to either rework the renderer to waste video processing power on drawing the cape (and any other alpha blended things) twice - once the part below water, then above water, with some sort of a clipping plane or z-buffer trick, or waste CPU power on cutting the 3D meshes into two parts before they get rendered, and first draw everything that's under the water, then draw the water and THEN draw the stuff above the water. Neither is very practical or very fast. Maybe in GW2 they won't need to use alpha blending so much on stuff that SHOULD have sharp edges (grass, hair, the capes etc.) now that every decent video card can do antialiasing on alpha-test stuff. 130.234.176.241 23:32, 29 September 2007 (UTC)
- I understand it might be done by design to avoid a other problem. Sorting transparent objects out and then sorting them by distance can tax the cpu even more. Maybe that get fixed for GW2? I am way too picky on details :X --Bob 16:46, 16 September 2007 (UTC)
[edit] Heroes don't want to fight
I have found this page, and I don't know either it's the best place, but here is the bug:
Since the release date of Eye of the North (the fist time it happened was the release date), my heroes and henchmen sometimes stop walking/fighting when I use Ctrl+Spacebar to switch the objective. I have to set a flag for them to "wake up". It's very annoying going alone to death while Dunkoro is looking at you from the far.
-It happens in every campaign. -It happens when using Ctrl+Spacebar. -Affects both heroes and henchmen. -It happens with every hero (not only the new ones). -Sometimes, one or two heroes or henchmen go fighting instead of stopping. -They react to flags, it's the only way. -It's not a lag issue: tested while playing with other humans, and only my heroes stop with no reason; If I am the team leader, the henchmen stop too.
I can't remember more useful info now. So, thank you very much. --Topo Saqueador 08:51, 12 September 2007 (UTC)
- Ok, let me just check something: You're aware the ctrl-spacebar does not select a target, right? That you have to select a target via mouse or (my preferred way) using the \ [ and ] keys? Ctrl-spacebar calls the target for your heroes, henchmen, pets, and minions, but it doesn't actually select the target. If you're aware of all that, then I can refer this to QA for testing, but I need to make sure that your objectives in the key use are in line with its designed purpose. Thanks. --Gaile
17:10, 15 September 2007 (UTC)
- I can corroborate the claim made by Topo. There are occasions when, after targeting a foe, non-player allies refuse to act. It doesn't matter if you call the target, suppress your action, both of these things, or neither. That isn't really their only act of incompetence, either, as once I was doing that dungeon from Doomlore Shrine for the primary quest, and while fighting one group of foes Talon Silverwing decides to attack a different group for no apparent reason. This has happened to me on different occasions with different lag ratings on different computers. For more information, there are several topics on this over at Guild Wars Guru. (The Masked Editor) 00:05, 30 September 2007 (UTC)
- Gaile,CTRL+Spacebar DOES set the target for your heroes and henchmen. It makes the "T-Symbol" next to your status bar in the party window appear. Someone that is attacking, presses T, which makes that someone automatically follow and attack that target.
- I must say, I have not ran into this problem yet, but I call my targets in a different way anyway. I use CTRL+Shift+Spacebar, because I don't like wanding.
- (PS, this is something that I was wondering: Are you talking about targeting or calling? I'm talking about calling, which is CTRL+Spacebar. But in fact, you "select" your target for your hero/hench to attack) BlazeRick 20:38, 1 January 2008 (UTC)
- Gah, my PS is all wrong. What I wanted to say was: I'm talking about calling in the sense of "I'm attacking River Skale Tad!". Not in the sense of "I'm targeting River Skale Tad!". BlazeRick 20:51, 1 January 2008 (UTC)
- I can corroborate the claim made by Topo. There are occasions when, after targeting a foe, non-player allies refuse to act. It doesn't matter if you call the target, suppress your action, both of these things, or neither. That isn't really their only act of incompetence, either, as once I was doing that dungeon from Doomlore Shrine for the primary quest, and while fighting one group of foes Talon Silverwing decides to attack a different group for no apparent reason. This has happened to me on different occasions with different lag ratings on different computers. For more information, there are several topics on this over at Guild Wars Guru. (The Masked Editor) 00:05, 30 September 2007 (UTC)
[edit]
The Great Norn Alemoot
This is the solo quest where you need to drink, move kegs, drink, do slalom, drink and herd pigs in the shed. Well I didn't start the quest, but herd 3 pigs in the shed first. Great was my surprise to find out I had completed the quest once the 3rd pig was in the shed! Didn't drink a single beer, didn't move any kegs and didn't do slalom either.. In fact I didn't deserve the reward, so I would like to register this bug. Grtz --
(Tribina / talk) 17:22, 15 September 2007 (UTC)
- Thanks for the report. -Kim Chase 18:14, 21 January 2008 (UTC)
[edit]
Ehrgen Windmane
Ehrgen Windmane in Arbor Bay appears to be bugged. When I hit the space bar to talk to him, I move next to the tree even though he's located near the island's western shore. I'm guessing that there's something wrong with either his location info or the zone's pathing nodes. -- Gordon Ecker 00:25, 16 September 2007 (UTC)
- He's still bugged as of today. Also, to clarify, it is completely impossible to talk to him. -- Gordon Ecker 09:49, 7 November 2007 (UTC)
[edit]
Lord Glacius the Eternal, Spafrod Iceblood and Lord Glacius' Staff
I haven't observed this myself, however apparently Spafrod Iceblood is dropping Lord Glacius' Staff rather than his own unique item. -- Gordon Ecker 00:29, 19 September 2007 (UTC)
- I can confirm this as one dropped for me from him the other day--
Gummy Joe 18:23, 20 September 2007 (UTC)
[edit] Fort Aspenwood Warriors
They are glitched AGAIN. Now the warriors can be pulled up to near the spawning point of the Kurzick side and they stand still against a wall and do nothing - just like every other warrior glitch. This arena is getting pathetic it's glitch after glitch and 99% of them are screwing over the Luxon side. Dancing Gnome 02:14, 22 September 2007 (UTC)
- The warriors are still glitched, if the turtle dies before they do they sometimes stall and stand in the middle of no-where doing nothing. 58.110.137.152 08:38, 21 November 2007 (UTC)
- We've done a few different fixes for Fort Aspenwood in the last couple of months, and I'm not seeing this problem while testing. Is anyone still having issues with the warriors? If so, can you describe what kind of situation and location you are seeing this in? Thanks. -Kim Chase 00:33, 26 March 2008 (UTC)
[edit]
Fort Aspenwood - Gates No Longer Auto-Close?
