Genius Operated Living Enchanted Manifestation

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Disambig icon.png This article is about a primary quest. This name is also used for a Zaishen mission quest. For the explorable area, see Riven Earth.
Genius Operated Living Enchanted Manifestation
Genius Operated Living Enchanted Manifestation page.jpg
Section Primary Asura Quests
Campaign Eye of the North
Given by Mamp
in Rata Sum
(Tarnished Coast)
Part of The Knowledgeable Asura
Preceded by A Little Help
Type Primary quest Repeatable quest
G O L E M map.jpg
(Click to enlarge)

Use the prototype golems to destroy the Destroyer Hive threatening Rata Sum.

Quest information[edit]




The mission is divided into three main parts: (1) defend a set of golem-producing kilns while Sokka makes them fully operational; (2) fight your way to the Destroyer spawning grounds (a burnt out area near the top of the map); and (3) defeat the Bringers of Destruction. Alternatively, you can head straight to spawning grounds and then decide to defeat the Destroyer bosses with or without Golem support. Whichever method you use should take around 8-15 minutes; if it is taking you longer, it might be worth resigning and starting over using a different team and/or tactics.

If you only have heroes and henchmen, the second and third techniques are more reliable.

Standard route[edit]

Oola and Gadd will each help support one kiln; you must decide whether to split up your group or run back and forth between the kilns.

  1. Split: stay behind the bridge to take full advantage of the NPCs. The Destroyers stop attacking after a kiln is heated; you can regroup then.
  2. Back and forth: Ignore Oola and Gadd, who will respawn when no other enemies are in their range. Run between the kilns, defending whichever is most vulnerable.

Using heroes and henchmen, flag the henchmen to the eastern kiln and the heroes at the northern one. You can run between them as required by the situation. As long as you include a healer in each group, you should not have much trouble in normal mode; this will work in hard mode, albeit more slowly. Recommended henchmen are: Devona, Lo Sha, Mhenlo, and Talon.

After heating each kiln, talk with Sokka so that he will follow you and offer you Asuran Beacons, which produce a pair of G.O.L.E.M. 1.0s. These golems will follow you, so you can start moving right away. Talk to a golem to switch it between wait- and follow-modes; drop a beacon to replace your golems.

Fight your way to the spawning grounds and defeat the Bringers; defeating them completes the mission (you do not have to kill the other Destroyers in that area).

Skipping the kilns[edit]

At start, you wish to avoid Sokka - turn left, staying in the grass. Cross the tree-trunk bridge by the left kiln and clear the Destroyers occupying the hill. Once you have cleared the green area, you can leave your party just below the last tree on the green side of the hilltop. One player must return to Sokka to trigger the kilns, then return to the party to confront the Destroyer spawns that occur within the burned area. Finally, two Bringers of Destruction will appear with assorted other Destroyers. Should you be using a hero party, a minion master - and at least one hero set to aggresive - will help your team defend itself while you run off to speak with Sokka.

Clear first, kilns second[edit]

If you have trouble with either of the above techniques, then return to the kilns after clearing the area between the NPCs and the spawning groups. The waves of Destroyers should be easy to dispatch: the mobs are smaller and arrive less frequently. Spark up the Golems and bring them with you to tackle the spawning grounds.

Speed run[edit]

You can finish the mission in about seven minutes using this technique. At least one player must equip Recall.

Start the countdown timer by flagging heroes and henchmen between the two sets of stairs. Circle backwards and around to the left, but remaining out of compass range of the eastern kiln. Continue along this path and stop near the chasm, with the northern kiln on the edge of your compass; this allows you to trigger just that one kiln, so that you do not have to defend the other.

While you are circling around and as soon as the mission text starts appearing, flag all but one of your party just across from the left-hand side bridge. Send the remaining hero across from your eventual position across the chasm; when that hero is close enough, cast Recall on them and then flag them back with the rest of the party (you might need to micromanage their pathing; they can get stuck on corners). Once the hero is with everyone else, cancel Recall so that you can teleport to the northern kiln (without having triggered the eastern one).

