Skill quick reference
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Skills that affect an area[edit]
These skills immediately affect an area of the map, centered upon an (unmoving) area determined when casting is finished. Notably, they have no maximum number of indirect targets and do not fail should the target of the skill die while casting. Skills that do not require a target are designated with a "centers on self" note. Traps are not listed here.
- Divine Healing/Heaven's Delight
- Heal Area/Karei's Healing Circle
- Healing Ring
- Ray of Judgment
- Symbol of Wrath/Kirin's Wrath - centers on self
- Chaos Storm
- Aftershock - centers on self
- Bed of Coals
- Breath of Fire
- Celestial Storm
- Churning Earth
- Crystal Wave - centers on self
- Deep Freeze
- Earthquake/Dragon's Stomp
- Eruption
- Fire Storm
- Fireball
- Flame Burst - centers on self
- Flame Djinn's Haste - centers on self
- Flare
- Frozen Burst - centers on self
- Gust - centers on self and target ally
- Grasping Earth - centers on self
- Ice Spikes
- Inferno
- Lava Font - centers on self
- Maelstrom
- Meteor
- Meteor Shower
- Mirror of Ice - centers on self and target ally
- Phoenix
- Rodgort's Invocation
- Sandstorm
- Savannah Heat
- Searing Flames
- Searing Heat
- Shockwave - centers on self
- Stone Sheath - centers on self and target ally
- Thunderclap
- Unsteady Ground
- Whirlwind - centers on self
- Spirit Rift
- Aura of Thorns - centers on self
- Balthazar's Rage - centers on self
- Dust Cloak - centers on self
- Ebon Dust Aura - centers on self
- Grenth's Aura - centers on self
- Grenth's Fingers - centers on self
- Heart of Holy Flame - centers on self
- Lyssa's Haste - centers on self
- Mystic Corruption - centers on self
- Mystic Sandstorm - centers on self
- Rending Aura - centers on self
- Staggering Force - centers on self
- Veil of Thorns - centers on self
- Zealous Renewal - centers on self
Skills that are affected by certain skills on a skill bar[edit]
- Defensive Stance
- Flourish
- Symbolic Strike
- Enraged Lunge (PvP)
- Deny Hexes
- Signet of Rage
- Illusionary Weaponry
- Mantra of Signets
- Signet of Distraction
- Blades of Steel
- Expunge Enchantments
- Doom
Skills that are affected by the number of allies, foes, effects, etc.[edit]
- "I Will Avenge You!"
- "I Will Survive!"
- "None Shall Pass!"
- "To the Limit!"
- "Victory Is Mine!"
- Melandru's Resilience
- Symbiosis
- Blessed Signet
- Contemplation of Purity
- Convert Hexes
- Divert Hexes
- Draw Conditions
- Dwayna's Kiss
- Mend Ailment
- Mending Touch
- Release Enchantments
- Restore Condition
- Signet of Mystic Wrath
- Withdraw Hexes
- Desecrate Enchantments/Defile Enchantments
- Envenom Enchantments
- Foul Feast
- Order of Apostasy
- Rend Enchantments
- Channeling
- Hex Eater Signet
- Shatter Storm
- Ether Renewal
- Star Burst
- Sadist's Signet
- Shadow Form
- Signet of Deadly Corruption
- Signet of Malice
- Signet of Twilight
- Feast of Souls
- Mend Body and Soul
- Resilient Was Xiko
- Signet of Creation
- "Lead the Way!"
- "Make Your Time!"
- Cautery Signet
- Leader's Comfort
- Leader's Zeal
- Signet of Return
- Arcane Zeal
- Conviction
- Dwayna's Touch
- Eremite's Zeal
- Mystic Regeneration
- Mystic Vigor
- Victorious Sweep
- Zealous Sweep
- Club of a Thousand Bears
- Junundu Wail
Skills that are affected by two attributes[edit]
Excluding inherent effects from primary attributes.
- Shield Stance
- Healing Burst
- Healing Touch
- Seed of Life
- Cultist's Fervor
- Elemental Lord
- Glowing Gaze
- Glowing Ice
- Glowstone
- Shock Arrow
- Critical Agility
- "There's Nothing to Fear!"
Skills that affect multiple allies/foes around target[edit]
These skills specify a specific number of maximum allies or foes affected within an area around the target.
