Feedback:User/Falconeye/Anti-Summon Skills

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Anti-Summon[edit]

General[edit]

Smiting Prayers

5 Energy1 Activation time10 Recharge time

Mysticism

5 Energy1 Activation time3 Recharge time

Spear Mastery

8 Adrenaline

Spawning Power

5 Energy1 Activation time5 Recharge time

Domination Magic

5 Energy1 Activation time12 Recharge time

Channeling Magic

5 Energy1 Activation time6 Recharge time

Domination Magic

10 Energy¾ Activation time20 Recharge time

  • Destruction. Create a level 1...12...15 spirit (30 second lifespan). Death effect: all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). Summoned creatures take double damage and begin Burning (4...6...7 seconds).

~

Recycle
-See Spiritual Pain-

Minions[edit]

Spirits[edit]

Summoned Creatures[edit]

General suggestions[edit]

Model Change Request[edit]

There are disproportional amount of skills that create bi-pedaled Bone Horror look-a-likes. Since Factions, Vampiric Horrors and Bone Minions were essentially recycled Prophecies' Bone Minion models... with identical functions; Nightfall's jagged bones were mechanically/visually fun and refreshing. DMR's feedback has awesome ideas, but its a moot point when visually its difficult to distinguish 10+ "Bone Minions" created from 3+ separate skills, without CTL-Mouse/minions window. (Its tricky enough singling out Anger/Hate/Suffering).

Guild Wars 2 models
Altered Guild Wars models
Vampiric Horror
Storm Kin.jpg
Affiliation Minions
Type Minion
Level(s) 1..21
Campaign Factions



Bone Minion
Jade Scarab.jpg
Affiliation Minions
Type Minion
Level(s) 1..21
Campaign Factions


Standardized Progression[edit]

Elite (-PvE-) Progression
Flesh Golem, Asuran Summons
Progression
Attribute
Level
0
3
1
4
2
6
3
7
4
9
5
10
6
12
7
13
8
15
9
16
10
18
11
19
12
21
13
22
14
24
15
25
16
26
17
28
18
29
19
31
20
32
21
34
High Progression
Bone Horror, Bone Fiend, Vampiric Horror, Shambling Horror, Rejuvenation, Preservation, Wanderlust
Progression
Attribute
Level
0
1
1
2
2
4
3
5
4
6
5
7
6
9
7
10
8
11
9
12
10
14
11
15
12
16
13
17
14
19
15
20
16
21
17
23
18
24
19
25
20
26
21
28
Mid Progression
Bone Minion, Jagged Horror, Pain, Bloodsong, Union, Shelter, Recuperation, Agony, Vampirism
Progression
Attribute
Level
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
8
9
9
10
10
11
11
12
12
13
13
14
14
15
15
16
16
17
17
18
18
19
19
20
20
21
21
Low (-PvP-) Progression
Wanderlust (PvP), Preservation (PvP), Bloodsong (PvP), Recuperation (PvP), Shelter (PvP), Agony (PvP)
Progression
Attribute
Level
0
1
1
2
2
2
3
3
4
3
5
4
6
5
7
5
8
6
9
6
10
7
11
8
12
8
13
9
14
9
15
10
16
11
17
11
18
12
19
12
20
13
21
14

Minions[edit]

When too many undead are spawned, the concentration of undead withing a given area rises. As density increases, the influence of so many creatures infused with death magic can have real effects; this effectively grants all undead in the area bonuses.

