Vanquisher
Vanquisher | |
---|---|
Campaign | Prophecies Factions Nightfall |
Title type | Character |
- "VQ" redirects here. For the pre-Searing Vanguard quests, see Lieutenant Langmar.
The Vanquisher title tracks are granted to a character who clears all explorable areas of foes in hard mode. There is one single-tiered title track for each campaign. Acquiring all of them will complete the Legendary Vanquisher title track. These titles can be displayed in the "Honor" monument.
Vanquisher title track[edit]
Title1 | Campaign | Areas vanquished |
---|---|---|
Tyrian Vanquisher | Prophecies | 54 |
Canthan Vanquisher | Factions | 33 |
Elonian Vanquisher | Nightfall | 34 |
- 1 These titles are distinct single-level tracks; each one counts towards the Kind of a Big Deal title track.
Legendary Vanquisher title track[edit]
Title | Total maxed vanquisher |
---|---|
Legendary Vanquisher | 3 |
Acquisition[edit]
Vanquisher is a title given for "vanquishing" all explorable areas found in Tyria, Cantha, or Elona. Only areas marked on the World Map with a small helmet (that appears while the hard mode option has been selected in the Party Formation panel) can be vanquished.
Vanquishing an area[edit]
To vanquish an area, you must defeat every primary foe that spawns in hard mode, which means you do not have to kill any of the following (and killing them does not add to the kill count unless noted):
- Summoned creatures (such as spirits or minions). Includes summoned animal companions (e.g. Drakes summoned by Charm Drake).
- Passive charmable animals, unless they become hostile (e.g. animal companions that are charmed by foes), which will add to the kill count. A minion master in need of corpses should consider killing them anyway.
- Popups or other types of hidden foes, unless you trigger them, which will add to the kill count.
- Resurrected foes.
You can track your progress via the hard mode indicator icon, which appears in your effects monitor whenever you enter an explorable area in hard mode. In hard mode explorable areas that can be vanquished, the red bar stretches to reflect the fraction of already-spawned total; the number indicates the total killed so far; since the number you must kill is not fixed, the red bar can shrink even as the number killed increases.
Should every member of your party reach 60% Death Penalty before completely vanquishing the area, your party will be defeated and be returned to its originating outpost. In contrast, if you complete a vanquish and then trigger new spawns (e.g. from a quest), those foes are not counted as part of your total; you still get credit at the original number.
Rewards for vanquishing[edit]
When an area has been successfully vanquished, a message will appear to notify you of your success. If this is the first time you vanquished that area, your title track progresses and the hard mode map icon for the vanquished area will change from a red color to a gold color.
You will then be rewarded with both experience and gold equal to 5 times the number of foes defeated in the area. In some regions, you will earn additional reputation with the local population:
- Guild Wars Factions: Kurzick or Luxon faction equal to 50 times the number of foes killed are awarded in areas in the Echovald Forest or the Jade Sea respectively, regardless of which nation controls the area at the time.
- Guild Wars Nightfall: Sunspear or Lightbringer points equal to 5 times the number of foes are awarded in areas in Istan/Kourna and Vabbi/the Desolation respectively.
- Guild Wars Eye of the North: reputation rewards are equal to 5 times the number of foes — Norn points are awarded in the Far Shiverpeaks, Vanguard in the Charr Homelands, and Asura on the Tarnished Coast. (There are no vanquishing rewards that progress the Deldrimor rank.)
Specific weekly bonuses can increase these rewards. An area can be vanquished multiple times, allowing you to repeat an area to gain the rewards.
Explorable area kill counts[edit]
Hidden foes are noted in the rightmost column, but it's worth to check out the specific areas' page for a list of difficult enemies, bugs and other pitfalls.
