User talk:Gaile Gray/Archive Game-Related Topics/Jan - Sep 1 2009
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bug
where do i report bugs? i can't find it anywhere because this wiki is like a labyrinth. i have some images that i wil download after the holiday's because you can't right now. the bug is that i walked trough the portal in jennur horde into vejhin mines and nothing happend and i kept walking until i came at the end of the world! I want to have it fixed because you never know someone might fall of! Rhonin Soren 13:34, 1 January 2009 (UTC)
- There is a Bug Report link near the top of this page. (Ralmon the Gen 13:41, 1 January 2009 (UTC))
- Lthx, but i already solved it, i was stuck at the xunlai chest and my computer didn't now that so i ran to the end of the world but i'm going to upload the pictures after the holidays anyhow. Rhonin Soren 22:13, 1 January 2009 (UTC)
- Thanks for helping out with pointing to the Bug Report page, Ralmon. And I'm glad that got sorted out, Rhonin. -- Gaile 10:24, 2 January 2009 (UTC)
- Lthx, but i already solved it, i was stuck at the xunlai chest and my computer didn't now that so i ran to the end of the world but i'm going to upload the pictures after the holidays anyhow. Rhonin Soren 22:13, 1 January 2009 (UTC)
So...think GW is ready for this?
Just wondering. It says it should come with Direct X and all but you can also download the Direct X file from the CD ^^. Chances are it'll be compatible but has the team been discussing about this new version of windows? Da-da-da-da! =D -- WoB 21:32, 1 January 2009 (UTC)
- Its unknown. It might get a later code in of DX11 (Like Guild Wars did for DX9). Though there is still a limited amount of DX10.1 games. So it could be, but there's no clear answer currently unless Gaile can prove otherwise. Dominator Matrix 22:50, 1 January 2009 (UTC)
(Reset indent) This is a good question, and I will inquire about it. We're having snow again in Seattle, so due to a busy after-holiday schedule it may be a bit before I have an answer, but thanks in advance for your patience. -- Gaile 03:40, 5 January 2009 (UTC)
- Lol, no problem, I have relatives in Seattle. =D -- WoB (contribs 23:16, 5 January 2009 (UTC)
(Reset indent) I asked Mike O'Brien about this. I realize this is something that is sure to arise as a Support question from time to time, particularly as time passes during the development of the OS. Mike confirmed that upon the final release of Windows 7, we will ensure that all our games work well on that operating system. -- Gaile 20:44, 6 January 2009 (UTC)
/report
It's a kind of useless command. Think you could get whoever is in charge of that kind of stuff to remove the same district requirement? As it is people just leave the district and can't be reported. Maybe make a requirement that they were in the same district in the past 10 minutes or something? Becase right now people can just spam and leave. Scam and leave. And happy new year! =D Invincible Rogue 23:01, 1 January 2009 (UTC)
- I know. I have seen the same thing happening. Sandrothiel Ililili has been buying accounts:http://i416.photobucket.com/albums/pp248/Kit0819/gw508.jpg http://i416.photobucket.com/albums/pp248/Kit0819/gw509.jpg . He has been moving around so I can't report him. 24.20.13.213 00:52, 3 January 2009 (UTC)
- You can still report people via the support system.- TheRave (talk) 00:54, 3 January 2009 (UTC)
- And in fact Support is telling me that it's far more effective use the support system than to use the in-game /report system simply because there often is not enough information gleaned through the in-game reports to really nail the advertisers and scammers. So while the team is able to nab a small percentage of scammers through /report, they nail a very high number of scammers (actual and wannabe) through a support ticket. -- Gaile 04:28, 3 January 2009 (UTC)
- The account in question has been terminated. -- Gaile 04:33, 3 January 2009 (UTC)
- How do they keep getting accounts in the first place? Bo staves are badass. Discuss. 06:38, 3 January 2009 (UTC)
- Buy them at 7/11 along with a Slushee, it costs < $20. Vili 06:44, 3 January 2009 (UTC)
- How do they keep getting accounts in the first place? Bo staves are badass. Discuss. 06:38, 3 January 2009 (UTC)
- The account in question has been terminated. -- Gaile 04:33, 3 January 2009 (UTC)
- And in fact Support is telling me that it's far more effective use the support system than to use the in-game /report system simply because there often is not enough information gleaned through the in-game reports to really nail the advertisers and scammers. So while the team is able to nab a small percentage of scammers through /report, they nail a very high number of scammers (actual and wannabe) through a support ticket. -- Gaile 04:28, 3 January 2009 (UTC)
- You can still report people via the support system.- TheRave (talk) 00:54, 3 January 2009 (UTC)
- I know. I have seen the same thing happening. Sandrothiel Ililili has been buying accounts:http://i416.photobucket.com/albums/pp248/Kit0819/gw508.jpg http://i416.photobucket.com/albums/pp248/Kit0819/gw509.jpg . He has been moving around so I can't report him. 24.20.13.213 00:52, 3 January 2009 (UTC)
(Reset indent) Hey, I appreciate the question about how RMTs keep getting accounts, because it gives me a chance to get on my soap box. The truth is, most accounts used to spam districts with RMT-style advertising are stolen from players.
Say the RMTer talks to 10 or 20 people in a day, and waves 100K gold or XX Ectos or a rare miniature in front of them. Some of those people "take the bait," and then the RMTer tells the player some song and dance about how, to prevent them getting caught for the transaction, the company will "place the gold directly on the player's account." Most people reading this will say, "Yeah, sure they will!" and laugh, but surprisingly enough, some players believe it, and they turn over their account credentials.
Naturally, being unethical, the RMTer steals both the main account and whatever secondary account or buddy key the player was selling. THe RMTer then uses that buddy key or that secondary account to steal more accounts. It's a vicious cycle, but we're closing more than a thousand illicit accounts a week and we are committed to continued vigilance against scammers and thieves. (And yes, if you spot a potential thief, please do submit a ticket -- it really helps!) -- Gaile 04:09, 5 January 2009 (UTC)
- If the in-game report function is ineffective for the use of reporting such activity is there plans to upgrade it so it is? Otherwise, what's the point of having that part of the report function remain in-game if its use brings more frustration and/or work for the lawful/rule-following gamers than is necessary? 118.92.180.68 04:28, 9 January 2009 (UTC)
- There are two systems: The in-game system for the simpler issues, and the on-line support system through PlayNC for issues that usually require a lot more information or for reports that need safeguards to prevent their misuse. There are obvious drawbacks to having cross-district reports, so that is why the in-game system allows reports only from one's own district. With the PlayNC system accepting reports of all kinds, it's clear that any issue can be reported via at least one system, and the simpler ones can be reported via either system. -- Gaile 04:41, 9 January 2009 (UTC)
- The fact that you can only report people in your own district has quickly been adopted by gold and account sellers as a way to circumvent the report function. They're still annoying, they still scam, but they switch districts after quickly spamming their message twice. And it happens often enough that reporting every single one of them through te website is a very, very tedious process. I'd be more than willing to help Anet combat them, but not if I have to spend 2 minutes filling reports 15 times in an hour. 145.94.74.23 13:24, 9 January 2009 (UTC)
- I agree with you. Besides the fact that you know you've not been able to point out the advertiser, it's frustrating and inconvenient to interrupt what you're doing, toggle report, and find the player has jumped districts. And we're fully aware that the RMTs advertisers district-hop to try to avoid detection. However, don't despair -- we do have other means working in the background to catch spammers and we address at least a couple of hundred spammers and/or advertisers a week. So while in-game reports are helpful, they are not the only way that we spot and action advertisers.
- I do feel that the /report system would be improved with cross-district reporting. I've addressed this to the devs a couple of times and we've discussed it a bit. The concept had the greenlight for a while, and then legitimate concerns arose that halted or at least postponed moving forward on implementation. This leads me to believe it would be productive to have a meeting to discuss the matter in detail to see if we can address the concerns. I have meetings with a couple of support reps, two co-founders, and the VP next week and I will try to set aside time to discuss this with them then. -- Gaile 19:00, 9 January 2009 (UTC)
- Gaile, please understand that I have the utmost respect for you, however if I had a nickel for every generic, completely unhelpful response out of the support team I'd have far too much change for comfort. It's honestly not worth the effort to write up a report for half of the crap because all I get is a go to the forums/wiki, where something is likely to get ignored. I have reported several bugs and exploits I've found and honestly stopped caring because it's impossible to get any feedback at all. The turn around time for one my more serious problems was 8 months before I was even notified and acknowledged on my user page. That was after I had lost any interest and said, "well, they obviously don't care, so lets document it for general use" and posted on guru. I haven't bothered to check if it's been fixed in the past several months because I stopped playing for a bit and its been over a year. 15 months since documentation in 5 days, and 15 months since initial reporting in 12. Saying go to the support team has been the equivalent of saying you will be ignored in totality. For example:
- I do feel that the /report system would be improved with cross-district reporting. I've addressed this to the devs a couple of times and we've discussed it a bit. The concept had the greenlight for a while, and then legitimate concerns arose that halted or at least postponed moving forward on implementation. This leads me to believe it would be productive to have a meeting to discuss the matter in detail to see if we can address the concerns. I have meetings with a couple of support reps, two co-founders, and the VP next week and I will try to set aside time to discuss this with them then. -- Gaile 19:00, 9 January 2009 (UTC)
- I sent in a detailed bug report with far more information than I EVER posted here, or on guru, or even my ex-guilds forum, with screenshots showing exactly what the limits of the bug were, how not to trigger even more spawns in your favor. I even suggested what the problems were in how the map triggers worked, and how to fix them. In total nearly 5 pages of text, and at least a dozen screenshots cropped, with annotations, and in some cases with colors adjusted to make certain points clear. I was told to go to the forums, when I spent 20ish hours accumulating data, and 10 hours or more making extrapolations from the data, and editing screenshots by cropping, adding annotations, and in 2 or 3 cases rebalancing the colors allowing you to see something in a dark area. I have put such effort into two such reports, and I can say I will never bother again if I even bother to report on my findings because I have been blown off time and time again regardless of how minor or not the problem is. To this date, with the only exception being on my talkpage, I have never received anything as far as commentary goes other than take this to the forums for any of my reports. I received a compliment from a moderator on guru within minutes for this post that I view as incredibly cursory and barely touching on how this bug worked. (Maybe it still does. I gave up testing/checking months ago). The support team has done nothing but give me copypasta responses, and can't even be arsed to say they do not view something as serious when I followup on it. Anyways. Forgive the ranting of someone who's had a somewhat long day. Kelvin Greyheart 21:38, 12 January 2009 (UTC)
- Wow! No offense, but you put way too much thought and effort in for a game that you're not being paid to fix. I think you made the right choice to take a break from it, and move on to something else. Maybe a nice, relaxing, relatively bug free game of Pong. A bug is a bug, and clearly not intended to be in the game, and unless it prevents 99% of the players from completing a quest, or mission, or the game; it's not likely the support team will address it immediately, if ever (considering there is no monthly fee). That's not intended to totally excuse them from supporting their game, but just remember that IT is just a GAME. When it stops being fun for you; stop playing. Sounds pretty simple to me. :P--209.194.208.116 19:16, 20 January 2009 (UTC)
- I am not sure why this is located in a thread about the /report system, as it's not at all related to in-game reports. However, I inquired about the bug you reported, Kelvin, and I am told that it was entered into the system, as you were told, some months ago. However, in discussing this with the Live Team, Joe pointed out there are complex issues related to this bug that would require some pretty heavy-duty coding to amend on a broad scale and Linsey observed there may be tweaks that could address this is a smaller scale. So both team members are aware of the issue, but at this time, a fix is not on the schedule. That could change as schedules are built for the future, but it's highly unlikely that the team will go back and update your personal ticket to tell you this. Forgive us, but in most cases it is neither efficient nor practical to send individual responses to bug reports, especially in the longer timeframe into which some reports and resolutions extend.
- Wow! No offense, but you put way too much thought and effort in for a game that you're not being paid to fix. I think you made the right choice to take a break from it, and move on to something else. Maybe a nice, relaxing, relatively bug free game of Pong. A bug is a bug, and clearly not intended to be in the game, and unless it prevents 99% of the players from completing a quest, or mission, or the game; it's not likely the support team will address it immediately, if ever (considering there is no monthly fee). That's not intended to totally excuse them from supporting their game, but just remember that IT is just a GAME. When it stops being fun for you; stop playing. Sounds pretty simple to me. :P--209.194.208.116 19:16, 20 January 2009 (UTC)
- I sent in a detailed bug report with far more information than I EVER posted here, or on guru, or even my ex-guilds forum, with screenshots showing exactly what the limits of the bug were, how not to trigger even more spawns in your favor. I even suggested what the problems were in how the map triggers worked, and how to fix them. In total nearly 5 pages of text, and at least a dozen screenshots cropped, with annotations, and in some cases with colors adjusted to make certain points clear. I was told to go to the forums, when I spent 20ish hours accumulating data, and 10 hours or more making extrapolations from the data, and editing screenshots by cropping, adding annotations, and in 2 or 3 cases rebalancing the colors allowing you to see something in a dark area. I have put such effort into two such reports, and I can say I will never bother again if I even bother to report on my findings because I have been blown off time and time again regardless of how minor or not the problem is. To this date, with the only exception being on my talkpage, I have never received anything as far as commentary goes other than take this to the forums for any of my reports. I received a compliment from a moderator on guru within minutes for this post that I view as incredibly cursory and barely touching on how this bug worked. (Maybe it still does. I gave up testing/checking months ago). The support team has done nothing but give me copypasta responses, and can't even be arsed to say they do not view something as serious when I followup on it. Anyways. Forgive the ranting of someone who's had a somewhat long day. Kelvin Greyheart 21:38, 12 January 2009 (UTC)
- We do appreciate bug reports and we do our best to address issues as we are able. -- Gaile 21:28, 20 January 2009 (UTC)
- First, as far as I know -- based on discussions I've had with the Support Teams -- we no longer point people solely in the direction of fan forums as a means of letting us know about game bugs. That was the principal means of getting reports in the early days, and our team certainly reviews forums as time allows. However, neither forums nor Support Tickets are good places to let us know about such concerns.
- In speaking with Mike over in QA about the best way to alert his team to bugs and game issues, he told me this: The absolute best place to report bugs is via the Bug Section of the Guild Wars Wiki. You can choose from amongst the various bug categories on the ArenaNet Portal Page and post away. Granted, posting a lot of screenshots might be excessive, but I know the team reads those pages frequently and if they have questions -- for example, if they need further images or more details -- they can get in touch with you via the wiki and get that extra info.
- I was not able to discern if you reported the issue you referred to on the bug pages of this wiki. If not, and if you're still inclined to do so, I encourage you to use the form on the Bug Page and make that report. When updates are available -- for example, if a fix is in the works, or if the bug falls into a "known issue" category -- the Team will notate the report, keeping you informed of status and so forth. Thanks. -- Gaile 22:48, 20 January 2009 (UTC)
- Off-topic: I love your post! Sometimes they reach almost wall size ^_^ You're so one of us :P We are the Wall-Texters... or some such ^_^ Aba Malatu means Forbidden Truth 22:54, 20 January 2009 (UTC)
- *blush* Yes, I have this tendency to really get into the details. Ummm... just call me "Gaile "TMI" Gray." :) -- Gaile 22:56, 20 January 2009 (UTC)
- Its a good thing, it comes with free ice-cream ^_^ Sorry, off-topic. As you were. :) Aba Malatu means Forbidden Truth 03:11, 21 January 2009 (UTC)
- *blush* Yes, I have this tendency to really get into the details. Ummm... just call me "Gaile "TMI" Gray." :) -- Gaile 22:56, 20 January 2009 (UTC)
(RI} I posted this here because I saw comments on using writing to support instead of /report. I did not at the time use the wiki for anything other than double checking boss spawns, and quite frankly due to the nature of the exploit I thought it best to keep it somewhat secret. I can accept that it might take a fair amount of coding, but I honestly can't see redoing one mechanic on map triggers to be that large of an issue. As I said I don't know for sure so I can only say that it seems odd. Once again Gaile I find myself thanking you. You have provided more insight in a few days than I have ever received elsewhere.
As far as the time involved. It was time spent learning photoshop and I was still making money off of the runs so it is hardly more than two or three hours wasted. Kelvin Greyheart 23:02, 22 January 2009 (UTC)
Question about Announcements
Hello ,Gaile, Happy new year! very luck to see you in Kamadan!To disturb your rest, Im very sorry!
