User:Poke/sandbox/Unique items

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Poke/sandbox/Unique items
Image:Poke/sandbox/Unique items.jpg
Type Non-existant unique types to prevent categorization
Campaign(s) Core
Attribute(s) Varies


User:Poke/sandbox/Unique items are unique items dropped by User:Poke in his sandbox.

[edit] The Ice Breaker

Cold Dmg: 19-35 (Requires 9 Hammer Mastery)
Damage +15% (while Health is above 50%)
Health +30
Two-handed

[edit] Eldritch Sword

Slashing Dmg: 15-22 (Requires 9 Swordsmanship)
Damage +15% (while Health is above 50%)
Armor penetration +20% (Chance: 20%)
Health +30

[edit] The Rockbreaker

Blunt Dmg: 10-15 (Requires 3 Hammer Mastery)
Damage +15%
Energy -5
Lenghtens Weakness duration on foes by 33%
Health +20
Two-handed

[edit] Jacqui's Aegis

Armor: 16 (Requires 9 Tactics)
Received physical damage -2 (while Enchanted)
Health +30

[edit] Forgotten Sword

Slashing Dmg: 15-22 (Requires 9 Swordsmanship)
Damage +15% (while Health is above 50%)
Armor penetration +20% (Chance: 20%)
Health +30

[edit] Ogre-Slaying Knife

Slashing Dmg: 1-4
Damage +9 (vs. Ogres)

[edit] Scythe of Corruption

Slashing Dmg: 9-41 (Requires 9 Scythe Mastery)
Damage +15% (while Health is above 50%)
Energy gain on hit: 1
Energy regeneration -1
Enchantments last 20% longer
Two-handed

[edit] The Bloodspear

Piercing Dmg: 14-27 (Requires 9 Spear Mastery)
Damage +15% (while Health is above 50%)
Life stealing: 1
Health regeneration -1
Health +30

[edit] Cyndr's Aegis

Armor: 16 (Requires 9 Motivation)
Received physical damage -5 (Chance: 20%)
Health +30

[edit] Chkkr's Pincers

Piercing Dmg: 7-17 (Requires 9 Dagger Mastery)
Damage +15% (while Health is above 50%)
Life stealing: 1
Health regeneration -1
Health +30
Both hands

[edit] Everthorn's Chakrams

Slashing Dmg: 7-17 (Requires 9 Dagger Mastery)
Damage +15% (while Health is above 50%)
Life stealing: 1
Health regeneration -1
Health +30
Both hands

[edit] Gorrel's Staff

Energy +10
Unknown Dmg: 11-22 (Requires 9 Domination Magic)
Halves skill recharge of spells (Chance: 20%)
Reduces Deep Wound duration on you by 20% (Stacking)
Health +30
Health +30
Two-handed

[edit] Oola's Focus

Energy +12 (Requires 9 Restoration Magic)
Halves skill recarge of Restoration Magic spells (Chance: 20%)
Health +30

[edit] Heart of the Kinslayer

Energy +12 (Requires 9 Divine Favor)
Halves skill recarge of Divine Favor spells (Chance: 20%)
Health +30

[edit] Staff of the Wanderer

Energy +10
Dark Dmg: 11-22 (Requires 9 Communing)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of Communing spells (Chance: 20%)
Health +60
Two-handed

[edit] Tanzit's Defender

Armor: 16 (Requires 9 Strength)
Reduces Blind duration on you by 20% (Stacking)
Received physical damage -2 (while in a Stance)

[edit] Gorrel's Staff

Energy +10
Chaos Dmg: 11-22 (Requires 9 Illusion Magic)
Halves casting time of spells (Chance: 10%)
Reduces Deep Wound duration on you by 20% (Stacking)
Health +30
Health +30
Two-handed

[edit] Special uniques

[edit] Kerrsh's Staff

Energy +10
Fire Dmg: 11-22 (Requires 9 Divine Favor)
Fire Dmg: 11-22 (Requires 9 Fast Casting)
Fire Dmg: 11-22 (Requires 9 Soul Reaping)
Fire Dmg: 11-22 (Requires 9 Energy Storage)
Fire Dmg: 11-22 (Requires 9 Spawning Power)
Halves skill recharge of spells (Chance: 20%)
Energy +5 (While Health is above 50%)
Health +60
Two-handed

[edit] The Bison Cup

Energy +6
Energy +6 (Requires 9 Divine Favor)
Energy +6 (Requires 9 Energy Storage)
Energy +6 (Requires 9 Fast Casting)
Energy +6 (Requires 9 Soul Reaping)
Energy +6 (Requires 9 Spawning Power)
Inscription: "Hail to the King"
Armor +5 (while Health is above 50%)
Health +30

[edit] Zehtuka's Horn

Energy +6
Energy +6 (Requires 9 Divine Favor)
Energy +6 (Requires 9 Energy Storage)
Energy +6 (Requires 9 Fast Casting)
Energy +6 (Requires 9 Soul Reaping)
Energy +6 (Requires 9 Spawning Power)
Received physical damage -5 (Chance: 20%)
Health +30

[edit] Chimeric Prism

Energy +5
Energy +3 (Requires 8 Divine Favor)
Energy +7 (Requires 8 Energy Storage)
Energy +7 (Requires 8 Fast Casting)
Energy +7 (Requires 8 Soul Reaping)
Armor +8 (Requires 8 Divine Favor)
Armor +16 (Requires 8 Strength)
Armor +10 (Requires 8 Expertise)

[edit] Hourglass Staff

Energy +15
Fire Dmg: 11-22 (Requires 9 Divine Favor)
Fire Dmg: 11-22 (Requires 9 Fast Casting)
Fire Dmg: 11-22 (Requires 9 Soul Reaping)
Fire Dmg: 11-22 (Requires 9 Energy Storage)
Fire Dmg: 11-22 (Requires 9 Spawning Power)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Health +45 (while Enchanted)
Damage +20%
Two-handed
Customized for <player name>
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