User talk:Silver Edge/Archive 2

From Guild Wars Wiki
Jump to navigationJump to search

Event Missions

Even if you spread a part your heroes, it's still better to kill the storms, they have firestorm AND metor shower, and they ofently cast them on separate targets. After you kill them, then you take out the mesmers. --Runningbaka 15:52, 3 July 2010 (UTC)

I've done all the missions up to now with minimal dificutly, so stop removing my tips =)
Everyone has done them, and most of their tips are ridiculous | 72 User 72 Truly Random.jpg | 16:06, 3 July 2010 (UTC)
Not eveyrone has done them, many ppl still have dificulty doing them. --The preceding unsigned comment was added by User:Runningbaka (talk).
First of all, you should put tips and whatnot on the talk page unless they are absolutely groundbreaking, which your advice was not (No offense intended). Second, please be sure to always sign with ~~~~ after all of your comments. :) --- Ness Hrin User Ness Hrin SBIcon.png | 22:29, 3 July 2010 (UTC)
That's my walkthrough that's up there on the Haiju Lagoon (mission)‎ so obviously my advice was good XD Runningbaka 00:39, 4 July 2010 (UTC)
Once you separate your party members and flag your heroes apart, move out of the way or flag away the hero that gets targeted by Fire Storm or Meteor Shower. If your party members are spread far enough apart, Double Dragon and Incendiary Bonds will only affect 1 party member. The Wrathful Storm has 5 skills that have a recharge time of at least 15 seconds, so as long as you can avoid or interrupt Fire Storm or Meteor Shower and spread out your party members, their damage per second isn't too high. The mesmers on the other hand have several interrupts that can shutdown casters and hexes (Empathy, Spirit of Failure) that can shutdown any party member(s) that use attack skills to deal damage. On top of that, the mesmers can spam those interrupts and hexes more often now that Fast Casting reduces the recharge time of their spells in PvE. --Silver Edge 03:56, 4 July 2010 (UTC)
Whatever, my way is faster and works. Runningbaka 13:51, 4 July 2010 (UTC)
So that's how discussions work for you; if someone doesn't agree with you they're wrong? --Silver Edge 22:15, 4 July 2010 (UTC)
It's also quite ironic how you say "so stop removing my tips =)" [1] when you're removing my additions. I don't see why the alternate "target priority tip" couldn't stay.--Silver Edge 22:55, 4 July 2010 (UTC)
Not worth to discuss it, and I removed your additions because they are not as effective. Runningbaka 02:38, 5 July 2010 (UTC)
I already explained above how the alternate "target priority tip" can be effective. There can be more than one method listed in a quest or mission page, so I don't see why that has to be removed. Let the reader read both the "target priority tips" and let them decide which one they want to use. It's not like my addition told them to kill Grasps of Insanity first. --Silver Edge 03:41, 5 July 2010 (UTC)
True that =) Runningbaka 13:35, 5 July 2010 (UTC)

Recent Changes

Either you programed a bot today, or you're caffeinated to the point where I've become concerned. G R E E N E R 05:18, 18 July 2010 (UTC)

Psst, make a user page so your name isn't always red. :o --- Ness Hrin User Ness Hrin SBIcon.png | 05:29, 18 July 2010 (UTC)
All manual edits, but most of them were copy and paste edits. This is at least the fourth time someone has commented on the number of edits I've made. Maybe I'm editing too much. Hi, my name's Silver Edge and I'm a wiki-holic. --Silver Edge 05:46, 18 July 2010 (UTC)
But I like having my name stand out in recent changes :D. --Silver Edge 05:46, 18 July 2010 (UTC)
You don't stand out if ALL of the edits are yours, man! --- Ness Hrin User Ness Hrin SBIcon.png | 05:48, 18 July 2010 (UTC)
By the way, Crimson Edge has a nice ring to it. :P --- Ness Hrin User Ness Hrin SBIcon.png | 05:50, 18 July 2010 (UTC)

An aside, don't the GWW:NPC policies imply that you should only categorize by campaign if multiple campaigns apply? I don't think it's necessary if there is only one location or whatnot. (Using your Jalis edit as an example.) --- Ness Hrin User Ness Hrin SBIcon.png | 21:23, 18 July 2010 (UTC)

I'm not certain. GWW:NPC seems to imply that the Locations section should be grouped by campaign if applicable, but the Missions and Quests sections should be grouped by region and makes no mention of campaigns. --Silver Edge 22:14, 18 July 2010 (UTC)
Yeah, seems too ambiguous. A lot of articles have both groups regardless of number of locations, so I'll just assume that's the intent behind it. Looks neater too, in my opinion. Carry on. :P
Also, you're getting the warning for this page's size. Archive time? --- Ness Hrin User Ness Hrin SBIcon.png | 22:18, 18 July 2010 (UTC)
Yeah, time to archive. --Silver Edge 22:37, 18 July 2010 (UTC)

Dear Sliver Edge

I know your weakness :P →[ »Halogod User Halogod35 Sig.png (talk ]← 07:13, 22 July 2010 (UTC)

What would my weakness be? Also, did you type "Sliver Edge" intentionally? --Silver Edge 01:17, 23 July 2010 (UTC)
Nitric acid? -- FreedomBoundUser Freedom Bound Sig.png 01:19, 23 July 2010 (UTC)
Running out of pages to fix? Good luck. --- NessUser Ness Hrin SigIcon.pngHrin | 1:53, 23 Jul 2010 (UTC)
By making you Blue Edge. (and yes I did, lol see what I did there?) →[ »Halogod User Halogod35 Sig.png (talk ]← 06:35, 31 July 2010 (UTC)
Genius! --- NessUser Ness Hrin SigIcon.pngHrin | 18:40, 31 Jul 2010 (UTC)
=O This will remain a red link for the foreseeable future. → --Silver Edge 07:21, 2 August 2010 (UTC)


Do I dare hope that you have a decently blank account to double check where skills are offered? G R E E N E R 09:47, 27 July 2010 (UTC)

No, I only have one account, but I just don't have a mesmer, dervish, paragon, or ritualist characters and my assassin still hasn't left Shing Jea Island. --Silver Edge 09:52, 27 July 2010 (UTC)

Do you

still play gilworz? I've got a decent stash of wealth if you needed anything. -Auron 05:50, 28 July 2010 (UTC)

Yes, I still play. I've only been playing for about over a year now since coming back from my three-year gilworz hiatus. Thank you for the offer, but there's currently nothing I urgently need. --Silver Edge 06:28, 28 July 2010 (UTC)


The link helped to see it wasn't only me (sanity +1), and that I shouldn't procrastinate (motivation +1). ;D Sardaukar User Sardaukar sig.png 06:50, 30 July 2010 (UTC)

You're welcome. :D --Silver Edge 08:56, 30 July 2010 (UTC)

This edit

Is the image not showing up as animated for you? That's the only reason I can think of for such an odd edit. I only ask because it is animated on my end, so the thumbnail text is odd in context. --- NessUser Ness Hrin SigIcon.pngHrin | 3:35, 6 Aug 2010 (UTC)

Yeah, it's not animated for me. I guess it's only me then. When I changed it from thumbnail to a non-thumbnail image and click "Show preview" it would animate, so I guess it has something to do with it being a thumbnail. I'm using the most recent version of Firefox. I'll revert my edit. --Silver Edge 03:42, 6 August 2010 (UTC)
I'm using Firefox as well, so it's odd that your version is still. Probably just a cache issue with your browser or something. Anyways, carry on. :P --- NessUser Ness Hrin SigIcon.pngHrin | 3:46, 6 Aug 2010 (UTC)

Cinematic vs custscene

Can we go back to cutscene? I realize that Cinematic is ANet's official term, but I think this is a case where the wiki policy of preferring the technical term should give way to using the word that everyone uses. Outside of game literature, puff-pieces, and (now) this wiki, I don't think I've ever heard (or seen) cinematic used. I've certainly never spoken (in-game or otherwise) to a player using that term. (Perhaps I need to talk to more people.)