Gaile I was wondering if this new addition to the arena was intended. Previously when a Kurzick player opened a gate it would automatically close 3-5 seconds later (not sure on the time). Since the last change to Aspenwood "fixing" the warrior spawns and increasing the turtle siege range, the Gates no longer close automatically. This is a semi significant change to the arena and it was not documented in the updates notes. I wanted to ask if this change to the gates is intended and just a "hidden" or forgotten addition or if this is a small bug? Dancing Gnome 02:19, 22 September 2007 (UTC)
- It's getting frustrating telling my team-mates to close the gate behind them. They end up shouting abuse at me and others for telling them what to do. Even though the gate clearly stays open allowing an open invitation for the Luxons to come charging in. -_- Sirocco 06:12, 22 September 2007 (UTC)
- I think it's a general issue with all such gates. I know that on Ancestral Lands/Kanaai Canyon, the defending team can "repair" gates by closing them again, and that they're remain open and destroyed if a defender opens them. Which really throws off the balance of the gates when the defender doesn't need to get a repair kit to stop incoming attackers.Would be nice to see this get fixed. Yukiko
10:51, 22 September 2007 (UTC)
- The Aspenwood one may not even need fixing. The gates CAN be closed - you have more control over the arena as a Kurzick player with the gates now - people choose whether or not to close them. The only reason I brought it up is because it's a significant change which was undocumented. 58.106.236.159 05:28, 23 September 2007 (UTC)
- As it turns out, the gate issues is indeed a bug, and it has been added to our list of future fixes. Thanks for the report. I will be moving this to the "Bugs" section in a short time, so that it's properly archived. -- Gaile
18:59, 9 October 2007 (UTC)
- I'm not seeing any issues anymore with the gates closing. Is anyone still having a problem with this? -Kim Chase 00:55, 26 March 2008 (UTC)
- As it turns out, the gate issues is indeed a bug, and it has been added to our list of future fixes. Thanks for the report. I will be moving this to the "Bugs" section in a short time, so that it's properly archived. -- Gaile
- The Aspenwood one may not even need fixing. The gates CAN be closed - you have more control over the arena as a Kurzick player with the gates now - people choose whether or not to close them. The only reason I brought it up is because it's a significant change which was undocumented. 58.106.236.159 05:28, 23 September 2007 (UTC)
- I think it's a general issue with all such gates. I know that on Ancestral Lands/Kanaai Canyon, the defending team can "repair" gates by closing them again, and that they're remain open and destroyed if a defender opens them. Which really throws off the balance of the gates when the defender doesn't need to get a repair kit to stop incoming attackers.Would be nice to see this get fixed. Yukiko
[edit] FOW Mission map
A small annoyance, but the FOW mission map doesn't display correctly. You can see a screen cap that I took here. This is all of the map that you can see.Jaxgreystar 15:38, 22 September 2007 (UTC)
- Your photobucket link isn't working for me. Can you describe the problem or provide another picture? It should be fine for you to post images on this page using the [[Image:Imagename.png|200px]] or [[Image:Imagename.png|thumb|Caption text]] format. At least, Mike said it's alright on the main page for quest bugs. -Kim Chase 23:10, 21 January 2008 (UTC)
- The believe issue is when you use the World Map (M-map) in FoW and click on the Mission Map button. The frame for the map is shifted to the far upper-left with only a tiny sliver of the map visible. The same thing happens in The Underworld, but in that case the frame is completely off-screen. --Valshia 21:44, 14 February 2008 (UTC)
[edit] New district system
I think there is a bug in the new district system. My game language is italian, I always manually select italian districts, but many times, when I log into the game or I complete a mission, I find myself in an english european district, and I must manually select the italian one again. It's annoying. With the previous system I have never had such problems. --Lumenil 08:57, 27 September 2007 (UTC)
- i have the same problem, it's very annoing it became even worse after the last update because i'm geting teleported into english dist after every pvp match. Ainvar 15:37, 29 September 2007 (UTC)
- What you can do is move into an Italian (or w/e language) District and log out. The district language will be saved and will not change until you manually change it yourself. --
03:39, 4 January 2008 (UTC)
- Desi is correct. This information is saved when you log out and log back in. This setup is more convenient for some users, since you can play in another language district temporarily without permanently resetting your language district. If relogging doesn't resolve your problems, please post again. -Kim Chase 23:16, 21 January 2008 (UTC)
- What you can do is move into an Italian (or w/e language) District and log out. The district language will be saved and will not change until you manually change it yourself. --
- It seems this bug has now reversed itself? I've always been in the English districts, but myself and most of my guildies keep appearing in the Italian districts randomly. There's nobody else in the district, it just keeps forcing us in there. Other people said the same happened but with Russian districts. --Lytel 19:23, 3 March 2008 (UTC)
- This is definitely a bug, and it's not been fixed yet. I wrote a detailed ticket about this months ago- devs may refer to incident 080123-001557 for a clear explanation of why Desi's suggestion isn't correct at all. I've done a good deal of tests, the suggestion does not work. Seeing as this issue can cause players an unnecessary amount of lag, I'd really like to see this fixed, or at the very least worked on. Heck, I'd love to see a Set Defealut District option, if a relatively simple dropdown menu would fix it. --
Elv 16:55, 4 July 2008 (UTC)
- This is definitely a bug, and it's not been fixed yet. I wrote a detailed ticket about this months ago- devs may refer to incident 080123-001557 for a clear explanation of why Desi's suggestion isn't correct at all. I've done a good deal of tests, the suggestion does not work. Seeing as this issue can cause players an unnecessary amount of lag, I'd really like to see this fixed, or at the very least worked on. Heck, I'd love to see a Set Defealut District option, if a relatively simple dropdown menu would fix it. --
- It seems this bug has now reversed itself? I've always been in the English districts, but myself and most of my guildies keep appearing in the Italian districts randomly. There's nobody else in the district, it just keeps forcing us in there. Other people said the same happened but with Russian districts. --Lytel 19:23, 3 March 2008 (UTC)
[edit] Animation freezes now effecting landscape
The animation freeze problem that stops Storm Bows and Torment Shields has got more serious with EOTN. I'm guessing that some of the new landscape effects (which are great btw) are done in the same way, because they suffer the same problem, and you end up getting waterfalls in the Asuran zones where the water stops moving etc. Sadie2k 18:34, 3 October 2007 (UTC)
- not new at all. -FireFox
21:27, 3 October 2007 (UTC)
- (edit conflict) I think it's a problem with the shaders. I'm getting the same with some of the fire animations after playing for 3+ hours. --Santax (talk · contribs) 21:29, 3 October 2007 (UTC)
[edit] Switching characters
I'm not sure if this is actually a bug, but it certainly annoys me a lot at times...
