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List of temporary skills
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| Core common • Duplicate • Environment • Monster • No attribute • Special • Temporary • Title (skill) Rewards • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Removed Core (skills) • Prophecies (pre-) • Factions • Nightfall (trainer) • Eye of the North (trainer) |
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This list includes all special skills that players can use but cannot learn.
They are usually provided by NPCs, environmental effects, environmental bundles and other skills. Once the conditions that grant them stop, they will not appear in the Skills and Attributes panel and will be lost and unavailable until the conditions are met again.
Contents |
[edit] Mini-games
[edit] Going Commando
Under the disguise of Going Commando.
[edit] G.O.L.E.M.
Under the disguise of G.O.L.E.M..
| Icon | Name | Description | |
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|---|---|---|---|---|---|---|---|
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Shout. (10 seconds) Negates the next fatal damage you take. Negation effect: you gain 500 Health. | 5 |
30 |
||||
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Spell. Deals 300 damage to all targets in a line. | 8 |
2 |
||||
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Attack. Deals +80 damage to target and adjacent foes. | 4 |
|||||
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Attack. Steal 75 Health. If you strike Sarah, steal twice as much Health. | 5 |
1 |
5 |
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Touch Skill. Throw target into lava. Only works near very hot lava. | 5 |
1 |
15 |
|||
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Spell. (20 seconds.) A shield around the golem prevents up to 250 damage to nearby allies. Removes Spectral Agony from shielded targets. | 15 |
1 |
40 |
|||
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Spell. Removes a condition. Deals 150 damage to adjacent foes and sets them on fire (3 seconds). Interrupts struck foes. | 10 |
¾ |
10 |
|||
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Hex Spell. Launches a net. If it hits, your target is knocked down, and their movement speed is -66% for 10 seconds. | 10 |
½ |
20 |
[edit] Spirit of the Festival
Under the effect of Spirit of the Festival.
| Icon | Name | Description | |
|
Campaign | |||
|---|---|---|---|---|---|---|---|---|
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Skill. Projectile: kills target foe if it hits. | 1 |
5 |
Factions | ||||
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Touch Skill. Target foe kowtows before you and takes 80 damage. | ¾ |
10 |
Factions | ||||
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Signet. Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost. | 3 |
morale boost |
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Core | |||
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Skill. (10 seconds.) Target ally moves with the swiftness of the Canthan fleet. | ¾ |
5 |
Factions |
[edit] Rollerbeetle Racer
Under the disguise of Rollerbeetle Racer.
[edit] Yuletide and Godly Yuletide
Under the effect of Yuletide and Godly Yuletide. Snowmen and Grentches, both foe and summon versions, use these skills as well.
| Icon | Name | Description | |
|
Prof. | Campaign | |||
|---|---|---|---|---|---|---|---|---|---|
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Shout. (5 seconds.) Allies in earshot move 10% faster. You gain 1 strike of adrenaline for each ally affected. | 30 |
|
Core | |||||
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Shout. Heals you for 300. Your skills are disabled (10 seconds). | 60 |
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Core | |||||
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Spell. Slow projectile: deals 75 damage. You gain 1 strike of adrenaline. | ½ |
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Core | |||||
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Spell. Inflicts Crippled (7 seconds) on target and nearby foes. | ¾ |
30 |
|
Core | ||||
| |
Form. (30 seconds.) You are healed for 30 whenever you use a snowball skill. This skill is disabled (60 seconds). | 1 |
10 |
|
Nightfall | ||||
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Form. (30 seconds.) Steal 15 Health whenever you use a snowball skill. This skill is disabled (60 seconds). | 1 |
10 |
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Nightfall | ||||
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Spell. Interrupts an action. Also inflicts Blindness (10 seconds.) | ¼ |
10 |
|
Core | ||||
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Spell. Throw a snowball at up to 4 foes adjacent to your target. These snowballs deal 50 damage if they hit. | ¾ |
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Core | |||||
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Glyph. Your next snowball causes knock-down and inflicts Dazed (10 seconds.) | 2 |
10 |
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Core | ||||
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Spell. Deals 50 damage to nearby foes. Foes within the area have -15 Health degeneration (30 seconds). | 50% |
1 |
45 |
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Core | |||