Of course, if this was previously discussed, please point me to the right place so I can read what folks have already said on the topic. Thanks!

PS Thanks for removing the repeated notes from Sunjiang District#Notes; I felt they should go, but didn't feel comfortable hacking them off at the same time as my rephrase/re-arrange edit.  — Tennessee Ernie Ford (TEF) 15:31, 20 August 2010 (UTC)

I happen to support TEF: cutscene is what I call a non-playable in-game rendering of a plot moment, cinematic is the playing of a movie file. | 72 User 72 Truly Random.jpg | 20:00, 20 August 2010 (UTC)
I use both interchangeably, and wouldn't be surprised to hear either from someone. Manifold User Manifold Neptune.jpg 22:59, 20 August 2010 (UTC)
The "official" term is what is supposed to be used in the articles, according to this guideline. -- FreedomBoundUser Freedom Bound Sig.png 23:02, 20 August 2010 (UTC)
Firstly, that is a "guideline." Secondly, look at the wording used in this specific case - "official terms are generally preferred over unofficial terms." It doesn't say "official terms are the only acceptable option" or "official terms are always preferred." Please don't quote stuff like it's the law - keep guidelines in perspective. -Auron 23:10, 20 August 2010 (UTC)
Did you miss the part where I said "guideline"? I'm aware of what it said (I provided the link), and I don't think I said anything about the "law", you're the one attempting to twist and insert words. Go troll elsewhere. -- FreedomBoundUser Freedom Bound Sig.png 23:14, 20 August 2010 (UTC)
Just to note: wiki documentation of cinematics has used the word "cinematic" prevalently for some time. -- pling User Pling sig.png 23:20, 20 August 2010 (UTC)
All mission articles, including Sunjiang District, currently use "cinematic" as part of the subsection names in the Dialogue section (Opening cinematic, Intermediate cinematic, End/Ending cinematic), so to be consistent with the rest of the article I changed "cutscene" to "cinematic". If the consensus is to use cutscene instead of cinematic, I would prefer if all mission articles used the same term in the section names and sentences, and not both (cinematic used in section names and cutscene in sentences). --Silver Edge 03:49, 21 August 2010 (UTC)
In that case, I feel it's ambivalent enough to be fine with the much easier option of leaving it "cinematic". | 72 User 72 Truly Random.jpg | 06:32, 21 August 2010 (UTC)
I agree with consistency. I just don't use the word, cinematic in conversation ever, so it looks odd to me. If others don't really care, then let's leave well enough alone. (And, it goes without saying, if it get changed the other way, I will be happy to help.)  — Tennessee Ernie Ford (TEF) 06:54, 21 August 2010 (UTC)
In sake of current consistency, as Pling stated above, I too agree, with the continual use of cinematic. MystiLefemEle 11:03, 22 August 2010 (UTC)

there shouldn't be spacing before the sic template.

"Based on GWW:GF#Quotations there shouldn't be spacing before the sic template. The template is also used to indicate extra spaces in descriptions, etc (i.e. Dwarven Stability, Yellow Snow)"

I believe that the spacing before a "[sic]" is required: it distinguishes the quoted text from the sic-note. As used in wikipedia, which we link, there is always a space: w:sic and w:Template:sic. I find the phrasing in GWW:GF#Quotations to be ambiguous, especially as it doesn't include an example and I cannot find the discussion that resulted in that choice of words.

If, after looking at wikipedia's usage, you still disagree, would it be okay to move this discussion to the guideline talk page? Thanks.

 — Tennessee Ernie Ford (TEF) 09:50, 24 August 2010 (UTC)

No, I don't disagree. Unless someone disagrees, go ahead and change the wording at GWW:GF#Quotations. --Silver Edge 18:28, 26 August 2010 (UTC)
Thanks. I've updated and added examples. Please take a look (I'm especially unsure if quotes belong "outside" or "inside" the italics; this was also ambiguous in the phrasing, so I used Wanted by the Shining Blade as a source — the quotes are inside the italics there.)  — Tennessee Ernie Ford (TEF) 19:42, 26 August 2010 (UTC)
Looks great. Most articles I've seen have the quotation marks inside italics while the "Syntax and example" sections of GWW:NPC, GWW:QUESTS, GWW:MISSIONS, and GWW:CINEMATICS also notes this. --Silver Edge 19:56, 26 August 2010 (UTC)


Boy-- 18:48, 29 August 2010 (UTC)

Just saying...

You edit WAY too much, also can you please tell me how many cups of coffee you have been drinking... Baby Char 20:48, 29 August 2010 (UTC)

Zero cups of coffee. I don't drink coffee. --Silver Edge 20:57, 29 August 2010 (UTC)
Other sources of caffine? :P Baby Char 21:08, 29 August 2010 (UTC)
Nope, I don't consume anything to help keep myself awake. --Silver Edge 07:24, 30 August 2010 (UTC)
Whats you secret... :O! Baby Charr Goes Rawrr 10:42, 30 August 2010 (UTC)
He's a robot. - Mini Me 11:58, 30 August, 2010 (UTC)
Sleepediting? | 72 User 72 Truly Random.jpg | 14:15, 30 August 2010 (UTC)
He is possesed by Dhumm. Baby Charr Goes Rawrr 18:15, 30 August 2010 (UTC)
i don't see why people think you need caffeine just to stay awake. i can go a full day without any form of caffeine and stay awake. i would then powersleep for 2 hours and i'd be ready to go another 24 hours. it's really not hard to do. i've never even dozed off in my car before after being up for over 24 hours. :\ |Cynn's Thong|User Cynn's Thong Sig.png 19:54, 31 August 2010 (UTC)


beguiling haze was mostly likely on that list because it used to interrupt as well as daze (the more you know etc) -Auron 07:50, 30 September 2010 (UTC)

Thanks for letting me know. It seems that even with the old "foe is interrupted" description, Beguiling Haze only interrupted spells, which was redundant to note in the description since a target casting a spell is interrupted when dazed is applied anyway. Might be why that part of the description was removed when concise descriptions were introduced. This makes me wonder why the Broad Head Arrow descriptions have to mention that it interrupts a spell when it hits. --Silver Edge 22:27, 30 September 2010 (UTC)
If, for some reason, the Daze is not applied, it may not interrupt a spell. — Raine Valen User Raine R.gif 3:06, 31 Oct 2010 (UTC)