When I log on as one of my characters, then use F12 > Change character, log in as another character, and then F12 > Change Character back to the first character that was already logged in I get sent back from my Guild Hall (Where I almost always log off/switch from) to the outpost that the character was last in. It makes moving items around, or just wanting to check on something relating to another character slower and personally more annoyed. Yukiko
23:24, 5 October 2007 (UTC)
- I can confirm that sometimes when you switch between characters and return then back to the one who you left in gh he might be back to anoher outpost instead. On my storage account I have PvP only characters who have spent their whole life in the guild hall and sometimes when I switch between them one or two are sent to the Great Temple of Balthazar. --
(gem / talk) 20:02, 13 October 2007 (UTC)
- I think this is because the "Guild Hall" is not a "static" location like a town or outpost (it is dynamically created by the selection of a guild hall) and for some reason isn't viewed by the game as a "true" location - I suspect this is alos the root, underlying cause of the recent (and fixed) glitches which allowed players to warp others to outposts where they hadn't been before. If the Guild Hall was listed as "Most Recently visited location" everyone would have bounced back to there ... Clan Yumemiru 15:05, 12 January 2008 (UTC)
[edit] Glyph of Swiftness Bug
It seems since this update Glyph of Swiftness doesn't end like it should. It remains for the fifteen seconds lowering the recharge times of any spells used in that time frame rather then ending after you cast a spell(s). --Broodling67 22:21, 14 October 2007 (UTC)
[edit] Energy at Fort Aspenwood
I've been playing Fort Aspenwood on the Kurzick side over the last few days, and have come across an intermittent bug. I've been running a Mesmer using a wand and focus both with +15/-1 energy inscriptions, giving me something like 75 energy and 2 energy regeneration. However, sometimes when casting a spell I'll be told that I don't have enough energy for it even though I do according to my energy bar. This can happen both when I'm carrying my weapons and when I'm carrying amber - at one point I was carrying amber and had a full bar of 30 energy, but was told I didn't have enough to cast the 10 energy Flame Djinn's Haste. It's difficult to test but it seems to be related to deaths accrued while carrying amber - if I get zapped with amber the bug seems likely to occur after I respawn. When it does happen there's no easy way to fix it that I've come across. Weapon swapping doesn't clear the error (though swapping to a higher energy set appears to give me the extra energy it should, it still doesn't give me all the energy I have in total according to the bar), picking up some more amber and handing it over to a keeper sometimes helps, and dying again while not carrying amber sometimes helps. Sorry I can't be more specific, it's difficult to keep track of things half way through a fight. Let me know if there's any more info you need. --NieA7 08:57, 25 October 2007 (UTC)
- I have had this problem (occassionally) since about forever. It appears that your computer displaying the energy bar is not in sync with the GW server for some reason, thus displaying more energy than you really have. When you try to cast a spell, the actual server energy level gets checked and, correctly, informs you that you are lacking energy. --Xeeron 13:29, 25 October 2007 (UTC)
- Never seen it outside Aspenwood, and I've only started to see it since I've been playing on the Kurzick side - I played as Luxon a while ago and never had it happen then. My own feeling is that the display is right and the server wrong, but it's very difficult to know for sure (and I'm probably just bitter that yes, I really have used that much energy). --NieA7 13:55, 25 October 2007 (UTC)
- I used to have this ages ago, didn't even remeber the bug anymore. I thought it was fixed since I haven't bumped into it, but I guess it's still there. no clue what causes it though... What's most annoying - I'm not 100% sure about this though since it's been so long time - I think that the game never fixes the situation after this occures. Effectively it treated a some number as 'no energy', for example the game might have thought that you have 0 energy when you had 10 in your visual display, and when the energy regenerates to maximum visually, the regeneration stops, so you can actually never have max energy since you have the 10 energy disabled. --
(gem / talk) 01:15, 26 October 2007 (UTC)
- I see this every now and then, the last time I remember it I was an Elementalist with Ilsunder's Staff running a mind blast build. I had somethign lik 10 energy and couldn't cast Mind Blast because I didn't have enough energy. I kept looking around for the ranger spirit which makes things cost more but it wasn't there. This was in Fort Aspenwood as well sometime in the last few days, I don't remember where I was the last time it happened. 58.110.137.152 08:34, 21 November 2007 (UTC)
- I used to have this ages ago, didn't even remeber the bug anymore. I thought it was fixed since I haven't bumped into it, but I guess it's still there. no clue what causes it though... What's most annoying - I'm not 100% sure about this though since it's been so long time - I think that the game never fixes the situation after this occures. Effectively it treated a some number as 'no energy', for example the game might have thought that you have 0 energy when you had 10 in your visual display, and when the energy regenerates to maximum visually, the regeneration stops, so you can actually never have max energy since you have the 10 energy disabled. --
- Never seen it outside Aspenwood, and I've only started to see it since I've been playing on the Kurzick side - I played as Luxon a while ago and never had it happen then. My own feeling is that the display is right and the server wrong, but it's very difficult to know for sure (and I'm probably just bitter that yes, I really have used that much energy). --NieA7 13:55, 25 October 2007 (UTC)
