User talk:Gaile Gray/Archive Guild Wars suggestions/June-July 2008

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When taking screenshots while hiding the UI, also hide any hero flags placed in the screenshot. Its very annoying to get screenshots of heroes with flags impaling them.... ~User Wandering Traveler Oie User Wandering Traveler Sig2.png Wandering Traveler 21:27, 1 June 2008 (UTC)

All i can say is, flag them behind you so they are not on the pic?
I think he wants to keep his heroes in the shot, but in a different position (perhaps farther from him than normal). → BROWNSPANK 08:58, 3 June 2008 (UTC)

Hero Party Size Rewards

Have the option of obtaining additional slots for Heroes in your party in PvE. Basically, completion of each campaign nets you an additional slot for a hero in your party (added onto the base # of 3 heroes in your party), for a maximum of a full 7-hero + human party (3 base, +1 for each campaign completed). This would make PvE a lot more fun and less annoying for players being forced to use half a party of henchman, also would help ANet in motivating more players to buy all 4 campaigns.

Discuss. 23:09, 1 June 2008 (UTC)

No — Poki#3 My Talk Page :o 23:49, 1 June 2008 (UTC)
If you want a reason, then it's because it's now possible to play with 1 friend and have a full hero party. Don't have a friend? Back in the days we played with 7 henchies in a party and everything was fine, so everything will still be fine if you take 4. — Poki#3 My Talk Page :o 23:49, 1 June 2008 (UTC)
That's not even relevant. Sure you can take a friend. I don't see "remove ability to party with friends" in the suggestion. Read better. 03:15, 2 June 2008 (UTC)
Also note that this is a "would be beneficial feature for ANet and interesting for players" feature and not a "we need this or the game breaks" feature. You should probably get the difference between the two, given your history on the Wiki, right? 03:21, 2 June 2008 (UTC)
No. Just no. Those who want 7 henchies most likely cannot beat campaigns. But if anet does do it, they will all complain that we who have beaten them get more henchmen than them. while your at it, why not suggest letting heroes learn Ursan?
The idea of full heroes & pve skills on them seems nice, but I have to agree that it would unbalance the game. There is almost nothing that can't be done H&H so far, and the rest just get a good group. It would get too easy on full hero team IMO. -- Alaris_sig Alaris 04:59, 2 June 2008 (UTC)
What about full heroes without PvE skills so they're still weaker than actual players, or full heroes with a 1 PvE skill per bar limit and the Norn elites locked for them (at least until they get nerfed)? -- Gordon Ecker 05:47, 2 June 2008 (UTC)
I like this suggestion, seriously. You guys have any idea how much the prophecies henches suck?? Even at lvl 20 they die before any of my caster heroes (which are mostly copies of the Slaver's Summits). The Shing Jea henches use like 5 skills in HM and no elite. I would really like to use more than 3 heroes in PvE. And i agree with Mr. IP, its an interesting feature and nothing we desperatly need or the game will break. --Treasure Boy 09:04, 2 June 2008 (UTC)

what most of em are trying to say is that it would be OVERPOWERED. The reason why the cap for herores per person is 3 is because henchies can be uber powerful, but henchman alwasy have a set build. They are SUPPOSED to suck, to a degree. Its all part of the challenge--User Raph Sig.pngRaph Talky 12:22, 2 June 2008 (UTC)

More to the point, it prevents you from making a perfect team build. Now you have to do with whatever henchs have, or team up with at least 1 other person. -- Alaris_sig Alaris 13:19, 2 June 2008 (UTC)
Again, stop assuming things that weren't brought up. PvE skills aren't really needed. Having more Heroes in your party would have no drawbacks (complaints about balance is hilarious, really, it's PvE) and creates another money sink for Players (people continue to QQ about farming and making money). Instead of trying to find a million things wrong with a suggestion, why not try to find the billion more that are good? There's no such thing as "Overpowered" in PvE. Having a party with heroes wouldn't create anything more "overpowered" than Ursan abuse right now (note that I never said anything about Heroes using PvE skills, stop making random assumptions). How exactly would the game break? There is no possible way in which the game would break.
As I said, this would benefit ANet as well, since it would persuade players to own all campaigns and receive full benefits in PvE. Of course, this matters only if you're some PvE scrub, but we don't seem to have insufficient numbers of those in GW. Also, lol @ the "they're supposed to suck" BS that some are putting forth. Stop making null and irrelevant points and points about making things "imbalanced", because that's just hilarious to read. 21:22, 2 June 2008 (UTC)
Anon, you're missing the point entirely. You have 3 heroes, and that's encouraging you to play with a friend. Henches aren't always the best solution for Hard Mode, but (almost) every normal mode area can be done with only you and 7 henches. Most hard mode areas can be vanquished with 3 heroes and 4 henches too. But the main point is playing with friends. This game is online after all.
Also, (incoming personal attack?) I don't like your "this will benefit ANet" arguments at all. They made a game I really like, and I wish them well and everything, but don't act like you know better what's good for them and what's not. — Poki#3 My Talk Page :o 00:12, 3 June 2008 (UTC)
You missed the point entirely. This allows you to do something other than wait for 2 hours or bother people on your FList with everything. You can have a full functioning party running builds you find effective (rather than having to use henchies) and maybe put the 24 heroes that ANet lets you control, to good use. And again, unless you're going to somehow disprove that the suggestion would actually hurt people, those points are moot. 04:18, 6 June 2008 (UTC)

I'd love that! as long as it isn't for Hero Battles :D! Seriously though, the time an non-Ursan Assassin spends looking for a non-guild party.. (This would be nice so I could come back to Mallyx's areas where Henchman aren't allowed... so I could y'know... finish it?).

I second that.----Ridz16 02:38, 8 June 2008 (UTC)
Bump. 21:41, 10 June 2008 (UTC)
Signed. For all you losers who want to team up with n00bs, go ahead. But let 99% of people with IQ > 80 team up with AI players that are better than most humans. In fact, hench teams are usually better than humans for most missions. I couldn't finish Thunderhead Keep with PUGs (lost 3 times), couldn't find a team after that, so I assembled a hench team(I was using a barrage build). Guess what? Finished the mission and no one died.

To all those screaming and crying about how much this idea sucks... please get a life? How can you honestly say having a team of 7 heroes and a human is MORE powerful than a team of 8 humans? Firstly, AI can't use pve skills. Secondly, hero AI is a joke. They wont even use half of the skills in the game unless you force them manually (and you you really think one person can handle 8 skill bars all at once effectively?). YES, guild wars is in fact an online game, but do we really need to spend 8 hours of our lives waiting for a human player to decide they want to do dunes of despair in hard mode with you? Yeah that's right, not all of us join the stupidly large "lazy" group just because we want to play guild wars... and some of us even have things we need to do during the day. Zero4549 02:35, 31 July 2008 (UTC)

Totally seconded! Recently I wanted to make the proph missions in hard mode, but partly it's nearly impossible. The henchies just suck and human players aren't available most of the time. Even in my guild/alliance I couldn't find anyone. And the argument, that 7 heroes would be overpowered is just total crap. If 1 human and 7 heroes would be overpowered, then what are 8 human?! superhyperoverpowered or what? If you're arguing like that, then 8 human have to be forbidden, too... And I thing there is no reason, why you should not be able to make a "perfect team build" (mentioned above). When you're playing with one other human, who's got heroes you could also make a perfect team build. But unfortunately there isn't always s.o. who's got all the necessary skills etc... 11:34, 6 August 2008 (UTC)

Signed too, nice idea.--FunnyUsername 14:16, 15 August 2008 (UTC)

Monks and the Delver Title

It just occured to me that healing/protection monks and healing ritualists don't gain any benefit from this title when the party is fighting destroyers. Why not change it so that it says: "Everytime you use a skill, you steal 5... 15 health from a random destroyer within earshot.". or something similar. --Treasure Boy 10:25, 2 June 2008 (UTC)

not a bad idea--User Raph Sig.pngRaph Talky 12:20, 2 June 2008 (UTC)
Or why not when a destroyer uses a skill over you, not when you use a skill over a destroyer? Or... when over an ally under one of your enchantments... MithUser MithranArkanere Star.pngTalk 18:27, 2 June 2008 (UTC)
Anything that give players that don't use skills directly against destroyers gain some benefit from it would be good. --Treasure Boy 19:15, 2 June 2008 (UTC)
Add somme dmg reduction like the lightbrigner one maybe. That would be helpful for healers and protector. --Bob 21:16, 2 June 2008 (UTC)
Hm... if the skill worked also when receiving skills from the enemy, that would be like damage reduction. MithUser MithranArkanere Star.pngTalk 15:17, 3 June 2008 (UTC)

Death Penalty Suggestion

In a number of RPGs, whenever you level up, you get full health, mana, etc. GW has none of that (probably because you are healed automatically, over time).But, in GW, there are death penalties. I think that if you level up, any death penalties on you should be taken away.

It is pretty useless just because GW is one of the only RPG which doesn't has any characters above lvl 20 unlike other RPG Games were it indeed would be usefullFox007 User:Fox007 14:20, 2 June 2008 (UTC)
No. You already lose death penalty by getting exp. Just get a bit more exp. — Poki#3 My Talk Page :o 14:27, 2 June 2008 (UTC)
Or do a high XP quest. 3,000 xp does wonders for DP (if you're in Factions).--Aila2 03:39, 29 July 2008 (UTC)
Well, leveling up or getting a new skill point could perfectly give +1% or +2% morale bonus in PvE explorable areas. All in all, you even get that cool visual effect, it should be more than visual. It should be a real effect. MithUser MithranArkanere Star.pngTalk 18:23, 2 June 2008 (UTC)
Sounds like a nifty-fun-fairly-begnign thing. OTOH, you might get farmers and elite mission runners and stuff trying to sync their run to their XP bar, which could get silly. --Star Weaver 04:02, 3 June 2008 (UTC)
The question is, if you're in PvE, why are you getting death penalty? If you're low level, you'll be 20 soon enough (like within a day or two) unless you're doing a prophesies-only run for nostalgia, etc. If you're not, kill things and make it go away. If you can't, roll paragon. There's no need to make the game even easier. -- Armond WarbladeUser Armond sig image.png 14:40, 4 June 2008 (UTC)
Or make it decrease by time File:User Horsedrowner avatar.jpg horsedrowner 05:42, 18 June 2008 (UTC)

Placing Minipets

I would not mind this for GW (and if for GW2)

User Silverleaf suggestion.jpg

-- Silverleaf User_talk:Silverleaf 18:08, 3 June 2008 (UTC)

Best idea I saw on this page in a while :D — Poki#3 My Talk Page :o 18:36, 3 June 2008 (UTC)
Thanks Poki :). -- Silverleaf User_talk:Silverleaf 19:45, 3 June 2008 (UTC)
Must agree, that's a nice idea Symphy 11:55, 4 June 2008 (UTC)
I like it. Assuming this option would be put in, I'd suggest still having to double click in outposts, but auto spawning in instances, (to prevent excess minipet-spamming from those who don't actually want theirs' out)-Warior Kronos User Warior Kronos Sig.jpg 21:08, 4 June 2008 (UTC)
They could have a corner icon like capes and headgear. Show in towns, show in explorables, show in PvP, etc... MithUser MithranArkanere Star.pngTalk 13:03, 5 June 2008 (UTC)
wow made this exact same suggestion on the mini pet page a wile ago and was shot down........ 08:30, 5 June 2008 (UTC)
Presentation is 75% of the game. --Wolf 14:15, 17 June 2008 (UTC)
I agree wholeheartedly with this suggestion, and will append my own: add a "miniature zoo" item that acts as a carrying-case for all your minis. --Jette 22:09, 9 June 2008 (UTC)
Some slots in storage for minipets would be quite nice, collectors need some way to store them all without having to use mules. 10:36, 28 July 2008 (UTC)
ANet says they're trying not to add any more storage options because it "takes up too much server space." Or something. --Jette 11:48, 28 July 2008 (UTC)

yee i like that idea too :P let's see what Anet says to that.


To take a step to eliminate offensive or inappropriate names, there should be a limit to the number of spaces you can use in your character's name (maybe 3 max). I've noticed a number of people who have gotten away with inappropriate words in their character's name by adding a few spaces in between each letter (this has been mentioned before, too). So, if a limit was made on spaces, it would really cut down on the amount of unsuitable and offensive content in the game.

Rather than punish innocent players, I would improve the filters to detect such cases. If the filters are made of ignore spaces, for example, then a human can confirm whether it was a deliberate attempt at avoiding filters, or an innocent coincidence. -- Alaris_sig Alaris 16:23, 4 June 2008 (UTC)
I would rather see the idiot filter gone. If someone whant to make a fool of himself it is own problem. What i find offensible is never the same thing as you. Not counting the various meaning of same word in diferent language. --Bob 18:10, 4 June 2008 (UTC)
Maybe not 3, but 4 would be enough. Words should not be split in names like "J O H N", it's very annoying for players trying to write down to whisper and such, and no one would need more than 5 words in names. If you don't force players with already existing names to change them, then there should not be much problem about it. There is already people annoyed about such GOOD things like not being able to use 'non-text' symbols in names, like $%&@#.MithUser MithranArkanere Star.pngTalk 18:17, 4 June 2008 (UTC)
You can't use non text symbols because people would make characters named "$@%# U Noob".
Filtering stuff out with spaces isn't hard. A name is a string of up to 19 letters. Go through the string, remove spaces, and send it to the filter.
I'll take the opportunity to throw an idea (possibly for GW2 though) that some words shouldn't be forced to start with a capital letter, like "of" or "the". One coma would also be nice for some name variations. — Poki#3 My Talk Page :o 23:00, 4 June 2008 (UTC)

Favor of the Gods and Norn appearances

How about instead of the gods that appear now when u kneel at the res shrines in Factions you see the Dervish avatar appear. And instead of staying human when u use the raven/bear/wolf skill you turn into a raven/bear/wolf it kinda makes sense that you should. Link6267 03:15, 5 June 2008 (UTC)

Dervishes are a nightfall only character, but I see where your coming from with like the bonuses you can get from the shrines. As for the bear/wolf/raven, the skills are BLESSINGS, not the actual form skill the norns use theirselves, which is why your character doesn't transform.
Why would you want the gods to appear the way Dervishes look? The gods appeared to us in these forms since as far as I can remember. — Poki#3 My Talk Page :o 13:57, 5 June 2008 (UTC)

I would like to see Actual humanoid Manifestations of Melandru/Lyssa for once though... but yeah the non-form blessings make ALOT of sense.

open windows

i might be alone in saying this but i find it quite annoying to have 90 billion windows open to know anything about what is going on in the game. my thoughts are consolidate the quest log with the hero window and do the same thing with the friends list and guild hall window. also make it so when you hit f9 you can see your money as well. i don't always need to see my guy. 08:46, 5 June 2008 (UTC)

If I want to see who's online in my Guild, I have no use of seeing who of my friends online. If I want to read some quest-details, I have no need for my hero-window. Instead of making it easier for yourself, you are now opening all windows with one click, instantly cluttering the screen. Or, if you are suggesting more 'tabs' in the hero-window, for say the quests, it would only grief me. I want to get to my information with one click, and don't be forced to click the correct tabs. --Arduinna talk 09:31, 5 June 2008 (UTC)
I just close windows I don't need right now. Try it, it works for me. — Poki#3 My Talk Page :o 13:52, 5 June 2008 (UTC)
Less panels and more tabs are usually nice. MithUser MithranArkanere Star.pngTalk 14:30, 5 June 2008 (UTC)
Panels/Windows and short-cut to hide and show them are better then tabs clicking. --Bob 16:01, 5 June 2008 (UTC)
I'd rather hit a key once and then click with the mouse. The Hero panel has already tabs. And it wouñld e annoying having to map one key for each of the Hero panel tabs. MithUser MithranArkanere Star.pngTalk 20:33, 5 June 2008 (UTC)
my idea is to consolidate them ie make the quest log a tab in the hero window. and make the friends list a tab in the guild window. it wouldnt be the guild roster anymore rather a place to look at whos online. 19:58, 5 June 2008 (UTC)

Add a status

Can you add a status saying 'out to lunch' please? --Robot 19:30, 5 June 2008 (UTC)

You mean, in addition to the already-existing online, away, and offline statuses in the friends window (n)? -- Alaris_sig Alaris 19:37, 5 June 2008 (UTC)
it would be nice if you could log in as offline.... 19:59, 5 June 2008 (UTC)
I do not support being able to logg-on in an Off-line mode. This is a Community game. -- Silverleaf User_talk:Silverleaf 09:10, 8 June 2008 (UTC)
I, however, do. I dislike the community, don't always want to talk to them or let them know I've logged in. As for the lunch thing... meh, seems pointless. Either A) let us type in customizable message, akin to /away [Personal message here], or B) use away. --Jette 22:01, 9 June 2008 (UTC)
Same here. I dislike 98% of the Guild Wars community. Usually I PvE with my guild and friends, and that's all. As for anyone who says "if you don't like the community aspect don't play MMOs" I would like to remind them that there is something called "Player Vs. Player" that does not exist offline.
I just throw my crap on "offline" or "Do Not Disturb." I would, however, in the extremely rare instance that I make a friend or two, like to see a "so-and-so is trying to get ahold of you. Change your status?" alert. That would be good, seeing as how sometimes I start trading and forget that I'm offline or on do not disturb. I'd also like to see an option to enter certain districts for cities when I log in. I hate logging into a crowded city of dancing fruits. I like the emptiest district possible.--Aila2 03:37, 29 July 2008 (UTC)
No. Then people who know you're offline or DnD would just spam you so you get that message lots... 19:31, 5 August 2008 (UTC)
I like choices. Log in as "offline", or getting a msg even though "offline", both sound good. Sometimes you want to be left alone. But sometimes you don't want to miss a good friend either. -- Alaris_sig Alaris 04:16, 6 August 2008 (UTC)
Better idea IMO would be to allow a "user string" (of, say, 10 letters) so we could write what we want ourselves. (BRB, HFFF, Farming, in FoW, etc...) – josəph 10:07, 12 August 2008 (UTC)

Targeting Spirits

A lot of rit spells seem to require you to know a lot about your spirits and be able to target them, in some cases. However, it is really hard to do that. Could icons possible be included ,like those seen while maintaining an enchantment, that would allow players to easily target their friendly spirits? This would make Draw Spirit more effective, but would also lessen a lot of the headache of playing a Rit. --Sunhome 5 June 2008

I do agree with this, have the various spirit icons show up in the upkeep bar. Though this is an older request, I think it would help tremendously. Same for Necro minions when I want to throw a death nova on them. It's frustrating that even holding down the Alt button doesn't highlight the minions.--Aila2 20:14, 28 July 2008 (UTC)
Agreed... I think minions are harder to manage than ritualist spirits, personally, since the spirits are immune to just about everything beneficial you can do to them. That said, Death Nova is damned near impossible to use on minions because it's so hard to target them (and because it only lasts 30 seconds and has a 2 second cast time). --Jette 02:25, 29 July 2008 (UTC)

God Walking Reward

How about a reward for those of us who have endured the grind (mostly enjoyable) and maxed our titles title? Something along the lines of the Rainbow Phoenix, a unique emote, etc.? - Fuzzy

Wow, no. I myself hope to achieve God Walking before GW2 is out, so I would get to enjoy that reward. But at the same time, I think about how few will get to enjoy this, and how many will be upset at yet another reward that is outside their reach, and I think that the effort would be better spend elsewhere. My opinion, of course. -- Alaris_sig Alaris 20:46, 6 June 2008 (UTC)
From what I've heard, the main Monument looks the same with 25 and 30 titles maxed. I'd think that adding something that will change in the HoM when you hit 30 titles would be in order, but that's that. Oh, and then there's that "PvE Emote" thingy, but that's in another place. — Poki#3 My Talk Page :o 01:37, 7 June 2008 (UTC)
Seriously, God Walking Amongst Mere Mortals HAVE to get a reward. Or atleast a really cool emote. 30 maxed titles shouldn't be something thats just about being able to show that you have maxed 30 titles. though i like the idea about a unique pet like Rainbow Phoenix. Maybe a Dragon? God that would be cool (see the connection? God Walking...+God):D Imagine a huge dragon flying next to you. --Treasure Boy 00:06, 8 June 2008 (UTC)
The fact that you get to walk around with the title: God Walking Amongst Mere Mortals seems like reward enough to me. I'm working on this as well, but can't see the justification for another perk. But hey, I suppose I wouldn't complain if one were added. -- Alesain 00:14, 10 June 2008 (UTC)
GWAMM is an achievement title. Once you max a title, you can't max it again. Like when you get a mission done, you don't get more points towards Guardian for doing it again. And the reward for maxing achievement missions is getting them maxed. If you want rewards for more titles, you should look at the remaining grind titles with no rewards: Drunkard, Sweet Tooth, Party Animal and Unlucky. MithUser MithranArkanere Star.pngTalk 15:21, 11 June 2008 (UTC)
You can't seriously say that players that have put down a hell lot of time maxing atleast 30 titles doesn't deserve a reward. Though i agree with the fact that its a reward to be able to wield the title, but still. Thats just a title, doesn't do me any good except looking cool in outposts. You should be able to show that you have GWAMM in explorables aswell. A unique pet for every 2 ranks you get in the title should be quite fair. You get one at rank 2 (rainbow phoenix), a second at rank 4 (you still can get the one from rank 2) and a third pet for rank 6. It doesn't make anyone inferior to anyone, just makes the one with GWAMM stand out from mortals. Though a weapons crafter in HoM once you get to rank 6 could be really appreciated and could definately get players more interested. This crafter could only craft weapons for someone with GWAMM and once crafted, it automatically gets customized to the one that crafted it (this would work exactly like when you get the weapons from the bonus pack missions). --Treasure Boy I love this skill :D Talk 19:16, 12 June 2008 (UTC)
They do deserve a reward. And they DO get a reward: Statue in the Monument and Getting the title maxed. Skill Hunter? Statue getting the title maxed. Guardian? Statue and getting the Title maxed. Carthographer? Statue and getting the title maxed. As I have already said, the rewards for ACHIEVEMENT titles are the titles themselves. Only grind titles get other rewards (Otherwise almost no one would attempt them, heh). MithUser MithranArkanere Star.pngTalk 20:10, 12 June 2008 (UTC)

Good feedback from both camps. Naturally I'd like to see a reward (beyond the ability to show the title) because I've achieved it, but agree there are more important things for the devs to spend time on that will have broader appeal. Mith, the only thing that refutes your position a bit is the Rainbow Phoenix. (And I loved the idea of a dragon pet at rank 6!) - Fuzzy

Hm... I forgot about the Phoeanix... hm... there's something that could be done: Increase the level and size of the Rainbow Phoenix. The higher your KoaBD rank, the bigger the rainbow phoenix. Get to rank 4, and a second Phoenix spawns at level 9. Get to rank 5, and another one spawns at level 14. Max the title, and a third Phoenix spawns at level 20 and when you enter with Heroes, you can capture the Phoenix with them. MithUser MithranArkanere Star.pngTalk 22:00, 13 June 2008 (UTC)
Lol, that would only be a reward that decreases time. Nothing very nice tbh. Rather have a new pet at every 2 ranks (like a dragon at rank 6). And btw, how do you intend to decide its Evolution? Random like spiders? Or fixed to Elder? --Treasure Boy I love this skill :D Talk 10:04, 14 June 2008 (UTC)
Then it could be like this:
  • Rank 2: 1 Level 5 Normal.
  • Rank 3: 1 Level 5 Normal and 1 Level 15 Elder.
  • Rank 4: 1 Level 5 Normal, 1 Level 15 Elder and 1 level 15 Hearty.
  • Rank 5: 1 Level 5 Normal, 1 Level 15 Elder, 1 level 15 Hearty and 1 Level 15 Dire.
  • Rank 6: 1 Level 5 Normal, 1 Level 20 Elder, 1 level 20 Hearty and 1 Level 20 Dire. If you enter alone with heroes, the level 5 will appear and they can tame it. MithUser MithranArkanere Star.pngTalk 13:58, 14 June 2008 (UTC)

Prophecies, Factions, and Nightfall Arenas

To put it quick: I'd like to see arenas which would only allow skills and attributes from that campaign. It'd give somewhere for Prophecies purists to hide from those dastardly shadowsteps, Factions lovers to hide from Scythes and Spears, and Nightfall players to hide from...well, whatever Nightfall players fear. Comments? --Kite 21:02, 7 June 2008 (UTC)

Hm... that could be done... they could be called 'Limited Deck Arenas':
Prophecies: Bring back the Crystal Desert's Arena.
Factions: Use the Dragon Arena.
Nightfall: Finish the Vabbian arena and put it in.
Eye of the North: Norn tournament map.
Then you make each outpost have an NPC to go to and from the Great Temple of Balthazar. An NPC in the Great Temple so PvP characters can go there by talking to it, and lock all skills but Core and that campaign's while in their outposts and done! Yeah. This could REALLY work out. Another interesting way to earn some Gladiator points while making something a bit different. Nice idea, really nice idea. MithUser MithranArkanere Star.pngTalk 01:09, 8 June 2008 (UTC) you can't really call Eye of the North a campaign, and it lacks a significant amount of skills, I don't think this is the arena it needs(Besides, the Norn Tournament map is tiny. =P ). Polymock PvP would probably be a better expenditure of Arenanet's resources. Also, the Factions one could use the Kurzick and Luxon TA maps(which are used far too rarely), to provide a bit more variety. Ahmtur Arena would be nice, as long as there aren't any serious glitches. Here would be my map list:
Two questions; which would be better, 4v4 or 8v8? (Or maybe even 6v6?) And why "Limited Deck Arenas"? --Kite 02:49, 8 June 2008 (UTC)
I thought about that. The Core skills are quite an amount. So the Eye o the North arena would be a very fast one, with few skills. Spawn, step, fight! A real challenge! XD MithUser MithranArkanere Star.pngTalk 10:20, 8 June 2008 (UTC)

Make Challenge outpost more fun?

Could you please allow transformation tonic to be used in challenged mission as well? It's kinda boring waiting in RA to get in the game and can't even have fun with tonics. You'll be surprise how much people socialize in competitive missions while they wait to get in-game.

Also, make it so that we can play rock/paper/scissor and whoever is in your earshot that lose get's knock down or something. Myabe add a score or stat kind of like when you type /age there is a stat that shows how long you been in a map.--Ridz16 01:26, 8 June 2008 (UTC)

Add reason "Leecher" to PvE report system?

Think many in the Community would like to see that added and maybe even suggested somewhere? -- Silverleaf User_talk:Silverleaf 10:43, 8 June 2008 (UTC)

Talk:Report#.2Freport_-_leeching Biscuits User Biscuits sig.png 11:11, 8 June 2008 (UTC)
Mentioned there :). --Silverleaf User_talk:Silverleaf 14:05, 24 June 2008 (UTC)

Stacking Drunken Effects

I think it would be better if instead of overwriting one drunken effect for another, would it be better if it reverted to the next drink you drank last so the effects continue? Or would this just be too much of an effects jumble.