Ki Leung

Are you sure you want to add full-quotations inside of full-quotations, and add a quotation mark to the end of a paragraph mid-way through a quote? Doesn't look right to me. G R E E N E R 03:02, 31 October 2010 (UTC)

Okay, I made another edit to that page. --Silver Edge 03:10, 31 October 2010 (UTC)
Nice middle ground. G R E E N E R 03:14, 31 October 2010 (UTC)

DST change

The DST change usually does not affect any timed event in-game. This includes the Zaishen & Wanted Quests but also Nicholas' time and the time the Codex Arena changes skills. UTC is not affected by DST and all those events are usually bound to the UTC time. As such the changing time in UTC does not change, just the interpretation for all countries where DST happens. poke | talk 17:42, 7 November 2010 (UTC)

Sorry, I just assumed that automated in-game changes on the the game servers ran on Pacific Time, since the weekend event and special event (i.e. Halloween) log-in screen announcements note that the start and end times of weekend events and finales are based on PST or PDT and not UTC. So only the start and end times of weekend events and special events change with daylight saving time? --Silver Edge 05:05, 8 November 2010 (UTC)
Yeah, I guess those are still planned and enabled by hand, but for the most things in-game, the time is fixed and (luckily) not affected by DST. poke | talk 08:17, 8 November 2010 (UTC)

Hell's Precipice (Zaishen quest)

Your edit says: Changed link so it doesn't bypass the spoiler warning on the top of the Hell's Precipice article

So what were you planning to do about the Boss name that's clearly visible on the map to the right? ;) Tub 13:40, 15 November 2010 (UTC)
I got the idea of changing that link from this edit on the Hell's Precipice article. I didn't notice Rurik being listed in that map. The map is sort of a spoiler, especially since Hell's Precipice (Zaishen quest) is linked from the Main Page when it is the Zaishen Mission. A simple solution is to not have the map appear on the Hell's Precipice (Zaishen quest) article since the map appears in its mission article where the walkthrough also is. --Silver Edge 02:36, 16 November 2010 (UTC)
Yes, the reason why the spoiler-warning is wanted is clear to me and I don't disagree. Just wanted to draw your attention to the map.
I don't like simply removing it. It's not there as a walkthrough, but to provide the player with a quick visual cue "oh, it's that mission!". Replacing the text on the map seems like a good option, but the creator of that image is inactive and if I fixed it it'd look like a terrible hack-job; if you can do better, please do. Tub 04:16, 16 November 2010 (UTC)
I'm probably the last person you would want to ask to modify an image. --Silver Edge 05:11, 16 November 2010 (UTC)
Ok, hack-job it is. Done. Tub 14:01, 16 November 2010 (UTC)

Commas in a list

I reverted your recent edit removing a comma because I'm pretty sure that (a) this wiki more often has commas after the second-to-last item in a list (before the "and") and (b) I thought I remembered seeing a specific guideline/policy about it. However, after saving the change, I couldn't find the relevant section (which would, I had hoped, state one way or the other).

Near as I can tell, Brits tend to prefer no comma in these cases and Americans tend to prefer it, but that isn't universal (I think among the prevalent newspaper style guides, we can find both). So, I'm not sure how we should resolve it for consistency sake. There are so many examples on the wiki, that it might be hard to say which is more prevalent...or if any particular usage is by design or accident. Also, anything involving grammar usually takes a long time to build consensus on. Is it worth the energy.

All the above is a long-winded way of saying: I think Alpha, Bravo, and Charlie works/looks better than Alpha, Beta and Gamma. However, if you have a strong feeling the other way, go ahead and undo my reversion and I'll try to stay consistent with your edits by avoiding that last comma in the future.  — Tennessee Ernie Ford (TEF) 09:14, 12 December 2010 (UTC)

That's not the reason I removed the comma. I would usually put a comma there, but since the Black Moa is also from Factions, I thought it would look better without the comma there. Currently, that sentence looks like only the Phoenix is from Factions and the Black Moa doesn't have a campaign or location listed; i.e.:
  • Black Widow from The Underworld,
  • Black Moa,
  • and Phoenix from Factions
Of course, it would probably read better if the "from The Underworld" and "from Factions" were removed, since you could find the location/campaign on the charmable animals' articles. --Silver Edge 09:54, 12 December 2010 (UTC)
Ah. Yeah, I think you're right that (a) the from construction creates a misleading impression and (b) rephrasing is the best way to handle it. I took a stab at rephrasing to keep the locations using a more parallel construction; this has made the Fellowship section more verbose than the others. Perhaps we can cut out some more of the details.  — Tennessee Ernie Ford (TEF) 17:41, 12 December 2010 (UTC)

Wintersday Cheer and its NPCs

The quest is historical, but the NPCs are not! A Good Deed uses them all! I don't know what all you did, but please revert the changes of historical content! (Also, we should probably sync up Wintersday Cheer's NPC list with A Good Deed's). I'll try to do that which I can find, but I dunno if I can get it all. -- Konig/talk 12:37, 18 December 2010 (UTC)

I've reverted the remaining NPC changes I've made regarding Wintersday Cheer. Note that '''Quests involved in:''' is used instead of ;Quests involved in: because the colon doesn't appear:
Quests involved in
--Silver Edge 18:06, 18 December 2010 (UTC)

Hello Mr. Edge

Are you a robot? --NeilUser Neil2250 sig icon6.png 17:48, 18 December 2010 (UTC)

Yes, I am a robot that doesn't function on coffee; however, I may need a tune up as I have been malfunctioning as noted in the previous section. --Silver Edge 18:06, 18 December 2010 (UTC)
Interesting.... - Lucian Shadowborn User Lucian Shadowborn.png 03:19, 19 December 2010 (UTC)
And please don't call me Mr. Edge. Mr. Edge is what my father would go by. --Silver Edge 19:52, 19 December 2010 (UTC)

I'm surprised more people haven't said so, but I appreciate your work. I don't know how or why you do so much, but keep it up. -- Oiseau | User Oiseau Melandru.jpg 03:52, 19 December 2010 (UTC)

Thank you =D. --Silver Edge 19:52, 19 December 2010 (UTC)


Thanks for seeing that. I'll get around to cleaning those up, as there are still two more gods to go through. G R E E N E R 20:26, 21 December 2010 (UTC)

Bug reports?