- It's happened to me several times since I first posted, it's definitely tied to dying while carrying amber. I've had it so that I can't cast a spell while carrying amber with (supposedly) a full bar of 30 energy. It's really irritating especially as the only way to fix it is to die (often more than once before all the penalty is gone) - please can this be looked in to? --NieA7 11:08, 22 November 2007 (UTC)
- Are you sure that Quickening Zephyr isn't up? That spirit increases the energy costs of everyone in the area. This might just be the result of a proliferation of spirit spammers in AB.--Ronduwil 21:35, 10 January 2008 (UTC)
- Man, I couldn't reproduce the energy display issue with the things you suggested, NieA7. (Ah! Great name, I really love ABe's designs.) I've heard this sort of thing can happen, where your display is a bit off from the "reality" of the server. Dying and playing with bundle items/+energy equipment just wasn't enough on it's own. Maybe the extra lag-stress in FA pushed it over the edge? It might be a combination of things. Anyway, keep tossing out ideas and maybe we can figure this thing out. -Kim Chase 17:59, 26 March 2008 (UTC)
[edit]
Frostmaw Spawn
According to their talk page, Feast of Corruption and Suffering cannot be captured from them (or at least could not as of October 20th). Barrage can be captured from them, but they don't seem to use it. -- Gordon Ecker 00:31, 3 November 2007 (UTC)
- I think Suffering/FoC is confusion on the part of players updating the wiki. The Frostmaw Spawn do not have these Necro skills, but the Frost Wurms that are grouped with them do. Barrage is the only capturable skill from the boss. They often-times pop out of the ground stacked all in the same spot, so it's understandable that it sometimes looks like the boss is performing these attacks. The part about him *not using* Barrage is totally valid, though. That is being reported. Let me know if I missed something. And thanks! -Kim Chase 18:34, 26 March 2008 (UTC)
[edit] Guild Hall Guest Privileges
Ok I have had a invite for over 8 hours and it has been at 0 minutes for a long long time....and I can still go to that hall... and I know it has been expired for hours Chik En 05:04, 3 November 2007 (UTC)
[edit] Unable to create PvP characters
I've been trying for a while now, but I can't seem to create a PvP character. Each time I finish naming it, I'm sent to one of the PvE beginning areas. Might this be a bug? (Japanties 18:40, 13 October 2007 (UTC))
- Which one? Alaris 01:08, 16 October 2007 (UTC)
[edit] Guild bug
while in Gunnard's Hold I thought I got kicked out of my guild, but I was still in the guild. I know i wasn't the only one that had it. -- The Warrior Of Timi Ideas 19:30, 6 November 2007 (UTC)
- Can you give a little bit more information about the problem? What made you think that you were kicked out of your guild? Can you still visit your guild hall, see guild chat, etc? -Kim Chase 20:16, 26 March 2008 (UTC)
- Same thing happened to me, but mine was that i seemed to be kicked. So i checked my "G" button and it said that no one was logged in, including me and another guildie, but we could still use the guild chat. I was in the Sunspear Sanctuary at the time though. Treesbyty 11:37, 13 May 2008 (UTC)
[edit]
Nika in the Norn Fighting Tournament
Due to the recent change to Black Lotus Strike, the build used by Nika in the Norn Fighting Tournament lacks an off-hand attack, preventing her from using Horns of the Ox and Shattering Assault. -- Gordon Ecker 07:06, 21 November 2007 (UTC)
- Oooh yeah we have a report in on this. Her combo is all broken now. Thanks for bringing it up. -Kim Chase 20:19, 26 March 2008 (UTC)
[edit] Maddened Thorn Wardens
In the January 19th, 2007 update, Sharpen Daggers was altered to trigger on attack skills rather than critical hits. Because Maddened Thorn Wardens lack attack skills, they gain no benefit from this skill. -- Gordon Ecker 07:06, 21 November 2007 (UTC)
[edit] Scrying Pool (Missing Visions)
I don't know if I posted this in the right place, but I'm apparently missing the second vision from my scrying pool. I checked the archives linked off your user talk for the last three months, and I didn't see any related entries. I also checked the Wiki entry and this problem apparently stems from completing another primary quest before checking the scrying pool from the last quest.
As I predominantly play PvP, and maintain only this character for dedicated PvE, I'm curious whether this problem will be resolved. I'd really like to be able to view that missing cinematic, and this oversight seems fairly easy to correct, akin to missing pages in our handbooks and dungeon guides. And I've no interest in completing the expansion again on another character just for that second vision. Sun Fired Blank 02:55, 24 November 2007 (UTC)
- As you are going through the plot of Eye of the North, it is not required that you see the Second Vision when it becomes available. However, if should become unlocked for viewing at the Scrying Pool after completing the over-arcing Against the Destroyers quest. Has your character defeated the Great Destroyer already? If you can post some more information on your progress I'll see what I can do to help. You might be best off contacting support for this though. -Kim Chase 00:44, 28 March 2008 (UTC)
[edit]
Double Salvage disconnect bug
synopsis : When you double click on a salvage kit to salvage an item while the system is still processing a previous salvage you get dropped from the game with error 007. This is fully reproducible every time. You do need a high latency to see this bug. a step by step process is detailed below. This assumes a high latency situation, generally anything 500ms upwards will result in this.
- double click on salvage kit
- click on object to salvage
- double click on salvage kit again
- click on second object to salvage
During high latency the server has not responded with a successful salvage after step 2 when you execute step 4. hence the client cannot start salvaging the next item and seems to be missing code to deal with a situation like this, resulting in disconnect from game and error 007. this happens in towns/outposts and more importantly in any explorable area and mission.