Friend Colour

Since the update that made guildies and allies have Gold signatures, I was wondering, 'why not have a differnet colour for friends?' I don't really know what colour would be suitable, orange or something.

er.....which update?--User Raph Sig.pngRaph Talky 13:11, 10 June 2008 (UTC)
Well, it was ages ago, before May 2007, its just that I only just found out about this page. I also have a wiki account now.--Elijah 15:54, 10 June 2008 (UTC)
Yeah... there was such update. Long time ago that did happen. But my idea for tag coloring is slightly different:
  • Guildies: Gold tag (current color).
  • Allies: Silver tag (Slightly bluish shade of gray)
  • Friends: Copper tag (Slightly grayish shade of red.)
  • Friends with no guild: Copper {Friend} tag. With parenthesis instead of brackets to make them out from guild tags.
That way all is shown. MithUser MithranArkanere Star.pngTalk 14:33, 11 June 2008 (UTC)
Or you could simply have guildies and allies be shown by gold and silver on the guild tag, while Friends could have a green name when you see them, that way you can have a Friend in an allied guild with a green name and a silver tag. -- Frozzen User:Frozzen 15:38, 14 June 2008 (UTC)

Primary selection for "Closest Ally"

Change it to target closest party member first, then closest NPC. Currently it selects Pets first and its kinda annoying. --Treasure Boy User T-boy sig.jpg Talk 19:53, 9 June 2008 (UTC)

See the definition of Ally. Party member =/= Ally. And there's only one "closest" person, so there's no way to prioritise 1 person. if anything you should request to add a "Target closest party member" button. — Poki#3 My Talk Page :o 22:11, 9 June 2008 (UTC)

Competitive Missions

CMs should be visible on the map for PvP players. Its kinda annoying to have to first go to Great Temple of Balthazar and talk to the NPC to get to Jade Quarry from Fort Aspenwood. Set them as Explored for PvP characters. --Treasure Boy I love this skill :D Talk 20:18, 9 June 2008 (UTC)

And how do you expect to get to Kaineng Center on a PvP character? (think about it) — Poki#3 My Talk Page :o 22:12, 9 June 2008 (UTC)
If map change would be displayed before zoning to a port town there would not be such problem. --Bob 23:05, 9 June 2008 (UTC)
Think about TGTOB as Kaineng. You need to map to the port town before mapping to the desired town. The way it's now is to prevent potential exploits. — Poki#3 My Talk Page :o 23:45, 9 June 2008 (UTC)
Exploit what? you don't have to show Kaineng for PvP chars. Only way to get to the CMs as a PvP char is to go from GToB, but if you want to go to another CM outpost, you have to map back to GToB and talk to the NPC. It could be changed by showing all 4 CM outposts as explored, and the only way to get to CMs from Battle Isles would be to talk to the NPCs. --Treasure Boy I love this skill :D Talk 18:10, 10 June 2008 (UTC)

Dye storage

Dye tab for 50gold like the mat storage would be very nice. ^^ Halogod35 User Halogod35 Sig.jpg 20:31, 9 June 2008 (UTC)

no plans for storage is gonna happen :( im hoping they will though, it will save more room in my storage. --Robot 19:37, 10 June 2008 (UTC)
Damn Halogod35 User Halogod35 Sig.jpg 03:23, 17 June 2008 (UTC)

Party Interface

It would be really cool if the party interferace was updated so that it showed energy bars as well as health (numbers or not). Also, a small portrait of the character beside the health and energy would be awesome! Dunno if you can add this in gw2 or if its even possible in gw1. As one of the female gamers, id think it'd be a pretty update to add. (It could also help in determining people who need energy through necros). Just a cosmetic touch that would make the game more appealing, thanks for reading:)--Lancy1214 23:34, 9 June 2008 (UTC)
Not to ruin the idea or anything, butt you mean like WoW has? Now, I do support this, it'd be a nice addition, but they'd have to make it their own. Not mae it exactly like WoW's but in a movable panel or something. One idea is to have a hero-style panel for any party member. Farlo 09:15, 2 August 2008 (UTC)

New Profession

I would like to see an Alchemist Profession; this profession would have the ability to mix potions from materials that could be used in PvE and PvP. It would be cool if they could mix potions and sell them to other players. Potions could be used to heal, increase attributes, cause damage, increase armor, maybe even allow a player to turn invisible for a short period of time. Nairb 01:23, 11 June 2008 (UTC)

Your joke isn't a funny one, sorry. Work on it. — Poki#3 My Talk Page :o 04:33, 11 June 2008 (UTC)
Althougt I'm all for Square updates making all campigns have what others have, and I'll completely agree with an update pack you can purchase to give it things like Challenges, two unique Professions and explorable versions of Mission areas, I also think that mayor updates are not going to happen for GW anymore... although we already know that they are planning to have a separate programmer to deal with GW1 alone.
But we have already plenty of casters (60AL). We have 5 casters. So even if they added the two 'missing' Prophecies profession, they should have to be either rogue (70AL) or fighter (80AL). An alchemist would be a good choice for a rogue, since throwing potions to enemies would require to stay in half-casting range. A profession that would mix fine with Assassin.
Once decided the base armor, you have to decide the primary attribute. What would an alchemist primary attribute do...? Well, it would have to be called 'Alchemy' o 'Potion making' or something like that. And what would that primary attribute do? Ah, that's the hard part. A good way to approach the concept would be to see 'what's left' when it comes to Primary attributes. A good option would be to give it two effects:
  1. Increase the lasting of potions you make before they go off. That is, the time they last in people's inventories.
  2. Increase the duration of skill-type skills (like critical eye) and enchantments cast by you.
For invisibility, it would have to be a PvE skill. Most probably the Kurzick/Luxon one, since invisibility doesn't sound much 'Sunspear-like'. A remake of the Disappear skill. MithUser MithranArkanere Star.pngTalk 14:23, 11 June 2008 (UTC)

*sigh* I don't know why I bother replying to this kind of crap. But seriously. NO. We don't need more professions. Assassins were fanservice, paragons were and are imbalanced to all hell, Dervishes are made for PvE and when they do get into PvP it's because of some screwed-up imba garbage like the original Avatar of Grenth, and rits aren't exactly on the razor's edge of balance, either. For that matter, we don't need any new skills, either. It just makes everything worse. Either they're redundant, do the same damn thing, or are just plain stupid. I should make this sentence longer so I can shove more pipes in here, but I'm really not in the mood and I have more people to shoot down. --Jette 21:20, 15 June 2008 (UTC)

Really...I was serious about the Alchemist...I think it would be a great addition to the professions. Nairb 22:34, 15 June 2008 (UTC)

I don't want ANY MORE character types. Anet already does a bad enough job balancing 10.
Heh...Crap Jette? Complexity enhances the PvP experience--I agree that balancing skills is a challenge, but not add to the professions because of that lame excuse is rather lazy. I know that some PvPers out there would prefer only having the origional professions to deal with---but PvP would get boring fast. I say let's add some interesting professions to mix things up a bit. Nairb 00:35, 18 June 2008 (UTC)
You realize that creating skills for the profession might be easy part of making a new profession? Then there's all the skill icons, updating skill trainers, Hero skill trainers, and various other NPCs to list the skills there.How about animations? Every porfession has a unique dance. How about armor? A minimal 4 basic and 2-3 elite sets for a new class, meaning new armor art for them, male and female. What about weapons? Even if they used existing weapon types, ie wands and staffs, that means another set of tables for drops with weapons linked to that profession. Not to mention the runes, and class specific insignias, and their drop tables, Balthazar unlock tables and screens,etc,etc. How about new player quest givers and quests? Even Nightfall has NPCs to help teach people about the new class. Prophecies and Factions had more quests for players. The list goes on I'm sure. the point being, It's a lot of work by a few different teams to create and implement a new class, let alone come up with a useful and balanced one and Arenanet just doesn't have that kind of resources to spare on some foolish desire for new classes. Yukiko User Yukiko Sig.png 04:03, 21 June 2008 (UTC)
All he's said is he wants a guy with potions, that means BOMBS. Everyone likes BOMBS so don't be harsh.
Allow me to rephrase Jette's somewhat harsh but wise words: more skills makes PvX harder to balance. So best keep everything underpowered for now but (unlike Jette's advice) by all means suggest it here. I want a Swashbuckler personally. On that note, I want a Puppetmaster but don't get your hopes up.
I thought of a skill a little while back named acidic decay but it didn't fit into any of the proffessions. Now it does. 5e, 1c, 8r hex: Target foe suffers from cracked armor and 4 health degeneration for 4..10 seconds. Obviously EotN's shrinking armour beat me to it but it still works. If you want balance or attribute advice or skill ideas we can discuss it on your page once its done. Don't let these slaves to the ancient ways prevent you from being creative. Spawnlegacy 22:36, 15 July 2008 (UTC)
In all seriousness, look at EverQuest. EQ has roughly (it's been a while since I played) 12-16 professions and about the same number of races. There are so many choices to make just customizing your character, and then, when you start playing, you've got roughly 200-500 AA skills to customize as well. How can one really choose between being a paladin, a berserker and a warrior? Or a Magician, or a wizard? A shaman or a beastlord? Each basic profession bundle does the same thing with maybe 50 skills out of 300 that are different from each other. I totally agree with Jette in that many of the GW skills are redundant or do basically nothing majorly different from other skills. Why have Spike Trap and Snare on your trapper ranger? To have an alchemist profession added in would be different, yes, but awkward. Who are you? "I'm an Alchemist." What do you do? "I throw potions and make bombs." Oh. No need to make poison potions, as Rangers and Necros deal poison and disease, no need to make bombs, Rangers have their incindiary arrows, and the ability to go invisible would make this game waaaaaaaaayyyyy too easy. Keep the professions we have, don't create any more, and when GW2 comes out, we'll have more fun with whatever they throw into the mix.--Aila2 20:09, 28 July 2008 (UTC)

AB Chat

There should be another chat channel for each 4 person team (instead of only having the all Team Chat) Nairb 01:14, 11 June 2008 (UTC)

Alliance Status

It would be nice if we had a Tab that showed the status of every alliance member (e.g. who is curently on-line) Nairb 01:14, 11 June 2008 (UTC)

I for one also agree for this option 12:55, 13 August 2008 (UTC)

Officer vs Guild Leader powers

There should be a separation of powers between Officer and Guild Leader. As any officer in a guild has the ability to "Kick" Members for whatever reason. There should be a set time limit by the Guild leader to prevent excessive kicking. Because Officers have the power to kick whatever number in an unlimited amount of time, An officer can completely destroy a guild if he or she sees fit..This should not be so long as the leader sets such time limits. NelielTuOderswank 11:22, 20 June 2008

Officers should not be allowed to promote members without the Guild Leader's consent, As this gives them the power to do the same thing said above, destroy guilds with frightening ease. NelielTuOderswank 11:24, 20 June 2008

The guild leader should be able to have records of whats being said in the guild and alliance chats while he or she is gone. Making easier work out of simply believing one person or the other. NelielTuOderswank 11:27, 20 June 2008

Problem with 3rd idea: violates rights. ANET is allowed by EULA to record global chat, but guild leaders? No way. Gelei 07:44, 21 June 2008 (UTC)
So you want a totalitarian regime in your guild, huh? Then don't promote any officers. You promote people who you trust. — Poki#3 My Talk Page :o 08:38, 21 June 2008 (UTC)
I would suggest that Officers be limited to something like submiting member names for promotion/deletion. However the guild leader has to approve any such action before it is implemented. This would prevent hacks, coups, etc without completely removing an Officer's powers. Chat logs are however not viable - too much potential for abuse. -- Sabardeyn 10:11, 21 June 2008 (UTC)

You think its totalitarian. Officers dont need that much power, Its frightening that just one can destroy your entire guild. And even people you trust can end up doing that, Its happened, Its why im posting this. And officers still would have the power to invite and work along side the leader as they still do. They DO NOT need that much power, Its ridiculous.

Here's a better idea. Just promote everyone to officer... then they all give invites and all that crap, but they're not able to kick each other. Or don't promote anyone at all. Both ways work just as well. --Jette 19:04, 3 July 2008 (UTC)
Generally, it would be best to have different kinds of officers. One that can invite but not kick (the recruiter) and the other that can also kick. You need a few recruiters to keep a Guild full, but recruiters really don't need to power to kick. -- Alaris_sig Alaris 19:14, 3 July 2008 (UTC)
I agree with the last statement. There need to be more ranks of officer. Currently a guild leader has to pick between giving a member no power, or too much power... Zero4549 16:59, 1 August 2008 (UTC)

Fort Aspenwood

There should be an NPC in each guild hall that allows players to go to Fort stead of having to go to the Great Temple of Balthazar. Nairb 01:38, 11 June 2008 (UTC)

Your guild is either Luxon or Kurzick (or none of the above). Competitive missions aren't related to your guild, like Alliance Battles are. It would be weird to have a Kurzick in a Luxon guild... — Poki#3 My Talk Page :o 04:39, 11 June 2008 (UTC)

He could be hidden, like in a little corner of the guild hall, and have messages over his head like 'Psst. Over hear. Help the Kurzicks' or something :P --Elijah 15:26, 11 June 2008 (UTC)

It's easy to go to the Great Temple... but the 'Alternate Faction NPC' could be put in the Guild Lord list. Each one for 100k. MithUser MithranArkanere Star.pngTalk 18:24, 11 June 2008 (UTC)
Woooo, another new pointless gold sink. The amount of time it'll take to farm 200K to buy both of those morons is exponentially greater than the 2 seconds of extra loading time you have to live with to go through the great temple. --Jette 21:08, 15 June 2008 (UTC)
Why charge for this...simply add either a Kurzick or Luxon Recruiter to the GH... Nairb 23:29, 16 June 2008 (UTC)

-->Better yet, why not allow a PvP Player to use the Map feature to travel to Fort Aspenwood, Jade Quary, Etc--it would save time. Nairb 22:17, 21 June 2008 (UTC)

Reporting Scammers

It came to my attention today that an alliance member of mine was scammed for a run of Tahnnakai Temple in Factions, he paid the runner in advance, and the runner logged out and ignored him when he logged back on, giving my member no chance to report him for his scam. Now i agree he shouldnt have paid him before getting the run, however i have seen this scam happen both ways, the runner runs the person through it and person doesnt pay and get the run for free, some missions are fail-safes such as Gate of Pain, where most people pay before killing Shiro and the Lich. The suggestion that i am making is that we should keep the /report in the same district as the violator, but add teammates and people we have traded with to the list as well. That way people who pocket money or get the run done, log off and pop back on, can still be reported. If there are any other suggestions to stop this problem, please make them available.

1. Post your ideas on the bottom of the page. 2. Sign your comments. --Treasure Boy I love this skill :D Talk 09:57, 14 June 2008 (UTC)
Just e-mail support with a screenshot. Better yet, e-mail support a photoshopped screenshot where he's screaming racial slurs in local in all caps and posting links to last measure or something. That's almost as easy and far more fun than implementing a new report thing. --Jette 23:30, 14 June 2008 (UTC)
It's too bad the ANet/NC Soft support will do nothing to prevent or preprimand scammers. I was in Gyala hatchery, and someone was advertising a run. He said in order for him to run effectively, we all had to wait by the portal, and to prevent getting scammed, he asked that we paid in advance. We did, he ran off, and then he logged off. I took screenies throughout the process, and mailed my question to PlayNC Support. They replied with something along the lines of "we cannot generate gold from nothing, thus we cannot give you a refund. As far as banning the scammer, there is a great deal of trust involved when a player is seeking a "run", however we did not design the game so that you could pay other players to play the game for you." So in other words, SCAM ALL YOU WANT, ANet will not ban you. And if you get scammed, it's your own fault.. you should never pay someone to play the game for you. At least that's the attitude the person who replied gave me. --ChristopherRodrigues 03:11, 17 June 2008 (UTC)
Actually no. You just get a template response. You can't expect a big company to write a new e-mail to everyone. That doesn't mean they're not looking into the issue. No, you won't get your money/items back. That's how it is. You also got a warning to look out for things like that in the future (in this case I'll tell you, to NEVER pay the runner upfront.) Oh, and yes. Most of the time if you get scammed, it IS your fault. — Poki#3 My Talk Page :o 12:49, 17 June 2008 (UTC)
You shuld do the missions, thats why they exist. No to hire somebody to run it in 5 seconds.... Gelei 13:25, 20 June 2008 (UTC)

Display pet name for generic animal companion dispay

Yeah so basically display the pet's name in the hall of monumements so you can see it in gw2, (this wont change any effect the generic animal companion statue has concerning its bonus except perhaps changing the name). Still only one of that monument can be displayed and if you rename your pet or get a new one it would just simply rename the statue. e.g. "Animal Companion - Elder Wolf". If someone already has put the animal companion staue in it would simply remain the name "animal companion" when displayed, until a pet is brought. Even unique pets names' can be be displayed, and it wont matter. Note the pet's evolution or specie wont have any bearing on the statue. The reasoning behind this is to add some personilisation and add a tombstone to your old pet encouraging the idea of fellowship. yeah so that is it.--Rehanabey 22:14, 13 June 2008 (UTC)

Considering the fact that you can have multiple pet statues and can change the pet and it's name at ease... I just don't think it's worth battling through these design problems. — Poki#3 My Talk Page :o 22:54, 13 June 2008 (UTC)

Well a lot of people think the generic statue is too bland and feel that they want their pet to earn a place in their hall to gain some what a theme behind their fellowship monument. loads of people want individul pet statues, but we all know that is so not possible, this is a simple request and it adds a great deal to the idea of personlisation and customisation and gives your pets some what of a signature and a mark in guildwars2 almost giving the fellowship monument a lizard, wolf etc theme--Rehanabey 09:55, 14 June 2008 (UTC)

I'd be all for that. I'm one of those (few?) who actually never switched pet. My loyalty to my animal is rewarded by not getting anything. Hooray. :-(--User Cyberman Mastermind Sig.gif Cyberman 09:21, 3 July 2008 (UTC)
I've been really wishing for this as well, for similar reasons. My first Ranger has never not had Charm Animal equipped since it was available and I still have the same pet I first charmed, and at the moment I have no plans to change that, mainly because giving up a pet in GW means giving it up forever, which seems like a lousy repayment for the poor pet's service. I'd really love to have the HoM reflect that... honestly, I care way more about that than memorializing which heroes I've used. Preserving the name and type without changing the statue at all seems a good compromise between making a billion new art assets and keeping players happy to me. --Xylia 10:26, 19 July 2008 (UTC)

thanks mate a few more people complimenting the idea and anet might actually take notice--Rehanabey 21:06, 10 July 2008 (UTC)

Beastmaster henchman?

This is just a suggestion that I've had rattling around in my head for a while, and I don't know if anyone else has suggested this before. I have always enjoyed exploring/hunting with a hero/hench group, and I try to use my heroes that all have pets. I think it would be cool if there was a ranger henchman who had a pet, seeing as we have specialized henchmen like interrupt, protection, and different elementalists. Just a suggestion to take into consideration, It would be really fun to see Zho and Onyx or someone similar as a henchman. User Estoldt Signature2.pngestoldt 23:35, 13 June 2008 (UTC)

Aurora in The Jade Sea uses a Beast Mastery build. -- Gordon Ecker 00:19, 14 June 2008 (UTC)
But in General, there's no beastmaster henchman? I just thought it would be cool... and I'm kurzick aligned so I had no ideaUser Estoldt Signature2.pngestoldt 11:17, 14 June 2008 (UTC)
'In General' there is no water magic henchman, or smitting or most attributes. You have one, if you want more, you'll have to do with Heroes. They cannot fill all outposts with one Henchman of each attribute. What could be done instead is allowing to bring henchmen from outposts you have already visited, maybe by paying an small fee. MithUser MithranArkanere Star.pngTalk 13:53, 14 June 2008 (UTC)
Yeah, I would like that... but i'm still in love with onyx, maybe just adding him to EOTN outposts?User Estoldt Signature2.pngestoldt 20:54, 17 June 2008 (UTC)
Diversifying the henchmen is a good idea but don't get your hopes up. More to design, code, script (yes they talk) upload, download.. They're working on GW2 atm so maybe later. Spawnlegacy 22:06, 15 July 2008 (UTC)

Save more than one e-mail adress

I think it should be possible to save more than 1 e-amil adress on the login page. Many players have more than 1 account and some families share the computer so there might be 2 persons playing on the same computer but have different accounts. --Treasure Boy I love this skill :D Talk 11:34, 14 June 2008 (UTC)

Unless your e-mail address is 128 characters or something, it's not that bad to type the stupid thing in. And if it is, ctrl+c, ctrl+v. --Jette 22:04, 14 June 2008 (UTC)
You can also just make extra shortcuts on your desktop with proper Command line arguments, like -email and (if you trust the people) -password. — Poki#3 My Talk Page :o 05:45, 15 June 2008 (UTC)

Hero Battle Ladder Rewards

Me and other top 100 players on the ladder believe players on the Hero Battle Ladder should recieve a little more commander points when playing other high ranks. It would be similar to how GvG works, just not based on rating, but rank. This may encourage "tankers" to not farm the low ranks and be active in the ladder. Also people in high ranks may enjoy doing rateds more that care for the commander title. This may also help some players to get to the unreachable titles, r8-9+, without destroying your rating to grind players over and over again. For Example:

Top 25 vs 25: 4

Top 100 vs 100: 2

Everything else: 1


Wins while in top 25 : 3

Wins While in top 100 : 2

Other : 1

Although that could turn the ladder into a grind fest.

Its not logical that a higher ranked player wins vs better players for a lower title (r4 to r6 commander) then tanking rating and grinding to get r9 commander. higher ranked players also tend to have to wait longer for a match.

Check out the Guru Thread : [1]

I believe rank is better because rating in HB is all over the place, and can be grinded

I hope this is looked at so i dont have to grind my next 500 wins, and would be a nice update to HB.

P.S : crossing should be deleted from rateds :) BMShen 17:35, 14 June 2008 (UTC)

I agree with this proposal. A very major issue has been players tanking in rank and then changing their account name to completely erase themselves. This action basically gives them a huge advantage in a hero battle matches because the opponent has no idea what to expect of their opponent (especially during the monthly automated tournament). By implementing this concept that let's it mirror the champion title, the hero battle ladder will become more stable. After all, the whole point of a ladder is to properly display a player's relative strength in the relative field of PvP. Ekelon 04:09, 15 June 2008 (UTC)
Instead of it being based on your rank, wouldn't it make sense to base it on the rank of the guy you've just beaten? Sadie2k 13:12, 17 June 2008 (UTC)
If it was based on the rank you have beaten, it would encourage even more to tank to a low rank that can beat a high ranked player. it wouldnt work well that way.BMShen 10:56, 18 June 2008 (UTC)
But in theory, a rank 25k player shouldn't get matched with a rank 200 player. If a good player wants to get the bonus commander points, surely he'd have to maintain a high rank to get matched against the people he needs? Sadie2k 15:21, 19 June 2008 (UTC)
there are times of the day where people at a higher rank do get paired with low ranks. a rating req for both would be best, or for the player getting the bonus. a lower ranked player shouldnt get the bonus, simply because it is possible for tankers to do this, and gives more reason to try and do well in the ladder by doing well enough for the bonus points. BMShen 01:42, 20 June 2008 (UTC)
But speaking as a low ranked player, if I play the most epic game of my life against Mr. Rank 150 and somehow manage to win, shouldn't I get the same reward that someone with a higher rank would get? Sadie2k 02:58, 23 June 2008 (UTC)

Hero Experience Bars

I would appreciate having access to a page (Maybe in the "Hero" panel) Where you can see your heroes' leveling progress, it would make things easier. Thank you. --Deg93 11:50, 15 June 2008 (UTC)

You only level heroes once, they don't get skill points, and a lot of them join you already at level 20. And extra bar for something you practically never need? — Poki#3 My Talk Page :o 14:55, 15 June 2008 (UTC)
Yeah, this seems pointless. 90% of the time, they're just half of a bar or less behind you anyway, and it's not like leveling up is some OMG AWESOME event like it is in some games.

Its taken long enough, now its time to...

DO SOMETHING ABOUT JADE QUARRY!! This CM was apparently something ANet messed up COMPLETELY. You would think that after 2 years of Guild Wars: Factions, they would have done something about it to make people play it, but NO, its being ignored completely by the developers. I don't even think the event that took place recently (double reward in CMs) made anyone play it. So I say: Fix it, make it more balanced (I heard something about that Kurzicks had to much advantage). If you mess something up, you fix it instead of ignoring it --Treasure Boy I love this skill :D Talk 19:15, 15 June 2008 (UTC)

Actually, the double-faction event got a lot of people to play it. Why nobody plays it when that event isn't going on, I don't know. Unless they give an incentive, though, it's not likely it will be inhabited, much. Maybe if they make it give more faction. Personally, I don't care. The arena is playable if you get a bunch of friends, and there are far worse issues in the game right now. --Jette 21:01, 15 June 2008 (UTC)
People don't play JQ because no one plays it. RA, TA, HA, AB... everything is in one place, as is "I want to play RA, I go here. I want to play AB, I go here.". They just have different arenas. If someone wants to play CM however, he's got 2 choices, not 1. I can tell you, that if RA was split in 2, half of the maps here, and another half there, one of these arenas would also be extinct. People don't want to wait for a party, so they'll go to the place that has more people, thus making the previous outpost even more deserted and create an avalanche effect.
There are 3 things you can do right now, really. First: Combine the CMs into one outpost and give some sort of rotation, perhaps linked to the border (If Kurziks own more, you play the Quarry; if the Luxons own more, you play Aspenwood). A timer, or random drawings are also an option. It would require modifying the world map a bit though... The second thing you can do, is change JQ into an explorable area for cartographers and just close it... Finally, you can just leave it alone as it is. — Poki#3 My Talk Page :o 21:51, 15 June 2008 (UTC)
4: make both Fort Aspenwood and Jade Quarry into explorables areas aswell as PvP areas. Don't put any monsters in it, just let players explore the area before they enter the CM just to get them familiar with the environment. That shouldn't be to bad acctually. It would definitely make exploring much easier (its not hard as it is now, just damn annoying). --Treasure Boy I love this skill :D Talk 23:06, 15 June 2008 (UTC)

Shadow Form Issue

Many people talked about this skill so far. First, I must tell that I highly agree with PvE-PvP skill splitting. But, buffing Shadow Form so much was a mistake. Now even the worst player can farm almost everything, because keeping up now SF requires no experience. Instead of buffing up skills so much, and nerfing loot, you should buff PvE skills (mostly this, others have no such problem) ONLY A BIT, and keeping the amount of loot just as high as it was before. To make farming a bit more challenging, and let this challenge worth simply more. Before you think I'm saying this because I'm jealous of sins, I must tell you that my primary character is a sin. And still, as an assassin, I say that buffing SF so much was a mistake. Or you can think that I say this, because I can't use those builds, by not having the necessary chapters. Well, I do. I have Prophecies, Factions, Nightfall, Eye of the North, and even Bonus Mission Pack. To make it short: I'm an assassin, I have all GW chapters and still I'm saying SF MUST NOT EXIST IN THIS WAY. Thanks, and please reconsider this skill. 07:04, 16 June 2008 (UTC)

Assassins are unbalanced fanservice and always will be. Live with it. Not saying you're wrong, SF is a stupid skill that sprang forth from the loins of a stupid concept, but nobody seems to give a crap about PvE anymore anyway. --Jette 05:38, 17 June 2008 (UTC)
Well as I said my primary character is an assa, but it drives me crazy, seeing bunch of assassins using always perma-SF. With SF you can even run through many of Factions' storyline. Not to mention other chapters. Worse than Ursan. 06:31, 17 June 2008 (UTC)
Its PvE. I made an argument about why Ursan is as it is right now a bit up (might have been during may), when i said ANet want to promote bad/new players and give them a chance to max titles and get a decent HoM for GW2. The same thing applies for SF really. --Treasure Boy I love this skill :D Talk 14:01, 17 June 2008 (UTC) EDIT: here it is: --Treasure Boy I love this skill :D Talk 14:03, 17 June 2008 (UTC)
The reason why they did that to Shadow Form was to reward people who bought more chapters. Basically a cheap way of getting people to pay reminiscent of Korean-style MMOs, where it is common practice to make the most powerful items and skills, and combinations available only through buying them from the company. If you look at the Shadow Form build, you need Factions for the primary class, EotN for Glyph of Swiftness, and Nightfall for Deadly Paradox. Most A/E perma-SF farmers also use Mark of Rodgort, so you will need the first chapter. This generates about $130 for Anet if they use the in-game store. So it looks like they will continue to let perma-SF ruin the game, because it generates money for them. What a shame though, throwing out PvE balance for money. I'm definitely NOT getting Guild Wars 2, they will probably release overpowered skills each month and people who don't keep paying lose their competitive edge.
I'm also considering leaving GW, altough i have all chapter, including mission pack, and my primary char is assa. It's simply enough, today I've sold a sup shadow arts rune for 40k!!! I ahve made over 400k in the past 3 days simply by selling runes. This is crazy. I DONT LIKE IT (and forget that i'll buy GW2 if this continues) 19:37, 17 June 2008 (UTC)
Although true that you do need 3 chapters (can't count Prophecies because you don't have to have it for perma SF), I don't think thats why they made it the way it is now. Builds are created by the community, not ArenaNet, remember that. I would believe more in my theory about making the game more easy for "not-so-good" players, so that they can have a chance at getting some money and "pimp" their HoM, thus giving them a reason to get Guild Wars 2. Tbh, I don't think ArenaNet cares that much about GW1 anymore, they are most likely aiming to get as many GW1 players to go on to GW2. And your statement about ANet releasing overpowered skills each month is a stupid theory. GW1 didn't have a fee, so GW2 wont have one either (ANet has already stated there isn't going to be a monthly fee each month). --Treasure Boy I love this skill :D Talk 19:50, 17 June 2008 (UTC)
An overpowered skill each month is not a subscription fee as you don't "have" to pay. However you WILL lose your competitive edge and get kicked out of PvP teams.
HoM is not the reason of buying GW2 (for me, at least). It gives you nothing really. (Titles? Who cares!) I don't say that we shall disable SF farming. But make it harder, just like 55ing in UW. Replace Dying Nightmare's Rend Enchantment skill to a monster skill which only removes Shadow Form and Protective Spirit or sth. I don't want to make perma-SF farming impossible, but let it be HARDER! 07:12, 18 June 2008 (UTC)
Lol, that WOULD make it impossible. If its a skill that only removes SF or PS, it would mean you lose all defense, thus making it impossible. Btw, we don't know for sure if HoM will do you anything good or not, but considering the way ANet make everything easy it seems its going to have some meaning for GW2 (why else try to make everyone buy obsi armor and get R2+ maxed titles?). --Treasure Boy I love this skill :D Talk 21:59, 18 June 2008 (UTC)
Think about it again, Rend Enchantments removes prot spirit however it's not impossible to go to UW with this: [[2]]. And this doesn't have Spell Breaker. Gelei 07:33, 19 June 2008 (UTC)
PS I can understand, but SF is your ONLY defense and it has 60 seconds recharge (cut to 30 with normal build). I'm not going to post any possible ideas for how to nerf Shadow Form farming (or atleast make it harder), because I don't mind it at all. Its more the opposite. I have 6,500 unid golds to get, 8,000 high-end chests to open, 9,000 sweet tooth points and 9,000 Party Animal ponts to get in order to get God Walking Amongst Mere Mortals so I need all the money I can get my hands on. See why they made farming and getting money so much easier? To give players a chance to max titles for their HoM. So obviously, HoM is going to have some sort of beneficial effect in GW2. --Treasure Boy I love this skill :D Talk 13:44, 19 June 2008 (UTC)
No way, perma-SF is an advantage only for sins. I wouldn't mind it at all if other chars had a chance to farm so effectively. Gelei 15:24, 19 June 2008 (UTC)
Its not hard to get an assassin is it? Btw, Perma SF can be done by Mesmer primary aswell. Perma SF can farm areas where other professions can't, but other professions can farm places that Perma SF can't aswell. But of course, Perma SF can farm a hell lot of places. Though seriously, your arguments aren't strong enough i'm afraid. :/ --Treasure Boy I love this skill :D Talk 16:30, 19 June 2008 (UTC)
Sorry to say that but your arguments are weak. Read the first comment in this threadm what I wrote: "Before you think I'm saying this because I'm jealous of sins, I must tell you that my primary character is a sin.". Not getting it? my primary character is a sin. You know I have an assa. I guess you complain so much, cause you never tried non-perma-SF farming build OR you couldn't use them. Just show respect to other players, who WORK for their wealth and not getting it by using GODMODE. Most game calls GODMODE as CHEATING. it might be allowed, thats a mistake from ANET, but still, this skill should be reverted. For the good of 98% of palyers who dont like it. Cause most dont like it. Gelei 05:29, 20 June 2008 (UTC)
First of all, I think I can succesfully use more farming builds than you could even dream of so shut your mouth about me being some kind of noob. Perma SF can be easily countered, just like 55 hp and 600 hp/smite, both of which can be considered GODMODE (Spirit Bond wasn't only nerfed because of PvE, it was nerfed because of PvP). The old (really damn old) Warrior/Monk build with Cyclone Axe and Vigorous Spirit+Live Vicariuosly can also be considered as GODMODE since you can't die if you take on the right mobs. Same thing applies to Perma SF. Perma SF can't barely scratch healer groups simply because they don't have enough DPS. I don't care what you think and I don't think ANet cares either. I mean, do they even read this page? I've seen loads of good suggestions here but none that have been taken into the game. --Treasure Boy I love this skill :D Talk 08:34, 20 June 2008 (UTC)
"First of all, I think I can succesfully use more farming builds than you could even dream of so shut your mouth about me being some kind of noob." I don't think I ever mentioned that you could be a noob. Never. That's one thing. The other: you do not know me at all. So you don't know how you dare to think so. I'm sorry if GW is all you have, but randomly insulting people who don't have the same opinion like you, is kind of rudeness. Yeah, I might be able to use less builds than you. But you simply can't know that. I think the conversation you started overgrew a bit this thread, if you want to insult me without a reason further, please do it on my talk page. (Oh I don't care whether ANET reads this page or not, on the other hand I think they do) Gelei 09:58, 20 June 2008 (UTC)
Oh I got it. You think that my statement ("you couldn't use them.") means that you are a noob. Well, you were mistaken. I don't consider myself as a noob (why should I?) still I can't use all builds. I'm not sad though, I have better things in my life. Gelei 10:01, 20 June 2008 (UTC)

