User:Erasculio/List of ranger skills

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Skill lists (Erasculio's user namespace)
Warrior WarriorRanger RangerMonk MonkNecromancer NecromancerMesmer MesmerElementalist Elementalist
Assassin AssassinRitualist RitualistParagon ParagonDervish Dervish
Beast MasteryExpertiseMarksmanshipWilderness SurvivalNo attribute

Beast Mastery skills[edit]

Icon Name Description Energy Activation time Recharge time Campaign
Comfort Animal.jpg Comfort Animal Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health. If you have Comfort Animal equipped, your animal companion will travel with you. 0 5 Energy 1 Activation time 1 Recharge time Quest reward Core
Bestial Pounce.jpg Bestial Pounce Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. 0 5 Energy 0 10 Recharge time Quest reward Prophecies
Predator's Pounce.jpg Predator's Pounce Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, your animal companion gains 5...41...50 Health. 0 5 Energy 0 5 Recharge time Prophecies
Bestial Fury.jpg Bestial Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster. 0 10 Energy 0 10 Recharge time Factions
Ferocious Strike.jpg Ferocious Strike Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy. 0 5 Energy 0 8 Recharge time Core
Disrupting Lunge.jpg Disrupting Lunge Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10...12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. 0 5 Energy 0 20 Recharge time Core
Charm Animal.jpg Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. 0 10 Energy 10 Activation time 0 Quest reward Core
Tiger's Fury.jpg Tiger's Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster. 0 10 Energy 0 10 Recharge time Quest reward Prophecies
Maiming Strike.jpg Maiming Strike Pet Attack. Your animal companion attempts a Maiming Strike that deals +5...17...20 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13...15 seconds. 0 10 Energy 0 5 Recharge time Core
Bestial Mauling.jpg Bestial Mauling Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5...17...20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4...9...10 seconds. 0 5 Energy 0 20 Recharge time Factions
Brutal Strike.jpg Brutal Strike Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29...35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5...29...35 damage. 0 10 Energy 0 5 Recharge time Prophecies
Strike as One.jpg Strike as One Elite Shout. Your animal companion instantly moves to your target and causes Bleeding for 5...13...15 seconds with its next attack. The next time you hit with an attack, target foe is Crippled for 5...13...15 seconds. 0 5 Energy 0 10 Recharge time Nightfall
Call of Haste.jpg Call of Haste Shout. For 30 seconds, your animal companion has a 33% faster attack speed and moves 33% faster. 0 10 Energy 0 25 Recharge time Quest reward Core
Call of Protection.jpg Call of Protection Shout. For 120 seconds, your animal companion has a 5...17...20 base damage reduction. 0 5 Energy 0 90 Recharge time Quest reward Prophecies
Edge of Extinction.jpg Edge of Extinction Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Prophecies
Energizing Wind.jpg Energizing Wind Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 second[s]. 0 15 Energy 5 Activation time 60 Recharge time Core
Enraged Lunge.jpg Enraged Lunge Elite Pet Attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5...17...20 seconds and deals +10...42...50 damage. 0 5 Energy 0 5 Recharge time Factions
Feral Lunge.jpg Feral Lunge Pet Attack. Your animal companion attempts a Feral Lunge that deals +5...29...35 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...21...25 seconds. 0 5 Energy 0 10 Recharge time Quest reward Prophecies
Fertile Season.jpg Fertile Season Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds. 0 15 Energy 5 Activation time 60 Recharge time Prophecies