If this is not the correct place to get somebodies attention to this bug, please let me know who and where I need to give this information to.
thanks
bain 17:17, 20 November 2007 (UTC)
- User talk:Gaile Gray/Guild Wars Miscellaneous Bugs might be the best place. This bug is age old. --
(gem / talk) 19:28, 20 November 2007 (UTC)
- This page is the best place to post problems like this. We have a report for this issue. Thank you for the well researched information. -Kim Chase 00:53, 28 March 2008 (UTC)
[edit] Graphics Issue's
Dunno if it's just me, but I have been having Major graphical issue's. Everything change's colors (Inverted and just Plain Weird); while some things just disappear ( R.G Xunlai Chest ). Wonder if it's just me or not? Seems to only be happening in the afternoon :S P.S Also Love Bows :) yet too Poor to afford Good Skin Ones >.< But would really like help with Graphics :)
- Oooh, I've heard that sort of thing can happen if there is a problem with your .dat file. Try this. Go into your Guild Wars folder and locate your GW.dat file. Rename the file temporarily to somethin else, like GW_backup.dat, and then connect to Guild Wars. It will start downloading a new dat file for you. If that fixes your graphical issues, you might want to run a -image to download the whole thing fresh. You can do this by looking at the properties for your desktop shortcut and adding -image to the end of the path. Let us know if that doesn't help you might want to contact support. -Kim Chase 00:45, 27 March 2008 (UTC)
[edit] Increasing deaths on survivor
I have a problem with my survivor title. I started my new warriror a week ago and i tried to reach the Legendary Survivor title with him. Every day i checked him with /deaths command and it results 0 deaths. 3 days ago i checked it again and it returned 1. I never ever died with this character and never ever was close to death. I have two other Lengedary Survivor chars so i know how to reach the title. Im pretty sure there is something wrong in my character history. Maybe there are others who experienced the same bug. There is a screenshot at the following url documenting my issue: url IGN: Corsair Cutthroat --81.183.144.205 23:26, 13 December 2007 (UTC)--
- It happen to me once, my elem got killed during a cinematic. Character do not play death animation, but when they get hit in cut scene, they can get hp drop to zero and register a death. See the
"Types of deaths""Useful tips"->"Bugged Cinematics" section of the Survivor article. There is many posible way you could have got killed unnoticed; death in cut scene is one of the most probable. Good luck with yours survivors. --Bob 00:28, 15 December 2007 (UTC)
[edit] Ab Lag
Yesterday, and today is horrible. As there is an ever increasing lag, leading to Disconnecting. Yesterday all luxons got DC'ed, and half of the Kurzick. I think its because the servers are under a high load as there also is a very long waiting time. Please fix this so we can AB without hearing everyone complain :P. 68.151.27.108 21:46, 15 December 2007 (UTC)
[edit] Bombardment
Does not have correct mapping for the eastern half. Try to target the siege shrine and hit space. See how far that gets ya. ~~
frvwfr2 (talk · contributions) 01:39, 18 December 2007 (UTC)
[edit] New unlock packs
Just a minor thing. I bought the new Nightfall skill unlock pack in the in game store, but the game keeps giving me "Skill Unlocked" windows when I capture Nightfall elites. I even got one when I used an Elite Tome for my ele to get a Nightfall skill. I haven't tried if this happens for any other skills I have unlocked without the unlock pack. Not a huge thing that needs urgent attention, but it's a bit funny :) - anja
23:41, 18 December 2007 (UTC)
[edit]
Sacrificial Grentches
I think they're supposed to use Holiday Blues, but they don't seem to use any skills. -- Gordon Ecker 04:03, 27 December 2007 (UTC)
- Ah yes. I think they aren't using Holiday Blues so that they won't just kill themselves needlessly, but I'm checking on it just to be sure and requesting they be given Snowball at least. Thanks for the report. -Kim Chase 01:54, 28 March 2008 (UTC)
[edit]
Mesmer and Elementalist Frostfire Dryder bosses in Anvil Rock and Iron Horse Mine
The unnamed Mesmer and Elementalist Frostfire Dryder bosses don't have any skills. -- Gordon Ecker 08:24, 28 December 2007 (UTC)
- This has been reported. Thank you. -Kim Chase 02:59, 23 January 2008 (UTC)
[edit]
Enchantment Collapse
The description says "The next time target foe loses an Enchantment, that foe loses all Enchantments.", however the hex lasts indefinitely, causing the target to lose all enchantments every time they lose one. I'm not sure if this is an error in the description or a bug in the skill's functionality. -- Gordon Ecker 05:59, 31 December 2007 (UTC)
- This has been reported. Thank you! -Kim Chase 02:46, 23 January 2008 (UTC)
- Fixed months ago. Backsword 05:32, 10 June 2008 (UTC)
[edit] A Small Request
- → moved from User talk:Gaile Gray
Firstly, I apologise if I am posting this in the incorrect place.
This may sound like a small thing, but it bugs me to no end. Please can the text descriptions in the hall of Monuments be fixed so that they have a proper text buffer.
By this I mean: If you have stack loads of titles and add them all to the honor shrine, eventually it cuts off what it was saying mid-sentence. The same is true if you've completed every campaign and every 'hard area' (Sorrows Furnace through DoA).
Your text goes like so:
The deeds of honor rise above the darkness of time, told in story...