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Enchantment Spell. (10 seconds.) +5 Health regeneration; knocks-down anyone striking target ally with an attack. | 1 |
45 |
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Core | ||||
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Enchantment Spell. (10 seconds.) You cannot be knocked down, you are immune to conditions, and you take no damage. Ends if you move. | 1 |
60 |
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Core | ||||
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Hex Spell. Deals 75 cold damage to target and adjacent foes. These foes move 66% slower (5 seconds). | 2 |
25 |
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Core | ||||
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Binding Ritual. Creates a level 5 Jack Frost (60 second lifespan). It deals 50 damage with snowballs. | 3 |
20 |
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Core | ||||
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Spell. Very slow projectile: deals 75 damage and causes knock-down. | 4 |
1 |
|
Core | ||||
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Enchantment Spell. (10 seconds.) You have +10 Health regeneration. Initial effect: heals you for 250. Ends if you use a skill. | ¼ |
60 |
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Core | ||||
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Skill. Shadow Step to a random location in the area. You gain 250 Health. | 25 |
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Factions | |||||
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Touch Hex Spell. (20 seconds.) Interrupts target foe whenever it takes damage. | ¾ |
30 |
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Core | ||||
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Spell. (5 seconds.) Deals 25 damage each second. Applies Cripple (2 seconds). Hits foes in the area of target foe's initial location. Initial effect: target foe is hexed with Snow Down the Shirt. | 6 |
1 |
10 |
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Core | |||
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Spell. Slow projectile: deals 50 damage. You gain 1 strike of adrenaline. | 1 |
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Core | |||||
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Shout. (10 seconds.) The next time each ally in earshot throws a snowball, that snowball moves 100% faster. | 5 |
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Nightfall | |||||
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Spell. Very slow projectile: knocks-down and deals 150 damage to all foes adjacent to target foe's initial location. | 4 |
1 |
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Core | ||||
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Preparation. Lose one condition. Your next snowball causes Disease ( 10 seconds.) [sic] | ¾ |
12 |
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Core |
[edit] Agent of the Mad King
Under the effect of Agent of the Mad King.
| Icon | Name | Description | |
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|||
|---|---|---|---|---|---|---|---|
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Shout. Also hexes [sic] foes in earshot of your target (10 seconds). These foes move 90% slower. | 10 |
20 |
||||
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Stance. (10 seconds.) You move 50% faster. | 5 |
15 |
||||
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Shout. Causes knock-down (10 seconds). | 5 |
1 |
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Shout. Foes in spirit range capitulate to the Mad King's Influence (20 seconds). | 15 |
25 |
[edit] Candy Corn Infantry
Under the effect of Candy Corn Infantry.
[edit] Brawling
Through specific solo missions (two are repeatable) given by Kilroy Stonekin in Gunnar's Hold and Courier Falken in Kaineng Docks.
| Icon | Name | Description | |
|
Campaign | |||
|---|---|---|---|---|---|---|---|---|
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Stance. (2 seconds.) Block the next attack. Ends if you use an attack skill. You cannot use this skill if you are Dazed. | 4 |
Eye of the North | |||||
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Melee Attack. Attack twice for 50 damage each time. | 45 |
Eye of the North | |||||
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Melee Attack. Deals 30 damage. Causes knock-down (3 seconds). | 7 |
Eye of the North | |||||
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Melee Attack. Deals 30 damage. | 4 |
Eye of the North | |||||
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Melee Attack. Deals 10 damage. | Eye of the North | ||||||
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Melee Attack. Deals 25 damage; interrupts an action. | ½ |
8 |
Eye of the North | ||||
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Melee Attack. Deals 80 damage. Unblockable. | 10 |
Eye of the North | |||||
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Melee Attack. Deals +100 damage to target foe, knocks them down, and sets them on fire (5 seconds). | 8 |
3 |
Winds of Change | ||||
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Shout. Use this skill repeatedly to gain Energy while knocked out. If you are not at full Energy within 10 seconds, you will pass out! | Eye of the North |
[edit] Polymock
Granted to players when Polymock.