- Barrage
- Incendiary Arrows
- Volley
- Healing Ribbon
- Deathly Swarm
- Unholy Feast
- Vampiric Swarm
- Hex Eater Signet
- Arc Lightning
- Chain Lightning
- Invoke Lightning
- Lava Arrows
- Water Trident
- Explosive Growth
- Splinter Weapon
- Lightbringer's Gaze
Hexes that affect the caster[edit]
- Defender's Zeal
- Insidious Parasite
- Life Siphon
- Life Transfer
- Malaise
- Mark of Subversion
- Parasitic Bond
- Reaper's Mark
- Soul Leech
- Spinal Shivers/Shivers of Dread
- Arcane Conundrum
- Ether Lord
- Ethereal Burden/Kitah's Burden
- Guilt
- Power Leech
- Shame
- Spirit of Failure
- Stolen Speed (PvP)
- Assassin's Promise
- Augury of Death
- Dark Prison
- Expose Defenses
- Mirrored Stance
- Scorpion Wire
- Shadow Fang
- Shadow Prison
- Shadowy Burden
- Siphon Speed
- Siphon Strength
- Renewing Surge
- Asuran Scan
Affects all of caster's allies
Attack skills that cannot be blocked[edit]
- Auspicious Blow - When target is weakened
- Forceful Blow
- Magehunter Strike - When target is enchanted
- Magehunter's Smash - When target is enchanted
- Pure Strike/Jaizhenju Strike - If not in a stance
- Soldier's Strike - If under the effects of a shout or chant
- Sun and Moon Slash
- Whirling Axe
- Wild Blow
- Arcing Shot
- Called Shot
- Crippling Shot
- Crossfire - When target is near an ally
- Magebane Shot
- Precision Shot
- Fox Fangs
- Golden Fox Strike - When enchanted
- Shattering Assault
- Wild Strike
- Wild Throw
- Unblockable Throw
- Irresistible Sweep - When a Dervish enchantment is removed
- Twin Moon Sweep - When a Dervish enchantment is removed
Skills that cause negative effects on allies or self[edit]
- See also: Nature ritual, Sacrifice
- "On Your Knees!"
- Burst of Aggression
- Decapitate
- Desperation Blow/Drunken Blow
- Dolyak Signet
- Final Thrust
- Flail
- Flurry
- Frenzied Defense
- Frenzy
- Grapple
- Hammer Bash
- Headbutt
- Healing Signet
- Heavy Blow
- Primal Rage
- Rage of the Ntouka
- Wild Blow
- Barbed Arrows
- Marksman's Wager
- Draw Conditions
- Divine Boon
- Infuse Health
- Life Attunement
- Martyr
- Protective Bond
- Purge Signet
- Rebirth
- Zealot's Fire
- Blood Drinker
- Chilblains
- Cultist's Fervor
- Dark Aura
- Foul Feast
- Malaise
- Order of Apostasy
- Order of Undeath
- Poisoned Heart
- Rend Enchantments
- Signet of Agony
- Spinal Shivers/Shivers of Dread
- Verata's Sacrifice
- Distortion
- Elemental Resistance
- Ether Lord
- Illusion of Haste
- Illusion of Weakness
- Physical Resistance
- Signet of Disenchantment
- Signet of Midnight
- Signet of Recall
- Armor of Earth
- Burning Speed
- Ether Prodigy
- Glyph of Essence
- Obsidian Flesh
- Storm Djinn's Haste
- Dark Apostasy
- Shadow Sanctuary
- Flesh of My Flesh
- Signet of Binding
- Aggressive Refrain
- Cautery Signet
- Inspirational Speech
- Soldier's Fury
- Wearying Spear
- Meditation
- Wearying Strike
- Zealous Renewal
- Zealous Vow
Skills that cause positive effects on foes[edit]
- See also: Nature ritual
- Heal Area/Karei's Healing Circle
- Healing Ring
- Reckless Haste
- Aneurysm
- Calculated Risk
- Drain Delusions
- Hypochondria
- Illusion of Pain
- Power Return
- Shatter Delusions
- Crystal Wave
- Shameful Fear
- Reap Impurities
- Asuran Scan (due to a bug)
Skills that convert damage into healing[edit]
Skills that enhance conditions[edit]
Skills that provide immunity to a condition[edit]
Enchantments with an initial effect[edit]
- Life Sheath
- Peace and Harmony
- Tainted Flesh
- Illusion of Haste
- Energy Boon
- Flame Djinn's Haste
- Gust
- Stone Sheath
- Sight Beyond Sight
- Spirit Channeling
- Armor of Sanctity
- Aura of Thorns
- Balthazar's Rage
- Dust Cloak
- Ebon Dust Aura
- Eremite's Zeal
- Grenth's Aura
- Grenth's Fingers
- Guiding Hands
- Harrier's Grasp
- Heart of Holy Flame
- Lyssa's Haste
- Mirage Cloak
- Mystic Corruption
- Rending Aura
- Staggering Force
- Veil of Thorns
- Zealous Renewal
Enchantments with an end effect[edit]
Positive
- Holy Veil
- Patient Spirit - if ends naturally
- Purifying Veil
- Shielding Hands
- Unyielding Aura
- Watchful Healing - if ends prematurely
- Watchful Spirit
- Blood Renewal
- Illusion of Weakness
- Mantra of Recall
- Burning Speed
- Aura of Displacement
- Recall
- Shadow Meld
- Shadow Refuge - if you are attacking
- Attacker's Insight
- Aura of Thorns
- Balthazar's Rage
- Conviction
- Dust Cloak
- Ebon Dust Aura
- Enchanted Haste - if ends prematurely
- Eremite's Zeal
- Eternal Aura
- Grenth's Fingers
- Heart of Holy Flame
- Lyssa's Haste
