User:Erasculio/List of assassin skills

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Skill lists (Erasculio's user namespace)
Warrior WarriorRanger RangerMonk MonkNecromancer NecromancerMesmer MesmerElementalist Elementalist
Assassin AssassinRitualist RitualistParagon ParagonDervish Dervish
Critical StrikesDagger MasteryDeadly ArtsShadow ArtsNo attribute

Critical Strikes skills[edit]

Icon Name Description Upkeep Energy Activation time Recharge time Campaign
Locust's Fury.jpg Locust's Fury Elite Enchantment Spell. For 10...30...35 seconds, you have an additional 50% chance to double strike while using daggers. 0 10 Energy 1 Activation time 10 Recharge time Factions
Assassin's Remedy.jpg Assassin's Remedy Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one condition. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Palm Strike.jpg Palm Strike Elite Skill. Target touched foe takes 10...54...65 damage and is Crippled for 1...4...5 second[s]. This skill counts as an off-hand attack. 0 5 Energy 0.75¾ Activation time 7 Recharge time Factions
Critical Eye.jpg Critical Eye Skill. For 10...30...35 seconds, you have an additional 3...13...15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. 0 5 Energy 0 30 Recharge time Quest reward Factions
Dark Apostasy.jpg Dark Apostasy Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends. 0 10 Energy 0.25¼ Activation time 15 Recharge time Factions
Seeping Wound.jpg Seeping Wound Elite Hex Spell. For 1...6...7 second[s], target foe moves 33% slower. That foe takes 5...21...25 damage each second while suffering from a condition. This spell has half the normal range. 0 15 Energy 0.25¼ Activation time 12 Recharge time Factions
Way of the Assassin.jpg Way of the Assassin Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17...20% faster and have a +5...29...35% chance to land a critical hit. 0 5 Energy 0 12 Recharge time Nightfall
Critical Strike.jpg Critical Strike Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage, results in a critical hit, and you gain 1...3...3 Energy. 0 5 Energy 0 6 Recharge time Factions
Malicious Strike.jpg Malicious Strike Melee Attack. If this attack hits a foe suffering from a condition, you deal +10...26...30 damage and this attack results in a critical hit. 0 5 Energy 0 6 Recharge time Nightfall
Sharpen Daggers.jpg Sharpen Daggers Enchantment Spell. For 5...25...30 seconds, your dagger attacks cause Bleeding for 5...13...15 seconds. 0 5 Energy 1 Activation time 20 Recharge time Factions
Twisting Fangs.jpg Twisting Fangs Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18...20 damage and struck foe suffers from Bleeding and Deep Wound for 5...17...20 seconds. 0 10 Energy 0 15 Recharge time Quest reward Factions
Way of the Master.jpg Way of the Master Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27...33% chance to land a critical hit. 0 5 Energy 0.25¼ Activation time 30 Recharge time Eye of the North
Critical Defenses.jpg Critical Defenses Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. 0 10 Energy 1 Activation time 30 Recharge time Factions
Unsuspecting Strike.jpg Unsuspecting Strike Lead Attack. If this attack hits, you strike for +19...29...31 damage. If your target was above 90% Health you deal an additional 15...63...75 damage. 0 10 Energy 0 2 Recharge time Quest reward Factions
Shattering Assault.jpg Shattering Assault Elite Dual Attack. Must follow an off-hand attack. If it hits, you deal 5...41...50 damage and target foe loses one enchantment. This attack cannot be blocked. 0 10 Energy 0 6 Recharge time Nightfall
Deadly Haste.jpg Deadly Haste Enchantment Spell. For 10...30...35 seconds, half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Black Lotus Strike.jpg Black Lotus Strike Lead Attack. If it hits, Black Lotus Strike strikes for +10...27...31 damage. If target foe is suffering from a Hex, you gain 5...11...13 Energy. 0 10 Energy 0 6 Recharge time Factions

Dagger Mastery skills[edit]