Prophecies[edit]
Region | Explorable Area | Average | Min Kills | Max Kills | Notes |
---|---|---|---|---|---|
Southern Shiverpeaks | Grenth's Footprint | 241 | 238 | 243 | |
Ring of Fire Islands | Perdition Rock | 230 | 215 | 246 | |
Crystal Desert | Diviner's Ascent | 135 | 108 | 159 | |
Crystal Desert | Prophet's Path | 300 | 214 | 317 | |
Crystal Desert | Salt Flats | 200 | 146 | 255 | |
Crystal Desert | Skyward Reach | 162 | 162 | 178 | |
Crystal Desert | The Arid Sea | 110 | 87 | 137 | |
Crystal Desert | The Scar | 250 | 233 | 274 | |
Crystal Desert | Vulture Drifts | 230 | 207 | 261 | |
Southern Shiverpeaks | Dreadnought's Drift | 115 | 111 | 124 | |
Southern Shiverpeaks | Frozen Forest | 310 | 304 | 323 | |
Southern Shiverpeaks | Ice Floe | 207 | 187 | 233 | |
Southern Shiverpeaks | Icedome | 130 | 120 | 141 | |
Southern Shiverpeaks | Lornar's Pass | 286 | 270 | 301 | |
Southern Shiverpeaks | Mineral Springs | 195 | 182 | 208 | There are hidden Azure Shadows in the cave leading towards the Ancient Seer, hidden Frost Wurms at Maw the Mountain Heart's spawn point, and an occasional hidden Juniper Bark near Pinesouls. |
Southern Shiverpeaks | Snake Dance | 350 | 300 | 418 | |
Southern Shiverpeaks | Spearhead Peak | 215 | 208 | 234 | |
Southern Shiverpeaks | Talus Chute | 395 | 375 | 420 | |
Southern Shiverpeaks | Tasca's Demise | 93 | 78 | 109 | |
Southern Shiverpeaks | Witman's Folly | 100 | 88 | 112 | |
Maguuma Jungle | Dry Top | 55 | 50 | 62 | |
Maguuma Jungle | Ettin's Back | 195 | 166 | 220 | |
Kryta | Majesty's Rest | 65 | 44 | 85 | All the visible enemies are concentrated in the eastern half, so it is recommended to start from Temple of the Ages and approach from Talmark Wilderness. |
Maguuma Jungle | The Falls | 300 | 279 | 327 | |
Maguuma Jungle | Tangle Root | 210 | 191 | 239 | |
Maguuma Jungle | Sage Lands | 240 | 176 | 296 | |
Maguuma Jungle | Silverwood | 210 | 185 | 221 | |
Maguuma Jungle | Mamnoon Lagoon | 58 | 55 | 60 | |
Maguuma Jungle | Reed Bog | 85 | 64 | 107 | |
Kryta | Cursed Lands | 76 | 72 | 83 | There are a lot of hidden Grasping Ghouls. |
Kryta | Kessex Peak | 190 | 156 | 205 | Has hidden foes. |
Kryta | Nebo Terrace | 150 | 138 | 226 | There are hidden Spined Aloes in the northwestern area. |
Kryta | North Kryta Province | 185 | 126 | 241 | Has hidden foes. |
Kryta | Scoundrel's Rise | 68 | 63 | 105 | |
Kryta | Watchtower Coast | 160 | 135 | 176 | There are usually a few hidden Spined Aloes near the Oakhearts. |
Kryta | Stingray Strand | 150 | 150 | 170 | Has hidden Large Spined Aloes throughout the area. |
Kryta | Tears of the Fallen | 64 | 64 | 72 | A group of Bog Skale Icetooths may be difficult to spot in the southwestern corner, across a gap from Arris Weston. |
Kryta | The Black Curtain | 230 | 207 | 306 | Has many hidden foes. |
Kryta | Twin Serpent Lakes | 185 | 171 | 194 | A Spined Aloe is hidden between Ancient Oakhearts. |
Northern Shiverpeaks | Anvil Rock | 233 | 209 | 252 | |
Northern Shiverpeaks | Griffon's Mouth | 45 | 43 | 53 | |
Northern Shiverpeaks | Iron Horse Mine | 180 | 160 | 194 | |
Northern Shiverpeaks | Traveler's Vale | 196 | 163 | 191 | There are hidden Juniper Barks throughout the area. |
Northern Shiverpeaks | Deldrimor Bowl | 185 | 150 | 210 | |
Ascalon | Ascalon Foothills | 55 | 51 | 59 | |
