User:Lancy1214/Ritualist Skills/Restoration
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[edit] Restoration
Primary healing/protection & life-stealing line for ritualists. Restoration Magic is the primary source of a ritualist's ability to heal teammates. Similar to monks' Healing Prayers, Restoration magic has several important differences that must be taken into consideration in order to be used effectively.
Restoration healing is noticeably more efficient than Healing Prayers, in terms of energy spent per life gained. This is to compensate for the ritualist's lack of Divine Favor. However, because Restoration Magic is not directly influenced by a primary attribute, it is much more accessible to secondary ritualists.
Many Restoration skills are situational, meaning that they require a spirit, weapon spell, or item spell in order to perform optimally. Synergy is key in using Restoration skills effectively.
In addition to raw healing, Restoration magic offers several support skills in the form of blind infliction and life stealing. In-game description: No inherent effect. Many Ritualist skills, especially those related to healing, life stealing and defense, become more effective with higher Restoration Magic.
[edit] Binding Rituals
Preservation - 5
2
20
- (Restoration Magic) - Binding Ritual. "Create two level 1...13...16 Spirits. Every 3 seconds, Preservation heals non-spirit allies within earshot for 15...83...100 Health. Salvation gives non-spirit allies within earshot +1...3...3 health regeneration for each hex and condition. Preservation and Salvation die after 9 seconds." For every 3 ranks in Spawning Power, both Preservation spirits last 3 seconds longer.
- Non-Elites
-
Life - 10
1
15
- (Restoration Magic) "Create a level 1...10...12 Spirit. When Life dies, non-Spirit allies in range are healed for 3...7...8 Health for each second Life was alive. Life dies after 10 seconds." For every 3 ranks in Spawning Power, Life lasts 1 second longer.
Recovery - 5
1
15
- (Restoration Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. Every 3 seconds, Recovery removes a condition at random from party members within earshot. If a condition was successfully removed, that ally gains immunity to conditions for 1...3...3 seconds. Recovery dies after 9 seconds. For every 3 ranks in Spawning Power, Recovery lasts 3 seconds longer.
Recuperation - 10
2
15
- (Restoration Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Non spirit allies in Recuperation's range gain +1...3...3 Health regeneration. Grants an additional +1...5...6 Health regeneration if that ally was Burning. Recuperation dies after 12 seconds." For every 3 ranks in Spawning Power, Recuperation lasts 2 seconds.
Rejuvenation - 5
1
15
- (Restoration Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. Rejuvenation heals all party members within earshot for 3...9...10 Health each second. Rejuvenation dies after 6 seconds." For every 3 ranks in Spawning Power, Rejuvenation lasts 1 second longer.
[edit] Bundle Item Spells
Defiant Was Xinrae - 10
1
15
- (Restoration Magic) - Elite Item Spell. "Hold Xinrae's ashes for 10...22...25 seconds. While holding her ashes, you have +30 maximum Energy and incoming damage is reduced to 5% of your maximum health. When you drop her ashes, all allies within earshot are healed for 15...79...95 Health.
Vengeful Was Khanhei - 10
¾
20
- (Restoration Magic) - Elite Item Spell. "Hold Khanhei's ashes for 5...11...12 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29...35 Health from that foe. When you drop his ashes, you steal 5...41...50 Health from all foes in the area.
- Non-Elites
-
Blind Was Mingson - 5
1
20
- (Restoration Magic) - Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. While you hold his ashes, you are Blinded (20 seconds) each time you cast a spell. When you drop his ashes, all foes in the area are Blinded for 3...7...8 seconds.
Generous Was Tsungrai - 10%
1
1
15
- (Restoration Magic) - Item Spell. "Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health."
Protective Was Kaolai - 10
1
15
- (Restoration Magic) - Item Spell. "Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, party members in the area have +10 armor if holding a bundle item. When you drop his ashes, all party members are healed for 10...70...85, and an additional 10...34...40 if hexed.
Pure Was Li Ming - 10
1
20
- (Restoration Magic) - Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, Conditions on you expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 Conditions.
