User talk:Gaile Gray/Archive Guild Wars suggestions/April 2008
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The R15 Emote Discussion
I dont know if you guys OFFICIALY chose a r15 emote(I was hearing about the gopher)and i was wondering the it couldn't be something really cool(and funny)like a Chuck Norris or something,lol.I also was thinking about extending the rank limit a bit so that more people would acctualy want to get fame,and the award would be worth it, like in-game benefits or something.I dont know, but you guys keep up the good work.--The preceding unsigned comment was added by User:NathanAkaSlayer (talk).
- Did you just suggest Chuck Norris be the rank 15 emote?? — ク Eloc 貢 03:45, 1 April 2008 (UTC)
- /fail It should be a cow.--Ryudo 03:51, 1 April 2008 (UTC)
Cartography Area Completion %
I've tried to do the whole cartography thing with my title character, and I stopped when I thought I had done every area, but still lacked 2% for the completion. Is it possible to add a measurement system to each area so you know if you are done mapping an area or not. This will prevent you from having to go through every area all over again to find out where the 2% you missed is at. Ex: when you look at the Map, you would see this...Eastern Frontier(95%) or Eastern Fronteir(95% Charted). I think this is a simple idea that would help a lot.--chevy 01:31, 1 April 2008 (UTC)
- Textmod?? -- The Warrior Of Timi 07:36, 1 April 2008 (UTC)
- You suck at scraping? But really, this would make the Cartographer title too easy (and it's already easy with all those textmod cheaters). Get a map, look it over and compair it to what you have in game. That will give you an idea where to go. — Poki#3 12:45, 1 April 2008 (UTC)
- Try using Texmod — ク Eloc 貢 16:02, 1 April 2008 (UTC)
tHE LAST FEW % IS THE MOST DIFFICULT. What I did is I found a complete map, then in photoshop I overlayed it over mine, and compared the differnces, this got me a good idea of where to go look. Med Luvin 15:59, 1 April 2008 (UTC)
- Well here's another way, first go on guru and check all the spots often missed, go round each and every out post and scrape them, then if you still haven't got 100% start scraping all areas from the start, It isn't too hard.
- While yes I may suck at scraping, and I'm not one to use third party software, my whole point was to introduce a new idea that I've had a lot of good feed back for as it would seriously reduce the redundancy of going over every millimeter of the map a second time. If you don't like the idea say so, there's no need to be a jerk about it.
- Non-jerk version: Cartography is meant to be hard, and so are a lot of the other titles. Otherwise, it wouldn't be much of an accomplishment you could proudly display because it's an easy one (like Protector, for example), and you don't get as much Oohs and Aahs because every other person is a Grandmaster Cartographer. → BROWNSPANK 10:31, 2 April 2008 (UTC)
- While yes I may suck at scraping, and I'm not one to use third party software, my whole point was to introduce a new idea that I've had a lot of good feed back for as it would seriously reduce the redundancy of going over every millimeter of the map a second time. If you don't like the idea say so, there's no need to be a jerk about it.
- Well here's another way, first go on guru and check all the spots often missed, go round each and every out post and scrape them, then if you still haven't got 100% start scraping all areas from the start, It isn't too hard.
Little quotes like..nothing to see here or all that can be seen has been seen..or even 97.5% uncovered per area would be good for anybody going into areas looking for the Cart. tittle..it is stupidly a pain to get --The preceding unsigned comment was added by User:81.102.23.28 (talk).
Nerf Ursan
It's ridiculous, it's way to easy to use to be so powerful and it discourages people from making new pve builds (some people at least). There is barely any ability involved in this idiotic build.
- it so every player in GW can make atleast some title's for GW2 --Fox007 13:45, 1 April 2008 (UTC)
- How hard is it to complete all the missions with masters? I had that and all the cartographer titles before this so there's 6 titles for you, 7 since they added the legendary titles.
- Guild wars is supposed to be skill based, not grind. Owait, the grinders get a better ursan, so they do bigger damage and can't die. Ursan is just stupid. Lord of all tyria 16:12, 1 April 2008 (UTC)
- Some people like it some people don't...i would say to all, use those skills you prefer and like...damage has already been done to reverse it...organise yourself in a guild. Nice name would be: No Ursan PVE [way] and party up with people who play/think the same way...then everyone is happy. These days you can't join a normal PVP-team when you don't have a descent emote...and we don't hear complains of that Didis
- That's because PvP ranks require skill to get. --164.47.99.222 18:24, 1 April 2008 (UTC)
- This isn't the place to talk about this. Go here or here. Not here. <.< — Poki#3 20:28, 1 April 2008 (UTC)
- He's trying to get the message to gaile. It does need to be changed, not nerfed. It's too basic and simple, they need to add some complexity to it, or make it less useful or PvE general and have a specific place in PvE--99.225.57.217 20:31, 1 April 2008 (UTC)
- This isn't the place to talk about this. Go here or here. Not here. <.< — Poki#3 20:28, 1 April 2008 (UTC)
- That's because PvP ranks require skill to get. --164.47.99.222 18:24, 1 April 2008 (UTC)
- Some people like it some people don't...i would say to all, use those skills you prefer and like...damage has already been done to reverse it...organise yourself in a guild. Nice name would be: No Ursan PVE [way] and party up with people who play/think the same way...then everyone is happy. These days you can't join a normal PVP-team when you don't have a descent emote...and we don't hear complains of that Didis
- Guild wars is supposed to be skill based, not grind. Owait, the grinders get a better ursan, so they do bigger damage and can't die. Ursan is just stupid. Lord of all tyria 16:12, 1 April 2008 (UTC)
- How hard is it to complete all the missions with masters? I had that and all the cartographer titles before this so there's 6 titles for you, 7 since they added the legendary titles.
Anet seems to care most about PvP alot more than they ever will about PvE. I'm pretty sure Energizing Wind got nerfed because of all the sway teams in ha, and people in GvG, not the trappers in PvE. They introduced consumable sets and perfect salvage kits... I don't think ursan is going to be nerfed for a while if at all. =O 65.34.193.183 20:33, 1 April 2008 (UTC)
- Gaile isn't in charge of skills. It's like talking to your car mechanic that your dog is sick. He can listen, but the only thing he can do is give the phone number to the vet. — Poki#3 22:06, 1 April 2008 (UTC)
- this is more the right place to go: User:Isaiah_Cartwright/User_feedback LunarEffect 13:50, 3 April 2008 (UTC)
- I used Ursan until I figured it's not really original to go around spamming 1-2-3. So I made a build. Big deal, get over it guys. If it's really causing people any real problems, go tell izzy to nerf the 1st ursan skill (the double ubersmack). Ninjas In The Sky 18:35, 3 May 2008 (UTC)
Personally all i think you whiners about ursan are doing is...well..whining. As many others have said, so some people use it, some people dont. Its not like you HAVE to pair up with an ursan team in the FoW, but many people do because they dont want to be there for 6 1/2 hours trying to beat one mob with 60 DP on most of their players--Raph Talky 19:37, 4 May 2008 (UTC)
- As always, the only change needed I see for ursan is the same I see for all effects that replace the full skill bar with skills that are the same for all professions: they should ignore the primary attribute and armor properties, so all professions are equal while playing under that effect. MithTalk 20:58, 4 May 2008 (UTC)
A Pet Title
Well I was just thinking about adding a new title to the game. You get one point towards it for each type of charmable pet you get to level 20 on a single character in game. Currently there's 35 charmable animals in game so it wont be that fast to get. Also to get it you need all 3 games and gw:en and 10 maxed titles to get it.
- why the 10 maxed title's? --Fox007 16:50, 1 April 2008 (UTC)
- Rainbow phoenix, can only charm it in the hall of monuments when you enter it alone with 10 or mroe max titles.
- It would be really nice too if you could change you're pet without to level it up again Didis
- oke but with death lvl'ing you are able to get a pet to lvl 20 in a hour besides Rainbow Phoenix. --Fox007 18:46, 1 April 2008 (UTC)
- But you still need to find them all and have access to the end of most of the games.
- Sorry, but title is way to easy and without any real way to track it. — Poki#3 20:25, 1 April 2008 (UTC)
- What peeds need is customiation in PvP and saving in PvE, not titles. What good is a title that force you to lose the 'work' you do after each achievement? It would be like a title for making all armors. Without a way to keep what you have already done, there should be no titles for it. MithTalk 11:47, 2 April 2008 (UTC)
- You need to bring your pet to a pet trader NPC anyhow to get rid of it.These could work like merchants (e.g. the festival hat maker) and sell you (cash fees for room and board) any pet you have ever given them, at the level you have given it at. However, I believe it is too much work to put this into the game and too late to do so for Gw1 to happen, but maybe we canget this for GW2. (mendel 84.128.243.237 22:31, 3 April 2008 (UTC))
- What peeds need is customiation in PvP and saving in PvE, not titles. What good is a title that force you to lose the 'work' you do after each achievement? It would be like a title for making all armors. Without a way to keep what you have already done, there should be no titles for it. MithTalk 11:47, 2 April 2008 (UTC)
- Sorry, but title is way to easy and without any real way to track it. — Poki#3 20:25, 1 April 2008 (UTC)
- But you still need to find them all and have access to the end of most of the games.
- oke but with death lvl'ing you are able to get a pet to lvl 20 in a hour besides Rainbow Phoenix. --Fox007 18:46, 1 April 2008 (UTC)
- It would be really nice too if you could change you're pet without to level it up again Didis
- Rainbow phoenix, can only charm it in the hall of monuments when you enter it alone with 10 or mroe max titles.
- Another hit to those loyal to their pets? Isn't it enough we can't get the rainbow phoenix...
- Seriously, the idea is nice, but not without being able to swap pets, I am NOT giving up Ravage for a title, even though I like titles.-- Cyberman 12:00, 18 April 2008 (UTC)
Why can we not collect All the Pets....ans maybe store them in a guild hall..and bring them of when we want..instead of selling 1 for another..then collecting all of them would be more fun..having go the rainbow and had the other pheonix would like to of kept both
Title or not, I agree with the previous commenter. It would be nice to be able to capture all the pets and switch between them whenever you want. And as far as what Poki said about it being hard to track for the title, I don't think it would be. I mean how hard would it be to increment a counter on your account for each different pet you leveled to 20? As far as it being an easy title to get, sure, it would be, but it still would take some time. I mean how easy is the sugar title to get after all, or even the party title? All you need is a bunch of money, which for those people who farm alot it would be easy to get enough for those titles. The difference here with the pets is that you COULDN'T just buy the title, you'd have to work at it, and also have all the campaigns and the expansion.
Mini-Pet Quests
I got the min-pet Moa-chick. I would really like to see other mini-pet quests similar to the moa-chick. I felt very happy & satisfied when I completed getting the moa. I would like to see just a suggestion the floaty dragon as a quest...at least others.