...From the foundry of Failed Creations to the Stygian Veil, let the
and it cuts! Not enough space in the text buffer. The ultimate desirable request is to be able to sort the displayed items on a monument manually, but that's something else, I just want to be able to read the text it's supposed to be saying without being rudely interrupted mid-sentence. Many Thanks! Yu Takami 01:02, 2 January 2008 (UTC)
- We (my guild) did a bit of investigation and it seems the problem doesn't exist for them. I don't know what it is exactly, but I do run in a huge resolution (2048x1536) I don't know if that's anything to do with it (although I doubt it), or if some other factor is involved. If you need to know any more info from me please let me know and I'll do all I can to help Yu Takami 19:34, 3 January 2008 (UTC)
- I couldn't see this problem using a couple of different computers. But then, I also can't use 2048x1536... -Kim Chase 02:43, 23 January 2008 (UTC)
- I've pinned down the problem. If you set your graphics to anything greater than 'Normal' (Menu->Graphics->Interface Size) the text cuts off at the bottom of the page rather than scroll on as one would expect. I guess I should've done the whole testing malarky earlier, but that's the bug to a tee, and should be recreatable for most people. This issue exists both for the res mentioned above, and 1600x1200 which people with relatively decent cards should be able to achieve although I've not tested on any resolution lower than this. Yu Takami 18:38, 28 January 2008 (UTC)
[edit] Kournan Guard weapon bug
Some Kournan Guards in Marga Coast have the same skill set as axe-wielding Kournan Guards, but wield swords, preventing them from using Disrupting Chop or Executioner's Strike. This could be fixed by either giving them axes or giving them the sword-wielder skillset. -- Gordon Ecker 05:29, 5 January 2008 (UTC)
- I also found one of them in Bahdok Caverns in hard mode. -- Gordon Ecker 09:50, 15 January 2008 (UTC)
[edit]
Anomalous shouts and chants
Crippling Anthem, "Never Surrender!" "The Power Is Yours!" and "We Shall Return!" affect all allies within earshot rather than only affecting party members as their descriptions indicate, and Anthem of Fury only affects party members within earshot rather than all allies. I'm including these here because I'm not sure whether they are text issues, skill functionality issues or a mixture of the two. Crippling Anthem has already been brought up at User talk:Bobby Stein/Text_bugs#Skill: Crippling Anthem. -- Gordon Ecker 10:02, 8 January 2008 (UTC)
- These have all been reported. Thank you. -Kim Chase 02:34, 23 January 2008 (UTC)
[edit]
Dark Watcher
The Dark Watcher boss in Slavers' Exile does not appear to use any skills. -- Gordon Ecker 22:00, 9 January 2008 (UTC)
- You try using a
Signet of Capture? — ク Eloc 貢 02:39, 10 January 2008 (UTC)
- No, I haven't. -- Gordon Ecker 07:36, 10 January 2008 (UTC)
[edit] Gunards Hold Issues
1. There is no auto-correcting walk to any npcs you target them and...go straight head like you never clicked them. Please Fix!
2. Npcs not reponding- they seem to be very picky of where you are...VERY. (to a matter of in game inches)
3. Kilroy in HM his AI is horrible (walks into walls, waits for first boss making you run for your life...doesnt heal etc etc.)
Maybe thats why TNM was in there till you guys removed it...as it needs working.
TY, and once agian please fix! 68.151.27.108 02:38, 11 January 2008 (UTC)
- Rata Sum also has pathing issues. -- Gordon Ecker 03:55, 11 January 2008 (UTC)
- The pathing issues are caused by the pedestals the NPC's are on (same as the fancy stalls in Gunnar's Hold) - for some reason this throws off the game rather clever pathfinding algorithm enough to revert to "head for targe in straight line, stop at first obstacle" - probably because the destination is impossible to reach. Clan Yumemiru 14:52, 12 January 2008 (UTC)
- One possible solution would be to make the patching algorithm try to get as close to the target as possible. Another option might be to lie to the pathing algorithm by creating bogus pathing nodes through the obstructions. House zu Helter also has a crafter on a platform. As for kilroy, if you're referring to Fronis Irontoe's Lair, he doesn't have any healing skills. -- Gordon Ecker 09:50, 15 January 2008 (UTC)
- That would help. I did some further testing; if you mouse click on any unreachable destination, no matter where you are, the entire pathfinding/obstacle avoidance system gets defenestrated - and your fix suggestion (map to valid destination nearest intended) would indeed fix most of the town-based issues. Clan Yumemiru 23:44, 25 January 2008 (UTC)
- One possible solution would be to make the patching algorithm try to get as close to the target as possible. Another option might be to lie to the pathing algorithm by creating bogus pathing nodes through the obstructions. House zu Helter also has a crafter on a platform. As for kilroy, if you're referring to Fronis Irontoe's Lair, he doesn't have any healing skills. -- Gordon Ecker 09:50, 15 January 2008 (UTC)
- The pathing issues are caused by the pedestals the NPC's are on (same as the fancy stalls in Gunnar's Hold) - for some reason this throws off the game rather clever pathfinding algorithm enough to revert to "head for targe in straight line, stop at first obstacle" - probably because the destination is impossible to reach. Clan Yumemiru 14:52, 12 January 2008 (UTC)
[edit]
Air of Superiority skill type classification
the Asura skill Air of Superiority is classified as a "Skill" with 5 energy cost, 20 second recharge adn no listed activation time, yet it behaves like any a skill with cast time (no instant activation, requires character to not be doing anything else at the moment (moving, activating skills, attacking etc)) - is the skill description wrong (ie, skill has activation time) or is there something wrong with the current implementation ?? Clan Yumemiru 15:01, 12 January 2008 (UTC)
- This has been reported. Thank you. -Kim Chase 23:33, 17 January 2008 (UTC)
[edit] Missing Zaishen henchmen
The Zaishen henchmen are currently missing from Great Temple of Balthazar. -- Gordon Ecker 04:46, 16 January 2008 (UTC)
- They've been gone forever I believe. I think this might have been intentional. — ク Eloc 貢 15:06, 16 January 2008 (UTC)
[edit] Instant activation skills