| Icon | Name | Description | |
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|---|---|---|---|---|---|---|---|
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Hex Spell. (15 seconds.) Deals 50 damage every time target foe casts a spell. | 2 |
2 |
30 |
|||
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Signet. Deals 150 damage. Interrupts a spell. | ¼ |
20 |
||||
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Spell. Deals 800 damage. | 6 |
1 |
10 |
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Enchantment Spell. (2 seconds.) The next enemy spell that targets you fails. | 2 |
¼ |
12 |
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Hex Spell. (15 seconds.) Target foe's spells take +1 second to cast, but you take 40 damage each time that foe finishes casting. | 2 |
2 |
30 |
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Spell. Deals 100 damage. Deals 50 more damage if target foe's Health is above 50%. | 1 |
1 |
1 |
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Hex Spell. (6 seconds.) The next time target foe uses a skill, that skill takes +4 seconds to recharge. | 2 |
1 |
10 |
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Spell. Interrupts a spell. Deals 650 damage. | 6 |
1 |
20 |
|||
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Spell. Deals 400 damage and disables all of target foe's glyphs (15 seconds). | 2 |
2 |
30 |
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Signet. Gain 10 Energy if you have 0 Energy. | 1 |
|||||
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Spell. Projectile: deals 800 damage. | 6 |
1 |
20 |
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Spell. Projectile: deals 120 damage. | 1 |
1 |
1 |
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Enchantment Spell. (30 seconds.) You have +1,000 Health. | 2 |
2 |
20 |
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Spell. Fast projectile: deals 600 damage. Interrupts a spell. | 6 |
1 |
20 |
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Spell. Deals 150 damage. You gain 6 Energy if target foe is Burning. | 2 |
1 |
10 |
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Hex Spell. (12 seconds.) Causes 10 Energy loss whenever target foe uses a glyph. | 4 |
1 |
20 |
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Hex Spell. (10 seconds.) Initial effect: deals 600 damage. Target foe's glyphs take +1 second to cast. | 6 |
1 |
20 |
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Glyph. (15 seconds.) Your next spell cannot be interrupted. | 1 |
1 |
30 |
|||
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Glyph. Your next spell that targets a foe deals +200 damage if you are below 50% Health. If you are below 25% Health, your next 2 spells are affected. | 1 |
1 |
10 |
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Hex Spell. (6 seconds.) The next time target foe casts a spell that targets you, the spell fails and that foe takes 600 damage. | 6 |
1 |
20 |
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Spell. Inflicts Bleeding condition (20 seconds). Bleeding causes -3 Health degeneration. | 2 |
2 |
20 |
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Spell. Projectile: deals 120 damage. | 1 |
1 |
1 |
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Hex Spell. (15 seconds.) +1 second to spell casting time. | 2 |
2 |
20 |
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Spell. Deals 200 damage. Interrupts a spell. Interruption effect: disables interrupted spell (5 seconds). | 2 |
¼ |
30 |
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Spell. Inflicts Burning condition (20 seconds). Burning causes -7 Health degeneration. | 2 |
2 |
10 |
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Spell. Deals 120 damage. | 1 |
1 |
1 |
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Spell. Deals 800 damage. | 6 |
1 |
20 |
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Enchantment Spell. (15 seconds.) You cast spells 50% faster. | 2 |
2 |
30 |
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Spell. Projectile: deals 800 damage. | 6 |
1 |
20 |
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Spell. Deals 120 damage. | 1 |
1 |
1 |
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Spell. Deals 600 damage. Interrupts a spell. | 6 |
1 |
20 |