Heal as One.jpg Heal as One Elite Skill. For 15 seconds, your animal companion steals 1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you. 0 5 Energy 1 Activation time 5 Recharge time Factions
Heket's Rampage.jpg Heket's Rampage Stance. For 5...10...11 seconds, you attack 33% faster. This stance ends if you use an attack skill. 0 5 Energy 0 10 Recharge time Nightfall
Lacerate.jpg Lacerate Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds. 0 10 Energy 3 Activation time 15 Recharge time Factions
Otyugh's Cry.jpg Otyugh's Cry Shout. For 10...22...25 seconds, your animal companion gains +24 armor and cannot be blocked. 0 5 Energy 0 30 Recharge time Quest reward Prophecies
Pounce.jpg Pounce Pet Attack. Your animal companion's next attack is a Pounce that deals +5...17...20 damage. If the attack strikes a moving foe, that foe is knocked down. 0 5 Energy 0 20 Recharge time Factions
Predatory Bond.jpg Predatory Bond Shout. For 5...17...20 seconds, your animal companion attacks 25% faster and heals you for 1...25...31 Health with each successful attack. 0 10 Energy 0 30 Recharge time Factions
Rampage as One.jpg Rampage as One Elite Skill. For 3...13...15 seconds, both you and your animal companion attack 33% faster and run 25% faster. 0 25 Energy 0 10 Recharge time Nightfall
Savage Pounce.jpg Savage Pounce Pet Attack. Your animal companion attempts a Savage Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. 0 5 Energy 0 10 Recharge time Factions
Predatory Season.jpg Predatory Season Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Prophecies
Primal Echoes.jpg Primal Echoes Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Core
Run as One.jpg Run as One Stance. For 5...13...15 seconds, you and your pet run 25% faster. 0 5 Energy 0 15 Recharge time Factions
Viper's Nest.jpg Viper's Nest Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5...29...35 piercing damage and become Poisoned for 5...17...20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Factions
Symbiosis.jpg Symbiosis Nature Ritual. Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Prophecies
Symbiotic Bond.jpg Symbiotic Bond Shout. For 120...264...300 seconds, your animal companion gains 1...3...3 Health regeneration, and half of all damage dealt to your animal companion is redirected to you. 0 10 Energy 0 55 Recharge time Prophecies
Toxicity.jpg Toxicity Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds. 0 15 Energy 5 Activation time 60 Recharge time Nightfall
Melandru's Assault.jpg Melandru's Assault Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5...17...20 damage to all nearby foes. 0 10 Energy 0 5 Recharge time Prophecies
Companionship.jpg Companionship Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health. 0 5 Energy 2 Activation time 10 Recharge time Eye of the North
Feral Aggression.jpg Feral Aggression Skill. For 5...17...20 seconds, your pet attacks 33% faster and deals +3...9...10 additional damage. 0 15 Energy 0 20 Recharge time Eye of the North
Scavenger Strike.jpg Scavenger Strike Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22...25 damage. If the attack strikes a foe who is suffering a condition, you gain 3...13...15 Energy. 0 5 Energy 0 10 Recharge time Core
Poisonous Bite.jpg Poisonous Bite Pet Attack. Your animal companion attempts a Poisonous Bite that Poisons target foe for 5...17...20 seconds. 0 5 Energy 0 7 Recharge time Factions
Revive Animal.jpg Revive Animal Skill. Resurrect all nearby allied animal companions. They come back to life with 10...77...94% Health. 0 5 Energy 6 Activation time 20 Recharge time Prophecies
Charm Animal (monster skill).jpg Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. 0 0 0.25¼ Activation time 0 Factions