I have a question,about Announcements, which HTML can use the code?--Weillz 09:42, 3 January 2009 (UTC)
- OK ,I want to say is " What code can play inside?"--Weillz 09:45, 3 January 2009 (UTC)
- I'm sorry, Weillz, but I'm not sure what you're asking. Could you explain? Thank you. -- Gaile 01:46, 5 January 2009 (UTC)
- I think he means things like those stars and such that are getting more standard in the chat these days, I've seen a few people using them and I think that Weillz wants to use them in the Guild Announcements? Dont know for sure, but that's what I understand from it...Dutch Sunshine 22:41, 5 January 2009 (UTC)
- Oh, are you asking about the symbols that sometimes appear in All Chat? You know, I do not know how people make those. I imagine there is a page here on the GWW that explains, but I don't have that information. -- Gaile 20:28, 6 January 2009 (UTC)
- 一次偶然的机会,在Announcements 使用代码 ,结果,登录中文界面就系统崩溃。(登录游戏就出错,需要切换成英文界面),所以想请问,在中文界面模式中,是如何处理字符代码的?另外希望尽快 修复这个bug。
- By chance, in the Announcements using code .The results, log in Chinese language interface on the System crash. (Login games on the error, the need to switch into English interface), so would like to ask, in the Chinese language interface model, is how to deal with character code? Also hope to fix this bug.--Weillz 07:48, 7 January 2009 (UTC)
- 致命的问题,在Announcements使用,会造成公会成员掉线无法登陆游戏(使用中文界面的公会成员)。Fatal problem, in the Announcements use File:Font size.jpg, will result in dropped Association members can not visit the game (using the Chinese language interface Association members).--Weillz 07:57, 7 January 2009 (UTC)
- Oh, I see. I will ask about this and let you know. -- Gaile 08:27, 7 January 2009 (UTC)
- 致命的问题,在Announcements使用,会造成公会成员掉线无法登陆游戏(使用中文界面的公会成员)。Fatal problem, in the Announcements use File:Font size.jpg, will result in dropped Association members can not visit the game (using the Chinese language interface Association members).--Weillz 07:57, 7 January 2009 (UTC)
- Oh, are you asking about the symbols that sometimes appear in All Chat? You know, I do not know how people make those. I imagine there is a page here on the GWW that explains, but I don't have that information. -- Gaile 20:28, 6 January 2009 (UTC)
- I think he means things like those stars and such that are getting more standard in the chat these days, I've seen a few people using them and I think that Weillz wants to use them in the Guild Announcements? Dont know for sure, but that's what I understand from it...Dutch Sunshine 22:41, 5 January 2009 (UTC)
- I'm sorry, Weillz, but I'm not sure what you're asking. Could you explain? Thank you. -- Gaile 01:46, 5 January 2009 (UTC)
(Reset indent) Thanks for the report, Weillz. The team identified the problem and it will be fixed as soon as time allows. -- Gaile 19:38, 7 January 2009 (UTC)
- thank you ,Gaile and Guildwars support Happy new year ,.--Weillz 11:42, 8 January 2009 (UTC)
Winner 2008?
Who won 2008? Grenth or Dwayna? And, if Grenth won, how much longer will wintersday become?Kyahaha 23:46, 4 January 2009 (UTC)
- Hi, Kyahaha. I don't know the official outcome of the duel, but from my view as a player who attended most of the face-offs, Dwayna seemed to win more often than Grenth. Towards the end, even the odd-numbered districts often went to Dwaya, from what I observed. So if I had to guess, I'd say she was the victor.
- As far as I know, there would be no extension of the Wintersday Event on the basis of Grenth having won more of the face-offs. There have been special circumstances that caused an extension, but I do not think that would happen this year, even if Grenth took the majority of the districts during the Wintersday finales. If I'm correct and Dwayna won most often, then the question is sorta moot. :) -- Gaile 01:44, 5 January 2009 (UTC)
- Yeah, thats right, Dwayna wins again! Yay for Spring! --Burning Freebies 09:33, 5 January 2009 (UTC)
- Oh, to bad, I dont think I can wit another year for wintersday!:'( ;P83.251.210.230 10:53, 5 January 2009 (UTC)
- My job here is done ;) Frozenwind 16:48, 6 January 2009 (UTC)
- Oh, to bad, I dont think I can wit another year for wintersday!:'( ;P83.251.210.230 10:53, 5 January 2009 (UTC)
- Yeah, thats right, Dwayna wins again! Yay for Spring! --Burning Freebies 09:33, 5 January 2009 (UTC)
- I really had a great time at the Wintersday celebration, too, 83. I am already looking forward to next year's event! In the meantime, there are a few things here and there to anticipate, such as Shamrocks, Chocolate Bunnies, The Canthan New Year/Lunar New Year Festival... ;) -- Gaile 20:28, 6 January 2009 (UTC)
(Reset indent) Don't hate me, Gaile, but I'm going to have to correct you! Wintersday 2006 was extended by (roughly) a week on the basis that Grenth won the finale, an event that is remembered fondly by his followers. You'll be interested to look back at the event page and see for yourself. It was even announced on the front page news. Even the Scribe (now MIA) mentions it. :)
As far as I can tell it had little or nothing to do with other circumstances, although the Taiwan players got an additional mini event due to having missed the original finale as a result of an earthquake. The Dragon Festival Redux, however, was solely done because of latency issues. In other words, players have perfectly good reasons to assume that a Grenth win would extend the event. I'm a fervent Grenth supporter for that very reason. :D -- Elv 13:35, 7 January 2009 (UTC)
- Hi Elv. As the event page explains, the Wintersday event was extended precisely because of the Taiwanese earthquake. Sure, we credited Grenth's victory, but that was simply "keeping in the spirit" of the event, when in fact it was a RL event that prompted the extension. Poor Grenth -- he never gets the respect he thinks he so richly deserves. ;) -- Gaile 19:46, 7 January 2009 (UTC)
- So did Grenth even actually win? And does that mean that the winner has no change on what happens in the game at all? ‽-(eronth) I give up 03:17, 8 January 2009 (UTC)
- When I saw odd-numbered districts going completely for Dwayna, but never noticed the opposite, I formed the personal impression that Dwayna was the overall winner. As for actual numbers? I don't have them, but perhaps Linsey or Joe might. -- Gaile 03:41, 8 January 2009 (UTC)
- Funny, I always got the impression that the mini-event (a present give-away iirc) was to console the Taiwan-based players, and that the event extension (which, unlike the mini-event, was global) was in keeping with the lore of the game and unrelated to the earthquake. I assumed it was actually because of the Grenth win. And hey, it was rather a good thought that supporting Grenth would prolong the holiday cheer! (I'm sure Grenth is cringing at the irony of it all...) Oh well, I can always pester Linsey about it... or go farm some Guardian Moss for Canthan New Year... should be right around the corner! You might remember visiting our guild hall during last year's event. ;) -- Elv 20:46, 9 January 2009 (UTC)
- Hello Gaile, I have a question, is it will last years as an opportunity to recover the caps for a limited time? Thank you very much for your response. Note: A good year at all --82.250.70.165 16:19, 11 January 2009 (UTC)
- No, the hats will not be available for any extension of time. -- Gaile 20:53, 11 January 2009 (UTC)
- Hello Gaile, I have a question, is it will last years as an opportunity to recover the caps for a limited time? Thank you very much for your response. Note: A good year at all --82.250.70.165 16:19, 11 January 2009 (UTC)
- Funny, I always got the impression that the mini-event (a present give-away iirc) was to console the Taiwan-based players, and that the event extension (which, unlike the mini-event, was global) was in keeping with the lore of the game and unrelated to the earthquake. I assumed it was actually because of the Grenth win. And hey, it was rather a good thought that supporting Grenth would prolong the holiday cheer! (I'm sure Grenth is cringing at the irony of it all...) Oh well, I can always pester Linsey about it... or go farm some Guardian Moss for Canthan New Year... should be right around the corner! You might remember visiting our guild hall during last year's event. ;) -- Elv 20:46, 9 January 2009 (UTC)
- When I saw odd-numbered districts going completely for Dwayna, but never noticed the opposite, I formed the personal impression that Dwayna was the overall winner. As for actual numbers? I don't have them, but perhaps Linsey or Joe might. -- Gaile 03:41, 8 January 2009 (UTC)
- So did Grenth even actually win? And does that mean that the winner has no change on what happens in the game at all? ‽-(eronth) I give up 03:17, 8 January 2009 (UTC)
Glitch
hi did you know about the glitch in kademan --The preceding unsigned comment was added by User:Gontorath of istan (talk).
- Could you be more specific? -- Gordon Ecker (talk) 07:15, 5 January 2009 (UTC)
- I don't now about a glitch in Kamadan, but if you can provide more details, we can check it out. -- Gaile 20:29, 6 January 2009 (UTC)
Glitch in kamadan!
Hey Gaile, during the Wintersday events, a reall funny glitch happened. The dead guy in the picture, picked up an explosive present (one that the grentches leave when Grenth wins an area), at just the right time, and stayed dead after the avatars left. There was a dance party on him, lol.--Unendingfear 14:39, 7 January 2009 (UTC)
- Your image is to large maybe you can better make a link to it instead of showing it in the post. Death Sligher 16:43, 7 January 2009 (UTC)
- Wow, that's an interesting (and sorta amusing) bug. I'd say since all he had to do was zone to restore, there's no harm, not foul. But I will pass this along to the QA team so they can take a peek at it. Thanks. -- Gaile 19:12, 7 January 2009 (UTC)
The guy eventually did rezone, after getting really mad at the people who were dancing on him (inculing me o.O). Lol He was alive when he got back.--Unendingfear 19:40, 7 January 2009 (UTC)
- I filed a bug report, after speaking with QA. Zoning is the simple remedy, and there's no loss in doing so. However, the team will take a look at how this could be corrected for future Wintersday events. I imagine it won't happen next year, but if it does, just zone and you're fine. :) -- Gaile 19:52, 7 January 2009 (UTC)
I thought this was a cool glitch I just had while killing Hukhrah Earthslove in Mt. Qinkai. Somehow it shows him as being a level 30 tiger. I captured a screen of it, but I'm not sure where and how to put it in Wiki, lol. No big deal though.--Cattivo 03:28, 9 January 2009 (UTC)
just a quick question
im not sure if this is the right place to post this but it elona catographer still possible for assasins becasue ive walled the whole game twice and texmod shows ive done everywhere but ive been on 99.6% / 99.7% now for the last few months and i cant for the life of me work out what ive missed and im pretty convinced i have done everywhere can you tell me if this is a bug --Nick123 20:21, 8 January 2009 (UTC)
- I can't think of any reason why a certain profession would be unable to obtain a title, and of course many players do possess the Elonan Cartographer title, so we know it's possible to get it. Can anyone else figure out why an Assassin would be less likely to get the Cart title than other professions? Does anyone with an Assassin have the Cart title for Elona? Thanks! -- Gaile 20:43, 8 January 2009 (UTC)
One area a lot of people miss is the Jade Quarry and Fort Aspenwood. Try those, they won't show up on your world map. Misery 20:51, 8 January 2009 (UTC)- He said elonian carto, misery, not canthan. For elona, i'd say you're probably missing the sahlaja challenge mission. Further, there must be something you're not seeing if you're using texmod, since the mod was made using 100+% completed map.--Pyron Sy 20:55, 8 January 2009 (UTC)
Doh! Great suggestion, Misery! -- Gaile 20:55, 8 January 2009 (UTC)- Ups... Something about assassins made me think of Cantha. Misery 20:58, 8 January 2009 (UTC)
- Don't feel bad -- I was looking at "Cartographer" and not focusing on the region, too! Thanks for setting us straight, Pyron! :) -- Gaile 21:00, 8 January 2009 (UTC)
- Python? Eh, close enough :)--Pyron Sy 21:03, 8 January 2009 (UTC)
- *waves hand* *makes quick edit* Honestly, Pyron, I don't know what you mean! :D -- Gaile 21:10, 8 January 2009 (UTC)
- i just looked and i have fully done all the challeng missions so im still confused what im missing i have a thery its the start were u cant vist if your chacater isnt from nf --Nick123 19:27, 9 January 2009 (UTC)
- Silly question of course, but did you scrape each and every town? Don't forget there is an arena off of kamadan, the tutorial area as well. Maybe you could take a screenshot of your map, put it on your userpage and link to it, then people can take a took to see if you missed anything.--Cattivo 19:43, 9 January 2009 (UTC)
- Oh and to add this, you can use a trick to get about 0.1% by using necrotic traversal to get onto the chabek mission's corsair ships.--Cattivo 19:49, 9 January 2009 (UTC)
- (Conflicted edit) Could you make a screenshot and provide a link to it (on an external page)? Only one Challenge mission counts though - and that's the one to the left of Sahlaja. Did you finish all the borders too? Even though I'm a character from Nightfall, I recieved 100% cartographer surprisingly with some borders to spare. -- Karasu (talk) 19:45, 9 January 2009 (UTC)
- yer ive walled everywhere and the challengs missions. ive been asking people who ive seen with the title and they all seem to be nf characters so i have a thery its the tutioral area coz i walled everything and done the negative trasfer trick and thats only area i cant get to. how do u add a pic to wiki ? --Nick123 20:40, 9 January 2009 (UTC)
- My Tyrian Warrior has 100% on all continents. Have you scraped in the arena in Kamadan? Necrotic Traversal on the boats in the Chabek mission was mentioned, the "Pac-Man" challenge mission counts towards map, and quite a few people I know in game missed the very far backside of the map, where you do your Hero training in Kamadan (not the actual tutorial area). -Drakora 22:10, 9 January 2009 (UTC)
- ive done all those things and my thing still is on 99.7% i think i have found the bit i missed by ive walled ether side of it but it still hasnt registerd me being there --Nick123 09:24, 10 January 2009 (UTC)
- My Tyrian Warrior has 100% on all continents. Have you scraped in the arena in Kamadan? Necrotic Traversal on the boats in the Chabek mission was mentioned, the "Pac-Man" challenge mission counts towards map, and quite a few people I know in game missed the very far backside of the map, where you do your Hero training in Kamadan (not the actual tutorial area). -Drakora 22:10, 9 January 2009 (UTC)
- yer ive walled everywhere and the challengs missions. ive been asking people who ive seen with the title and they all seem to be nf characters so i have a thery its the tutioral area coz i walled everything and done the negative trasfer trick and thats only area i cant get to. how do u add a pic to wiki ? --Nick123 20:40, 9 January 2009 (UTC)
- Silly question of course, but did you scrape each and every town? Don't forget there is an arena off of kamadan, the tutorial area as well. Maybe you could take a screenshot of your map, put it on your userpage and link to it, then people can take a took to see if you missed anything.--Cattivo 19:43, 9 January 2009 (UTC)
- i just looked and i have fully done all the challeng missions so im still confused what im missing i have a thery its the start were u cant vist if your chacater isnt from nf --Nick123 19:27, 9 January 2009 (UTC)
- *waves hand* *makes quick edit* Honestly, Pyron, I don't know what you mean! :D -- Gaile 21:10, 8 January 2009 (UTC)
- Python? Eh, close enough :)--Pyron Sy 21:03, 8 January 2009 (UTC)
- Don't feel bad -- I was looking at "Cartographer" and not focusing on the region, too! Thanks for setting us straight, Pyron! :) -- Gaile 21:00, 8 January 2009 (UTC)
- Ups... Something about assassins made me think of Cantha. Misery 20:58, 8 January 2009 (UTC)
- He said elonian carto, misery, not canthan. For elona, i'd say you're probably missing the sahlaja challenge mission. Further, there must be something you're not seeing if you're using texmod, since the mod was made using 100+% completed map.--Pyron Sy 20:55, 8 January 2009 (UTC)
- Guess what: it can even be done without using texmod! 145.94.74.23 10:01, 12 January 2009 (UTC)
- ^^This guy wins for ever and eternity. Hard to believe some of us oldtimers actually did all 3 carts without having to cheat eh? Pox on texmod. 98.219.48.111 17:05, 12 January 2009 (UTC)
- No need to be insulting. I did it without texmod, but I won't go bashing those who did use it. I was at 99+% on all 3 before someone in the guild mentioned that they were having problems using it. I opted not to because I still had large areas of the Jade Sea, Lornar's Pass, Snake Dance, several missions, and large areas in vabbi. No need when there was way over 1% obviously left and I went for full mapping, not just 100%. 99.9% in elona without Remains of impossible to spell. On topic and off the top of my head there are a few odd areas in NF. Turais procession has some areas that never "unfog" and there are a lot of spots in Vabbi where you can easily miss a spot with all of the rocks. Easy to go down one spot and think your on the edge. double check the Wilderness of Bhadza, Forum Highlands, and Vehjin Mines. If you have scraped those fully go to the list of all explorable areas for nightfall and go through each item and see if you can remember scraping it. If not, that could be your culprit. As others have said, and I believe you said you had done, make sure you have the Remains of impossible to spell. Kelvin Greyheart 21:57, 12 January 2009 (UTC)
- ^^This guy wins for ever and eternity. Hard to believe some of us oldtimers actually did all 3 carts without having to cheat eh? Pox on texmod. 98.219.48.111 17:05, 12 January 2009 (UTC)
Hey Nick123, have you made sure that you cleared the explorable area for the gandara fortress? You may also need to scrap gandara during the consulate docks mission.--209.194.208.116 17:07, 13 January 2009 (UTC)
- that may be it ill try l8er i didnt think of that thanks alot --Nick123 19:53, 15 January 2009 (UTC)
- I didn't mean to insult people who use Texmod. I can actually understand wanting to speed up the title, and I don't blame people for it. I just didn't know that it was possible to miss stuff with texmod. 145.94.74.23 09:52, 18 January 2009 (UTC)
Canthan New Year 2009
Hi Gaile. I know this is probably not the place to ask this, but I can't seem to find the answer anywhere. What days will this year's Canthan New Year fall on? The Chinese New Year starts on Jan 26th this year, according to Wiki. That's a Monday, so I figure either the event will occur the weekend prior to the 26th, or the following. Anybody know for sure? Thanks in advance.--209.194.208.116 15:51, 9 January 2009 (UTC)
- To add to this Gaile, can you please push for a Canthan festival to have an extended length too? We have had Halloween (excludes Cantha) for over a week and Wintersday (excl Cantha) for over two weeks, but yet we only get a weekend when the Boardwalk is open? It does feel as if Factions is being short changed. If not for the New Year, then please for the April event at least (although Id prefer both as the more time the money sink of the rings is there, the better imho).