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Hex Spell. (15 seconds.) Target foe's spells take +1 second to cast. | 2 |
2 |
20 |
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Spell. Deals 300 damage. Gain 8 Energy if you have less Energy than target foe. | 2 |
2 |
4 |
|||
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Spell. Deals 400 damage. Deals 400 more damage if you have more Energy than target foe. | 4 |
1 |
15 |
|||
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Spell. Deals 400 damage. Deals 400 more damage if you have more Energy than target foe. | 4 |
1 |
10 |
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Hex Spell. (15 seconds.) Causes 75 Health loss whenever target foe casts a spell that costs less than 2 Energy. | 2 |
2 |
30 |
|||
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Spell. Deals 800 damage. | 6 |
1 |
20 |
|||
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Spell. Deals 100 damage. Deals 50 more damage if target foe was casting a spell. | 1 |
1 |
1 |
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Hex Spell. (10 seconds.) End effect: deals 80 damage for each second this hex was in effect. | 6 |
1 |
20 |
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Spell. Projectile: inflicts Bleeding condition (20 seconds). Bleeding causes -3 Health degeneration. | 2 |
2 |
5 |
|||
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Spell. Inflicts Poisoned condition (20 seconds). Poison causes -4 Health degeneration. | 2 |
1 |
5 |
|||
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Spell. Interrupts a spell or glyph. Interruption effect: you gain 3 Energy. | 3 |
¼ |
20 |
|||
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Hex Spell. (8 seconds.) Deals 100 damage each second. | 6 |
1 |
20 |
|||
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Hex Spell. (10 seconds.) End effect: deals 80 damage for each second this hex was in effect. | 6 |
1 |
20 |
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Spell. Deals 200 damage and inflicts Burning condition (15 seconds). Burning causes -7 Health degeneration. | 2 |
2 |
20 |
|||
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Spell. Inflicts Diseased condition (20 seconds). Disease causes -4 Health degeneration. | 2 |
2 |
20 |
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Spell. Deals 40 damage each second at target foe's location (10 seconds). Deals 20 more damage each second if that foe is casting a spell. | 2 |
2 |
30 |
|||
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Spell. Deals 100 damage each second (5 seconds) at target foe's location. Deals 50 more damage for each second since casting this spell. | 6 |
1 |
20 |
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Spell. Deals 800 damage if target foe is Burning. Otherwise, that foe begins Burning (5 seconds). Burning causes -7 Health degeneration. | 4 |
1 |
2 |
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Spell. Fast projectile: deals 150 damage. Deals 200 more damage if target foe is using a glyph. | 2 |
¼ |
8 |
|||
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Signet. Interrupts a spell. Deals 150 damage. | ¼ |
20 |
||||
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Signet. Deals 500 damage and 200 more damage for each glyph target foe has recharging. | 1 |
20 |
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Signet. Deals 150 damage. Interrupts a spell. Interruption effect: deals 150 more damage. | ¼ |
20 |
||||
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Spell. Deals 120 damage. | 1 |
1 |
1 |
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Spell. Remove the last hex placed upon you. Removal effect: deals 400 damage to your foe. | 2 |
2 |
30 |
|||
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Spell. Open a Spirit Rift at target foe's location. Deals 850 damage after 3 seconds. | 6 |
1 |
20 |
|||
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Spell. Two projectiles: deals 60 damage each. | 1 |
1 |
1 |
|||
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Spell. Projectile: 800 damage. | 6 |
1 |
20 |
[edit] Mission
Acquired temporarily during quests, missions and mini-missions.
[edit] Celestial skills
Given by the celestial dragon Kuunavang to player characters and henchmen in the Imperial Sanctum mission, Raisu Palace mission and explorable area.