Expertise skills[edit]

Icon Name Description Energy Activation time Recharge time Campaign
Escape.jpg Escape Elite Stance. For 1...7...8 second[s], you move 33% faster and have a 75% chance to block attacks. 0 5 Energy 0 12 Recharge time Core
Trapper's Speed.jpg Trapper's Speed Stance. For 5...25...30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. 0 5 Energy 0 20 Recharge time Nightfall
Point Blank Shot.jpg Point Blank Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage. 0 5 Energy 0 3 Recharge time Quest reward Prophecies
Oath Shot.jpg Oath Shot Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10...5...4 seconds. (50% miss chance with Expertise 7 or less.) 0 10 Energy 0 25 Recharge time Prophecies
Throw Dirt.jpg Throw Dirt Skill. Target touched foe and foes adjacent to your target become Blinded for 3...13...15 seconds. 0 5 Energy 1 Activation time 30 Recharge time Quest reward Core
Practiced Stance.jpg Practiced Stance Elite Stance. For 20...32...35 seconds, your Preparations recharge 50% faster and last 30...126...150% longer. 0 5 Energy 0 15 Recharge time Prophecies
Trapper's Focus.jpg Trapper's Focus Elite Preparation. For 12...22...24 seconds, your trap skills are not easily interruptible and your Wilderness Survival attribute is increased by +0...2...2. 0 5 Energy 2 Activation time 12 Recharge time Factions
Zojun's Shot.jpg Zojun's Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage. 0 5 Energy 0 3 Recharge time Factions
Whirling Defense.jpg Whirling Defense Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage. 0 10 Energy 0 60 Recharge time Quest reward Core
Expert Focus.jpg Expert Focus Preparation. For 24 seconds, your bow attack skills cost 1...2...2 less Energy and deal 1...8...10 extra damage. 0 10 Energy 2 Activation time 12 Recharge time Eye of the North
Distracting Shot.jpg Distracting Shot Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. 0 5 Energy 0.5½ Activation time 10 Recharge time Quest reward Core
Dodge.jpg Dodge Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Dodge ends if you attack. 0 5 Energy 0 30 Recharge time Quest reward Prophecies
Archer's Signet.jpg Archer's Signet Elite Signet. For 1...19...24 second[s], conditions you apply while wielding a bow last 100% longer. 0 0 1 Activation time 12 Recharge time Factions
Glass Arrows.jpg Glass Arrows Elite Preparation. For 10...30...35 seconds, your arrows strike for +5...17...20 damage if they hit and cause Bleeding for 10...18...20 seconds if they are blocked. 0 5 Energy 2 Activation time 12 Recharge time Factions
Expert's Dexterity.jpg Expert's Dexterity Elite Stance. For 1...16...20 second[s], you attack 33% faster and your Marksmanship attribute is increased by 2. 0 5 Energy 0 20 Recharge time Nightfall
Lightning Reflexes.jpg Lightning Reflexes Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. 0 10 Energy 0 30 Recharge time Quest reward Core
Marksman's Wager.jpg Marksman's Wager Elite Preparation. For 18 seconds, you gain 5...9...10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. 0 5 Energy 2 Activation time 24 Recharge time Prophecies
Zojun's Haste.jpg Zojun's Haste Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Zojun's Haste ends if you attack. 0 5 Energy 0 30 Recharge time Factions
Infuriating Heat.jpg Infuriating Heat Elite Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds. 0 5 Energy 3 Activation time 15 Recharge time Nightfall
"Together as One!".jpg "Together as One!" Elite Shout. For 3...13...15 seconds, all party members near you or near your pet deal +5...13...15 additional damage with attacks and gain +1...6...7 Health regeneration. PvE Skill 0 10 Energy 0 15 Recharge time Core