- You are right, 209, the event will take place the weekend following the Lunar New Year. The Canthan New Year Festival will take place Friday, January 30th (I imagine stating at Noon) and will run until Monday, February 2nd (again at Noon, I'd guess). See you there! :) -- Gaile 21:05, 12 January 2009 (UTC)
- Sweet. Thanks for confirmation Gaile. --Burning Freebies 20:29, 15 January 2009 (UTC)
A quick question about a filtered word...
I'm wondering why the word "bite" is blocked out on filters? I was walking around, with a party of H/H (I don't like playing much with Pick up groups, when I do, my Team chat gets turned off do to excesive swearing), and Talon Silverwing went "Have you ever seen a Tengu who could take a ---- out of you? I was all of the sudden worried that he was swearing (I have medium filter). I quickly turned the filter off and found out it was "bite". Any particular reason deserves being filtered? If I see him do it again, I'll add a screen shot.--Unendingfear 14:32, 13 January 2009 (UTC)
- I don't use the filter myself, but I do find this rather hilarious. -- Sirius (talk) 13:10, 13 January 2009 (UTC)
- Maybe due to its meaning in french i would say. Davor Belegnaur 13:30, 13 January 2009 (UTC)
- It has a bad meaning in French? What exactly would that be?--Unendingfear 14:32, 13 January 2009 (UTC)
- Oh, wow! I just found out. Nevermind! Please don't say it! >.<--Unendingfear 15:42, 13 January 2009 (UTC)
- o.O I don't use the "no-no" word anyway.--Unendingfear 15:15, 14 January 2009 (UTC)
- There are words used to Guild Wars that I never knew were bad words. Although I can swear all I want in some of the lesser known languages and just confuse people ^_^ 118.92.167.172 19:22, 14 January 2009 (UTC)
- Oooh don't remind me... I was going to remake my char Frostbite... and low and behold its no longer a valid name... So I emailed support, and they apologized but said it was added to the word filter and once added it can never be removed.. And that's how I lost another GW2 name =/ So apparently even having the word appear isn't allowed --O Frost O 22:06, 15 January 2009 (UTC)
Wait...Can never be removed? What looney thought that was a good idea? Kelvin Greyheart 22:13, 15 January 2009 (UTC)
- How can it be a censored name? Vili 00:21, 16 January 2009 (UTC)
- So which is the naughty word, Frost or Bite? Oh, dear, I said a bad word apparently? Ok, Arenanet... too far. Forbidden Truth 00:24, 16 January 2009 (UTC)
- It does seem a bit much to censor a common English word because the French meaning is rude; although, presumably, the filter isn't sophisticated enough to make allowances for context. I used to have to put up with a stupid language filter which wouldn't let me write "fish it" or "sextant". --Mme. Donelle 00:37, 16 January 2009 (UTC)
- Ahh, the joys of filtering gone mad. I recall one forum where people would inadvertently write "**** Cheney" right before another post complaining about the filter... The only solution that comes to mind at the moment would be to have multiple filters, one for each language setting (two English versions), plus one global filter to cover additional languages. Or just switch it off. *shrug* -- WarBlade 12:27, 19 January 2009 (UTC)
- It does seem a bit much to censor a common English word because the French meaning is rude; although, presumably, the filter isn't sophisticated enough to make allowances for context. I used to have to put up with a stupid language filter which wouldn't let me write "fish it" or "sextant". --Mme. Donelle 00:37, 16 January 2009 (UTC)
- So which is the naughty word, Frost or Bite? Oh, dear, I said a bad word apparently? Ok, Arenanet... too far. Forbidden Truth 00:24, 16 January 2009 (UTC)
(RI) The filter also censors SEGA. xD Akane Kiryu 04:34, 23 January 2009 (UTC)
- "Damn" is particularly silly, considering how many times it appears in-game - see http://wiki.guildwars.com/wiki/Special:Search?search=damned&go=Go --snograt 07:01, 23 January 2009 (UTC)
- As I recall Gaile and I had a discussion about that particular one, and it's been fixed for a while now... But yeah, blocking "bite" seems a bit silly. Still, not as bad as games that partially block words like ****erfly and ***an, or even con****uous, just because a part of the word, if taken on its own, would be a potentially offending one. Sigh. :) -- Elv 08:50, 23 January 2009 (UTC)
- There is a reason why turning off language filter is the first thing you do in this game =) Biz 14:40, 23 January 2009 (UTC)
- Well, I'm not turning mine off (but some things like "bite" do not belong on the list).--Unendingfear 16:35, 23 January 2009 (UTC)
- There is a reason why turning off language filter is the first thing you do in this game =) Biz 14:40, 23 January 2009 (UTC)
- As I recall Gaile and I had a discussion about that particular one, and it's been fixed for a while now... But yeah, blocking "bite" seems a bit silly. Still, not as bad as games that partially block words like ****erfly and ***an, or even con****uous, just because a part of the word, if taken on its own, would be a potentially offending one. Sigh. :) -- Elv 08:50, 23 January 2009 (UTC)
Login Screen
Are there any plans to let us change the login screen to an older version? To be honest, Jeremy Soule's music is the main reason I keep playing Guild Wars, and I know I hear it all the time in the game, but there are just some older tunes that we can't hear anymore such as "Guild Wars Factions Theme" and "Land of the Golden Sun." I know we can listen to them on the soundtracks...I do...there's just something about starting Guild Wars (without having to mute the music) and hearing the songs play. No doubt I will continue to play, this is just something I would love to be incorporated. -- Shew 04:24, 19 January 2009 (UTC)
- I would greatly appreciate being able to switch between the old menus as well. The data is (I'm assuming it wasn't overwritten) already there, it's just accessing it. Kelvin Greyheart 04:40, 19 January 2009 (UTC)
- If it helps any Gaile has been asked this before. In the past she has said that to return to the Prophecy Login screen would be impossible due to the increase in the number of character slots or something along these lines. I am not sure if this applies to Factions though (which I miss - it was by far my favourite), I'm pretty sure the Nightfall one would have no trouble doing it though cause the number of character slots hasn't changed since it was in use. 58.106.154.116 10:09, 19 January 2009 (UTC)
- Ah ok. I started GW when Factions came out, so I never got a chance to see the Prophecies one. Maybe they could make the previous login screens like the EotN one in that as you click on different characters, the previous one disappears.-- Shew 16:17, 19 January 2009 (UTC)
- I cannot see the difficulties of the prophecies menu to be honest. Yes, there were only 4 character slots back then, however all of the background is still there. The character interface is just a HUD put on top of the background. I may be overlooking something, but why can't the newer interface be used? I am assuming that everything since factions, or at least NF has used the same one, just with a different background. I cannot see any technical limitations, but as mentioned, I may be overlooking something. Kelvin Greyheart 16:56, 19 January 2009 (UTC)
- The Prophecies character selection screen was unique: while Factions onwards featured the selected character standing within the background, the Proph screen had all your characters standing in the background, with the selected one simply standing closer to the screen. So the issue is that there's no room in the background to fit more than 4 characters. That said, I wonder if they can simply implement HoM technology to make it work...? --Mme. Donelle 06:15, 20 January 2009 (UTC)
- I cannot see the difficulties of the prophecies menu to be honest. Yes, there were only 4 character slots back then, however all of the background is still there. The character interface is just a HUD put on top of the background. I may be overlooking something, but why can't the newer interface be used? I am assuming that everything since factions, or at least NF has used the same one, just with a different background. I cannot see any technical limitations, but as mentioned, I may be overlooking something. Kelvin Greyheart 16:56, 19 January 2009 (UTC)
- Ah ok. I started GW when Factions came out, so I never got a chance to see the Prophecies one. Maybe they could make the previous login screens like the EotN one in that as you click on different characters, the previous one disappears.-- Shew 16:17, 19 January 2009 (UTC)
- If it helps any Gaile has been asked this before. In the past she has said that to return to the Prophecy Login screen would be impossible due to the increase in the number of character slots or something along these lines. I am not sure if this applies to Factions though (which I miss - it was by far my favourite), I'm pretty sure the Nightfall one would have no trouble doing it though cause the number of character slots hasn't changed since it was in use. 58.106.154.116 10:09, 19 January 2009 (UTC)
I don't get this either, the background is just an image, and the soundtrack is just, well, the soundtrack. If it requires extensive recoding, scratch this idea, it'd just be nice to get rid of this EotN background for the nightfall one which I quite frankly miss. Owut 17:02, 19 January 2009 (UTC)
- You can always go into the On-Line Store and select the games you want to hear the music from. It will start playing. -- Large 05:28, 20 January 2009 (UTC)
- Large is right, I do that whenever I get nostalgic about my first days of Factions. Nevertheless, I guess we can hold onto the dying hope that this'll be implemented. Though I somewhat doubt it, sadly. :( -- Wandering Traveler 05:43, 20 January 2009 (UTC)
- Really? Hmm, well isn't the email you're using with your account made permanent (well for your username, that is) if you go into the online store? Because I don't want the email I'm currently using to be my username forever.-- Shew 12:29, 20 January 2009 (UTC)
- Large is right, I do that whenever I get nostalgic about my first days of Factions. Nevertheless, I guess we can hold onto the dying hope that this'll be implemented. Though I somewhat doubt it, sadly. :( -- Wandering Traveler 05:43, 20 January 2009 (UTC)
- You can always go into the On-Line Store and select the games you want to hear the music from. It will start playing. -- Large 05:28, 20 January 2009 (UTC)
(Reset indent) We have been asked about offering choices in the log-in screen many times in the past, and the answer has always been that it would not be possible. The log-in screen is not solely what image you see, but contains certain technology behind the screen itself. Since each game is generational or evolutionary, there are mechanics and options in each generation that are not present in previous screens. Therefore, those older versions are outmoded by the newer releases and we have not been able to offer them as options. -- Gaile 20:24, 20 January 2009 (UTC)
- It's not possible to update the old ones, or remake them using the current technology? --Mme. Donelle 22:13, 20 January 2009 (UTC)
- Of course it's possible, such things are never a one time thing. It's more of "could do but we're not.". Let's hope for GW2 the pick up on more the little features. Aba Malatu means Forbidden Truth 22:16, 20 January 2009 (UTC)
- Well, quite. The word I should have used was feasible. Excuse me for having sucky English. --Mme. Donelle 22:21, 20 January 2009 (UTC)
- I can only provide the information that I had many months ago, which was that reconfiguring the log-in screens wasn't considered a priority, given the other things the devs wanted to offer players. However, you are most welcome to post on the Suggestions pages, or refresh an existing post on the same subject if you'd like to do that. -- Gaile 23:00, 20 January 2009 (UTC)
- Alright ... well thanks for the feedback. :)-- Shew 05:06, 21 January 2009 (UTC)
- I can only provide the information that I had many months ago, which was that reconfiguring the log-in screens wasn't considered a priority, given the other things the devs wanted to offer players. However, you are most welcome to post on the Suggestions pages, or refresh an existing post on the same subject if you'd like to do that. -- Gaile 23:00, 20 January 2009 (UTC)
- Well, quite. The word I should have used was feasible. Excuse me for having sucky English. --Mme. Donelle 22:21, 20 January 2009 (UTC)
- Of course it's possible, such things are never a one time thing. It's more of "could do but we're not.". Let's hope for GW2 the pick up on more the little features. Aba Malatu means Forbidden Truth 22:16, 20 January 2009 (UTC)
- Is there anyway that it can be changed from the snow scene it is now? I log in Guild Wars to escape the reality of the snow and below 0 degree weather outside and the last thing I want to see is a snow scene. The background has been there for well over a year now and a change would be nice. : ) A background change is well over due!--BabyJ 21:12, 21 January 2009 (UTC)
- The image is tied to the code at this time and it's not possible to peel it off and place it on the game with the newer (or older) technology. Too, we have four games and four log-in screens, meaning there would be a large number of potential changes, and your requested change may not be that of another. However, as always, please feel free to make the suggestion on that page, if you desire. -- Gaile 21:46, 22 January 2009 (UTC)
PvP
Because no one else of Anet is reacting to any reports/support tickets/Idea's/feedbacks, ill try it here.
It there any chance Anet will make the PvP world for people only again??. Most people run hero way now because the hero are always superior to people with interupts and protting targets Also they can weapon people that are going to get spike. Going to, mostly they are not yet even hit. A normal person cant do it in the way hero's do it.
Besides the super bots in Player vs Player, i dont see a use for spam skills like Palm Strike( the skill is over the top in many ways) and Lingering Curse.
PvP is fun for me because you play against other people with other people (8 of them). It should be a challenge to play your top best match every single game.
Plus the only heroes in PvP should be the Ghostly and the Guild Lord. And Especially the Ghostly is The only one that should disshotting Infuse Health.
Can Anet make Pvp for just people again? And leave all the heroes in either PvE or Hero Battles?
I will be awaiting your responce onces more. (Demonic Cobra 19:42, 23 January 2009 (UTC))
- Hi Demonic Cobra. I understand your comments very clearly. I'm sure you know I am not a spokesperson for the dev team in relation to game changes; my focus these days is support (individual issues, sometimes and global policies, too.) However, all of us have seen people say "allow more heroes" at the same time that others have said "remove heroes altogether." Of course, that's usually for two different facets of the game. :) But I really do see your point, for it's true that AI does some things better than a human player (and some things not as well).
- The development team is always open to considering changes to the meta game. Whether they will make a change of such consequence to PvP, I cannot say. But I've seen other, significant changes come along that few people thought would happen and I think you should view that history as a positive. For it's clear that the design team is not locked to a certain frame of mind about things and welcomes different viewpoints and input on critical matters like these. If you haven't added this idea to the Suggestions page, you may wish to do so, as well. -- Gaile 01:36, 24 January 2009 (UTC)
- Hello Gaile Gray. Thank you for replying on this issue. Ofcourse I'm happy to make a suggestion on the PvP suggestions page. But it seems most of my fellow gamers already did that. Some expressing in ways i do not support, but i still support their point. There is also loads of people complaining about the fact that the wiki is not being used for these suggestions. Ofcourse, most of the developers are reading the Wiki in their free time (at least, the ones i speak with some times.) I will try to make a suggestion in my very best english I can type and see what happens. PvP Suggestion (Demonic Cobra 11:59, 24 January 2009 (UTC))
- Hello again. I have another question for you in my best english.. Is there some one of Arenanet that does look into the suggestions? There has been no answer from any one of the team yet. A lot of other wikipedian react to the posts, but that is mainly based on what they think of the suggestion. Does ArenaNet leave a note when something is interesting enough to be seriously developed? Cobra 20:24, 4 February 2009 (UTC)
- They have told us they read the suggestions but have never commented on any of them, so we just have to assume good faith. -- Wyn 20:31, 4 February 2009 (UTC)
- Euhm ok. But that will mean a lot of the same suggestions will get spammed into the Suggestion pages. Plus the fact it is not being moderated. I cant be asked to make a suggestion any more. It will get flamed and modded by other users. Ill see what happens Cobra 12:10, 7 February 2009 (UTC)
- They have told us they read the suggestions but have never commented on any of them, so we just have to assume good faith. -- Wyn 20:31, 4 February 2009 (UTC)
Multiple deaths less drops?
