Angchu Mesmer
From Guild Wars Wiki
Jump to navigationJump to search
Angchu Mesmer | |
---|---|
![]() | |
Affiliations | Angchu |
Type | Tengu |
Professions | ![]() ![]() |
Level(s) | 1...20 (24) |
Campaign | Beyond |
Angchu Mesmers are allies during Winds of Change. They can be summoned using a Tengu Support Flare.
Locations[edit]
- Beyond
- Winds of Change
- Shing Jea Island
- Kinya Province (only during Warning the Angchu)
- Tsumei Village (explorable area) (only during A Treaty's a Treaty; as Angchu Tengu)
- Kaineng Center
- Xaquang Skyway (only during Free Birds)
- Shing Jea Island
- Winds of Change
Skills[edit]
Fevered Dreams 
[edit]
Accumulated Pain
Fevered Dreams (elite)
Fragility
Shrinking Armor
Wandering Eye
Barbed Signet
Blood of the Aggressor
Oppressive Gaze
Panic
[edit]
Cry of Frustration
Mistrust
Panic (elite)
Power Drain
Shame
Unnatural Signet
Waste Not, Want Not
Wastrel's Worry
Evaluation[edit]
Fevered Dreams[edit]
- Pros
- Can inflict bleeding, cracked armor, daze, deep wound, poison and weakness.
- Can spread conditions to multiple foes with Fevered Dreams.
- Can deal a considerable amount of damage with Fragility.
- Can pressure foes.
- Cons
- Self-healing is limited to Blood of the Aggressor.
- Cannot inflict bleeding and poison to non-fleshy foes.
Panic[edit]
- Pros
- Has 5 interruption skills, 2 of which are unconditional.
- Can deal a large amount of armor ignoring AoE damage.
- Has multiple energy management skills.
- Cons
- Has no self-healing skills or defensive skills.