I used strike outs instead of a check mark because I thought only ANet staff was suppose to use Yes/No for bug reports. Should I do it the other way round the next time?  — Tennessee Ernie Ford (TEF) 06:39, 22 December 2010 (UTC)

The last time a QA member edited any of the bug report pages was back in April of this year 1, 2, 3, 4. I've taken on the task of maintaining the bug report pages by marking and archiving the reports, so that the QA team won't have to spend time reading and commenting on reports of bugs that have been fixed or reports on things that are not bugs when/if they do their next round of going through the bug reports here. This way they spend that time reading and commenting on the reports of legitimate bugs that haven't been fixed. I usually mark a report as Yes when it is fixed in an update or No when it is obviously not a bug, then wait a while before archiving it. --Silver Edge 20:50, 22 December 2010 (UTC)
That makes sense to me. I am worried about what happens if (when?) you aren't available or if the peanut gallery decides to chime in (and e.g. inappropriately flag things). Any thoughts on how to make this (a) semi-official and (b) self-sustaining?  — Tennessee Ernie Ford (TEF) 20:57, 22 December 2010 (UTC)
I cannot think of anything right now. If you have any ideas, please share. --Silver Edge 21:04, 22 December 2010 (UTC)
(1) Clone you. (2) Clone your clone. More seriously, maybe we can create a perennial project page with brief guidelines. We might also see if there's an easier way to link to appropriate update pages (rather than copy/paste). e.g. {{bug|fixed|date=yyyymmdd}}, {{bug|broken|date=yyyymmdd|article=blah}}. Maybe you can think of which tasks are repetitive for you and we can attempt to automate/wikify them.  — Tennessee Ernie Ford (TEF) 21:46, 22 December 2010 (UTC)
I don't find manually linking to the appropriate update pages too difficult. Guidelines might be useful. --Silver Edge 21:55, 22 December 2010 (UTC)

Hello Edge Bot

I was wondering if you'd use your great super editing powers to run through Mad King Thorn to make sure it's on par to proper formatting as it's been nominated for feature but when that was done it wasn't on par to proper formatting and I just want it double/triple/whatever checked by someone who's more used to the formatting guidelines than myself. Danke. -- Konig/talk 04:52, 25 December 2010 (UTC)

The Locations section is usually the first section on NPC articles, so the sections could be rearranged. Also, is there a reason his "aliases" in the Notes section is listed in that order? If not, it can be rearranged in alphabetical order. Everything else looks good. --Silver Edge 05:28, 25 December 2010 (UTC)
Hmmm, usually general information would go on top of locations, so don't think that's an issue. I'll reorder the notes though. -- Konig/talk 17:21, 26 December 2010 (UTC)

Location header

Hey, I see you're changing some of the spacing for the collapsible locations. Let me know what works out the best so I can change my copy/paste from here. G R E E N E R 20:42, 25 January 2011 (UTC)

450px seems to allow enough room for locations with spawn conditions to appear entirely on one line and not cause the display problem I indicated here. I ran into a few henchmen pages earlier that don't have all the outposts/towns listed which I tagged with {{section-stub}}. --Silver Edge 20:54, 25 January 2011 (UTC)

We only list the category for the year introduced?

It seems arbitrary to hide NPCs based on the coincidence of when they were introduced. I shouldn't have to dig into each subcat to discover which NPCs appear every Halloween, so if we are going to limit which years to use for tagging, I'd also like us to use generic tags.

The current method has e.g. Jingle Bear in Category:Wintersday 2008 NPCs but is hidden in Category:Wintersday NPCs and future years. Illogically extending this idea to its extreme, NPCs introduced in the NF preview event belong to Category:Nightfall preview NPCs but not Category:Nightfall NPCs.

I think the problem is that there are distinct goals that can have overlapping categorization:

  • Classifying by historical background, e.g. introduced in Wintersday 2008.
  • Classifying by current appearances, e.g. appears every Wintersday, but not elsewhen.

Any thoughts about how to make things easy on the casual reader while still covering gory details?  — Tennessee Ernie Ford (TEF) 03:14, 3 February 2011 (UTC)

Jingle Bear should be in Category:Wintersday NPCs also.
Most special event categories are currently a mess. The special event a NPC appears in is used as the affiliation, so special event NPCs appear in Category:[special event] and Category:[special event] NPC. For example, Grentch (NPC) lists its affiliation as Wintersday, which automatically places it in Category:Wintersday, and that article is also placed in Category:Wintersday NPCs.
Placing pages in Category:[Special event] [year] NPCs for every year a NPC has appeared in is rather redundant. For example, when Wintersday 2011 comes around, someone would have to go to over 81 Wintersday NPCs pages to add them to a Wintersday 2011 NPCs category. Unlike Wintersday, all other special events (such as Halloween) do not have [Special event] [year] NPCs categories.
Category:Wintersday NPCs should list all NPCs that appear in Wintersday; however, I'm undecided about whether Wintersday NPCs that no longer appear in Wintersday (such as the ones in Category:Wintersday 2005 NPCs) should be in that category. I think the Wintersday [year] NPCs categories should only list Wintersday NPCs introduced that year to avoid repetition. And something should be done about the redundancy with Category:Wintersday and Category:Wintersday NPCs. --Silver Edge 04:25, 3 February 2011 (UTC)

Since this was an issue with you before...

I was wondering if using {{TOCright}} on pages like Devona, instead of the current way to move the ToC to the right, would work? I don't like having the ToC so far down and it just doesn't work on the left with such lengthy articles, and the template puts it next to the infobox. So I was curious if there would be issues like hit before for you. -- Konig/talk 03:24, 3 February 2011 (UTC)

I've changed most of the henchmen pages to use {{TOCright}} a week ago, but some pages, such as Devona, use the code instead of that template because of that issue with a screen resolution of 1024x768. I just previewed the Devona page with TOCright and that issue appears. The collapsible tables could be made smaller to fix the issue, but that would cause some of the Prophecies locations to not appear entirely on one line. --Silver Edge 04:25, 3 February 2011 (UTC)

Skill update page

Re: [3]. While I am not sure why we have the same information in two places (main space, feedback space), I had copied the code from Skill update previews:January 2010 and the others like it. G R E E N E R 06:21, 11 February 2011 (UTC)

My mistake. I've reverted my edit. --Silver Edge 07:01, 11 February 2011 (UTC)
No worries. By-the-by, any idea who designed all of that? I can hardly make heads or tails of much of that code. G R E E N E R 07:04, 11 February 2011 (UTC)
I think it was Wynthyst, since she created Feedback:Skill update previews and Skill update previews:January 2010. --Silver Edge 07:12, 11 February 2011 (UTC)
It's based on my game updates code though. poke | talk 09:08, 13 February 2011 (UTC)

Re edit of Chung, the Attuned

Not that it matters much, and I won't bother reverting the note you removed, but I think it's worth noting that while there may be other bosses absent under/during the same conditions re Chasing Zenmai, only Lale also drops Chung's Focus. The preceding unsigned comment was added by Kruhljak (talk • contribs) at 06:43, February 23, 2011 (UTC).