Icon Name Description Upkeep Energy Activation time Recharge time Campaign
Jungle Strike.jpg Jungle Strike Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...22...25 damage. If it hits a foe that was Crippled, that foe and all adjacent foes take +1...25...31 damage. 0 5 Energy 0.5½ Activation time 10 Recharge time Factions
Exhausting Assault.jpg Exhausting Assault Dual Attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers 10 Overcast. 0 5 Energy 0.5½ Activation time 8 Recharge time Factions
Nine Tail Strike.jpg Nine Tail Strike Dual Attack. Must follow an off-hand attack. Nine Tail Strike cannot be blocked and strikes for +15...35...40 damage if it hits. 0 5 Energy 0 8 Recharge time Factions
Wild Strike.jpg Wild Strike Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...30...35 damage and any stance being used by target foe ends. This attack cannot be blocked. 0 5 Energy 0 4 Recharge time Factions
Leaping Mantis Sting.jpg Leaping Mantis Sting Lead Attack. If Mantis Sting hits, target foe takes +5...13...15 damage. If this attack strikes a moving foe, that foe is Crippled for 3...13...15 seconds. 0 5 Energy 0.5½ Activation time 8 Recharge time Factions
Moebius Strike.jpg Moebius Strike Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10...30...35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. 0 5 Energy 0 2 Recharge time Factions
Temple Strike.jpg Temple Strike Elite Off-Hand Attack. Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1...8...10 seconds, and if target foe is casting a spell, that foe is interrupted. 0 15 Energy 0 20 Recharge time Factions
Black Spider Strike.jpg Black Spider Strike Off-Hand Attack. Must strike a hexed foe. If it hits, this attack strikes for +5...17...20 damage and target foe is Poisoned for 5...17...20 seconds. 0 10 Energy 0 12 Recharge time Nightfall
Golden Phoenix Strike.jpg Golden Phoenix Strike Off-Hand Attack. If you are not under the effects of an enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10...26...30 damage and all adjacent foes take 10...26...30 damage. 0 5 Energy 0 8 Recharge time Factions
Fox Fangs.jpg Fox Fangs Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +10...30...35 damage if it hits. 0 5 Energy 0.5½ Activation time 3 Recharge time Quest reward Factions
Black Mantis Thrust.jpg Black Mantis Thrust Lead Attack. If this attack hits, you strike for +8...18...20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3...13...15 seconds. 0 5 Energy 1 Activation time 6 Recharge time Factions
Desperate Strike.jpg Desperate Strike Lead Attack. If you have less than 50...74...80% Health, you deal +15...51...60 damage. 0 5 Energy 0 6 Recharge time Factions
Golden Lotus Strike.jpg Golden Lotus Strike Lead Attack. If it hits, this attack strikes for +5...17...20 damage. If you are under the effects of an Enchantment, you gain 5...7...8 Energy. 0 5 Energy 0 5 Recharge time Factions
Horns of the Ox.jpg Horns of the Ox Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +1...9...11 damage. If struck foe is not adjacent to any allies, that foe is knocked down. 0 5 Energy 0 12 Recharge time Factions
Repeating Strike.jpg Repeating Strike Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage. If it misses, it takes an additional 15 seconds to recharge. 0 5 Energy 0 0 Factions
Blades of Steel.jpg Blades of Steel Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5...14...16 damage (maximum bonus 60) for each recharging dagger attack. 0 5 Energy 0 8 Recharge time Factions
Lotus Strike.jpg Lotus Strike Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...22...25 damage and you gain 5...17...20 Energy. 0 10 Energy 0 12 Recharge time Eye of the North
Golden Fang Strike.jpg Golden Fang Strike Off-Hand Attack. Must follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5...17...20 seconds. 0 5 Energy 0 4 Recharge time Eye of the North
Trampling Ox.jpg Trampling Ox Dual Attack. Must follow an off-hand attack. If it hits, you deal +5...17...20 damage. If you a [sic] hit a Crippled foe, that foe is knocked down. 0 5 Energy 0 8 Recharge time Eye of the North
Jagged Strike.jpg Jagged Strike Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 5...17...20 seconds. 0 5 Energy 0.5½ Activation time 1 Recharge time Factions
Disrupting Stab.jpg Disrupting Stab Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for 3...9...10 seconds. 0 5 Energy 0 10 Recharge time Factions
Falling Lotus Strike.jpg Falling Lotus Strike Off-Hand Attack. Must strike a knocked-down foe. If it hits, you strike for +15...31...35 damage and gain 1...10...12 Energy. 0 5 Energy 0 12 Recharge time Eye of the North
Golden Fox Strike.jpg Golden Fox Strike Lead Attack. If this attack hits, target foe takes +10...26...30 damage. If you are under the effects of an Enchantment, this attack cannot be blocked. 0 5 Energy 0 4 Recharge time Nightfall
Flashing Blades.jpg Flashing Blades Elite Stance. For 5...25...30 seconds, you have a 75% chance to block incoming attacks while attacking. If you block an attack in this way, your attacker takes 5...17...20 damage. 0 10 Energy 0 30 Recharge time Factions
Fox's Promise.jpg Fox's Promise Elite Enchantment Spell. For 5...17...20 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Death Blossom.jpg Death Blossom Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20...40...45 damage and all adjacent foes take 20...40...45 damage. 0 5 Energy 0 2 Recharge time Factions
Golden Skull Strike.jpg Golden Skull Strike Elite Off-Hand Attack. If you are under the effects of an enchantment and this attack hits, target foe is Dazed 1...4...5 seconds. 0 10 Energy 0 15 Recharge time Nightfall
Falling Spider.jpg Falling Spider Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15...31...35 damage and target foe is Poisoned for 5...17...20 seconds. 0 5 Energy 0 8 Recharge time Factions