Hello, I was just wondering now that I'm 55 farming, the Stalking Nephila in Plains of Jarin seem to drop less when they die at the same time, glitch or intentioned? Just hoping you can help me out here, it's kind of annoying because I then need to hit some with my Totem Axe and it gets complicated... Any help would be nice! Beriya of bats 11:45, 26 January 2009 (UTC)
- Anti farming measures. If you drop everything within a few seconds they drop much less than if spread out over a decent duration. Easily noticeable if you were to do the same thing with a perma using sliver armor. Kelvin Greyheart 12:21, 26 January 2009 (UTC)
- thanks! I was just wondering 'cause it's so annoying! Beriya of bats 12:23, 26 January 2009 (UTC)
zaishen chest and drops
all around i get bad drops, i have toruble beliveing that its random when in urgoz my friends get a dozen lockpicks and zodiacs were as i leave with 300 gold coins, and a pile of junk that will ammount to 2k, im beginning to feel that area net just doesent like me cause its been this way for ages a lucky drop comes around every few months or so but not enough to make a difference, and the only other source of income i had on the game was HFFF and using half for ally and half for amber and sellign the amber, wasent much but it helped me get armor. now about the ziashen chest ive gotten liek 40 points and all ive gotten are yuletide tonics, sin tomes, and stuff i cant sell for much or use myself, so here are my questions, 1. why does Anet nerf everything like farming spots and skills, and 2. why is it that others get realy overpriced drops, whats the deal i helped a noob reach liosn arch fre cause my farming was stopped and guess what he found 2 black dyes he had played for a week, 9 months and had i not won a contest at halloween i would not be a 1/4th done on my HoM so whats realy goign on with drops cause it makes no sense.--Lord randy 05:48, 27 January 2009 (UTC)
It's obviously because you don't have enough points in the Lucky title.- No, really, drops are completely random. You have incredibly bad luck, it seems; I don't have a much better droprate than you (I stopped using lockpicks long ago) and I still believe drops are random. Sure, some people seem have better luck than others (all my friends have gotten rare drops worth 100k+ectos), but it is purely coincidental. As to the Zaishen Chest, you can check the Zaishen Chest/Drop rate page; it's supposed to usually give junk or random golds of questionable value. Vili 06:13, 27 January 2009 (UTC)
- If I were you I would go to [1].I made enough money in one round of it to craft full Primevil Armor. :) --Unendingfear 13:33, 27 January 2009 (UTC)
- But how is it purley a coincidence if my luck is always liek this it just does not make any sense to me----Lord randy 19:43, 27 January 2009 (UTC)lord randy76.255.67.182 19:39, 27 January 2009 (UTC)
- It's called Bad Luck and it happens to more people. I know people who have like r5 zaishen and still didn't get any interesting drops. The risk to get nothing of value is a part of opening the zaishen chest. — Why 19:50, 27 January 2009 (UTC)
- But how is it purley a coincidence if my luck is always liek this it just does not make any sense to me----Lord randy 19:43, 27 January 2009 (UTC)lord randy76.255.67.182 19:39, 27 January 2009 (UTC)
(Reset indent) Random drops really are random. I've had the same experiences, where someone else gets good item after good item, and I start feeling quite left out. ;) Then, the other day, I got both a white and black dye in a single run. I figure every time I enter a mission, and with every drop, anything can happen. Well, except Ectos in the Plains of Jarin, maybe. :) -- Gaile 20:14, 27 January 2009 (UTC)
- Well if someone drops a ecto it can drop in Plains of Jarin :D Death Sligher 21:05, 27 January 2009 (UTC)
i get that but mucks not supposed to stay bad i mean its gotten REALLY bad as of late i actualy got a 7-15 purple ancient daggers Q13 with no mods fomr a chest in HM--Lord randy 21:43, 27 January 2009 (UTC)
Running 2 Guild Wars applications at the same time, legal?
I was just wondering if it's legal, not against the EULA or whatever it is, to run 2 copies of GW on the same pc.
Guru Tutorial - Running to copies of GW at once
I'm looking to buy a second account for extra storage, but I don't have two computers. Is this ok for us to do? Aba Malatu means Forbidden Truth 01:58, 30 January 2009 (UTC)
- Just in my opinion, that way wouldn't be supported but there is a program called GuildwarsX2. That doesn't mess with anything in the file. -- WoB (contribs) 03:24, 30 January 2009 (UTC)
- I wouldnt be too sure about that ;) It will mess around with several things to archieve what it wants to do as running two Copies of Guildwars isnt possible by default. However its an exe and you cant look into what it does. Thus you cant be sure what else it does other then enabling you to run two copies of GW. Also its Third Party Software which aint allowed either. The Guide on Guru however does not include any third party executeables but rather tells you what to do to run 2 copies of GW. I for myself would always prefer a Guide on how to do something manually then let an application do it that I didnt wrote nor have the Sourcecode for. --SilentStorm 03:38, 30 January 2009 (UTC)
(Reset indent) Hi there, Aba. Here's what I remember we've said: We do not disallow the use of third-party programs, now take action against them, if they do not give a player an inherent advantage in the game. And I know that if you use a third-party program, support cannot assist you if, for example, it blows up your microwave or kills all your tropical fish. ;) Ok, that's a joke, but if the game stops functioning, Support may not be able to assist because the third-party program may intertwine with the game code and cause issues that cannot be resolved.
Do I use it? No. Would I use it? No again. Can you use it? Well, if it doesn't give an advantage in gameplay, the general rule has been you'd not have a mark placed on your account for doing so. Just keep in mind that there are risks associated with it and watch for fourth-party "add ins" (like keyloggers) on your third-party program. -- Gaile 04:27, 30 January 2009 (UTC)
- There's no third party programs, from what I see of the guide it involves make two copies of guild wars and hex editing some parts of the copy, then registry stuff that allows two to play at once. I'm assuming hex editing changes the exe's code to some point, it says to change
Guild Wars in the second exe to a slightly modified name. That's the bit that confuses me, if that is allowed. I'd like to get a second account without having to get a second computer or have to always have people around to be a go-between. Though, we don't know how this April update is going to go. Aba Malatu means Forbidden Truth 05:05, 30 January 2009 (UTC)
- Thanks for the clarification. Somehow I just assumed it involved a third-party program. Of course, you've mentioned three words that strike fear into the deepest recesses of my soul: "Edit your registry." I'm sorry, I'm such a scaredy-cat about that, I pass on things that say those words. :) -- Gaile 05:33, 30 January 2009 (UTC)
- I don't mind the registery part, it's the HEX editing of a copy of the GW exe file that get's me a little worried. That would be a naughty bad thing wouldn't it?
- Thanks for the clarification. Somehow I just assumed it involved a third-party program. Of course, you've mentioned three words that strike fear into the deepest recesses of my soul: "Edit your registry." I'm sorry, I'm such a scaredy-cat about that, I pass on things that say those words. :) -- Gaile 05:33, 30 January 2009 (UTC)
- You copy the gw.exe, rename it to something else then do the following:
- Open up the HEX editor of your choice, and open Gw2.exe..
- 4) You need to use the "Find and Replace" option in the hex editor.. (in XVI32 its "Search > Replace")
- -- Set it to 'Find' "Text String" and 'Replace with' "Text String" (all these settings are based on XVI32)
- -- In the top box (Find), type "Guild Wars" (Without the Quotes)
- -- In the bottom box (Replace with) type "Gu1ld W4rs" (Without the Quotes) (Or anything with the length of 10 characters INCLUDING spaces)
- -- Now hit the "Replace All" button on the right.
- Aba Malatu means Forbidden Truth 06:00, 30 January 2009 (UTC)
- There is no way in the world I would be persuaded to do that, not if it came with the promise of a lifetime supply of fine European chocolates. :) -- Gaile 06:08, 30 January 2009 (UTC)
- But would it violate the rules? And on the topic of chocolate... I've got some *runs off to get it* Weeee! Aba Malatu means Forbidden Truth 06:23, 30 January 2009 (UTC)
- GWx2 has never done anything malicious to my system or any of my friends systems. We've all run it in sandboxes (IE virtual machines) and it has never acted suspiciously. Friend wrote a script to automate the manual method, but it still isn't as nice as simply double clicking the single icon. Modifying the exe can get tedious, but if you don't trust the third party things like GWx2, it's really the only way to do it. Also changed the exe is really the only way to do it if you want to have 3 or 4 instances running at once, which can start to make even decent graphics cards pant, and lesser ones cry. (4 instances on two monitors, each with texmod is impressive, but dang, its comparable to crysis in some regards.) Kelvin Greyheart 07:04, 30 January 2009 (UTC)
- GWx2 is quite safe, and I could get others to attest to that too. (Eats up massive resources, of course, but you'd expect that.) In fact, the person who directed me to it said "Gaile used to use it, so it must be safe". (not trying to start rumors or anything - that's just what I was told)
- The registry editing thing has also been tested and used by thousands of people and it's been around for quite a while, so I'd be reasonably comfortable about it. Of course, you've got to be careful in doing such, and don't try it on an important computer. :p If you've got a factory image disk laying around plus full backups, you'd probably be good to go...
- As far as I'm aware, you can't get any advantage over other players by running multiple instances of Guild Wars because you are still controlling them yourself; of course, you could set up bots that way, but then it's botting which is the problem and not the multiple instances. It is mainly used for handling storage on other accounts...since that's so hard to do without a second computer. Vili 07:26, 30 January 2009 (UTC)
- The whole process seems simple enough. I just wouldn't want to get banned or something for doing the hex editing, not really into third party programs, would rather do it myself if it's ok. Aba Malatu means Forbidden Truth 07:50, 30 January 2009 (UTC)
- I have never, ever used the program. I would never use the program. If someone says so, please do let me know so I can personally box his ears. :) I may smile there, but in fact I intensely dislike having my name used in support of a project in which I do not believe. -- Gaile 08:19, 30 January 2009 (UTC)
- GWx2 has never done anything malicious to my system or any of my friends systems. We've all run it in sandboxes (IE virtual machines) and it has never acted suspiciously. Friend wrote a script to automate the manual method, but it still isn't as nice as simply double clicking the single icon. Modifying the exe can get tedious, but if you don't trust the third party things like GWx2, it's really the only way to do it. Also changed the exe is really the only way to do it if you want to have 3 or 4 instances running at once, which can start to make even decent graphics cards pant, and lesser ones cry. (4 instances on two monitors, each with texmod is impressive, but dang, its comparable to crysis in some regards.) Kelvin Greyheart 07:04, 30 January 2009 (UTC)
- But would it violate the rules? And on the topic of chocolate... I've got some *runs off to get it* Weeee! Aba Malatu means Forbidden Truth 06:23, 30 January 2009 (UTC)
(Reset indent) Well, there's no official no from Gaile, so I'm guessing its ok, its just nothing something she would personally do. Also must buy lots of chocolates ^_^ Aba Malatu means Forbidden Truth 08:35, 30 January 2009 (UTC)
- Thank you for the info on this touchy subject, Gaile.. I think we should all give Gaile huge amounts of chocolates for V Day :) and a nice pair of Boxing Gloves too. MystiLefemEle 09:44, 30 January 2009 (UTC)
- "not if it came with the promise of a lifetime supply of fine European chocolates. :)". Are you sure Gaile? *taunts with a Jar of Nutella* :P --MageMontu 11:42, 30 January 2009 (UTC)
- Personally, I just write my own multiboxing programs. I've been wondering about the legality of PvP multiboxing. It's basically the same as a group of friends who are *very* organized. It's legal in World of Warcraft, Warhammer Online (I think) and a few other games I play. Even works in Call of Duty (very interesting), with the proper hardware. It does give you a kind of advantage though. If I had 8 guild wars accounts, and played 8 elementalists, one casts Deep Freeze, the other seven cast Searing Flames a fraction of a second apart to achieve maximum damage... you get the point. It's just like being in a well organized group, but the question is if 8 humans can possibly be that organized.72.161.100.87 05:13, 31 January 2009 (UTC)
- "not if it came with the promise of a lifetime supply of fine European chocolates. :)". Are you sure Gaile? *taunts with a Jar of Nutella* :P --MageMontu 11:42, 30 January 2009 (UTC)
- As mentioned in the additional rules of conduct it is forbidden to alter the game client: "9. You may not modify any part of the Guild Wars Client, Server, or any part of the official Guild Wars websites." ArenaNet can terminate you're account (if they want). Should we say more? http://www.guildwars.com/support/legal/rulesofconduct.php Didis 15:08, 1 February 2009 (UTC)
- As far as I know, none of the methods modifies the server or website, and I think GWx2 doesn't touch the executable either. To run GWx2, one copies the .exe and the .dat file to a separate folder, and then both are run at the same time as separate instances. It may be as simple as assigning a different "id" to one of the instances (if you try to open Guild Wars while it's already up, nothing happens, as the client/server is set to kill any additional copies). That's my theory anyway. Vili 20:03, 1 February 2009 (UTC)
- Can you block gwx2 using your firewall like you can tex-mod? Well, I've been told tex-mod application can be firewalled (so it can't access the internet?), can the same be done with GWx2? *kicks the ground* I don't want to have to buy another pc to just be able to store the mass of my stuff >.< I don't wanna get rid of any of it >.< Aba Malatu means Forbidden Truth 02:33, 3 February 2009 (UTC)
- @Vili Still reading what i wrote...it says guild wars client, server or website. Hex editing the client is modifying... Didis 20:31, 3 February 2009 (UTC)
- I didn't deny that. Vili 03:37, 4 February 2009 (UTC)
- As far as I know, none of the methods modifies the server or website, and I think GWx2 doesn't touch the executable either. To run GWx2, one copies the .exe and the .dat file to a separate folder, and then both are run at the same time as separate instances. It may be as simple as assigning a different "id" to one of the instances (if you try to open Guild Wars while it's already up, nothing happens, as the client/server is set to kill any additional copies). That's my theory anyway. Vili 20:03, 1 February 2009 (UTC)
(Reset indent) tl;dr most of that and I realize I'm late. I managed to get 2 copies of GW running by copying them into different locations and launching them on separate computer users. No 3rd party programs or editing anything involved. ---Chaos- 13:18, 12 March 2009 (UTC)
- I had never tried to use two clients simultaneously; I was shocked when I saw it on YouTube. Most game servers forbid simultaneous connections / duplicate accounts. So, what unfair advantage could dual clients have? How about a hero battle against yourself, reaping rank or faction (sorry that I don't know the specifics, I'm not much of a PvP player). I bet you could win with far less time and effort than a single client user. I propose that there are likely many exploits. I'll have to search if there's any current restriction on sandbagging to other players, let alone sandbagging to yourself.---McCrea 14:32, 15 March 2009 (UTC)
- I wouldnt be surprised if it is what leechers do in alliance battles. Yseron - 90.9.251.2 15:30, 15 March 2009 (UTC)
Account Hacks
Info and a request about a recent incident involving unauthorized access to a small number of Guild Wars accounts can be found here. I'd sure appreciate people getting in touch with me if they were one of the folks to whom this happened. Thanks. -- Gaile 18:06, 25 February 2009 (UTC)
PvP Servers
Ok, I'm sure you've heard this time and time again...but I'm tired of the long waits in PvP. Most notably are Kurzick vs Luxon battles like Fort Aspenwood. Why are there so few servors, we all want to play, but it takes forever to get in. Why is it that the most popular PvP has the least amount of servors, thus, taking the longest to get into. Today was what finally made me flip...I waited from 9:30 to 10:05, the counter restarted over 30 times. This is B.S. and I'm sure many people think the same. Something needs to be done. Portal Ranger 02:21, 17 March 2009 (UTC)
- I do not believe it is a lack of server space that is causing the delay. I will ask the team for more information about this. -- Gaile 02:24, 17 March 2009 (UTC)
- Keep in mind that, in order for a battle to start, there needs to be at least eight players in each side's queue. -- Gordon Ecker (talk) 03:46, 17 March 2009 (UTC)
- Maybe that can be addressed when Arenanet come to a discussion on the leeching? [shrugs] 000.00.00.00 03:52, 17 March 2009 (UTC)
- That's correct, Gordon. The delays are most often caused by the disparity between the number of people playing Kurzick versus the number playing Luxon. I've joked in the past, "If you want to get going more quickly, switch to Luxon." :) I will ask about this situation to ensure that the numbers are the only reason for the delays, but every other time I've inquired in the past -- and I have asked a few times -- I've been told that the delays are indeed caused by a larger number of players in the one faction. -- Gaile 06:05, 17 March 2009 (UTC)
- <sarcasm>Teams should be randomly created with players from both Factions (starting outpost just determines which points you'd get). Something like "Random Arena v2.0". :P
- So, if there were more Kurzicks than Luxons trying to play the game, some Kurzicks would (automatically) be assigned to defend Luxon side, but would keep getting Kurzick factions.<sarcasm>
- Yeah, this make no sense game-wise, but, meh... :P
- <sarcasm>At least there should be an even number of leechers on both sides... :D</sarcasm>
- Also this could potentially lead to similar effect of players sacrificing themselves to death when playing Alliance Battles on the opposite team... Alright, Fort Aspenwood and The Jade Quarry provide no direct effect on the Kurzick/Luxon line (and, intrinsically, Town ownership), but still using enemy soldiers to defend your country sounds a bit awkward....
- So I guess it's just a bad idea altogether. :(
- But I wish FA and JQ could be more playable (by playable I mean being able to get into a non-AFK 8x8 battle most of the time...), but I guess the main issue about PvP matches is the fact that it's based on player attitude/interaction... with a few too many non-cooperative players that just don't care about teamwork and only want to get "easy free points" (a.k.a., leeching)...