In my opinion, it was unnecessary speculation. It's already noted on Chung's Focus that Lale the Vindictive drops the same focus item as Chung, the Attuned. Also, Chung's Focus isn't the only unique item that drops from two different bosses, e.g.:

Unimplimented & Historical Skills

While they are both removed, one list refers to skills that never made it final version; the other refers to removed/obseleted skills of for historical reference. The skill histoy revision project is difficult without such a list, being forced to use offsite/fansites of questionable accuracy, and whenever a PvP skill is merged/deleted it plays havac on those pages (Example). What is the census on this? Year-old Discussion. ^_^ --Falconeye 07:37, 25 February 2011 (UTC)


Thank you for catching that. Long day :P --Riddle 04:48, 2 March 2011 (UTC)

You're welcome. I tend to make wiki mistakes myself. --Silver Edge 04:51, 2 March 2011 (UTC)

Related skills

How did you come to some of the relations with the new flash enchants? --JonTheMon 05:17, 2 March 2011 (UTC)

Oops, I wasn't paying attention to the ones that change attack damage. I've reverted those edits. --Silver Edge 05:31, 2 March 2011 (UTC)

Drink discussion

Template_talk:Item_infobox#Drinks --JonTheMon 14:50, 4 March 2011 (UTC)


Hi, what's with adding this to all the articles? -- Hong 05:24, 22 March 2011 (UTC)

I'm not adding it to all articles, just articles that have nothing but whitespace to the left of its infobox ([4] [5]) or have a long table of contents ([6] [7]). --Silver Edge 05:39, 22 March 2011 (UTC)
But it looks terrible. User Felix Omni Signature.pngelix Omni 05:40, 22 March 2011 (UTC)
Ruh roh ;-)
However, maybe we could do something to make the ToC standout more nicely. It's particularly awkward when there's a one sentence intro followed by the ToC then a long paragraph. Perhaps: indented a bit to the right, plus more spacing top and bottom + something to make it fit better when there are extended info boxes/extended contents.  — Tennessee Ernie Ford (TEF) 05:05, 23 March 2011 (UTC)
It does look terribad. Wanna try some stuff in your sandbox and create a discussion in corresponding talk page? — δ(x) 15:44, 23 March 2011 (UTC)
I am hoping someone else steps up to do so; I can help articulate what works/doesn't work in design, but I'm notoriously bad about designing myself (Those who; those who can't, critique.) Also, I don't really have enough insight into how the wiki has the style sheets setup to be able to see whether this is a simple issue (adding a padding note) or a complex one (redefining how the TOC is created).  — Tennessee Ernie Ford (TEF) 16:38, 23 March 2011 (UTC)

YOU! are you on on now!? Can I steal you away!?

I am dealing with retards ATM looking in game. I just need somebody to help me test the interruption effects for data. I am quite far but people are SLOW as hell. Something that should took 2minutes takes 12+. Saw you on right now though and you seem like a person who is responsive and attentive. Mind if we meet in game to finish the research? I cannot find anybody of the regular wiki people on atm! Previously Unsigned 04:43, 30 March 2011 (UTC)

I'm in the middle of a vanquish. I'll take me a few more minutes, but I can join you afterwards if you like. --Silver Edge 04:49, 30 March 2011 (UTC)
Thank you so much! Previously Unsigned 04:52, 30 March 2011 (UTC)
Is your in-game name on your userpage? If not, you can post it here or e-mail it to me. --Silver Edge 04:54, 30 March 2011 (UTC)
I emailed it to you. You are probably still busy though I am guessing. Previously Unsigned 05:02, 30 March 2011 (UTC)

Team vs group vs party

You have been changing group and team to party in a lot of articles; I'm not sure that is what our style guide requires. Generally, when writing, I try to avoid repeating a word over and over, especially if it's jargon that is not central to the point being made. Team and group are perfectly reasonable synonyms for party, which is the official word. In most walkthroughs, any distinction between them is meaningless; in contrast, the distinction is critical in skill articles.

So, do you think it would be okay to allow the use of alternative words for the sake of rhetoric if the context prevents people from being led astray? — Tennessee Ernie Ford (TEF) 07:16, 16 May 2011 (UTC)

Personally, party seems best used. For instance, in AB, Vizunah Square, and Unwaking Waters you go in with a party of 4/8/8 (respectively), but you have a team of 12/16/16 (respectively). Likewise, in the Deep, you have to initially split up into 4 groups of 3, but you're still one party/team of 12. That's how I view it, at least. A group is how one splits the team, the party is the mechanical grouping of PCs and NPCs (exception: Allies), and a team is the combination of the previous to the point of having shared goals/being allies. If there were a hierarchy, I'd have it shown as Group>Party>Team. -- Konig/talk 07:31, 16 May 2011 (UTC)
I think that's a sensible way of talking about the multi-party missions, but that's not what I was asking Silver Edge about; in most walkthroughs, there's no difference between party, team, or group (well, perhaps not most; mebbe just many). — Tennessee Ernie Ford (TEF) 08:41, 16 May 2011 (UTC)
Since the implication was not apparent: When there's no division among the team, then all three in turn are one in the same (but most missions houses "allies" which are not part of the party but part of the team :p). -- Konig/talk 19:10, 16 May 2011 (UTC)
If another word is to be used in place of "party", I'd rather group (which redirects to the Party article) be used instead of team (which has its own article). --Silver Edge 03:39, 17 May 2011 (UTC)


Why did you undo me? You could just changed it as like your last edit. :-) I just undid the broken link. 04:06, 18 June 2011 (UTC)

If you are referring to this edit, your edit didn't fix the link, you removed the pipe link to Krak Flamewhip (warrior) and replaced it with a link to Krak Flamewhip (Warrior), which currently doesn't have a page either. I reverted your edit thinking that the "Krak Flamewhip (warrior)" page still existed, but then realized that page was deleted yesterday. I guess we both need to use "Show preview" more often. =P --Silver Edge 18:15, 18 June 2011 (UTC)

This is an English wiki

Hello! It's here. You are probably live in US or somewhere outside of Europe. Although there is nothing bad in this, please try to understand the reason of including in the Trade article the common terms in some other languages, primarily European languages. When you are in one of European districts, Party Search panel allows to show districts in other languages; there is no such option if you are in America, Asia or in International district. I should say, this decision of developers is really helpful, because European districts usually are not as populated as American are, for example, Europe English where I spend most of playing time, but many European players are well educated. If somebody knows at least one another European language, he probably will have this option enabled, but in such case he will see all European districts in one common list. If you don't know all local languages equally well (for example, currently I can understand German and a few in French), you may miss some good offers simply because of language barrier. Hence, a short reference of common trade terms can help at least some European players who would like to understand what other people want to trade, or even some American players when they travel to EU districts. --Slavic 18:52, 18 July 2011 (UTC)

Thank you for informing me. I live in Canada. I see my edit has been reverted and I won't object it. --Silver Edge 03:23, 19 July 2011 (UTC)
I see, the terms came back, yes. Maybe the result is not very good yet, because having a table with lot of empty cells means some flaws in idea of data representation (and it's not your problem), but anyway. Thanks for understanding! --Slavic 09:38, 19 July 2011 (UTC)

Reducing redundency on HM quest articles

Wouldn't it be better to retain the Dialogue section header and link a {{see}} template? That way people won't get confused if wiki searching and thinking the quest has no dialogue. Some quests have almost no dialogue to them, and a good handful now have no "taken from" individuals, but automatically given in a certain situation. Konig/talk 05:18, 19 July 2011 (UTC)