Minion Minion skill Description Profession1
Bone Fiend Bone Fiend Animate Bone Fiend Animate Bone Fiend Attacks foes at range. Inflicts crippled foes with each attack. Death effect: Sacrifice to immobilize foes Ranger
Bone Horror Bone Horror Animate Bone Horror Animate Bone Horror
Aura of the Lich Aura of the Lich (elite)
Malign Intervention Malign Intervention
Minion Apocalypse Minion Apocalypse
The "standard" minion; fairly tough and deals decent damage. Necromancer
Bone Minion Bone Minion Animate Bone Minions Animate Bone Minions
Lingering Curse Lingering Curse (elite)
Always creates 2 per use. Inflicts poison foes with each attack. Death effect: Sacrifice to explode. Warrior
Flesh Golem Flesh Golem Animate Flesh Golem Animate Flesh Golem (elite) Fleshy. Has Stability, charge, knocking down, and strikes 2 more adjacent foes. Necromancer
Jagged Horror Jagged Horror Animate Shambling Horror Animate Shambling Horror
Jagged Bones Jagged Bones (elite)
Reaper's Mark Reaper's Mark
Inflicts bleeding with each attack. Necromancer
Shambling Horror Shambling Horror Animate Shambling Horror Animate Shambling Horror Shambling horrors absorb 75% damage for their master as long as they are attacking. Death effect: Spawns a Jagged Horror on death. Necromancer
Vampiric Horror Vampiric Horror Animate Vampiric Horror Animate Vampiric Horror
Vampiric Spirit Vampiric Spirit (elite)
Life steals and transfers health to Master with each attack. Death effect: Sacrifice to heal Master. Necromancer
Flesh Wurm Animate Flesh Wurm Animate Flesh Wurm Summon an immobile flesh wurm to attack foes. Death effect: Sacrifice your flesh wurm, teleport to it, and poison foes. Necromancer
Shadow Fiend Animate Shadow Fiend Animate Shadow Fiend Summon a shadow fiend to attack foes. Death effect: Command your shadow fiend to teleport to and blind a foe. Necromancer


New Keyword[edit]

Skill-type description
  • Death: Skills that promote and benefit from Death Effects:
    • Death effect: An End Effect that -only triggers- if target creature dies while under an effect.
Examples
  • Assassin's Promise
Elite Death Hex Spell. (5...13...15 seconds.) Target foe. Death effect: Gain 5...17...20 Energy and all your skills recharge.
For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature withing Spirit range triggers a Death effect.
  • Jagged Bones
Elite Death Enchantment Spell. (30 seconds.) Target allied minion. Death Effect: animate 3 level 0...12...15 jagged horrors that inflicts Bleeding with attacks.


Elite[edit]

Blood Magic

10 Energy1 Activation time5 Recharge time

concise description
  • Elite Animate Hex Spell. You have +5...9...10 Health regeneration (10 seconds). Death effect: animate a level 1...16...20 Vampiric Horror. Initial effect: steals 5...41...50 Health from target foe. You can control a maximum of 3...7...8 Vampiric Horrors regardless of your Death Magic rank.
Death Magic

10 Energy3 Activation time30 Recharge time

concise description
  • Elite Animate Spell. Animates a level 3...21...25 flesh golem which leaves a fresh corpse when it dies. Death effect: spawns 1...4...5 level 1...16...20 vampiric horror(s). Exploits a fresh corpse. Only 1 flesh golem can be controlled.

15 Energy2 Activation time45 Recharge time

concise description
  • Elite Animate Enchantment Spell. You have +1 Death Magic (5...37...45 seconds); earshot Death Effects spawns a masterless bone horror (level 20). Initial effect: Exploit all corpses in earshot. Animates a level 1...16...20 bone horror, plus one for each exploited corpse.

5 Energy1 Activation time15 Recharge time

concise description
  • Elite Animate Enchantment Spell. (60 seconds.) Animates a level 1...12...15 jagged horror when you exploit a corpse. Your minions transfer conditions to nearby foes and takes 33% less damage from conditioned foes.

20% Sacrifice5 Energy1 Activation time5 Recharge time

concise description
  • Elite Animate Enchantment Spell. (5 seconds). Your minions suffer no natural health degeneration; they move and attack 33% faster. Initial effect: heals your minions for 30...126...150 health. Gain 2% of your maximum health back for each minion affected by this spell.
Soul Reaping

5 Energy1 Activation time20 Recharge time

concise description
  • Elite Animate Enchantment Spell. (5...37...45 seconds.) Your exploit corpses skills cost 15 less Energy (minimum 10), activate 50% faster, and does not exploit a corpse. Ends after 1...4...5 Exploit[s]. Sacrifice 10% of your maximum health.

5 Energy1 Activation time15 Recharge time

concise description
  • Elite Animate Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. Death effect: gain 5...13...15 Energy; animates a level 1...12...15 jagged horror. You can control a maximum of 3...7...8 Jagged Horrors regardless of your Death Magic rank.