Although it is a "plain" / "basic" skill with no activation time, Ursan Force cannot be activated in the middle of an action and it seems to have a short aftercast delay. I have only tested this with the Ursan Blessing version of Ursan Force, I'm not sure if it applies to the Ursan Aura version used during Blood Washes Blood. -- Gordon Ecker 02:38, 25 January 2008 (UTC)
- This is also the case for Angelic Protection, Burning Shield and Inspirational Speech (as well as Air of Superiority, which was mentioned above). Ursan Blessing, Raven Blessing, Volfen Blessing and Totem of Man have the same issue, but I believe that this is intentional. -- Gordon Ecker 05:00, 26 January 2008 (UTC)
[edit]
Glyph of Sacrifice
Glyph of Sacrifice does not make the next spell activate instantly. Instead, it reduces the casting time to a quarter of a second, allowing the skill to occasionally be interrupted. If it's not possible to make it reduce casting time to 0, I think that the best solution would be for it to make the next spell uninterruptible in addition to reducing the activation time. This may also be the case for Glyph of Essence, however I haven't tested it yet. -- Gordon Ecker 06:15, 26 January 2008 (UTC)
- I just tested Glyph of Essence. The instant activation seems to work properly for that skill (although it's possible that it just makes the casting time far shorter than a quarter of a second), so it should be possible to fix Glyph of Sacrifice. -- Gordon Ecker 09:18, 26 January 2008 (UTC)
[edit] Gharaz the Glutton
Gharaz the Glutton has a boss aura, however aggroing him does not trigger a "defeat <boss name>" message, and defeating him while under the effect of Vanguard Patrol does not yield any reputation. I'm not sure if Signet of Capture works on him. -- Gordon Ecker 08:20, 26 January 2008 (UTC)
- I know that this has since been fixed, I do not know when but I recently did the quest with several of my characters and each time I got the "Defeat Gharaz the Glutton" message. Nbajammer
22:47, 20 February 2008 (UTC)
- I got the defeat message but didn't get any reputation bonus. I fought him during Single Ugly Grawl Seeks Same for Mindless Destruction in Ascalon, I'm not sure if fighting him during Forbidden Fruit would work differently. -- Gordon Ecker 03:42, 7 March 2008 (UTC)
- The problem seems to be that, during Forbidden Fruit, Vael's gas bombs technically kill and then resurrect the Charr in the fort. Since they count as already having been killed once, they don't yield any experience, loot or reputation points. Also, I believe that Gharaz isn't supposed to survive if the poisoning is successful. -- Gordon Ecker 00:00, 18 April 2008 (UTC)
- I got the defeat message but didn't get any reputation bonus. I fought him during Single Ugly Grawl Seeks Same for Mindless Destruction in Ascalon, I'm not sure if fighting him during Forbidden Fruit would work differently. -- Gordon Ecker 03:42, 7 March 2008 (UTC)
[edit] Possible missing paragon fungus boss in Bogroot Growths
The Master Dungeon Guide's image for Bogroot Growths depicts a Fungal Bloom with a Paragon boss aura, however there are no Fungal Bloom bosses in Bogroot Growths. This could indicate that there is supposed to be a Fungal Bloom boss in Bogroot Growths which a bug prevents from spawning, or it could merely indicate that the boss in question was intentionally removed from the game or moved elsewhere (Erasklion the Prolific in Heart of the Shiverpeaks) after the image was created. -- Gordon Ecker 00:49, 29 January 2008 (UTC)
[edit] Obstructed
- → moved from User talk:Gaile Gray
Is anything being done about being obstructed in the game when you are attacking? I know loads of people get annoyed about it, seems to have a bug. For example you can be a ranger with a longbow and can't attack people on towers etc.Also you can fail to attack someone standing right next to you if you are melee etc. Sometimes fair enough you can't attack if you are bodyblocked although maybe there you should get obstructed? Best example is in the wurms in temple of monoliths during show of force, you can't use siege as too close but can't attack anything next to you either. When am obstructed i sometimes can get a shot by moving around but half time I can't and have to rely on heroes/hench to kill them.--Dan Mocha 14:53, 29 January 2008 (UTC)
- The problem seems to be with ranged projectiles, both physical (bows, spears) and magical (spells that send projectiles). I don't know if melee'rs get the same problem (I don't believe so). The problem is particularly prevalent on the edges of bridges, but can be found near many edges. --
Alaris 16:26, 29 January 2008 (UTC)
- the bug is that melee characters do also get obstructed. one example, in the random/team arenas kill count map, there are those two stone bridges. on one of them (i'm not sure of the other) there is a spot which you can walk through, but if you stand behind it, melee attackers get obstructed. - Y0_ich_halt
16:37, 29 January 2008 (UTC)
- lulz don't take that away --Crsd ngl
16:52, 29 January 2008 (UTC)
- lol this bug exists since months - maybe years, and they haven't done anything yet =\ 79.0.159.237 18:06, 29 January 2008 (UTC)
- It's existed since the start of the game, i can rember doing pve in post searing ascalon when i first started and trying to kill a whiptail which was somehow in a wall and it kept telling me that I was obstructed even though it was right in front of me. reported it but nothig was done. -- Salome 22:42, 29 January 2008 (UTC)
- Technicaly, should we report players using this bug on purpose ? I guess no, but it's very ennoying when it happens... Yseron - 77.192.31.210 19:04, 4 March 2008 (UTC)
- It's existed since the start of the game, i can rember doing pve in post searing ascalon when i first started and trying to kill a whiptail which was somehow in a wall and it kept telling me that I was obstructed even though it was right in front of me. reported it but nothig was done. -- Salome 22:42, 29 January 2008 (UTC)
- lol this bug exists since months - maybe years, and they haven't done anything yet =\ 79.0.159.237 18:06, 29 January 2008 (UTC)
- lulz don't take that away --Crsd ngl
- the bug is that melee characters do also get obstructed. one example, in the random/team arenas kill count map, there are those two stone bridges. on one of them (i'm not sure of the other) there is a spot which you can walk through, but if you stand behind it, melee attackers get obstructed. - Y0_ich_halt