Marksmanship skills[edit]

Icon Name Description Energy Activation time Recharge time Campaign
Barrage.jpg Barrage Elite Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 5 foes adjacent to your target. These arrows strike for +5...17...20 damage if they hit. 0 5 Energy 0 1 Recharge time Core
Screaming Shot.jpg Screaming Shot Bow Attack. If this attack hits, you deal +10...22...25 damage. If your target is within earshot, that foe begins Bleeding for 5...17...20 seconds. 0 10 Energy 0 8 Recharge time Nightfall
Arcing Shot.jpg Arcing Shot Bow Attack. If this arrow hits, it strikes for +10...22...25 damage. This arrow cannot be blocked, but it moves 50% slower. 0 5 Energy 0 6 Recharge time Nightfall
Disrupting Accuracy.jpg Disrupting Accuracy Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target. 0 5 Energy 2 Activation time 12 Recharge time Nightfall
Crossfire.jpg Crossfire Bow Attack. If this attack hits target foe, it deals +5...17...20 damage. If that foe is near any of your allies, this attack cannot be blocked. 0 5 Energy 0 4 Recharge time Nightfall
Burning Arrow.jpg Burning Arrow Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...6...7 seconds. 0 10 Energy 0 5 Recharge time Nightfall
Keen Arrow.jpg Keen Arrow Bow Attack. If this attack hits, you strike for +5...17...20 damage. If you land a critical hit, you deal an additional +5...21...25 damage. 0 5 Energy 0 6 Recharge time Nightfall
Prepared Shot.jpg Prepared Shot Elite Bow Attack. If this attack hits, you strike for +10...22...25 damage. If you are under the effects of a preparation, you gain 1...7...9 Energy. 0 5 Energy 0 6 Recharge time Nightfall
Debilitating Shot.jpg Debilitating Shot Bow Attack. If Debilitating Shot hits, your target loses 1...8...10 Energy. 0 10 Energy 0 10 Recharge time Quest reward Core
Broad Head Arrow.jpg Broad Head Arrow Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17...20 seconds, and if target foe is casting a spell that spell is interrupted. 0 15 Energy 0 15 Recharge time Factions
Concussion Shot.jpg Concussion Shot Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17...20 seconds. This attack deals only 1...13...16 damage. 0 25 Energy 0.5½ Activation time 5 Recharge time Quest reward Core
Melandru's Shot.jpg Melandru's Shot Elite Bow Attack. If Melandru's Shot hits, your target begins Bleeding for 5...21...25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22...25 damage and is Crippled for 5...13...15 seconds. 0 5 Energy 1 Activation time 8 Recharge time Factions
Determined Shot.jpg Determined Shot Bow Attack. If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, all of your attack skills are recharged. 0 5 Energy 0 10 Recharge time Quest reward Core
Favorable Winds.jpg Favorable Winds Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Core
Focused Shot.jpg Focused Shot Bow Attack. If Focused Shot hits, you strike for +10...22...25 damage but all of your other attack skills are disabled for 5...3...3 seconds. 0 5 Energy 0 2 Recharge time Factions
Needling Shot.jpg Needling Shot Bow Attack. Needling Shot strikes for only 10...26...30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds. 0 5 Energy 0.75¾ Activation time 4 Recharge time Factions
Penetrating Attack.jpg Penetrating Attack Bow Attack. If Penetrating Attack hits, you strike for +5...21...25 damage and this attack has 10% armor penetration. 0 10 Energy 0.75¾ Activation time 4 Recharge time Quest reward Prophecies
Sundering Attack.jpg Sundering Attack Bow Attack. If Sundering Attack hits, you strike for +5...21...25 damage and this attack has 10% armor penetration. 0 10 Energy 0.75¾ Activation time 4 Recharge time Factions
Pin Down.jpg Pin Down Bow Attack. If Pin Down hits, your target is Crippled for 3...13...15 seconds. 0 15 Energy 0 8 Recharge time Quest reward Core
Marauder's Shot.jpg Marauder's Shot Bow Attack. If Marauder's Shot hits, you strike for +10...30...35 damage and all your non-attack skills are disabled for 10 seconds. 0 10 Energy 0 6 Recharge time Factions
Punishing Shot.jpg Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10...18...20 damage and your target is interrupted. 0 10 Energy 0.5½ Activation time 5 Recharge time Prophecies
Read the Wind.jpg Read the Wind Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9...10 extra damage. 0 5 Energy 2 Activation time 12 Recharge time Quest reward Core
Seeking Arrows.jpg Seeking Arrows Preparation. For 3...12...14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit. 0 15 Energy 2 Activation time 20 Recharge time Factions
Savage Shot.jpg Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13...25...28 damage. 0 10 Energy 0.5½ Activation time 5 Recharge time Quest reward Core
Splinter Shot.jpg Splinter Shot Bow Attack. If Splinter Shot hits, you deal +3...13...15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5...53...65 damage. 0 10 Energy 0 5 Recharge time Factions
Rapid Fire.jpg Rapid Fire Preparation. For 5...21...25 seconds, you attack 33% faster while wielding a bow. 0 5 Energy 2 Activation time 12 Recharge time Eye of the North
Sloth Hunter's Shot.jpg Sloth Hunter's Shot Bow Attack. If this attack hits, target foe takes +10...22...25 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10...30...35 damage. 0 10 Energy 0 8 Recharge time Eye of the North
Body Shot.jpg Body Shot Bow Attack. If this attack hits, you deal +5...17...20 damage. If it hits a foe with Cracked Armor, you gain 5...9...10 Energy. 0 5 Energy 0 8 Recharge time Eye of the North
Disrupting Shot.jpg Disrupting Shot Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +10...34...40 damage. 0 10 Energy 0.5½ Activation time 15 Recharge time Eye of the North
Volley.jpg Volley Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +1...8...10 damage if they hit. 0 5 Energy 0 2 Recharge time Eye of the North
Precision Shot.jpg Precision Shot Bow Attack. If Precision Shot hits, you strike for +3...9...10 damage. Precision Shot cannot be blocked. This action is easily interrupted. 0 10 Energy 1 Activation time 6 Recharge time Quest reward Core
Crippling Shot.jpg Crippling Shot Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1...9...11 second[s]. This attack cannot be blocked. 0 10 Energy 0 4 Recharge time Prophecies
Power Shot.jpg Power Shot Bow Attack. If Power Shot hits, target foe takes 25...45...50 damage. 0 10 Energy 0 3 Recharge time Quest reward Core
Hunter's Shot.jpg Hunter's Shot Bow Attack. If this attack hits, your target bleeds for 3...21...25 seconds. 0 5 Energy 1 Activation time 10 Recharge time Quest reward Core

Wilderness Survival skills[edit]