- Wow, sorry, went a bit off-topic. My bad. --NIN37 06:58, 17 March 2009 (UTC)
- I don't know why everyone wants to play with the emo-goths-in-trees. Pirates FTW. ARRRRRGGGGHHHH. Biscuits 07:37, 17 March 2009 (UTC)
- That's correct, Gordon. The delays are most often caused by the disparity between the number of people playing Kurzick versus the number playing Luxon. I've joked in the past, "If you want to get going more quickly, switch to Luxon." :) I will ask about this situation to ensure that the numbers are the only reason for the delays, but every other time I've inquired in the past -- and I have asked a few times -- I've been told that the delays are indeed caused by a larger number of players in the one faction. -- Gaile 06:05, 17 March 2009 (UTC)
- Maybe that can be addressed when Arenanet come to a discussion on the leeching? [shrugs] 000.00.00.00 03:52, 17 March 2009 (UTC)
- Keep in mind that, in order for a battle to start, there needs to be at least eight players in each side's queue. -- Gordon Ecker (talk) 03:46, 17 March 2009 (UTC)
Um...remember people...this was not a chat on which side is better, I'm more kurzick myself but I play on luxon too. This was about why it takes so long to start. I've been to both sides, there a certainly more kurzicks but there is no lack whatsoever or luxons. I'm just tired of it, Fort Aspenwood is 15 minutes maximum, yet we usually wait longer then that just to get in. It sucks and many people are complaining. There is no lack of people on either side, so it either is lack of servors OR somehow although I doubt it, less then 8 people on 1 or both sides have not pressed enter. I have no problem getting into Random Arena (I hate it, but, I need 5 wins in a row to get to Team Arenas...something I haven't even gotten close too). So, what is the difference, why do the Luxon vs Kurzick battles take way longer then other battles, for Random Arena I've never had the counter reset...so there is something going on. Portal Ranger 23:28, 17 March 2009 (UTC)
- Here i am going to be a little off-topic but, what would be the appropriate place to ask if there is a built-in matchmaking service for alliance battles ? Yseron - 86.209.64.48 23:42, 17 March 2009 (UTC)
- It is a common misconception that the server is "full" if you do not manage to enter. However, it is actually due to a lack of people entering. Luxon side in FA always have a lack of people; yeah, you may SEE 8 or more people standing in the lobby, but are they actually entering? I highly doubt so. Pika Fan 23:58, 17 March 2009 (UTC)
- This remark make me think that a simple icon (ready/not ready) above the toons or teams leaders toons (they already got one but it could use a different color in this context) could help to tell if you got a chance to enter any time soon. But I agree that the lack of transparency, from a user point of view, sometimes lead us to not believe what we already know about a faction being more present than another depending on the map, or depending on good looking armors. (If, for once, i said intelligent things it's because i am ill, everything will return to normal in few days) Yseron - 86.209.64.48 00:16, 18 March 2009 (UTC)
- Maybe they could add a 50pt faction gain every time you fail to get in. Would at least provide a bit of a reward for turning up and waiting. 50pts every 30 seconds isn't going to unbalance anything because thats only 2 1/2 kills in hard mode. Sadie2k 00:19, 18 March 2009 (UTC)
- but then we'd be overrun by AFKers. You could effectively get a hoard of people in one area so that there would be an intentional imbalance. (Terra Xin 00:26, 18 March 2009 (UTC))
- Maybe they could add a 50pt faction gain every time you fail to get in. Would at least provide a bit of a reward for turning up and waiting. 50pts every 30 seconds isn't going to unbalance anything because thats only 2 1/2 kills in hard mode. Sadie2k 00:19, 18 March 2009 (UTC)
- This remark make me think that a simple icon (ready/not ready) above the toons or teams leaders toons (they already got one but it could use a different color in this context) could help to tell if you got a chance to enter any time soon. But I agree that the lack of transparency, from a user point of view, sometimes lead us to not believe what we already know about a faction being more present than another depending on the map, or depending on good looking armors. (If, for once, i said intelligent things it's because i am ill, everything will return to normal in few days) Yseron - 86.209.64.48 00:16, 18 March 2009 (UTC)
Well not to sound like an @$$ but I don't care what is the matter, I just want shorter waiting times. It is total bull crap that we have to wait longer to get into the match, then the match itself is. I love GW but this is by far one of its biggest problems. Portal Ranger 01:58, 18 March 2009 (UTC)
- How about a menu like the GvG tournament menu that let would-be AB/FA/JQ competitors see the queues on each side? Not only would it allow players to judge whether or not they'd be able to get matches, but it'd also allow some players to adjust their builds (or drop out of the queue) depending on what the opposition was running (for example, a team hoping for easy faction may drop out if they recognize a lot of tough teams in the opposing lineup, or teams looking for the tougher matches may aim to get into queues with stronger opposition), which could be an improvement.
- On a not-quite-related topic, I believe that AB would benefit from a ladder. Some teams are simply outstanding, and can almost guarantee wins for their side. For example, before [ALOH] fell apart (and later [Pity]), they were reputed as one of the best guilds in AB; why should they be playing against people who've never ABd before? Matching players based on some ranking would ensure that teams fought similarly-skilled teams, which would be more fun (imho) for both the newer players and the more experienced players (winning effortlessly isn't fun. It's easy faction, but it's not fun).
- But back on-topic. Though I've never really had a problem getting matches in AB (Luxon or Kurzick side) or JQ (Luxon side), I've never been able to get into Kurzick-side FA. I waited half an hour for a match and gave up; that strikes me as a problem. =/
- Someone in some other thread proposed a "faction scavenger" that would convert Luxon/Kurzick faction for a small fee, and I think that'd be a great service. People could game on either side and get faction to donate to their alliance, which would, ideally, balance the queues. Raine - talk 13:17, 18 March 2009 (UTC)
- I'd prefer rank based matches to implemented in HA first, tyvm. 145.94.74.23 14:27, 18 March 2009 (UTC)
I actually like Raine Valen's first idea about a menu telling who is playing on the battles, you wouldn't waste your time waiting, if you saw it was busy, you could go do something else and check time to time. When it became slightly less crowded or (according to some people) when enough people had entered (I have trouble believeing that less then 16 people have pressed enter) you could go there and have a chance of getting in. Much easier and less frustrating and time-wasting. Portal Ranger 20:56, 18 March 2009 (UTC)
Wither And Malaise Icons
I have noticed if you look closely at the icon for malaise it shows a withering hand ( possible reference to Jeroboams hand withering after not following Gods orders) and if you look at the Wither elite it shows a person who appears to be in a malaise. Is it possible that these two icons were mixed up or swapped on purpose (they do really kind of do the same effect spell wise)? --Final Abomination 07:05, 23 March 2009 (UTC)
- Discuss.--Final Abomination 07:05, 23 March 2009 (UTC)
- I guess. But then half the mesmer skills all show people holding their heads in some uneasy manner. (Terra Xin 08:23, 23 March 2009 (UTC))
- But none of the Mesmer skills have an icon swapped with each other (The hand on malaise icon is a withering hand [ Which happens there is a wither elite too!] and the wither elite shows a person under malaise. --Final Abomination 21:35, 23 March 2009 (UTC)
- After rereading this thread, I am going to go ahead and ask QA to take a look at the icons. They could be as intended, or the team may not want to switch them after all this time, but I'll check it out and let you know. -- Gaile 18:45, 5 April 2009 (UTC)
- As a medical student, i totally agree with the op. -- Anonymous 23:34, 14 April 2009 (UTC)
- After rereading this thread, I am going to go ahead and ask QA to take a look at the icons. They could be as intended, or the team may not want to switch them after all this time, but I'll check it out and let you know. -- Gaile 18:45, 5 April 2009 (UTC)
- But none of the Mesmer skills have an icon swapped with each other (The hand on malaise icon is a withering hand [ Which happens there is a wither elite too!] and the wither elite shows a person under malaise. --Final Abomination 21:35, 23 March 2009 (UTC)
- I guess. But then half the mesmer skills all show people holding their heads in some uneasy manner. (Terra Xin 08:23, 23 March 2009 (UTC))
A Mysterious Point?
Question solved
For one reason or another, I managed to get an Eye of the North Mastery Point. The reason I'm posting this is because I don't own GW:EN, so shouldn't it be theoretically impossible for me to acquire one in the first place?
- Maybe you used the GWEN preview weekend? -- Wandering Traveler 20:52, 9 April 2009 (UTC)
- I don't recall ever having a preview of GW:EN, unless it came with one of the special edition box sets. A Virtuoso's Apprentice 20:54, 9 April 2009 (UTC)
- Did you get MOX? The first part of the quest takes place in EOTN, even if you don't own it. It used to be bugged where you couldn't do it if you didn't own EOTN, but was later fixed. Rose Of Kali 21:02, 9 April 2009 (UTC)
- Ah, that must be it! I didn't know if exploration of the lab supported any of the titles. That must have been how I got the point. Thanks! A Virtuoso's Apprentice 21:41, 9 April 2009 (UTC)
- The very first past (it's like a training, when you first open the book) takes place in the same spot on the map as Boreal Station. The lab in the end is a dungeon, so it doesn't count to any map titles. Rose Of Kali 16:49, 10 April 2009 (UTC)
- Ah, that must be it! I didn't know if exploration of the lab supported any of the titles. That must have been how I got the point. Thanks! A Virtuoso's Apprentice 21:41, 9 April 2009 (UTC)
- Did you get MOX? The first part of the quest takes place in EOTN, even if you don't own it. It used to be bugged where you couldn't do it if you didn't own EOTN, but was later fixed. Rose Of Kali 21:02, 9 April 2009 (UTC)
- I don't recall ever having a preview of GW:EN, unless it came with one of the special edition box sets. A Virtuoso's Apprentice 20:54, 9 April 2009 (UTC)
To Gaile Gray the player
Hi Gaile for a long time now people have come asking begging and yelling for something to be done about the problems of rolling 100 in team matches and leeching in JQ FA and AB and for years nothing was ever done to fix the problems. Then we have the April update with it comes an upsurge in rolling and leeching then almost overnight rolling is no more. Now as I understand it players had the choice too roll or not the decision was in there hands unlike the players in FA and JQ we have no choice in whether or not we have leeches in our party with us. So what I would like to ask if I may is do you as Gaile Gray the player (not Gaile Gray the GW rep). (1)Think it is fair that the players in FA and JQ have no say in who they are in party with (2)When do you think anything will be done about the leeching problem in FA and JQ (3)Do you think it’s fair that players that use the report system as asked too are the ones that end up with the dishonourable tag.--Kaiaba 09:33, 1 May 2009 (UTC)
- Those are really unfair questions to ask. Unfortunately, Gaile can not respond as just "Gaile Gray the player" since she IS Gaile Gray the GW rep. IMO, since FA and JQ were designed as random challenges, it is fair that players don't have a choice in who they party with. A better question would be, is it fair that people can continue to get away with leeching and rolling? But while the reporting issues may fall under the support umbrella, question #2 is a developer question and should be directed at Linsey, though I believe she has covered it on her FAQ page. -- Wyn 09:41, 1 May 2009 (UTC)
- It's a fair question, I believe, since these are all definitely support issues, or issues that impact Support. (Excuse my fanaticism about linguistic accuracy. ;) ) At a recent Live Team meeting, we discussed these very matters, and the team is keenly aware of all of the issues mentioned here. Their focus has been, for some time and quite understandably, on the large April build. But with that build now live, they will be able to turn their eyes to other matters.
- I've no timeframe for a fix, of course, nor does anyone else right now. But the Live Team was comfortable with Support saying that (1) we're aware of the concerns, (2) the team is looking into them, and (3) we hope to have a remedy for these several situations in the future. -- Gaile 01:34, 2 May 2009 (UTC)
- I hope they find a solution for it. With the new Hero Battles Zaishen quest, ladder/match manipulation there has gotten even worse. It's gotten to the point where even people ranked in the top 200 are asking to RPS (apparently the new /roll, together with "red resigns"), and the amount of people tanking their rating has increased significantly as well. Given the state of the format, most people don't care about this either so I doubt Support is getting a lot of reports about this. The problem here is that the newcomers just go along with what everyone else is doing, so with everyone asking to RPS they just starting doing so as well. This is basically the exact opposite of what the Zquests were supposed to achieve. --Draikin 22:35, 2 May 2009 (UTC)
- I've no timeframe for a fix, of course, nor does anyone else right now. But the Live Team was comfortable with Support saying that (1) we're aware of the concerns, (2) the team is looking into them, and (3) we hope to have a remedy for these several situations in the future. -- Gaile 01:34, 2 May 2009 (UTC)
The Coast
i got a new computer recently and its reopend the Tarnished coast to me for easy exploration and during my travels i noticed somethings, were i stand on the coastline of the Tarnished haven i see the ocean, but my map shows Jungle why--Lord randy taylor 02:41, 21 May 2009 (UTC)
- Perhaps you would include a screen shot of mini map and view of the screen? It's kinda hard to see exactly what you are referring to from your description. Biz 13:33, 21 May 2009 (UTC)
ill explain some more. IN the shore line of the tarnished haven i can stand next to the beach front and on my map it shows jungle out further instead of water--99.182.82.179 17:55, 21 May 2009 (UTC)
- Uh... I just checked, there is no beach in Tarnished Haven... O_o It's rocks and jungle in all directions. There IS a view of the ocean, however, in the middle of Southern Alcazia Tangle, just west of Tarnished Haven, but it's still not a beach, and you do not stand on the shoreline. You get a little closer to the shore in the South-Western corner of Alcazia, where the Destroyers are during the primary quest. Rose Of Kali 18:44, 21 May 2009 (UTC)
Thats what i mean u can see the ocean but on the map it shows Jungle were you see water--Lord randy taylor 00:46, 22 May 2009 (UTC)
- That doesn't mean it still isn't plausible. Obviously the jungle isn't very thick at the coast. King Neoterikos 06:07, 22 May 2009 (UTC)
- Ok, this is my last edit. >:| Some of what you're thinking is jungle is actually shallows, but it doesn't seem like it all matches up correctly. It's hard to tell with the limit use of the camera that we have. I would assume it's all there. I might take a better look later. 000.00.00.00 06:13, 22 May 2009 (UTC)
- Ok, I've checked and the map doesn't match the exact landscape, which is weird, but hey. [shrugs] 000.00.00.00 06:36, 22 May 2009 (UTC)
- Other Tarnished Coast maps have similar problems, most of them seem to water-related. -- Gordon Ecker (talk)
- Sparkfly Swamp as example has it much. You are standing right to the sea, but the map show that you are still miles away =P |Cyan LightLive!| 07:47, 22 May 2009 (UTC)
- Other Tarnished Coast maps have similar problems, most of them seem to water-related. -- Gordon Ecker (talk)
- Ok, I've checked and the map doesn't match the exact landscape, which is weird, but hey. [shrugs] 000.00.00.00 06:36, 22 May 2009 (UTC)
- Ok, this is my last edit. >:| Some of what you're thinking is jungle is actually shallows, but it doesn't seem like it all matches up correctly. It's hard to tell with the limit use of the camera that we have. I would assume it's all there. I might take a better look later. 000.00.00.00 06:13, 22 May 2009 (UTC)
- Well, that's interesting. I never noticed it, to be honest. Perhaps you'd want to place that information on the Bug page? (Or hey, maybe we should just deem it "artistic license" and call it good? ;) ) -- Gaile 05:00, 23 May 2009 (UTC)
Macros
I'm sure this has been brought up time and time again, but I was wondering about the legitimacy of macros. I'm a long-time player, 4 years in the next month or two, and I've noticed a tendency towards permanent bans by the support team, so I've become concerned and curious about the use of macros in game. From my understanding, there's a standing policy very similar to that of TexMod - don't call ANet if my hard drive explodes, but they reserve the right to, as Misery put it, kittenstomp my account without notice. Now, it'd be far-fetched to say I'm going to stop using macros (unless, of course, I find out here that they're frowned upon), but I'm just curious as to how "advanced" macros are allowed to be. Certainly, at a point, what was once a simple Backbreaker Assassin macro or a Hero Battles Shovespike macro can become a full-fledged bot of sorts. What I'm getting at is: I'm curious if there's a line that shouldn't be crossed, or perhaps even some formal-ish policy on this matter. Do you happen to have any insight for me? Thanks ahead of time, and sorry about the wall of text. ··· cedave 00:06:14 CSUTC 22/12/24
- If the macro does things for you that you personally may have failed at, and is related to gameplay, it is probably "bad." Macros for emotes are fine. Macros to run half of your skill bar for you with perfect timing and zero failure are not. If it does not behave like a human (including room for errors - for example, even the best permasins sometimes screw up to refresh SF on time or hit the glyph/stance at the wrong time), then it's a bot, plain and simple. We still have not gotten a clear answer from anyone at Anet about this, even from the last discussion. I'm curious as to why they are hesitating. Rose Of Kali 17:08, 28 May 2009 (UTC)
- Well, the last time I was around when something like this was brought up, the context was the use of macros for Backbreaker Sin chains, which are complicated if you don't feel like rearranging your keyboard (incredibly simple, however, if you do). I've run and faced things such as Shovespike in HB, which would be impossible without a macro. (Not that they were effective teams, having little to no actual capping/splitting ability). By my observations, it would seem anything that automatically performed an action repeatedly is a bot, whereas others are simply programmatic assistance. It would be hard to imagine that slightly advanced keybinds would be frowned upon, given that the Razer (sp?) has an inherent macro-writing ability, or so I've heard. Though, this is exactly why I'm curious - there's been no official stance, other than the endorsement of a product which permits such functions. ··· cedave 00:06:14 CSUTC 22/12/24
- The G-xx keyboards and Kinesis (i think) keypads also have dynamic macro stuff on them.