[edit] Heart of the Shiverpeaks terrain error
In Hearth of the Shiverpeaks, Lina got stuck in the large square pillar in the passage to the west of Gorlos Skinflayer's room. -- Gordon Ecker 03:09, 7 February 2008 (UTC)
[edit] Critical agility bug
- → moved from User talk:Gaile Gray
i didnt know where to put this so ill post it here. the SunSpear skill Critical agility ive been using and while under the Hex Shadow Shround i was still able to aply to myself, as critical agility is an enchantment spell i thought this was a bug, am i right? --Robot 20:50, 3 January 2008 (UTC)
- shadow shroud only disallows targeting that player with enchantments. since that reappliement doesn't target anyone, it's not affected :) - Y0_ich_halt
23:53, 3 January 2008 (UTC)
- What about well of the profane? stripped my mending but not my critical agility.--Robot 14:50, 4 January 2008 (UTC)
- "For 8...18...20 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments." so if you stand in it when it gets created, you should get agility stripped. but if you walk into it later, agililty still doesn't target you so it still works. i think... - Y0_ich_halt
15:39, 4 January 2008 (UTC)
- Wrong again, If you step into a well of proane or are inside it when it is created, good-bye all enchantments. You can't use any "target (other) ally" enchantments on anyone already standing in one. --Ckal Ktak 22:29, 9 January 2008 (UTC)
- a)i wasn't wrong before, so no wrong "again" :P b)well, now i know. and then it's definetely a bug. - Y0_ich_halt
16:45, 10 January 2008 (UTC)
- I don't know if this is still current, but I will move to Mike's page. -- Gaile
03:24, 7 February 2008 (UTC)
- I don't know if this is still current, but I will move to Mike's page. -- Gaile
- a)i wasn't wrong before, so no wrong "again" :P b)well, now i know. and then it's definetely a bug. - Y0_ich_halt
- Wrong again, If you step into a well of proane or are inside it when it is created, good-bye all enchantments. You can't use any "target (other) ally" enchantments on anyone already standing in one. --Ckal Ktak 22:29, 9 January 2008 (UTC)
- "For 8...18...20 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments." so if you stand in it when it gets created, you should get agility stripped. but if you walk into it later, agililty still doesn't target you so it still works. i think... - Y0_ich_halt
- What about well of the profane? stripped my mending but not my critical agility.--Robot 14:50, 4 January 2008 (UTC)
[edit]
Shadow Refuge
In yesterday's update Shadow Refuge was altered from a 6 second duration and 20...68...80 healing to a 4 second duration and 40...88...100 healing, however this change was omitted from the update notes. I don't know whether this was an accidental change or an intentional but undocumented change. -- Gordon Ecker 03:17, 8 February 2008 (UTC)
- This was an intentional change. -Kim Chase 21:16, 28 February 2008 (UTC)
- Fixed on the wiki. Backsword 05:38, 10 June 2008 (UTC)
[edit] Festival tickets
When you go to buy 999 tickets, it only gives you 250 but still charges you for the 999 price. — ク Eloc 貢 01:03, 9 February 2008 (UTC)
- Bump. Happens whenever you buy more than a stacks worth. :( Ah well, good thing they're not too expensive, or i'd be annoyed that I tried to buy 500. =P Bigrat2 Talk 03:57, 9 February 2008 (UTC)
- Ya, still kinda crappy I got screwed out of 749 tickets. — ク Eloc 貢 09:35, 9 February 2008 (UTC)
- Odd, other stackable items have a stack purchase cap of 250. -- Gordon Ecker 03:18, 10 February 2008 (UTC)
- I just checked when I typed in 999 and clicked purchase, it gave me 250 tickets and charged me the 250 price. -- Gordon Ecker 03:36, 10 February 2008 (UTC)
- Odd, other stackable items have a stack purchase cap of 250. -- Gordon Ecker 03:18, 10 February 2008 (UTC)
- Ya, still kinda crappy I got screwed out of 749 tickets. — ク Eloc 貢 09:35, 9 February 2008 (UTC)
[edit] Rollerbeetle Bug
While you are a rollerbeetle u cant mouse left click to move. This messes me up almost everytime (some of which i believe I could of gotten on the high score list) since i'm so used to moving this way. This needs to be fixed immediately.24.195.189.28 02:43, 10 February 2008 (UTC)
- I don't think it's a bug, but if it is intentional, I think that it should be mentioned in the description. -- Gordon Ecker 03:18, 10 February 2008 (UTC)
- Ya, if people were able to click where to go, then they wouldn't really have to do the race as they could just click on really far away and it would steer for them. — ク Eloc 貢 21:40, 10 February 2008 (UTC)
- Not entirely - if they click on an unreachable destination (see a bit higher up on the page) they will go nowhere pretty fast *grins* Clan Yumemiru 17:21, 11 February 2008 (UTC)
- Ya, if people were able to click where to go, then they wouldn't really have to do the race as they could just click on really far away and it would steer for them. — ク Eloc 貢 21:40, 10 February 2008 (UTC)
[edit] Party search is broken in Shing Jea Monastery
Currently, no entries show up in the players tab of the party search window. It's probably related to the huge number of districts and/or party search entries. -- Gordon Ecker 07:57, 10 February 2008 (UTC)
- This only affects the high # districts (ie 51). The lower ones (ie 6) are not affected by this. — ク Eloc 貢 21:39, 10 February 2008 (UTC)
[edit] Canthan New Year: stuck NPCs
Tien the Lamplighter in Lion's Arch and Kuujii in Shing Jea Monastery sometimes get stuck. Tien can get stuck on the stone blocks around the fountain, while Kuujii can get stuck between a table and a chef. -- Gordon Ecker 10:45, 11 February 2008 (UTC)
[edit] Rollerbettle Racing Issue
I am not sure what happened but during the Canthan New Year I tried to to Rollerbettle Racing several times; but as soon as it would load it would send me back to the Rollerbettle Outpost. Eventually I got the Dishonarable hex but I never played, I tried but it wouldnt let me. I thought this was very strange, none of my friends had this problem but I did, I was wondering if this was a bug that I should report or something else. --Shadowphoenix Image:User-Shadowphoenix Shadow Phoenix Signet.jpg 14:39, 13 February 2008 (UTC)
- Do you recall if you were on the loading screen for a long time? If you don't play PvP much (or at least haven't recently on that particular comput
