User:Lancy1214/Ritualist Skills/Spawning Power
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[edit] Spawning Power
Spawning Power is the spirit enhancer/energy management attribute for primary ritualists. Ritualist skills, especially those related to Spirits and summoned creatures in genra;, become more effective with higher Spawning Power.
- -=June Update=-
- For each rank of Spawning Power you have, summoned creatures you create have 4% more Health, and weapon spells you cast last 4% longer. In addition, whenever you summon a creature or cast a weapon spell, you gain 1 energy at ranks 3 and above, 3 energy at ranks 8 and above, and 5 energy at 13 ranks above. This effect may only occur five times every 30 seconds.
[edit] Binding Rituals
Wanderlust (PvP) - 5
¼
8
- (Spawning Power) - Elite Binding Ritual. "Create a level 1...5...6 Spirit. The next time foes are struck by Wanderlust's attack, that foe is knockdown and Wanderlust dies. Wanderlust dies after 12 seconds. (50% failure chance with Spawning Power 4 or less.)" For every 3 ranks in Spawning Power, Wanderlust lasts 1 second longer.
- New Idea: If Wanderlust hits an attacking/moving foe, that foe shadow steps to a random location/your location.
Wanderlust - 10
1
45
- (Spawning Power) - Elite Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Its attacks deal 5...25...30 damage. Knockdown stationary foes (including foes moving slower than normal).
- Non-Elites
-
Empowerment - 10
1
25
- (Spawning Power) - Binding Ritual. Create a level 1...8...10 Spirit. Effect party members within Empowerment's earshot. Wielding a weapon grants +0...2...2 energy regeneration. Holding a bundle item grants +1 to that item's attribute. Empowerment dies after 8 seconds. For every 3 ranks in Spawning Power, Empowerment lasts 1 second longer.
[edit] Bundle Item Spells
Attuned Was Songkai - 10
1
30
- (Spawning Power) - Item Spell. "Hold Songkai's ashes for 20 seconds. Your spells and binding rituals cost -20...44...50% of the base Energy. Drop Effect: Your spells and binding rituals are recharged.
- Non-Elites
-
Energetic Was Lee Sa - 5
1
20
(Spawning Power)- Item Spell. "Hold Lee Sa's ashes for 15 seconds. While you hold her ashes, you gain +0...2...2 Energy regeneration. When you drop her ashes, you gain +0...6...8 Energy."
[edit] Weapon Spells
Spirit's Strength - 10
1
15
- (Spawning Power) - Elite Weapon Spell. (15...39...45 seconds.) Target ally attacks 33% faster and deal +5...29...35 damage. No effect unless spirits are within earshot.
Wielder's Zeal - 10
1
10
- (Spawning Power) - Elite Weapon Spell. (10 seconds.) Target ally gains 1...5...6 health regeneration and 1...3...3 energy regeneration. End effect: ally gains 4...9...10 Health and 1 Energy for each successful hit while using Wielder's Zeal.
[edit] Other Elite Skills
- -A-
Spirit Channeling - 5
¼
15
- (Spawning Power) - Elite Enchantment Spell. (10 seconds.) You gain +1...5...6 Energy regeneration. Initial effect: spirits you control shadowstep to your current location. End effect: you are healed for 100 if you are within earshot of a spirit.
- -B-
Spirit Channeling - 5
¼
15
- (Spawning Power) - Elite Skill. (10...22...25 seconds.) You gain +0...2...2 to Binding Rituals. All of your spirits within earshot gain +3...7...8 Health regeneration, deal 5...17...20 less damage and steal 5...17...20 Health when they attack. Initial effect: spirits you control shadowstep to your current location.
- -A-
Ritual Lord - 5
0
15
- (Spawning Power) - Elite Skill. All of your Binding Rituals are recharged. You gain 5...21...25 Energy. Your rituals activate 33% slower (10 seconds).
Reclaim Essence - 5
¼
5
- (Spawning Power) - Elite Spell. Destroy target allied summoned creature. You gain 5...17...20 Energy. If target ally was a Spirit, your next 0...2...2 binding rituals casts 66% faster and recharges instantly.
Consume Soul - 5
1
4
- (Spawning Power) - Elite Spell. Steal up to 5...49...60 Health. Earshot spirits you control gain 5...49...60 health. If target foe was a summoned creature, you steal all of it's current health and energy.
[edit] Other Non-Elites
Ghostmirror Lights - 5
¼
10
- (Spawning Power) - Enchantment Spell. (10...26...30 seconds.) Heals for 15...39...45 whenever you cast a weapon spell on an ally. If you are holding a bundle item, you gain 15...39...45 Health.