- Your quest to get the Miniature Kuunavang is to find the Factions Collectors Edition. That's it. You don't even have to burn yourself in lava :D On another note, I would love to see another scavenger hunt get implemented, though I wouldn't want a minipet as a reward this time (so it won't ruin the chick's "uniqueness"). — Poki#3 22:10, 1 April 2008 (UTC)
- Truth is that CE miniatures should have a way to be acquired again, thanks to your friend the HoM. Otherwise they will all end-up 'used up', until the last one has a ridiculous price. MithTalk 11:48, 2 April 2008 (UTC)
- Collectors Edition stuff is by definition limited. That's the whole point. — Poki#3 12:24, 2 April 2008 (UTC)
- Ah, but collector edition stuff and in-game items are different things. Like the BMP and the million edition update. What is ingame is not 'owned' by players. They pay for the right to access or have in-game things, but they never own the exclusivity on them. CE editions on eBay for 600€ will always be worse than someone losing the 'exclusivity' on an item that can be traded, and thus, have no real exclusivity. MithTalk 19:29, 2 April 2008 (UTC)
- Honestly, I don't see why I have to explain why collectors edition items are limited. It's obvious! What part don't you understand? — Poki#3 19:50, 2 April 2008 (UTC)
- Why did the million edition update existed, then? MithTalk 20:16, 2 April 2008 (UTC)
- That's a bonus added free to every stand alone, retail version of Guild Wars. People who bought the standalone, retail version of Guild Wars before the new edition came out can buy it. you can't compare it to a Collectors edition. If you must, the closest thing you can compare it too are pre-order weapons. (and I probably wouldn't mind the store having those) — Poki#3 23:31, 2 April 2008 (UTC)
- Then why is it no longer available? MithTalk 16:22, 3 April 2008 (UTC)
- The million edition? It's still there. — Poki#3 19:02, 3 April 2008 (UTC)
- Beign there or not is not relevant (For me the million edition entry disappeared long time ago in the shop, for me it doesn't exist). When you get things like the dances, or divine aura or preorder items, the exclusivity exist, you get them but others don't. But miniatures are different. When you get miniatures in the CE, you don't pay the extra of the CE so others do not have them, you get them once. It could work before the HoM addition. The number could stay more or less the same, excluding accidental losses due to deletion, and price never change, all are the same, you chosing to sell them or delete them won't be a great deal. But now, the number will decrease in much more speed, disappearing reaching limits items should never reach. They added again miniatures given by other ways, CE miniatures are not an exception, since they are not created account-only, but as any other items. Anyways, in-game stuff is different than 'out of the game' stuff. As the game changes, the reasons to keep some things as they are may vanish, and so they should become available again, like the special event miniatures did. MithTalk 19:12, 3 April 2008 (UTC)
- I still don't understand your logic at all. It's too illogical. Why do you want to give an item that want meant to be limited to the general public? It defies it's purpose, just take a moment to think about it <.< — Poki#3 19:30, 3 April 2008 (UTC)
- But it is not limited. You could get one of the CE ministures without having the CE. That's the differnce with them. MithTalk 19:35, 3 April 2008 (UTC)
- It is limited. Trading the mini doesn't make it multiply <.< — Poki#3 19:45, 3 April 2008 (UTC)
- Limited quantity and limited access are different things. Anyone that gets Factions CE gets its extra dances, anyone that finds a willing trader can get a miniature... until they are finally 'used up'. A dedicated miniature is not the same item as a miniature. MithTalk 22:04, 3 April 2008 (UTC)
- I honestly don't understand you -_- CE's are limited, because they're not making them anymore. That makes the amount of miniatures limited also. You can't just make a limited item unlimited in the blink of an eye. — Poki#3 22:26, 3 April 2008 (UTC)
- Limited quantity and limited access are different things. Anyone that gets Factions CE gets its extra dances, anyone that finds a willing trader can get a miniature... until they are finally 'used up'. A dedicated miniature is not the same item as a miniature. MithTalk 22:04, 3 April 2008 (UTC)
- It is limited. Trading the mini doesn't make it multiply <.< — Poki#3 19:45, 3 April 2008 (UTC)
- Beign there or not is not relevant (For me the million edition entry disappeared long time ago in the shop, for me it doesn't exist). When you get things like the dances, or divine aura or preorder items, the exclusivity exist, you get them but others don't. But miniatures are different. When you get miniatures in the CE, you don't pay the extra of the CE so others do not have them, you get them once. It could work before the HoM addition. The number could stay more or less the same, excluding accidental losses due to deletion, and price never change, all are the same, you chosing to sell them or delete them won't be a great deal. But now, the number will decrease in much more speed, disappearing reaching limits items should never reach. They added again miniatures given by other ways, CE miniatures are not an exception, since they are not created account-only, but as any other items. Anyways, in-game stuff is different than 'out of the game' stuff. As the game changes, the reasons to keep some things as they are may vanish, and so they should become available again, like the special event miniatures did. MithTalk 19:12, 3 April 2008 (UTC)
- The million edition? It's still there. — Poki#3 19:02, 3 April 2008 (UTC)
- Then why is it no longer available? MithTalk 16:22, 3 April 2008 (UTC)
- That's a bonus added free to every stand alone, retail version of Guild Wars. People who bought the standalone, retail version of Guild Wars before the new edition came out can buy it. you can't compare it to a Collectors edition. If you must, the closest thing you can compare it too are pre-order weapons. (and I probably wouldn't mind the store having those) — Poki#3 23:31, 2 April 2008 (UTC)
- Why did the million edition update existed, then? MithTalk 20:16, 2 April 2008 (UTC)
- Honestly, I don't see why I have to explain why collectors edition items are limited. It's obvious! What part don't you understand? — Poki#3 19:50, 2 April 2008 (UTC)
- Ah, but collector edition stuff and in-game items are different things. Like the BMP and the million edition update. What is ingame is not 'owned' by players. They pay for the right to access or have in-game things, but they never own the exclusivity on them. CE editions on eBay for 600€ will always be worse than someone losing the 'exclusivity' on an item that can be traded, and thus, have no real exclusivity. MithTalk 19:29, 2 April 2008 (UTC)
- Collectors Edition stuff is by definition limited. That's the whole point. — Poki#3 12:24, 2 April 2008 (UTC)
- Truth is that CE miniatures should have a way to be acquired again, thanks to your friend the HoM. Otherwise they will all end-up 'used up', until the last one has a ridiculous price. MithTalk 11:48, 2 April 2008 (UTC)
Pre-Searing
I asked about this once in game but the in game chat is so limited xD Ok I want to know can Pre Searing part of the game get some additions? What I mean by this that people who made perma pre characters want their titles that they earned in the Halls of Monuments and leving pre defeats the perpose of "Perma Pre Character" A small suggestion though there can be others:
- Can there be a NPC that you can talk to in Pre Searing that would help players get their pre-searing titles into the Halls of Monuments? OR Something Like that which would help our Perma Pre characters to have a Halls for Guild Wars 2
Another Suggestion......Can you guys add The Frog to Presearing Ascalon xD I am sure Everyone Will surely Welcome him into great arms and that he will be a really popular icon there as seeing the Rabbit is there to. =) --Mithos Agar 17:58, 2 April 2008 (UTC)
- Everything you mention involves... time travel xD. I can only say that no one is forcing you to leave pre. You can always leave it after GW2 comes out and the benefit that monument gives satisfies you. And not to insult The Frog, but lately he's doing nothing but sitting :( (Good to see he's be doing something over the weekend) — Poki#3 19:08, 2 April 2008 (UTC)
- Ah... the time-travel again... sorry, but that will NEVER be a argument here. Why? Each mission happens 'frozen in time', when you make a mision, you make it when it happened. In Prophecies, you can run to Thunderheap Keep and make Hell's precipice before making even The Wall. You could say... but pre-Searing was 2 years ago... yeah. But The Great Destroyer defeat was 6 years after that. When you go from The Wall to the Cental transfer chamber you travel in time 'farther' than from Old Ascalon to pre-Searing Ascalon. And you could come up with the 'all the areas changed' thing... but you can go back even to the Nightfallen garden in you join with other characters. An area that was also changed. So, the only thing against it it's the 'encapsulated' economy in pre-Searing. If it's wanteed to be preserved, then those that want to 'go back', could go back to a 'Copycat' version. Same areas, same monsters, same NPCs, same quests... but no New characters. They could even turn the area into a 'party of 4' area, increase each monsters level by 20 (so level 0 monsters become level 20 and level 10 become level 30) and some changes in drops and AI... and done... characters can go there, without affecting 'real' pre-Searing. MithTalk 19:35, 2 April 2008 (UTC)
- Pre is Pre because it's separated. That gives it a special kind of charm. Listen to yourself, you want to "clone" pre-searing. Don't you think it sounds a little too absurd? — Poki#3 19:54, 2 April 2008 (UTC)
- Why it is absurd? An old mistake carries such consequences. Pre-Searin should have been like Istan and Shing Jea, but it was not. People want to go back, since things like 're-roll' or making another characters are NEVER an alternative to making things with a current character, unless every single action in the game is considered account-wide (like it hapens in ganes like Granado Espada). So, as the game is set now in that part. Just allowing to go back would upset the comunity made around pre-Searing. And not allowing to go back, upsets those that left. The logical action then is allowing to go back without interfering with those tha are there: A copycat version. Plain and pure logic. MithTalk 20:23, 2 April 2008 (UTC)
- Pre is Pre because it's separated. That gives it a special kind of charm. Listen to yourself, you want to "clone" pre-searing. Don't you think it sounds a little too absurd? — Poki#3 19:54, 2 April 2008 (UTC)
- Ah... the time-travel again... sorry, but that will NEVER be a argument here. Why? Each mission happens 'frozen in time', when you make a mision, you make it when it happened. In Prophecies, you can run to Thunderheap Keep and make Hell's precipice before making even The Wall. You could say... but pre-Searing was 2 years ago... yeah. But The Great Destroyer defeat was 6 years after that. When you go from The Wall to the Cental transfer chamber you travel in time 'farther' than from Old Ascalon to pre-Searing Ascalon. And you could come up with the 'all the areas changed' thing... but you can go back even to the Nightfallen garden in you join with other characters. An area that was also changed. So, the only thing against it it's the 'encapsulated' economy in pre-Searing. If it's wanteed to be preserved, then those that want to 'go back', could go back to a 'Copycat' version. Same areas, same monsters, same NPCs, same quests... but no New characters. They could even turn the area into a 'party of 4' area, increase each monsters level by 20 (so level 0 monsters become level 20 and level 10 become level 30) and some changes in drops and AI... and done... characters can go there, without affecting 'real' pre-Searing. MithTalk 19:35, 2 April 2008 (UTC)
Its been done before, time traveling that is, Durhamd [Story teller]], What if we made an extra story? -- The Warrior Of Timi 20:15, 2 April 2008 (UTC)
It's pre-searing not pro-searing. =P--Ohnoes 20:38, 2 April 2008 (UTC)
- TIME TRAVEL Ok guys let me ask u a question....Was the Hall of Monuments built Before, During or After pre? And Clone Presearing......Where the hell are u guys getting this. All I was talking about is Titles and how they can move them to the Halls seeing there was no given date when the Halls of Monument was built in Game who knows the Halls maybe been there ever since to Gods left Tyria. All that I am asking is to somehow let the Perma Pre Characters titles go into the Halls by NOT LEAVING PRE. Some people still intend to leave their characters even when GW2 comes out. Hell I even know a few people trying to get Rank 1 of "Kind of a Big Deal" Title in pre searing and they are just 1 title away from getting it. Like I said it would be a GREAT add to pre so that titles in pre are recognized. As of the Frog, seeing Gaile is going to go who else possibly is going to give us the latest hints or info of in game content? The Frong should be added to pre for the Pre Searing Community. --Mithos Agar 03:01, 3 April 2008 (UTC)
- Everyone in the Pre-searing community has at least one "normal" character. And titles in Pre are recognized, just not by... some room in some tower, but by other players. When I saw a guy in Pre with R2 Treasure Hunter, I certainly "recognized" him. Oh, and if Time Travel doesn't move you, then how about Geography? :P — Poki#3 11:06, 3 April 2008 (UTC)
- Time and space are two sides of the same coin. In the same way that Time travel is not a reason, Geography is not a reason. Like when you go to the Garden of Seborhin. You can go to the original or to the corrupted just by joining other players that have any of them if you don't have the one you want to go to, you can also go to Nightfallen Ronjok. And Nightfallen Jahai it's even completely separate. When you travel in time, you also travel in space. After you beat Prophecies you can go back there anytime. But that place is supposed to have sunk. It's the same. The only reason left to prevent people going back there is there micro-comunity in there, there are no lore or any other logical reasons. That's why the only possible way would be a copycat version. MithTalk 16:28, 3 April 2008 (UTC)
- Everyone in the Pre-searing community has at least one "normal" character. And titles in Pre are recognized, just not by... some room in some tower, but by other players. When I saw a guy in Pre with R2 Treasure Hunter, I certainly "recognized" him. Oh, and if Time Travel doesn't move you, then how about Geography? :P — Poki#3 11:06, 3 April 2008 (UTC)
- TIME TRAVEL Ok guys let me ask u a question....Was the Hall of Monuments built Before, During or After pre? And Clone Presearing......Where the hell are u guys getting this. All I was talking about is Titles and how they can move them to the Halls seeing there was no given date when the Halls of Monument was built in Game who knows the Halls maybe been there ever since to Gods left Tyria. All that I am asking is to somehow let the Perma Pre Characters titles go into the Halls by NOT LEAVING PRE. Some people still intend to leave their characters even when GW2 comes out. Hell I even know a few people trying to get Rank 1 of "Kind of a Big Deal" Title in pre searing and they are just 1 title away from getting it. Like I said it would be a GREAT add to pre so that titles in pre are recognized. As of the Frog, seeing Gaile is going to go who else possibly is going to give us the latest hints or info of in game content? The Frong should be added to pre for the Pre Searing Community. --Mithos Agar 03:01, 3 April 2008 (UTC)
No Lore? Every heard of the Character Gwen and the Searing also of the Mission Bonus Pack? Pre is part of the Lore which changes the whole Continent of Tyria. Also this is not a Sci-Fi game Like I said you guys haven't proven exactly when the Halls of Monument was built and is it even possible to get titles there. HELL I bet the Asura already built the Underground tunnels LONG AGO b4 Presearing so there is a possible chance that a Asura has been to Pre Searing Ascalon unnoticed. Even if a Asura was up and about during that time the Catacombs even look deep enough to be located really near a Asura tunnel under ground. As for titles other people will see other peoples tittle. Hell I know a player personally who has Rank 2 of Sugar title and I was totally shocked by it myself BUT when guild wars 2 comes around who would want to play GW anymore? Some will still but about 80-90% of the players will get the second game which means that if everyone leave Pre-searing then who will recognized their titles in pre which are near impossible to get. If Possible in Guild Wars 2 some how we can at least have 2 different contents for titles One for Post searing recognizing all the players who gotten their titles in post then Pre Searing where it recognizes all the players who gotten their titles in pre. --Mithos Agar 21:41, 3 April 2008 (UTC)
- At least is proven that assassins, ritualists, dervishes and paragons existed before pre-Searing. And Assassins, at least one assassin, existed IN pre-Searing, you cannot even separate that. In the same way a Dervish can get to Seitung, before the plague infecting the whole island and transforming most of its inhabitants into afflicted, nothing should stop a Paragon from being around pre-Searing areas. MithTalk 22:08, 3 April 2008 (UTC)
- Time travel is only SciFi if it involves travel backwards in time. The NPC that travels forward in time (at the usual pace of one day per day) and ends up at the hall of monuments should be the one to talk to if you want to be remembered there; at least this seems logical to me. She might even remember that noone ever heard of you after the Searing... maybe you could make yourself more memorable by giving her 1k flowers? (mendel 84.128.243.237 22:19, 3 April 2008 (UTC))
- Well, in GW you travel in time. But in that's is not considered in the lore. You could say that it's more like a story told not in chronological order. Like... the best example I can say it's the Highlander movie. The order in which you tell the story and the order in which the events in the story take place are not the same. It's just like passing some pages fast, readin a bit forward, and then oing back and read things that happened before. The order in whhich things happened never change. You were in pre-Searing 8 years ago, 2 after the Searing happend Prophecies plot, and so on. Nothing changes that. But you can see most of the plot in any order you like in Prophecies, and replay all of it in any order you like. With quests something similar happens. Istan quests happen all before Torment quests, but you can make Torment qests before doing Istan quests. In other words: It's the player, and never the character, the one traveling in time. Like with the BMP. If you allow a character to 'go back' to pre-Searing, that won't be a travel in time. It would be simply a 'memory recall'. MithTalk 22:29, 3 April 2008 (UTC)
- It is indeed the character that travels in time because the skills learned in the meantime remain with him or her, as do the items (armor etc.). (mendel 84.128.243.237 22:34, 3 April 2008 (UTC))
- Well, in GW you travel in time. But in that's is not considered in the lore. You could say that it's more like a story told not in chronological order. Like... the best example I can say it's the Highlander movie. The order in which you tell the story and the order in which the events in the story take place are not the same. It's just like passing some pages fast, readin a bit forward, and then oing back and read things that happened before. The order in whhich things happened never change. You were in pre-Searing 8 years ago, 2 after the Searing happend Prophecies plot, and so on. Nothing changes that. But you can see most of the plot in any order you like in Prophecies, and replay all of it in any order you like. With quests something similar happens. Istan quests happen all before Torment quests, but you can make Torment qests before doing Istan quests. In other words: It's the player, and never the character, the one traveling in time. Like with the BMP. If you allow a character to 'go back' to pre-Searing, that won't be a travel in time. It would be simply a 'memory recall'. MithTalk 22:29, 3 April 2008 (UTC)
- I personally don't see a reason against it if there's enough demand to implement it. There are enough inconsistencies inserted elsewhere for the same of making the game fun, what's one more? Only 2 comments against it though: (1) A perma-pre will really have not much to put in his HoM. Is it worth it? (2) How will the perma-pre acquire the tapestries? You can potentially display stuff in 3 monuments (i.e. the animal, the titles, and the minis), so you would need a way to get them. But make them too easy to get, and people will farm them for resale. -- Alaris 22:51, 3 April 2008 (UTC)
- Pre is a training ground for the main classes, I think the other classes should of been in pre seeing u can spawn Daggers Spears and etc etc BUT at the time of Pre Searing People of Ascalon would be suspicious of outsiders esspically people from different continents. For example when Settlers from England came to North America, Indians were suspicious and etc. etc. Its most likely possible they came to the Continent of Tyria BUT they maybe only resided in Lions Arch and no further. Also During Pre Searing they knew the Char Lived up north and North is where the Halls of Monuments were located so is it even possible some Ascalonian spies were up there trying to find out what their next move against Ascalon.