(Reset indent) I don't see THAT big of an impact on the economy, not yet at least. Ecto price is down, yes, but Shard prices are up by about the same amount so it balances out. I find it nice that they're closer together. And yes, SF can farm a lot of places, but the high energy cost of the combo and a fixed second profession limit what other skills you can bring. And there are a lot more things that go through SF then some of you think. — Poki#3 My Talk Page :o 11:40, 20 June 2008 (UTC)

Letting something to be far expensive is a weak compensation when the once one of the most valueable (8k and more) felt below 5k, and the falling isn't yet over. Gelei 13:28, 20 June 2008 (UTC)
I hope you're not expecting prices of in-game items to stay on a similar level all the time. That would be a sign of no economy at all. Most in game items have an infinite source (since it drops from a monster that has an endless respawn), but finite ways to "use" them up. This in turn will always mean that the item prices will go down over time. Now, as for the most recent price drop (5,5k to 4,5k) yes, it was probably because of SF farming, but like I said, Shards went up in price by the same amount. I always though that it was unfair that the prices where so different from each other. Some people might disagree, but I always though of the FoW and the UW as equal alternatives, but in one place the unique item was granting more money then in the other, and thus FoW became "inferior". I just like the price shift. — Poki#3 My Talk Page :o 14:00, 20 June 2008 (UTC)
Yeah i agree with that. Same price for Ectos and Obsidians is good for the economy. But really though, if you want to nerf Perma sins so badly, then you have to nerf Terras aswell (they get loads of ectos (if not more) in UW HM teams). I still don't see the point with nerfing something that everyone can use. Aslong as Perma SFs don't roam free in PvP, I don't care wth they do in PvE. Why would ANet nerf something they just buffed through the roof? --Treasure Boy I love this skill :D Talk 18:31, 21 June 2008 (UTC)
Well, I gave up my campaign against perma-SF after seeing ppl have MUCH problem with it :) Gelei 19:57, 21 June 2008 (UTC)

I highly agree with this new version of SF. It was one of the most necessary and FAIR skill balance anet every made. /kneel perma-SF is still possible, but requries experience just like most farming builds. Gelei 12:05, 3 July 2008 (UTC)

Unlock Elite armours

Instead of giving more storage to store all the Elite Armours, how about you "unlock" them the first time you buy them, and they can then be crafted afterwards for a smaller amount of materials and money. Sort of like a festival hat crafter for Elite armours - you havta show them a piece that was crafted for your char, and that would unlock crafting that piece for a set amount of 1 materials (ie ecto's or obsi's) to stop salvaging armour from being a moneymaker. And a fixed price of 5K to recreate the piece of armour (dye, runes, insignia excluded of course). It should also be character specific and not account specific, but it would be nice if you could unlock that armour for PVP only chars on your account too. Fun 13:24, 16 June 2008 (UTC)

Unlocking it for PvP is great idea. Reducing price for further crafting is OK, but reducing to one ecto is too bad. Let it be halved or sth 13:50, 16 June 2008 (UTC)
Unlocking armors for PvP is brilliant. Reducing the price? Forget that, make it so that you can re-craft any armor displayed in your HoM for 10 gold a piece. Better yet, make it so that once you have an armor unlocked, you can recreate it for free at will with your equipment/armor screen, like in PvP. Make runes and such unlockable for characters, too. --Jette 05:46, 17 June 2008 (UTC)

Ide like to see any and all armors youve crafted apear in the PvP Item Creation window. And to be able to modify it with various runes, insignias, and inscriptions just like the current pvp armor. Furthermore I believe that you can unlock the dye colors White & Black and use them the same way as the current dyes. Also there should be a "Festival Hat" tab in the PvP items window to use any hats youve unlocked, Rather than find a Festical Hat Keeper and then pay 10g.NelielTuOderswank 12:01, 20 June 2008

Festival hats in PvP? No AL! Gelei 05:45, 22 June 2008 (UTC)

HoM Misc

A few ideas abot the the HoM mainly that could concern the scrying pool

1)Use the scrying for the name reserve system as some people may not always want their gw2 charecters named after gw charecters and possibly just want their "second name". So when you click on the scrying pool a names reserve option would appear as well as the other stuff and then you type in the name you want (and it will work just how it does when you name a new charecter in gw) and their will posibly be a password correct. Of course the number of name people put must be limited e.g. you can only have 1-3 names reserved per a charecter or 1-8 names can be reserved per an account.

2)Update/Record. Have the option to update and record your HoM to upload gw2 (possibly using the scrying pool for the option to do this). This mean you can mess aronund (play around with rearrange) without it messing up the same hall in gw2 unless you want it to, you can choose what monuments you wish to display in gw2 then record/update it, then you can fiddle aroud with the rearrange option later. And most importantly if your old gw1 charecter gets deleted you at least know your HoM has been recorded so its saved up in gw cyberspace for new gw2 charecters to use.

3)Dispay pet name for generic animal companion monument (wrote a whole topic on this read above)--Rehanabey 19:58, 16 June 2008 (UTC)

No one is forcing you to name a character after your old character. Just because you're a descendant of someone, doesn't mean you have to be named like him. You can, but don't have to. If you want to reserve a name, make a PvP character named like that. And I don't get your number 2. As I heard it, you can update your HoM in GW1 even after you played GW2. — Poki#3 My Talk Page :o 21:29, 16 June 2008 (UTC)
I think what he was trying to say is that if the only thing that is transferred is your displayed entries into your monuments, then they should make it so that changing the display in GW1 doesn't necessarily have to change the displays in GW2. -- Frozzen User:Frozzen 22:33, 16 June 2008 (UTC)
Yeah thx Frozzen that exactly what i meant, and the name reserve thingy im not saying im being forced im just recomending a tool to use to reserve names, as i said before if you read.--Rehanabey 15:35, 17 June 2008 (UTC)
I'm still waiting for them to let you arrange the displays how you want instead of simply rotating the order. As a UI programmer myself, it doesn't seem like it should take much time, but perhaps there's more to it than I know. --Thervold 15:45, 17 June 2008 (UTC)

Account Buyback

  • I think that, since selling accounts or even giving them away to friends is 100% illegal and may end up in a permaban, ArenaNet should provide an option for players to sell their accounts back, but at a discounted price. For example, they buy your account back for 50% of what you paid. The original access key would be then made invalid, and the account terminated. Not only would this generate some additional revenue for the company, but eliminate the account sellers and buyers from eBay and in-game altogether. As far as I'm concerned, this would keep everyone happy. --ChristopherRodrigues 03:12, 17 June 2008 (UTC)
I lol'd. Hard. --Jette 05:34, 17 June 2008 (UTC)
This is stupid. I think. 06:34, 17 June 2008 (UTC)
Wait what? What additional revenue? This "suggestion" could potentialy cut ALL profits ANet has in half. If you mean that not having playing accounts counts as profit then all they will have todo is extend release of new content a month or two, people will quit and come back only for new chapters. If some one will be selling their account, it would be for Loads more then 50% of CDkeys, this solves nothing this would how ever make Anet lose loads and loads of money. Biz 08:20, 17 June 2008 (UTC)
I see... get game, play game, get bored of game, get half cash... NO. Once you get GW, you are a GW player FOREVER. This is not something you can withdraw from. And if you leave I'll consider you a traitor!!! >_<! MithUser MithranArkanere Star.pngTalk 13:04, 17 June 2008 (UTC)
Why would you NOT be allowed to give your acc to a friend? --Treasure Boy I love this skill :D Talk 14:08, 17 June 2008 (UTC)
Because it's YOUR account. If your friend wants an account, he must get its own. Allowing account transfer would be like allowing gold selling. MithUser MithranArkanere Star.pngTalk 16:54, 17 June 2008 (UTC)
Great idea, but Anet will never do this because people will use the money for WoW, which 50% of people agree is better or will be better.
That EULA bs. If you no longer play just change the email to who ever you know that what to play. No one will know, no one will realy care. --Bob 17:25, 17 June 2008 (UTC)
Once you have used the in-game store, even once, your e-mail and password are permanent/cannot be changed under any circumstances. lol @ Mith. But yeah, I kinda see the whole thing with them losing money, as opposed to keeping your original $50 dollars, they return $25 dollars, which is less.. so yeah. For some strange reason, when I was writing that comment, I pictured ANet making an additional $25 bucks off your purchase.. idk why... let's close the topic. --ChristopherRodrigues 00:31, 18 June 2008 (UTC)
Unfortunately, they don't have to buy back your account. According to the EULA they own your account and everything on it. Sorry to say this, but you essentially paid for nothing. And I'm not buying any more chapters and I'm not getting Guild Wars 2 because Anet fails.

(Reset indent) It's not so easy, you have not bought your account, but the service. So eventually your stuff is ANET's, you payed for the service (to use their server, to use your account etc etc) Gelei 05:47, 22 June 2008 (UTC)

Control and interface

moved from User talk:Regina Buenaobra#contral and interface

I have trouble about contral and interface! If i paly monk,i need setup the contral and interface as template one,and when i play warrior,i need setup the contral and interface as template two,when i play necromancer,i need setup the contral and interface as emplate three,.....that's too troubled!i Often change my keybord seat and interface place!Can the game have a option that setup the control and interface like setup skill and equipment emplate,then whatever character i play,i can setup the contral andinterface as quickly as like setup skill and equipment template!--Bright亮月 05:04, 17 June 2008 (UTC)

While a good idea, this really belongs on the GW1 Suggestions page. Kokuou 05:17, 17 June 2008 (UTC)
yes yes,,,good idea.--Weillz 08:16, 17 June 2008 (UTC)
Stop making fun of his english, the internet is not all native english. And I regurlay encounter british and americans that do worse english than this. On topic, the ability to customise and save templates for your interface has been suggested many times, also on forums. I don't think we will see it happen (soon), since it sounds like a lot of work to me and GW2 is priority at Anet. In fact, I wonder why this page still exists. BlazeRick 09:27, 17 June 2008 (UTC)
Sorry for misjudging you Weillz, just saw on your userpage that you are not english native either. BlazeRick 09:28, 17 June 2008 (UTC)
I've always wanted the ability to save your UI layout as a file on your comp so you could switch back and forth, or even send to other people. /signed ~Shard (talk) 10:13, 17 June 2008 (UTC)
Well, technically, your UI setup is stored server-side, so all they'd really need to do is have the server remember UI setup combinations. At least I'm pretty sure it's stored that way, because whenever I log on to my partner's computer, the UI is the same as I have it on my own computer. o_O Kokuou 10:48, 17 June 2008 (UTC)
Yes, the interface is saved by account. BlazeRick 10:57, 17 June 2008 (UTC)
I'm wondering what in the... do you have to change in the interface? I know a Monk might want to have Target Party Member X on the numeric keypad or something, but you can leave that for other chars as well. — Poki#3 My Talk Page :o 12:41, 17 June 2008 (UTC)
The interface is not saved server-side, it's saved in Gw.dat as far as I can tell. If you replace the Gw.dat, the interface changes to whatever was stored in the new dat file. Biscuits User Biscuits sig.png 13:15, 17 June 2008 (UTC)
There could be interface templates:
You set a path: %GAMEPATH%\GUID WARS\Templates\UI\*.txt
Each template file would be named after the character: Character Name.txt
Then make the templates simple TXT files that are a list coordinates: Hero(X,Y,Z,WITH,HEIGHT);Atributes(...);etc .
And finally, the client checks for a file with the same name as the character, and if none is found, it uses the default setting.
You could also load other files, and save them as other names, of course.
People could then load templates from other characters and other people, and even send templates to the chat. That would surely do the trick. MithUser MithranArkanere Star.pngTalk 13:35, 17 June 2008 (UTC)
I agree with this 100% When I play monk, on the numpad (1-8) I make it so that when I press 1, it targets party member #1, and so on. On my other characters, 1 2 and 3 are used to open Hero skill panels. I see that you can also set hotkeys up to use specific skills on hero's skillbars. So I'm thinking of a keyboard with 4 sets of 1-9 numbers, so you can assign 1-8 as skills, and 9 as a Drop Item button (if applicable). I bet it could probably be done with a traditional QWERTY keyboard, just making letters do the skill usage (like, q=1, w=2, e=3, etc). Now on the topic of mocking someone's English... the Internet does not have a default English language. Period. However, when you're on a website that is designed by English-speaking people for English-speaking people, English language is expected. Of course not everyone has the privilege (is it a privilege?) of knowing English. --ChristopherRodrigues 00:37, 18 June 2008 (UTC)

To Mith,i setup as you told,my character named Bright God,then i set a path: %GAMEPATH%\GUID WARS\Templates\UI\Bright God.txt,then i join in the game of this character,but the txt is blank!Will you please tell me the right method,thank you!--Bright亮月 01:11, 18 June 2008 (UTC)

XDDDD That was MY suggestion about how should they do it. Not how do you do it now. XD. This is the suggestions page, remember? You know it is a suggestion because it has conditional tenses, like 'could', 'would', 'should', etc... MithUser MithranArkanere Star.pngTalk 13:21, 18 June 2008 (UTC)
I'm all for this entire idea, I'd love to have different setups for different characters, my monk especially.


I think we should replace Dying Nightmares' Rend Enchantment skill with this one: User:Gelei/"This is unfair!"

This isn't really affect 55ing, because it has the same effect, but SFing becomes a bit more fair (compared to other farming methods). Unlike Rend Enchantments, this enables farming TEAMS to use enchantments. So it becomes possible to team-farm UWs with real player parties without Ursan, but assassins don't get all the loot by hardening their farming style, just like it was with 55 hps.

Just because it is really unfair, making 55ing a headache while allowing full invincibility to others. THis must be corrected, all builds should be equal. Why are assassins better than 55hp characters? Cause you nerfed that method, but not SFing. Gelei 07:41, 18 June 2008 (UTC)

I've a better idea. Give all the Bladed Aatxe Expunge Enchantments, and then replace all the nightmares with modified Sapping Nightmares with the extra skill Diversion to counter Ursan teams. Also give the Aatxe Demonic Agility. Grasping Darknesses should get Triple Chop and Cyclone Axe. --Jette 08:36, 18 June 2008 (UTC)
In case someone's not noticed, I'm NOT against teams, even Ursans. I'm against the discrimination of some builds, while buffing more and more the others. Why has ANET placed more obstacles against 55 than perma-SF? Answer that if u can. If Dying Nightmares exist to make solo farming harder, they should make all types of them harder, not just one. Don't understand why is SF better. Gelei 10:17, 18 June 2008 (UTC)
So in short, you want Underworld to only be playable by Hero hex teams or closely-coordinated guild teams, since you want all passive defense to be completely negated in the Antechamber. -- 10:19, 18 June 2008 (UTC)
No, no. Read the skill's description again, exactly. It's not concise, so it might be confusing. Nightmares have massive enchantment removal right now. But this skill would only check for Prot Spirit and SF. If it targets e.g. a dervish with no Prot Spirit on it, it won't do anything. SO, it becomes just EASIER with a team, it doesn't change at all for 55s, but balances perma-SFs. Gelei 12:56, 18 June 2008 (UTC)
Actually it changes everything for 55s. It kill them. Dieing Nightmares kill 55 if they don't have Spell Breaker, and if something bypasses Shadow Form, it also bypasses Spell Breaker. — Poki#3 My Talk Page :o 13:43, 18 June 2008 (UTC)
lern2indent, I was replying to Jette's Expunge idea. -- 15:45, 18 June 2008 (UTC)
Basically, yes. That would be nice. Though I had made that statement as a joke, I do think it might make a nice change. Also, SF is dumb. It's a flawed skill that comes from a flawed concept. --Jette 16:18, 18 June 2008 (UTC)

I can only say: this is unfair! :) Gelei 16:46, 18 June 2008 (UTC)

Is this another "I don't want to do it, so you shouldn't be allowed to do it?" suggestion? Sadie2k 15:25, 19 June 2008 (UTC)
First of all, the most used farming build by me is 55hp necro and perma-SF sin. Still, many people (just as me) dont like perma-SF. GUess why. At least Ursan teams require 8 ppl, so that "huge loot that @%!&@=/ ursans get" (as many ppl say) is divided among all players. Oops, so perma-SF is a greater threat to economy? Inflation is not only in real world but also in GW. Just think! Everlasting Invincibility? All other RPG calls it CHEATING. Only ANET allows this. Gelei 05:33, 20 June 2008 (UTC)
Well, I gave up my campaign against perma-SF after seeing ppl have MUCH problem with it :) Gelei 19:58, 21 June 2008 (UTC)

I highly agree with this new version of SF. It was one of the most necessary and FAIR skill balance anet every made. /kneel perma-SF is still possible, but requries experience just like most farming builds. Gelei 12:06, 3 July 2008 (UTC)

Isle of the Nameless Replica

Since the recent split of skills there have been some problems with the Isle of the Nameless. PvPers need to test builds but can't cause it's considered a PvE area. Since the battle isles has some unused islands, can't you create a small outpost with a replica of the Isle of the Nameless with some little twists (example dungeon traps instead of catapult), this should be used for PvE testing. Afterward turn the Great Temple of Balthazar in a PvP outpost since that's the only Town PvPers have. --MageUser MageMontu sig.pngMontu 06:34, 19 June 2008 (UTC)

How about adding a switch on the Party window for enabling or disabling the "PvP" effect on your skills. As this is needed only in Great Temple of Balthazar and in Guild Halls it can even replace the Hard Mode switch there. --Yawg 15:31, 22 June 2008 (UTC)

Reset of Deaths or Having Survivor title by account

Some of us had characters with Death's which occurred prior to implementation of titles. Is there any reason why the title simply couldn't be reset so you'd have to start over in the event of dying? Maybe pay service to Grenth to use this feature?--The preceding unsigned comment was added by User: (talk).

Its not hard to a) Make a new character b) buy a character slot or c) buy a new account. Plus never said...oh we will intoduce this title so months in. It was implemented when they had the idea set forth. Dominator Matrix 03:02, 19 June 2008 (UTC)
uhm... account based survivor title? U mean i bring up 8 characters to lvl 10 in factions (30 min) and i get a survivor title for all my chars? Gelei 07:37, 19 June 2008 (UTC)
MAking a new character is out of the question. GW is NOT a game about rerolls or different skill trees and paths, like WoW. We can rebuild a character in a second loading a template, making as unnecessary as absord to make two characters of the same type (PvE and PvP) and profession. The only reason is appearance and storage. Appearance should also be variable and storage should not depend on having mules. As the title is now, it's an aberration in GW. Something you can't try again. Imagine having only ONE chance to make a quest or a mission. Completely against GW. It should be changed so re-rolls are not necessary to get the title. I'm not saying the way stated in this suggestion should be the way, but A way to get it after failing it should be added. A chance, no matter how difficult to obtain, should be added. MithUser MithranArkanere Star.pngTalk 13:41, 19 June 2008 (UTC)
Well, my main character (which i do all the title hunting on) can't get this title and i feel it kinda sucks. Tbh, the title could be reworked so that you can't die for X million experience points (X could be around 8-10 million). If you die, you have to start all over again. That way anyone can get it at any time. HFFF (which is currently the easiest way of getting the title) would be harder to get Legendary Survivor with. Those that already have Survivor wouldn't have to do all of it again. --Treasure Boy I love this skill :D Talk 14:07, 19 June 2008 (UTC)
It doesn't make sense to have the survivor title itself account based, but there are 2 reasonable ways to fix the Survivor problem: Either give some kind of a chance to restart the title bar, at least a single time chance, at least for characters created before Factions release, OR make the major achievement aggregation mechanics account-based - Kind of a Big Deal title track should count unique max'ed titles on the account and Hall of Monuments should simply be 1 for the whole account. By going the second way, characters that failed will never be able to show Legendary Survivor, but YOU will not lose anything, your old favorite character will not be permanently disadvantaged and you can simply roll another character to work on a meaningful survivor on him, one that will count. The way it is now - you can roll a separate character for survivor but it's pointless - you will have 1 title and 1 statue in an empty HoM, pathetic. --Yawg 14:56, 19 June 2008 (UTC)
That could be a good choice. Get GWAMM, and the Survivor title change so it goes to 0 in the last death, bu keeps counting, that way GWAMM won't be areason against this, since you'll have to get that maxed BEFORE being able to retry it. MithUser MithranArkanere Star.pngTalk 16:48, 19 June 2008 (UTC)
Misunderstanding? GWAMM first and then survivor? Now that's pointless. I was suggesting either give the old characters who never had the chance a single try OR rework the maxed title track so it counts unique max'ed titles from the whole account, so making a new character and a legitimate survivor on it that will matter becomes a viable option. --Yawg 17:38, 19 June 2008 (UTC)
There are many other titles to get GWAMM. It's more important to get a chance to get Survivor than making GWAMM easier. MithUser MithranArkanere Star.pngTalk 20:59, 19 June 2008 (UTC)
LDoA can't be changed, but Survivor can be changed (both are titles old characters have no chance of getting). I don't see why you couldn't change Survivor title to give old characters a shot at it. --Treasure Boy I love this skill :D Talk 21:19, 19 June 2008 (UTC)

When titles were introduced, they were meant to be challenging to attain. Think! "I have dead, can I get still survivor title?" No, cause u dead. Just think it again. Oh and yeah, give everyone GWAMM when he/she creates a character, why not? Survivor title is for ppl who haven't died until X experience. Most of the titles should be as hard to attain as it was. If your character is dead, than its not survivor. Easy. 05:37, 20 June 2008 (UTC) "Please Grenth, could I go back for attaining Legendary Survivor?" :) Gelei 13:30, 20 June 2008 (UTC)

Don't forget about people who have created their favorite main characters long before Factions release, long before any single title was added to the game. Those characters NEVER had a chance to become survivors, nobody played them super-safe avoiding death at all costs when there was no reason to, people PvP'ed with their favorite chars... Then came Factions and titles and the old characters became permanently disadvantaged. This is the problem. Not making some GWAMM easier to get. --Yawg 16:05, 20 June 2008 (UTC)
Exactly. So, by making getting GWAMM the prerequisite, no one will consider allowing to retry survivor a way to get GWAMM easier. MithUser MithranArkanere Star.pngTalk 18:02, 20 June 2008 (UTC)
What the hell is GWAMM? Can we please define acronyms if we're going to use them, at least once per usage? I feel like a nubcake here b/c I'm not fluent in this leet-speak you guys use... --ChristopherRodrigues 20:44, 20 June 2008 (UTC)
God Walking Amongst Mere Mortals. Kokuou 21:27, 20 June 2008 (UTC)
I don't see why it would be easy to get 10 million experience without dying. Titles are achievements, and getting 10 million XP without dying is definitely an achievment. --Treasure Boy I love this skill :D Talk 18:05, 21 June 2008 (UTC)
Thats one and a half millino not ten Gelei 19:59, 21 June 2008 (UTC)
Is not so hard to do, specially if you have Factions and Eye of the North. The hardest part is having enough luck to avoid any lag hit. The only thin that ket me from getting survivor in one of the two characters I went for it was lag. MithUser MithranArkanere Star.pngTalk 11:10, 22 June 2008 (UTC)
No title is hard to get, provided you have the time and money. Getting 10 million XP from HFFF takes some time to accomplish. It also "disables" that character for any other use (not like you want to do a mission with a PUG when you have 5 million XP left to get). So I don't see a problem with changing the Survivor title into something like this. --Treasure Boy I love this skill :D Talk 13:44, 25 June 2008 (UTC)

Hold on. If I have this right, the real problem is that old chars (pre factions) have one less possible title than everyone else. That being the case, the solution is a whole lot easier than messing around with the hall or the survivor title. Simply add a "Veteran" title for chars created before titles were added to the game. Guildwars already keeps track of your chars age, so it would be extremely easy to add this title. 17:44, 1 August 2008 (UTC)
I'm probably the only one who cares about titles for their own sake, and not as a stepping stone to get GWAMM. I have an old character. I'd lave to show that she can be a survivor. But at the moment it's not an option. Just having another title would mean little to nothing for me. As an aside, I personally take the 'Survivor' title to mean the player, not the character, so I don't see why it can't be account based. In fact, I don't see why all titles can't be account-based. Having any character-based titles discourages people (only those who care about titles, admittedly) from playing whatever character they want at a given time.

I think a way that can make the title attainable after death but still keep it hard is after every death the title track resets back to 0xp but does not freeze this way characters have to earn all the xp again but they don't have to reset their character. Once they earn the first title and die then it will reset to 140k xp.

Allow the selection of Character Selection Screens

I was wondering if it'd be possible to choose which character selection screen we use. Like have all the past ones available, and just allow us to check one, and use that one as our screen. It'd be really cool if they brought back the old screen too. Thanks.

KaltWieEis 08:50, 19 June 2008 (UTC) Kalt Wie Eis

Definitely agree. Would be cool to have that battlefield kinda looking screen we had at the start again :D. I think this has been suggested already but i agree with it. --Treasure Boy I love this skill :D Talk 14:10, 19 June 2008 (UTC)
This would be nice. I liked the original the most. --Jette 05:47, 21 June 2008 (UTC)
I never saw the original nor Factions screen, but I like the NF one a damn site more than the EotN one. 19:40, 22 June 2008 (UTC)
I'm glad I'm not the only one who had thought of this. Yes, it wouldn't kill a coder to let us see different character selection screens. Ghosst 14:55, 11 July 2008 (UTC)
AGREE! (btw, the original might be hard with the current potential for over 20 chars... perhaps you could pick your 4 favorite chars to be displayed on that one and the rest as icons much like the current ones) Zero4549 17:47, 1 August 2008 (UTC)

Please ANET Do something!!

Why is it that ANET will ban a person for running a bot for the purpose of getting gold, items, etc, but they totally ignore the numerous faction farming bots used by the House zu Heltzer alliance?? Just curious

Numerous faction farming bots? These are player characters? --Silverleaf User_talk:Silverleaf 11:50, 21 June 2008 (UTC)
They ban all kinds of bots not just one kind. Biz 13:48, 21 June 2008 (UTC)
Well, identifying a pro HFFF player and a bot can be hard task, cause both do the same in town. On the other hand, there are much bots really, just hard to prove they are bots. Gelei 05:49, 22 June 2008 (UTC)
its not hard to identify a bot that runs to the pole in Lutgardis and stops for a few seconds is it??
Indeed, that's not hard, but I think most HFFFers (including me!) acts like a bot (repeating all the same movement) don't use bot. But there are players who do. Gelei 07:05, 24 June 2008 (UTC)
all ANEt has to do is go to the asian districts, and look at all the bots. Every guild in the HzH alliance are botting like crazy
One thing they could do, is get rid of the ability to set hotkeys for heroes, that might work
Removing hot keys would punish players not botters. Once some bot writer has got the mouse doing the work, the botters wouldn't notice the difference. Thats why they're using bots in the first place. Sadie2k 18:06, 26 June 2008 (UTC)
Yeah, hotkeys are often used among players, so it must exist. Don't remove it. Gelei 10:41, 27 June 2008 (UTC)

Or they could just prevent heroes from marking quest points, the real problem with HFFF.