Renewing Memories - 5
1
10
- (Spawning Power) - Enchantment Spell. (10...26...30 seconds.) You gain 0...2...3 Energy whenever you cast a weapon spell. If you are holding a bundle item, your next 0...2...3 weapon spell's activates and recharges instantly. This enchantment ends.
Wielder's Remedy - 5
1
10
- (Spawning Power) - Enchantment Spell. (10...26...30 seconds.) Whenever you cast a weapon spell on an ally, that ally loses 1 Condition. If you are holding a bundle item, you lose 1 condition.
-
- -A-
Accelerated Growth - 5
¼
12
- (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, that creature maximum Health increases by +30...86...100% and lives +20...44...50% longer.
- -B-
Accelerated Growth - 5
¼
12
- (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, that creature gains double Spawning Power Health bonus and +1...5...6 Health regeneration. (These creatures die after 30 seconds.)
Boon of Creation - 5
¼
12
- (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, you gain 5...41...50 Health and 1...3...4 Energy.
Explosive Growth - 5
¼
12
- (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, up to 5 foes near each individual creature you control are struck for 20...56...65 lightning damage.
Spirit's Gift - 5
¼
12
- (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, party members are healed for 5...41...50 Health and lose 1 Condition.
Signet of Creation - 0
1
30
- (Spawning Power) - Signet. (5...29...35 seconds.) Your skills that summoned creatures uses your Spawning Power attribute instead of its normal attributes.
- -A-
- See Aura of Restoration. See Dwayna's Sorrow.
-
Sight Beyond Sight - 5
¼
15
- (Spawning Power) - Enchantment Spell. (8...18...20 seconds.) You are immune to Blindness. If you are holding a bundle item, your Binding Rituals lasts 0...4...5 seconds longer.
Spiritleech Aura - 5
¼
15
- (Spawning Power) - Enchantment Spell. (5...29...35 seconds.) Whenever you use a skill, you steal 5...17...20 Health and 0...2...2 Energy from one spirit within earshot.
Ghostly Haste - 5
¼
20
- (Spawning Power) - Enchantment Spell. (5...17...20 seconds.) You move 33% faster. Your spells, signets and rituals recharge 33% faster. You are immune to Summoning Sickness. No effect unless earshot of a spirit.
-
Draw Spirit - 5
¼
5
- (Spawning Power) Spell. Heals you and target ally spirit for 50...90...100. Initial effect: Teleports target allied spirit to your location.
Feast of Souls - 10
¼
10
- (Spawning Power) - Spell. Destroy all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for 50...90...100 Health and loose one condition.
Rupture Soul - 10
2
20
- (Spawning Power) - Spell. Destroy one earshot allied Spirit. Target and nearby foes are struck for 50...122...140 lightning damage and become blinded and dazed for 3...10...12 seconds.
Spirit to Flesh - 10
4
15
- (Spawning Power) - Touch Spell. Destroy target touched allied Spirit. Resurrect one random earshot party member with Health and Energy amount equal to 15...83...100% of destroyed spirit. Party members resurrected in this manner are restored to life at destroyed spirits' location. Heals allies within earshot for 30...198...240.
[edit] Recycle Bin
We need more non-elite skills ^_^
Sight Beyond Sight - 5
¼
15
- (Spawning Power) - Enchantment Spell. (8...18...20 seconds.) You are immune to Blindness. If you are holding a bundle item, your next Ritual skill uses your Spawning Power attribute instead of its normal attribute.
Spiritleech Aura - 5
¼
15
- (Spawning Power) - Skill. (5...17...20 seconds.) All of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack.
Signet of Creation - 0
1
30
- (Spawning Power) - Signet. (30 seconds.) Your next 1...3...3 skills that summoned creatures cast instantly and gain +3...7...8 Health regeneration. These creatures die after 30 seconds.
-
- -PvE-
Wanderlust - 5
¼
8
- (Spawning Power) - Elite Binding Ritual. "Create a level 1...5...6 Spirit. The next 1...5...6 times Wanderlust strikes a foe, that foe is knockdown and dealt 5...17...20 damage. Knockdown adjacent foes if target was hexed. Wanderlust dies after 1...5...6 knockdowns have been made. Wanderlust dies after 12 seconds." For every 3 ranks in Spawning Power, Wanderlust lasts 1 second longer.
- -PvE-
PvE seems to be at least 50% better now then before... better to focus on tightening PvP-version of Binding Rituals. ^_^