| Icon | Name | Description | |
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Prof. | |||
|---|---|---|---|---|---|---|---|---|
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Spell. (15 seconds.) Affects all party members. 50% faster casting. 25% faster skill recharge. | 1 |
morale boost |
| ||||
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Skill. (15 seconds.) Affects all party members. 75% chance to block. +3 Health regeneration. | 1 |
morale boost |
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Skill. Deals 40 damage of each elemental type each second (15 seconds). Hits all foes in the area of target's initial location. | 1 |
morale boost |
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Skill. Archemorous and Saint Viktor are summoned from the spirit realm. | 1 |
morale boost |
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Skill. Summon a level 25 celestial horror. Your party members gain 25 Health and 3 Energy each time the celestial horror lands an attack. | 1 |
morale boost |
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Skill. Heals your entire party to their maximum Health and removes all conditions and hexes. | 1 |
morale boost |
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Skill. (10 seconds.) Party-wide effect. Every successful attack summons a level 20 celestial attacker (maximum of 6). | 1 |
morale boost |
| ||||
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Skill. (15 seconds.) Affects you and all adjacent allies. Deals 25 damage to all adjacent foes each second. | 1 |
morale boost |
|
[edit] Volfen Blessing (Curse of the Nornbear)
During Curse of the Nornbear mission, then as a Norn title skill of the same name.
[edit] Raven Blessing (A Gate Too Far)
During A Gate Too Far mission, then as a Norn title skill of the same name
[edit] Ursan Aura (Blood Washes Blood)
During Blood Washes Blood mission, then as a Norn title skill named Ursan Blessing.
| Icon | Name | Description | |
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|---|---|---|---|---|---|---|---|
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Skill. You take on the aspect of the bear. Your Energy returns to maximum and you have -2 Energy degeneration. You have +20 armor and +180 maximum Health. Bear attacks replace your skills. You gain Energy every time you take or deal damage. Ends when your Energy drops to 0. | 10 |
30 |
||||
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(13 seconds.) You move 30% faster and can break wooden barricades. | 12 |
|||||
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Skill. Deals 120 physical damage. Causes knock-down. Hits foes adjacent to you. | 1 |
10 |
||||
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Shout. (4 seconds) Inflicts Weakness condition to foes in earshot. Allies in earshot deal +13 damage with attacks. | 15 |
|||||
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Touch Skill. Deals 70 damage, twice. | 1 |
3 |
[edit] Hearts of the North
During the mini-missions in Keiran Thackeray disguise.
[edit] Bonus Mission Pack
| Icon | Name | Description | |
|
|
Prof. | ||
|---|---|---|---|---|---|---|---|---|
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Shout. (10 seconds.) Allies within earshot gain +25 armor and attack 33% faster. | 4 |
4 |
| ||||
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Shout. (20 seconds.) You gain 100% more adrenaline. | 5 |
45 |
| ||||
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Shout. All Saul's trusted White Mantle followers fall back to your location and run 33% faster. All moving allies are healed for 15 each second (10 seconds). | 10 |
15 |
| ||||
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Skill. Remove 3 conditions from adjacent allies. | | ||||||
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Ward Spell. (5 seconds.) Heals all allies in its area for 25 each second. End effect: heals for 100. | 15 |
1 |
10 |
| |||
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Skill. Deal 100 damage and inflict Bleeding condition (5 seconds) to nearby enemies. | | ||||||
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Binding Ritual. Creates three level 7 spirits (60 second lifespan). These spirits' attacks deal 30 damage. | 25 |