Cross-Campain Quest

Anet, please make another quest like the black moa chick...but this time for the mini polar bear. As getting the black moa chick was fun :). Plus it would help us have yet *another* eotn gift. It could be a way to distribute it...instead of 2 days that was never annonced. Thanks. Dominator Matrix 18:01, 19 June 2008 (UTC)

What's a campain? Is it something like an injury from settin up camp?
The writer of the previous comment was a _______ (insert insult here). Cause everyone does some mispelling over the years. Secondly, sign your comments. Whats wrong with "Campain"? He only mistyped it. Gelei 05:39, 20 June 2008 (UTC)
I believe the term you're looking for is "fag." Also, no more stupid minipet scavenger hunts. How about some OMG ORIGINAL CONTENT that doesn't suck, first? EotN bombed, face it. Make something like original GW was and I'll consider not being an ass on the wiki. --Jette 05:42, 21 June 2008 (UTC)
I personally don't disagree with the idea, cause if there are no better content, it will suit me XD (indeed something should be fixed first) Gelei 11:25, 21 June 2008 (UTC)

In-game skill rating system

This would be a way for Anet to figure out which skills are generally not favored by the community. Basically, each account gets to rate each skill on a scale of 0 to 5, with 5 being "Wouldn't leave my guild hall without this equipped" and 0 being "If you want me to equip that, you'll have to pay me at least 5 ectos." Accounts would only be able to rate skills that they have unlocked, to prevent people from making "trash" accounts for the purpose of disrupting the skill rating system.

Since Guild Wars has PvE and PvP aspects, skills would receive different ratings for different areas. The areas would be

  • PvE(standard areas)
  • PvE(elite/end-game areas)
  • PvE(Hard Mode)
  • Random Arenas
  • Team Arenas
  • Fort Aspenwood/Jade Quarry
  • Alliance Battles
  • Heroes' Ascent
  • Guild vs. Guild

Certain fields would be excluded for certain skills. For example, you cannot give PvE skills PvP ratings, and you cannot rate resurrection skills in alliance battles.

For example, a typical rating for Burning Arrow would look like this.

PvE-standard areas: 4(Useful but Barrage is better in PvE) PvE-elite areas: 4(Still not as good as barrage) PvE-Hard Mode: 3(No one takes rangers in Hard Mode unless they are Ursan) Random Arenas: 5 Team Arenas: 4 Aspenwood/Jade Quarry: 4 Alliance Battles:5 Heroes' Ascent:5 Guild vs. Guild:5

DIsagree. SKills shall be discussed here, not just by some funny kids who gives everything 1, except SF, what is given rating 5. Gelei 05:42, 20 June 2008 (UTC)
An in-game option is much more efficient. Read the above post. "You cannot rate skills that you have not unlocked."
There's a better system already in place. Admins have tools that they can use to see how often skills are being equipped and used. — Poki#3 My Talk Page :o 15:01, 20 June 2008 (UTC)
Exactly as Poki said. They just need to make one statistical inquiry and done, they know how many people use Usan, or Shadow for, or any other skill. That's why they are so reticent to change them, because many, many, people use them a lot. MithUser MithranArkanere Star.pngTalk 15:30, 20 June 2008 (UTC)
That makes them pansies. They should trash overused skills because they're overused, not shy away from the nerf bat just because fans will get OMG BUTTHURT. The game is in a state of 911 as is, fixing overused and overpowered skills is hardly going to make it worse. Also, /unsigned for various reasons, not the least of which is: developers won't give a crap about our ratings, they'll just lol their asses off and tell us to STFU and gb2/WoW if we don't like it. --Jette 01:23, 21 June 2008 (UTC)
They can't do that, as if they have that attitude people will take a hint and get WoW instead of Guild Wars 2.

Xunlai Chest Storage

Well basically I think since a lot of people I know(including myself) have storage issues with the chest due to so many characters and so much stuff that maybe they should have an option to buy extra space like they do extra character slots. It would make A.Net money and give the players extra space to put their stuff in.Nickelknack 07:55, 4 July 2008 (UTC)Nickelknack

Yet another thread for storage space buying, and yet another "/agree" from me ;) Gelei 05:50, 22 June 2008 (UTC)
There could be a third option for making characters:
  1. Roleplaying character.
  2. PvP character.
  3. Additional Storage.
THen the storage can't be selected as playable chaacter, but can be accessed by any character from the Xunlai chest. MithUser MithranArkanere Star.pngTalk 11:11, 22 June 2008 (UTC)
Good idea, another storage place takes a character slot! Really good idea, I have plenty of them, as i have occupied ~4-5 out of 8, including PvP characters Gelei 16:19, 22 June 2008 (UTC)
Hmm...I like this. Would maybe cost 1k along with the character slot to access (making it essentially like a mule accessible to all characters with a 1k charge for bags and such).-Warior Kronos User Warior Kronos Sig.jpg 18:06, 22 June 2008 (UTC)

Pets should start at a level appropriate to the zone they are captured in

The pets would be a mix of Dire, elder, playful, hearty, aggressive, to allow any sort of pet to be captured that people are looking for. This suggestion is mainly to cut down on pet leveling times.Tambora 02:10, 23 June 2008 (UTC)

/disagree that would be unfair. old characters got a nice big aggressive pet, they worked for it (or paid an UW runner to get a lvl 20 immediately, thats another story). It's you, who must train the pet to evolve. Gelei 06:47, 23 June 2008 (UTC)
Tip of the master: Go out of Sunspear Sanctuary and cap lvl 12 aggressive lions. Gelei 06:48, 23 June 2008 (UTC)
Al the evolution system should be overridden with this. Pets do have greater levels in certain spots. But the greater the level, the harder to turn the evolution the side you want. So your suggestion would force to make pets appear at different evolutions, since many pets appear only in certain areas. So, someone charming a hiena would get a level 20 directly, but someone charming a flamingo would have to evolve it. That would be unfair. MithUser MithranArkanere Star.pngTalk 13:30, 23 June 2008 (UTC)
The point is to reduce the timesink of leveling a pet. Even the level 12 stuff outside of sunspear sanctuary takes some time to level up. No other attribute line requires grind/"work" to be made fully usable, and it doesn't make sense that beast mastery needs to either.Tambora 13:42, 23 June 2008 (UTC)
To deal with pets in low level areas, perhaps the pets for lower level areas would automatically be the average level of the characters of entering, or something along those lines.Tambora 13:42, 23 June 2008 (UTC)
If you don't want to work, get a Black Moa or something. That's level 20 right of the bat. If you want a particular pet of a particular evolution, then you have to invest some time in it, just like making a particular weapon with a particular skin and particular stats. — Poki#3 My Talk Page :o 15:51, 23 June 2008 (UTC)
Black Moas are just one type of pet over and over, with only one type of evolution. i really don't see the obsession with "working" to get a pet when, except for titles, faction grind, and such, guild wars seems to have been produced with the idea that people shouldn't have to spend lots and lots of time doing stuff just to switch around attributes, or get armor, or such, so it makes little sense that pets somehow got lumped into the "grind" category.Tambora 17:38, 23 June 2008 (UTC)
The same thing can be said about weapons and armor. Short Swords are just one type of weapons, as are Warrior Platemail armor. If you want something different (let's say Shadow Blade or Warrior Elite Platemail armor) you have to put some more effort. Since when did a little effort start to be synonymous with the very negative term that is grinding? — Poki#3 My Talk Page :o 19:20, 23 June 2008 (UTC)
By salvaging materials, and building up money just be playing, I can get the 1.5 k armor without grind, or without having to spend extra time in game with poor armor. With weapons, I can once again build up salvaging materials, and/or collector items, and/or money just by playing, and get a usable weapon with no grind. With pets, after taming a pet, I still have to wait quite a long time for it to be full power after taming it. In addition, if i decide to change to a ranger secondary, for example, and than decide to get a pet, I have no options do do so right away, except for the black moa (which is campaign specific and requires a long quest, plus getting there), or the underworld pet, which requires finding a group (iffy) and actually getting there. If I'm changing to any other attribute to get the skills, I don't have to spend nearly as much time, just go to a profession trainer, buy some skills, get one of the quick weapons mentioned above if needed, and the character is good to go.Tambora 20:27, 23 June 2008 (UTC)
You can level pet just by playing the game too. Also, if I suddenly want to change into an Warrior secondary, why am I not complaining that I don't have a Sword I can use right away? — Poki#3 My Talk Page :o 23:50, 23 June 2008 (UTC)
When I get the armor or weapons by "just playing the game", I have been playing with useful equipment during the time I was building up materials to get the equipment with. With a pet, the "playing through the game" occurs after taming the pet, and has a required period of time playing with an underpowered pet.
In addition, heroes will be rotated in and out while "just playing the game". Phoenixes in particular are also odd, you play through the campaign, but must play a bunch more just to make the pet actually useful. Leveling up a pet has no reason gameplay wise to be required, except perhaps the hall of monuments fluff reward in guild wars 2, so there is no reason to keep in a pointless timesink.Tambora 01:40, 24 June 2008 (UTC)
Like I said, you can level your pet up just by playing the game (equip charm animal and you're done). PvE requires you to but a little bit of effort to get what you want, and a little more effort to get something more precise, like a different pet, armor or weapon skin. It makes perfect sense that you have to train pets yourself. — Poki#3 My Talk Page :o 11:16, 24 June 2008 (UTC)
As a primary ranger myself, I agree with poki. It makes sense that you put work into training up your own pets. You keep saying that over time you build stuff up, well use the same mentality with your pet. If you want to start right away, charm a melandru's stalker, in pre-sear, a flamingo in Nightfall or a tiger in Factions. you meet all these around about the starting areas of these campaigns and if you keep them in your party, they will get to lvl 20 shortly after you do. The one change I would agree with however is that pets be affected by quest reward xp. Which it currently isnt. As it was a bit annoying for me when i got to lvl 20 and found my pet was still lvl 16 even though we had done everything together and I hadn't once taken charm animal off my skill bar. -- Salome User salome sig.png 11:28, 24 June 2008 (UTC)
Levelling up a pet just by playing takes quite a long time to do (I had to play through a couple story arcs of eye of the North to get a pet from 5-20, for example).
Anyway, there doesn't seem to be any gameplay reasons above for why leveling up pets needs to be a grind/timesink, so it still overall is a good idea to do something along these lines.Tambora 12:15, 24 June 2008 (UTC)

What is true is that when you charm an Animal it is 'transformed' into a Pet. That transformation could be empowered, if a way to manually choose evolution path was added. But a price must be paid. Probably 1 at levels 1..10, 2 at levels 11..14 and 3 at levels 15..20... there could even be a crafter or a collector in Maguuma giving the item required to do so:

Leash of transference. Uses:1.
"You animal companion level is increased up to level 20. For each level you animal companion gains at levels 1..10 you lose 1 skill point, for each level your animal companion gains at levels 11..14 you lose 2 points and for each level your animal companion gains at level 15..20 you lose 3 skill points. This item can't be used if you don't have enough skill points."

About the evolution, it could be either random, chosen at that moment, fixed as 'Elder' so people has to evolve them normally to get the other two or a way to set it later (a way that PvP players could use too, like my idea in the link I added above). MithUser MithranArkanere Star.pngTalk 15:09, 24 June 2008 (UTC)

Pet evolution should definitely be something you can choose, and possibly even change. You can't really equate pets with weapon skins because pet evolution is a game mechanic and not just vanity. Getting a level 20 pet in PVE takes time and effort, even for the Black Moa and Black Widow you need to do quests to get them so I don't think they can really be considered too much of a shortcut. Sadie2k 14:09, 25 June 2008 (UTC)
Pet evolution changing? Meh, u must be bad at Biology XD Gelei 14:54, 25 June 2008 (UTC)
Bad? Good! Haven't you hear about genetic engineering? MithUser MithranArkanere Star.pngTalk 19:16, 25 June 2008 (UTC)
It's a fantasy RPG not sci-fi/realistic XD Gelei 20:04, 25 June 2008 (UTC)

Hey, "Pets should start at a level appropriate to the zone they are captured in"? So if you charm a pet in the Desolation (Hyena) it should be lvl 24? Gelei 09:15, 30 June 2008 (UTC)

Agree with the title but, there should also be a pet collection(stabel/zoo) of pets you previously have charmed with lvl and state(dire, elder, etc) you could change back(buy back?) from the Tamer NPC´s (acting yourself as the pet-collectors they talk about selling animals too), Also add an Title for charming every kind of animal in GW1!?, could be an interesting challange to find em all or does it sound too much like pokemon? ^^ Toastisimo 08:15, 6 August 2008 (UTC) 08:39, 5 August 2008 (UTC)
I think that itd be stupid to have a title where you try and capture every pet, because then youd have to continually ditch pets and that would mean hours of training wasted for anyone who already has a pet. Thus this is unfair for a lot of people. However, I like the idea that there should be a stable or zoo where you can change your pets, because right now I find it frustrating how you can only have one of either pheonix or black moa, because I like them both (an the melandrus stalker, but thats easy to get). It also means that I wouldnt have to train a new pet to be hearty when I want a B/P Ranger.Crimmastermind 08:36, 6 August 2008 (UTC)
ALL titles are hours of wasted grinding-time, didnt anyone tell you? only exceptions might be the onces that makes pve skills better!? them gives you more dmg or protection etc, i consider that more usefull that just bragging rights to be a Legendary bla bla bla ^^ Toastisimo 11:13, 6 August 2008 (UTC)

Armor for non-core professions?

I would like to ask if it'd be possible to give assassins, ritualists, dervishes and paragons their prophecies and (for D and P) Factions armor sets? Because with a Paragon or a Dervish you have a very poor choice of elite armor sets. All dervs with elite armor choose prime or monument. Nobody likes the rest. Ninjas In The Sky 08:05, 23 June 2008 (UTC)

YES PLEASE!!! Sorry, shouting out of enthousiasme ;-). --Silverleaf User_talk:Silverleaf 08:54, 23 June 2008 (UTC)
Do you actually support me? Ninjas In The Sky 09:57, 23 June 2008 (UTC)
I support you, altough i have a monk as one and only character which deserves elite armor :) Gelei 12:40, 23 June 2008 (UTC)
Although I do agree that ALL armor and weapon sets should be fully completed for all professions, armors are quite harder to add than weapons... MithUser MithranArkanere Star.pngTalk 13:32, 23 June 2008 (UTC)
I support the suggestion of more armors for Paragon & Dervish :). --Silverleaf User_talk:Silverleaf 15:00, 23 June 2008 (UTC)
Does ANet ever answer anything here? We might just be wasting our time chatting. Ninjas In The Sky 08:45, 24 June 2008 (UTC)
Answers here? No. Replies elsewhere? Yes. Gelei 14:55, 24 June 2008 (UTC)
Where are these replies? I didn't see any in section 3. Ninjas In The Sky 15:56, 25 June 2008 (UTC)

Hall of Monuments displays

The way the hall of monuments is currently set up, when you have more items in one monument than can be displayed at a time, the rest don't show up. You can use the 'rearrange' option to cycle through them, but this is limited - you can't really choose which ones are showing, you just have to pick the setup that's closest to how you want it. My suggestion? Make the monuments kind of like characters - they have an 'Inventory' of the items you're not displaying and then several slots to 'Equip' the ones you wish to display in the order you want them to be displayed. ¬ Wizårdbõÿ777(talk) 08:11, 23 June 2008 (UTC)

Agree. --Silverleaf User_talk:Silverleaf 08:35, 23 June 2008 (UTC)
This was suggested before EotN even came out -_- — Poki#3 My Talk Page :o 10:35, 23 June 2008 (UTC)
GOod idea. Make it convenient. Gelei 12:42, 23 June 2008 (UTC)
It would be much easier to add a series of lists simply using the dialogue:
Use the Resilience monument. The dialog box is shown, with a list of choices:
  • Add statue.
  • Sort statues.
  • Leave monument.
Click sort. New list is show:
    • Leftmost statue.
    • Left-middle statue.
    • Middle statue.
    • Right-middle statue.
    • Rightmost statue.
    • Sort randomly.
    • Reverse rows. (3 front, 2 back <---> 2 front, 3 back)
    • Back to monument overview.
Click Middle Statue. New list is shown with the armors you have added:
      • Tyrian Armor.
      • Krytan Armor.
      • Canthan Armor.
      • Vabbian Armor.
      • Monument Armor.
      • Back to sorting.
Now click Tyrian Armor. The Tyrian armor is placed in the middle position. Repeat for the other 4 slots.
More annoying than an inventory? Yes. Easier to add? VERY.
It would look like a series of long dialog list. Like he Hat maker, but with statues instead of hats. MithUser MithranArkanere Star.pngTalk 13:47, 23 June 2008 (UTC)

Xunlai Mini Pet Storage

I have been thinking for soetime of posting this. Many Mini pet collectors (such as myself) have storage problems due to the many Minis they possess. So my idea is why not make a storage slot similar to the crafting slot so that they can put their Minis and not waste space that can be used for better purposes. As their is in the crafting slot there should be a limit of a certain mini. Protector Yereton 12:24, 23 June 2008 (UTC)

/Agree (There were many threads like this, still ANET is holding this thing back. Any progress? No. Bored.) Gelei 12:44, 23 June 2008 (UTC)
/Agree, but I use my mule for HoM's. And once you've dedicated all your minis why don't u sell them and just take out the 1 or 2 coolest ones? That's what I did with my mini heket warrior and necrid horseman. Ninjas In The Sky 08:55, 24 June 2008 (UTC)
Personally, I don't buy minipets only for dedicating them. I like to HAVE them. Gelei 10:43, 27 June 2008 (UTC)
/Agree. Or let them be stored in the HoM. I have two pages of trunk space for minis... --Dicksbain 18:29, 4 August 2008 (UTC)
i would like to see my mini pet doing some work... like they should be able to collect the gold dropped on fights, farm etc that would be great :)

Expertise and Bows

Bows are underpowered unless you run Burning Arrow and Apply Poison. This is because they are slow and their damage output is not all that good.

One possible solution without increasing their damage(don't want to encourage ranger spike builds) is that Expertise should provide an additional benefit while using bows. Here are a few suggestions(Only implement ONE of them).

  • Suggestion 1-For each rank of Expertise you do an additional 2% damage with a bow.
  • Suggestion 2-For each rank of Expertise you have an additional 2% chance to critical hit with a bow. (Note that this isn't overpowered compared to Critical Strikes as Critical Strikes affects all attacks)
  • Suggestion 3-For each rank of Expertise, your attack skills, Ranger skills, touch skills, and rituals cost 4% less. Bow attacks cost an additional 1% less for each rank of Expertise. If this is implemented, Burning Arrow's energy cost should be increased to 15.
  • Suggestion 4-For each rank of Expertise, you attack 2% faster while wielding a bow.

--The preceding unsigned comment was added by User: (talk).

I always thought that the point in Bows is Range, not damage... Rangers should mainly spread degeneration and interrupts. Use an IAS. — Poki#3 My Talk Page :o 15:52, 23 June 2008 (UTC)
Suggest a good IAS for rangers then. and why do paragons get better ranged damage than a ranger? How about giving the core professions better damage?
While I don't want to say this isn't a good idea, any idea is a good idea for others to add or get a idea spark from. Expt does provide lower skill cost, so I am not sure on your intent here. Since its not really a problem to do damage (Yes Rangers do damage - thanks for the laugh) Speed for rangers depends on your bow type. Less range the faster and calculating in the arc as well - low arc adds speed a well. Not to mention skills to attack faster. I'm just not sure why Anet would change this while there are other bugs and issues. If it isn't broke why fix it. Grace Paragon 00:05, 24 June 2008 (UTC)
Basically you are proposing, with Suggestions 1 & 2 that Expertise not only decrease energy cost of , but do the same thing that Marksmanship does. Points spent in Marksmanship ALREADY both increase critical hit % as well as bow damage. I don't think this makes a lot of sense from a balance point of view. -- Alesain 00:56, 24 June 2008 (UTC)
I think you haven't seen a rangerspike in HA. Or a glass arrows+conjure+zojun's shot. I'm not for any of your suggestions, and the 4th won't have any point, because a decent ranger already has a good IAS and AS increases don't stack beyond 33%. Seriously, pvx has some basic builds with the basic condition-applying elites. A.K.A.-Cripshot (GvG major use); Burning Arrow (it's ok as it is); Poison arrow ranger (it's not good actually, but saves a preparation slot and has potential of partywide poison in 4-8 secs; Broad Head Arrow - the nightmare of monks, eles and necromancers, rarely used due to the high number of assassins and warriors in pvp. But it shuts down half the profs for like... 18 secs? And glass arrows ranger-my favorite. Large spike potential when used with forked arrow, favorable winds, winnowing and dual shot. Ninjas In The Sky 08:54, 24 June 2008 (UTC)
There's a solution so obvious I'm surprised no one though of it. Dual Shot and Forked Arrow cause Weakness for 2 seconds. Bows normally have a 2 second refire rate so this won't punish normal use of them. But range spike gets nerfed.

Since there are two professions with ranged martial weapons (Paragon and Ranger) I'd go for changing the type of some Bow and Spears Attacks not linked to Marksmanship or Spear Mastery into 'Ranged Attack' or 'Ranged Martial Attack' (So they doesn't work with staffs or wands). Then, if you want some damage, you could use expertise and unlinked Ranger attacks with a Spear. And Spear swipe could be turned into 'Swipe' and work with bows. Of course, Marksmanship and Spear Mastery skills would stay fixed, like sword attacks and dagger attacks are fixed. MithUser MithranArkanere Star.pngTalk 15:13, 24 June 2008 (UTC)

Anet needs to increase a ranger's overall DPS without causing Range Spike. This is done by removing quick activation attacks or nerfing them and increase damage output of bows.

I think a good compromise would be to slow down bow fire rate by say 5-10%, then have each point in expertise raise the attack speed with a bow by 1 or 2%, so like rangers 'know how to use a bow' more than say, an elementalist. Or is somebody gonna have a go at me "that's what marksmanship runes are for" --Elijah 19:04, 26 June 2008 (UTC)

ive had this idea for quite a while now how about haveing crossbows in guildwars im sure some people have been thinking about it and they would be pretty cool aswell (artegor nexus)

Sign your comments. Also, while quite different in real life,crossbows are basically the same as ordinary bows in terms of an online game. It'd just be a clone of a bow but with a lower attack rate and higher flight speed. Pointless. --Jette 16:37, 9 August 2008 (UTC)


The plumetting price of ectoes is really bothering me. They are so easy to farm these days and hardly anyone is using them up, they just end up getting circulated as currency. Maybe a new set of special craftable weapons could be added to the Underworld like the Eternal Forgemaster in the FoW. They could be all ghostly or maybe elaborate more on the Chaos axe, and have a crafting cost of 50 ectos + other stuff. It's my idea of a solution to cheap ectos, something which shouldn't be. --Elijah 19:21, 24 June 2008 (UTC)

While I think it would be great to have a new use for ectos (a full set of Chaos armor would be cool), I don't think that the price of any rare material should need any special intervention to maintain a given price. Market forces should determine the price of all the materials. Sadie2k 20:44, 24 June 2008 (UTC)
I'm just saying that as a high end material it should be worth more. people who have squillions of gold and ectos aren't impressive any more, because there are lots of them. I remember how I used to think, 'wow, that guys wearing obsidian armor' whereas now its more like, 'another obsidian armor, I bet he hardly plays the game outside of farming'. Or is that just cause I know more ^ ^ --Elijah 05:18, 25 June 2008 (UTC)
Well, EotN and Nightfall have their own HoM weapon sets. Factions (Shiro'ken) and Prophecies (Titan) could get theirs too. MithUser MithranArkanere Star.pngTalk 05:27, 25 June 2008 (UTC)
Prophecies has a Deldrimor weapon crafter, though it's probably cheaper then Destroyer weapons. Factions technically has Zodiac weapons, but those are drops and not crafter material. — Poki#3 My Talk Page :o 11:17, 25 June 2008 (UTC)
The deldrimor weapons are an end-game skin, like the Factions 'Ceremonial' set, the Nightfall, forgotten one or the EotN Droknar (which should be crafteable too). It's different than an 'elite' skin. Zodiac could be the Factions elite ones, but they drop. On top of that, the other two 'elite' skins are named after the 'last' type of enemy of each campaign (the one fought before or while defeating the final boss). MithUser MithranArkanere Star.pngTalk 12:38, 25 June 2008 (UTC)

HOM Everlasting tonics?

Since there are going to be fifteen different everlasting tonics before the release of GW2, why not include some sort of HOM statue? I seriously think even with the expensive price, most people will have an everlasting tonic in another year...

What? You already have a Party Animal statue... — Poki#3 My Talk Page :o 14:44, 25 June 2008 (UTC)
Stupid idea. Cause tonics are not an accomplishment but money. You can buy one for 50-150 ecto, so we shall call that statue HAVE MUCH ECTO. And we shall have a title for this. ECTO OWNER title track. Gelei 14:56, 25 June 2008 (UTC)
And mini-pets are not about money? Sure, you can get one for free on your chars birthday but still. --Treasure Boy I love this skill :D Talk 14:03, 26 June 2008 (UTC)

Do you guys even know what EVERLASTING tonics are? They have nothing to do with "Party Animal statue" in reply to comment one.

For comment two, let me see if I understand you... you think HOM shouldn't be things that are purchased for money? isn't that what HOM is all about? How did you purchase your 15k armor and 40k destroyer weapons without money?!?

Yeah, many of them are money-based, that's why I say we don't need another. Create a GOOD title (not like Zaishen) and make a statue for it. If you want a new one. Gelei 10:25, 26 June 2008 (UTC)
Not if they are one-time only. If a way to get them again (for example, in Wintersday gifts) was added, then maybe. MithUser MithranArkanere Star.pngTalk 14:40, 26 June 2008 (UTC)
Wierd that they implement something like the Zaishen titles and emotes when theres so many other areas of the game that could need a long deserved tune-up, feels like a waste of time, moving same few skills back and forth, mostly ever focusing on the pvp-content, they think the pvp-part is the only thing to keep people around for gw2? Toastisimo 11:20, 6 August 2008 (UTC)

Time-Delayed Cutscenes

Recently I wanted to capture the elite Angelic Bond from Shakor Firespear in the Dasha Vestibule mission. Because of the positioning we had to take Shakor last, not realizing their was a cutscene immediately following, so I failed to cap this elite skill. My suggestion is just to add a time delay before entering cutscenes which move the party to another location. Something as small as 15 seconds might be enough. I don't know that you will need to add the timer (like EoTN dungeons) since that is short enough that players are unlikely to get confused / feel lost because "nothing is happening". -- Sabardeyn 16:02, 26 June 2008 (UTC)

You are supposed to go back after beating the mission. You can enter the Hidden City explorable area and find that same boss, but quite much tamer, and kill her easily and faster. Just talk to the lock djinn at the door after beating the mission. MithUser MithranArkanere Star.pngTalk 19:03, 26 June 2008 (UTC)
It's still a good overall suggestion, though. There are bosses like The Drought where the elite skill is not capturable until much later, and it does help for convienience.Tambora 23:10, 26 June 2008 (UTC)
That might have a reason... Gelei 10:45, 27 June 2008 (UTC)
Oh by the way... "If you want to capture Sandstorm from The Drought, make sure to kill it and cap before killing either of the two Droughtlings that accompany it, otherwise the end of mission cutscene will be triggered and you won't be able to capture the skill." Kill him first. Gelei 10:45, 27 June 2008 (UTC)
I know about the "kill other stuff last" strategy, replaying missions, etc., but there are enough plausible situations where the boss gets killed right away (and situations with multiple bosses as well), where this would be useful.Tambora 12:37, 27 June 2008 (UTC)
Anywahys, I'd rather lock signet of capture in Mission outposts and Mission areas and add 'copies' of the bosses whose elites can captured only in missions (Most of then in Prophecies), so people do not join parties to capture and leave, rather than easing the capture. MithUser MithranArkanere Star.pngTalk 13:48, 27 June 2008 (UTC)
I'm also aware of killing a boss first, but in this situation it couldn't be done without aggroing all three bosses. Going back is a viable option normally, but as I chose the Master of Whispers and have not completed the game, I can only enter this area with others - generally to do the mission. Besides, why not try to cap and get masters all at once? As for adding unique mission bosses to the explorable areas, it seems unlikely that Anet would do this. In Prophecies this would substantially alter the game (Runners - 'nuff said). The whole point of giving early bosses particularly good elites is the chance for players to cap it early, which is impossible with immediate cutscenes. -- Sabardeyn 18:43, 27 June 2008 (UTC) (previously unsigned)
An additional benefit of a time delayed cut scene would be the last foes that drop gold (as in coins, not gold items). Although items get their own window if unclaimed, gold coins disappear. --Nkuvu User Nkuvu sig button.jpg 02:07, 8 July 2008 (UTC)

A Mini Pet Title For Collectors

For some time i have been thinking of all titles in the GW game there one for being drunk or eating sweets or setting off fire works but why not one for mini pet collecting. With a 5 stage title with collecting 50 pets as being the max title. Sort of Legendary Keeper of Pets title. 1. chaser of pets 2. hunter of pets 3. traper of pets 4. tamer of pets 5. Legendary Keeper of Pets each 10 pets would move you up the ladder -- 22:00, 27 June 2008 (UTC)

There is no way to 'store' pet. You just dedicate them. They are one of the most 'vanity' items... and there are many pets with limited sources. Such a thing should not be done unless there where a way to acquire every single Miniature ingame without trading with others. For example, by adding the 'limited' miniatures to reward chests (both PvE and the Zaishen chest) with AWESOMELY low drop rates. MithUser MithranArkanere Star.pngTalk 22:11, 27 June 2008 (UTC)

NPCs On Mission Map While In Outposts

I think it would be really helpful if, when in a town or outpost, when you press U it would show the location of all the NPC's in the place such as merchants, and people that give quests.