- Personally, I would not suggest that macros that perform more than one significant game function per keypress (mainly, activating skills) are ok, but would guess that key remaps and such (shift+number keys = party select; binding keys at all to buttons like hero target locks) might be. --Star Weaver 18:17, 28 May 2009 (UTC)
- Every macro that alters gameplay experience for others, like people that use macros that execute a skill combo chain with the press of one button should be banned. Macros that just allow the usage of commands like /dance by pressing a single button (one command per button) should be no problem because it does not alter the gameplay experience for others. Personally I wouldn't allow both because it can be confusing for some, some people just don't listen or read everything that is beeing said or written, because from the moment they think they have seen or heard the answer to their question they stop reading or listening. Qaletaqa 18:26, 28 May 2009 (UTC)
- Banning users for facilitating something hardly sounds reasonable, be it /dance or {1}{ESC}{F2}{2}{3}{4}{5} with timing spaces, particularly given the stance of many other MMOs on such things (read: GunZ, Rappelz, World of Warcraft), and given that they'd appear to have not much more affect than altering a map to facilitate earning the Cartographer title. Again, though, that's what I'm curious about. By my reasoning, I'd imagine that, as I mentioned earlier, repeated actions might be key here. ··· cedave 00:06:14 CSUTC 22/12/24
- I'd also like to note that, for example, re-mapping Infuse Health to your space bar would alter others' experiences, as it would quite plausibly enable you better reaction times, meaning you'd be able to prevent spikes easier. This is hardly different from mapping an attack chain, seeing as mapping an entire chain has the obvious downside of attempting to execute the entire thing regardless of any interruption in said chain - something I've experienced numerous times as a Backbreaker Sin in HB. ··· cedave 00:06:14 CSUTC 22/12/24
- Every macro that alters gameplay experience for others, like people that use macros that execute a skill combo chain with the press of one button should be banned. Macros that just allow the usage of commands like /dance by pressing a single button (one command per button) should be no problem because it does not alter the gameplay experience for others. Personally I wouldn't allow both because it can be confusing for some, some people just don't listen or read everything that is beeing said or written, because from the moment they think they have seen or heard the answer to their question they stop reading or listening. Qaletaqa 18:26, 28 May 2009 (UTC)
- I don't see how it's any easier to use a skill on spacebar than 1,2,3,4,r,f,v,g (my bar keybinds) or any other key you don't have to stretch to reach. I'd just put it on one of my easiest keys to hit if I was worried about it. I don't think I could hit it better if it was on a mouse thumb button or spacebar or a foot pedal or what have you. --Star Weaver 19:30, 28 May 2009 (UTC)
- @Cedave. Ok, let me try and explain it a different way. Skillwise, every macro that does more then one action when you press one button is unacceptable because every time all the actions are succesfully executed you have a unfair advantage over other players. Here is some food for brain as I call it: How many macros do you need to make a bot?
- You were using a macro when beeing a Backbreaker Sin in HB wich executed a skill chain combo of more then one skill with the press of one button? if yes, you should've been banned.
- Btw isn't the macroing in WoW limited? also in WoW there are many possibilities with the G4/G5 that are not allowable and can get you banned. Anyway don't compare GW with WoW, GW is skill based not gear based. Also using a macro that lets you execute a Butterfly in GunZ with the press of one button is ILLEGAL because for it to work you need to bypass gameguard. Qaletaqa 00:52, 29 May 2009 (UTC)
- First of all, I'm a lot more interested in an ANet employees opinion on the matter than yours, particularly when you're as adamant as you are about something, and intent on being "winning". Clearly, any debate on the matter with you would be pointless. Second of all, AC Tool, a basic macro tool, has been used and can still be used to run macros in GunZ, since it does not attempt to modify the client at all. The same can be done with AutoIt and AutoHotKey, without issue. ··· cedave 00:06:14 CSUTC 22/12/24
- Sry if I appear that way to you, but that doesn't mean you have to attack me mate, you don't know me at all. And indeed those programs do not alter the game client but they do automate actions wich is probably against the EULA or Rules of Conduct for GunZ, I know it is for Guild Wars (read nr.22). Have a nice day. Qaletaqa 03:43, 29 May 2009 (UTC)
- First of all, I'm a lot more interested in an ANet employees opinion on the matter than yours, particularly when you're as adamant as you are about something, and intent on being "winning". Clearly, any debate on the matter with you would be pointless. Second of all, AC Tool, a basic macro tool, has been used and can still be used to run macros in GunZ, since it does not attempt to modify the client at all. The same can be done with AutoIt and AutoHotKey, without issue. ··· cedave 00:06:14 CSUTC 22/12/24
- You may not like the answer, but I seriously doubt an Anet employee will give you a different one. Skill chaining with macros isn't allowed in Guild Wars because it allows you to do something that's impossible without them: a perfectly timed, errorless, skill combo that works every time. That will give you a serious advantage over others in PvP (knock-down chaining comes to mind) and thus it is not allowed. 145.94.74.23 06:51, 29 May 2009 (UTC)
- Makes sense. But I think you're overestimating the abilities of a macro. Macros can't compensate at all for interruption or blocking. This means, particularly in the case of Assassin chains, that if one attack gets blocked, you waste energy on whatever is to come after that attack. In the case of quarterknocking, this could very well mean you end up wasting your adrenaline on a Hammer Bash on a blocked target. ··· cedave 00:06:14 CSUTC 22/12/24
- Welcome to GWW Danny! Also, pretty sure the answer will be "We aren't going to forbid it, but we may kittenstomp you anyway! Have a nice day ^______^" Misery 16:58, 29 May 2009 (UTC)
- Actually they don't allow it.
- Here is number 22 from the Rules of Conduct:
- You may not use any third-party program (such as a "bot") in order to automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars. You may not assist, relay, or store gold or items for other players who are using these processes.
- Ac Tool, AutoIt, AutoHotkey are all third-party programs wich are able to automate things to a certain extent. I've done some research and all three programs all are used to make bots, 2 of them are capable of making more then chatbots as far as I know and 1 is very popular amongst the bot community. So if you wanna be rather sry then safe go ahead and use them but don't be shocked when you try and login and get the 045 error message. My advice is: don't even have them installed. But that's just me. Qaletaqa 00:10, 30 May 2009 (UTC)
- Welcome to GWW Danny! Also, pretty sure the answer will be "We aren't going to forbid it, but we may kittenstomp you anyway! Have a nice day ^______^" Misery 16:58, 29 May 2009 (UTC)
- Makes sense. But I think you're overestimating the abilities of a macro. Macros can't compensate at all for interruption or blocking. This means, particularly in the case of Assassin chains, that if one attack gets blocked, you waste energy on whatever is to come after that attack. In the case of quarterknocking, this could very well mean you end up wasting your adrenaline on a Hammer Bash on a blocked target. ··· cedave 00:06:14 CSUTC 22/12/24
- If the macro gives you a strategic advantage it is not allowed. A macro to pick up your gold? Fine. A macro to kill 8 players in 10 seconds by spamming a humanly-impossible combination of skills? Bad. If you are still wondering, stop and think. "Am I using this because it makes me inherently more powerful than players who are not using it?" If the answer is "yes," then don't use it. -- Gaile 05:07, 30 May 2009 (UTC)
- Gaile, a few questions about your comment.
- You said this:
- A macro to pick up your gold? Fine.
- while the rules of conduct say this:
- You may not use any third-party program (such as a "bot") in order to automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars. You may not assist, relay, or store gold or items for other players who are using these processes.
- Wich one is correct? or is there a difference between gathering gold and picking up gold?
- Something I wanna say about this:
- "Am I using this because it makes me inherently more powerful than players who are not using it?" If the answer is "yes," then don't use it.
- That is really just a matter of personal oppinion, I haven't pvp'ed in ages and if I would make a macro that executes a series of skills by pressing one button I wouldn't feel myself inherently more powerful then other players.
- Macros are only used to automate things. Wich is clearly against the rules of conduct. Yet you are giving me the impression that it is allowed. What do I believe, the rules of conduct, or you Gaile?
- Anyhow, sry if this looks like an attack or something negative. I am definatly not attacking Gaile people and am also not trying to be negative. I just want clarity, I'll follow the rules of conduct and continue playing without macros because if I would be banned because I used a third-party program to simply pick up gold, I would not know why because Gaile said it is "Fine". Qaletaqa 07:08, 30 May 2009 (UTC)
- I think that Gaile means picking up gold, where the EULA means earning gold (or more specific, farming). 87.210.150.58 15:01, 30 May 2009 (UTC)
- Keep in mind the EULA is going to be very broad about this kind of thing, so while it may technically forbid some things that ArenaNet won't take action against, it leaves them with the leeway to take action against anything they deem unacceptable. ¬ Wizårdbõÿ777(talk) 17:23, 30 May 2009 (UTC)
- This does blur things a bit. http://eu.plaync.com/eu/help/healthygaming/ see section 3. Sadie2k 03:21, 31 May 2009 (UTC)
- Keep in mind the EULA is going to be very broad about this kind of thing, so while it may technically forbid some things that ArenaNet won't take action against, it leaves them with the leeway to take action against anything they deem unacceptable. ¬ Wizårdbõÿ777(talk) 17:23, 30 May 2009 (UTC)
- I think that Gaile means picking up gold, where the EULA means earning gold (or more specific, farming). 87.210.150.58 15:01, 30 May 2009 (UTC)
- @87: Then they should adjust it. Also to me picking up gold is the same as earning gold, because you earn gold by picking it up. You can also earn gold by selling items but we aren't talking about that so. And farming is allowed as long as you don't use third-party programs to automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars.
- @Sadie2k: That one I haven't seen before, but I also see it as a contradiction to rule nr 22 within the Guild Wars Rules of Conduct yet again. If Anet or NCSoft had a program to make macros I would use it because then it would not be a third-party program, but as far as I know they don't have one
- @Wizårdbõÿ777: As I said to Sadie2k, they only have one way of making sure that we are not in violation of the rules of conduct, and that is to make their own "little" program to make macros. There are probably more ways but there are only a few that I know, and I think some require legal documents and/or more money then making their own macroprogram.
- If they want, i'm not saying they will, they can actually ban anyone using macros made with a third-party program now and get away with it. Because everyone playing the game has agreed with the User Agreement. Qaletaqa 04:42, 31 May 2009 (UTC)
I just read the Guild Wars Conduct Breaches & Outcomes wich indicates that the usage of macros is not allowed within Guild Wars:
- In-game Infractions
- In-game linking to inappropriate sites, including those offering bots, macros, or other third-party programs, or those selling or buying accounts, items, or in-game gold.
So we know that in-game linking to inappropriate sites offering macros and others is seen as an in-game infraction and can "result in an account mark (suspension) or an account termination, depending upon the severity of the matter". So why would the usage of macros not be seen as an infraction to the Rules of Conduct? Qaletaqa 05:46, 31 May 2009 (UTC)
- @Qaletaqa: Not, picking up gold and earning gold isn't the same. Earning gold is when you defeat a monster and it drops gold, picking up gold is simply clicking on the gold to add it to your inventory. Automating the first is against the rules because it allows you to earn gold while you're not there, while the second won't do much, because you have to be behind the pc to generate the gold so it can be picked up....I can't believe I'm even explaining this, should be a no-brainer... 145.94.74.23 08:00, 31 May 2009 (UTC)
- @145: Earning gold is done by killing a monster and picking up the gold, to be able to earn gold you need to kill and pick up the gold. So what you said is incorrect. Because if you don't pickup the gold you cannot earn any. The code of conduct clearly states that you cannot, i'll repeat once more, automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars thru the use of third party programs. And picking up something is considered a gameplay function, also it is interacting within the games environment, and if you do it more then once you are gathering.Qaletaqa 08:32, 31 May 2009 (UTC)
- It's obvious to everyone but you that what they mean in the EULA is automating a character to defeat monsters and pick up their drops without a player to controlling it. What Gaile means is a function that picks up a pile of gold that is lying around while you're playing the game normally. 145.94.74.23 17:52, 31 May 2009 (UTC)
- A macro is a macro, if they say it's ok to have one that picks up gold, people are still going to get banned and then they're going to have to dispute coding and everything else. I'm sure thats something that they really don't want to deal with so they need to say anything is or none of it is ok. The more the gray (no pun intended) the lines, the more people have to argue with, and the bigger mess this becomes. I do feel they need to fix the drunkard title since it's probably the most retarded title in the game to acquire, but thats just my opinion --adrin 22:46, 31 May 2009 (UTC)
- It's obvious to everyone but you that what they mean in the EULA is automating a character to defeat monsters and pick up their drops without a player to controlling it. What Gaile means is a function that picks up a pile of gold that is lying around while you're playing the game normally. 145.94.74.23 17:52, 31 May 2009 (UTC)
- @145: Earning gold is done by killing a monster and picking up the gold, to be able to earn gold you need to kill and pick up the gold. So what you said is incorrect. Because if you don't pickup the gold you cannot earn any. The code of conduct clearly states that you cannot, i'll repeat once more, automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars thru the use of third party programs. And picking up something is considered a gameplay function, also it is interacting within the games environment, and if you do it more then once you are gathering.Qaletaqa 08:32, 31 May 2009 (UTC)
- @Qaletaqa: Not, picking up gold and earning gold isn't the same. Earning gold is when you defeat a monster and it drops gold, picking up gold is simply clicking on the gold to add it to your inventory. Automating the first is against the rules because it allows you to earn gold while you're not there, while the second won't do much, because you have to be behind the pc to generate the gold so it can be picked up....I can't believe I'm even explaining this, should be a no-brainer... 145.94.74.23 08:00, 31 May 2009 (UTC)
(Reset indent) In truth, I'd rather say "Macros -- Don't Use 'Em." But the truth is that non-advantage-giving macros aren't disallowed. Maybe let's not ask "Is this macro ok?" "Is that macro not ok?" Because that can get us (me, the Support Team, the Live Team, whatever) in a position of being seen as "approving" something, which we really won't do. The best answer I can give is -- again -- to ask yourself: Does this give me an advantage over someone not using the macro? And yes, obviously one-button skills for a skill set does give you an advantage, is that in doubt? Does picking up gold on the ground mean you get more gold? Nope. Does it give you a strategic advantage? Nope. It makes life easier, but it's not giving an advantage.
Ask yourself: "Does this make me a more powerful player? Does the person not using this have to play harder, work more, take longer, think better... Do I have an advantage by using this macro?"
Those who would rather read and follow the User Agreement and the Rules of Conduct are blessed by Dwayna. :) Because the UA and the RoC are really the end source for decisions, and there's less confusion, less "gray" area *nudges adrin* or wiggle-room in abiding by their contents. -- Gaile 07:58, 2 June 2009 (UTC)
- That clears it up for me Gaile, thx for answering. I'll keep following the UA and RoC because personally I think every macro gives an advantage and I seriously don't wanna risk my account because the hours I spent in-game and money I spent on it by buying the games in my favorite game shop and upgrades thru the in-game store outweighs the risk I would take by using macros. Qaletaqa 10:38, 2 June 2009 (UTC)
- Would that every player thought as clearly as you do, Qal. That's exactly the way I've felt about things since somebody offered to dupe me an item in Diablo and another friend said he show me a "cool map cheat" in StarCraft. "What, endanger my precious accounts? You gotta be NUTS!" said I. ;) -- Gaile 22:33, 2 June 2009 (UTC)
(Reset indent) I gave an official response on the Support Issues page, but here it is, as well:
- PvE Gamplay: As long as you are at your computer and are actively playing the game, we’re ok with what you’re doing. As soon as the game plays itself – as soon as you can walk away and the computer continues to play – you’re in breach of the Rules of Conduct and you are subject to account sanctions, which can involve an account suspension or an account termination.
- PvP Gameplay: The use of macros that give an advantage in competitive play is strictly prohibited and if it is reported and/or detected, we will research the activity and take the appropriate action on the account, which can affect both tournament eligibility and the account holder’s ability to continue to play Guild Wars, either with a temporary suspension or an account termination.