Ascalon | Diessa Lowlands | 350 | 271 | 393 | There are many hidden groups of devourers on the eastern half of the map, with a large number of them closely-packed in the tar-filled northeastern end. As such, it is recommended to clear the rest of the map before venturing to the northeastern corner. |
Ascalon | Dragon's Gullet | 130 | 117 | 176 | Has hidden Devourers. |
Ascalon | Eastern Frontier | 190 | 180 | 216 | There are many hidden Devourer groups in this area, concentrated mostly in the southern half. |
Ascalon | Flame Temple Corridor | 100 | 96 | 122 | Has hidden Devourers. |
Ascalon | Old Ascalon | 245 | 200 | 304 | The Eastern portion has numerous Devourer and Crown of Thorns pop-ups. |
Ascalon | Regent Valley | 150 | 129 | 178 | There are many hidden Devourers in this area. |
Ascalon | Pockmark Flats | 170 | 135 | 234 | There are numerous Devourer pop-ups throughout the zone, with a large number in the northern valley surrounding the Searing Crystal. |
Ascalon | The Breach | 130 | 100 | 134 | Has hidden Devourers and Crown of Thorns. |
Kryta | Talmark Wilderness | 225 | 185 | 244 | There are hidden Fog Nightmares throughout the area, encountered either alone or in pairs. |
Beyond[edit]
Region | Explorable Area | Average | Min Kills | Max Kills | Notes |
---|---|---|---|---|---|
Kryta | Nebo Terrace (War in Kryta) | 240 | 205 | 272 | |
Kryta | Kessex Peak (War in Kryta) | 154 | 186 | ||
Kryta | North Kryta Province (War in Kryta) | 190 | 166 | 213 | |
Kryta | Scoundrel's Rise (War in Kryta) | 66-67 | 65 | 70 | |
Kryta | Talmark Wilderness (War in Kryta) | 195 | 183 | 212 | |
Kryta | Twin Serpent Lakes (War in Kryta) | 135 | 121 | 150 | |
Kryta | Watchtower Coast (War in Kryta) | 155 | 120 | 234 | Has hidden Peacekeepers and Spined Aloes. |
Kryta | The Black Curtain (War in Kryta) | 290 | 263 | 309 | There are a lot of hidden creatures in this area. |
Kryta | Cursed Lands (War in Kryta) | 86 | 78 | 89 |
- Total gold reward accumulated from vanquishing these areas averages to about 49.
- The War in Kryta versions of explorable areas contain significantly harder foes than their regular counterparts.
- All areas in Prophecies other than Watchtower Coast can be vanquished with a full party of 8 players. See this section section for details.
Factions[edit]
Beyond[edit]
Region | Explorable Area | Average | Min Kills | Max Kills | Notes |
---|---|---|---|---|---|
Kaineng City | Shadow's Passage (Winds of Change) | 31 | 22 | 39 | |
Kaineng City | Shenzun Tunnels (Winds of Change) | 218 | 216 | 220 | |
Echovald Forest | Morostav Trail (Winds of Change) | 272 | 268 | 275 | |
The Jade Sea | Rhea's Crater (Winds of Change) | 207 | 207 | 207 | |
Kaineng City | Bukdek Byway (Winds of Change) | 132 | 132 | 132 | |
The Jade Sea | Silent Surf (Winds of Change) | 225 | 225 | 225 | |
Shing Jea Island | Zen Daijun (Winds of Change) | 297 | 254 | 339 | |
Kaineng City | Pongmei Valley (Winds of Change) | 124 | 120 | 127 | |
Shing Jea Island | Haiju Lagoon (Winds of Change) | 75 | 56 | 94 | |
Shing Jea Island | Minister Cho's Estate (Winds of Change) | 200 | 182 | 243 | |
Kaineng City | Sunjiang District (Winds of Change) | 168 | 140 | 195 |
- Total gold reward accumulated from vanquishing these areas averages to about 30.
