Feedback:User/Falconeye/Anti-Summon Skills
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Anti-Summon Skills | |
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User | Falconeye |
Categories | Skill feedback → Necromancer → Death Magic Skill feedback → Ritualist → Spawning Power |
Anti-Summon[edit]
General[edit]
- Smiting Prayers
- Spell. Deals 20...49...56 holy damage. Inflict knock down if target foe is within earshot of a summoned creature. Inflicts Burning condition (1...4...5 seconds) to hostile summoned creatures in the area of your target foe.
- Mysticism
- Melee Attack. Deals 10...50...60 holy damage. Knocksdown and deals double damage to hostile summoned creatures.
- Spear Mastery
- Spear Attack. Deals +10...18...20 holy damage to target foe. Deals 15...75...90 holy damage to foes adjacent to target foe. Inflicts Burning condition (1...4...5 seconds) to hostile summoned creature.
- Consume Soul (Spirit Boon Strike & Verata's Gaze-style)
- Spawning Power
- Elite Spell. Steal 5...49...60 Health. Your earshot summoned creatures gain 5...49...60 Health. If target foe is a hostile summoned creature, you become its master, and your earshot summoned creature[s] gain an additional 25...105...125 Health.
- Domination Magic
- Spell. Deals 15...63...75 chaos damage. Inflicts Deep Wound condition (2...8...10 seconds) if target foe is within earshot of a summoned creature. Deals 25...105...125 chaos damage to hostile summoned creatures in the area of your target foe.
- Channeling Magic
- Spell. Deals 5...41...50 lightning damage. Inflicts Burning condition (1...4...5 second[s]) if you are within earshot of a spirit. Earshot hostile summoned creature are struck for each spirit you control. The same foe cannot be struck more than once
- Domination Magic
- Destruction. Create a level 1...12...15 spirit (30 second lifespan). Death effect: all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). Summoned creatures take double damage and begin Burning (4...6...7 seconds).
~
- Recycle
- -See Spiritual Pain-
Minions[edit]
Spirits[edit]
Summoned Creatures[edit]
General suggestions[edit]
Model Change Request[edit]
There are disproportional amount of skills that create bi-pedaled Bone Horror look-a-likes. Since Factions, Vampiric Horrors and Bone Minions were essentially recycled Prophecies' Bone Minion models... with identical functions; Nightfall's jagged bones were mechanically/visually fun and refreshing. DMR's feedback has awesome ideas, but its a moot point when visually its difficult to distinguish 10+ "Bone Minions" created from 3+ separate skills, without CTL-Mouse/minions window. (Its tricky enough singling out Anger/Hate/Suffering).
- Guild Wars 2 models
- Bone Minions are quadropeds; the skull adds a freaky touch
- Blood Fiend looks like a re-skinned Rider
- Bone Fiend looks like a re-skinned Devourer
- Flesh Golem looks like a re-skinned Flesh Golem; which is a re-skinned Charr Axe Warrior with identical attack animation
- Altered Guild Wars models
Vampiric Horror | |
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Affiliation | Minions |
Type | Minion |
Level(s) | 1..21 |
Campaign | Factions |
Bone Minion | |
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Affiliation | Minions |
Type | Minion |
Level(s) | 1..21 |
Campaign | Factions |
Standardized Progression[edit]
- Elite (-PvE-) Progression
- Flesh Golem, Asuran Summons
Progression | |
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Attribute Level
|
0 3
1 4
2 6
3 7
4 9
5 10
6 12
7 13
8 15
9 16
10 18
11 19
12 21
13 22
14 24
15 25
16 26
17 28
18 29
19 31
20 32
21 34
|
- High Progression
- Bone Horror, Bone Fiend, Vampiric Horror, Shambling Horror, Rejuvenation, Preservation, Wanderlust
Progression | |
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Attribute Level
|
0 1
1 2
2 4
3 5
4 6
5 7
6 9
7 10
8 11
9 12
10 14
11 15
12 16
13 17
14 19
15 20
16 21
17 23
18 24
19 25
20 26
21 28
|
- Mid Progression
- Bone Minion, Jagged Horror, Pain, Bloodsong, Union, Shelter, Recuperation, Agony, Vampirism
Progression | |
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Attribute Level
|
0 1
1 2
2 3
3 4
4 5
5 6
6 7
7 8
8 8
9 9
10 10
11 11
12 12
13 13
14 14
15 15
16 16
17 17
18 18
19 19
20 20
21 21
|
- Low (-PvP-) Progression
- Wanderlust (PvP), Preservation (PvP), Bloodsong (PvP), Recuperation (PvP), Shelter (PvP), Agony (PvP)
Progression | |
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Attribute Level
|
0 1
1 2
2 2
3 3
4 3
5 4
6 5
7 5
8 6
9 6
10 7
11 8
12 8
13 9
14 9
15 10
16 11
17 11
18 12
19 12
20 13
21 14
|
Minions[edit]
When too many undead are spawned, the concentration of undead withing a given area rises. As density increases, the influence of so many creatures infused with death magic can have real effects; this effectively grants all undead in the area bonuses.