While the kiln heats up, take the party to clear the route to the blackened area as usual. Wait until the kiln is ready before crossing the crest of the hill. Kill the Bringers to complete the mission.

AFK time saver[edit]

Alternatively, if your party has enough anti physical (weakness, ineptitude, wandering eye etc), a MM and Spirit master (bring shadowsong) you can flag your heroes on top of the hill, run for the kiln's and go AFK till all spawns are dead and the kiln's ready. Go back to your party and finish the mission.










Initial dialogue[edit]

(Rata Sum):

These golems don't just make themselves, you know...although that's not a bad idea. But for now, this process takes some time. I'm sure our enemies don't want us to finish. Make yourself useful and defend this G.O.L.E.M. foundry from the attacking Destroyers.

Intermediate dialogue[edit]

Rata Sum[edit]


The G.O.L.E.M. production site is almost ready. With any luck our defenses will be set up before the next Destroyer assault. Are you ready to go there?
Yes Ready, willing, and able! (sent to Before the Battle)
No I'll check back later.


Gadd: "Destroyer swarms are headed this way. Here is what we need to do: protect the golem kilns while they heat up. Once they get to the correct temperature, Vekk's human friend here can summon the magical brutes to battle."
Oola: "Brutes? The Destroyers don't stand a chance against my magnificent golems!"
Gadd: "Your golems? These things would be worthless junk without my power source."
Vekk: "Hrumph! Gadd never lets anything like reality get in the way when it comes to claiming all the credit." (If Vekk is in your party.)
Sokka: "Enough arguing. Here they come!"

Oola: "It takes some time for the kilns to produce a golem squad, but once they are ready you'll be able to summon them to the front lines."
Gadd "It's quite ingenious; we've miniaturized the magic of an Asura Gate into handy, portable beacons. Young Sokka, here, will accompany you with a pack full of beacons."
Gadd "Obtain a beacon from him whenever a golem is ready to deploy. Drop it anywhere on the battlefield and a golem will gate into your position."
Oola: "Fight your way to the hive and destroy it. The golems will overwhelm the hive, if our hypotheses are correct."
Gadd "Of course they will. I'm never wrong!"

Sokka: "A golem is ready to be deployed!"

Sokka: "Oh, my! What is that thing?"

End cinematic[edit]

See Price of Victory.


  • The relevant quest may be obtained directly from Mamp (who will also take you into the mission). Alternatively, after completing it once, it may also be obtained from the Scrying Pool in the Hall of Monuments (like any quest from the Hero's Handbook).
  • Those wishing to scrape the area can do so easily: follow the alternative walkthrough and postpone the activation of the kilns; the area will be free of foes.
  • This mission presents a good opportunity to farm Destroyers.
  • Destroyers are immune to burning, resistant to fire damage, and vulnerable to cold damage. A common approach is to combine Winter with any elemental damage.
Bug Bug.Sometimes a G.O.L.E.M. spawns with unlimited health.
Bug Bug.There is a delay between when the Bringers spawn and the task to defeat them is added to the quest. A sufficiently powerful group camped on their spawn location can kill them before the task is added, making it impossible to finish the quest.
Bug Bug.You can accidentally prevent the game from registering the completion of the mission if you kill the Bringers of Destruction before triggering their protectors. To avoid this, refrain from killing the two bosses until the very last task appears on your screen, i.e. even after you are told to kill the Bringers of Destruction.

Eye of the North primary repeatable quests and missions
Asura arc: Finding the Bloodstone and The Elusive Golemancer » Genius Operated Living Enchanted Manifestation
Ebon Vanguard arc: Against the Charr » Warband of Brothers » Assault on the Stronghold
Norn arc: Curse of the Nornbear » A Gate Too Far and Blood Washes Blood
Deldrimor arc: Destruction's Depths » A Time for Heroes
Challenge: Glint's Challenge