- @Alaris: Mini's I dont see a problem with I have both a Bone Dragon and a Kunnavang in pre, There is a BUNCH more minis I saw in pre and I am curently Farming Ales to get enough money to buy the 3rd year green mini. Also for Animal the Animal...The Hardest Animal to get in Pre-Searing is a Black bear which is the only Animal I think in game that Has Break Charm and I have a Full Size Level 20 Dire bear on me which is really nice besides the Blunt dmg and its slow attacking speed. I no there is no hearos and Tittles, The only ones I can see to be put up is Max Drunkard, Max Sweets, Legendary Defender of Ascalon, People at the moment are trying to get Treasure Hunter as or Party Animal. Also account max titles like Golden which could be maxed and Alliance Title.
- Anyway what do u guys Say about the Frog being in Pre-Searing Ascalon? --Mithos Agar 00:00, 4 April 2008 (UTC)
Really I dont see the point in Tapestries i think its a Eye of the North Thing. --Mithos Agar 01:09, 4 April 2008 (UTC)
- Look, I personally don't care either way as I don't plan on making a perma-pre ever. But that's not a reason to say "nay". If (and a big if) developers decide to allow access to the HoM to pre-sear characters (conditional that they also own EotN), then tapestries need to be accounted for. -- Alaris 01:16, 4 April 2008 (UTC)
- The only thing IF they plan to do that is that Pre-Characters cant access storage or any other items that drops besides pre in game. Anyway Anet i think soon has to change the Halls and i mean a BIG CHANGE with people unable to add weapons that they would like which for me I want to put in my Torrmented Bow and my Zodiac but can't if you see what I mean. So I hope Anet sees this and consider it as it would make alot of GW Fans as of Pre-Searing Players happy. --Mithos Agar 01:22, 4 April 2008 (UTC)
O.O God I think we should add the Frog to Presearing Hell Pre-Searing Ascalon District one is even Full at times about 3-4 times a week O.O --Mithos Agar 23:01, 4 April 2008 (UTC)
Who cares about the whole time travel argument. The best argument for not adding anything to pre is that it's the tutorial area for Guild Wars. I personally disagree with the whole legendary defender of ascalon title being added for it, along with the green charr bag, and who know's what added to pre. No offense to you perma-pre's, but it's a noob area! Is it kinda cool...and somewhat sad...that someone found what can only be described as an exploit to death level the enemy in order to make it to level 20 in pre? Sure it is in someway. But why should you get rewarded for that? Frankly, allowing youself to get killed umpteen million times just to level up isn't all that skillful. Time consuming yes! But not skillful. Creative, yes! For the first person who did it, but not that skillful! And why give perma pre's a green for basically, NOT playing the game as it was intended to be played? "Uh in thanks for um, not getting out of the tutorial, we're um gonna reward you with a green". Kinda stupid if you ask me.
- Pre-Searing is not 'the' Tutorial, it's the basic part of the Tutorial. Each Tutorial ends when the character has access to the Signet of Capture Quest and the Port Town, after all the missions that foreigners can skip:
- Prophecies: Basic tutorial: pre-Searing. Extended tutorial: Ascalon..Gates of Kryta/Lion's Arch.
- Factions: Basic tutorial: Monastery Overlook. Extended tutorial: Shing Jea Monastery..Zen Daijun/Kaineng Center.
- Nightfall: Basic tutorial: Island of Shehkah. Extended tutorial: Istan..Consulate Docks/Ronjok Village.
- You can only gain access to the Factions basic tutorial area, and only once in a while. But you can. Why not the other two basic tutorial areas? Even if it's only during a certain event? MithTalk 10:41, 23 April 2008 (UTC)
Um it is the tutorial, and just because there is an extended tutorial means nothing. It is the tutorial to get you used to playing the game because Prophecies was the first of the series, thus primarily intended to get you use to the interface, and to play it. The other games, while yes being separate installs, have tutorials in them as well, just not as extensive as Prophecies. Yes you can go back into those areas, but so what? They just designed those differently. Besides, if you could go back, then you could leave pre searing, get leveled to 20 or even close to 20, then go back into presearing, finish leveling to 20 for the LDOA title, or for that matter, get LDOA and Survivor on the same character because by leaving presearing you could get another res skill to allow you, with the help of another player, to level up to 20 without your character ever dying. All arguments aside, I see no reason why anyone should whine about not being able to go back into the tutorial area, nor why they should add or change anything in presearing just because you want it. As for the other game tutorials, you can only go back during certain events, and in that respect you are not really going back into the tutorial area in exactly the same fashion as you left it (i.e. you can't go out at kill monsters or finish a quest you forgot to do). Factions opens the boardwalk for the games, not to relive your past. And Nightfall's tutorial area is more worthless and insignificant to even want to go back into it. Fact is, anet shouldn't change a damn thing in the tutorial areas unless it's just fixing a bug. --The preceding unsigned comment was added by User:209.194.208.116 (talk).
A Parting Gift?
can you give us once and for all a hair dresser?
- She isnt a dev! -- Salome 23:25, 2 April 2008 (UTC)
- As a game designer myself, I've always wondered why changing hair in MMORPGs seems to be so difficult. I can see houses; that's just a lot of space on the server. But hair, facial features, all that, seem to be static. Not a clue why. Vael Victus 04:14, 3 April 2008 (UTC)
- Programming wise it may just be a case of changing an integer value in the player table, but what makes it work is the actual in-game interface the user would need for it, which might take some development time. I doubt it would be impossible, more a matter of priorities, And with GW1 marked for death, we may only see such a feature in the sequel --Just One More Thing 07:01, 3 April 2008 (UTC)
- if they can do a gender swap for april fools i dont see why they cant do this.... also gw1 isn't marked for death they have said as long as people play it they will support it and some people hate change so those people probably wont make the switch when the time comes.
- The gender swap was a simple order to the client: "When you see male in this town, use female instead". No real changes where made to the data. But I always wondered why don't they add a similar thing for hair: A 'mask' variable, that stores the hair that replaces the one stored in memory, and then the clients read the new variable instead the fixed one. When you want to go to the original hair, it would still be stored. That should do. MithTalk 12:39, 15 April 2008 (UTC)
- if they can do a gender swap for april fools i dont see why they cant do this.... also gw1 isn't marked for death they have said as long as people play it they will support it and some people hate change so those people probably wont make the switch when the time comes.
- Programming wise it may just be a case of changing an integer value in the player table, but what makes it work is the actual in-game interface the user would need for it, which might take some development time. I doubt it would be impossible, more a matter of priorities, And with GW1 marked for death, we may only see such a feature in the sequel --Just One More Thing 07:01, 3 April 2008 (UTC)
- As a game designer myself, I've always wondered why changing hair in MMORPGs seems to be so difficult. I can see houses; that's just a lot of space on the server. But hair, facial features, all that, seem to be static. Not a clue why. Vael Victus 04:14, 3 April 2008 (UTC)
Gamer Title
I was thinking that it would be cool if there was a special emote or something for high ranks in the gamer title like if someone got uber micro skillz they could do that air micro thing jeremy does in pure pwnage.--Soul of misery 18:22, 3 April 2008 (UTC)
Would only agree with you if there are some added emotes for PVE'rs too, like for each level in Title's track. Not everyone is a PVP'r so I don't see why they shouldn't also be allowed to display their prowess with more than just a display of their title. --The preceding unsigned comment was added by User:70.120.233.168 (talk).
- I don't think the devs are willing to put much time into a new graphic display for titles, and I'm not sure it would work with the /rank command so well if you had several emotes as options. I don't think every PvE title is worth an emote anyway. Protector of Tyria? No. Legendary Vanquisher? I guess. Perhaps an emote depending on your KoaBD rank could be added- it's definitely the most worthy track in PvE. -- Elv 08:58, 23 April 2008 (UTC)
Dungeons
- → moved from User talk:Gaile Gray/Guild Wars 2 suggestions
i think am currently posting this into a wrong place,but id like to get rid of the dungeons final bosses or find a way that will not make it so hard.Every time i go into a dungeon,i frickin die at the end boss,because there i have -60% death penalty thanks to some large groups of enemies,that hold keys or something like that.i bet ya all have bennt hrough the Rragars menagerie quest,i have done it three times and each time i am doing it more than six hours and the result is failure at the end boss or the time jusr runs out.That was so pissing me off!Pretty pretty please,dont make the dungeon quests sooooooo long and boring.maybe you guys could leave out the boss fight or add some extras to it,like a break before going into fight.Choosing henchmen or something,buying a potion that releases you from death penalty. --The preceding unsigned comment was added by User:Goblex (talk).