Minion | Minion skill | Description | Profession1 |
---|---|---|---|
Bone Fiend | Animate Bone Fiend | Attacks foes at range. Inflicts crippled foes with each attack. Death effect: Sacrifice to immobilize foes | |
Bone Horror | Animate Bone Horror Aura of the Lich (elite) Malign Intervention Minion Apocalypse |
The "standard" minion; fairly tough and deals decent damage. | |
Bone Minion Bone Minion | Animate Bone Minions Lingering Curse (elite) |
Always creates 2 per use. Inflicts poison foes with each attack. Death effect: Sacrifice to explode. | |
Flesh Golem | Animate Flesh Golem (elite) | Fleshy. Has Stability, charge, knocking down, and strikes 2 more adjacent foes. | |
Jagged Horror | Animate Shambling Horror Jagged Bones (elite) Reaper's Mark |
Inflicts bleeding with each attack. | |
Shambling Horror | Animate Shambling Horror | Shambling horrors absorb 75% damage for their master as long as they are attacking. Death effect: Spawns a Jagged Horror on death. | |
Vampiric Horror Vampiric Horror | Animate Vampiric Horror Vampiric Spirit (elite) |
Life steals and transfers health to Master with each attack. Death effect: Sacrifice to heal Master. | |
Flesh Wurm | Animate Flesh Wurm Animate Flesh Wurm | Summon an immobile flesh wurm to attack foes. Death effect: Sacrifice your flesh wurm, teleport to it, and poison foes. | |
Shadow Fiend | Animate Shadow Fiend Animate Shadow Fiend | Summon a shadow fiend to attack foes. Death effect: Command your shadow fiend to teleport to and blind a foe. |
New Keyword[edit]
- Skill-type description
- Death: Skills that promote and benefit from Death Effects:
- Death effect: An End Effect that -only triggers- if target creature dies while under an effect.
- Examples
- Assassin's Promise
- For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature withing Spirit range triggers a Death effect.
- Jagged Bones
- Elite Death Enchantment Spell. (30 seconds.) Target allied minion. Death Effect: animate 3 level 0...12...15 jagged horrors that inflicts Bleeding with attacks.
Elite[edit]
- Blood Magic
- Vampiric Spirit (Factions)
- concise description
- Elite Animate Hex Spell. You have +5...9...10 Health regeneration (10 seconds). Death effect: animate a level 1...16...20 Vampiric Horror. Initial effect: steals 5...41...50 Health from target foe. You can control a maximum of 3...7...8 Vampiric Horrors regardless of your Death Magic rank.
- Death Magic
- Animate Flesh Golem (Factions; Bloated Zombie-style)
- Elite Animate Spell. Exploit nearest corpse to animate a level 3...21...25 flesh golem that hits up to 2 additional foes adjacent to it's target. The Flesh Golem leaves an exploitable corpse. When the flesh golem dies, it is replaced by up to 1...4...5 level 1...16...20 vampiric horrors that causes Life stealing with each of its attacks. You can have only one Flesh Golem at a time.
- concise description
- Elite Animate Spell. Animates a level 3...21...25 flesh golem which leaves a fresh corpse when it dies. Death effect: spawns 1...4...5 level 1...16...20 vampiric horror(s). Exploits a fresh corpse. Only 1 flesh golem can be controlled.
- Aura of the Lich (Prophecies)
- Elite Animate Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...16...20 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1. Each creature killed spawns a level 20 masterless bone horror.
- concise description
- Elite Animate Enchantment Spell. You have +1 Death Magic (5...37...45 seconds); earshot Death Effects spawns a masterless bone horror (level 20). Initial effect: Exploit all corpses in earshot. Animates a level 1...16...20 bone horror, plus one for each exploited corpse.
- Jagged Bones (Nightfall)
- Elite Animate Enchantment Spell. For 60 seconds, your undead servants take 33% less damage from foes suffering from a condition. Whenever you exploit the nearest corpse, you create a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. Whenever your undead servants receive a condition, that condition is transferred to nearby foes instead.