Resilient Was Xiko - 5
1
10
- (Restoration Magic) - Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. While you hold her ashes, you have +3 Health regeneration for each hex or condition on you. When you drop her ashes, you transfer all conditions from earshot party members to yourself and gain 6...22...26 Health for each condition transferred.
Vocal Was Sogolon - 10
1
20
- (Restoration Magic) - Elite Item Spell. "Hold Sogolon's ashes for 15...51...60 seconds. While you hold his ashes, all Shouts and Chants you use last 33% longer, and also activate and recharge 33% faster. When you drop his ashes, you gain 2 energy for each party member within earshot. (Maximum 4...10...12 energy)."
Lively Was Naomei - 15
6
20
- (Restoration Magic) - Item Spell. "Hold Naomei's ashes for 45 seconds. Death while holding her ashes do not incure death penalty. When you drop her ashes, all party members in the area are resurrected with 15...63...75% Health and 15...63...75% Energy.
[edit] Weapon Spells
Xinrae's Weapon - 5
¼
8
- (Restoration Magic) - Elite Weapon Spell. "For 3 seconds, whenever target ally takes damage from an attack or spell, that damage is limited to 5% of that ally's maximum health and steals 5...29...35 health."
Weapon of Remedy - 5
¼
3
- (Restoration Magic) - Elite Weapon Spell. "For 8 seconds, the next 2 times target ally takes damage from a foe, that ally steals up to 5...29...35 Health from that foe and loses 1 Condition."
- Non-Elites
-
Resilient Weapon - 10
¼
10
- (Restoration Magic) -Weapon Spell. "For 3...6...7 seconds, target ally gains +15...35...40 additional armor and +2...4...4 Health regeneration. Reduces incoming damage by 5 each time target ally takes damage if ally was hexed."
Weapon of Warding - 5
1
8
- (Restoration Magic) - Weapon Spell. For 5...9...10 seconds, target ally has a Weapon of Warding that grants target ally +2...4...4 Health regeneration and a 50% chance to block. Weapon of Warding ends when target ally strikes with an attack.
Weapon of Shadow - 5
¼
8
- (Restoration Magic) -Weapon Spell. "For 3 seconds, target ally has a Weapon of Shadow. Whenever ally is struck by physical damage, all adjacent foes are blinded for 2...4...5 seconds.
Vengeful Weapon - 5
¼
3
- (Restoration Magic) - Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15...51...60 Health from that foe. Steal an additional 5...29...35 Health if ally was hexed.
[edit] Other Non-Elite
Mending Grip - 5
¾
3
- (Restoration Magic) - Spell. Heals for 15...79...95 Health and removes a condition. Removes an additional condition if target ally was under the effects of a weapon or holding a bundle item.
Mend Body and Soul - 5
¾
3
- (Restoration Magic) - Spell. Heals for 20...96...115. Removes 1...3...3 conditions if earshot of a spirit.
Spirit Light - 17%
, 5
¾
4
- (Restoration Magic) - Spell. "Heals target ally for 60...156...180. You do not sacrifice Health if any spirits are within earshot or while holding a bundle item.
Spirit Transfer - 10
¼
15
- (Restoration Magic) - Spell. Spirits in range lose 5...41...50 Health. For each affected spirit, one earshot ally is healed for 5 for each point of Health lost. The same ally cannot be healed more then once.
Soothing Memories - 5
¾
4
- (Restoration Magic) - Spell. Heals target ally for 10...82...100 Health. You gain 1...3...3 Energy if you are within earshot of a spirit or holding a bundle item.
Wielder's Boon -5
¼
4
- (Restoration Magic) - Spell. "Heals target ally for 20...60...70. Heals for an additional 35...75...85 Health if target ally is under the effects of a weapon or holding a bundle item.
Death Pact Signet - 0
2
15
- (Restoration Magic) - Signet. Resurrect target party member with 100...140...150% of your current Health and 15...83...100% Energy. (120 seconds) You die the next time this party member dies.
Flesh of My Flesh - 50%
, 1
4
10
- (Restoration Magic) - Spell. Sacrifice half your Health. Resurrect target party member with your current Health and 5...17...20% Energy. That ally steals additional Energy from one earshot spirit.