Or you could just hold the left Alt button... — Poki#3 My Talk Page :o 01:48, 29 June 2008 (UTC)
Yep Gelei 05:44, 29 June 2008 (UTC)

I like the idea, especially in large outposts like Kamadan where you can't see all the NPCs at once, or really crowded areas of NPCs --Elijah 12:45, 29 June 2008 (UTC)

It would be better along a way to hide and show them. Like another button next to the close button of the Mission map panel. That way you could hide icons also in other maps, like PvP maps or explorables, if you want. MithUser MithranArkanere Star.pngTalk 16:53, 29 June 2008 (UTC)
IF you use the Party Search you can bring up a complete list of the heros and henchies, in one convenient location! 18:57, 30 June 2008 (UTC)Gordo
But not the rest of NPCs, like the 'hidden' Xunlai Agent in Varsburg Armory. MithUser MithranArkanere Star.pngTalk 13:42, 1 July 2008 (UTC)
This is a waste of time for the developers. Heaven forbid players have to spend a few seconds looking around for something, instead of them spending hours to save the players half a second of holding the alt key. --Jette 02:43, 2 July 2008 (UTC)

Taking advantage of dual core technology

Complete optimization for the dual-core processor. Dual-processor, Dual-core, and Multi-core: Keeping it straight. I suggest to support dual core while gaming guild wars. Better performance on old graphic card and dual core system.

Any general optimisation would be welcome, gw is abnormaly slow compared to other games of it "generation". It often feel like there is no geometry culling at all. --Bob 00:51, 30 June 2008 (UTC)
You are late, GW2 is being developed. While ANET has a dev team for GW1 too, but they won't rewrite graphics code for this relatively short time. Trust me, it's not so easy. Gelei 09:20, 30 June 2008 (UTC)
Yes Please! My Dual core laptop would be very happy with that and so would i. But because it is not here yet. I do believe GW2 and the new engine will be Dual-Core compatable. --Silverleaf User_talk:Silverleaf 09:34, 30 June 2008 (UTC)
Everything is dual compatible just not optimized on it... Gelei 11:00, 30 June 2008 (UTC)
If you're experiencing bad framerate and have a dual core processor, you won't get better framerates no matter how much processor optimising will be involved, because your graphics card is the bottleneck and should be replaced. — Poki#3 My Talk Page :o 13:57, 30 June 2008 (UTC)
For most programs, being the processor dual or monocore doesn't matter. I'ts not the program the one deciding which core to use. It's the OS the one that must be compatible with dual core, and the program with the OS. The program must be compatible with the graphics card. So likely the problem is your graphics. MithUser MithranArkanere Star.pngTalk 14:51, 30 June 2008 (UTC)

lol... computer speed(hertz) improves loading times, graphic cards improves framerate. I suggest to support dual core while gaming guild wars. Better performance on old graphic card and dual core system. as far as I know new generation of gfx cards has its own "core" which is why the EXPERTS says spend less on cpu and more on gfx card... lol.--Ridz16 18:33, 30 June 2008 (UTC)

Faster storage IO(eg, hard disk) improve loading time. current storage techs is no where near saturating low end cpu and ram. loading is fine, and still GW is abnormaly slow. Maybe they are shiping a debug bluid for years lol. --Bob 20:41, 30 June 2008 (UTC)
lmao... wow... i got quad core and i NEVER experienced "slow" loading, infact im always the first one to load if not second.... and lol @ storage improving loading time, the only storage that seems to be quite fast is flash drives (eg. USB) but then its expensive, as a matter of fact, they did a test on it versus harddrive (the one with disc in it) and even though it improves alot in logging on to windows and opening up folders vice versa it doesnt give any boost/speed in gaming. ANYWAYS, lets say you have the same hardware for cd/dvd rom and you got dual core and u got quad core, ofcourse quad core will burn disc faster than dual core. Even in PC-Gamer podcast they mention something about if you dont want to wait for loading times buy better cpu...--Ridz16 22:43, 30 June 2008 (UTC)
There is no golden solution to everything in computers. Computer parts are intertwined. That said there are things that help more the others, and it's always by removing the bottleneck. If you have a Dual or Quad core CPU the other cores will be used for other processes that are running in the background (and thus will improve performance of the game by freeing up power from the core it uses). If a program has multiple threads in can take advantage of more cored, but it's still not simple. By Threads I mean things like sound, graphics or physics. GW doesn't have physics (excluding arrow flight algorithms), and sound and graphics processing are the main tasks of your sound and graphics cards. The times when increasing processor power where more important (for gaming) then any other component have long since past. Now days people add a second, third and even forth graphics card to get a performance boost you know...
So yeah, bottom line is this: If you have a multi core processor and GW runs slow, then your problem is the graphics card. I had a single core AMD with a GF4 and GW was very fluid, so I don't know what king of crappy card you must have if you have a better processor and have stuttering. You might want to turn off AA and decrease the resolution. Those are the 2 most process exhausting settings.
And about loading times: it's a combination of transfer data throughout the computer. Data travels through your HDD, motherboard, processor, main RAM and the graph/sound cards and their ram. Most of the time the bottleneck is the HDD I/O. The exact data travel routes may differ between motherboards. — Poki#3 My Talk Page :o 08:58, 1 July 2008 (UTC)
Are you serious? you got your comment indented under my comment so basically your replying to me right? first of all I don't lag when playing gw, sometimes its because of server lag which everybody gets...
My Rig: CPU: Intel® Core™2 Quad CPU @ 2.40GHz RAM: 3 Gb HDD: 960 Gb GFX Card: NVIDIA GeForce 8800 GT Monitor: LG 19” Flat-panel LCD Monitor (DUAL) Sound Card: Sound Blaster X-Fi XtremeGamer Fatal1ty Speakers/Headphones: Logitech X-540 / Philips SBC HP250 Keyboard: Logitech G11 Gaming Keyboard Mouse: Razer Lachesis Mouse Surface: Memory Foam Mouse Pad Operating System: Windows Vista™ Ultimate
170-240 frame per seconds doesnt seem like lag to me..I have guild wars @ 1280x1024 resolution, gfx settings to max with enhanced override setting - anti-aliasing set to 16xQ, sound card set to highest quality with Use 3D Audio hardware and Use EAX checked.--Ridz16 15:06, 1 July 2008 (UTC)
Just because someone comments under you doesn't mean it's a reply directly TO you. I was replying to the OP and the whole thread for that matter. I think it's clear if you read it. — Poki#3 My Talk Page :o 23:06, 1 July 2008 (UTC)
zomg lulz! teh rig so h0t!!!!!!!!!!!111111111111111. The foam mouse pad is so relevevent when takling about computing performence. The simple fact that you pride yourself using ms-vista show you know a great deal about computers. You are SOOOO right. Ill follow teh advice and get a foam mouse pad too. But of what color??? Ridz16 rig FTW! --Bob 23:21, 2 July 2008 (UTC)

(Reset indent) "CPU: Intel® Core™2 Quad CPU @ 2.40GHz RAM: 3 Gb HDD: 960 Gb GFX Card: NVIDIA GeForce 8800 GT" I guess why you have good performance rates. My PC with 3,06 ghz intel (32bit monocore) 1,5 gb ram and geforce 7600GT runs GW smooth. With great rates. Gelei 12:10, 3 July 2008 (UTC)

12 v 12

My problem with AB is that to win the battles, you have to cap, which IMO is very boring. If you try to just kill the mob and go into the base, you probably are going to lose. With this it would be a combination of RA and AB. You hit enter battle, you get in a team of 12, full team, not 3 groups of 4, and you have to get into their base and kill all the enemies. There would be a res shrine that reses people 10 seconds after they die. This keeps the "playerground" feel of alliance battles, but also gets rid of capping.--The Gates Assassin 05:37, 28 April 2008 (UTC)

Rawr, major slugfests. AoEway shrine camp. -- Vipermagi13:20, 28 April 2008 (UTC)
apart from making it simply 12 v 12 could there be religious battles? like atm we have kurzich and luxon and we may have different ones in GW2, could there be either on special occations or once a week (example) a battle there is no limit on to how many players there is. so that there are no lag problems you could have unlimited to enter but fighting at same time is limited and when someone dies (or a group) they get replaced by the next person waiting to battle. also instead of controlling areas with how much faction a certain guild gets from (probably) FFF'ing could there be there battles here, to decide whether one team or another (or another?) have control over that region instead of the one guild. in these battles you could have hundreds of people fighting. EDIT: i have just remembered that my friend plays WOW and he told me that he has these battles and hundreds of people fight, with no lag. so would it not be possible for GW2 to do this? or am i being rly stupid (dont just say "yes" =)
Yes, You are. ( Guild wars is just a tiny bit harder to load with all the graphics and crap.)--The Gates Assassin 22:47, 8 May 2008 (UTC)
It says in summaries of GW2 that there will be no luxon or kurzic but there should be maybe social groups based on their style or fighting, stratigies, etc., etc.
I am aware that the Kurzicks and the Luxons have been defeated, but if ABs do appear for some reason, wouldn't it be great if, once one team has captured all the posts, they have to storm the opposing teams base? To balance, you may only storm once all the posts have been capped, the defender doesn't kill you with one hit, and, if the opposing teams kills or forces your team out, they get the nearest post? IMO it would make ABs more fun, and make them alot more realistic. Just expanding on your idea there... 15:09, 11 May 2008 (UTC)

Hi, i like AB the way it is, but, the thing that really annoys me is that you spend more time than making a team than waiting to enter to the match, why can't they make it so there is a random area, where you just press a enter battle button like in for aspen would then you join a team of 4 randomely, instead of people saying when you join a team show build, then if they not like your build you get kicked, it is AB not hall of heros, that really annoys me does that, cos then you got to spend another 2 mins or more looking for another team, and the circle goes round and round, for 15 mins or more, then you find a team thats not bothered about who got what build, thats the team i like to join. No fuss, and no time waste, AB will still be 12 vs 12, with 3 teams of 4, but this will be random, in guild hall your luxon or kurzick person that sends you to the arena will have to options, option one send you to random arean AB, you just press enter battle when you get to waiting area, option 2 guild party, make your team in the guild hall, either with alliance members or guild members or a guest to the guild, then press option 2, theis sends your team to a waiting area, only 4 allowed in the team as normal, and if anyone leaves the team while in waiting area, another guild or alliance member only can join that team, so singel people with no team can enter that waiting area, but they have to join a team that is from there guild or alliance, because it is team AB arena

sigh AB is fine. It's far from perfect, but it's good enough compared to most other forms of PvP, whose balance is fragile at best. Not to mention any idiot (i.e., most AB players) can run around, kill an NPC, and stand in the same spot for 20 seconds. Not that hard (though it still surprises me how many of them fail at it...). You give people weird objectives and give rules, or let people pick all 12 players, or anything else like that, and it will either A) become confusing for most of the people who play it (and though I would rejoice if 99% of the AB players were to die in a fire, they are kind of important in that you need them to be able to play at all), or B) becomes an elitist-fest like fagway.

Remove the limits on storage, carrying and trading of Gold.

Can the limits on storing (1 million), carrying and trading (100,00) gold be removed? They don't seem to be doing anything productive as many items sell for more than these amounts and players have found many ways around them. The only effect it seems to have is make people believe that certain items (ecto & armbrace etc) should have an intrinsic value instead of letting it rest on supply and demand. Sadie2k 17:18, 1 July 2008 (UTC)

That's true. The trade system should check how much does the items cost. So no one can use items to bypass the trade limit. Items dropped should also be checked so no one can drop more than 100k in items once a day. That should do to ensure the limit. MithUser MithranArkanere Star.pngTalk 19:22, 1 July 2008 (UTC)
Well thats not at all what I meant, but if ANet were to implement that, they'd almost be forced to have an auction system otherwise they'd have no automated way of telling current prices. So bring it on. Sadie2k 20:27, 1 July 2008 (UTC)
Of course, the Xunlai Market is still a must, and what should be their first priority. MithUser MithranArkanere Star.pngTalk 13:41, 2 July 2008 (UTC)
The auctionhouse should be implemented ASAP, but ANet has publicly stated that they absolutely will not ever implement an auction house in GW1, and not likely in GW2. Which is of course a load of crap, but seeing as how I'm not there to smack them on the back of the head when they do something I disagree with... --Jette 22:38, 2 July 2008 (UTC)
The limit should be increased to 2^32 as an unsigned int variable.
Indeed. Btw I think we shall raise it to 1,5kk and 200k. 12:12, 3 July 2008 (UTC)
No auction house in GW2? Link or it didn't happen. -- Alaris_sig Alaris 14:07, 3 July 2008 (UTC)
Eh, I don't have the link. Gaile BAAAAWing on a forum some months back or something, I'm not 100% sure. Sorry. --Jette 09:18, 4 July 2008 (UTC)

Guild Banners

Why only the best pvp guilds can use the special banner's patterns? I think than the best pve guilds should use theese patterns or add more new patterns.

While it is a good question why GvG is the only way you can get a cape trim, it's designed to be for "elite guilds only." Which is laughable now, as at least one of the guilds sells permanent member slots for 50K each, or something. Cape trims would be nice for non-tournament-winning guilds, as they look rather nice, but I don't see it happening. I'd rather somebody bother to improve the cape design to something that looks more like an actual cape than an overgrown hankerchief -- the White Mantle had the right idea for cape shape. Look at the ones on the Justiciars, they look like capes instead of rags. Oh, if you really want to get your guild's cape to have a gold trim or whatever, Texmod it. --Jette 11:20, 5 July 2008 (UTC)
A guilds age could be something to look into actually, in another mmo i play your guild goes up in ranks as it ages. For every rank you get new things for the guild. Perhaps if a guild in gw goes over the age of a year and is still active (another thing in the other mmo, you need to have over 10 members in the guild to keep it going otherwise it auto disbands)you get new cape trims unlocked.


I am actually gonna have to say this, both of you are right, but i was actually thinking a "design a cape contest" or possibly being able to message arena about a new cape design u personally came up with, I love Command and Conquer and Guild Wars, Guild Wars is gonna have to be my favorite one tho ^^, i would just die for a real GDI cape!!!

Link America to English European in Party Search

I find it annoying that to look for other players in missions that I have to keep changing between American and English dis. Why can't these two districts be linked in party search to make things easier? --Elijah 17:13, 5 July 2008 (UTC)

In the European region, you can activate an option to look through all districts other than your own language. They could add another one to look through all regions: Asia, Europe and America. MithUser MithranArkanere Star.pngTalk 09:50, 10 August 2008 (UTC)

Improve the first chapter of Guild Wars

Let's face it, the first chapter just plain sucks although it could have been the best chapter if it was managed properly.

  • No additional PvP features(Factions has competitive missions and alliance battles, Nightfall and EotN have Hero Battles)
  • No heroes
  • Retarded henchman builds(no condition/hex removal, damage output and skill usage is awful)
  • No PvE only skills
  • No extra professions(okay, so EotN had no extra professions but that was an expansion).
  • No (reasonable) additional titles(all you get is Legendary Defender of Ascalon).
  • If I missed anything, go ahead and add it.

If not for having the best storyline and the ability to "run" people past annoying missions and quests, this chapter would be in the trash bin by now.

Anet could do a LOT to improve the first chapter. The henchmen need to be given real builds, not the random crap that looks like it was thrown together by a noob. Add PvE-only skills.

I'll agree that the henchmen builds really suck. But PvE-only skills are bad in the first place for reasons that have been explained many times before. And Prophecies does have a hero: Olias, whom you get for having both Prophecies and Nightfall. Finally, Prophecies was released as the original game, the additional PvP modes added were selling points for the new expansions. Henchmen could use better builds, but the majority of players have gotten around their stupidity already. --Jette 08:51, 7 July 2008 (UTC)
Ditto on the selling points part. If Prophecies had AB and heroes, there would be less of a motivation to buy the other campaigns. In fairness, Prophecies has plenty of skill reward quests, which made me wish Factions and Nightfall had the same. → BROWNSPANK 12:48, 7 July 2008 (UTC)
Personally, I like PvE skills (though wish Ursan to be balanced). Prophecies has lots to offer even for players who have all the other games: a lot of playable content, quite a few good skills, very nice story and artwork, etc. They even added an end-game area and an elite area since release. At this point I'd rather they work on GW2. -- Alaris_sig Alaris 14:03, 7 July 2008 (UTC)
Guild Wars always lacked some retroactivity. Nightfall gave Assassin Skills, even when you cannot create Assassin there. Why weren't assassin skills added to Prophecies? You cannot just add stuff over the pile, without tiding the stuff you have done before. Things like the Spear and Ritualist end-game weapons in Factions and the End-credits area in Prophecies are good, But when you add content, you must think with the whole world in mind. I like things equitable and square, so when something is added to newer campaigns and further ones, it is always good to add it also to the older ones, so those that buy the new content first do not get disappointed when they go for the old one. MithUser MithranArkanere Star.pngTalk 15:23, 7 July 2008 (UTC)
That's part of the problem, previous chapters are ignored. I would actually advise people who don't already have the first 2 chapters to just buy Nightfall and EotN.
Personally, I was not disappointed by Prophecies, even though I started in Factions. I thought (and still think) that the pace was too slow, and henchs too weak. That's it. I knew I was buying an older game, a predecessor, and therefore had no reason to expect all features of the new game would be in the older one. -- Alaris_sig Alaris 18:07, 7 July 2008 (UTC)
It's not that. Each chapter has its quirks. Prophecies has a lot to explore an many free skill, Factions has a PvP approach and a lot of exp, Nightfall has a lot of heroes and treasures, EotN has lots of PvE skills, Dungeons, etc... The thing is when all campaigns have something, except one. Or when a new system is implemented into the core system, but not applied to older campaigns. Imagine not being able to enter Prophecies with Assassins or Paragons. It's something like that when Prophecies is the only one without challenges, without PvE skills, without decent Henchmen... the one 'left out', no, 'left back'.MithUser MithranArkanere Star.pngTalk 18:24, 7 July 2008 (UTC)
Prophecies was the best campaign for first timers and still is. It actually teaches you tactics, teamwork and build design. You actually learn something more than flagging and grinding and I think it was necessary to have all that you think is crap to mould people into good players. If they had kept it that way throughout the series, you wouldn't be complaining. You'd probably be a guardian without the use of Ursan, omg rare (BUT POSSIBLE!) Anyway, I not only want to see no changes to Prophecies, I want to see a lot of similarities between that and GW2 tyvm. PvP and hero add ons might be nice.. but nothing to do with learning ok?? Its boring but necessary. Spawnlegacy 07:18, 14 July 2008 (UTC)
If I had the skills, I'd just reverse-engineer GW and put up my own private server with GW as it was around August-October of '05. Those, in my opinion, were the glory days. Alas, I do not, so the best I can hope for is GW2 being like GW1 early to mid-Prophecies era. --Jette 07:35, 14 July 2008 (UTC)
I'm not sure if private servers for that are allowed or not but it sounds like a great idea if it is. Perhaps you could ask Anet's permission or something.

A new title for people who finished all 3 campains with several characters

Imagine someone who has 6 different characters and finished 3 campaigns with all of them. I think that guy deserves a nice Legendary title. We dont need any more PVE only skills. However such a person needs a faster way to get reputation with "Eye Of North" races. Considering the number of characters included, I recommend reducing reputation point requirements by half for this title. For example Asuran rank 10 "Not Too Shabby" should require 80000 points instead of 160000.

Got any other ideas for 'because I am me' titles ? Yseron - 18:25, 7 July 2008 (UTC)
PS: I am not the author of the preceding non-signed post. Yseron - 18:48, 7 July 2008 (UTC)
They could make the statues in the HoM appear bigger the more characters get them. One character, 1 meter big, 10 characters, 5 meters big. But there's no need to add multi-character titles. Account wide some, of course. More titles? Maybe, something to see one by one. But multi-character titles? Nah...
For decreasing points, I would just make each character earn more points when killing enemies (but not books, or bosses or quests or missions nor any other bonus points, just single enemies) when characters in the account increase ranks in titles. That way, if a player maxes a grind plot title, the player would have a bonus in points... one character maxes, the rest earn 1 point more in each kill, two characters, 2 points... etc... MithUser MithranArkanere Star.pngTalk 18:33, 7 July 2008 (UTC)

Glad Title Emote

Can we get a Emote for Rank of Gladiator Title?

Waste of time. You have a title. Honestly, I think the hero emotes should simply be flat-out removed, or given to all players, since HA'ers now have a title. I don't really care either way though, it isn't hurting anybody... but it's a waste of the developer's time to create a bunch of new emotes when they could be focusing on other problems.

Why Abbreviate? its not like your trying to get a team to work together. Maybe there should be a Glad rank, for being nice to people and helping people out ^ ^ --Elijah 16:54, 8 July 2008 (UTC)

This is really needed. There are many people who only pvp in RA or TA, and they would like an emote much like the /rank or /fame emote. Getting high ranks in the gladiator line is still difficult and time consuming, and not something that can be "bought" like the /zaishen title.
this is serious not a waste of time it is so hard to get Glad title and people can run you trough HoH for emote and you can farm money for the Z-keys. In TA and RA you can't so it would be nice if Gladiator gets an emote :).
I also think that getting a gladiator emote is NOT a waste of time, Gladiator is far more harder to get then Both ziashen and Hero title. For ziashen u need alot of gold and u can farm that easely and for HA u need a nice friendlist of guild who can run u through the HoH. I have already sent a Email to Anet and got the awser : Hi,

Thank you for sending in your thoughts on Guild Wars. I will forward the information you provided on to our Development Team.

If you would like to get feedback from other players, I encourage you to consider posting your suggestions on the Guild Wars Wiki. You can post feedback, bug reports and suggestions, and the information is reviewed frequently by our Development Team. You can also post to any of the Guild Wars Fansite Forums. A Compiled list of forums can be found in the community section of the official site.

Guild Wars Wiki: Guild Wars Fansite Forums:

Thank you for your efforts in assisting us to make Guild Wars the best gaming experience possible.

Regards, GM Karsen The Guild Wars Support Team --Thesunofgrenth 10:23, 2 August 2008 (UTC)

Change one's hair in-game

Ok... seriously... I'm sick of my PvE assassin having a blonde combover... I'm serious. I'm sure there are other people who wouldn't mind having this option as well. I've seen people like it: a necromancer in full black-dyed FoW... with blue spikey hair... and he regretted it.

I was thinking that a Hairstylist would be a nice new option for Guild Hall NPCs... or just a random NPC in a capital city, or even just a special NPC that shows up during a festival or event. Whatever the case, I honestly think that a PvE character should be able to change one's hairstyle and/or color for either a price or some service/quest in order to activate it. Anyone agree? The preceding unsigned comment was added by Sinsgo QQ (talk • contribs) at 22:38, 8 July 2008 (UTC).

First, sign please. Second, well, you're not the one doing the coding, so you don't know whether hairstyle is a parameter that can be easily changed, or whether hair, along with other appearance aspects, are hard-coded into your character, designed to not be changed as easily as armor. I've said it before here by the way, so I'll put that handy link. It might be as simple as changing one parameter, I don't know, and I'm not sure if anyone from ANet has said anything on this yet about GW1. --Chaiyo Kaldor talk contribs 22:46, 8 July 2008 (UTC)
It's a variable aspect. It can be changed extremely easily: the only reason it can't be done (by players) at the moment is because there's no interface for it. Certain developers at ANet can change hair at will, though I'm not sure if there's a UI installed for that, either (if not, they are permitted to modify things directly). Hair is a very simple variable, most likely implemented as a number. Because coders like to make everything more complicated than necessary, it's no doubt somewhat more ambiguous than this, but if one were to select the top-left hairstyle and hair color at once for your character, it would probably appear as [Profession ID number]001, or something. Very, very simple to change. A lot of people would like this, myself included, and it's not a difficult thing to change hair. There just needs to be an interface for it, which is somewhat more complicated. --Jette 22:59, 8 July 2008 (UTC)

Sorry about the unsigned post thing. I just started my account here. And as to the idea of putting up an interface: I realize that that might come off as a little difficult to do, and me being a person with absolutely NO technical backround, I have no idea how it would truly be done. I read the comment about the Anet Staff players changing their hair on command and the possiblility that it really is so easy as simply changing a selection number. Again, I truly don't know if it's that or if they do, indeed, modify a part of their entire character design at the core level. Dunno... just saying, if it's possible, it'd be GREAT if it would be implimented.

Oh, and by the way, by "change hairstyle and/or color" I was meaning just take the selection from not only your own profession but also ONLY the colors and sytles made available to your character when you made it. This means that a Nightfall Ranger would only be able to change to Nightfall Ranger colors and styles. It'd just be like going back to the hair selection part of the Character Creation process. I realize that this undertaking might be hard enough as that is, I don't want to go all crazy with cross-campaign hair styles and whatever that might not even be compatable. Anywho, just a thing that I wanted to mention. The preceding unsigned comment was added by Sinsgo QQ (talk • contribs) at 23:55, 8 July 2008 (UTC).

Never actually told you how to sign, did I? Sorry about that. It's four tildes (~~~~). OK, well, if you've seen something about the staff changing their appearance, I guess it wouldn't be as much work as I'd thought it was. Then again, neither would be integrating BAMPH! into PvP play, but that's a couple dozen ballparks away. --Chaiyo Kaldor talk contribs 00:13, 9 July 2008 (UTC)

This has been suggested many times already, and the Devs already know how much people want this. They just don't have time to do it. MithUser MithranArkanere Star.pngTalk 14:10, 9 July 2008 (UTC)

Bushwa! Power to the people! We demand action! ...Alright, so maybe not. Well, thanks for that "update" anyway. Nice to know that they at least think about us from time to time. >.< --Sinsgo QQ 15:05, 10 July 2008 (UTC)


The altering of skills in the chaos plains has discouraged many people from attempting it again. The real issue at hand is that shadow form should not have been extended in time period. This alteration however small arenanet believes was at the time became catastrophic now. So nerf shadow form.Fix the monsters back.Also take a Non-Prophecies skill out of UW How is it fair that the monsters that a person has to encounter have skills that you yourself cannot obtain.

Why can't a skill from Elona/Cantha be given to a monster in UW(Wich is a core area) O.o -- The Warrior Of Timi 08:47, 9 July 2008 (UTC)
They recently gave one monster in UW a Factions only skill. Signet of Disenchantment. --Treasure Boy I love this skill :D Talk 15:12, 9 July 2008 (UTC)
So? Nightfall monsters have multiple Factions skills (Assassins and Ritualists), don't even get me started on EotN, and I'm pretty sure I remembered a monster in Factions that had a Prophecies skill, but I'm not sure about this. If you'd want monsters to only have skills limited to the area they're in, then UW and FoW monsters should only have core skills, but they have a lot of Prophecies skills to! You you don't need prophecies to get to UW. Your reasoning is flawed. — Poki#3 My Talk Page :o 16:51, 9 July 2008 (UTC)

Do not listen to this man, he is full of bad ideas. Keep the SF nerf, keep Signet of Disenchantment. If you like, give the monsters in the UW and FoW even more non-core skills. Give them elites. Smoke Walkers ought to have Healing Burst, to fit in with their other skills, for example. Finally, monsters have all sorts of skills you can't obtain. --Jette 16:55, 9 July 2008 (UTC)

Poki, I think u r refering to Light of Dwayna from Zhu Hankuku. Back on topic,i prefer everything as it is now (except the over nerf of sf). First you ppl complain about PvE being too easy, and now u r whining that it's hard. --MageUser MageMontu sig.pngMontu 09:52, 11 July 2008 (UTC)

Mini Expansion

A nice idea for guild wars would be to give us more areas and content in a miniature expansion that included new weapons armor and explorable areas such as the islands at the sunken penninsula of orr the mountain range above the maguuma jungle and the blazeridge mountains.

No, because of the amount of resources it takes. — Poki#3 My Talk Page :o 21:30, 9 July 2008 (UTC)

I'd like an elite place tbh, a year is awhile after all ;-; 01:36, 10 July 2008 (UTC)

I suggested a rework of Tombs and Sorrow's Furnace during June. They are infact considered elite areas but nobody does them because the drops are inferior to those in other elite areas. --Treasure Boy I love this skill :D Talk 14:36, 10 July 2008 (UTC)
Many ideas have been given to this effect since 2005. A few of the regulars at RPG Stars before it closed discussed this issue over and over. The result.. we got the GWEN expansion and well Anet said that was it. I have pointed out many other options, but being that its been voiced on GWEN was it... I highly doubt Anet will do more than balance the game as usual and the weekend events. It has been a year or so and we have no beta for GW2 and nothing coming for the gw community as I can see it. Anet is far too busy buffing GW2 and its starting to feel like they forgot what made GW great in the begining. Quite possibly my fault partly since I had noted GW fans are willing to wait a bit longer with better quality, but by no means did I mean a year with no beta or a taste of something to keep players minds at ease... Would be nice though and they know my ideas so no need to post them here.--Grace Paragon 14:54, 6 August 2008 (UTC)

Alliance battle starting

I guess everyone who plays sometimes AB knows that many ppl don't know what's 4-4-4. Now my idea: take the same starting places, but create 3 spawning points and make a FENCE between them so one party spawns on the left, on at the middle and one at the right side. This fence should be removed after 10 seconds of starting or something like that, and from than everyone would be resurrected at the center. (like now) And as the fences are destroyed that time, player can decide where to exit. So the fence would only exist before the match actually starts to force parties to stick together that's why they are called PARTY. Gelei 15:12, 10 July 2008 (UTC)

Buh... but if you can't see the stupid people... then you have nothing to make fun of.... Jk, but seriously, Guild Wars staff shouldn't need to put stupidity-proof barriers into their game either because someone doesn't speak the native language when they're on a "insert language here" server or just don't plain pay attention. It's just their fault for when things go wrong. Besides... it IS just a game. Nobody needs to go that far. Also, a note about the Ancestral Lands and Kanaai Canyon: the entire defending team all spawns in one place. Believe me, I hate people there half the time because we lose due to a 8-3-1 set up -- me, half the time, being the 1 off trying to get a blasted shrine. Anyhow, I know it's difficult to bear the brunt of people's numbskulledness, but you just have to make due. Anet isn't going to do anything like this. It's just suplifurous. Sinsgo QQ 22:41, 10 July 2008 (UTC)
Yeah but still... I'm not a hardcore gamer (r1 kurzick title and r0 luxon title) these people are noob. So either everyone shall be forced to participate in an IQ test on account creation to enter PvP or create fool-proof methods of playing. No other possibilities. (of course there are, like moaning around and so on) Gelei 08:13, 11 July 2008 (UTC)
Actually, the 4-4-4 is a strategy not a must be in ab --MageUser MageMontu sig.pngMontu 08:42, 11 July 2008 (UTC)
People are dumb. Work around it, don't implement pointless restrictions over it. --Jette 09:36, 11 July 2008 (UTC)

Revive PVP for HA --> Introduce Random HA

Looking at the state of the game, and making comparisons, in the 4v4 areas, i see a pattern emerging.