3 |
30 |
| |||
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Signet. Deals 58 holy damage. You gain 11 Energy if target foe is attacking. | 1 |
15 |
| ||||
|
Binding Ritual. Creates a level 1...7...8 spirit (10...30...35 second lifespan). Its attacks deal 5...17...20 damage and remove one enchantment. | 25 |
5 |
45 |
| |||
|
Stance. (4 seconds.) You have 75% chance to block. Block effect: you lose 2 Energy or Distortion ends. | 5 |
5 |
| ||||
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Melee Attack. Also attacks foes adjacent to your target. Interrupts an action. Hits for no damage. | 5 |
½ |
10 |
| |||
|
Enchantment Spell. Unleash the rage of the Dragon Empire bloodline and deal 300 damage to nearby enemies. You gain 200 maximum health (15 seconds). | 15 |
1 |
30 |
| |||
|
Elite Sword Attack. Deals +38 damage. You gain 5 strikes of adrenaline if it hits. | 10 |
| |||||
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Skill. (15 seconds.) You have +244 maximum Health. | 5 |
30 |
| ||||
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Spell. Deals 15...51...60 lightning damage. You gain 1...7...9 Energy if any spirits are within earshot. | 5 |
1 |
8 |
| |||
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Skill. Deal 100 damage to nearby enemies. | | ||||||
|
Form. Play dead. All enemies cease attacking. Ends when you move. | ¼ |
300 |
| ||||
|
Stance. (10 seconds.) You move 33% faster. | 30 |
| |||||
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Skill. Deals 100 damage and knocks down foes within earshot. | 5 |
¾ |
30 |
| |||
|
Signet. You gain 166 Health. You have -40 armor while using this skill. | 2 |
4 |
| ||||
|
Form. Conceal yourself (60 seconds). Enemies cannot see or target you. | 1 |
| |||||
|
Enchantment Spell. (10 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). | 5 |
1 |
5 |
| |||
|
Skill. This torch's flame expires after 30 seconds. Bring the torch to a burning brazier to rekindle it. | | ||||||
|
Stance. (18 seconds.) Signets you successfully activate while in this stance recharge 30% faster. | 10 |
20 |
| ||||
|
Spell. Heals for 20...96...115. Removes one condition for each spirit within earshot. | 5 |
¾ |
3 |
| |||
|
Elite Spell. You gain 8...15...17 Energy. You do not sacrifice Health if any spirits are within earshot. | 17% |
5 |
¼ |
15 |
| ||
|
Skill. Heal adjacent allies for 100. | | ||||||
|
Elite Hex Spell. Also hexes foes near your target (21 seconds). These foes move 50% slower. | 10 |
2 |
25 |
| |||
|
Elite Signet. Deals 80 holy damage and knocks down target and nearby foes. Burns summoned creatures (6 seconds.) | 1 |
7 |
| ||||
|
Hex Spell. (5 seconds.) Target foe moves, attacks, and uses skills 80% slower; suffers 4 Health degeneration; and loses 80 Health each second. | 5 |
1 |
8 |
| |||
|
Spell. Deals 5...41...50 lightning damage. Inflicts Burning condition (1...3...3 seconds) if you are within earshot of a spirit. | 5 |
1 |
6 |
| |||
|
Spell. Affects foes adjacent to target foe's initial location. Deals 25...113...135 lightning damage after 3 seconds. | 10 |
2 |
5 |
| |||
|
Skill. Knock down nearby enemies. | | ||||||
|
Hex Spell. (17 seconds.) Target foe moves, attacks, and casts spells 20% slower. | 10 |
2 |
10 |
| |||
|
Skill. Throw a rock at your target, causing knockdown and inflicting Crippled condition (10 seconds.) | ¾ |
| |||||
|
Signet. Deals 47 damage. Deals 29 damage to other adjacent foes if the target is hexed or enchanted. | 1 |
10 |
| ||||
|
Melee Attack. Deals +20 damage to target and adjacent foes. | 6 |
1 |
|
[edit] Nightfall mission skills
[edit] Spirit Form
| Icon | Name | Description | |
|
|
||
|---|---|---|---|---|---|---|---|
|
Spell. Channel energy towards putting Dhuum to Rest. Easily interrupted. Disables Ghostly Fury for 10 seconds. | 5 |
1 |
5 |
|||
|
Spell. Target Skeletal is rendered harmless for 20 seconds. | 1 |
¾ |
||||
|
Spell. Deals 250 damage. Disables Dhuum's Rest for 10 seconds. | 5 |
1 |
5 |
|||
|
Spell. Remove 5% Death Penalty. Cannot self-target. | 1 |
¼ |
7 |
|||
|
Spell. Heals for 250 Health. Cannot self-target. | 5 |
¾ |
5 |
[edit] Mount skills
[edit] Siege Devourer
[edit] Desert Wurm
[edit] Bundle skills
| Icon | Name | Description | |
|
Campaign | |||
|---|---|---|---|---|---|---|---|---|