Previously I thought it would be better to leave the section headings (see this) to prevent others from thinking that the article was missing the sections, but it didn't look that great. Perhaps instead of leaving a Dialogue section with {{see}}, add a note to the Notes section of List of hard mode quests that Hard mode quest objectives and dialogue are the same as the non-Hard mode version? --Silver Edge 05:29, 19 July 2011 (UTC)
I wouldn't object to such, however, it still won't be helpful to the situation that you presented - that is, people thinking the article is incomplete. Not everyone even uses the lists, let alone get to the HM pages via that particular list. Konig/talk 06:08, 19 July 2011 (UTC)
Would you like each section heading to be present with a {{see}}, similar to the edit I linked to earlier? --Silver Edge 06:14, 19 July 2011 (UTC)
Or the Hard mode quest articles can have a See also section that looks like this:
== See also ==
* Quest NPCs, dialogue, and notes can be found on [[<Name of equivalent non-Hard mode quest>]].
--Silver Edge 07:15, 19 July 2011 (UTC)
The last works best, imo. Konig/talk 08:13, 19 July 2011 (UTC)
I've made the change to the articles that I had previously edited [8]. --Silver Edge 10:07, 19 July 2011 (UTC)


The Cost notations on pages added by Photon was not consensus. Simply was reverting his "ideals" to a more usable and always has been used way. Please, consider this before you revert someone who changes pages from cost to Plat and gold. 04:14, 26 July 2011 (UTC)

There's nothing wrong with using {{cost}}, that template was used on pages even before Proton edited the template. If there was no consensus to the changes made to {{cost}}, then revert the template; don't go to every page to replace the template. Using {{cost}} on pages instead of {{plat}} or {{gold}} also removes the inconsistency about whether there is one or no spaces between the figure and the Platinum or Gold icons. --Silver Edge 04:23, 26 July 2011 (UTC)
He added the template to that page, I'm only removing it from pages that he added them to, after years of use of the plat gold. Please don't go into nothing wrong, when nothing was ever wrong in the first place with the usage of plat gold. I could go all day or year on this, but it's irritatingly tiring. I have seen a lot more usage of plat gold on the armor pages than the cost that he changed them to. I don't really even get why cost is used, when so much was already being used by plat / gold. a lot more have used or do use plat / gold. We ought to have a consensus on either or. Not both. Redundant to use either one, when one (the one that's been used longer - plat / gold) is and has always been just fine. I just feel the other was created, because of a reason. I don't know the reason, but it's redundant. 04:31, 26 July 2011 (UTC)
Also, plat / gold usage in many situations, do give less kb usage. Not that anyone cares, but it lesses the load time a bit. I've noticed this with those that where you only need to do like say 1 plat compared to cost 1000. Less 0s and less to be confused when an editor looks at cost in the edit and looks at it in the preview. It can be confusing to any editor and my thing is, ease on the user as well as the editor. Cost imo is more of a headache than plat / gold. Oh, space doesn't have to matter. it's ok w/out but looks better with. It's up to the editor. 04:34, 26 July 2011 (UTC)
What Silver Edge said: the general practice has been to use {{cost}} in place of {{plat}} and/or {{gold}}. — Tennessee Ernie Ford (TEF) 04:57, 26 July 2011 (UTC)
that's the Supposed ideals of Proton, but it's not the common practice. The common practice is the majority of what's used. Look at my sandbox Tef, look at the codings of what's used more. you'd see plat/ gold. even recent codings are more plat gold, because 1. it is actually less hassle, less, kb. and goes exactly along with the in game usage. you know there's 2,000 plat. However, one may not know what 2000000 be. they might see it be 2k, but get confused with the edit. The thing is I don't try to edit and think everyone is "smart" to know how to use cost. I have seen it screwed up and end up needing to be fixed, costing more than one edit. where as plat and gold (this is also notice on other wikis that use these) is easier to handle and majority here used more. We go with the common consistency and consensus not with "practice" as that's poor editing and poor excuse, even you know better. I know you do. This Majority, Consistency, etc. was learned and I learned it from others on here that have edited for a long time and some quit, because of being trolled off. I hope you two aren't trying this. If need, I can say that wikipedia and consensus, etc. is better to read on how things are done on a wiki, but majority wikis, even this one usually isn't "Practice" as much as it is consistency (which we do lack in cost, plat/gold as well as other pages in coding - Hence my sandbox of the armor pages redo.), consensus, and what the majority is on pages or even what the majority of the people want. I'd suggest Tef that you please revert back your practice, until the discussions are discussed. However they're in stall out mode. I did add them to the request for comment, but they got removed and we're still stuck at inconsistency that keeps being 50/50. Some want consistency on things, but others don't. We have a lot of screwed up pages trying to keep consistent. I do applaud Silver here for trying to make things consistent, but this debate really hurts things, when it's a problem in it's self over others trying to make more things consistent, but can't because of "practice". It really makes some not want to edit. Now where's the line of no longer using "practice" and start using "consistent" with things that's always worked and has always done well?? (Kaisha) 05:10, 26 July 2011 (UTC)
First, you should distill that large paragraph down to 2-3 sentences. Second, I was one of the biggest checks to Proton, and I said nary a word about converting plat/gold to cost. Finally, yes, the number of zeroes can be an issue if you're using 10k plus, but at that point you should be checking it anyway. And laziness is not an excuse, imo. --JonTheMon 12:38, 26 July 2011 (UTC)
See here Talk:Sweet_Tooth#Cost_or_plat.3F. 15:52, 26 July 2011 (UTC)

Location disambiguation

I've made the first stab at simplifying the presentation of {{location disambiguation}} at my sandbox. I couldn't figure out what half the conditionals were doing there...and I'm also not sure how to set it up so that the last entry always is "comma and" or "semi-colon and" (instead of just the punctuation mark).

Could you take a look and make whatever changes seem sensible to you? I'd like to be able to add a couple of examples to the relevant discussion. Thanks! — Tennessee Ernie Ford (TEF) 18:18, 3 August 2011 (UTC)

For how to add "and" before the last entry, I have no idea. Another issue is that the template you created only has a period after the words "article" and "vanquish", so if you use that template on a mission, outpost, or Zaishen Mission quest page that doesn't share their name with an explorable area and Zaishen Vanquish quest there will be no period at the end of the sentence. E.g. when I tested it on Thirsty River it appeared as:
This is a mission article. This name is shared by the following: an outpost; a Zaishen quest;
I also have no idea how to make a period always appear at the end of the sentence when a page doesn't share a name with a Zaishen Vanquish quest.
You could ask for help with the template on Help:Ask a wiki question or ask one of the users listed under "Wiki code helpers" on GWW:HELPERS. You could ask Farlo, since he's probably the most active user listed as a Wiki code helper and he also commented on the Community portal talk page section you linked to. --Silver Edge 04:23, 4 August 2011 (UTC)
Ah, okay. I started with you since you were the most recent contributor to the current template. Thanks for taking a look. — Tennessee Ernie Ford (TEF) 04:26, 4 August 2011 (UTC)
You're welcome. --Silver Edge 20:44, 4 August 2011 (UTC)

Titans and VQ

Thanks for this edit. I was fairly sure — but not positive — that the extra titans didn't give credit towards the VQ count, but still have to be killed (I imagine the game doesn't count the parent as dead until all it's children have died, too). — Tennessee Ernie Ford (TEF) 20:17, 4 August 2011 (UTC)

You're welcome. Happy editing! --Silver Edge 20:44, 4 August 2011 (UTC)

NPCs for cooperative, two-party missions

I updated your display for Unwaking_Waters#NPCs to something that looks cleaner (at least, to me). It's inconsistent with our general style guide, but I think, for this situation alone, adhering to the guide causes more problems than it solves.