+10% Sacrifice1 Energy¼ Activation time15 Recharge time

concise description
  • Elite Animate Hex Spell. (1...3...4 second[s].) Target and adjacent foes have their skills disabled for 0...4...5 second[s]. End effect: destroys all but one hostile earshot summoned creature; you become its master, it deals +5...25...30 damage, has +5...17...20 Health regeneration, and attacks 33% faster (20 seconds). Destroy cost: +5% Health sacrifice per summoned creature destroyed.
Curses

10 Energy1 Activation time15 Recharge time

concise description
  • Elite Animate Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing. Death effect: animates 2 level 1...12...15 bone minion. You can control a maximum of 3...7...8 Bone Minions regardless of your Death Magic rank.

Skills[edit]

Spirits[edit]

Elite[edit]

Skills[edit]

Asuran Summons[edit]

See also: Asuran summon, Summoning Sickness, Feedback:User/Falconeye/New Condition - Chilled
Summoning skill Attributes used Damage type Skills used
Summon Naga Shaman Summon Naga Shaman Energy Storage, Earth Magic Earth damage Dragon's Stomp Dragon's Stomp / Magnetic Aura Magnetic Aura / Magnetic Surge Magnetic Surge
Summon Ruby Djinn Summon Ruby Djinn Energy Storage, Fire Magic Fire damage Incendiary Bonds Incendiary Bonds / Phoenix Phoenix / Smoldering Embers Smoldering Embers
Summon Ice Imp Summon Ice Imp Energy Storage, Water Magic Cold damage Rust Rust / Icy Prism Icy Prism / Swirling Aura Swirling Aura
Summon Mursaat Summon Mursaat Energy Storage, Air Magic Lightning damage Arc Lightning Arc Lightning / Shock Shock / Whirlwind Whirlwind
Description

10 Energy3 Activation time60 Recharge time Summon Spell. (120...300 seconds). Summon a level 14...25 Ice Imp that has Rust, Icy Prism, and Swirling Aura. Only 1 Asura Summon can be active a time. Causes summoning sickness (300 seconds). Cannot be used while suffering from summoning sickness.

10 Energy3 Activation time60 Recharge time Summon Spell. (120...300 seconds). Summon a level 14...25 Mursaat that has Arc Lightning, Shock and Whirlwind. Only 1 Asura Summon can be active a time. Causes summoning sickness (300 seconds). Cannot be used while suffering from summoning sickness.

10 Energy3 Activation time60 Recharge time Summon Spell. (120...300 seconds). Summon a level 14...25 Naga Shaman that has Dragon's Stomp, Magnetic Aura and Magnetic Surge. Only 1 Asura Summon can be active a time. Causes summoning sickness (300 seconds). Cannot be used while suffering from summoning sickness.

10 Energy3 Activation time60 Recharge time Summon Spell. (120...300 seconds). Summon a level 14...25 Ruby Djinn that has Incendiary Bonds, Phoenix, and Smoldering Embers. Only 1 Asura Summon can be active a time. Causes summoning sickness (300 seconds). Cannot be used while suffering from summoning sickness.

Property Range
Level 14...25
Attribute 12...15
Duration 120...300
Health 360...580
Armor 42...99
AI behavior Aggressive

Celestial Summons[edit]

Please change the character model from Flesh Golem (preferably Assassin (The Tengu Accords) or Ebon Vanguard Assassin; but a Celestial Rabbit (summon) model would be hilarious)

Star Strike - model change request[edit]

Celestial Assassin
Celestial Rabbit.jpg
Affiliation Not specified
Type Not specified
Level(s) 20
Campaign Factions


Skill. For 10 seconds, upon every successful hit by you or a party member a level 20 celestial assassin is called forth to attack foes (maximum of 6). These summoned assassins Shadow Steps to target foes.

Skill. For 10 seconds, upon every successful hit by you or a party member a level 20 celestial assassin is called forth to attack foes (maximum of 6). These summoned assassins Shadow Steps to target foes.

Concise description
Skill. (10 seconds.) Party-wide effect. Every successful attack summons a level 20 celestial assassin (maximum of 6); these assassins Shadow Step to target foes.


Acquisition

This skill is temporarily acquired by primary Assassins by talking to Kuunavang in Raisu Palace, Imperial Sanctum or Raisu Palace (explorable area).

Notes