- Eh... sorry? Dungeons are like that! Exhausting! Lots of monsters that weakeng you until a usually hard boss fight! It's the purpose of a Dungeon! It's more a test of endurance than a stroll while killing random stuff! The gold earned and the final rewards are more than enough to buy consumables that help in the way if a dungeon it's too hard. Getting to 60% it's never a problem anymore. Only a proof that there's something wrong with the build and team you have chosen. And Rragar... it was... disappointing. All I had to do was interrupting Rragar, kill him, and then stay behind a rock while that flesh thing kept attacking us. It want down in a few minutes. The dwarven groups were harder than that. MithTalk 22:17, 3 April 2008 (UTC)
- I prefer the way Slaver's exile was set up. You can do a bit at a time. It's hard for people with a life (I have a family and work) to schedule 4-6 hours of straight gaming. But even with fairly competent teams, some of those dungeons in HM take that much time. I like the challenge, but not the fact that I have to take a day off of work to do this. -- Alaris 22:22, 3 April 2008 (UTC)
- /Agree with Mith on this one - there's no reason to nerf dungeons, and two big reasons not to. Reason #1: No matter how bad the dungeon is (and trust me, some of them are mighty bad), you can still pop a Powerstone of Courage at the last fight and turn that -60% frown upside-down for your whole party. If that's not enough to kill the final boss, well, then that brings me to Reason #2: Unless you're aiming to max out your Master of the North title, you are never obliged to actually *do* a dungeon... ever. Granted, many story-arc quests take place in dungeon regions, but with simpler monsters (and in most cases, you only have to deal with the first level). And honestly, if you're after your max titles, you should expect it to be hard. Auntmousie 08:46, 11 April 2008 (UTC)
- There is not a single quest/mission/dungeon in Guildwars that is hard to do if you a)know what to do (by checking the wiki) and b)have enough consumables. Sorry to sound harsh, but if you took 6 hours for Ragnar's, you are doing something really wrong, even before you get to the final boss. Bring Ursan Blessing, Pain Inverter for the bosses and at least 2 human players. It should take less than 2 hours, even in hard mode. --Xeeron 14:20, 11 April 2008 (UTC)
- Xeeron, you are speaking for the elite players. While I know you have a point, your point doesn't apply to most of the GW player base, even if you only include those who have or eventually will have the MotN title. Not everyone is fortunate enough to have highly-skilled team members, or is willing to use consumables & UB. The point I made above is that even though Slaver's is a very hard and very long dungeon to finish, the fact that it can be broken down into smaller goals makes it easier to PUG or do a bit at a time. That makes this dungeon accessible to a larger player base, while not compromising the difficulty. A simple way to do that in GW2 would be to add a few entries to the quest: "Go through level 1", "Get boss key on level 2", "Go through level 2", etc. Then you're given the option to skip ahead to where you left off. Also, you don't get the dungeon reward until you accomplish all tasks first. You might be given extra rewards (like extra gold, items, or reputation) for completing it in one shot, but make it so that this is not manditory to get titles etc. -- Alaris 15:22, 11 April 2008 (UTC)
- There is not a single quest/mission/dungeon in Guildwars that is hard to do if you a)know what to do (by checking the wiki) and b)have enough consumables. Sorry to sound harsh, but if you took 6 hours for Ragnar's, you are doing something really wrong, even before you get to the final boss. Bring Ursan Blessing, Pain Inverter for the bosses and at least 2 human players. It should take less than 2 hours, even in hard mode. --Xeeron 14:20, 11 April 2008 (UTC)
- tbh, you fail at dungeoning, get a good group, maybe some heroes and consumables, heaven forbid, run ursan!--Raph Talky 19:44, 4 May 2008 (UTC)
Seperate Storage for Heroes, Mini Pets, and Hats
I think the storage problem has been around for a long time, and I have a little suggestion regarding this. How about giving us seperate storage for Heroes weapons and armor, and a place for those mini pets and hats? For users who has at least 8 characters, 16+ mini pets and weapons for heroes would sure overwhelm the current storage setting. With the extra seperate storage space, we could place those pets and hats aside, and a place dedicated to hero's stuff. Just my 2 cents. ----The preceding unsigned comment was added by User:Grizzly168 (talk).
- Hats can be stored at Festival hat makers, just so you know. — ク Eloc 貢 06:52, 4 April 2008 (UTC)
- And for everything else, my position never change: More storage space never solves anything. I'ts just a temporary patch until the new space is filled again with more stuff. The only solution tostorage issues is reducing or even removing the need for storage, with things like:
- Unlocking (Like with hats), so you only have to get an item once and can re-create them anytime. This would be perfect for armors and miniatures.
- Traders (Like with runes or materials) So you have access to a complete collection of items anytime, and you can get them just by paying gold. This would be perfect for weapon upgrades.
- Better trade systems. So you don't have to store items for so much time before selling them. This would be perfect for weapons.
- Things like those reduce the need for storage, thus reducing the problem much better than adding more storage. MithTalk 07:35, 4 April 2008 (UTC)
- And for everything else, my position never change: More storage space never solves anything. I'ts just a temporary patch until the new space is filled again with more stuff. The only solution tostorage issues is reducing or even removing the need for storage, with things like:
Allow runes, insignia and other "related" stuff to be stackable!!!!!!! just my 2 cent.--Ridz16 09:11, 4 April 2008 (UTC)
- This would be nice. --71.229.204.25 09:16, 4 April 2008 (UTC)
- Allowing them to stack would only enforce people to hoard them. Black dye would be much cheaper if it wasn't stackable. MithTalk 14:04, 4 April 2008 (UTC)
- Dye traders, rune traders, material traders, weapon mod traders, and elite tome traders, all with set prices to their merchandise that never goes up or down would solve a lot of the storage issues, as the only things you'd need to save would be money, miniatures, weapons, and armor. If you can fill all 80 slots of your storage with miniatures and weapons, you either have a tallent, or need a life.72.161.118.200 21:24, 25 April 2008 (UTC)
- Allowing them to stack would only enforce people to hoard them. Black dye would be much cheaper if it wasn't stackable. MithTalk 14:04, 4 April 2008 (UTC)
Festival Hats
- → moved from User Talk:Gaile Gray
I think we should get all the olds hats back because i only have to hats the chritmas ones and im bored and want something new to come out please bring out a new hat just for me :-) love ya tyvm sharp shot sketcher --The preceding unsigned comment was added by User:60.230.213.69 (talk).
Festival/Event Timers
Can we put up a big mystical clock (I was thinking glowing green numbers in the sky) as a countdown time for festivals. It is so irritating when everyone says ooo the festival begins at 8, as if we all stay in the same timezone.
- Truth is that it could be somehow needed. The only time I got into the event from all the 3 times I tried, it started almost 10 minutes before when it should! Then I checked my PC and even synchronized the time again. Unless time.org is wrong, GW servers ahd the time wrong. They should add an in-game timer with the server time, so you know what time it is, since it seems that our own system clocks won't do. MithTalk 01:29, 6 April 2008 (UTC)
Mini Frog at the Going Away Party
- (Formerly entitled: "HEY HEY HEY, IT'S NOT TOO LATE!!! HOW ABOUT A MINI FROG AT THE GOING AWAY PARTY?" but shortened to fit the page.)
It sure would be a class act to give away a minipet frog at the going away party! -- Easy to Spell68.41.7.52 22:46, 5 April 2008 (UTC)
- Just be glad that we got an event. --Nerthing 22:49, 5 April 2008 (UTC)
Weapon Sets Show on Armour - Dyes
I thought it would be good if when someone equips weapons and has different weapon sets it would be cool for those weapons to actually show on the character rather than them just appearing out of thin air. Like if an assassin had a bow as another wepon set to lure in things it would show on their back when there walking about and there would actually be an action to change weapon sets.
Also i think it would be good if there was another menu aswell as the standard one for the dyes. The second menu should be like the one on 'paint' where you can pick your own colour and then an option to save this colour to your favourites would be good.
- OK for GW2, but not for GW1, since it's too troublesome. And only some weapon parts dye for a reason. — Poki#3 06:49, 6 April 2008 (UTC)
- the only thing i have to say to the dye windows is that is too small. I have a wide screen and when i want to dye something i can`t make the dye window bigger!! and cant see the effects of the dye as i want.Kioga 15:30, 9 April 2008 (UTC)
Allow Hero Pets to be Placed in the Hall of Monuments
I've got a pet that I've had since I've started the game, and I don't want to get rid of it, but i want the statues for the pets I have collected, which happen to be on my heroes such as the black moa, the imperial pheonix, the spider, etc. We go through the same amount of time to level these pets up as we do when we level up our own, so its really no different, and it really makes no sense why we cannot place them in the hall of monuments.
- Does anyone even know what the hall of monuments is going to do exactly? Or how its going to do it? It puzzles me beond no end that so many people are trying to get their random stuff in there without any real point. There's actual problems with the game, like bugs that cause things to completely lock up, bad animations in which the arm of a character is removed from the body temporarily, lack of a reliable reporting system, some horrible skills that need ballanced in both PvE and PvP, hero AI being dumber than most level 2 mobs, and all people can think of to fix is displayable things in the hall of monuments?72.161.118.200 21:07, 25 April 2008 (UTC)
Armor Storage
Armor takes up alot of space, particularly if you keep more than one set. It just occured to me that the hall of monuments could be used as armor storage. Once you have a set of armor placed in the hall, you can also put the actual armor into the set to get it out of the rest of your inventory.
- You think this wasn't suggested before? :P — Poki#3 06:49, 6 April 2008 (UTC)
Random Guild Wars Character Events
It would be cool if there were random events in outposts where the characters from guild wars appeared in an outposst and walked through it and said some dialogue or gave a quest or sold some rare items. Like seeing Zoe every now and then walk through town followed my a mini black moa and some dialogue, she doesn't even have to do anything, it would just be cool to add some depth to the world and make outposts feel a little less static. Kinda like when the Kurzick and Luxon warriors attack in outposts, it's always fun to see that happen and more things like that. I am a huge fan of the little random events like the snowball grentch fights or the Kilroy random appearances or Vale, they are some of the best quality work done in the game and more elements like that would be cool. 122.104.160.66 09:38, 6 April 2008 (UTC)
- This isn't really going to happen for Guildwars 1 as theres no more new content updates but Add the suggestion to Guiuldwars 2 Suggestion page because I think it would really cool. 122.109.43.82 10:24, 6 April 2008 (UTC)
Guild Positions
I think there should be more than just officers and members, there should be like different catigories, like co-leader, gvg coordinator, merchantile experts, runners, and so on. I'm really into interating with others and have great great friends so anything that will make being in a guild cooler would be great, cause there are so many people that dont join guilds and i think its STUPID your playing a game called "GUILD" wars lol it would be really cool to have more options for guild titles so its more like your gaming comunity of friends all having specific jobs to make running a guild better. :) —The preceding unsigned comment was added by Scirish Hoss (talk • contribs) at 23:42, 6 April 2008 (UTC).
- I agree. The leader should be able to create positions for members to fill and give those positions certain powers from a list of available options. If nothing else, members would know who the policy specialists/generalists are in a guild. These days, officership doesn't mean much in some guilds...I also want to be able to give my officers special titles like "Dragon Slayer" or "Destroyer of the Destroyers" to indicate what special feats they performed to earn officership. Silver40596
- kind of like silkroad online? where guild leader can give everybody in the guild a 'nickname' hehe, yea.--Ridz16 01:00, 10 April 2008 (UTC)
- For these guild positions, it would be sufficient to give each member a small text box to put up info that could be accessed via teh guild roster. However, I suggest that guilds organized enough to have positions etc. organize that via their own website/forum. (mendel 84.128.196.115 03:06, 10 April 2008 (UTC))
Party Invites from Guild Roster
In the G Guild roster, on the icon that allows you to whisper a guild member (or kick and promote him), add an option to issue a party invite. Saves typing, should be easy to do. The invite can just fail as if you typed /invite name into chat if it can't go through. (mendel 84.128.196.115 03:11, 10 April 2008 (UTC))
Skill changes and Storage addition
Viper’s Nest moved to Expertise or Wilderness survival:
Expertise and Wilderness survival both have essential trapping skills and there is also a lack of options when choosing traps. This would make a bigger selection and wouldn’t cause trappers to sacrifice attribute points from the Expertise or Wilderness attribute just to use this trap.
Assassin's Remedy moved to Shadow Arts:
Critical arts is the primary attribute of Assassins but I don’t think it has much to do with remedy or condition removal. If it does, I still feel that Assassins Remedy is more fit for Shadow Arts. The reasons for this is that Shadow Arts in most cases is the primary healing attribute for Assassins or in other words the primary source of life for Assassins, and seeing as how conditions cause health degeneration, Assassins Remedy only seems fit for this attribute.
Storage added to Hall of Monuments: Finally I would like to request a Xunlai Storage in Hall of Monuments. The reason for this is because many players have to leave their halls just to get a miniature or weapon that they want to place in their hall.
--FTB 09:50, 10 April 2008 (UTC)
- Some skills are in lines they seem not to belong to to complement those attribute lines. You will find skills like those in all professions. The hall is an explorable, sn so, it cannot have Storage. MithTalk 10:31, 10 April 2008 (UTC)
- Skill suggestions go here: User:Isaiah Cartwright/User feedback. Don't count on Assassin's Remedy in Shadow Arts though. It's in a primary for a reason. Having ONE trap in a different attribute is bad? — Poki#3 14:01, 11 April 2008 (UTC)
Paper Doll Program
Could we request, either as a merchant or as an external program, a paper-doll program? What I mean by this is a way to "try on" a new armor set to see how it looks on your character before actually buying it ... kinda like the Dye Preview window, but for armor. I mean ... spectacles (for example) cost 10k each, and until I see them on my character I can't be 100% sure which set will look best. Auntmousie 08:49, 11 April 2008 (UTC)
- no i think he means how it will look on HIS character, as opposed to a generic rendering--Raph Talky 21:11, 11 April 2008 (UTC)
- Many of the new headgear pieces have clipping problems with hair and facial hair.. would be good to have a "preview " of how its going to look on your char. Kioga 21:21, 12 April 2008 (UTC)
- Raph has it right, I'm asking for an (ideally in-game) preview that would allow me to see how it will look on MY toon. (but I'm a her not a him.) (TALK | HISTORY) 05:58, 20 April 2008 (UTC)
- no i think he means how it will look on HIS character, as opposed to a generic rendering--Raph Talky 21:11, 11 April 2008 (UTC)
Personal Shop
In most of the games which consider themselves good got a personal shop and in that shop you can sell items in a more easy way today the item prices are very low caus its hard to sell things so you get the price down and down if there was a personal shop then everyone would be able to sell things and if it would make to much lags then it can be considered to make a nother map for this option i know gw2 on the way but if gw1 will let down then gw2 succes wont be that good thx for reading -- User Talk:Amitai 13:41, 10 April 2008 (UTC)
- In GW people won't see each other when they are in different outposts/place/districts/worlds. And they will use different languages. Si it's always better a system to unify the search regardless of where you are and what is your language. MithTalk 11:21, 11 April 2008 (UTC)
- Unfortunately, I'll say this: Don't expect any trade changes in GW1. — Poki#3 14:04, 11 April 2008 (UTC)
- Thats the reason its good to open a shopping outpost where u can do this . -- User Talk:Amitai 10:06, 12 April 2008 (UTC)
- Silk Road does a trade stand type idea, where you can set up your items, their price, and go afk. Come back later and see what stuff is sold.- Vanguard 12:45, 12 April 2008 (UTC)
- i "HATE" to enter a town in many mmorpg and see a "LOT" of afk ppl triying to sell stuff and make money. Thats mean server/bandwith usage of GW servers only to let you sell your stuff and make some gold (and a waste of server resource.. and a poor performance to the ppl that want to "play" the game).. god i wish that "never" happen in GW. Kioga 21:26, 12 April 2008 (UTC)
- My god did you put even one punctuation mark in that giant paragraph?-Warior Kronos 00:00, 13 April 2008 (UTC)
- Rebuttal: It would be no different than the hundreds of people that spam for hours to sell their stuff. Trade Stalls would feel more like shopping than muddling through the trade spam. Well, there would still be trade spam for non-afk-stall-users, but still.- Vanguard 18:47, 13 April 2008 (UTC)
- My god did you put even one punctuation mark in that giant paragraph?-Warior Kronos 00:00, 13 April 2008 (UTC)
- i "HATE" to enter a town in many mmorpg and see a "LOT" of afk ppl triying to sell stuff and make money. Thats mean server/bandwith usage of GW servers only to let you sell your stuff and make some gold (and a waste of server resource.. and a poor performance to the ppl that want to "play" the game).. god i wish that "never" happen in GW. Kioga 21:26, 12 April 2008 (UTC)
- Silk Road does a trade stand type idea, where you can set up your items, their price, and go afk. Come back later and see what stuff is sold.- Vanguard 12:45, 12 April 2008 (UTC)
Or they can set up a way where we could sell iteam even if we are not loged in like a town that you can so but storge that will out your iteam(s) up for sell. I.E. a sherch window like in EQ bazar zone.