I haven't touched Viz Square (which has a similar two-team partnership) because I wanted you to have a chance to look at what I did, consider whether any of it is better, and decide how much (if any) to keep. Either of us can apply a similar standard to Viz Square.

Obviously, I prefer my version...but I will follow your lead for both articles, even if you think the changes should be reverted. Thanks! — Tennessee Ernie Ford (TEF) 22:07, 12 August 2011 (UTC)

Looks fine to me. When I was copying the section format from Vizunah Square, I thought it looked kind of odd that Talon Silverwing was listed last, since he would be listed first if following the profession order instead of the alphabetical creature type order. --Silver Edge 22:25, 12 August 2011 (UTC)

hey and thanks

Yea, just realized that glint's was up there. trying to note all the challenge, etc. that's in prophecies. I guess I was thinking of those challenge quests from that spider in droknar's. feel free to edit and fix things on User:Kaisha/Sandbox/Missions_Templates . Kaisha User Kaisha Sig.png 20:49, 13 August 2011 (UTC)

You're welcome. Happy editing! --Silver Edge 22:25, 13 August 2011 (UTC)

Multiple mats

The {{weapon infobox}} is setup for multiple mats, but it's a horrible kludge at the moment. You have to list the mats in a certain format, and it will autocat. The reasons that some weapons aren't listed that way are usually because they were manually catted or people couldn't figure out how to make the template do it for them.

We probably should fix the template to make it easier (more below); in the meantime, if you come across a specific situation in which it doesn't work, we can add to the current kludge. Otherwise, we will end up with a lot of manual cats, which will complicate matters later. (It sort of defeats the purpose of auto-cat if we work around it, but more importantly, it makes it hard to tell if we've reconciled all infoboxes with the categories...e.g. I've seen people add/remove a mat without realizing the category had to be added/removed, too.)

How it works now:

  • We have to enter the two craft materials in the exact order that they appear in the template.
  • We have to use the <br> syntax.
  • We must put a space before/after the line break.
  • We have to spell things exactly as they are spelled in the template, which, unfortunately atm means using Piles of Glittering Dust instead of the more correct, Piles of Glittering Dust
  • Fortunately, we can capitalize or not.

(How it should work: we should set it up to have material1 and material2 and let the template handle the formatting.)

It's not difficult (for frequent contributors) to add additional double-mats to the template. If you prefer not to do it yourself, please make a list of all the doubles that we need and we can add them all at once. – Tennessee Ernie Ford (TEF) 05:21, 19 August 2011 (UTC)

The current doubles are listed as follows:
| [[wood plank]]s <br> [[iron ingot]]s = [[Category:Contains wood]][[Category:Contains iron]] 
| wood planks <br> iron ingots = [[Category:Contains wood]][[Category:Contains iron]]
| [[iron ingot]]s <br> [[piles of glittering dust]] = [[Category:Contains iron]] [[Category:Contains dust]]
| iron ingots <br> piles of glittering dust = [[Category:Contains iron]] [[Category:Contains dust]]
Tennessee Ernie Ford (TEF) 05:26, 19 August 2011 (UTC)
I've made an addition to the template. What didn't make sense to me was why you were reverting the entire edit, when dust appeared as a category but not in that page's template. The doubles should also be in alphabetical order (i.e. iron ingot should be listed before wood plank). --Silver Edge 05:38, 19 August 2011 (UTC)

SotT text

User Manifold SotT text.jpg

I happened to still have the screenshots. Manifold User Manifold Neptune.jpg 18:07, 20 August 2011 (UTC)

Thanks for letting me know. I'll add {{sic}} to the description. --Silver Edge 18:52, 20 August 2011 (UTC)


With respect to [9], the issue is simply that you need the hero unlocked to get or do the quest. This is already stipulated through the "Required hero" field. Mentioning it again as part of "Preceded by" is redundant and makes this field needlessly complex, don't you think? To get or do the quest you need 1) the hero unlocked and 2) the actual preceding mission/quest. These are sufficiently represented as the "Required hero" and "Preceded by" fields and they don't need overlapping coverage. Would you object to having these changed to a simpler and more straightforward format? 03:50, 21 August 2011 (UTC)

that's wiki standard, there's giant discussions and guidelines and shit regarding this, and its not too confusing imo 03:53, 21 August 2011 (UTC)
For the record, no, that's not wiki standard. It's only the post-Abaddon's Gate quests explicitly referenced by Silver Edge that do this, to my knowledge. Other quests requiring heroes generally do not mention the unlock quests as preceding quests. 04:53, 21 August 2011 (UTC)
Go ahead and change it. --Silver Edge 04:11, 21 August 2011 (UTC)
Will do. 04:53, 21 August 2011 (UTC)


Thanks for taking a second look at all of those. I wasn't the happiest when I was reverting. G R E E N E R 03:58, 28 August 2011 (UTC)

No problem. Happy editing! --Silver Edge 03:59, 28 August 2011 (UTC)


Dang, i always misspell that word :P —ZerphatalkThe Improver 10:23, 7 September 2011 (UTC)

I only noticed it was misspelled when it was underlined by Firefox as a misspelled word while I was editing that page. --Silver Edge 00:59, 8 September 2011 (UTC)
Guess it'd might be worth it if i installed a spellcheck add-on as well then :P —ZerphatalkThe Improver 19:25, 8 September 2011 (UTC)

Book icons

Please see Template Talk:Storybooks nav. I started a discussion there. Hold Me Closer, Necromancer 22:54, 17 September 2011 (UTC)

Links in concise descriptions

I wanted to ask your opinion before bringing this up on a public forum: since we only provide links in the (full) descriptions of skills, in various tables that use concise descriptions (e.g. in Anti-summon skill), there are few (if any) links on keywords.

An easy solution would be to include links in both concise and full descriptions (in minor violation of the don't overlink guideline). An alternative would be to force the tables to use the long description instead. Yet another alternative would be to figure out a way so that links don't appear on the pages for skills, but do appear in tables.

Guild Wiki handles this by using a new secret weapon: they maintain a database of the .dat file descriptions (both concise and full) and then use a special tool to automagically link stuff (and convert phrases like, nearby to range, animate to create, and Exploit to corpse exploitation, which are the relevant articles for Guild Wiki). (See their skill box template for details.)