RA - Extremely alive and popular. Lots of people play this format. Random teams. Can be hard to play sometimes, but relatively easy. Must win 10 in a row here to get to TA

TA - Dead. Not too many teams play this format. Teams from RA play this after 10 wins. Harder to play because teams are more orgaised. Sometimes good RA teams pwn TA for up to 30 games. Must win 5 games here to get to HA

AB - 3x4 - Hugely popular. Random and Organised teams are thrown together in an allout fest of noobs and 1337s running around like noobs capping points or just fighting.

now lets look at HA;

HA - 8v8, mostly empty and sometimes has more than 1 distict. Highly organised teams of 8. Relatively much much harder to play than TA even though you must go through TA to get here.

so.... what is most popular here in GW? It seems the random aspect of GW PVP is far far more popular than the team aspect in many ways. (Apart from GVG which is different).

So, lets have a RHA -> Random HA. Similar to RA and TA, we have the same maps with perhaps one or two differences. Just like HA, we still get fame from winning a HA match. After winning 5-10 matches against other random HA teams you come back to the UW and face THA (Teamed HA) groups.

Lets face it. We all want to play awsome 8v8 battles with lots of killing, etc etc. Why not put together 8 Random people with the same formula that RA works with (usually 1 or 2 monks, or healer class or none at all... but does it matter? one team will win..) and throw them onto HA maps. The pre-requisites for this are the same as HA, you must have won your 5 TA matches to get to Heros Ascent. From here you can click Join Battle or Join Random.

Easy for the programmers to do. It would revive PVP a lot and might clean up the state of farming builds like Sway and heroway that only win 1 or 2 games anyway.... people can get fame in relaxed all out 8v8 and also get to know the maps for when they can play HA for real. Why bother searching for 1/2 to get a randomway group when you can just get a random group every 30 seconds.????? Trinity Fire Angel 01:47, 11 July 2008 (UTC)

Personally, I don't give a shit about HA. I never have: it's a goofy type of gameplay. My ideal game would be TA, but 8v8. Even GvG is weird because of the objectives and all that garbage which, while fun, sorta take away from pure combat. With that said, the remainder of this discussion (which I will be hiding from in a flame shelter) will consist entirely of BAWWWW, Q.Q, and wiki-drama. I think somebody should do this just to mix it up, but there will so much OMG RAAAAAAAAAAAAAAAAAGE on the forums and wikis it will put me into a gigglefit-induced coma. As touchy as GvG'ers can be sometimes, it's nothing compared to HA'ers. --Jette 02:38, 11 July 2008 (UTC)
I vote for 16Vs16 (Purely organised) First to 200 kills (Perhaps a bit too many, perhaps i seem nooby, but thats my opinion). Lt Death 17:59, 11 July 2008 (UTC)
AB --Jette 22:29, 11 July 2008 (UTC)

Lyssa or Melandru Elite Area?

Hey all its Wolfie here... and I just wanted to ask you all at ANET that since the Beta got pushed back a year and all, and we are all bored out of our minds in PvE... how about a build out of a new Elite area? Like Balthazar's FOW and Grenth's UW... but in this case, have like a Melandru or Lyssa world to go to! Like Melandru's area be this deep dense forrest like Urgoz, but not so dark and gloomy, but more bright and filled with Animal Monster's. Or Lyssa's world, filled with mazes, mirror's and such. I am sure players would be more then occupied for over a month or two or even three with a new area to farm and test their metal (or Bear fur). So how about it? I am sure it wouldn't be to to drastic an off shoot to make since it will be "one area" as opposed to 30-40 areas and towns... and it will more then passify players for a while, waiting for GW2 to come out. Please consider it :-) SabreWolf 03:28, 12 July 2008 (UTC)

I STRONGLY Agree with this suggestion. The PvE World is beggining to Bore me to Near Death. I've been Anticipating the Release of the GW2 Beta For a Long While Now, And With it Being Pushed back for a year, i need something to occupy my time. I've heard a Plentiful Ammount of people with this same opinion. A New Elite area is Exactly what Guild Wars needs to stay alive on it's long road to the beta and realease of GW2. As i'm a Loyal Guild Wars Player/Fanatic, i REALLY i hate to say this's lost it's Unique "Spark" To me, as i'm sure it has For Many Others. A-Net, Please Consider this Highly.

Regards, Gurug

"The three remaining Realms of the Gods" is one of those petitions that have been made since always. For me, Melandru should have a Forest with plants from all the world, and druids helping the players; Lyssa should have a huge maze with doors and walls that randomly appear and disappear and Dwayna should have a playground where you don't really fight anyone, but can earn tickets to enter minigames anytime when there are no events. MithUser MithranArkanere Star.pngTalk 08:48, 12 July 2008 (UTC)
Add me to the list of people who would like to see this if there any coders left to make it. Ghosst 15:59, 14 July 2008 (UTC)

GW1 still has so much more to give, I feel they have kind of ditched it while making GW2... well! There BETTER be the most super epic CGI intro ever in the face of the world or else I'*rambling*... I do not wish for them to rush GW2, but there's just nothing keeping this game fresh for whiney gamers like myself Nikdanbro 07:19, 23 July 2008 (UTC)

Learn C++, C-sharp (if you didn't learn it), join us in your free time, and you will be occupied in the balancing and taking care of gw. Borotvaltgandalf 14:27, 2 August 2008 (UTC)


its an good idea, all the gods should have had an own elite area, that would be sweeeet! Toastisimo 09:15, 5 August 2008 (UTC)

In Game Store Payment Options

We need more option to pay in the Ingame Store, currently we (Netherlands) only have the Credit Card option, and not everyone has one of those. So I think ArenaNet is missing out money and we are missing out content, so both sides would be helped with more payment methods, like PayByPhone/Sms or just a normal bill. ~~Brodly 14:50, 14 July 2008 (UTC)

Yeah, I'd like to buy the BMP but since I've got only PayPal... File:User Horsedrowner avatar.jpg horsedrowner 16:09, 14 July 2008 (UTC)
SMS would be good, either that or paypal since I dont have credit card. 18:44, 20 July 2008 (UTC)

Shadow Step Nerf???!!!

OK, Anet, what the heck is wrong with you? Why would shadow steps need to be nerfed??? WHY??!! This is seriously, pretty much the final straw. As if, by now, the Anet skill "balancing" squad wasn't already dead to assassin-users, I'm pretty sure this broke the camel's back. If the people who decided to apply after cast to shadow steps are thinking about Shadow Prison in yet AN-FREAKING-NOTHER attempt to nerf it -- which in any case is just sick -- or even just about monks using Return or Ele's using Death's Charge or something... that's just being annoying in its own way.

With this new nerf, gone are the days of assassin's being able to pull off handy finishing blows when a target is too far away for them to run up to them. I was so used to triggering criticals and unleashing dual attacks at the press of a button in combination with a shadow step... nope... not anymore... guess that assassins are still SO OVERPOWERED that they can't be allowed one of the basic abilities that was attributed to them.

So seeing as Ursan, the RIDICULOUSLY imbalanced damage dealer that is the Dervish, or the increasingly annoying abilites of Stancing, Word of Healing Monks are just too unimportant to consider, I have no choice but to think that the staff of Anet are just bored with Guild Wars 1 and are toying around with skills and damage at random. In any case, I still need to implore that Anet finally release its death grip that's been around the assassin class's neck for the past year and a half. You've taken Shroud of Shadows, Shadow Form, Black Lotus Strike, Shadow Prison, Black Spider Strike, the Ox Dual Attacks, Impale... come on... give us the shadow steps back... seriously. Sinsgo QQ 20:58, 15 July 2008 (UTC)

ITT: BAWWW. Yes, the nerfs sometimes tend to get out of hand and while I do think this was an unusual choice given that the entire point of shadow steps is to catch the opponent off guard (or, well, save time, I guess), it's hardly a profession-killing nerf. Just adapt to it, the same as every other pointless nerf. --Jette 09:48, 15 July 2008 (UTC)
You have no idea how much I would 'love' to adapt do it... but that's just the thing, by taking away the essential ability of Shadow Steps... there is no... real way... to "adapt" to it. It's just really, really... REALLY annoying and almost... it's just ridiculous, anymore in that category of description and I'll be swearing up a storm... which would get me in trouble. :x Either way... I'm sick of it. To do something like this is just... it borders on the irresponsible. o.O Sinsgo QQ 20:58, 15 July 2008 (UTC)
The balance team has the developmental skills of a learning-disabled fruit fly, I agree with you. Not much anybody can do about it though, unless you know how to bypass a spam filter, in which case I have a few choice messages (and images) to flood ANet's email with. I feel as if I should point out that you actually can swear all you like on the website, I don't think they censor you on talk pages unless it's a personal attack. You can even do it with rainbow blinkies and I don't think they can get mad at you. Well, they can, but I don't think anybody will ban you for it. And honestly, how can anybody get mad at you for doing this?  

What the hell? Since when is violet lighter than indigo? Stupid wiki. --Jette 01:46, 16 July 2008 (UTC)

Shadow Steps dont need nerf it needs a fix, when lots of ppl or someone tries to hit you and you shadow step at the same time the damage goes thru or you can say the damage ALSO shadow steps. Thanks to aftercast there IS absolutely no way you can cast heal which leads you to dying. There are so many gay nerf but this one with broken stuff in it that needs to be fix instead nerfting it? I terribly lose faith in skill balancing. I don't think its balance anymmore, more like BORED ANET (izzy carthwright) who got nothing better to do--Ridz16 02:21, 16 July 2008 (UTC)

tbh, all i can say about this ENTIRE post is....QQ. Am i the only person who thinks Izzy does what he does cuz if he did anything else many people would still QQ? Or am i the only one that is just rolling with all this till GW2? Patience, my young, and foolish Padawans. Challenge Izzy, you must not.--User Raph Sig.pngRaph Talky 02:24, 16 July 2008 (UTC)

lolol @ Patience, my young, and foolish Padawans first of all nobody likes starwars, second you are too dumb to notice anything just like how shadowstep needs fix there are alot of skills that needs fix. oh and can i call you phedo? cuz last time i check im not YOUR padawan.--Ridz16 02:42, 16 July 2008 (UTC)
Hence the ITT: BAWWW comment. The skill balance team has and does make poor decisions. I don't know for sure if this one is truly that terrible, but I prefer to make my opinion known rather than take it sitting down, in the hopes it will be improved. --Jette 03:12, 16 July 2008 (UTC)

Just some new skill ideas...

I made up quite a few of my own elite skills, perhaps they arent that great but Id like feedback, plus if any of them are good perhaps Id like to see them implemented into EOTN, since that seems fair. Anyway, the list of skills I made are on my user page, check them out please.--Media Control 18:29, 15 July 2008 (UTC)

Every one of them is overpowered or otherwise imbalanced in some fashion or another. They're also all elite, which means they can't be implemented into EotN as it's A) already been released and B) has no elite skills on purpose. lrn2/balance --Jette 19:59, 15 July 2008 (UTC)
Taking your words to mind, I revamped them if you'd care to read them over again.--Media Control 00:06, 16 July 2008 (UTC)
As much as I LOVE the idea of a shout called "I will eat your unhappiness!," I've got to agree that these are all overpowered, unless, underpowered, or just plain too random to impliment in random situations throughout the game. Also, even if elite skills could still be randomly put into campaigns, half of these would send the game into self-destruction simply because of other skills that would make certain elites there ridiculously overpowered such as a "I will eat your unhappiness!"/Feast of Corruption necro... kind of unfair. Anyway, kind of interesting, if not impractical... although I love the idea of the Strike Vital Organs assassin enchantment, that Shattering Sweep dervish attack, and the ele skill Radiation. :3 Those ones seem to me to be the best candidates for actual implimentation into the game... maybe. Sinsgo QQ 20:59, 15 July 2008 (UTC)
Thank you for the feedback guys. :D--Media Control 22:33, 15 July 2008 (UTC)
Also, Jette, Im pretty sure I said somewhere I was aware that they are probally not balanced, thats why I wanted feedback. But anywho! Atleast add a new Mesmer elite hopefully, even if its not one I made, Mesmers have 1 less elite than the other core classes, plus alot of people run the same elite based builds and it gets annoying/boring. --Media Control 23:11, 15 July 2008 (UTC)
I realize my last response was a bit hasty... I can't do it now and would rather not waste the space on this page, but I'll write a review of the skills you've put up and it'll show up on my talk page in a couple days, if you want to see it. Some of them are better now, though. --Jette 01:24, 16 July 2008 (UTC)
Thank you, Ill be sure to check that out.--Media Control 01:34, 16 July 2008 (UTC)
User:Horsedrowner/skills? ^^ File:User Horsedrowner avatar.jpg horsedrowner 06:50, 18 July 2008 (UTC)

Buff/Nerf Suggestions

Back again, everybody. Here is just a small list of some of the things that I would love to see put into action in the world of Guild Wars:

Suggested Buffs and Nerfs

I realize that half of these are just out of digust and anger due to experiences in PvP areas... but tell me what you think anyway... or even put up some suggestions of your own. Sinsgo QQ 21:13, 15 July 2008 (UTC)

Hire a Game Balancer

You need to hire a game balancer for GW1. Since we currently don't have one, the metagame is quite boring and stale, and there are tons of things leftover from the nightfall power creep that still haven't been fixed. Try to get someone who not only cares about the job, but who also listens to suggestions from the players. ~Shard User Shard Sig Icon.png 04:01, 16 July 2008 (UTC)

/agree, it really seems like its going to even be awhile before GW2 and izzy really doesnt seem to care. The latest update where his best balances yet. He doesnt seem to realize that just because a skill is under used, does not mean it needs a buff and just because a skill is never used does not mean it needs an overhaul. He doesnt know where to draw the line, and really throws the game into imbalance by even trying. To be perfectly honest only listening to top guilds when considering balancing is bad practice because their opinions are not the only ones that matter. Sure their players know how to spread out, and how to counter through most of this stuff, They are in a top guild after all, but the rest of us who are still trying to learn have to do it the hard way, by playing through all the swag and over powered skill usage, and the abilities of better players. -- 04:33, 16 July 2008 (UTC)
There's only one balance change I've ever thought showed any amount of talent or finesse, which was the change to Order of the Vampire to keep it from being used with Order of Pain. They made it impossible to use with Order of Pain without changing it in any other noticeable or appreciable way. That's how all nerfs should be: kill the problem, not the skill. --Jette 22:53, 16 July 2008 (UTC)
There are other good examples of thoughtful balances similar to that one. Unfortunately we haven't seen one of those for a very long time. "X was overused so we removed it from the game" or "Y wasnt seeing much play so we made it the best skill in the game." If the "working on GW2" thing is a legit excuse, anet really needs to replace him for GW1. ~Shard User Shard Sig Icon.png 00:22, 17 July 2008 (UTC)
Agreed. I don't know if they're incompetent, just plain stupid, overworked, too busy, or whatever. Either way, people aren't going to keep listening to excuses forever.
Eh... they kinda have to. The only legal method of recourse for a player to "punish" the development team is to simply stop playing the game. And judging from ANet's trademark lack of awareness about the players' opinions, it seems unlikely they'll be able to discover that the reason players are leaving is because of failure balancing. --Jette 23:48, 17 July 2008 (UTC)
That doesn't quite work in Guild Wars as there is no subscription. They still have the money you paid for any chapters you purchased and there is no refund. The only way to "punish" Anet is to NOT buy any more chapters or content that you haven't purchased already. Don't reward them any more for doing a bad job.
I think they're aware of how bad a job izzy's doing. Every post on every pvp forum in the world is about something he did wrong or something he hasn't fixed. ~Shard User Shard Sig Icon.png 23:53, 17 July 2008 (UTC)
Well, I wish they'd do something about it. I really doubt the current state of the game (read: shit) is his fault entirely, but the borked skills really don't help much. I should write another "DO THIS TO FIX THE GAME, LOL" user sup-page, but aside from not knowing how to create sub-pages, I also know it wouldn't get read by anyone important anyway. --Jette 01:17, 18 July 2008 (UTC)
Well, I'd take the job and my first thing would be a bear skill balance... for more fun to play and less boring, while letting other builds go well and ursan be just one build used in a team. 14:21, 30 July 2008 (UTC)
So would I, but something tells me Izzy is here to stay. Honestly, I can't blame him for all the crap that's going on, because I don't think Ursan, Shadow Form, or many of the other skills are his fault... I'm fairly certain he wasn't allowed to nerf Ursan because ANet wants EotN sales to shoot through the roof. Whoever decided that's a good business strategy was brilliant, but also needs a good kick in the teeth. --Jette 18:49, 30 July 2008 (UTC)
[A bit off topic, delete at will] While I was still a student I had the opportunity to sneak in a marketing class room (well, it was for a girl). You wouldnt believe the words they use to designate the customers, nor you wouldnt believe the sum of overly complicated expressions they use to designate simple things. Yseron - 19:10, 30 July 2008 (UTC)
It is clear that izzy does a fine job. It is also clear that ursan is so boring that you can only find some challenge being a HB monk... So the only reason of the ursan not being balanced and the grind not being altered is because Arenanet doesn't have the human resource to make it balanced, better or finally balance pve because the idea that increased challenge=increased monster damage, limitless monster energy and so much imba monster skills coupled up with increased almost unable-to-beat numbers of monsters makes people quickly loosing interest and advertise the game (spceifically:eotn) as a bad game impossible to do so noone buys it. And from the fear of that happening came the PvE only skills needing grind to let other than the best players go trough eotn. If some of you remember Eotn was advertised as a game for elite players. But you also remember how the level 20 limit changed to level 10 along with the Journey to the north effect. The counter of endless waves of strong monsters were countered with the grind oriented ursan blessing, TNTF and SY imbagons along with HB monks. Now the harder areas of GW are Grind-oriented. The DevTeam is aware of it but can't do anything about it but promising to alter the grind. They simply Don't have the resources. If we want to happen something with the game we need to form our devteam, and the 3 people from arenanet who are taking care of guildwars can finally sit back, take a nap and all they have to do is to lead us. Our developer team members will have to do this in their free time. To show an example, I'm willing to sacrifice my summer holiday and much of my free time to learn language C# and C++ (oh can someone link me to a site where i can start leaning and/or download the programming tool?). So it is time to take the job on from the developers because they will just have to watch over us and the suggestions we make and we will do the programming (the hard part)

Also stop flaming izzy, QQing (still don't know what does it mean but it's a synonime to flaming) and join the forming Gw1devteam.

  • if you want to join the team if arenanet lets us work then sign below. THX Borotvaltgandalf 10:27, 2 August 2008 (UTC)

Borotvaltgandalf 10:27, 2 August 2008 (UTC) ~Shard User Shard Sig Icon.png 23:55, 2 August 2008 (UTC)

  1. Pay me enough to, like, have a house and food, and I won't ask for more. (Which means nothing if I can work from my current home in North Carolina.) -- Armond WarbladeUser Armond sig image.png 13:03, 2 August 2008 (UTC)
How is Izzy doing a fine job if there's so many unbalanced things you just listed? And QQing means crying - Q_Q is a smiley. -- Armond WarbladeUser Armond sig image.png 13:03, 2 August 2008 (UTC)

Thanks Amond. I'm not tracking all forms of smileys as you can see.

  • also everything depends upon how much data will we have to work with (yeah I was thinking about using our brains at home for coding and balancing not poking izzy!) Borotvaltgandalf 13:17, 2 August 2008 (UTC)
I'd do it for free, just so I can have purple dev chat and so I can put it on a resume. Money would be great too.
Borotvaltgandalf, Idk how good it is for actually learning the language, but (i think thats what it is) has a list of library functions and templates and stuff for c++. ~Shard User Shard Sig Icon.png 23:55, 2 August 2008 (UTC)

I am currently learning the language from a hungarian site found yesterday. The type declaration part, the preprocessor and the variables are so long so I couldn't see the most basic commands. Borotvaltgandalf 15:10, 3 August 2008 (UTC)

Don't you think that we need a a page? to start discussing about what changes are needed go to my talkpage Borotvaltgandalf 15:48, 5 August 2008 (UTC)

Add more weapons in the game

can you add a zodiac scythe and spear? i would like to see these on my dervish and paragon with the golden glow. --Robot 15:54, 16 July 2008 (UTC)

You can get daggers and ritualist weapons in Nightfall although you can't make characters 0f those professions there. Why not adding the missing weapons to existing sets? The dwarf crafter in the Main Transfer chamber makes raven scythers, daggers and ritualist weapons. All weapons in that crafter should drop where the raven staffs drop too. Afflicted scythes and spears drop in the Torment as 'Nightmare' weapons, they should have been added to Factions as afflicted drops. And so on. That bad habit of adding stuff that should belong to old campaigns to new ones is something not too late to be fixed. MithUser MithranArkanere Star.pngTalk 16:55, 16 July 2008 (UTC)

Traders & NPC Suggestions

It would be nice to see the following traders and non-player characters be implemented or adjusted:

Guild Hall Weaponsmith: Allow this NPC to craft weapons with blank inscription slots and max damage as well as offering customization. There is honestly nothing stopping people from buying or selling weapons so why not allow the guild hall NPC to craft some useful items instead of mapping everywhere to find different crafters.

Material Crafter: Reduce guildhall NPC price to 50K since these are common materials.

Inscription Trader: Along the same lines as a rune trader and dye trader. Also available for the guildhall. Suggested to keep in-line with other must-have traders at 100K.

Upgrade Traders: Again, a market-price trader who deals in weapon and off-hand components. This trader would fall in line with a rare-material price level of 100K.

Skill Trainer: Please upgrade to include all campaigns the player has access to. At 100K for core only, it is convenient, but over-priced if only the original skills are available.

PvE Guild-Battles: Along the lines of the Zaishen arenas, why not allow guild-hall members not interested in PvP to use their guildhalls to defend against enemies you select? Some examples might be margonites, White Mantle, undead, Canthan gangs, Luxon or Kurzick invaders (with Faction assigned to players). I would suggest a higher price for this NPC, perhaps 150K.

Anyone have any other thoughts? Ghosst 20:39, 16 July 2008 (UTC)

I think the weaponsmith should be allowed to craft default PvP skins. That way you can't get items from other campaigns. Material trader price really doesn't matter much to me. Inscription and upgrade traders would be difficult to implement because the actual effect of the inscription is variable. There's a difference between +15% while health is over 50% and +14% over 50%. Skill trainer should train all skills you have unlocked, yes. And as for PvE guild battles... yes, that would be cool. Would take a good bit of work, though. --Jette 22:50, 16 July 2008 (UTC)
If you are my guildie, there's really nothing stopping me from crafting you an inscribed Aureate Aegis with max AR even if you don't have Nightfall. That was why I suggested this be a guildhall only NPC since it would encourage people to still be in a guild which Arenanet has always promoted. As far as the inscriptions, I can buy a Superior Rune of Vigor even though I've never actually unlocked one anyway. I'd love to see Guildhall battles for PvE too. Ghosst 23:54, 16 July 2008 (UTC)
Let's se...
  • Weapon crafter: Each isle could have its weapon set. No new weapon sets would be required, just existing non-rare ones, those that drop quite a lot an easily in the areas the isle is themed about:
    • Mage Isle: Ascalon common set: Foehammer, Rinblade, Ascalon bows, etc. (Same as [Verena])
    • Warrior's Isle: PvP default set.
    • Druid's Isle: Default Prophecies set.
    • Frozen Isle: Shiperpeaks set. (Same as in the Main transfer champer)
    • Isle of Jade: Jade Set.
    • Isle of Weeping Stone: Amber/Gothic set.
And so on... all complete items that drop quite commonly in their original areas. The more guilds you alliance has and the more different isles they have, the better. Guild guest invitations would be used a bit more too. It would be better if crated weapons had a different color. Like purple to make them different from PvE crafted items or yellow to make them different from all non-crafted items.
  • Material crafter: They are called ARTISANS. They only craft a limited list of materials, though. That would come in handy, but there must be a reason to have all artisans spread all over the world, and not one of them having all craft-able materials.
  • Inscription trader: Just inscriptions? No! Weapon upgrade trader. Just like there are Armor upgrade traders (Rune trader). Of course, they would be added also to many outposts and all the Towns.
  • Upgrade trader: Same as inscription trader. They are the same kind of item: weapon upgrades.
  • Skill trader: It should have all the skills you'll see in tomes of your primary and secondary professions. The Signet of capture should NOT appear until you have made the signet of capture quest, and once made that quest, it should appear in all trainers, even those in beginner areas that do not have one now.
  • PvE-guild battles: Sound good to me. They could be another type of Zaishen Challenge.
Hm... yup, that should make things better. MithUser MithranArkanere Star.pngTalk 14:04, 17 July 2008 (UTC)
Sorry, I should have said the material trader NPC for guildhalls, not the Artisans. I just find that for 100K, you are not really getting a lot of them as compared to a rare material trader.
Another idea might be a bridge between the two, upgrade the weaponsmith but require anyone wanting their new services to rebuy them at an inflated cost (say 100K), and add an upgrade trader that combines both inscriptions and components like you said, in the same price range.
PvE Guildbattles: With K/L faction assigned to this one (perhaps double faction to again, encourage guild-play), this could also serve as an avenue to reduce the grind associated with maxing those two titles. It might take something away from those people who have already gained max ranks, but between now and GW2 something should be done to refresh the game a little and help retain players.
Hopefully, there are still ArenaNet coders still left. If not, I still know one of the coders from the last game I worked on who would probably sign up for some contract work. Ghosst 14:17, 17 July 2008 (UTC)
But there are already material traders. They sell only common materials, they would be more useful along the new sets for the Weapon crafter.
An armor crafter could be added too, with an option to 'reinforce' armor. It would turn low-level armor into armor for your level by paying the difference in gold and materials (so you could keep the original armor you started with if you want without getting them cheaper or anything like that), it could also reinforce masks giving them insignia and rune slots and armor matching your level. MithUser MithranArkanere Star.pngTalk 18:44, 17 July 2008 (UTC)
What about festival masks? I would love to have them reinforced, but some ppl might be put out by people using pumpkin heads in combat. -- Alaris_sig Alaris 18:53, 17 July 2008 (UTC)
I wasn't suggesting adding a material trader, I was suggesting lowering the price. Ghosst 21:47, 17 July 2008 (UTC)
Nah, they may be expensive for PvP players, but for that, they should add the Xunlai Market. That way PvP players could set items to sell there while playing. That way they would get cash they could use in the Guild Hall without wasting time selling. MithUser MithranArkanere Star.pngTalk 15:10, 18 July 2008 (UTC)
Yeah, a xunlai market would be nice. But they have -- repeatedly -- confirmed that it's not going to happen in GW1. Though, heh, considering ANet's policy on waffling, that could change any second... --Jette 02:35, 20 July 2008 (UTC)

[reset indent]

Still it would be nice if someone started to take these ideas seriously. With another year until GW2, I'd hate to see people leave due to lack of interest where the suggestions here require little work and would improve the PvE aspect, give the existing players a chance to increase their title ranks (PvE Guild Battles) and expand their halls with more NPCs and options. Ghosst 13:28, 20 July 2008 (UTC)
"require little work"? That's wrong. And really, I doubt any suggestion in this page is good enough to prevent people with "lack of interest" from leaving the game. Many suggestions which authors believe are simple matters are actually very complex and demanding, like this one. Erasculio 13:34, 20 July 2008 (UTC)
lol, watched that attitude kill more than one game. The phrase, "a little work" comes from experience working with coders; it would take less than a week to implement the changes. Ghosst 13:45, 20 July 2008 (UTC)
And yet zero experience at coding Guild Wars is still zero experience at coding Guild Wars. I have seen excess of zeal killing more than one reasonable idea, and this one has been shot down many times already. Until you can find proper counter arguments to all the many reasons why this idea is not a viable one (including the reasons presented by Arena Net itself), all your "experience" is worth nothing. Erasculio 14:04, 20 July 2008 (UTC)
Yeah you're right. Players are stupid, no one should listen to them unless it has something to do with Ursan or Assassins. That's the only issue in Erasculio's Guildwars that deserves any attention.
However, back in the real world, adding content does keep players, whether you agree with it or not. Adding content is how we went from Prophecies only to Factions, Nightfall, and Eye of the North. Not adding content is how we get to WoW. I do not expect ArenaNet to devote all of their resources to GW when GW2 is being created. But adding small amounts of content improves gameplay, whether you like that content or not. If you have suggestions to add, feel free, but trolling is destructive and it seems to be all that you are capable of. Ghosst 23:31, 20 July 2008 (UTC)

But how about All the useless collectors spread out in the gw-world?, some challanging to find and to find the items they want, why cant they have anything worthwhile? like items for Party/sugar/Ale -titles, or atleast original skins on their weapons? Most, if not all of them need 5 items of something semi rare, like Truffles, i dont get them very often, but when i bother finding 5 i would like to get something from the collector that i dont allready have, why bother offering armor parts that you allread have bought cheap several outpost before that area and so on? it makes no sence, Make it fun to explore and find collectors, re-new their stock ASAP! plz?! ^^ Toastisimo

Name Change Feature Request

The ability to change your name in Guild Wars would allow people who want to have a fresh look at their character change their name to something more desirable. Sometimes you regret naming your character and are stuck with that name unless you start a new character from scratch, this can be frustrating.