Hope that helps! -- Gaile 23:25, 2 June 2009 (UTC)
- I was recently doing Thunderhead Keep in Hard Mode with my girlfriend and six heroes. At one point we left our computers to deal with other business and came back to find the mission complete. Does this mean that using heroes is a form of macroing? -- Armond Warblade{{Bacon}} 00:27, 3 June 2009 (UTC)
- Okay, that really was quite funny. +1 cookie. (Also, it indicates that THK may not be as hard as many believe it is!) -- Sirius (talk) 07:18, 9 June 2009 (UTC)
- What would happen if someone made an intelligent bot able to read ingame chat and answer appropriately, and also being able to perfectly farm ingame goods? Would that robot be banned? Boro 19:57, 9 June 2009 (UTC)
- You mean build a 'bot' that passes the 'Turing test'... If you can do that, you probably could find MUCH more interesting things to do with it than cheat at Guild Wars. --Max 2 21:04, 9 June 2009 (UTC)
- In my experience, the hardest part of "classic" THK was convincing everyone that splitting up and treating non-monk bosses as priority targets were bad ideas. It was pretty easy whenever I could find a group that was willing to try camping Jalis. -- Gordon Ecker (talk) 05:27, 10 June 2009 (UTC)
- You mean build a 'bot' that passes the 'Turing test'... If you can do that, you probably could find MUCH more interesting things to do with it than cheat at Guild Wars. --Max 2 21:04, 9 June 2009 (UTC)
- What would happen if someone made an intelligent bot able to read ingame chat and answer appropriately, and also being able to perfectly farm ingame goods? Would that robot be banned? Boro 19:57, 9 June 2009 (UTC)
- Okay, that really was quite funny. +1 cookie. (Also, it indicates that THK may not be as hard as many believe it is!) -- Sirius (talk) 07:18, 9 June 2009 (UTC)
- So, Gaile: If I were to program a bot which could pull off a perfect shadow form sequence (and with bot accuracy, I could probably get a little closer to the edge as far as energy management went), yet would stop unless I hit my spacebar at least once every minute, would that be acceptable? I mean, I am not doing any of the work for playing, but I die not long after I walk away from the computer, just as if I was using Shadow form the normal way. Or is this taking it too far? Do i have to be the one who starts the sequence each time, as opposed to just hitting spacebar occasionally? Ashes Of Doom This user grants Arenanet full permission to use any of his suggestions. 21:32, 9 June 2009 (UTC)
- You should be fine with that, as long as youre not EXPLOITING anything. If you can't hurt the in game community ( any more than using SF normally =D ) then it should be ok, but don't quote me on that, as I am not an expert. --Tha Reckoning 05:34, 10 June 2009 (UTC)
- Macros are fun. I already made one I can use to log in. I press CTRL_G to run guild wars and log into my main account. Then I just have to choose my char. Planning to
exploit as many things as I cantry some of my ideas. (everyone: use autohotkey if you decide to venture into the domain of macromaking.) Boro 13:05, 12 June 2009 (UTC)
- Macros are fun. I already made one I can use to log in. I press CTRL_G to run guild wars and log into my main account. Then I just have to choose my char. Planning to
- You should be fine with that, as long as youre not EXPLOITING anything. If you can't hurt the in game community ( any more than using SF normally =D ) then it should be ok, but don't quote me on that, as I am not an expert. --Tha Reckoning 05:34, 10 June 2009 (UTC)
- @Ashes of Doom: That could get you banned.
- 1. a bot is illegal
- 2. if you read the entire thing, you'll see a macro executing skill sequences is a nono because it gives you an advantage over other players.
- @Boro: Nice way to get your account hacked lol, autologin means that a file on your computer contains the data to access your GW account and as everyone should know is that some hackers, not all, there are good ones, will search for stuff like that. Also if you use programs similar to Limewire you might be sharing that info. My advice is NEVER AUTOLOGIN because to be able to autologin a file on your computer stores that data. GL. Qaletaqa Hania 23:59, 13 June 2009 (UTC)
- I was just experimenting. I also found it possible to command the macro to read from the screen(pixelgetcolor), and it seems to be possible to write AI on it. edit: OH+@#& I can't write my AI for GW, even if it knows to scatter from RoJ. Boro 07:25, 15 June 2009 (UTC)
Gaile..Everyone asking me to come to you for help..I really need help
Its been 2-3 days since my account is banned.. I was playing Guild Wars and got disconnected all of a sudden.. i went back to log in..it states that my account is banned permanent because of use of bot or 3rd party program.. I swear i never use any of these program..I think someone just false reported me for botting..i'm being wrongly accused.. I'm just a Guild Wars fan..i like to play this game..its really nice.. but for what i paid for this game.. i don't deserve to get banned for some false report.. Guild Wars obviously didn't check properly before banning me.. I went to support team for help.. My ticket is (090526-002008) They aren't responsive to my questions..I got quite fed up..I was innocently banned and now they aren't helping to get my account unbanned.. I even went to a fansite to post about my problems..
This is my thread about it : http://guildwars.incgamers.com/showthread.php?t=488895
There are some responses saying you may be able to help me.. the first thing i did after knowing that was to create a account here.. to post to you my problems..see if you can help out.. I'm also unsure whether am i posting at the wrong section of Guild Wiki.. But its worth a try.. Really look forward to get help from You=]
p.s. Botters deserve to get banned..but innocent people doesn't deserve it.. --The preceding unsigned comment was added by User:TouTou (talk).
Erm (updated) The Gm just unbanned me..he said it was a mistake
i don't know if u had help me or not..
but i appreciate it=]
I can play now!=] --The preceding unsigned comment was added by User:TouTou (talk).
- I don't think it is wise of you to display your ticket number here? not sure, but every time anet gives me a number they ask to keep it safe. Pumpkin pie 04:45, 29 May 2009 (UTC)
- Safe is not synonymous with private. His ticket number actually becomes more safe when published in the sense that he'll be less likely to forget or misplace it. You can't use someone's support ticket to jack his or her account, and Gaile needs it to be able to investigate the situation in any case. Felix Omni 05:37, 29 May 2009 (UTC)
- @TouTou: Glad to hear that it sorted out fine for you. :)
- Yes, it's perfectly fine for folks to contact me. Two comments on that:
- Players should await a response from Support (beyond the auto-response with the "helpful links") before contacting me to ask for help, information, clarification, etc., as TouTou did.
- The best place to put such a request would be the Support Issues page off of my User Page, rather than my User talk page.
- @Pumpkin Pie: Providing me the support ticket number here seems more than fine, but anyone who is concerned can use the "Email this user" feature and send me an email, if he or she wishes to give me the Incident Number by that means. I do need the number to help with issues like this. -- Gaile 23:08, 29 May 2009 (UTC)
- I still don't get why people are getting hunted and banned when they're in groups playing with other people, but the hundreds of bots that still solo from bergen hot springs and granite citadel are still around. I keep reading all these people who are contesting their 045's when in parties with friends farming and eventually get overturned. I think it would save alot of everyone's time if they got rid of all the chinabots IMO --adrin 22:50, 31 May 2009 (UTC)
- Get rid of bots? But of course! I will give you May's figures for bans for Real-Money Trading. Not all are for botting, of course, but I think you will appreciate the very real effort that is being made here:
- 1st Week: 593 RMT Bans
- 2nd Week: 871 RMT Bans
- 3rd Week: 1,032 RMT Bans
- 4th Week: 1,230 RMT Bans
- That's nearly 4,000 bans in a single month for real-money trading. Oh, and if you see a bot, simply click it, hit /report, and the team will check it out and ban it when that is the appropriate thing to do. It's fast, it's painfree, and it's bloomin' effective. :) -- Gaile 07:24, 2 June 2009 (UTC)
- Well, I can safely say I think one or two of those I reported last month are on that list. I tend to be up at odd hours of the night which is when all the RMTs come out because Anet is probably asleep. Not saying that there should be a midnight Support shift (though it would be nice, like nighttime security guards) but if anyone is around at the early morning and night hours and spots something wrong, I highly recommend we stop them because with each RMT that disappears, more people are less likely to do it because all you get is trouble. Also, though it takes a heck of a lot longer, I suggest screen shotting then using the Support website, most RMTs do district hopping in speeds that would boggle the Frog. Katherinezoltin 21:03, 2 June 2009 (UTC)
- lol 4k bans in a month, thats a lot of accounts. --Lemming 21:10, 2 June 2009 (UTC)
- "Just hit report [...] it's bloomin' effective" - Gailie.. usually RMT bots change districts to avoid /report - right? Have you ever succeeded in reporting one using that sytem? I try it every time but it never works :( -- Karasu (talk) 21:39, 9 June 2009 (UTC)
- Yes, I have succeeded with bot reports using the in-game /report system, but I have mad skillz in that area. *cheesy grin* Actually, I have sneaky ways of predicting that someone may be a bot and I have them in my sights before they chat. The instant they post up the chat string, I hit /report and nab 'em before they can hop districts. However, I don't expect regular players to spend the kind of time that I've spent learning how to do that.
- "Just hit report [...] it's bloomin' effective" - Gailie.. usually RMT bots change districts to avoid /report - right? Have you ever succeeded in reporting one using that sytem? I try it every time but it never works :( -- Karasu (talk) 21:39, 9 June 2009 (UTC)
- lol 4k bans in a month, thats a lot of accounts. --Lemming 21:10, 2 June 2009 (UTC)
- Well, I can safely say I think one or two of those I reported last month are on that list. I tend to be up at odd hours of the night which is when all the RMTs come out because Anet is probably asleep. Not saying that there should be a midnight Support shift (though it would be nice, like nighttime security guards) but if anyone is around at the early morning and night hours and spots something wrong, I highly recommend we stop them because with each RMT that disappears, more people are less likely to do it because all you get is trouble. Also, though it takes a heck of a lot longer, I suggest screen shotting then using the Support website, most RMTs do district hopping in speeds that would boggle the Frog. Katherinezoltin 21:03, 2 June 2009 (UTC)
- Get rid of bots? But of course! I will give you May's figures for bans for Real-Money Trading. Not all are for botting, of course, but I think you will appreciate the very real effort that is being made here:
- So for most players, here's an alternative: Start Notepad on a different screen. When you see someone spamming "will buy" chat, look at the name and carefully type it into the Notepad page. At the end of your gameplay session, send the list to Support. Another option: Capture a screenshot while the RMT person is chatting, and every now and then, review your screenshots and send in a list of the names that you're captured spamming "will buy" advertisements. Third option: Be comfortable with the knowledge that we're on watch and will catch the vast majority of those offensive advertisers outright. :) -- Gaile 04:23, 17 June 2009 (UTC)
Guild Synching still a BIG problem
We have been fighting many sync guilds recently while gvg'ing. ArenaNET needs to get rid of these guilds by DELETING them and perma-ban EVERY member that does this. You already sent out a message saying you would take action... if you let them go again without banning their accounts they will keep doing this. Anyways, the guilds that we've seen participate in this are: "Shameful Idiots" and I forgot the other one. If possible, look at all the guilds Shameful Idiots have been playing, you will see that they all enter with 3 people and 3 heroes.
- Screenie from today - File:User_NoXiFy_ChampTitleIsAJoke.jpg
--'ÑöẊĭƑý 14:53, 17 June 2009 (UTC)
- Afraid that people are going to buy higher titles than you bought, eh? Noble of you to report this as an issue. -Auron 15:11, 17 June 2009 (UTC)
- Maybe you should edit out the Vent NFO then delete this picture and upload the new one. Drogo Boffin 15:12, 17 June 2009 (UTC)
- Stay on topic please guys, the vent info's fine; I really dont care if you wanna come talk to me and my horrible guildies.--'ÑöẊĭƑý 15:25, 17 June 2009 (UTC)
- @OP what you say here "you will see that they all enter with 3 people and 3 heroes." is impossible. You have to have at least 1 officer and 3 guild members for a total of 4 Real people. Drogo Boffin 15:34, 17 June 2009 (UTC)
- Uh, no. Please don't make stuff up. Raine - talk 15:37, 17 June 2009 (UTC)
- "Each team must have a minimum of four members of the guild, including at least one officer." Please stop embarrassing me. Vili 点 15:44, 17 June 2009 (UTC)
- Heroes count as members.--'ÑöẊĭƑý 15:49, 17 June 2009 (UTC)
- k. Here's how we resolve this:
- Go to guild hall.
- Get two other guildies.
- Add 3 heroes.
- Enter rated automatic match.
- I've done it before; I'm 100% sure that it works. Raine - talk 15:55, 17 June 2009 (UTC)
- "The remaining four players on the team may either be members of that guild, guests from another guild, or heroes and henchmen."? Mediggo 16:06, 17 June 2009 (UTC)
- k. Here's how we resolve this:
- Heroes count as members.--'ÑöẊĭƑý 15:49, 17 June 2009 (UTC)
- "Each team must have a minimum of four members of the guild, including at least one officer." Please stop embarrassing me. Vili 点 15:44, 17 June 2009 (UTC)
- Uh, no. Please don't make stuff up. Raine - talk 15:37, 17 June 2009 (UTC)
- @OP what you say here "you will see that they all enter with 3 people and 3 heroes." is impossible. You have to have at least 1 officer and 3 guild members for a total of 4 Real people. Drogo Boffin 15:34, 17 June 2009 (UTC)
- Stay on topic please guys, the vent info's fine; I really dont care if you wanna come talk to me and my horrible guildies.--'ÑöẊĭƑý 15:25, 17 June 2009 (UTC)
- Maybe you should edit out the Vent NFO then delete this picture and upload the new one. Drogo Boffin 15:12, 17 June 2009 (UTC)
- Afraid that people are going to buy higher titles than you bought, eh? Noble of you to report this as an issue. -Auron 15:11, 17 June 2009 (UTC)
(Reset indent) What specifically do you mean by "guild syncing" in GvG? Guilds are matched by the system for rated matches; groups cannot be assured they'll have a certain opponent by virtue of the time they hit "go." Do you mean guilds intentionally losing? Do you mean smurfing? Do you mean using some sort of exploit? And are we indeed talking about 8v8, that is, actual GvG? Thanks for the further info. -- Gaile 05:49, 18 June 2009 (UTC)
- It's usually achieved by entering two or more guilds of similar rating during the so-called "dead hours" when there are very few people playing GvG, especially at champ range. It's been done for quite some time. It is "8v8 actually GvG", but one team is intentionally entering with 3 players and 3 heroes because their intention is to just resign. Misery 07:00, 18 June 2009 (UTC)
- Understood. Thanks for the extra info. I agree that it would be beneficial to take measures against guilds and teams that cheat like this, and it is cheating, as outlined in the Tournament Rules and other documents that govern Guild Wars gameplay. Clearly, tanking or taking a fall isn't abiding by the rules or the intentions with competitive play. -- Gaile 17:15, 18 June 2009 (UTC)
- Regina offically outlined it as cheating several months ago when they temporarily banned a buncha people. The screenshot I provided is from a FAILED sync, they didn't get the guild they were syncing with and as a result were on obs.--'ÑöẊĭƑý 14:18, 19 June 2009 (UTC)
- Understood. Thanks for the extra info. I agree that it would be beneficial to take measures against guilds and teams that cheat like this, and it is cheating, as outlined in the Tournament Rules and other documents that govern Guild Wars gameplay. Clearly, tanking or taking a fall isn't abiding by the rules or the intentions with competitive play. -- Gaile 17:15, 18 June 2009 (UTC)
Aspenwood
just wondering, is it against the rules for a guild to sync members into Aspenwood to have interlockign builds, last few times i went in i was agasint ALL the same people, and this makes it next to impossible for the random team msot enter with to win(though weve pulled through several times) its still a massive advantage so is it agaisnt some rule for guild members to try and get into aspenwood all at ocne with intent to dominate based on skills that rely on there guildies --Lord randy taylor 03:37, 19 June 2009 (UTC)
- There is currently no rule against synchronized entry into any map. We know there's a frustration factor for people who are not involved in the syncing, and this has been a topic of discussion with the Live Team. But at this point, there is no directive for Support to take action against those who synchronize entry into this map or others in which synching is such a factor, such as Rollerbeetle Racing. -- Gaile 03:56, 19 June 2009 (UTC)
- At some points, like the Vizunah Square mission, it can be helptful to try and sync if you want to help a guildie but you can't acces local/foreign quarter with your character. 145.94.74.23 19:43, 21 June 2009 (UTC)
XTH Points Issue?