- Mystic Corruption
- Pious Renewal
- Rending Aura
- Shield of Force - when an attack is blocked by this skill
- Staggering Force
- Vital Boon
- Whirling Charge - ends on successful attack
- Zealous Renewal - if ends prematurely
Negative
- Spell Shield
- Unyielding Aura (PvP)
- Vengeance
- Verata's Aura
- Illusion of Haste
- Ether Prodigy
- Recall
- Shadow Form (PvP)
Skills that remove multiple conditions[edit]
- Antidote Signet
- Contemplation of Purity
- Draw Conditions
- Life Sheath
- Martyr
- Mending Touch
- Peace and Harmony
- Purge Conditions
- Restore Condition
- Spotless Soul
- Hypochondria
- Foul Feast
- Plague Sending
- Plague Signet
- Plague Touch
- Crystal Wave - on affected foes
- Mend Body and Soul
- Pure Was Li Ming
- Resilient Was Xiko
- Spirit's Gift - one condition from nearby allies with each creature creation
- Wielder's Remedy - one condition from target of each weapon spell
- Cautery Signet
- Avatar of Melandru - one condition from party members whenever a Dervish enchantment ends
- Conviction
- Harrier's Grasp
- Reap Impurities - from foes struck
Skills that are replaced with other skills[edit]
- Arcane Echo - spells only
- Arcane Mimicry - elite, non-Form skills from other allies only
- Arcane Thievery/Arcane Larceny - spells only
- Echo
- Inspired Enchantment/Revealed Enchantment - enchantments only
- Inspired Hex/Revealed Hex - hexes only
- Simple Thievery
- Symbols of Inspiration - elite skills only
- Smooth Criminal
Skills that last indefinitely without an upkeep[edit]
- Signet of Stamina
- Signet of Strength
- Boon Signet
- Signet of Suffering
- Illusion of Weakness
- Signet of Illusions
- Glyph of Energy
- Eternal Aura
- Faithful Intervention
- "I Am the Strongest!"
Skills that add effects to more than one melee attack[edit]
- See also: Attack#Skills buffing attacks, Attack skill#Skills related to attack skills, Melee attack#Skills related to melee attack skills
IAS, damage conversion and bonus to critical hit chance are not included. Also, these skills must be able to target the user.
- Bull's Charge - knock down, moving foes only
- Dwarven Battle Stance - interrupt, hammer and attack skills only
- Hundred Blades - inflict damage on other foes, sword only
- Warrior's Cunning - unblockable
- Signet of Strength - damage bonus
- Warrior's Endurance - energy gain
- Apply Poison - inflict poison
- Winnowing - damage bonus, physical weapon only
- Judge's Insight - armor penetration
- Live Vicariously - health gain
- Strength of Honor - damage bonus
- Vigorous Spirit - healing
- Dark Fury - adrenaline gain
- Order of Pain - damage bonus
- Order of the Vampire - life steal
- Withering Aura - inflict weakness
- Illusionary Weaponry - deal a set amount of armor-ignoring damage and cannot miss or be blocked
- Conjure Flame - damage bonus, fire weapon only
- Conjure Frost - damage bonus, cold weapon only
- Conjure Lightning - damage bonus, lightning weapon only
- Assassin's Remedy - remove condition, attack skills only
- Dark Apostasy - enchantment removal, critical hit only
- Fox's Promise - unblockable, daggers only
- Sharpen Daggers - inflict bleeding, daggers only
- Unseen Fury - unblockable by blinded foes
- Way of Perfection - healing, critical hit only
- Way of the Empty Palm - cost no energy, off-hand and dual attacks only
- Way of the Fox - unblockable
- Brutal Weapon - damage bonus, while non-enchanted only
- Guided Weapon - unblockable
- Nightmare Weapon - life steal instead of damage
- Spirit's Strength - damage bonus, under weapon spell only
- Splinter Weapon - inflict damage on other foes
- Sundering Weapon - inflict cracked armor, armor penetration
- Wailing Weapon - interrupt attacks
- Warmonger's Weapon - interrupt skills
- Weapon of Fury - adrenaline and energy gain
- Weapon of Shadow - inflict blindness
- Avatar of Grenth - life steal
- Ebon Dust Aura - inflict blindness, earth weapon only
- Grenth's Aura - life steal instead of damage, scythe only
- Grenth's Grasp - inflict cripple, condition transfer, cold weapon only
- Guiding Hands - unblockable
- Harrier's Grasp - inflict cripple, moving foes only
- Harrier's Haste - damage bonus, moving foes only
- Mystic Vigor - health gain
- Rending Aura - enchantment removal, knocked down foes only
- Sand Shards - inflict damage on other foes, scythe only
- Vow of Strength - inflict damage on other foes, scythe only
- Zealous Renewal - energy gain
- Zealous Vow - energy gain
- "I Am the Strongest!" - damage bonus