Do you have a gut reaction about whether this is important? And if so, how you would prefer to see it handled? I ask you because you are the contributor primarily responsible for ensuring that our articles have useful and consistent links (that also follow policy and good sense). Thanks – Tennessee Ernie Ford (TEF) 01:10, 4 October 2011 (UTC)

I think it could be useful to have links in skill tables. It seems the easiest solution would be to force the tables to display the full description instead, but I'd prefer concise descriptions to appear in skill tables since some full descriptions have unnecessarily long full descriptions (e.g. Earthquake). If consensus is to have links in both full and concise descriptions, adding links to the descriptions on skill pages could be done at the same time as altering the "Acquisition" section as per your suggestion here. As for using what Guild Wiki uses, what would this wiki need to do to be able to use that special tool? --Silver Edge 07:35, 7 October 2011 (UTC)
Guild Wiki uses a different system for their skill info box. Each skill description is stored on its own page and then transcluded to the skill page, e.g. Template:Diversion is transcluded to Diversion. I believe that is the source for the data in the skill templates.
Guild Wiki also uses a skill box template to display skills, which includes the code needed to change particular text to links. It also does most of the auto-catting.
With regard to acquistion, I've long suggested that we store that in a semi-protected sub-article, which would prevent IPs from deciding that, after X years, the wiki still didn't know which skills were unlocked where...but, as noted at the discussion above, it's also confusing the way we present the section. Technically, skills can be acquired all over after they are unlocked; what we list are the skill trainers who can unlock the skill. At minimum, we need to make that clear. We also need to clarify why we sometimes include skill capture data for some skills (but not others).
Finally, based on above, the short-term solution would be to allow links in the concise description and continue to use concise version in the skill tables. Since that's a huge amount of work, unless you object, I think we should propose the longer (and more difficult) project of using code to create the links in descriptions...and, in theory, that code could work on both concise and full descriptions, depending on where they are found.
If/when the community decides that project is too much work for too little gain, we can fall back to allowing links in the concise description. (I don't think that causes undue harm to the do not overlink guidelines.) – Tennessee Ernie Ford (TEF) 16:57, 10 October 2011 (UTC)
I don't object to proposing this. To use code to create links in descriptions, would this wiki have to create templates for each skill and/or have to maintain a database of the .dat file descriptions? --Silver Edge 06:00, 13 October 2011 (UTC)

Weekend template

I saw that you added "Special event" or "Weekend event" to the beginning of each event's descriptive name for clarity about the duration on the main page. I disagree with this change for various reasons:

  1. The template isn't just for the main page
  2. This wiki currently refers to them all as "Weekend events", where "Special events" are a type of weekend event
  3. The special events page provides no relevant information that isn't already on Weekend events or that specific event's page
  4. Weekend events includes other recent and predicted weekend events as well as the duration of each special event, listing "Special event" instead removes the link to that information
  5. There isn't a clear line between types of events based on duration:
    • Some the special events only last for a weekend
    • Some the special events only last for a weekend sometimes, and longer other times
    • During the first week of some multi-week special events, they only take place during the weekend, but last throughout all of the next week (which is relevant to it being used in a "This week" sense as it is on the main page)

I'm undoing the changes for now but I'd like to hear from you on the matter. -- User Kirbman sig.png Kirbman 17:43, 19 October 2011 (UTC)

"Special event" has almost always been used (as early as 22 April 2010) instead of "Weekend event" in front of the event name on Main Page/activities when that event runs longer than the weekend.
1: The Weekend template itself isn't used anywhere but on Main Page/activities and your User:Kirbman/Calendar. All the other pages listed on Special:WhatLinksHere/Template:Weekend uses Main Page/activities which the Weekend template is part of.
3 and 4: A piped link can be used instead ([[Weekend events|Special event]]).
5 (point 3): Then "Weekend event" can be changed to "Special event" on Main Page/activities when the event starts. --Silver Edge 06:13, 20 October 2011 (UTC)
Oh! I think I have an idea based on those last two things you said there. As for #5 parts 1 and 2, I think we should just call those special events special events even if they only last for the weekend, since they're listed as special events on both pages. That should keep things simple, but let me know if you have any objections to that. I'll post here again once I've implemented my idea so you can tell me your thoughts on it. Oh and I do realize right now that it's only used in two places so far (both added by me), but the point is that it's designed to be used anywhere. -- User Kirbman sig.png Kirbman 03:49, 23 October 2011 (UTC)
Alright I added the ability to display the event type at the beginning, as Special event if "special" and Weekend event if any other text in the third parameter spot. I could add the year to most of them but I'll have to figure out how to handle Wintersday and the anniversary event. Let me know what you think. -- User Kirbman sig.png Kirbman 07:57, 23 October 2011 (UTC)
Looks good to me. If you cannot figure out how to display the current year's special event page, (e.g. Halloween 2011 instead of Halloween), someone can just manually edit Main Page/activities when the current year's special event page is created (similar to how Halloween 2011 is currently being displayed). --Silver Edge 08:51, 23 October 2011 (UTC)
Halloween isn't a problem, that's actually very easy to solve, it's just Wintersday (because it spans two years) and the birthday celebration (because it isn't named by year) that are a problem. I'll implement the rest for now and edit main/activities accordingly since it'll cause it to display exactly as it does now anyway. BTW I think I have solutions for those two problem cases but I'll think it over some more and implement them some time before it's actually relevant, to give myself time to think of the best way to handle each. -- User Kirbman sig.png Kirbman 23:02, 23 October 2011 (UTC)
Alright I implemented that, including my ideas for Wintersday and the Anniversary event. I have one more change that I'll probably make tonight, so that main/activities doesn't need to be changed for special events, but it might have to wait until later this week. -- User Kirbman sig.png Kirbman 03:18, 24 October 2011 (UTC)

I finally got around to automating the event type display. Let me know if you have any more suggestions. -- User Kirbman sig.png Kirbman 01:03, 3 November 2011 (UTC)

The template seems to change which event to display on Sunday at 11:59 PM (Pacific time), which is an issue for special events that don't end at that time (e.g. Halloween 2011 as noted in these two edits [10] [11]). Is there a way to fix this or would Main Page/activities have to be manually edited for special events that don't end at 11:59 PM Sunday? --Silver Edge 02:41, 3 November 2011 (UTC)

I haven't figured that one out yet, it's weekly right now, and the extra days are fairly unpredictable so we'll probably have to do those manually. =/ -- User Kirbman sig.png Kirbman 04:12, 3 November 2011 (UTC)

Morale Boost

You're right, missed that. Thanks! Steve1 18:11, 21 October 2011 (UTC)

You're welcome. Happy editing! --Silver Edge 02:40, 22 October 2011 (UTC)

Costume Brawl Disguise Skill

Hey man. Where are you able to see the skill's description? I've looked everywhere for it. --MushaUser Musha Sigc.png 05:44, 23 October 2011 (UTC)

From White Mantle Ritualist (Costume Brawl disguise) page, but I just realized that none of the disguises have an actual in-game skill description. In game, characters have the Combat Costume disguise (which currently doesn't have an aritcle) while in Costume Brawl and its outpost. Did the disguises actually have in-game names and descriptions prior to this year's Halloween or are all them made up by players? --Silver Edge 06:18, 23 October 2011 (UTC)
They actually had the names before. This is the first year I can recall that they've given a simple generic name. --MushaUser Musha Sigc.png 06:47, 23 October 2011 (UTC)