Please head here if you are having trouble retrieving your Xunlai Tournament House points. Thanks. -- Gaile 04:31, 19 June 2009 (UTC)
Gladiator Emote
Hi, I would just like to suggest that a Gladiator Emote be made for PvP. Like the Hero title, the Gladiator title is not something easy to come by but comes as a result of many hours of hard work and letdowns. It seems unfair that the Zaishen title gets an emote, which basically shows off how rich someone is, and the Gladiator title doesn't. I have seen people get multiple ranks of the Zaishen title in under the period of a day, just because they can farm and buy Zaishen Keys. The Gladiator title on the other hand is different, it cannot be farmed and like the Hero title must be worked for. I am greatly disappointed, and I am sure others are too that the Zaishen title should get an emote, but not the Gladiator title. Guildwars1 19:58, 25 June 2009 (UTC)
- I'm sorry, I cannot address suggestions on this page. Please wait until there is a specific section for Suggestions, which I believe is coming soon. Thank you. -- Gaile 20:01, 25 June 2009 (UTC)
Problem i have with HM
In the mission Aurora Glade, i wish that Less Longbow didnt have the skill Healing Signet, i have attempted this in HM 6 times for the past two days and i get to Less, and he is ok untill he uses Healing signet where two or 3 hits and he dies and my heroes cant cast quick enough to heal him. --Robot 16:41, 26 June 2009 (UTC)
- Bring a group running skill or two. If you can get to him quicker, you can provide a buffer to protect him / take care of foes before he needs to heal himself. Hopefully, that will help. "Charge!" and "Fallback" are good skills for group running, and a Paragon using both skills can then run the flags in the later part of the mission. -- Alaris 17:02, 26 June 2009 (UTC)
- You can also flag your heroes near him using the mini-map. The foes won't start attacking him until the player is within range, so your heroes will be there to start healing him when you get close. 99.142.23.74 17:26, 26 June 2009 (UTC)
- You can also move in just close enough for him to start fighting, but stay away so the White Mantle won't activate. He can easily beat them if they don't fight back, it just takes a few minutes. 145.94.74.23 19:29, 26 June 2009 (UTC)
- Yeah, ditto what 145.94.74.23 said. There is a point out near compass range (of the green blip that is Less Longbow) that you can stop at and watch him go to town on those pesky White Mantle. As long as you don't try and rush to him he'll quite happily slaughter them on his own and remain unharmed himself. -- WarBlade 02:19, 27 June 2009 (UTC)
- You can also move in just close enough for him to start fighting, but stay away so the White Mantle won't activate. He can easily beat them if they don't fight back, it just takes a few minutes. 145.94.74.23 19:29, 26 June 2009 (UTC)
- Of course, a Paragon would use Fall Back and Incoming, not Charge... A F K When Needed 18:16, 27 June 2009 (UTC)
- He would however be allowed to use Tactics if he wanted to. 145.94.74.23 20:48, 27 June 2009 (UTC)
- Nobody said he wouldn't be allowed. But sticking points into another attribute for no reason is clever now? A F K When Needed 20:21, 29 June 2009 (UTC)
- There is a "cheat" if I remember correctly, where taking an alternate/indirect route to him allows you to kill the foes before they attack him. Been a while since I did it. – josəph 23:08, 27 June 2009 (UTC)
- He would however be allowed to use Tactics if he wanted to. 145.94.74.23 20:48, 27 June 2009 (UTC)
- You can also flag your heroes near him using the mini-map. The foes won't start attacking him until the player is within range, so your heroes will be there to start healing him when you get close. 99.142.23.74 17:26, 26 June 2009 (UTC)
General rule for PvE: If you run into a problem that you can't overcome, bring a counter. In this case, you're having trouble with a boss healing himself. In order for the boss to heal himself, the skill he uses needs to both start and finish casting and heal him. If you can stop any one of these three links in the chain, your problem is solved. This means that you need a skill that will either a. prevent him from using signets, b. interrupt his cast (as he's a boss, you may want to also bring something to slow his cast), or c. prevent his skill from healing him.
Alternatively, you could just bring loads of damage and overwhelm him that way. That works for 90% of PvE.
-- Armond Warblade{{Bacon}} 02:18, 28 June 2009 (UTC)
- He's trying to save Less Longbow to initiate the bonus in the Aurora Glade mission, not kill a boss. ;) --★KOKUOU★ 03:10, 28 June 2009 (UTC)
- Indeed, the really worrying thing however is that the bonus is a bitch in HM to do and saving Less is the easiest bit, so I'm worried for robots prospects. :( -- Salome 03:14, 28 June 2009 (UTC)
- My apologies, I was confused by the idea of strategy in PvE. In that case I recommend relying on good skills instead of ok skills. -- Armond Warblade{{Bacon}} 03:15, 28 June 2009 (UTC)
- Still, the problem he's having is getting to the NPC before he's killed, so spells won't do much until you're within range, by which time it could be too late. A good idea (and how I did it in HM) is to go forward until Less is just on your radar, and then flag your heroes where he is, an go around the left side, ignoring any enemies along the way. There should be only one group of enemies and a boss, but if your lucky, it'll be the monk boss or some other boss that can't spike you. If you run past these, you'll likely make it to Less even before the two enemy NPCs start attacking him. --★KOKUOU★ 17:39, 28 June 2009 (UTC)
- If all else fails, there's always Shadow Form or Save Yourselves. Shouldn't this be moved to Help:Ask a game question, since Gaile isn't exactly the person to be coming to for advice on playing the game? ··· cedave 16:46, 30 June 2009 (UTC)
- Still, the problem he's having is getting to the NPC before he's killed, so spells won't do much until you're within range, by which time it could be too late. A good idea (and how I did it in HM) is to go forward until Less is just on your radar, and then flag your heroes where he is, an go around the left side, ignoring any enemies along the way. There should be only one group of enemies and a boss, but if your lucky, it'll be the monk boss or some other boss that can't spike you. If you run past these, you'll likely make it to Less even before the two enemy NPCs start attacking him. --★KOKUOU★ 17:39, 28 June 2009 (UTC)
- My apologies, I was confused by the idea of strategy in PvE. In that case I recommend relying on good skills instead of ok skills. -- Armond Warblade{{Bacon}} 03:15, 28 June 2009 (UTC)
Weapon Customizing Bug
Hi Gaile,
It was suggested that I bring this bug to your attention. It's probably more fit for Joe Kimmes or Linsey Murdock though, so feel free to move it if necessary. Felix Omni 22:24, 17 July 2009 (UTC)
- I added a note on that page, too, but I'll see what I can learn about this after the weekend. -- Gaile 16:32, 18 July 2009 (UTC)
- Just so you know, the QA team do a pretty good job of monitoring the bug report pages. I'm sure they will get to it soon. -- Wyn talk 04:41, 22 July 2009 (UTC)
- Just wanted to note that Andrew tested this and ended up filing a bug report. Thanks for letting us know, Felix. :) -- Gaile 02:37, 30 July 2009 (UTC)
- Just so you know, the QA team do a pretty good job of monitoring the bug report pages. I'm sure they will get to it soon. -- Wyn talk 04:41, 22 July 2009 (UTC)
Random thing my guild was trying to do..
Hey, so I logged into guild wars, and saw in Guild Chat that a few people were trying to see how high they could get their health. I tried to ask support and they said the highest possible was 3k. Now, I know you can hit 3k with a Wurm or a Seige Dev, but being just a player, and in the max of 12 people in a team, (Urgoz/Deep) whats the highest you can get? They hit 2,500 ish max, and I was just wondering if thats really as high as it can go. I know with Symbiosis things get high, then being a warrior with Defy/Endure Pain, you can get some more, some paragon skills raise it a little, and with every possible monk enchantment+Symbiosis... How high could you get? Edit: Forgot to Sign, sorry. -- Incandescent Ele --The preceding sort of signed comment was added by Incandescent (talk).
- I've gotten past 4k with just three other characters in my party. --The preceding unsigned comment was added by User:71.53.71.243 (talk).
- I've hit 3060 in a wurm by weapon swapping. And I don't think Gaile is the person to ask this.
- Let's see... Go W/N with Defy Pain, Endure Pain, Signet of Stamina, Awaken the Blood, Demonic Flesh, Great Dwarf Armor, Feel No Pain, and any 1 other self-only enchant. 14 Str and 12 Blood, max Norn title. Use Minor Strength and Strength helm, full Survivor, +50 Vigor, 3 Vitaes, 60HP weapon set. Use some Alcohol for Feel No Pain, then Grail of Might, Pahnai Salad, Birthday Cupcake and Candy Apple to directly raise HP, Candy Corn and Golden Eggs to increase skill effectiveness on your skill bar, and a 10% Morale Boost for more HP still.
- For your party, this is where you can get really absurd... Go into a 2-party mission, like Vizunah Square. Make sure you have a Monk with 16 Prot and Vital Blessing plus 7 other enchants, and Ranger with 16 Beast and Symbiosis+Fertile Season plus 6 enchants. These two should also use cupcake and golden egg for max effect of Blessing and especially the Spirits. Now find every enchantment in the game that people could possibly throw at you... You got 15 people (assuming you get a simultaneous entry, and both sides are set up just for what you want), so with the 2 spirit slots taken, you could potentially get 15*8-2=118 enchantments... That's over 20k HP right there just from rank 18 Symbiosis alone. Though, I don't think there are that many target-ally/party enchants in the game... I will actually count them:
- D: 1
- A: 1?
- E: 1
- Me: 2
- N: 11 (4 Elite)
- Mo: 5+10[1]+23[7]+12[1]+5[2]=55 (11 Elite)
- Total of 71 Enchantment Spells that can target an ally, 15 of them elite Monk or Necro. Now, some of them have a very short duration (like 5 sec), so assuming that somehow all of them are cast by some magical coordination, that's 71*175=12425HP. With some inventive combinations, it is quite possible to equip all those onto 15 different people, even 11, but that leaves less time window to cast all those short duration ones. Fertile season gives 170. Vital Blessing gives extra 232. Now back to yourself.
- Assuming you ate +2 to skills items, 314+314 from Defy/Endure Pain, 317 from Sig of Stamina, 175 from Awaken enchant, 175+208 from Dflesh, 175+60 from Dwarf, +300 Feel No Pain. Base 480HP, +50 Vigor, +30 3x Vitae, +40 Survivor, +60 weapons. Cons: +100, +20, +100, +100. Morale Boost 10%: +48.
So, to add it all up: 12,425+170+232+314+314+317+175+175+208+175+60+300+480+50+30+40+60+100+20+100+100+48= A grand total of theoretical untested up in the air magical 15,893 HP.
- Oh yeah, I forgot the extra +1 to skills from
Lucky AuraLunar Blessing... :( I don't feel like recalculating this, but that would give an extra 8HP per enchant from Symbiosis, and a few other points here and there, so about another 600 or so HP. - Well, unless there is a limitation in the code (like 9999), and I think Joe Kimmes might be able to find a better answer. Rose Of Kali 19:55, 5 August 2009 (UTC)
- Oh yeah, another 15HP if you take a +45 while enchanted shield instead of just +30, or even more if you get hexed with a +60/hexed item. Tee hee! Rose Of Kali 20:06, 5 August 2009 (UTC)
- Or a Deldrimor Staff (unique) for the +60 hp. - Reanimated X 20:15, 5 August 2009 (UTC)
- @Reanimated X: Rose of Kali's suggestion would give +90 not +60 as you suggest. Sword, Axe +30 and Shield +60 (while Hexed) = +90. Qaletaqa Hania 20:58, 5 August 2009 (UTC)
- Yea, I just saw: "60HP weapon set" - Reanimated X 21:35, 5 August 2009 (UTC)
- I re-calculated this more accurately on my wikia talkpage here. You can get up to a whopping 17,858 HP using the 2-party mission. You could still get an impressive 7,582 HP just using yourself and 3 heroes in Isle of the Nameless. Rose Of Kali 21:37, 5 August 2009 (UTC)
- Yea, I just saw: "60HP weapon set" - Reanimated X 21:35, 5 August 2009 (UTC)
- @Reanimated X: Rose of Kali's suggestion would give +90 not +60 as you suggest. Sword, Axe +30 and Shield +60 (while Hexed) = +90. Qaletaqa Hania 20:58, 5 August 2009 (UTC)
- Or a Deldrimor Staff (unique) for the +60 hp. - Reanimated X 20:15, 5 August 2009 (UTC)
- Oh yeah, another 15HP if you take a +45 while enchanted shield instead of just +30, or even more if you get hexed with a +60/hexed item. Tee hee! Rose Of Kali 20:06, 5 August 2009 (UTC)
- hardcoded hp cap is probably 32,767 -- Armond Warblade{{Bacon}} 20:09, 7 August 2009 (UTC)
- I am intrigued by the question, but think that the community will be able and willing to provide this information. After all, they're doing a splendid job of research so far. :) -- Gaile 20:11, 7 August 2009 (UTC)
Inactive names
Ive been wanting to have the name A D R I N for one of my characters so ppl can reference me when i'm on other characters. it was taken so i added it to my friends list to talk to the guy. (not many adrins). the name has not signed on for at least the last 2 years from what i've seen. do unused accounts/names ever get closed, or will i just not be able to have it? --adrin 06:09, 14 August 2009 (UTC)
- I don't think you will ever be able to have it, unless he comes online and deletes the char and doesn't re-use the name in the first 24 hours. And how can you know he hasn't been on for atleast 2 years? you can't see that unless he has been in your guild for atleast 2 years. Qaletaqa Hania 16:39, 14 August 2009 (UTC)
- That also brings up GW2. It has been mentioned that GW1 names will be reserved for GW2 accounts linked to them. Will it apply to accounts that do not have an HoM or haven't signed on for a really long time, like a year or more? You probably won't know, but it's something to think about if it comes up at any point. Rose Of Kali 18:17, 14 August 2009 (UTC)
- I would assume the person who has a character with that name owns a full, retail version of Guild Wars. In that case, I don't see a "wipe" taking place that will free up the name for someone else's use. If he happened to make the name using a trial account, I believe there is some small possibility that those names would be cleared, since they were never truly "locked down" with a retail account. But as to when (or even whether) that would take place, I have no info at this time.
- And predicting the question, I cannot say how names will transfer between Guild Wars and Guild Wars 2. I know the designers said in 2007 (around the time of the GW2 announcement) that character names would be reserved in some manner, but that was long ago, and confirmation of that fact and/or the specifics of that process have not yet been announced. -- Gaile 18:21, 14 August 2009 (UTC)
- Thanks for the clarification. Rose Of Kali 18:32, 14 August 2009 (UTC)
Titles Info request / idea
Gaile.
do you know of a easy way to DL our title tracks. i have several toons working on differant tracks and would love to have a way down load a text only file of my titles for my account / all toons. something like a ingame button on the heros title page that would output a .txt file of the titles and the progress on them.
yes i am too lazy to take screens and then translate the data into a file (current method).
Thanks for the time and hopes all is well on your end. Lots o love from Texas. Rockweaver 14:43, 25 August 2009 (UTC)
- Did you notice that there's no such button in the game? The obvious answer is no. And if you're so lazy that you can't be bothered to alt-enter and then just copy those numbers, don't be surprised if the programmers are too lazy to bother with something so trivial. -- ab.er.rant 17:32, 25 August 2009 (UTC)
- And use some kind of database editor: it is the fastest and most efficient way to keep track of your character. and btw this request is a suggestion so /closes. --Boro 18:02, 25 August 2009 (UTC)
(Reset indent) Hello, Rockweaver. I do not know of any way to track such progress except the the means already mentioned in this thread. -- Gaile 18:11, 25 August 2009 (UTC)
- I use pen and paper. If you take the time to set up an spreadsheet file, you'd only have to write down the changes. --Dunyas 22:23, 25 August 2009 (UTC)
hi im looking for the manatee. or is it a dartboard? --Readem 02:07, 27 August 2009 (UTC)
- Readem -- did you take a wrong turn from eBay and end up on my page? :) -- Gaile 19:22, 27 August 2009 (UTC)
- no ebay is where i buy things, im here to kill the manatee and save guild wars. --Readem 16:11, 28 August 2009 (UTC)
- Rockweaver the most obvious answer I have for you is create a table in your userspace to track your title progression. There are several progression templates available, or, I'd be happy to create one for you that would encompass all of your characters and account titles on a single page. Just drop a note on my talk page if you want. -- Wyn talk 06:58, 29 August 2009 (UTC)
- no ebay is where i buy things, im here to kill the manatee and save guild wars. --Readem 16:11, 28 August 2009 (UTC)
Some questions about GW1
Who is actually in charge of the overall game design for GW1 currently? Does Lindsay have the final say on changes made to the game, or does the decision come from a higher power? Are there any plans to expand the GW1 cash shop to include more in-game items (like those found in cash shops from other MMORPGs)?
- I think you may want to ask Linsey about this. But in a general sense, no one who works on a team is truly autonomous. Plus, all team members have a boss to whom they report. So putting it from my perspective, and being a little silly in my example: If I came up with an idea that we should give every innocent account theft victim 100 free ectos, I would not be able to do that without overview and clearance from the Powers that Be. Ok, ok -- I would not be able to do that at all, because we can't generate things. :) But you see what I mean? We all work as a team, we all answer to someone. However, again, Linsey can answer this best herself, I'm sure.
- As far as the In-Game Store offering more goodies, I can only say, as a player, I sure hope so! :) -- Gaile 20:40, 2 September 2009 (UTC)
Redirected Conversations
Reporting Leeching
- ← moved to User talk:Gaile Gray/Support Issues
JQ Bug
- ← moved to User talk:Gaile Gray/Support Issues)
Barrier's and Eyes
- ← moved to User talk:Gaile Gray/Support Issues
Suspension
- ← moved to User talk:Gaile Gray/Support Issues
Another leecher QQ
- ← moved to User talk:Gaile Gray/Support Issues
Tournament house glitch
- ← moved to User talk:Gaile Gray/Support Issues
NVIDIA 8600GT Driver issues with GW
- ← moved to User talk:Gaile Gray/Support Issues
Remember Lots Wife
- Long-Term Botter Report
- ← moved to User talk:Gaile Gray/Support Issues