Deadly Arts skills[edit]

Icon Name Description Upkeep Energy Activation time Recharge time Campaign
Deadly Paradox.jpg Deadly Paradox Stance. All of your attack skills are disabled for 10 seconds. For 5...13...15 seconds, your Assassin skills activate and recharge 33% faster. 0 15 Energy 0 10 Recharge time Nightfall
Entangling Asp.jpg Entangling Asp Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5...17...20 seconds. 0 10 Energy 1 Activation time 20 Recharge time Factions
Assassin's Promise.jpg Assassin's Promise Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged. 0 5 Energy 0.75¾ Activation time 45 Recharge time Factions
Signet of Shadows.jpg Signet of Shadows Signet. Target foe takes 5...29...35 damage. If your target was Blinded, that foe suffers an additional 15...51...60 damage. 0 0 1 Activation time 30 Recharge time Factions
Dancing Daggers.jpg Dancing Daggers Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Factions
Shroud of Silence.jpg Shroud of Silence Elite Hex Spell. All of your spells are disabled for 15 seconds. For 1...3...3 second[s], target touched foe cannot cast spells. 0 10 Energy 0.75¾ Activation time 30 Recharge time Factions
Siphon Strength.jpg Siphon Strength Elite Hex Spell. For 5...17...20 seconds, target foe deals 5...41...50 less damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit. 0 10 Energy 1 Activation time 10 Recharge time Factions
Mark of Insecurity.jpg Mark of Insecurity Elite Hex Spell. For 5...21...25 seconds, target foe suffers from -1...3...3 Health degeneration, and enchantments and stances on target foe expire 30...70...80% faster. All of your non-Assassin skills are disabled for 10 seconds. 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Augury of Death.jpg Augury of Death Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17...20 seconds and Shadow Step to that foe. This spell has half the normal range. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Shameful Fear.jpg Shameful Fear Hex Spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5...17...20 damage. 0 10 Energy 2 Activation time 10 Recharge time Factions
Signet of Toxic Shock.jpg Signet of Toxic Shock Signet. If target foe is suffering from Poison, that foe takes 10...82...100 damage. 0 0 1 Activation time 15 Recharge time Nightfall
Mantis Touch.jpg Mantis Touch Spell. Must follow a lead attack. Target foe becomes Crippled for 5...17...20 seconds. This skill counts as an off-hand attack. 0 5 Energy 0.75¾ Activation time 15 Recharge time Factions
Siphon Speed.jpg Siphon Speed Hex Spell. For 5...13...15 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe. 0 5 Energy 1 Activation time 30 Recharge time Factions
Crippling Dagger.jpg Crippling Dagger Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51...60 earth damage if it hits, and Cripples moving foes for 3...13...15 seconds. This spell has half the normal range. 0 5 Energy 1 Activation time 5 Recharge time Factions
Expunge Enchantments.jpg Expunge Enchantments Skill. Target foe loses 1 enchantment. All of your other non-attack skills are disabled for 10...6...5 seconds. For each skill disabled in this way, target touched foe loses 1 additional enchantment. 0 10 Energy 0.75¾ Activation time 30 Recharge time Quest reward Factions
Expose Defenses.jpg Expose Defenses Hex Spell. For 1...9...11 second[s], target foe cannot block your attacks. 0 10 Energy 1 Activation time 25 Recharge time Factions
Iron Palm.jpg Iron Palm Skill. Target touched foe suffers 5...41...50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack. 0 5 Energy 0.75¾ Activation time 20 Recharge time Factions
Scorpion Wire.jpg Scorpion Wire Hex Spell. For 8...18...20 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range. 0 5 Energy 1 Activation time 10 Recharge time Factions
Way of the Empty Palm.jpg Way of the Empty Palm Elite Enchantment Spell. For 5...17...20 seconds, off-hand and dual attacks cost no Energy. 0 5 Energy 0.25¼ Activation time 10 Recharge time Factions
Shadow Prison.jpg Shadow Prison Elite Hex Spell. Shadow Step to target foe. For 1...6...7 seconds, that foe moves 66% slower. 0 10 Energy 0.25¼ Activation time 25 Recharge time Nightfall
Dark Prison.jpg Dark Prison Hex Spell. Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower. 0 10 Energy 0.25¼ Activation time 30 Recharge time Factions
Disrupting Dagger.jpg Disrupting Dagger Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30...35 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range. 0 5 Energy 0.25¼ Activation time 10 Recharge time Nightfall
Enduring Toxin.jpg Enduring Toxin Hex Spell. For 5 seconds, target foe suffers -1...4...5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds. 0 5 Energy 0.25¼ Activation time 10 Recharge time Factions
Mark of Death.jpg Mark of Death Hex Spell. For 4...9...10 seconds, target foe gains 33% less benefit from healing. 0 10 Energy 0.25¼ Activation time 20 Recharge time Factions
Vampiric Assault.jpg Vampiric Assault Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 10...34...40 Health. 0 5 Energy 0 8 Recharge time Eye of the North
Shadow Fang.jpg Shadow Fang Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17...20 seconds. 0 10 Energy 0.25¼ Activation time 45 Recharge time Eye of the North
Sadist's Signet.jpg Sadist's Signet Signet. You gain 10...34...40 Health for each condition on target foe. 0 0 1 Activation time 8 Recharge time Eye of the North
Signet of Deadly Corruption.jpg Signet of Deadly Corruption Signet. Target foe takes 5...29...35 damage for each condition on that foe (maximum 130 damage). 0 0 1 Activation time 12 Recharge time Eye of the North
Impale.jpg Impale Skill. Must follow a dual attack. Target foe is struck for 25...85...100 earth damage and suffers from a Deep Wound for 5...17...20 seconds. 0 5 Energy 1 Activation time 15 Recharge time Factions

