Angchu Mesmer
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Angchu Mesmer | |
---|---|
Affiliations | Angchu |
Type | Tengu |
Professions | Mesmer Necromancer |
Level(s) | 1...20 (24) |
Campaign | Beyond |
Angchu Mesmers are allies during Winds of Change. They can be summoned using a Tengu Support Flare.
Locations[edit]
- Beyond
- Winds of Change
- Shing Jea Island
- Kinya Province (only during Warning the Angchu)
- Tsumei Village (explorable area) (only during A Treaty's a Treaty; as Angchu Tengu)
- Kaineng Center
- Xaquang Skyway (only during Free Birds)
- Shing Jea Island
- Winds of Change
Skills[edit]
Fevered Dreams [edit]
- Accumulated Pain
- Fevered Dreams (elite)
- Fragility
- Shrinking Armor
- Wandering Eye
- Barbed Signet
- Blood of the Aggressor
- Oppressive Gaze
Panic [edit]
- Cry of Frustration
- Mistrust
- Panic (elite)
- Power Drain
- Shame
- Unnatural Signet
- Waste Not, Want Not
- Wastrel's Worry
Evaluation[edit]
Fevered Dreams[edit]
- Pros
- Can inflict bleeding, cracked armor, daze, deep wound, poison and weakness.
- Can spread conditions to multiple foes with Fevered Dreams.
- Can deal a considerable amount of damage with Fragility.
- Can pressure foes.
- Cons
- Self-healing is limited to Blood of the Aggressor.
- Cannot inflict bleeding and poison to non-fleshy foes.
Panic[edit]
- Pros
- Has 5 interruption skills, 2 of which are unconditional.
- Can deal a large amount of armor ignoring AoE damage.
- Has multiple energy management skills.
- Cons
- Has no self-healing skills or defensive skills.