|
Skill. Use the Flame Staff to destroy spider webs and egg sacs. | Eye of the North | ||||||
|
Skill. The power of the Staff of the Mists heals you and your allies for 30 Health every 4 seconds and drains 30 Health from all nearby foes every 4 seconds. | Nightfall | ||||||
|
Skill. Remove 3 conditions from adjacent allies. | Bonus Mission Pack | ||||||
|
Skill. Deal 100 damage and inflict Bleeding condition (5 seconds) to nearby enemies. | Bonus Mission Pack | ||||||
|
Hex Spell. (30 seconds.) Target foe moves 33% slower. | Prophecies | ||||||
|
Item Spell. Hold Saidra's Ashes for up to 300 seconds. While you hold her ashes, you gain +30 maximum Energy. When you drop her ashes, all party members are healed for 200 Health. | Eye of the North | ||||||
|
Signet. Surrounding foes are knocked-down and begin Burning. | Prophecies | ||||||
|
Signet. Surrounding foes are trapped for 4 seconds and take 20 damage. | Core | ||||||
|
Skill. Deal 100 damage to nearby enemies. | Bonus Mission Pack | ||||||
|
Signet. Affects nearby foes. Deals 200 fire damage and inflicts Burning condition (5 seconds). | Eye of the North | ||||||
|
Signet. Deals 1,337 damage to nearby foes. | Eye of the North | ||||||
|
Signet. Deals 200 damage to nearby foes when the unstable gelatinous material explodes. | Eye of the North | ||||||
|
Signet. When dropped, the invigorating mist is released. It restores 300 Health to you and all adjacent creatures. | Eye of the North | ||||||
|
Spell. Projectile: Throw an improvised Fire Bomb at target enemy's location. When it explodes, all foes in the area take 300 damage and begin Burning for 10 seconds. | ½ |
8 |
Winds of Change | ||||
|
Trap. Create an improvised Fire Trap that lasts 90 seconds. When improvised Fire Trap is triggered, nearby foes are struck for 300 damage each second for 3 seconds, and suffer from Burning for 5 seconds. While activating this skill, you are easily interrupted. | 2 |
8 |
Winds of Change | ||||
|
Signet. When dropped, the invigorating mist is released. It restores 30 points of energy to you and all adjacent creatures. | Eye of the North | ||||||
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Skill. Harbingers can only be damaged by dropping the Light of Seborhin next to them. | Nightfall | ||||||
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Skill. As the magic of the Staff of the Mists runs through your veins, you gain +4 Health regeneration | Nightfall | ||||||
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Skill. Heal adjacent allies for 100. | Bonus Mission Pack | ||||||
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Signet. You feel the power of the Scepter. (+10 maximum Energy) | Prophecies | ||||||
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Signet. The power of the Scepter flows within you. (+1 Energy regeneration) | Prophecies | ||||||
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Signet. Resurrect all allies within range. | Core | ||||||
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Spell. You are protected by the Shield of Saint Viktor. 80...1280 damage is absorbed. | Factions | ||||||
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Spell. Drop effect: players in the radius of the urn share 500 points of damage reduction. | Factions | ||||||
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Spell. The Spear of Archemorus is powered by the souls of those dying within its radius. Dropping it will cause Archemorus to deal 10...235 damage to any enemy within the spear's danger zone. | Factions | ||||||
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Signet. Surrounding foes are Bleeding and Crippled.[sic] | Prophecies | ||||||
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Skill. Knock down nearby enemies. | Bonus Mission Pack | ||||||
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Signet. Hits nearby foes. Deals 100 damage and inflicts Bleeding and Burning conditions (10 seconds) when this crystal explodes. | Eye of the North |


















































































































































































































