- The Winds of Change versions of explorable areas contain significantly harder foes than their regular counterparts.
- The areas on the Western and Eastern halves of Shing Jea Island can only be vanquished with a maximum party size of 4 or 6 respectively.
Nightfall[edit]
- Total gold reward accumulated from vanquishing these areas averages to about 42.
- Vanquishing all areas will grant approximately 21k Sunspear points and 20k Lightbringer points in addition to any bounties taken.
- All areas in Istan can be vanquished with a full party of 8 players. See this section section for details.
Eye of the North[edit]
Region | Explorable Area | Average | Min Kills | Max Kills | Notes |
---|---|---|---|---|---|
Far Shiverpeaks | Varajar Fells | 502 | 463 | 541 | |
Far Shiverpeaks | Jaga Moraine | 271 | 251 | 290 | |
Far Shiverpeaks | Ice Cliff Chasms | 152 | 141 | 163 | |
Far Shiverpeaks | Norrhart Domains | 258 | 229 | 286 | |
Far Shiverpeaks | Bjora Marches | 236 | 220 | 252 | |
Far Shiverpeaks | Drakkar Lake | 429 | 330 | 527 | |
Tarnished Coast | Verdant Cascades | 288 | 268 | 308 | |
Tarnished Coast | Sparkfly Swamp | 332 | 310 | 353 | |
Charr Homelands | Sacnoth Valley | 429 | 390 | 468 | |
Tarnished Coast | Magus Stones | 389 | 368 | 409 | |
Charr Homelands | Grothmar Wardowns | 217 | 189 | 240 | |
Charr Homelands | Dalada Uplands | 292 | 278 | 306 | |
Tarnished Coast | Arbor Bay | 469 | 375 | 563 | |
Tarnished Coast | Riven Earth | 280 | 260 | 299 | |
Tarnished Coast | Alcazia Tangle | 229 | 220 | 237 |
Larger party sizes[edit]
You can increase your party size for vanquishing by starting from an outpost further along in the campaign; this is often called caravan vanquishing. Since you will not be able to enter outposts along the way, plan carefully, e.g. allow for sufficient inventory space and bring Death Penalty removal items.
The following outposts can be used to increase party sizes for the listed areas:
Prophecies[edit]
Outpost | Party size | Vanquishable areas |
---|---|---|
Yak's Bend | 6 | all Ascalon areas. |
Temple of the Ages | 8 | WEST: all western Kryta areas and Maguuma Jungle areas. EAST: all eastern Kryta areas (except Watchtower Coast), Northern Shiverpeaks areas and Ascalon areas. |
Camp Rankor or Deldrimor War Camp |
8 | Dreadnought's Drift and Lornar's Pass. |
Mouth of Torment (requires Nightfall) |
8 | all Crystal Desert areas, using the teleporter in Crystal Overlook to enter the Arid Sea. |
Nightfall[edit]
Outpost | Party size | Vanquishable areas |
---|---|---|
Beknur Harbor or Blacktide Den |
8 | Zehlon Reach. |
Dajkah Inlet | 8 | Plains of Jarin.
Dockmaster Dimedeh will teleport the party to Kamadan: |
Post-mission caravans[edit]
A party of 8 can also caravan vanquish the Plains of Jarin after completing one of the following missions:
Mission | Arrival point | Party composition |
---|---|---|
Blacktide Den | Sunspear Great Hall | Same as Dajkah Inlet above (players, henchmen available in the hall, and up to three heroes per player). |
Venta Cemetery | Kamadan | Same as Dajkah Inlet above (players, local henchmen, up to three heroes per player). |
Abaddon's Gate | Kamadan | Players only (speak to Volatiss in the Throne of Secrets to be transported back to Istan). |
Notes[edit]
- Unspawned popup foes do not need to be killed to vanquish the area, but they must be killed once they have spawned. However, if a Wurm has been spawned but it is underground at the time when the last foe has been killed (except for the Wurm), you will have vanquished the area even though the Wurm will pop back up. These foes can greatly impact the amount of kills required.