Guild Wars Machinima
- → moved from Talk:Main Page
Machinima in guild wars is currently a very difficult and daunting prospect, due to some of the game features. However a solution has been provided and I would like to receive opinions of several other players. The basic idea is another program, add-on or server that has no player limit and uses current maps as templates for your Machinima. This addition has the ability to connect to the internet for multiple players. The characters are able to be build from the ground up, gender, class, height, physical features just like normal character creation. However when you connect to this addition you are able to choose armor, weapons, and such for your movie.
note* none of these items would transfer to the real game to prevent any problems. Also you are able to use NPCs and Creatures for characters and items. Once the Characters are chosen it is time to chose the map(s) after that you place monsters and a patrol area if you just want random encounters. However if you want to do something special with a creature players would be allowed to posses them to have special movements and attacks. If you want to do something that emotes won’t allow you to do before you set up the animation there would be a few hotkeys for custom animations to be added,
those would be filled in an independent window in which movements could be edited by clicking the object or body part to animate with a series of rotations and transitions and same concept with moving items* And once you have your motions and video the whole map would be saved and one person could control a camera to get the whole video from infinite amounts of angles.
Please review on the idea to see if it could work with Guild Wars ~~Dragon Amn (Guild Wars Character) —The preceding unsigned comment was added by Dragonamn (talk • contribs) at 13:31, April 12, 2008 (UTC).
Ordering Heros to Follow a Player
Is it possible to make hero's be able to flag them so they will follow a other player. Example you will be able to use the current flag options to set it on a player's name in the party window so your hero(s) will follow him/her. This way you will not lose 1/2 of your party when someone has to go afk --Fox007 17:26, 12 April 2008 (UTC)
- thats a good and excelent idea.. i need to do that many times and would be greate to make splits in some missions.Kioga 21:41, 12 April 2008 (UTC)
- Excellent idea, indeed! → BROWNSPANK 07:44, 14 April 2008 (UTC)
Display locked chests.
Hi,
it would be nice if you could add a feature that would display the location of locked chests in already explored areas in the big map and the mission map. It'll make life much easier for people who decide for various reasons (waiting until they have the money for keys / lockpicks, achieving the desired survivor title etc.) to open chests long after they discovered them. It's really annoying to search in an already explored area for locked chests. Thanx in advance.
- Do you mean for the game to keep track of chests you saw but did not open,
- Exactly.
- or to tell you the chest locations once you enter an area? Either way, I think that part of the challenge of treasure hunter is finding them.
- But if I explored the area, I already found them. I just don't want to search for them again in order to unlock them much later.
- However, the possible chest locations are fixed, so you can search the wiki for the locations of chests in your favorite area. That might help "alleviate" the problem. -- Alaris 19:23, 14 April 2008 (UTC)
- In most of the maps I saw on the wiki (at least wiki.guildwars.com) I didn't saw any chests. And the ones I saw account maybe for 0.1% of all chests.
- Chest spawns are generally fixed. For instance, there's one chest spawn inside the raptor cave, near the eastern entrance, and another one just outside that entrance. However, the change of a chest actually appearing in those spots, it 1/10 or less AND you have to kill the mobs around it for it to spawn most of the time. It would be very hard to find all the chest spawn locations on a map, unless you've vanquished it 20 or 30 times. Now for another thing: The game is instanced. If you leave the area, the whole area will reset and nothing about it is "saved". You didn't open a chest? Boo for you. You didn't kill a mob down south? Too bad. You killed a boss but forgot to bring a capture signet? Then go and kill it again. Finally, searching and running for chests is a whole separate thing to do in the game. The Prophecies times of fixed chests not requiring any keys is gone and gone for good (Pre-searing excluded). I can only suggest that you get some money gathered, and go to Kamadan or another big city, and buy Lockpicks from players. You can get a stack of 80 lockpicks for 100k (1250 each), or buy smaller quantities for as low as 1k each. When vanquishing a map you can get 5 chests if you're lucky, so always carry at least that many. personally, I have about 100 picks with me... If you intend on long term chest openings (for the title or whatever) then that's money well spent. Sure, it costs a lot up front, but you'll get it back by the time you use up your lockpicks. Now please, let's stick to REALISTIC suggestions for the game, please... — Poki#3 23:23, 14 April 2008 (UTC)
- In most of the maps I saw on the wiki (at least wiki.guildwars.com) I didn't saw any chests. And the ones I saw account maybe for 0.1% of all chests.
Minor PvP change
curently when a PuG wins a battle in the HoH, the name of the leader of the group gets shown on the message. I was thinking, since we get to choose an account name for tournaments. Why can't we use this name for the name of the group that wins. -- The Warrior Of Timi 19:45, 15 April 2008 (UTC)
- not sure. To me it doesnt really matter, though. As i dont HA very often. Good idea though--Raph Talky 19:48, 4 May 2008 (UTC)
- In those cases I'd rather put the names of the full party players.
Update Guild Wars Password in Game
hello, i say ppl have have been trying to change their passwords but keep having to go to the plaync website>well i just sent in my email and well they changed my plaync account password instead of my guild wars password i think it would be a good idea if when u log into ur guild wars account there should be a think u can change ur password in the game like the ppl that have ought the game in the on game store change their passwords. plz post wat u think!!!!!! --Gar the tank 21:44, 15 April 2008 (UTC)GAR THE TANK
Please More Weekend Events for Us PVE people
It seems the fun weekend events are mostly aimed towards the pvp, ab, gvg and hero battle folks, hey us die hard PVE players love surprises and bonus weekends too. If you look back over the weekends I bet you will notice the balance is not there. So Hey, how about us? Thanks Failend Bhallach Failend Bhallach 10:52, 16 April 2008 (UTC)
- Untrue. For PvP you have double RA/TA, GvG, HB, HA, AB or Tournament points. For PvE you have Greens, skill cap exp, Dyes, mission exp, dungeon chest drops, double PvE faction points, Double vanquishing rewards, etc. And not to mention, you get a lot of events (Halloween, Wintersday, Dragon Festival, St. Patrick's Day, Easter, GW Anniversary etc.). Weekend events are balanced out between PvP and PvE, and if not, it's PvE that gets more attention. Your judgment may be clouded because the recent weekends where aimed at PvP, however PvE got St. Patrick's day, Easter and the farewell party for Gaile in short amounts of time, remember? — Poki#3 12:18, 16 April 2008 (UTC)
- Holiday Events don't count, since that's for everyone. I think they're talking about double points for things like Norn or Sunspear title tracks, allowing players to build up their titles faster.Tashiro 20:44, 6 May 2008 (UTC)
- Semi-wrong. Players don't drop Birthday Cupcakes upon death. Fireworks are not set up in the Great Temple of Balthazar. Although there are some things if interest for PvPers, holiday events are mainly PvE oriented. Also, even if you won't count those, the Balance is still pretty even. — Poki#3 23:16, 6 May 2008 (UTC)
- Holiday Events don't count, since that's for everyone. I think they're talking about double points for things like Norn or Sunspear title tracks, allowing players to build up their titles faster.Tashiro 20:44, 6 May 2008 (UTC)
Here is a list of weekend events http://wiki.guildwars.com/wiki/Weekend_events and special holiday events http://wiki.guildwars.com/wiki/Special_event Med Luvin 16:11, 16 April 2008 (UTC)
- It seems about evenly balanced, regardless of whether you consider AB as PvP or PvE. -- Alaris 18:28, 16 April 2008 (UTC)
What about Special PVE events? maybe throught the hall of monuments we could get glimpes into some of the things that happen pre GW2, with a special weekend event that uses an existing area with speical monster spawns and a boss to fight, or series of quests about a boss?
i just counted them and for 2008 it's 6 PvE & 10 PvP(holidays excluded)
Change Character Select Screen
- It'd be nice if we were able to see the old Prophecies/Factions/Nightfall CSS, for nostalgia value at least. I miss the old music and scenery. --Chiaro 02:13, 17 April 2008 (UTC)
- Was already suggested. Please move along. — Poki#3 14:11, 17 April 2008 (UTC)
- How about change the Login screen according to season? I mean, summer is coming up, and I see all that snow? It's depressing! How about like, make 4 different versions, one for each season. Now that would be cool! --ChristopherRodrigues 23:50, 5 May 2008 (UTC)
- It doesn't even need to be based on campaign; region-based, perhaps? Any of the Shiverpeaks location fits the winter theme, and the Crystal Desert can be used for the summer. → BROWNSPANK 06:32, 8 May 2008 (UTC)
- Seasons(Wheater) differs from where u stay, would be hard to make everyone happy on that one. Maybe they should give the user a chance to choose from a certain amount of screens and add new ones as updates.
Paragon Shout Time Limitation
For Paragon shouts that tend to cause problems in groups of lots of Paragons, I suggest adding an effect to them that prevents characters from being effected by the same shout within a certain amount of time. (So, for example, Incoming!, might prevent anyone effected by the shout from being effected again for something like 10 seconds.) A similar effect for echos might involve having them only having their effect every second, 2 seconds, or so if they cause problems.Tambora 01:04, 18 April 2008 (UTC)
- User:Isaiah_Cartwright/Paragon is the
wayplace to go. — Poki#3 01:10, 18 April 2008 (UTC)
BMP weapons for PvP characters
Hey, you know what would be cool? If my monk could use a Tengu Staff without going through the grind of getting to level 20 and buying tons of skills (yep, she's a PvP char). I'm probably not alone in thinking that adding Durmand the Historian and those scribe guys to the Great Temple of Balthazar would be a treat! :D - The larry 13:37, 18 April 2008 (UTC)
- You would still have to get the weapon mods. IDK... Not a bad idea in a way, but having some skins PvE exclusive isn't ether. — Poki#3 14:15, 18 April 2008 (UTC)
- They would have the same problem as PvP Chest rewards: they would need mods. There are rune traders in PvP outposts, but not weapon upgrade traders. So the change is atill needed, regardless of BMP NPCs getting added to the Great Templo of Balthazar or not. So one reson more to make such addition would be nice. MithTalk 14:17, 18 April 2008 (UTC)
- Just seems like there's no incentive for PvP players to get the BMP since ATM there's no way for them to even trade for them or move them around before customization. -- Alaris 14:25, 18 April 2008 (UTC)
- So just buy the mods with a PvE char and put them in storage... - The larry 16:05, 18 April 2008 (UTC)
- Just seems like there's no incentive for PvP players to get the BMP since ATM there's no way for them to even trade for them or move them around before customization. -- Alaris 14:25, 18 April 2008 (UTC)
- They would have the same problem as PvP Chest rewards: they would need mods. There are rune traders in PvP outposts, but not weapon upgrade traders. So the change is atill needed, regardless of BMP NPCs getting added to the Great Templo of Balthazar or not. So one reson more to make such addition would be nice. MithTalk 14:17, 18 April 2008 (UTC)
Hall of Monuments and Name Transfer to GW2
First off, let me say welcome to the wiki and hope you enjoy your work at Anet. On to the topic...it has been stated that the Hall of Monuments, as well as allowing for the transfer of "accomplishments", will allow us to transfer our player names to GW2, or at least to reserve names. I, and many other people I know, do not like the names of their primary characters, but spent too much time and money on those characters to use another for the HoM etc. Do you know, or could you ask, possibly, and see if the option will be there to reserve a name different from that of your character? Obviously, reserving a name already given to a GW1 character would be unfair, but... In short, will the HoM allow you to reserve a name different than that of your character name? I think this would make many people happy and also it wouldn't hurt anyone else IMO. Windtalker 17:40, 19 April 2008 (UTC)
- If you want to reserve a different name, just make another character with that name. The way name reservation in GW1 works, is that the name of any character you make is still reserved for your account for a period of time (a week I thing, but don't quote me on this). I'm pretty sure that in GW2 name reservation will work that any character name already used in GW will be automatically reserved, and by linking your GW account to your GW2 account, you'll "unlock" those names for your usage. Your GW2 character, will still be regarded as a descendant of character X, but that doesn't mean he has to be named X. I don't see any reason why he can't be named Y, Z or ABC even. — Poki#3 18:39, 19 April 2008 (UTC)
Name your character right the first time...sheesh. Or do what Poki said.