- concise description
- Elite Animate Enchantment Spell. (60 seconds.) Animates a level 1...12...15 jagged horror when you exploit a corpse. Your minions transfer conditions to nearby foes and takes 33% less damage from conditioned foes.
- Order of Undeath (Nightfall)
- concise description
- Elite Animate Enchantment Spell. (5 seconds). Your minions suffer no natural health degeneration; they move and attack 33% faster. Initial effect: heals your minions for 30...126...150 health. Gain 2% of your maximum health back for each minion affected by this spell.
- Soul Reaping
- Offering of Blood (Prophecies)
- concise description
- Elite Animate Enchantment Spell. (5...37...45 seconds.) Your exploit corpses skills cost 15 less Energy (minimum 10), activate 50% faster, and does not exploit a corpse. Ends after 1...4...5 Exploit[s]. Sacrifice 10% of your maximum health.
- Reaper's Mark (Nightfall; Mark of Horror-style)
- concise description
- Elite Animate Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. Death effect: gain 5...13...15 Energy; animates a level 1...12...15 jagged horror. You can control a maximum of 3...7...8 Jagged Horrors regardless of your Death Magic rank.
- concise description
- Elite Animate Hex Spell. (1...3...4 second[s].) Target and adjacent foes have their skills disabled for 0...4...5 second[s]. End effect: destroys all but one hostile earshot summoned creature; you become its master, it deals +5...25...30 damage, has +5...17...20 Health regeneration, and attacks 33% faster (20 seconds). Destroy cost: +5% Health sacrifice per summoned creature destroyed.
- Curses
- Lingering Curse (Core; Malign Intervention-style)
- concise description
- Elite Animate Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing. Death effect: animates 2 level 1...12...15 bone minion. You can control a maximum of 3...7...8 Bone Minions regardless of your Death Magic rank.
Skills[edit]
Spirits[edit]
Elite[edit]
Skills[edit]
Asuran Summons[edit]
Summoning skill Attributes used Damage type Skills used Summon Naga Shaman Energy Storage, Earth Magic Earth damage Dragon's Stomp / Magnetic Aura / Magnetic Surge Summon Ruby Djinn Energy Storage, Fire Magic Fire damage Incendiary Bonds / Phoenix / Smoldering Embers Summon Ice Imp Energy Storage, Water Magic Cold damage Rust / Icy Prism / Swirling Aura Summon Mursaat Energy Storage, Air Magic Lightning damage Arc Lightning / Shock / Whirlwind
- Description
10 3 60 Summon Spell. (120...300 seconds). Summon a level 14...25 Ice Imp that has Rust, Icy Prism, and Swirling Aura. Only 1 Asura Summon can be active a time. Causes summoning sickness (300 seconds). Cannot be used while suffering from summoning sickness.
10 3 60 Summon Spell. (120...300 seconds). Summon a level 14...25 Mursaat that has Arc Lightning, Shock and Whirlwind. Only 1 Asura Summon can be active a time. Causes summoning sickness (300 seconds). Cannot be used while suffering from summoning sickness.
10 3 60 Summon Spell. (120...300 seconds). Summon a level 14...25 Naga Shaman that has Dragon's Stomp, Magnetic Aura and Magnetic Surge. Only 1 Asura Summon can be active a time. Causes summoning sickness (300 seconds). Cannot be used while suffering from summoning sickness.
10 3 60 Summon Spell. (120...300 seconds). Summon a level 14...25 Ruby Djinn that has Incendiary Bonds, Phoenix, and Smoldering Embers. Only 1 Asura Summon can be active a time. Causes summoning sickness (300 seconds). Cannot be used while suffering from summoning sickness.
Property Range Level 14...25 Attribute 12...15 Duration 120...300 Health 360...580 Armor 42...99 AI behavior Aggressive
Celestial Summons[edit]
- Please change the character model from Flesh Golem (preferably Assassin (The Tengu Accords) or Ebon Vanguard Assassin; but a Celestial Rabbit (summon) model would be hilarious)
Star Strike - model change request[edit]
Celestial Assassin | |
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Affiliation | Not specified |
Type | Not specified |
Level(s) | 20 |
Campaign | Factions |
Star Strike
Skill. For 10 seconds, upon every successful hit by you or a party member a level 20 celestial assassin is called forth to attack foes (maximum of 6). These summoned assassins Shadow Steps to target foes.
- Concise description
- Acquisition
This skill is temporarily acquired by primary Assassins by talking to Kuunavang in Raisu Palace, Imperial Sanctum or Raisu Palace (explorable area).
- Notes
- Only recharges after morale boosts.
- Celestial Assassins are creatures summoned by the Star Strike Celestial skill received from Kuunavang.