Corio--The preceding unsigned comment was added by User:Corio (talk).

That would make it to confusing because everyone would be switching their names. — Eloc 21:56, 17 July 2008 (UTC)
This has been requested many times, and though I am fully for it, I doubt it will be implemented, even if there are restrictions such as "one name change per month" or something. --Jette 23:42, 17 July 2008 (UTC)

Not possible for GW anymore due to the many objects, armors and other dedicated items to your character. You would loose all this if you changed your name under the current system. And you would loose all that is dedicated in your Hall Of Monument. We all get a new chance to name our characters better in Guild wars 2. --Silverleaf User_talk:Silverleaf 09:31, 18 July 2008 (UTC)

Even if the name change was limited to once per year, it seems that name change is manual, so it can be made to be bought in the Guild Wars shop. An automatized system would have to be made, and it would require cost in cash from players. MithUser MithranArkanere Star.pngTalk 15:14, 18 July 2008 (UTC)
Actually Silverleaf, your character's name has nothing to do with their equipment and such. Their customized items are all based on a single, unique ID tag that's hard-coded into the game. The name is nothing more than a simple string of text that says what the name should appear as. And players whose names are in violation of the terms of use are allowed to keep their equipment, and such, so it wouldn't be a problem. And Mith, there would be a massive shitstorm on the wiki and forums if they decided to charge for it. It'd be nice if they made the system automatic -- because they can, regardless of what they say, it's a matter of motivation and time, not ability -- but it's far easier for them to just keep it manual since then they only have to worry about people with "bad names." --Jette 16:22, 18 July 2008 (UTC)

How about making Prophecies a more attractive campaign and at the same time building in a control on how many times people want to change their names: Put a Magistrate in the Grendich Courthouse who would be able to change your character's name for in-game money. Perhaps the first change would cost 15 platinum and subsequent changes would cost (quite a bit) more. The idea of scaled cost has been accepted for buying skills, why not for name changes? Having the cost quickly rise to prohibitive (but possible) amounts would discourage abusing the priviledge and it would provide a gold sink for farmers. I have talked this up among members of my guild (Guild:Ancient_Warriors_Gaming_Clan) and it was well recieved after only brief discussion. I don't contend it is perfect, but it is a workable idea and it does give Prophecies something unique to add to the game besides a few elite skills and armor skins. -Un Bunny(AW) 21:40 23 July 2008

Well, it's a thought. I was hoping for something a little more inspiring, but at least you're thinking. --Jette 04:40, 24 July 2008 (UTC)
Thanks! -Un Bunny(AW) 21:45 23 July 2008

Make leechers pay!

Make all leechers turn into an ugly clown that you can shoot snowball while in-town, have lil fun while you wait to get in game hahahaha They mess up with people's fun in-game now its time to return the favor and have fun with them in-town.--Ridz16 07:03, 18 July 2008 (UTC)

How about I send you a trojan for shitposting? --Jette 08:26, 18 July 2008 (UTC)
How about more action less typing? try and see what happens noob.--Ridz16 18:45, 18 July 2008 (UTC)
On one hand I think the title of the sub-topic has merit, but after reading two comments that offer nothing I'm inclined to simply pinch the bridge of my nose and groan. Honestly, leeching is a huge problem (only yesterday I closed the client in disgust thanks to a serial leech that I'd reported before) and if we want to suggest improvements to the game that can highten our gaming experience then I suggest we collectively make an effort to provide constructive feedback. Just think; An ArenaNet employee could read a knee-jerk reaction post, shake their head and move on... or... they could read a well thought out and presented case for improvement. If we're lucky they take something from that to present to the next development meeting that might actually help to inspire a gaming improvement. -- WarBlade 09:05, 18 July 2008 (UTC)
Don't mind me, I'm only here to shoot down other people's ideas. But this is honestly like the idiots that say criminals should be punished by having whatever crime they committed done to them. There are a few problems with "punishing" leechers: first, many people who leech are not "serial leechers." They do it once or twice because they need fame and they're lazy and, while it is poor behavior, is hardly deserving of immature ridicule. Secondly, at least half of the people who are reported as leechers, aren't. I got reported at FA for bonding the gate guards when people thought I was just standing there doing nothing. Ironically, I pretty much won the game for them. There are other people who innocently go AFK because timers take forever, and don't come back in time. Then there are people who get reported by jerk-asses for being inexperienced, or unfriendly, or just because people are dicks. And finally, there are people who just lag a lot and stand there doing nothing because that's really all they can do. I could understand suspending people who leech repeatedly, intentionally, and without remorse. People who do it by accident don't deserve that. And furthermore, disciplinary action should be mature and equal, hence the only real punishment being account suspension. It's the reason they implemented the eighth amendment. --Jette 09:28, 18 July 2008 (UTC)
Darn Jette, there certainly is more to you than just flaming :). Too bad you use your dark side more often :). --Silverleaf User_talk:Silverleaf 09:35, 18 July 2008 (UTC)
Oh. Erm, thank you. I try not to be an ass all the time, so I can at least stake some claim to quasi-legitimacy, which is helpful for when the mods want to ban me for making the entire suggestion page blink. --Jette 09:54, 18 July 2008 (UTC)
The thing is, the current report system doesnt work that well so in the end, serial leechers just stop getting reported bcuz no1 is stuffed reporting them, and the people who actually report them get punished because noone else reported them. Crimmastermind 10:12, 18 July 2008 (UTC)
Funny how that works, isn't it? Well, if you send a simple e-mail report to ANet with a few screenshots of them standing there, they might do something about it. No promises, though. --Jette 10:19, 18 July 2008 (UTC)
Shut up and type /report. This suggestion should be deleted as it is pointless, you can already report leechers.
Agreed. Sadly, the same could be said of 95% of the suggestions on this page. But if I go and purge them, someone will get all upset and revert it. Suppose there's nothing to stop me from trying, though. --Jette 14:52, 19 July 2008 (UTC)
It's not pointless. The ongoing sentiment expressed by many players is that while the /report system works, the penalties for leeching are inadequate. I'd go so far as to say that serial leeching in any PvP outpost should be 'rewarded' with a lengthy disabling of the "Enter Mission" function for the offending account. Hours, days, or for someone who can't take the hint, maybe even weeks. -- WarBlade 19:38, 19 July 2008 (UTC)
Again, that's kind of excessive. Something a bit more fitting might be an enter disable function that actually gets worse the more you do it. 5^2 minutes should do it... 5 for the first time, 10 for the second, 20 for the third, etc. It would decrease by one increment for each week you haven't been reported. Otherwise, it keeps going up. That way, people who just get screwed because of lag/idiots/jackasses don't have to deal with the loss of hours of play time. --Jette 02:31, 20 July 2008 (UTC)

Skill Trainer in Guild Hall

Should offer every skill that you have unlocked on your account. Its annoying to have to travel between different campaigns when you need to buy a skill you already have unlocked. --Treasure Boy I love this skill :D Talk 18:20, 18 July 2008 (UTC)

That's why there's tome items--Ridz16 18:52, 18 July 2008 (UTC)
So? Skill Trainer in GH only offers core skills you have unlocked. IMO, its not worth it buying skilltrainer for GH since he is no different than those in outposts.
I like the idea dont get me wrong, and hope they implement it; but that would make it way too easy and which is why I mention why they wont implement it.--Ridz16 02:54, 19 July 2008 (UTC)
Far to easy to do what? Learn skills you unlocked? You can buy skills you unlocked at every trainer, even the one in Ascalon :/ — Poki#3 My Talk Page :o 09:49, 19 July 2008 (UTC)
The main issue i want to point out is that the skilltrainer in GH is LAME. He only offers core skills you have unlocked (which you can buy everywhere), no skills for assassins, ritualists, dervishs or paragons. Skilltrainer in GH is just a waste a money. Therefore I think he should be changed to offer any skill you have unlocked. --Treasure Boy I love this skill :D Talk 10:16, 19 July 2008 (UTC)
I'm saving up 100k for a skill trainer, but does he really only teach Core skills? That's sure a waste of money... File:User Horsedrowner avatar.jpg horsedrowner 10:20, 19 July 2008 (UTC)
Yes, only Core skills. The only use I found for him is as a convenient place to buy Signets of Capture, and that's a pretty week reason to spend 100k. — Poki#3 My Talk Page :o 10:28, 19 July 2008 (UTC)

(Reset indent) I can buy 100 Signets of Capture for a skill trainer :) Edit: In fact, wouldn't it be better to just 'buy' those skills you want from a Priest of Balthazar? They can even get you elites... File:User Horsedrowner avatar.jpg horsedrowner 10:31, 19 July 2008 (UTC)

Yes, but that require balthazar factions. Skill trainers sell for money. --Treasure Boy I love this skill :D Talk 13:13, 19 July 2008 (UTC)

Ridz16, tomes are 'free', skill trainers cost money. And not, it won't make anything 'more easy'. Actually, using a campaign skill trainer is easier that paying or joining a guild, and then hiring the Skill Trainer. Truth is that you pay NPCs to have things centered in your guild, so your members do not have to got to Towns if they do not want to.

  • Do rune traders in Guild Halls offer only Core runes? No.
  • Do rare material traders in Guild Halls sell only materials available in all campaigns? No.
  • Do the Priest of Balthazar in Guild Hall unlock only core skills? No.

The Guild Hall skill trainer must be changed to work accordingly with the rest of the Guild Hall. Additionally, the Signet of capture should appear in all skill Trainers after making the Signet of capture quest, and should not appear until then. MithUser MithranArkanere Star.pngTalk 14:54, 19 July 2008 (UTC)

Tomes can be free depending on where you get it at (hm drop/zchest). I been trying to get my hands on normal rit tomes even trying to buy it from players but im having a hard time. What I mean when I say easy is that, it "defeats" the purpose of having a pve character going farther in campaign progression. Skill trainers at end game outpost would be pointless, why don't we also have 7 heroes implemented as well? I'm pretty sure it wont make henchmen pointless right? Do get what I'm saying..
I like your list explaining npc's in guild hall, it further proves my point. Anet weren't drunk when they didn't allow skill trainer to be able to teach you ANY skill in the game.--Ridz16 16:57, 19 July 2008 (UTC)
The only problem that i see is that new PvE characters would have access to skills from other campaigns, including EotN. Though this could be easily prevented by only allowing skills from campaigns you have unlocked. --Treasure Boy I love this skill :D Talk 18:56, 19 July 2008 (UTC)
Sigh... please get informed about the game before talking about it:
  • With 'free' (note the " ' ") I mean that you don't have to pay extra cash for them like with trainers, just use them, and they do not require skill points. Tomes are meant to be an additional way to get skills, like Hero skill trainers and skill quests, they are not an exclusive way to get skills.
  • We are NOT talking about a skill trainer that has all skills, but a skill trainer that has all UNLOCKED skills. So, it won't defeat any purpose. Once you unlock a skill, it appears in ALL trainers of the campaigns where that skill is available in any trainer since the first town. Getting to the last trainer is NOT a purpose, it's an option, it would be as pointless as it is now, since you can ALREADY purchase ALL skills Ember Camp trainer has available in Ascalon City if you have unlocked them. And you can do so by getting the unlock pack, by Balthazar faction or by getting to Ember camp with another character. We are not talking about making the Guild Hall trainer unlock skills, we are talking abut letting him work as a trainer of all campaigns that do not have an own set of skills, only unlocked ones, you know, those that have a (unlocked) after their names.
  • On top of that, the Guild Hall trainer DOES have the signet of capture BEFORE making the signet of capture quest. That DOES 'defeats the purpose' of making the signet of capture quests, where you character is supposed to learn how to use the signet of capture in the penultimate step of its training just before profession change.
  • Tomes already allow you to get skills from campaigns you have not been in as long as they are unlocked. So getting skills from a campaign you have not being is not a problem, people can already do so.
So a Guild Hall trainer should have all skills a two tomes would have: one of your primary and one of your secondary profession, plus the signet of capture if you have made the Signet of Capture quest. MithUser MithranArkanere Star.pngTalk 19:41, 19 July 2008 (UTC)
Stop talking about tomes. They're not free, they're limited. This is a good suggestion and I /sign it. It's been needed for a very long time. ~Shard User Shard Sig Icon.png 00:00, 3 August 2008 (UTC)

Music fixes

One important fix needs to be implemented in the existing music system. The current position in the playing track needs to be saved when the battle music starts, and it needs to resume from that point with a fade-in when the battle music has finished playing. In other words, if 47 seconds of the field theme have played and the game decides to switch to battle music, the field theme needs to resume from the 47 second mark (with a fade-in) after the fight is over. This would dramatically reduce the repetitive nature of the field music in Nightfall and EotN. --User mrsmiles tinysmile.png MrSmiles 04:42, 20 July 2008 (UTC)

That would be nice. Though I think most people, myself included, just mute the volume after they beat the game the first fifty times or so and listen to their music, which is generally better. --Jette 05:00, 20 July 2008 (UTC)
Hm... each battle track could have a short and subtle but louder than average 'victory' tune that could be used to 'stop' the battle music without jumps, a bit like the Victory theme you can hear after bating some EotN quests. After the tune, the usual music would come back from the point it was interrupted by the battle theme. It was made like that in other games, it's called 'dynamic soundtrack'. Some games even increase the tempo (more speed without chaning pitch) in music when players are losing. MithUser MithranArkanere Star.pngTalk 13:51, 20 July 2008 (UTC)
A bit like they did in SWKotOR/2 ? File:User Horsedrowner avatar.jpg horsedrowner 06:51, 23 July 2008 (UTC)

I think less people would mute it if it had the first suggestion Nikdanbro 13:17, 25 July 2008 (UTC)

Master Volume

My suggestion is simply to add a master volume slider in addition to the individual sliders for music, background audio, etc in the Options. It's probably been suggested before, and I'm curious why it was never included in the first place. --click moar Mafaraxas 19:46, 21 July 2008 (UTC)

This would be nice. Best suggestion I've heard on this page in about six months, which is sad in itself, considering this is one of those "default" features that should be in every program with more than one volume bar. --Jette 00:30, 22 July 2008 (UTC)
i think Anet overlooked it, as volume controls werent what was probably on their mind when they made GW--User Raph Sig.pngRaph Talky 00:45, 22 July 2008 (UTC)
On an unrelated note, I haven't actually been watching this page for six months. --Jette 01:25, 22 July 2008 (UTC)
It's quite time consuming and annoying to tune all sliders every single time you use an external music player. MithUser MithranArkanere Star.pngTalk 15:14, 22 July 2008 (UTC)
Exactly, or when you need to hear people on vent better. --click moar Mafaraxas 21:09, 22 July 2008 (UTC)
This is a great idea! I switch to Google Talk while playing and need to turn the volume off to talk. Get tired of having to slide all volumes down to zero every time. Mel 08:00, 15 August 2008 (UTC)

Oceania/ Australian Server

With pings of over 200ms, competitive PvP from any internet connection in this area is difficult if not impossible. Having a server in this area would yield obvious advantages, for the players here.

Understandably, the costs associated with a server here (beyond my knowledge) may be too high.

I would just like to know whether or not there are plans for a server, or if it is in any way a consideration/priority (since I believe high latency is a large hindrance to gameplay).-- 07:03, 22 July 2008 (UTC)

200m/s ping is average for most players, better than a lot, regardless of location. --Jette 07:07, 22 July 2008 (UTC)
200ms is the best case scenario if you live in Aus, also as far asi know most americans/ europeans get under 150 ms-- 08:26, 22 July 2008 (UTC)
Some are lucky enough to get that. 200+m/s ping is the average for Americans and Europeans, though. Might be easier for Koreans, who are located close to NCSoft's company headquarters. I'm pretty sure that GW's live servers are hosted there, but I could be wrong. --Jette 08:49, 22 July 2008 (UTC)
lol I don't know where you get your stats from. Although, it is only anecdotal, the fact that every time I get on vent, whilst playing on Heroes ascent, and say, "hey my ping is quite good today, its averaging 220ms!" i get a response of "wtf!? thats high!" pretty much convinces me that 200ms peak ( approx 300~400 ms average ) is NOT the average for most players.-- 23:07, 22 July 2008 (UTC)
Since there was a network disruption announced last year on the web site about a server move from Seatle to LA, we can assume that most of the EU and US (and now TW?) GW servers are at NCsoft USA in LA.
With 200ms you can consider yourself lucky, I live next ot Oz and I usually have 750~1000ms ; yesterday I did the spider dungeon south of Rata Sum and I had 2000ms~5000ms most of the time :(. In general PvE, you can manage to live with it (especially when you are playing with guildies). PvP and PvP-like PvE activities (such as Polymock, races, event arenas, ...) that require lightning fast reactions this is a different matter... lag prevents me from reacting quickly enough, and I've had to resign myself to stay far away from those parts of the game for the last 3 years.
Fortunatly for me, New Caledonia (the place I live in) will be connected to Oz next september with a high speed underwater fiber optic cable ; so things will be better and more enjoyable in PvE. On the other side, I do not expect a ping around 300~200ms to help me better fare in PvP...
It's too bad the game has not been designed to cope with bad connections. Jaxom 06:20, 23 July 2008 (UTC)
The fact that there wasn't already a fiber-optic cable out there is saddening in itself. And yes, I'd entirely forgotten about the LA move. Speaking of cables, I'm pretty certain there isn't one crossing the Pacific, which would explain why data packets take so damn long to get to Australia, they have to go pretty much the whole way around the world. --Jette 06:25, 23 July 2008 (UTC)
I really dislike people like you. Getting 200ms is good. Try living somewhere where half the time you can't connect and when you do you average 10,000ms except for 4hrs or less from 2am to 6am in the morning. Deal with it. Frybringer 09:56, 23 July 2008 (UTC)
Jette. There is a fairly robust trans-Pacific cabling set up that has been in existence for eight years now. You can read about it at Southern Cross Cables. It more or less replaced an earlier Australia to Papua New Guinea link (if my memory serves) and a competing cabling network has been also announced that, when completed, will offer a second link and hopefully drive down network pricing a little. -- WarBlade 13:11, 24 July 2008 (UTC)
guys keep in mind that this was more of a suggestion to release information regarding to whether or not a server is planned, not that they actually establish a server-- 13:29, 24 July 2008 (UTC)
Just an idea for PvP, there are some functions that require faster reflexes than others, like healing, protting, interrupting, spiking. Some other roles might be more forgiving, like nuking. Regular PvP players could give you some ideas. -- Alaris_sig Alaris 13:44, 24 July 2008 (UTC)
There is one over the pacific now, and has been for some time? Bah, wouldn't be the first time the internet has lied to me. Oh well, good to know, I suppose. --Jette 15:07, 24 July 2008 (UTC)
Yes, there are at least half a dozen actually, but I simply pointed to the Australia/New Zealand-to-United States cables. The trans-Pacific network structure is even more heavily developed further north. Current and historical cables are referenced here. -- WarBlade 21:55, 24 July 2008 (UTC)

Beast Mastery and pets

The AI with the pet is amazingly clunky at the moment... they just don't respond in time... and you have to click each target 1 by 1 or else it just runs back to you... making what seeeeems like a nice beast mastery investment rather obscure/unwanted in the case of pure "Petomancy" Nikdanbro 13:20, 22 July 2008 (UTC)

forgot to log in... Nikdanbro 13:20, 22 July 2008 (UTC)

Animals are stupid in real life, too. Granted, it would be nice if they had so much as an inkling of intelligence... but I think there are more serious concerns to work on, especially seeing as how beast mastery has never been a significant threat in the first place, unless you're a thumper or something, I guess. --Jette 13:51, 22 July 2008 (UTC)

That too 07:07, 23 July 2008 (UTC)

As I play mostly with henchmen and heroes, I'm discovering a lot of calling targets just to get the group killing. Since I do that, my pets very rarely run back to me unless we're done murdering or I put it on heel. I have noticed that even when I don't call targets, my pet attacks what I'm attacking and only comes back to me if I'm just standing there, staring off into space. Could it depend on whether your pet is dire, elder or playful (or whatever type of know what I mean...)?--Aila2 19:32, 28 July 2008 (UTC)
I think it's elder, hearty, and dire. Elder is the base template, hearty has bonus health but lower damage, and dire has bonus damage but lower health. And no, I don't think their AI changes based on their evolution. --Jette 02:28, 29 July 2008 (UTC)
also, I PERSENALY think that to people who were looking forward to geting a rabit so much

like ME , its not at all fair to make them untameable! you should make it to were people can tame rabits to be pets. they could grow in size when tamed , hop around following their master , and to do damege , they could bite people. please make rabits tameable , PLEASE? when i got guild wars , i was REALY looking forward to taming a rabit because i like them , but when i tried , it wouldnt let me! please take this under cosideration , PLEASE? i would be VERY happy if you did. Miles B.

I don't know why I bothered to respond to your post, but I fixed it for you... uh... sort of. Anyway, find me a killer rabbit outside of monty python and I'll consider it. --Jette 18:22, 10 August 2008 (UTC)
Now THAT would be funny!--Aila2 15:22, 11 August 2008 (UTC)

Spend some time watching these pages

I have seen loads of good suggestions on this page but i haven't seen a single one get implemented into the game (please redirect me to a suggestion born here that have been sent into the game). Developers should respond to suggestions more. This page seems more like a way for developers to keep persistent kids with weird suggestions (*points at suggestions like Ban the french*) away from their user talk pages than some place you can post your ideas on how to make the game better. --Treasure Boy I love this skill :D Talk 15:05, 22 July 2008 (UTC)

Reduce Time for Allegiance Title

I know it has already been affectively cut in half already, but taking 13 days of straight play or so to get the max title is a lot of time. Spending even 8 hours a day playing this title can take forever to achieve. (Especially with latency problems stopping me from making even near that much progress in 13 straight days, it will probably triple my time spent.) I was thinking maybe doubling the rewards from the repeatable faction quests, or something along those lines. This could speed things up on the title, but not make it entirely to easy to get. Even though it may make some title holders angry, I thought I'd just suggest it. I'll probably do this title anyway to get some money, but one can hope :) Frybringer 07:30, 23 July 2008 (UTC)

You know, I was just thinking about this the other day. I think it doesn't take long enough to max the title. Those quests are dumb and should made one-time-only or have the faction reduced to 50 a run after the first time. You should get the title for playing AB/FA/JQ/whatever, not running around with some gimmick build doing the same thing for 8 hours a day. Heaven forbid players ever do something the legitimate way, instead of your crappy "herp derp let's go farmin', lulz" method. This is why we can't have nice things: because players can't be trusted to not try to find a way to exploit them. --Jette 08:20, 23 July 2008 (UTC)
Allegiance sucks anyway, since AB and FA is full of stupid noob wammos who think they can gank 10 people at once and asplode. That's the typical ABer, and a normal team is composed of 90% of these idiots. Of course, my guild has a lot of laughs when we go to AB and rape everyone's faces off. Of course, we always win, always. Napalm Flame 08:43, 23 July 2008 (UTC)

It would be great if you could max the title on just ABs and the competitive missions alone. But there are two reasons ths wouldn't work. 1. The time to do those is enormously long. I'd go into detail, but I don't think it is needed. 2. as Napalm poined out most people in ABs are utterly retarded with there builds and strategies. Using FFF methods is the only real way to do it. Arenanet put those quests in the game to give alternatives to the AB/FA/JQ. Oh but of course as soon as something becomes to easy or effecient because of people finding better methods(Or more people doing it) it is no longer considered as creative or genius, but as the noob/illegitimate/etc way of doing things. Just on the off hand here, most titles don't take skill, just time/money. Frybringer 09:08, 23 July 2008 (UTC)

When it was a pure PvP title it was fine, but now it's quite more PvE than PvP. So it makes more sense to be able to max it faster, something like 10 times the Norn title. MithUser MithranArkanere Star.pngTalk 18:05, 23 July 2008 (UTC)
Funny, I'd always thought the point of titles was to show you had put forth the skill and effort to earn them, not whine about how it's too hard so you can have them when you don't deserve them. Maybe that's just me though. --Jette 02:18, 24 July 2008 (UTC)
While I won't say I wasn't whining because that is how I formed my first post, I'd like to point out I never said it was hard. Length does not equal difficult unless it was physical exertion, because my mind never tires from simple thinking it's not lifting a truck or anthing. Now if you looked into what this title is or any of the methods to obtain in it you would see they are all extremely long while taking no actual skill. It is more along the lines of learning basic math, and is complete concrete thinking. "Concrete" being the way it is just read [Random Article Number 3] and repeat until learned. Which I suspect just like basic math, (If you are anywhere close to above the average person nowadays)something you can pick up and use within a matter of seconds. Shutting off the advanced function of my brain called abstract thinking is not something I'd like to do for this long. I like my ability to comprehened things without any effort. It really helps in school. I just happen to think that reducing it can help some people out, since if I am not mistaken Arenanet is in favor of the casual player, so why not this part as well. But just like you said, that's just me, and I can se where you are coming from Jette. Frybringer 10:24, 24 July 2008 (UTC)
I think most titles are dumb. There are ones out there for those who prefer to use their skill (or Ursan), such as Vanquishing or the Guardian titles (PvE), or the Gladiator and Champion titles (PvP). Allegiance titles are for those who simply want to lean back, open their .pdf books and let the bot take care of it. And there's really nothing wrong with that. --Jette 12:17, 24 July 2008 (UTC)
It's not the same a title that is only "for show", like PvP titles and PvE achievement titles (Protector, Skill hunter, Cartographer, etc), but others have effects. Like getting to level 20 and having all attributes, those with effects must be limited and shorter to achieve. The others can stay as they are. MithUser MithranArkanere Star.pngTalk 18:17, 24 July 2008 (UTC)

Add some kind of indoor environments in Cities

Like it would be a lot of fun to actually enter some pub or something, with a bartender and something, fireplace and chairs to sit on. ( and added ability to sit on the chair or something). Some kind of environment to spend time in, other than killing things. Just some kind of a feel of a city like Kamadan, rather than it been a large square with lots of random ppl in it.... Perhaps even go as far, ( i really don't expect this to happen but would be nice )as allow property ownership, with ability to upgrade it given more funds, and display trophies in it at will, like guild hall maybe.

This would be better suggested under the GW2 suggestions section. And thought it's a nice idea, it's not very GW. However, I do think buildings should be enter-able. Even if there are just a few NPC's sitting around. --Jette 10:54, 23 July 2008 (UTC)
And might be easier to implement in GW2 since dev time for GW is extremely limited. --Silverleaf User_talk:Silverleaf 11:15, 23 July 2008 (UTC)
There are few ouposts with a ceiling, but all of them are quite cozy. But first, we need something to have in there. A pub or anything like that won't do unless there's something special to add. It would be great if Xunlai Agents were able to sell you a 'Xunlai Wardrobe', were you could enter with your friends. In there, every armor, miniature and Mask you have acquired can be 'saved' as unlocks and recreated as customized items. It culd consist in one small room with two shelves and one built-in closet. Some cities could be less crowded if some NPCs were moved to little rooms, too. MithUser MithranArkanere Star.pngTalk 18:03, 23 July 2008 (UTC)
How about an 1vs1 arena in Pre-Ascalon? ^^ Toastisimo 11:32, 6 August 2008 (UTC)
So LDoA would be worthless? And this has nothing to do with the topic <.< — Poki#3 My Talk Page :o 15:24, 6 August 2008 (UTC)
true, an arena would not be an indoor instans in the way meant here i guess, but what is LDoA worth? bragging rights? dont understand how anyone can stand all that hours of deathleveling, its so not worth it.. not to me anyway. Toastisimo 20:57, 6 August 2008 (UTC)
Just because YOU are not doing it, doesn't mean you have to ruin the achievements of other players. Let's say you don't want to do the Cartographer title, and then a patch comes out that requires only 50% map exploration to max it. How do you think people that got it before the patch would feel? — Poki#3 My Talk Page :o 22:59, 6 August 2008 (UTC)
Your probably right, but I still dont see that kind of titles as anything other than a waste of time, my point was that Pre is still a pretty uniq area many people like to come back to, some new challanges and content there would be fun for everyone, even if your a Perma Pre Legendary defender. Toastisimo 08:15, 7 August 2008 (UTC)

Enhance the fun with PvE titles

  • GWEN Titles benefits are kinda cool, but, why limit them to specifics area ? that's pretty restrictive :/

Would be way better to be able to choose those benefits as we wish, and where we want...

  • Adding price reduction to merchant from a specific faction (asuran/norn/etc...) when we reached Rank 10 in that faction.
  • Give access to specials areas when you reach legendary cartographer, or maybe some chests.