- Slightly unrelated: can the HOM be modified so you dont have to be the same as everyone else (must have elite armour) or the destoryer weapons. If my GW2 char is going to get bonuses from her ancestor, shouldnt it be the way i played the ancestor not the way that cookie cutters everyone else. after all, if my char looks the same as heaps of other chars by way of her armour, she wouldnt be mine and its not like getting standard armour is always a cheap and easy effort either. (neko138) /rant
- Man when I buy GW2 I'll try to avoid any Name-like contact with my previous account, because I hate my warrior's name! God, I want to change my freaking name! Ninjas In The Sky 19:46, 11 May 2008 (UTC)
- you fail to realize y9ou dont have to keep the name it is strickly up you if you want to change it do so if you are like me and want to retain your name then it is a great benifit Gow Czar 17:19, 17 May 2008 (UTC)
In Game Mail Service
Away to send Item money message to people when they are not around you or off line.
- Id say cool for messages only. Using it for items and money would promote gold selling.Effigy 03:37, 21 May 2008 (UTC)
DVD Backup and Restore
It will be nice to guild wars would be able to make a DVD backups for me of itself so if for some reason I have to restore Guild Wars I will not have to download allot of patch that I had before. This will make it easier of people how have dial-up and could save bandwidth on the server if people keep regular backups. It will make it easier to ass Guild Wars to another PC also so what have to download so Meany patches. (also a ideal for GW2)
- If you'll take any of your installation DVDs you'll find the GW.dat file there. Simply copy the whole CD to your hard drive and replace the GW.dat that was on the DVD with the patched GW.dat you have in your game folder and presto. Furthermore, if you reinstall the game with that, the file will be neatly repacked and obsolete files will be removed. — Poki#3 05:12, 20 April 2008 (UTC)
- gw is able to be copied onto a portable drive so if you keep both up to date then you have your back up... Gow Czar 17:20, 17 May 2008 (UTC)
Touch Ranger
This thing has been around forever, it's the cockroach of GW. I'm sick of Anet only making updates that balance GvG, HA and HB, while almost completely ignoring RA, TA and other "low-end" PvP. I think the Touch Ranger should be changed in this way:
- Make Dodge and Zojun's Haste end on touch skills, honestly how are you supposed to dodge something if you're touching someone?
- Make Vamp Touch and Vamp Bite have 8 sec recharge with 10 en cost(Or something similar). This makes them useful for Necromancers, while stopping Rangers from spamming them.
For these reasons:
- RA and AB are where new players learn to PvP(Most of the time). Touch rangers make this experience unpleasant.
- Not all "good" builds have a way to counter the touch ranger, and it works against any type of enemy.
- You guys said yourselves, on the very box of the game that it will be "your skill that determines your fate". Obviously it doesn't take much "skill" to spam 2 skills over and over again.
- The build maintains constant block, while the Ranger runs around with 100 vs elemental, making them very difficult to kill in disorganized PvP(RA, AB, CM's)
I'm not looking for a flock of people to flame me on how i'm a noob for complaining about the Touch Ranger, i'm looking for Anet to do something other than only pay attention to GvG, HA, and HB.--DNA 04:41, 20 April 2008 (UTC)
- Touch Rangers? Umm... I think you didn't play GW in a year or something like that. Instead of nerfing builds (and it looks like people had a bit too much of that recently) you should learn how to counter them. For Touch Rangers it's kiting and caster hate. Same thing goes for Escape Way. EW is a good build, but is it overpowered? No, it has weaknesses like everything. Proper shutdown and spirit killing take care of it. If anything for me seems too powerful it's Ranger Spikes, though I'm sure it takes a lot of coordination to make that as affective as it is. PS: I haven't seen a single Touch Ranger in RA in months... — Poki#3 05:25, 20 April 2008 (UTC)
- You're not listening, poki. I said it presents a problem for new players. One could counter it just fine on their own, but in RA you have to constantly run from these buggers and newer players don't know how to deal with them. How am i supposed to pressure their monk if one of these things is contantly on me and i have to kite the entire time? You can cripple/snare them, but that doesn't last forever. And caster hate doesn't work since only one of their skills is technically a spell.--DNA 15:44, 28 April 2008 (UTC)
- PvP learning curve is VERY steep, and nothing will change that. Again, Touch Rangers are not a problem at all. — Poki#3 16:07, 28 April 2008 (UTC)
- You're also forgetting that a lot of new players will use cookie-cutter builds like Touch Rangers until they learn the game. -- Alaris 16:49, 28 April 2008 (UTC)
- Stop complaining. Be creative. Use Seeking Arrows and Pin Down, or run Crippling Shot.
- Use Backfire and Scourge Sacrifice or Diversion. Dshotting their skills also works well if they forget their stances.
- Stop complaining. Be creative. Use Seeking Arrows and Pin Down, or run Crippling Shot.
- You're also forgetting that a lot of new players will use cookie-cutter builds like Touch Rangers until they learn the game. -- Alaris 16:49, 28 April 2008 (UTC)
- PvP learning curve is VERY steep, and nothing will change that. Again, Touch Rangers are not a problem at all. — Poki#3 16:07, 28 April 2008 (UTC)
[app] May-14 2008
we have the right to complain (no offense ) I have tried everything against Touchers ,mesmers can work, if you have a black out mesmer which I hardly see in AB and no one would normally use one unless it's something drastic like this ,but it's pvp we don't know when Touch rangers will fight us! and Backfire has no effect even though they use casting spells the spells they cast give them health and they have more time to spam vamp gaze and vamp bite and etc skills that they have. I have only seen mobs at least smallest of 6 or more kill one Touch ranger this is very time consuming and we cannot avoid something that can kill us nor waste our time fighting it with 6 or more people . notice that 6 people are two & a half teams in AB and guess what? an easy unfair victory for luxons or kurzicks while touch rangers kill and waist our time we try and cap points for our team but can't because Touch rangers are always in the way . Why did I say all of this? because how can any player progress further (in skill) with the use of this Touch ranger? they will not be getting the "gaming experience", now I stated my facts and now what to do =] : let Necromancers have more power and raise the energy cost of necromancer skills such as the one's that the Touch rangers use :] but it's only a suggestion, Minion masters won't be a problem if you keep the minions themselves in check and maybe decrease or increase the minion amount to have ^^
"Can't Touch This!" dun nanana duna na na. I hate touch rangers being used on me but there are ways around them just like everything else. :P I noticed my dragon slash build does a lot to them lately but they heal when they use their necro skills, so I'm thinking of trying paragon secondary to try "Can't Touch This!" sometime. They won't be able to drain my hp for 4 touch skills they attempt and I'd be able to take 'em out hopefully before the 5th comes around. 75.85.83.1 19:29, 20 May 2008 (UTC)
Replacement Henchmen?
Formerly entitled: "Would it be possible to add a Henchman of the same class of people who are disconnected or leave the instance?" but shortened to fit the page better.
I personally like to play with other players whenever possible, but I have found that there have been times that we have made a pick up group then someone is in a lightning storm and loses power or their child need to eat, or whatever and has to say "sorry gtg bye" then leaves. Even if they were replaced by a henchman of their class that would be a boon to those of us who are left behind.
- Not all areas have henchmen of the same profession... for that matter, not all places have or allow henchmen at all. Exploit potential and general designer problem minefield. — Poki#3 17:26, 21 April 2008 (UTC)
- Or replace by the henchmen that most closely approximates the function of the member lost. Monk or resto rit replaced by healer. W/D/A/P by some melee'er. And so forth. No need for perfect match, something is better than nothing. -- Alaris 23:08, 21 April 2008 (UTC)
- would it be possible to replace it with a hench for the area of the same primary profession? just anything is better than playing short a man.
- Like I said some areas don't have henchment, while others don't even have all the professions. — Poki#3 23:34, 21 April 2008 (UTC)
- Then don't do it for "henchless" areas, and in the case of Prophecies, substitute with the closest profession. Ghost idea below sounds good, too. → BROWNSPANK 07:02, 22 April 2008 (UTC)
- Like I said some areas don't have henchment, while others don't even have all the professions. — Poki#3 23:34, 21 April 2008 (UTC)
- would it be possible to replace it with a hench for the area of the same primary profession? just anything is better than playing short a man.
- Or replace by the henchmen that most closely approximates the function of the member lost. Monk or resto rit replaced by healer. W/D/A/P by some melee'er. And so forth. No need for perfect match, something is better than nothing. -- Alaris 23:08, 21 April 2008 (UTC)
- just have the disconnected character to become control by AI. Same skill, armor and weapon. only the name change to "Ghost of <player name>". Of course any death, exp, gold or reward wont go to that player. At this time, this suggestion may be better placed in the gw2 suggestion page.. --Bob 01:45, 22 April 2008 (UTC)
- While I can see this used in low end play (I.E. PvE and small forms of PvP), it would have to go for things like AB, GvG, and HA. Though is it even possible to make a "ghost" of a player? -- Wandering Traveler 01:48, 22 April 2008 (UTC)
- We already know they can copy the build. So why not to add a consumable that allows to fill the gap when a player disconects? It could bring a doppelganger with the same build but own attributes and weapons, and een without PvE skills, and if the player comes back with reconnect, the doppelganger dies and it's replaced by the Player again. MithTalk 10:54, 22 April 2008 (UTC)
- I know it would be nice for the PvPer but I was thinking specifically for PvE that would make the most sense I think, even if it was the primary profession hench, or I really like the idea of using the doppleganger (could it be a black skinned same as the person) like in the crystal desert? - Agord - 22 April 2008
- Might be easier to just keep the same character as is, and replace control from human to AI while the human is disconnected. And have a message saying that Player X is temporarily replaced by AI due to disconnect. -- Alaris 18:20, 22 April 2008 (UTC)
- One thing that a lot of you don't seem to realize is that you can't add Party Members outside of towns. You can add Allies, but never party members. They had problems with this when they where making the BMP. Allies behave different then party members, and there are skills that affect party members but not allies. It's just too much work to make it playable. — Poki#3 21:18, 22 April 2008 (UTC)
- Might be easier to just keep the same character as is, and replace control from human to AI while the human is disconnected. And have a message saying that Player X is temporarily replaced by AI due to disconnect. -- Alaris 18:20, 22 April 2008 (UTC)
- I know it would be nice for the PvPer but I was thinking specifically for PvE that would make the most sense I think, even if it was the primary profession hench, or I really like the idea of using the doppleganger (could it be a black skinned same as the person) like in the crystal desert? - Agord - 22 April 2008
- We already know they can copy the build. So why not to add a consumable that allows to fill the gap when a player disconects? It could bring a doppelganger with the same build but own attributes and weapons, and een without PvE skills, and if the player comes back with reconnect, the doppelganger dies and it's replaced by the Player again. MithTalk 10:54, 22 April 2008 (UTC)
- While I can see this used in low end play (I.E. PvE and small forms of PvP), it would have to go for things like AB, GvG, and HA. Though is it even possible to make a "ghost" of a player? -- Wandering Traveler 01:48, 22 April 2008 (UTC)
Give Credit Where Credit is Due - Titles
I think it's ridiculous that anet created the various titles 2 years after guild wars came out without giving those characters some credit for at least some of the titles, most notably the treasure hunter and wisdom titles. They made the max requirement for the title very high, and while not impossible, it's impractical for most people to achieve it. Even die-hard gold farmers could take some time to achieve it. Assuming you just averaged 10 golds/chests per day, everyday, it would take about 2 years and 9 months to complete the title. My suggestion is that anet retroactively give credit to characters who were created prior to the titles being implemented. For instance, for every month your character existed prior to the titles being made, you could be given 100 points towards both the treasure hunter and wisdom tracks. Even if your character was 24 months old before the title creation, you'd at least be given 2400 which is just under 1/4 of the max on those titles. It wouldn't hurt anyone, and would not instantly max very many titles out, but it would surely help those who are going for it. --The preceding unsigned comment was added by User:209.194.208.116 (talk).
- The "I'm too lazy to work for it, but I really want it even though it doesn't do anything for me except show other people how hard I worked to get it, so make it easier to get" argument. -- Inspired to ____ 20:52, 23 April 2008 (UTC)
- Oh this made me laugh, especially considering that you're writing this NOW! xD I'm 100% with Inspired. I too want those titles, but am I complaining? — Poki#3 21:55, 23 April 2008 (UTC)
This is not the "I'm too lazy to work for it" argument, this is the "I already know I worked for it before the title was made" argument. I ID'd hundreds of golds and opened as many if not more chests prior to the title. It is why I suggested it only affect those characters made and still in existance to the titles having been made. And I'll make my argument any time I want, even long after the titles were created. Call it a retroactive argument. --The preceding unsigned comment was added by User:209.194.208.116 (talk).