- Quests often change the type and quantities of enemies in any given area, and can heavily change the number of kills required to vanquish an area.
- Unlike bounties, the Vanquisher kill counter will include all enemy deaths, even those not caused by the player's party. This can happen when multiple groups of foes engage each other.
- "We have vanquished 0 foe[s]!" appears in team chat if you call the Vanquisher kill counter before the area has been vanquished. "We have vanquished every foe in the area!" appears in team chat if you call the Vanquisher kill counter after the area has been vanquished. "We" is used even when your character is the only party member.
Tips[edit]
- Remember to bring Lockpicks to open chests along the way.
- Combines well with Cartographer titles, since both require navigating the entire area. Remember to scrape the borders; for example, in Cantha, you will earn 90% of the title simply by scraping while vanquishing.
- Combines well with allegiance titles (Sunspear, Kurzick, Luxon, Lightbringer, Asura, Norn, and Ebon Vanguard) as you can use bounties to collect allegiance points. Avoid unnecessary work by completing the vanquisher titles first; you have a good chance of maxing Sunspear and Lightbringer ranks by the same time that you vanquish the last area in Nightfall.
- In the Jade Sea and Echovald Forest:
- You can accept an opposing allegiance blessing and end up collecting faction that will be wasted. (However, you still receive health bonuses; if both sides have shrines in the area, you can gain both bonuses).
- Attempt to vanquish areas that currently do not have opposing priests (i.e. Kurzick Priests when you have more unspent Luxon faction than Kurzick faction; Luxon Priests when you have more unspent Kurzick faction than Luxon faction), pull foes away from an opposing priest, or kill opposing priests instead of bribing them, since they will heal allies and foes (which can prolong vanquishes) even after you bribe them.
- Death Penalty removal items are very useful, e.g. Powerstones of Courage or Honeycombs.
- Bring Mercantile Summoning Stones on long vanquishing routes so that you can sell off accumulated drops to free up inventory space. You can use another summoning stone instead of a Mercantile Summoning Stone when vanquishing an area with a merchant (e.g. faction merchants in the Jade Sea and Echovald Forest), artisan, and/or weaponsmith.
- Some players prefer beginning with the Canthan Vanquisher title: it has the fewest required areas, some of the smallest areas, and all the areas can be entered directly from an outpost or town. Tyrian Vanquisher has the largest areas, the greatest number of areas, and the highest percentage of areas that cannot be entered directly from an outpost or town (which is also the reason Prophecies has the most areas that can be caravan vanquished).
- Vanquish in sections, to avoid having to return to find a missing patrol or group — choose a small room or area and clear it before moving on. This allows you to move methodically around the area with efficiency and speed.
- If you go clockwise around an area and miss a group, try moving counterclockwise, and vice-versa. Some groups can have long, cyclical patrols, and may be travelling the same way you have been.
Trivia[edit]
- Faction or reputation points are awarded for vanquishing since the November 13, 2008 update.
Titles | |
---|---|
Character titles | |
Core | Cartographer • Drunkard • Guardian • Maxed Titles • Party Animal • Protector • Skill Hunter • Survivor • Sweet Tooth • Vanquisher |
Prophecies | Legendary Defender of Ascalon |
Nightfall | Lightbringer • Sunspear |
Eye of the North | Asura • Deldrimor • Ebon Vanguard • Master of the North • Norn |
All campaigns | Legendary Cartographer • Legendary Guardian • Legendary Skill Hunter • Legendary Vanquisher |
Account titles | |
Core | Champion • Codex • Gamer • Gladiator • Hero • Lucky • Treasure Hunter • Unlucky • Wisdom • Zaishen |
Factions | Kurzick • Luxon |
Retired | Commander |