Dunno, make titles more fun, titles for titles aren't that cool :/ Malyaniolek 19:00, 23 July 2008 (UTC)

You are the cancer that is killing Guild Wars, or contributing to it at least. PvE (and many PvP) titles = grind. With the exception of a precious few, such as Guardian titles, they are simply "herp derp kill over and over" crap. Which is fine, I understand people want to be acknowledged for being able to kill the same stupid raptor 140,000 times in a row, but giving tangible benefits for it is, at best, bullcrap. On the original Prophecies box, it says -- and I quote, for some reason I've never thrown this thing away -- "You'll prove your with every battle as skill, not hours played, decides your fate." Titles = grind, grind = hours played, titles = benefits, therefore hours played = benefits, therefore hours played = skill. This, of course, is a horrendously extended fallacy of accident, yet it's true in Guild Wars these days. </rant> --Jette
Jette, your argument seems to be against titles in general rather than the suggestion. Actually I agree with your point that titles that promote rediculous amounts of grind aren't a good thing. But the thing is, some players are into titles. Perhaps it's a sense of accomplishment given that you can't ever 'finish' this type of game. And since many players strive to earn and increase title ranks regardless of the suggestion, ..I think it *would be* a great idea to add more tangible benefits to titles.. provided titles were more skill-based than grind-based. My vote: make better titles and implement the suggestion. Oh and Jette, you need to get laid.. (cancer that's killing Guild Wars?) Come on. I have melodrama on me.
Really ought to sign your comments... and yes, I don't like titles, it gives people an inflated sense of unwarranted self-importance. For some titles -- cartographer, guardian, vanquisher -- I understand the fuss, because those titles (used to) require some degree of skill to achieve. Anyway, I don't really give a crap if people get small benefits like price reduction from merchants. But titles are already causing problems because of the tremendous benefits they give in the form of skills. And giving access to special areas for achieving a title is pretty ridiculous, as well as impractical: the point of titles is to have only a select few complete them successfully, a mark of prestige. A special area bound to a title would be empty all the time because there aren't enough people to play at it. And I'll admit, it would be fine if they let you use the title benefits given by the GWEN titles globally, though two of them (Dwarven and Ebon Vanguard) would be useless in most places. I suppose it's not as bad as the Lightbringer benefit (though, I should point out that demons are actually kind of difficult to kill... those Realm of Torment environmental effects are nasty in hard mode). Tell you what, if they agree to nuke Ursan and consumables, I'll agree to let people use titles everywhere. --Jette 17:04, 25 July 2008 (UTC)
It might be nice if you weren't required to wear certain titles in order to receive their benefit but you might end up with a large amount of "under the effects of" icons at the top of your screen. Ghosst 17:02, 25 July 2008 (UTC)
Malyaniolek - making those titles extend to all areas would break balance in favor of grinders. Jette - currently, and in most places in GW, skill is still > grind. You can play with many good builds in many areas and for all titles in groups or with H&H, where the benefits of grind is minimal. Ursan aside, grind is also not required for getting in PUGs. Oh, and Ursan is being looked at right now for potentially getting balanced. Ghosst - great idea. -- Alaris_sig Alaris 17:11, 25 July 2008 (UTC)

Less waiting for Alliance Battles

I'm tired of waiting 10 minutes for each alliance battle. I didn't buy Factions so that I could wait. Add more optimizations and less waiting. This is the ONLY game I know of where they make you wait even after paying for it-at least in most other MMOs, paying removes waiting.

Tell your friends to start playing. The problem isn't with ANet, it's that there aren't enough players. Unless you want to start fighting with henchmen in PvP, then you're going to have to deal with it. --Jette 02:14, 24 July 2008 (UTC)
You obviously don't know that the error message is generated when there are not enough servers then.
You obviously have no clue what a "server" is, because it has nothing to do with an AB battle. You also don't know that that is a myth. There can be as many AB games as there are players available. --Jette 16:11, 26 July 2008 (UTC)
WoW says hi. 45 minutes for AV > 10 minutes for AB. -- 14:43, 26 July 2008 (UTC)
You should get some faction every time the "waiting for opponents" message is shown (say 100 faction or so). After all you've turned up for the fight. Usually if one army doesn't bother turning up for a fight, the other army has by definition won. Sadie2k 17:00, 26 July 2008 (UTC)
That's just asking for abuse. Someone will make a bot to hit "enter battle" and then cancel after the first time so that they get the faction and are moved to the bottom of the waiting list. Come back every hour and you've got 10K free faction. --Jette 02:08, 27 July 2008 (UTC)
Except that there isn't a waiting list. Its completely random whether you get picked for the next battle. If they did actually have a waiting list it wouldn't be nearly so annoying. Sadie2k 23:29, 27 July 2008 (UTC)
Actually, there is. It's why it's possible to synchronize in certain random-team arenas. It's easiest at relatively low-traffic places, like Fort Aspenwood, but it can be done in the Random Arena as well. Alliance Battles are a bit harder because you only get 3 slots, but it can still be done. People are put on a waiting list in the order they hit "enter mission" or whatever. --Jette 01:22, 28 July 2008 (UTC)
If I remember correctly the few times I played in alliance battles, you dont really need to sync since you can choose who you team up with. Yseron, 01:27, 28 July 2008 (UTC)

(Reset indent) Well, you get to choose your 4-person team, but the other two teams that make up the 12 are random. --Chaiyo Kaldor talk contribs 01:28, 28 July 2008 (UTC)

Precisely. And the other teams are usually really dumb. Like, mending dumb. Mending on a primary monk to put it on the whole party maintaining it with blessed signet, Mantra of Signets (not Inscriptions), and Peace and Harmony with Shield Guardian and no prot prayers dumb. Fuckers. Reverting censorship, with emphasis. --Jette 05:01, 28 July 2008 (UTC)
Reverting censorship AGAIN. Please leave my comments alone, I don't edit yours. --Jette 11:46, 28 July 2008 (UTC)
If players suceed quite frequently to sync in order to enter alliance battles with 3 teams of the same guild/alliance then there is a serious flaw in the design unless you allow the opposite faction to respond and form teams accordingly. But they cant, so it remains a flaw in the current state. However ANet is trying to adress this issue in GW2 where players will be able to enter and leave as they wish. But if they did not see the drawbacks of the current AB system, will they foresee the drawbacks of the battles in the myst of GW2 ? More importantly, are they designing the GW2 engine so that if they need to change something related to the whole battles system, this time, they can ? Yseron - 15:22, 30 July 2008 (UTC)
Seriously, there are way too many kurz players than luxon players, just because you people get cool armor, that doesn't mean that you should look up to those human-mutators xD Turtles are much cuter than you juggernuts! 13:27, 13 August 2008 (UTC)

Additional rewards for each leaver on your team

There are way too many ragequitters in alliance battles. The solution?

Since your team will almost definitely lose with more than 1 leaver, I suggest that

For each person who leaves your team, your entire team gets 1 more faction whenever they earn faction.

At the end of a match, your team is awarded extra faction for each leaver:

  • Random Arenas-100 Balthazar faction/leaver
  • Aspenwood/Jade Quarry-50 Balthazar faction/leaver + 100 Luxon/Kurzick faction/leaver
  • Alliance Battles-100 Balthazar faction/leaver + 150 Luxon/Kurzick faction/leaver
  • HA/GvG/Team Arenas-none since those are organized PvP.
  • Hero Battles-none since heroes don't ragequit or leave.

The extra faction is based on how long a battle takes.

This is to help prevent people from leaving in a chain: one person leaves, lowering the team's chance of winning, someone else gets discouraged and leaves, now the team has worse morale and more people ragequit. This fixes the problem by rewarding people who stay in the battle. In general, if you have 4/5 or less people than the other team you are 80% likely to lose.

Hmmm....i like the basic idea but would this not generate a mass leaving? --Silverleaf User_talk:Silverleaf 22:09, 23 July 2008 (UTC)
No this won't generate a mass leaving. The bonus points are awarded at the END of a match.
I don't think that would be a problem. Leaving wouldn't give you points (and would give you dishonor), so there wouldn't be a reason for leaving (or room to abuse). It could actually encourage people to stay or, if nothing else, reward the people who stayed if they win.--Fighterdoken 22:12, 23 July 2008 (UTC)
Extra points for stayers sound good. -- Alaris_sig Alaris 00:39, 24 July 2008 (UTC)
This would be neat, but I don't think it'll matter. Most people will still ragequit. --Jette 02:11, 24 July 2008 (UTC)
This isn't to prevent the occasional ragequit, it is to prevent "chain ragequits" where people leave sequentially leaving behind half the team.
"WTS leaver team. You get the points, we get the gold"... MithUser MithranArkanere Star.pngTalk 18:23, 24 July 2008 (UTC)
Hahaha, that sounds like something I would say. /clap --Jette 02:11, 27 July 2008 (UTC)
lmfao. — Eloc 14:31, 27 July 2008 (UTC)

the problem ant that there ant enough players it's that theres to much hfffin ggoing on

Random mob to keep a good economy

I'm not sure I'm right saying farm is a poison against ingame economy but apparently most players think it has a deep impact on it. What about random mob or boss in specific areas to avoid excessive farm? I always wonder what would have happen with green weapons dropped from bosses in prophecies (Fire Island) in term of price. Imagine there would be two sets of mobs in UW or FOW... I doubt it would be easy to find an efficient build for both sets. Moreover it would add a bit more fun for balanced team to adapt their techinics on the mobs they are facing without knowing which are in the zone in advance. Ok maybe long to implement but the same remains right with at least mobs' builds.Cornflakeboy 15:09, 24 July 2008 (UTC)

The problem has nothing to do with people farming, farming is good for the economy as it's the only place anybody can get gold. The problem is that people are using stupid fucking builds to farm too quickly and efficiently to keep up with. And then there are bots that overfarm, causing skills (and, in some cases, entire farming strategies) to be randomly nerfed. At this point, "fixing" the economy is a laughable goal at best: even were Ursan to be nuked, loot scaling to be reverted, every bot in the game to be banned and the sale of gold on eBay to made impossible by some miracle, it's still too fucked over by negligence and incompetence (emphasis on "incompetence") on ANet's part to actually do anything. I hope they don't make the same mistakes with GW2, but considering how they've been handling GW1, I'd bet money there will be skills and concepts in GW2 that make Ursan look like a minor problem. If you'll excuse me, I'm going to spam ANet's company with dozens of fake job applications. --Jette 15:15, 24 July 2008 (UTC)
One to five creature could be randomly buffed in each area, getting a 'gold plated' skin and 3 times their normal size. They could have 10 times the normal Heath and Energy everything else doubled (Attributes, armor, etc) and an aura that removes all effects(excepting environment effects and drunkenness) of all creatures around them every 20 seconds. Its drops would be the same of a chest in the area. MithUser MithranArkanere Star.pngTalk 18:01, 24 July 2008 (UTC)
Well, you can be right, but it's quite weird. Farming isn't a bad thing. Bad things are bots, Ursans and solo farmers. (Yes! Make at least a 2-men team!) But such a power in the hand of one single creature... Kuunavang, 10 times the health... :) Gelei 11:06, 25 July 2008 (UTC)
Don't forget that all this talk about an "economy" requires you to have people to actually sell to. There is no point farming an item worth 1 million gold, if you've broken farming to such an extent that nobody has 1 million gold anymore. On a side note. High prices are not the same as a good economy. Loaf of bread in Zimbabwe is currently in the millions of dollars, doesn't make it a good thing. Sadie2k 11:55, 25 July 2008 (UTC)
IMO the buff and debuff stripping aura and doubled everything are horrible ideas. Doubling armor from 60 to 120 would reduce damage by over 2/3, hurting any builds without armor ignoring damage. Doubled attributes and doubled damage would add up to nearly quadruple damage if attributes weren't capped at 20. Buff and debuff stripping would really hurt hex builds, protection monks and communing ritualists, as well as causing consumables to be wasted (I don't think consumables should've been added and I think they should be nerfed, but I also think that it would be unfair to lose a 30 minute buff which you paid for with in-game currency due to some cheap monster skill). And these obscenely overpowered monsters would make vanquishing virtually impossible. -- Gordon Ecker 23:46, 25 July 2008 (UTC)
Jette, stop being dramatic. GW's economy is in better shape than most MMOs' for the timeframe. Remember SW: Galaxies? -- 14:46, 26 July 2008 (UTC)
I don't know about the economy, but I actually chuckle to myself when I read this random mob suggestion only for the sole point in my head that screams "UBER DIABLO". Was it Diablo 2 online where they actually implimented a nearly-impossible-to-kill-diablo that ran around in random zones? Why not *chuckle* do something like this for GW? An UBER ABADDON (I don't have nightfall, is that the endgame boss guy?), or an UBER SHIRO or UBER LICH. Test players' mettle. Imagine being in old ascalon with a level 4 ele only to come across this fantastically impossible mob of UBER LICH and his minions...forget it, I'm going to bed.--Aila2 02:05, 12 August 2008 (UTC)

News Ticker in Game

I am thinking if it is possible to implement a news ticker on the game's interface, which updates gamers of the latest news happening across the globe. I understand that Guild Wars has the RSS News feed to update gamers on the latest Guild Wars news and game updates. Thus, we are wondering if the above idea is feasible and we hope that you are able to give us feedback on how to improve on this idea.

We look forward to your reply. Thank you.

I would prefer to keep my gaming experience, and interface, free of the clutter a news ticker causes. Furthermore, there are programs that are designed to perform functions such as this that will do a much better job of it than GW will. I also like to play the game without having to worry about starving children in Africa, riots in the middle east, or whatever natural disaster has recently caused a tragedy. In the immortal words of Bret Easton Ellis: In one issue - in one issue - let's see here… strangled models, babies thrown from tenement rooftops, kids killed in the subway, a Communist rally, Mafia boss wiped out, Nazis, baseball players with AIDS, more Mafia shit, gridlock, the homeless, various maniacs, faggots dropping like flies in the streets, surrogate mothers, the cancellation of a soap opera, kids who broke into a zoo and tortured and burned various animals alive, more Nazis… whoa wait, more Nazis, gridlock, gridlock, baby-sellers, black-market babies, AIDS babies, baby junkies, building collapses on baby, maniac baby, gridlock, bridge collapses... This is the kind of shit I play games to get away from, and I'd like it to stay out of my GW space, thank you very much. --Jette 15:22, 25 July 2008 (UTC)
Then uncheck the suggested ticker in your preferences... Use some logic. Last I checked, you can choose what boxes you want on your UI. At least try to use some common sense before going on some retarded rant. 03:01, 26 July 2008 (UTC)
I did point out that there are other programs that can do this better. We might as well add a calculator, clock, atlas, encyclopedia, dictionary, and other utilities into GW before adding a news ticker, because most people use those more times a day than they watch the news. This is a bad idea not because news tickers are useless, it is a bad idea because it has nothing to do with Guild Wars. If he wanted a news ticker that showed flavor text about GW, like "riots in Kryta" or something, I'd still call it a bad idea because it would just be the same drivel regurgitated over and over since nobody is going to sit there and type out new content. But at least then it would have some miniscule grain of merit because it pertains to Guild Wars. If I came in here and asked "hey, can you guys add a feature to let me check my stock portfolio?" I'd be laughed off the wiki. GW is a game, not an office suite. If you can give me one legitimate reason why Guild Wars would be more fun to play because we have a news ticker that I can't refute and isn't a matter of an obviously radical opinion, I will back off. Until then, learn to alt+tab. --Jette 03:13, 26 July 2008 (UTC)

I kind of think that its a brilliant idea. Cause i'm kinda of addicted to GW, i need something inside the game to remind me of the world out there. ppl around me have been telling me that i'm TOTALLY OBLIVIOUS to everything outside GW, which is like OMG!!! A quick qn here, what type of news will be updated? can we choose? Currently there are lots of news reports of people neglecting the people around them and parents forgetting their young children's existence. so do you have any idea of how of to tackle this?

/disagree Announcements are displayed on the login screen, skill updates can be checked on this wiki. 13:52, 28 July 2008 (UTC)
/disagree. --Silverleaf User_talk:Silverleaf 14:02, 28 July 2008 (UTC)


Ok, we already have something similar to this the Pronged Fan but it is a focus item. I would love to see a sin weapon implemeneted that are fans (though naming them something different is fine by me). Not a big suggestion, but I don't think it would be very difficult to put in --ShadowphoenixPlease, talk to me; I'm so lonely ;-; 05:12, 26 July 2008 (UTC)

Design-a-Weapon_(2007) You were late. Wait for the '08 contest Gelei 08:16, 26 July 2008 (UTC)

Tournament Reward Skins

There are many items that have skins that can only be acquired from Tolkano, the PvP tournament rewards guy. A lot of those skins exist as green items available in PvE, yes, but the fact remains that they are otherwise entirely unavailable to most players. Only two types of players are permitted to get these items at the present time: GvG fanatics, and Hero Battle fanatics. It's true that some skins, such as the Crystalline Sword, are exceedingly rare and only drop from the HoH chest and Zaishen Chest (as well as various other no-key chests, but never with a low req. and always purple); but those skins can be sold to anyway with gobs of cash. These PvP skins, however, come customized and cannot be trade or given away at all. Therefore, I have three suggestions to present:

  • Make it possible for these items to drop in PvE. Even if they only drop from "end-dungeon" chests, this will still make it possible for players to acquire them, given the time or resources.


  • Allow players who receive tournament reward points to create these item uncustomized, so that they can be sold as normal items. Obviously, any armor crafted by Tolkano will still be customized. PvP characters can still customize these items at a weapon crafter in their guild hall.


  • Allow Tournament Reward Points to be purchased with Balthazar faction, most likely at a rate of 1,000 faction per point. Zaishen Keys can already be bought at a rate of 5 points/key, or for 5,000 Balthazar faction/key. So, it's fair to assume 1 point = 1,000 faction. This will allow any PvP players to purchase the items. This is the least helpful of my suggestions, since PvE-only players still won't be able to get the items, but it is still more viable than the current system.

Finally, it would be great if somebody told me a better place to put this, because I get the strangest feeling it'll never get noticed on this page. --Jette 08:28, 26 July 2008 (UTC)

  1. 2: no chance in hell. The easiest solution I can see is them just putting non-green versions of the weapons in pve, as that doesn't seem to be a difficult thing to do for them. Especially when they already have the skins. Problem is, they won't do that unless there's either a huge demand for these skins or they don't have any other skins to use for new items. --click moar Mafaraxas 10:08, 28 July 2008 (UTC)
Well, somebody ought to make a huge demand for these skins. Some of them apparently haven't even been put on the wiki yet, like the Greater Tormented Bow. --Jette 11:44, 28 July 2008 (UTC)

This may be more of a request than a suggestion...

When are we going to have another dye weekend? The last one was in June of 2007. Most of the weekend events have been repeated a couple times but the double xp & gold for vanquishing, the rate of greens dropping, etc. I think the faction bonuses are good, to be sure, but I'm still the casual little player who gets all pumped when I see a green dropped and assigned to me, or a rare dye. I have noticed that dye seems to drop a little more in Eye of the North, however, it's still a little scant. Can we have more of these weekends please?

Oh, and by the way, my cats LOVE this game. I've never seen them plastered up against the screen more than when I play this, pawing at the monitor, trying to get charr and undead. Sometimes that's a bad thing, I've died a few times thanks to them. But it's cute to watch nonetheless.

--Aila2 16:10, 28 July 2008 (UTC)

Lol, I thought mine were the only ones that did that. One of them will sit in front of the keyboard, just watching players run around while I'm in town. She doesn't hunt the moving images though, just watches. Good suggestion BTW. Ghosst I Make Dead PeopleTalk
My female kitten loves the UFC. She bats at the fighters all the time.--Aila2 16:31, 28 July 2008 (UTC)
I'd like another double-vanquishing rewards weekend so I can finally get motivated to finish Tyria and be done with the whole ordeal. I swear, I finished Cantha a week after HM came out and then got bored. Dyes are nice, though. Especially black dyes. I know, let's do a "reverse dye drops" weekend where dyes drop twice as often and blacks are as common as orange. Then maybe I can finally finish some of my stupidly expensive dye combinations. --Jette 17:01, 28 July 2008 (UTC)
Well, spit, Jette. Wouldn't ya know it, your wish came true!! Double XP and gold for vanquishing this weekend!! Have fun wiping Tyria clean!! I'm gonna try that as well!! Now for the Dye weekend...--Aila2 04:05, 30 July 2008 (UTC)
Thanks. I guess maybe somebody does watch this page. :P --Jette 05:11, 30 July 2008 (UTC)

Armored festival hats

We have common armor art now (Dread Mask, Bandana, etc.), so I'd like to see all the festival hats like Pumpkin Crowns and Wicked Hats get armor. If it'd be too much work to give them each the proper armor amount for each profession, then just 60 armor. Also make them inscribable, and give them a +1 (item's attribute) thing so we can rune them. And before anyone says stuff about "but then level 1's and stuff will get a virtually free 60-armor headpiece," that's okay, because they're level 1. A lot of those masks and stuff are pretty neat, and it'd be nice to be able to actually wear them. --Jette 10:39, 30 July 2008 (UTC)

Character lvl is not a big problem, cause they could make them scale depending on the lvl, like hero armor is. The problem is that it's cheap, they would have to increase the price to craft them, but then that would ruin ppl who wear them only for fun. The only solution i can find is giving us an option before crafting, either craft them for cheap and they'll be only for the looks (like they r atm) or craft them for a bit more and use them as armor. --MageUser MageMontu sig.pngMontu 10:57, 30 July 2008 (UTC)
That's a good idea, scaled armor level. But honestly, I don't think the price really matters. With Ursan and Shadow Form running rampant, anyone trying to say that armor is expensive for most people, or that the economy really matters at this point; are fooling themselves. Ten platinum now is... really not that different from ten gold months ago. --Jette 17:19, 30 July 2008 (UTC)
I'll sell you 1 black dye for 6000plat. Months ago, that was worth 6000gold, so by your logic, that's a fair deal. Honestly, Ursan farming and SF farming is more efficient than other farming builds enough to cause a problem, but not 1000x more efficient. Besides, your judgement on values completely ignores regular income, or for that matter supply and demand laws. As for economy being a matter for concern, economy matters as long as many players have to play to generate enough money to buy what they want. Judging by farming activities, and trade at all major cities, the economy is far from dead. -- Alaris_sig Alaris 17:50, 30 July 2008 (UTC)
Two things: one, you're looking at that comment waaaaay too literally. Secondly, I didn't say the economy was dead, I said it was fucked. It would be nice if we could keep the hats at 10 gold each, but I think 10 platinum for an armored version would be fair, if still kind of stupid. --Jette 18:59, 30 July 2008 (UTC)
I didn't mean make them ultra expensive like the chaos Gloves, but make them like the other headpieces; 1k gold and some materials. --MageUser MageMontu sig.pngMontu 19:07, 30 July 2008 (UTC)
Btw, both Ursan and Shadow Form will be changed next month, so the economy should start balancing again bit by bit. --MageUser MageMontu sig.pngMontu 19:15, 30 July 2008 (UTC)
I have been thinking about this (the hat thing, not the economy thing -- don't know crap about the economy except that I can't sell anything), and I'm wondering if it would be easier to impliment an armor upgrader in each of the major cities? I personally would like to have a couple of these hats be upgradable with runes and such with an armor rating. (As far as people thinking it's stupid to wear a giant dragon head in the middle of a major battle, to heck with them! I'm not out to impress.) Upgrade the festival hats for 10K, add item attribute for 5K extra, or something like that. I had seen an idea for an armor upgrader previously in this vast list of suggestions, and I must say, I'm rooting for it now. There must be something, however, with the upgrader, that would make the armor being upgraded not as jet powered as the elite armors we get (i.e., Elite Necrotic armor (armor 70) vs. Upgraded Necrotic armor (armor 60)). That way, people will still be able to get their true elite armor. So I'm all for upgrading the festival hats in some way. Good idea!--Aila2 04:28, 31 July 2008 (UTC)

Inscription Slot Quest Reward

Okay, so I've been doing some research, and I'm noticing that Recurve Bows are ideal for interrupt rangers. However, a lot of the collector recurve bows in EotN don't offer an inscription slot. Though I'm sure I can get a nice max damage recurve bow with an inscription slot as loot or chest loot, my bank account does not allow for the purchase of lockpicks, nor do I care to spend hours farming for even a not-so-perfect bow. So, how's about a quest reward from somebody (I dunno, maybe a weaponsmith?) in EotN where we can get a weapon upgraded with an inscription slot? Restrictions will apply, including but not limited to, "no green/unique weapons," or whatever. I guess this request takes me back to the days of Diablo II, the quest reward in the barbarian city of Horvath (can't believe I remember that) being an extra gem/rune socket. I think we could all benefit from this quite nicely. Yes? No? Maybe?--Aila2 23:02, 30 July 2008 (UTC)

Cool in concept, but it sounds like it'd take more than a little work to program. If somebody's willing to expend that effort, however, then I say go for it. --Jette 23:09, 30 July 2008 (UTC)

Un-b0rk the dye system

tl;dr dye system sucks, give us more colors. Originally, you could a huge range of colors with the "old" system, many of which have disappeared and become unavailable. I could go on a nice, long tirade about how to fix this, but I think we all know how to do it:

  • Step 1: Keep the dye preview system.
  • Step 2: Give us back the old dye system. As in, dye removers, dye combinations, etc.

Not hard to do, people. And don't give me anything about "oh, the programming is gone, can't get it back easily..." because that's bull. The reds you see on all the EotN armor sets? Most, if not all, of those reds can't be achieved in game with any color combination whatsoever. Yet you can render them... Look, I think you should just give us a bloody color wheel and eliminate the dye system entirely. I mean, come on, that's how you preview colors, right? With a color selection thing? Or by typing in the ID# number of the color? If you really want to keep dyes, fine, but at least give us the old dye possibilities back. You ever seen the old elite Geomancer's dyed black (for males)? Beautiful. The new black is terrible. Story for at least half the armors in the game, for lots of dye combinations. --Jette 07:39, 31 July 2008 (UTC)

I personally don't know about the old dye system or how much better it was. The only major gripe I ever had about the dying of armor was the fact that you could only dye one part (i.e. the elementalist Tyrian armor is all white and the only dyable parts are the hems? Come on.) I do, however, despise the red dye, as it always shows up pink, especially on the male necromancer armors. Maybe it's just me, but someone as dark and brooding as a necro shouldn't be wearing pink. In EQ, there was the dye# system, where you got yourself a vail of dye, opened up the dye window, and moved the RGB sliders around until you got your favorite colors. When you accepted your color, it consumed the vial of dye. I don't know, I'm all for a revamping of the dye system (make red look like red, black look like black).--Aila2 18:47, 31 July 2008 (UTC)
The reason that they have "vials" of dye is so that the various colors become a status symbol. Black dye is an indication of some wealth. If you have infinite variability with dye, you can't do that easily. Well, you can make all dye expensive, but that sucks. Also, I find that if you mix a red dye with a darker color - brown or black - you generally get a better look on necromancers. --Phydeaux 18:51, 31 July 2008 (UTC)
Perhaps for GW2, as this would require some programming... We could have vials unlocking some parts of the RGB color space. Black and white unlock darker and lighter shades respectively (including black and white), blue unlocks cool colors, etc. Then within the space of colors you have unlocked with your dyes, you get to pick the exact shade like in EQ. When you accept the color, it uses up only the dyes required to make that color, i.e. if you select dark red, then it consumes your black and red dyes, but if you put in a blue dye it goes back to your inventory (not used to make dark red). -- Alaris_sig Alaris 19:18, 31 July 2008 (UTC)

The problem in dyes comes from two parts:

  1. .- The base skin. When you mix two or more skills, the base skin gets in the way and messes up the final result. That makes things like: Yellow+Silver+Base Purple=khaki (Instead of gold).
  2. .- The coloration system. It changes hue and brightness instead of just colorizing the skin. That makes things like Gray+Silver+Base Red=Dark Grayish Green (Instead of Dark Old Silver).

If you look at the base skins, monk(khaki) and ranger(fallow) get the best results in colors. Why? Because they are shades of brown. Brown is a color with high levels of all Red Green and Blue. So, what's are the solutions?

  1. .- Change the base skins colorable area colors to colors that work correctly with the current dye system:
    • Khaki for cloth.
    • Fallow for leather.
    • Gray for metal.
  2. .- Change the dye system to colorize the image replacing the color instead of chaning hue, saturation and brightness, thus getting mixed with the base color.
  3. .- Both previously two.

That's how it seem to be for me. MithUser MithranArkanere Star.pngTalk 19:44, 31 July 2008 (UTC)

That should work. Seems like it wouldn't take that much effort. --Jette
I'll give you that some of the things you're talking about are interesting. I have a thought in my head, that you would have a color chart, and after selecting a color and viewing it's preview you'll get a notice what ingredients you need to have in your inventory to apply it. Still, the current system is OK. You just need to have an idea what mixes will give what color, and I'm bad at that... short of adding Black and White... — Poki#3 My Talk Page :o 21:19, 1 August 2008 (UTC)
The problem with the current system is not what you get, but what you CANNOT get. For example, in the Imperial Ritualist armor, that should be dyed PERFECTLY with red, it's ABSOLUTELY impossible to get Red. Not even with a single vial of dye or adding black. MithUser MithranArkanere Star.pngTalk 21:44, 1 August 2008 (UTC)
I kind of get what you mean. I can't get a deep blue on my Assassin armors. If I add 2 Blue Dyes I can see the "old blue", but I doesn't let me paint. I settled for 2 Blues and a Purple though. — Poki#3 My Talk Page :o 22:01, 1 August 2008 (UTC)

I thought they removed the old dye system because you could make a Black Dye (but of course it's mixed but still the same as Black Dye) by combining all the colors (other than Silver, White and Black itself). Than 07:08, 3 August 2008 (UTC)

Nah, that also depended on the base skin even with the old system. MithUser MithranArkanere Star.pngTalk 10:13, 3 August 2008 (UTC)

Log In backdrop

Each time a new game came out for Guild Wars the back drop for the log in changed. Why not let users have control over what backdrop they see. If someone only has Nightfall, it doesn't make much sense having the snowy mountains. So why not let the user select and save which backdrop will be displayed when logging in and selecting a character.