- You're not fooling anybody. — Poki#3 22:17, 23 April 2008 (UTC)
- If you had the patience to do it before, then you most likely have the patience to do it again. sometimes life happens. we deal with it. -- Wandering Traveler 22:18, 23 April 2008 (UTC)
I'm not trying to fool anyone. Hell, if they just gave a minor boost to those characters created prior to the title, I'd be satisified. And if they based that boost on actual number of hours played, then those people who really did play for hours on end would get more than those casual users who played like once a month. Besides, they gave a boost for Gladiator points, so why not for other titles? Otherwise, why should they have been rewarded with a boost? And as for having the patience to still do this, yeah I have lots of patience, but between all the other titles we'd all like to get, the amount of time spent to get them is to say the least unrealistic, unless you plan on playing the game for years and years, or play 12 hours a day everyday. I mean it's cool to still have goals in the game to accomplish, but at least make them somewhat realistic. You guys can balk all you want at it, but I doubt you'd complain much if there was a boost given. --The preceding unsigned comment was added by User:209.194.208.116 (talk).
- LOL, you're comparing Wisdom/Treasure hunter to Gladiator? Do you really want me to point out how much critical flaws this has? If you want a reward for playing from the start then you already have them. (and here's one of them: Third Anniversary Celebration). — Poki#3 10:50, 25 April 2008 (UTC)
Changing Names
If you're feeling lazy and don't want to read this: Make names changeable.
Now that that's out of the way: As I'm sure most people have, I've had a desire to change my character's name. ANet customer "support" has been as useless as every similar MMO service. So, I am left completely unable to change it. It would probably 5 minutes of coding to allow players to change names (Alright, more like 5 hours, but seriously, there are tens of thousands of players who would appreciate this). The description at the top says "be concise," so I'm not going to into a long essay about why this is kinda necessary, but I and many, many other players would be much obliged if this feature were to implemented. --Jette 01:03, 24 April 2008 (UTC)
- While I can see that this could be nice, I don't think the coding would be that simple. But, even if it was, it would be very rough in implementation. Your character name is everwhere...from Friends Lists to Guild Records to all that files that keep track of missions, quests, etc. that you've done. Additionally, this all would need to be changed nearly instantly to prevent conflict. So, unless your proposing and find it acceptable that they queue up all the change requests and shut down one day a week to process all the character name changes, it's not going to happen. -- Inspired to ____ 02:35, 24 April 2008 (UTC)
- A more possible option might be something like a nickname that could be assigned and changed that could optionally be displayed instead of your name, much as titles currently are. -- Inspired to ____ 02:35, 24 April 2008 (UTC)
- If the character system is coded properly, changing names isn't a problem. As a programmer you don't identify objects by a name but by an id. That id is used in every other system (friends, guilds etc.). The translation from ids to names is only done for the user, because we are used to call other people by name and not by some long number. In fact, ANet can change the name. Guide_to_character_creation#Decide_character_name: Depending on the severity of the offense, you may be offered a chance to rename the character, but best not to risk it. However, customized weapons, armor etc. can be used on a renamed character. I think the "only" missing piece would be a GUI and backend for this. I doubt they add it. - Khan Reaper Kerensky 05:22, 24 April 2008 (UTC)
- I understand it may be possible that the ID is not the name but rather some substitute ID (numeric or not doesn't make any difference), and this may make this process somewhat easier. Also, your quote is probably incorrect on using customized weapons, armor, etc. - up until an anonymous edit 2 months ago the Guide to Character Creation said just the opposite. And from what I've gathered, most users who make the suggestion for a name change option have no desire to lose their customized weapons, armor, etc. -- Inspired to ____ 14:25, 24 April 2008 (UTC)
- I've spoken with a few anonymous GW devs about this before, and they've confirmed that it is by character ID's. And the system is already implemented, the only thing that is missing is, as Khan said, the ability for players to do it. For that matter, GM's can do it, they just don't. The only thing that needs to be added is a very simple interface for players to be able to do this... or, heck, a very simple interface for users to request name changes. Anything. This is something that's been asked for literally since the game has come out. --Jette 08:26, 24 April 2008 (UTC)
- See above. Also, I wasn't going to go here because you didn't originally, but the reason people want this is very important. Regardless of how easy or difficult it may be to do, there is a very significant policy reason not to allow it. This is a "community" game and a user should not be allowed to erase their history of bad deeds, poor performance, etc. that they would rather not have those they are playing with know about, just by "changing their name." -- Inspired to ____ 14:25, 24 April 2008 (UTC)
- The chances of any player earning a reputation for being a poor player or an acting like an ass in any significant area is very slim, due to the sheer number of mediocre players and the inability to really "keep track" of players. Players don't often earn reputations in PvE areas, and in PvP, party and guild recruitment is slightly more rigorous. Even then, the /report system makes it easy for players to report an account for rule-breaking, and poor performance is simply something that must be dealt with in the game. Everyone has met a player who is a complete idiot and doesn't try to learn how to get better, but few are worth remembering the name of, and fewer will even care. If this does become an issue, however, it would be very simple to make it impossible to change a character's name more than once a month. Or give a character very limited name changes like the original region system (you had five oppurtunities to change your territory, after that, you could e-mail ANet for more, then you were done) that might renew annually or something. A few people trying to exploit the system isn't worth not implementing the system. --Jette 21:17, 29 April 2008 (UTC)
- I'd really appreciate that. I am (in no FREAKING way) deleting my warr, whom I've done most of factions, NF, got 20 elites and cool armor just because of the name. Ninjas In The Sky 13:41, 12 May 2008 (UTC)
- Oh, suck it up, people. It's just a game, and it's virtual money! You'll make it back, I promise. Over my two year Guild Wars career I've deleted the following: Elementalist with rank 2 survivor, 15 elites, beat prophecies, elite flameforged dyed black; Another Elementalist with Elite stone forged dyed black, around 12 elites, beat all 3 campaigns on HM masters; Warrior with around 30 elites, elite dragon armor dyed black, beat all 3 campaigns NM and HM; Ritualist with Elite Kurz dyed black, 11 elites, survivor rank 2, Canthan Cartographer 90%; Necromancer with elite profane armor, dyed black. prophs all missions, NM and HM w/ bonus, survivor rank 2; Dervish wish primeval armor, all NF missions NM and HM, around 10 elites. I deleted ALL of them because I grew bored with their names and/or faces, and yet I still have 10 characters, 3 of which that have survivor title, 9 have elite armor, and they all have countless elite skills and other maxed titles. Moral of the story? Don't cry over ONE silly character with elite armor with a silly name, no matter how many elite skills or maxed titles they have; even if they are 3 years old! Just get over yourself and start over. Think of it as a challenge, to get your new character where your old one was in less time. Trust me, it won't hurt as much as everyone thinks it does.. However, I do agree that it would be cool to be able to change your name. If they can't implement a name changing feature in the game, at least start a wishlist where you can say "My character's name is LALALALA, please change it to DADADADA" and once you log in, you get a prompt (just to make sure you requested the change yourself) "Would you like to change your character's name (LALALALA) to DADADADA? If you did not request this change, please disregard this message and press the cancel button." And then, once your name is changed, any customized items (Customized for LALALALA) change accordingly (Customized for DADADADA) --ChristopherRodrigues 16:32, 12 May 2008 (UTC)
- I'd really appreciate that. I am (in no FREAKING way) deleting my warr, whom I've done most of factions, NF, got 20 elites and cool armor just because of the name. Ninjas In The Sky 13:41, 12 May 2008 (UTC)
- The chances of any player earning a reputation for being a poor player or an acting like an ass in any significant area is very slim, due to the sheer number of mediocre players and the inability to really "keep track" of players. Players don't often earn reputations in PvE areas, and in PvP, party and guild recruitment is slightly more rigorous. Even then, the /report system makes it easy for players to report an account for rule-breaking, and poor performance is simply something that must be dealt with in the game. Everyone has met a player who is a complete idiot and doesn't try to learn how to get better, but few are worth remembering the name of, and fewer will even care. If this does become an issue, however, it would be very simple to make it impossible to change a character's name more than once a month. Or give a character very limited name changes like the original region system (you had five oppurtunities to change your territory, after that, you could e-mail ANet for more, then you were done) that might renew annually or something. A few people trying to exploit the system isn't worth not implementing the system. --Jette 21:17, 29 April 2008 (UTC)
- See above. Also, I wasn't going to go here because you didn't originally, but the reason people want this is very important. Regardless of how easy or difficult it may be to do, there is a very significant policy reason not to allow it. This is a "community" game and a user should not be allowed to erase their history of bad deeds, poor performance, etc. that they would rather not have those they are playing with know about, just by "changing their name." -- Inspired to ____ 14:25, 24 April 2008 (UTC)
- If the character system is coded properly, changing names isn't a problem. As a programmer you don't identify objects by a name but by an id. That id is used in every other system (friends, guilds etc.). The translation from ids to names is only done for the user, because we are used to call other people by name and not by some long number. In fact, ANet can change the name. Guide_to_character_creation#Decide_character_name: Depending on the severity of the offense, you may be offered a chance to rename the character, but best not to risk it. However, customized weapons, armor etc. can be used on a renamed character. I think the "only" missing piece would be a GUI and backend for this. I doubt they add it. - Khan Reaper Kerensky 05:22, 24 April 2008 (UTC)
- Just because you don't mind playing the same old boring missions and losing your birthdays, titles, progress, etc., doesn't mean the rest of us do. I actually like my characters, hence why I don't delete them. I don't hate the name enough to delete them, but I'd still like to be able to change it once in a while if I find the need. --Jette 19:36, 12 May 2008 (UTC)
- A more possible option might be something like a nickname that could be assigned and changed that could optionally be displayed instead of your name, much as titles currently are. -- Inspired to ____ 02:35, 24 April 2008 (UTC)
- If anyone deletes a character, that's TREASON, regardless of titles, achievements, wealth or whatever the character has or how much time he has existed. That's why you get miniatures when you don't do so in a long time. I made a character with the word 'Asura' in it before the addition of the asura, and now I hav to stand that. But I'd rather keep that now horrible name instead of deleting the character. Being able to change that name, that was not a mistake until ANet added the asura race, would be much better option, though. MithTalk 20:25, 12 May 2008 (UTC)
Dyes
tl;dr Let us use two of the same dye color without any other colors. Also, allow us to choose between "new" or "classic" dyes.
If you take a look for yourself, applying two dyes of a color to an armor in the preview window results in a completely different color. Those colors often can't be replicated, meaning players can't get that color despite it being available.
Additionally, the classic dyes (used before the Nightfall campaign release update that introduced new colors such as white and brown, as well as the dye preview window) are irreplicable. To fix both of these problems, a very simple feature could be introduced: place a button at the top of the dye preview window. It would look like the Hard Mode and Normal Mode switch, but it lets you pick between "classic" and "new" dye modes. In Classic mode, brown and white dye would be disabled to preserve the original color coding, and grey dye would function as dye remover. In New mode, everything would function as it does now. Finally, you would be permitted to use more than one dye of the same color without any other colors. --Jette 01:03, 24 April 2008 (UTC)
- I'm not that familiar with how the dye system used to work, but it seems pretty logical that red + red = red. (Remembers those color experiments involving beakers of food coloring in back in preschool.) → BROWNSPANK 12:35, 24 April 2008 (UTC)
- While the beakers of color might have proved that in real life red + red = red, in the guild wars dye system: red+red = different red color. I have two screenshots of the dye preview comparing a single silver and 2 silver dyes, and there is a obvious difference in the results. Yukiko 19:28, 16 May 2008 (UTC)
- Nah. What they need to do is fix the system once and for all. When you add a single dye, it dyes almost correctly. But if you mix two or more dyes, the result is messed up! Sometimes the base color gets mixed with the dyes, sometimes gets mixed with a different Hue... it mostly works correctly for ranger, monk and ritualist, thanks to their base colors being brownish, but the rest... bleh... for example, to get 'gold' in elementalist gear, you have to mix green and yellow. Green and yellow should result in 'lime', not gold. That happens because the base purple gets mixed with the green and yellow. If you mix yellow and silver to try to get 'gold' you'll get yellow+purple+silver=khaki. That's why the only thing needed is to fix the dye system. There are a lot of weapons that accept dyes and do not get dyed, or dye incorrectly, or do not dye at all. It's all a mess. Look at the chaos axe or chaos globes. Red dye should result in redish chaos gear, but you get a Hue shift or around 33..50% instead, and the result is a cyan chaos gear. Infuriating. MithTalk 13:39, 24 April 2008 (UTC)
"Save for a Rainy Day" inscription
I was just thinking over the different kinds of weapon mods, and I realized that after three whole campaigns AND an expansion pack there still isn't a 'save for a rainy day' type of weapon inscription/base mod/whatever you call it that would give you -15 energy, and +1 energy regeneration. All other sacrifical weapon mods have an equal and opposite counterpart, so why doesn't the -1 regen +15 energy mod have one, too? Silavor 12:14, 24 April 2008 (UTC)
- There are no -15dmg, +5 energy/+10 armor/etc mods. This is just the same. Not all mods with downsides have an opposite counterpart. MithTalk 13:41, 24 April 2008 (UTC)
- Besides, +1 energy regen mod would be pretty powerful, perhaps unbalanced. That's most likely THE explanation. -- Alaris 13:52, 24 April 2008 (UTC)
- Alaris got a point there, to get a +1 energy regen you need to either have a team buddy that gives up one of his energy regen or have a very limited elite skill. Getting this from a -15 energy item would be 2good to be true, especially for non casters like rangers and warriors. Biz 15:28, 24 April 2008 (UTC)
- I can give you more then one example that having lower energy is good, and if I could get an extra pip of energy regeneration added to it, I would be jumping happy and would even report myself for cheating. No one ever said that all mods have to have their opposite versions. — Poki#3 16:16, 24 April 2008 (UTC)
- If I recall, the Frozen, Forgotten and Tattered Fans all have a -15 energy mod, which I belive was for 'hiding' energy from e-denial builds. So there is a purpose in having less energy, even if it's not very common. Yukiko 19:31, 16 May 2008 (UTC)
- I can give you more then one example that having lower energy is good, and if I could get an extra pip of energy regeneration added to it, I would be jumping happy and would even report myself for cheating. No one ever said that all mods have to have their opposite versions. — Poki#3 16:16, 24 April 2008 (UTC)
- Alaris got a point there, to get a +1 energy regen you need to either have a team buddy that gives up one of his energy regen or have a very limited elite skill. Getting this from a -15 energy item would be 2good to be true, especially for non casters like rangers and warriors. Biz 15:28, 24 April 2008 (UTC)
- Besides, +1 energy regen mod would be pretty powerful, perhaps unbalanced. That's most likely THE explanation. -- Alaris 13:52, 24 April 2008 (UTC)
Prophecies end-game area
Anet has provided us with new explorable area that is similar with Divine Path, as well as NF and EotN variations of the path, called Drognar's Forge (explorable). It works same way as other 3. 1-way ticket from completing Hell's Precipice mission. Now I have a question: Why EVERYONE have to do Hell's Precipice to get their Deldrimor weaps? How about those who already have done the mission, but haven't got their greenies? Why they have to do ALSO that Proph last mission to get their greenies?