Shadow Arts skills[edit]

Icon Name Description Upkeep Energy Activation time Recharge time Campaign
Unseen Fury.jpg Unseen Fury Stance. All adjacent foes are Blinded for 3...9...10 seconds. For 10...26...30 seconds, you cannot be blocked by Blinded foes. 0 5 Energy 0 20 Recharge time Factions
Shadow of Haste.jpg Shadow of Haste Stance. For 10...34...40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location. 0 5 Energy 0 45 Recharge time Factions
Shadow Shroud.jpg Shadow Shroud Elite Hex Spell. For 3...8...9 seconds, target foe cannot be the target of enchantments. 0 10 Energy 1 Activation time 20 Recharge time Factions
Hidden Caltrops.jpg Hidden Caltrops Elite Hex Spell. Your non-Assassin skills are disabled for 10 seconds. For 1...8...10 seconds, target foe moves 50% slower. When this hex ends that foe is Crippled for 1...12...15 seconds. 0 5 Energy 1 Activation time 12 Recharge time Nightfall
Dark Escape.jpg Dark Escape Stance. For 5...13...15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. 0 5 Energy 0 30 Recharge time Factions
Shroud of Distress.jpg Shroud of Distress Enchantment Spell. For 30...54...60 seconds, if you are below 50% Health, you have 3...7...8 health regeneration and a 75% chance to block attacks. 0 10 Energy 1 Activation time 45 Recharge time Quest reward Factions
Way of Perfection.jpg Way of Perfection Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34...40 Health. 0 5 Energy 0.25¼ Activation time 30 Recharge time Quest reward Factions
Beguiling Haze.jpg Beguiling Haze Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8...9 seconds. 0 15 Energy 0.25¼ Activation time 20 Recharge time Factions
Return.jpg Return Spell. All adjacent foes are Crippled for 3...7...8 seconds. Shadow Step to target other ally's location. 0 5 Energy 0.25¼ Activation time 15 Recharge time Factions
Feigned Neutrality.jpg Feigned Neutrality Enchantment Spell. For 4...9...10 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill. 0 5 Energy 0.25¼ Activation time 25 Recharge time Nightfall
Way of the Lotus.jpg Way of the Lotus Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17...20 Energy. 0 5 Energy 0.25¼ Activation time 20 Recharge time Factions
Blinding Powder.jpg Blinding Powder Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13...15 seconds. 0 5 Energy 0.25¼ Activation time 20 Recharge time Quest reward Factions
Caltrops.jpg Caltrops Spell. Target foe and all foes adjacent to your target are Crippled for 5...13...15 seconds. Caltrops has half the normal range. 0 10 Energy 0.25¼ Activation time 10 Recharge time Quest reward Factions
Death's Charge.jpg Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173...200. 0 5 Energy 0.25¼ Activation time 30 Recharge time Quest reward Factions
Death's Retreat.jpg Death's Retreat Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112...130 Health. 0 5 Energy 0.25¼ Activation time 20 Recharge time Nightfall
Heart of Shadow.jpg Heart of Shadow Spell. You are healed for 30...126...150. Shadow Step to a nearby location directly away from your target. 0 5 Energy 0.25¼ Activation time 15 Recharge time Factions
Mirrored Stance.jpg Mirrored Stance Hex Spell. For 10...30...35 seconds, whenever target foe enters a stance, you enter the same stance. 0 5 Energy 0.25¼ Activation time 15 Recharge time Factions
Shadowy Burden.jpg Shadowy Burden Hex Spell. For 3...13...15 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks. 0 10 Energy 0.25¼ Activation time 15 Recharge time Factions
Way of the Fox.jpg Way of the Fox Enchantment Spell. For 10...30...35 seconds, your next 1...5...6 attack[s] cannot be blocked. 0 5 Energy 0.25¼ Activation time 45 Recharge time Factions
Smoke Powder Defense.jpg Smoke Powder Defense Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5...6 seconds. 0 5 Energy 0 20 Recharge time Eye of the North
Viper's Defense.jpg Viper's Defense Spell. All adjacent foes are Poisoned for 5...17...20 seconds. Shadow Step to a nearby location directly away from your target. 0 5 Energy 0.25¼ Activation time 10 Recharge time Factions
Shadow Refuge.jpg Shadow Refuge Enchantment Spell. For 6 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking. 0 5 Energy 1 Activation time 8 Recharge time Quest reward Factions
Shadow Form.jpg Shadow Form Elite Enchantment Spell. For 5...18...21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack. 0 5 Energy 1 Activation time 30 Recharge time Factions