Personally, I think it should be "only" reasonable to add something like an NPC to the Droknar's Forge that grants those who have done the Hell's Precipice already, with a 1-way ticket to end-game area so they can get their greenies as well without spending another 25+ mins with killing Lich again, basically for nothing (except for the greenie). --Tjanz 11:44, 26 April 2008 (UTC)
- First off, Gaile's no longer the person to be addressing these "concerns" to; you should try Regina's page. Secondly, the mission can be done in NM in less than 30 minutes, so stop being lazy and kill that Lich! There are parties forming left and right in Hell's Precipice as we speak, so gogogogo! Kokuou 05:05, 27 April 2008 (UTC)
- just to let you know regina's page says to go to this page to post suggestions....--Ridz16 08:48, 27 April 2008 (UTC)
- additionally, Divine Path also has a oneway portal to Kaineng Center, and the Throne of Secrets has one to Kamadan. I don't think it's a problem to repeat one little mission. The last mission in Prophecies has possibly a longer duration than those in the other campaigns (and expansions), but i personally think it was cooler to redo it while being curious how the end-game area looks like, rather than just immediatly entering it from Droks. —ZerphaThe Improver 08:58, 27 April 2008 (UTC)
- I'd rather separate the Final fights with the lich (also making him harder than it is now) into a separate Mission than just adding a portal to get there. The other three Final Fights are separate from the previous quite longer missions~, and makes a lot of sense, since you can consider the fights against Prince Rurik the Final boss of Hell's Precipice, and the Lich was well... disappointingly easy. That way you'll have to make a mission to get there, but a shorter one. MithTalk 10:01, 27 April 2008 (UTC)
- I agree on that. It could be better solution than the NPC. And making that NPC thing more clear, the idea I had, was not adding another portal in Droks, only adding a NPC that could "throw" player(s) to the explorable. --Tjanz 14:07, 27 April 2008 (UTC)
- Ah crap, sorry about that. It must have beeen really late because I thought this was Gaile's regular talk page. o_O. Kokuou 19:43, 27 April 2008 (UTC)
- I agree on that. It could be better solution than the NPC. And making that NPC thing more clear, the idea I had, was not adding another portal in Droks, only adding a NPC that could "throw" player(s) to the explorable. --Tjanz 14:07, 27 April 2008 (UTC)
Dragon-Slayer Event
How about a Dragon-Slayer Event for St. Georges day?
During the event there could be special rewards dropped by dragons, special missions to do with dragons - including some where "good" dragons are asking for protection from NPCs.
Another possibility would be event collectors offering stereotypical English things, such as Potions of Refreshing Tea (remove death penalty), Walm Soapy Beer (alcohol) and Eccles Cakes (sweets). Dragon-slaying items could be dispensed as well, to keep with the greater theme.
Just my tuppence's worth.--Pious 14:32, 26 April 2008 (UTC)
Nah, not a good idea, otherwise we will have to have a St. Andrew's Day as well, where we'll have to fight off heart disease...
Drunken Hobo 17:50, 12 May 2008 (BST)
Add new items to PvP rewards
Just asking if some of the awesome armor and weapons skins that have recently been released (as well as the GW:EN) ones could be added to tournament agent Tolkano. Would really like to use my reward points to, say for example, unlock some Norn armor for my pvp ranger. Pluto 01:33, 27 April 2008 (UTC)
Kicking AFKers
It is currently 3 am eastern time. Two hours ago, my party made it to the final room of the Cathedral of Kathandrax and we began to take down Ilsundur. Then, one of our party members went AFK without warning. We kept going, but sudenly, we were all taken out...all eccept the AFKer, who was parked on the res shrine. That was 1:30 ago. He has not come back, we assume he fell asleep. The other party mates have already logged off, but I'm staying. I'm stuck, however, until he comes back. We need a way to prevent this from happening. I recomend monitoring a players input. If nothing happens for 30 minutes, the party leader should be given the option to kick the player so the party can continue.Legionaireb 07:07, 27 April 2008 (UTC)
- Even simpler.. After 5min of dirt nap, the game offer a button to resurect to the nearest shrine. The player can use it to return and walk back into action or wait until a team mate resurect him. --Bob 18:33, 27 April 2008 (UTC)
- Yay! With that Survivor and Legendary Defender of Ascalon won't be mutually exclusive anymore xD — Poki#3 19:24, 27 April 2008 (UTC)
- I would gladly bow to anyone geting both title under such system, 5min before res and canot afk. This kind of patience would surely please the Gods. :) --Bob 09:19, 28 April 2008 (UTC)
- You underestimate people. If there's anything that can be done, at least one person will do this. — Poki#3 10:45, 28 April 2008 (UTC)
- There should be a way to deal with AFK'ers / droppers. As for Survivor & LDoA, if getting both requires you to play actively until GW3 comes out and miss out on GW2, then I really don't care. -- Alaris 15:10, 28 April 2008 (UTC)
- You underestimate people. If there's anything that can be done, at least one person will do this. — Poki#3 10:45, 28 April 2008 (UTC)
- I would gladly bow to anyone geting both title under such system, 5min before res and canot afk. This kind of patience would surely please the Gods. :) --Bob 09:19, 28 April 2008 (UTC)
- Yay! With that Survivor and Legendary Defender of Ascalon won't be mutually exclusive anymore xD — Poki#3 19:24, 27 April 2008 (UTC)
Login Screen( characther Selection screen.)
Don't panic its not about the background. Wouldn't it be nice to show the equiped weapons on the Characther Selection screen. Way easier to take some nice screenshots and it looks nicer that in an Explorable Area - The Warrior Of Timi 17:14, 27 April 2008 (UTC)
Better report system
Here is the story:
I was in the Dragon Arena. One of my team mates said that i was a little s**t. He then disappeared into another district before i could report him. How can i report him now?
His name is I F A N T A S Y I. --Burning Freebies 16:32, 27 April 2008 (UTC)
- By taking a screenshot of the chat and writing down the place and date this happened, and writing to support. — Poki#3 19:13, 27 April 2008 (UTC)
Yeah, thinking about that now, I should have done that. However, on the report system, it says that they will throughly examine all recent chat from the abuser, so this is not neccesary. --Burning Freebies 20:00, 27 April 2008 (UTC)
- A screenshot, as well as the date, time and timezone, are useful, but not necessary. -- Gordon Ecker 23:48, 27 April 2008 (UTC)
Weapon dmg type choice for elite daggers
Basically I prefer to have piercing daggers vs. slashing daggers. unfortunately, all the daggers such as tormented, Asuran, Destroyer, etc. are all slashing. Would it be possible to make a version of these daggers so that they can be crafted to deal piercing dmg as well? (mainly if it makes sense, such as for the destroyer daggers more over then tormented, whose design would not allow for that type of dmg) Farwind 03:42, 28 April 2008 (UTC)
- Some high-end daggers come with piercing damage, like Celestial Daggers, Ceremonial Daggers or Zodiac Daggers. The Bonus Mission Pack daggers, and the new Deldrimor Daggers are also piercing (though the Deldrimor Greens are slashing, although they use the same skin Oo). All in all Factions has more piercing daggers, and later campaigns are turning more towards slashing daggers. You can find nice skins in both cases. PS: personally, I prefer Slashing Daggers ^^; — Poki#3 06:38, 28 April 2008 (UTC)
- Thats a nice suggestion, but I think the OP was going more for having a choice when crafting daggers. I don't see why that shouldn't be aloud, you are spending good money and materials why not get them exactly as you want them. -- Broodling 02:09, 29 April 2008 (UTC)
- And then we'll have people that want end-game Blunt Swords, Piercing Axes and Piercing Hammers. — Poki#3 05:20, 29 April 2008 (UTC)
- The Piercing dmg Hammer and the Blunt sword arn't normal attibutes. Personally my focus with the suggestion was to target the Destroyer Daggers, mainly because they are the only ones that can be placed into the hall of monuments. Other than that, there are probably only a few daggers who's design would allow for the dmg to be piercing over slashing, and those are really out of my range of concern. Farwind 00:41, 1 May 2008 (UTC)
- Not having the piercing weapons as a possibility for destroyer daggers comes across sort of like if you wouldn't be able to buy destroyer flatbows or hornbows, only longbows Unsigned
- The Piercing dmg Hammer and the Blunt sword arn't normal attibutes. Personally my focus with the suggestion was to target the Destroyer Daggers, mainly because they are the only ones that can be placed into the hall of monuments. Other than that, there are probably only a few daggers who's design would allow for the dmg to be piercing over slashing, and those are really out of my range of concern. Farwind 00:41, 1 May 2008 (UTC)
- And then we'll have people that want end-game Blunt Swords, Piercing Axes and Piercing Hammers. — Poki#3 05:20, 29 April 2008 (UTC)
- Thats a nice suggestion, but I think the OP was going more for having a choice when crafting daggers. I don't see why that shouldn't be aloud, you are spending good money and materials why not get them exactly as you want them. -- Broodling 02:09, 29 April 2008 (UTC)
Access to other characters' inventories from storage
I've always had inventory problems and I'm constantly running out of storage space. To solve this, I log on my unplayed characters and pass items off to them, making them into mule characters. Well, as a more convenient solution, I thought it would be neat if I could access the inventories of any of the characters on my account from the Xunlai storage. This wouldn't take any more space on the server, either.
If it's not possible to implement this into Guild Wars, maybe it could be an option in GW2. Mortimer 03:19, 30 April 2008 (UTC)
This would be better if, along "Roleplaying Character" and "PvP character", it were an additional option: "Storage slot". Storage slots will not appear as faces in the character selection screen and all item slots designed for them would be usable as storage: All inventory, all armor slots, all weapon slots, all hero weapon and armor slots... MithTalk 09:15, 30 April 2008 (UTC)
- In addition to extra storage space, being able to access other characters' inventories would make passing items between characters more convenient. Your idea to have a slot dedicated to extra storage space would simply be enabling a $10 fee for extra storage (buy a new slot, dedicate it to storage). I don't consider that to be much of an improvement. Mortimer 22:46, 1 May 2008 (UTC)
Guild Common Storage
You know, as an aside, I think it could be cool if there was a special Xunlai Chest for the Guild, allowing you to put items in the chest so anyone in the Guild could access it. This way you could leave things for Guild Members, and leave it an open thing for everyone to grab. Mind you... this would also involve a lot of faith among guild members to not abuse it, but them's the breaks.
Tashiro 19:37, 4 May 2008 (UTC)
- ME TOO
- I would love to have a guild common storage Or a merchant who selling your items for you in your guild at the price you what it to sell for.
- A Pet tamer with a coral so you can see your old pets walking around or change out your pet for different missions or quest
- Guild House Games
- Away to connect GH's in your alliance so you can have races or play hide and seek
- Guild House Decorations
- A Flag pole or a big ass banner with the guild cape design
- A GH crier the do's and don'ts in a GH edited by officers Or a better message board to inform members
- Places all over the GH to put your mini pet so they would show up in there original size
- All the heros walking around talking/telling jokes
Tooltips for called skills and effects
It would be nice if you could see tooltips for called skills and effects like you can with skills and effects in the skill monitor, effects monitor and damage monitor. -- Gordon Ecker 07:35, 30 April 2008 (UTC)