No attribute skills[edit]

Icon Name Description Upkeep Energy Activation time Recharge time Campaign
Shadow Sanctuary.jpg Shadow Sanctuary Enchantment Spell. You are Blinded for 5 seconds. For 10 seconds, you gain +7...10 Health regeneration and +40 armor. 0 5 Energy 0.25¼ Activation time 30 Recharge time Factions
Critical Agility.jpg Critical Agility Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes, you attack 33% faster and gain 15...25 armor. This skill reapplies itself every time you land a critical hit. 0 5 Energy 1 Activation time 30 Recharge time Nightfall
Dash.jpg Dash Stance. For 3 seconds, you run 50% faster. 0 5 Energy 0 8 Recharge time Factions
Recall.jpg Recall Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. -1 Upkeep 15 Energy 1 Activation time 10 Recharge time Factions
Shadow Walk.jpg Shadow Walk Stance. Shadow Step to target foe. For 15 seconds nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location. 0 5 Energy 0 30 Recharge time Nightfall
Signet of Twilight.jpg Signet of Twilight Signet. For each hex on target foe, that foe loses one enchantment. 0 0 2 Activation time 20 Recharge time Nightfall
Signet of Malice.jpg Signet of Malice Signet. For each condition suffered by target foe, you lose one condition. 0 0 0.25¼ Activation time 5 Recharge time Factions
Aura of Displacement.jpg Aura of Displacement Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. -1 Upkeep 10 Energy 0.25¼ Activation time 20 Recharge time Factions
Shadow Meld.jpg Shadow Meld Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location. -1 Upkeep 10 Energy 0.25¼ Activation time 20 Recharge time Nightfall
Mark of Instability.jpg Mark of Instability Hex Spell. For 20 seconds, the next time you hit target foe with a dual attack skill that foe is knocked down. 0 10 Energy 0.25¼ Activation time 20 Recharge time Factions
Spirit Walk.jpg Spirit Walk Spell. Shadow Step to target spirit. 0 5 Energy 0.25¼ Activation time 8 Recharge time Factions
Swap.jpg Swap Spell. You and target summoned creature Shadow Step to each other's location. 0 5 Energy 0.25¼ Activation time 10 Recharge time Nightfall
Wastrel's Collapse.jpg Wastrel's Collapse Elite Skill. Shadow Step to target foe. If target foe is not using a skill, that foe is knocked down. All of your non-dagger attack skills are disabled for 10 seconds. 0 5 Energy 0.25¼ Activation time 20 Recharge time Nightfall
Assault Enchantments.jpg Assault Enchantments Elite Skill. Must follow a dual attack. Target foe loses all enchantments. 0 5 Energy 0.25¼ Activation time 8 Recharge time Nightfall
Lift Enchantment.jpg Lift Enchantment Touch Skill. If target touched foe is knocked down, that foe loses one enchantment. 0 5 Energy 0.25¼ Activation time 10 Recharge time Nightfall