Icon Name Description Energy Activation time Recharge time Campaign
Troll Unguent.jpg Troll Unguent Skill. For 13 seconds, you gain +3...9...10 Health regeneration. 0 5 Energy 3 Activation time 10 Recharge time Quest reward Core
Natural Stride.jpg Natural Stride Stance. For 1...7...8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. 0 5 Energy 0 12 Recharge time Nightfall
Pestilence.jpg Pestilence Nature Ritual. Create a level 1...8...10 spirit. When any creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds. 0 5 Energy 5 Activation time 60 Recharge time Nightfall
Spike Trap.jpg Spike Trap Elite Trap. When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Core
Dryder's Defenses.jpg Dryder's Defenses Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage. 0 5 Energy 0 60 Recharge time Prophecies
Snare.jpg Snare Trap. When Snare is triggered, all nearby foes become Crippled for 3...13...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. 0 5 Energy 2 Activation time 20 Recharge time Factions
Equinox.jpg Equinox Elite Nature Ritual. Create a level 1...8...10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30...126...150 seconds. 0 10 Energy 3 Activation time 15 Recharge time Factions
Brambles.jpg Brambles Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This Spirit dies after 30...126...150 seconds. 0 10 Energy 5 Activation time 60 Recharge time Factions
Winnowing.jpg Winnowing Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Core
Barbed Arrows.jpg Barbed Arrows Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill. 0 10 Energy 2 Activation time 12 Recharge time Nightfall
Barbed Trap.jpg Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 15 Energy 2 Activation time 20 Recharge time Quest reward Core
Incendiary Arrows.jpg Incendiary Arrows Elite Bow Attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1...3...3 second[s]. 0 5 Energy 0 5 Recharge time Prophecies
Melandru's Arrows.jpg Melandru's Arrows Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an enchantment, they do +8...24...28 damage. 0 5 Energy 2 Activation time 12 Recharge time Prophecies
Greater Conflagration.jpg Greater Conflagration Elite Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126...150 seconds. 0 5 Energy 3 Activation time 15 Recharge time Prophecies
Melandru's Resilience.jpg Melandru's Resilience Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering. 0 5 Energy 0 15 Recharge time Prophecies
Storm Chaser.jpg Storm Chaser Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage. 0 10 Energy 0 20 Recharge time Quest reward Core
Famine.jpg Famine Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds. 0 10 Energy 3 Activation time 15 Recharge time Factions
Scavenger's Focus.jpg Scavenger's Focus Elite Skill. For 10 seconds if you strike a foe who is suffering from a condition you gain 3...10...12 Energy. 0 5 Energy 0 20 Recharge time Nightfall
Smoke Trap.jpg Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Quicksand.jpg Quicksand Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds. 0 10 Energy 5 Activation time 30 Recharge time Nightfall
Winter.jpg Winter Nature Ritual. Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds. 0 5 Energy 3 Activation time 60 Recharge time Quest reward Prophecies
Conflagration.jpg Conflagration Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Factions
Dust Trap.jpg Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. 0 25 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Flame Trap.jpg Flame Trap Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 second[s]. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Core
Frozen Soil.jpg Frozen Soil Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78...90 seconds. 0 10 Energy 5 Activation time 30 Recharge time Prophecies
Healing Spring.jpg Healing Spring Trap. For 10 seconds, all adjacent allies are healed for 15...51...60 every 2 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Prophecies
Ignite Arrows.jpg Ignite Arrows Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15...18 fire damage to target and all adjacent foes. 0 10 Energy 2 Activation time 12 Recharge time Quest reward Prophecies
Kindle Arrows.jpg Kindle Arrows Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20...24 fire damage. 0 5 Energy 2 Activation time 12 Recharge time Quest reward Core
Nature's Renewal.jpg Nature's Renewal Nature Ritual. Create a level 1...8...10 spirit. For 30...126...150 seconds, enchantments and hexes cast by non-spirit creatures in range take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Core
Muddy Terrain.jpg Muddy Terrain Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30...78...90 seconds. 0 5 Energy 5 Activation time 30 Recharge time Prophecies
Quickening Zephyr.jpg Quickening Zephyr Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds. 0 25 Energy 5 Activation time 60 Recharge time Quest reward Core
Serpent's Quickness.jpg Serpent's Quickness Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. 0 5 Energy 0 45 Recharge time Quest reward Prophecies
Tranquility.jpg Tranquility Nature Ritual. Create a level 1...8...10 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44...50% faster. This spirit dies after 15...51...60 seconds. 0 15 Energy 5 Activation time 60 Recharge time Factions
Tripwire.jpg Tripwire Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time Nightfall
Poison Tip Signet.jpg Poison Tip Signet Signet. For 60 seconds, your next attack also inflicts Poison for 8...14...15 seconds. 0 0 1 Activation time 6 Recharge time Eye of the North
Apply Poison.jpg Apply Poison Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds. 0 15 Energy 2 Activation time 12 Recharge time Core
Choking Gas.jpg Choking Gas Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells. 0 15 Energy 2 Activation time 24 Recharge time Quest reward Core
Poison Arrow.jpg Poison Arrow Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17...20 seconds. 0 5 Energy 0 1 Recharge time Prophecies
Piercing Trap.jpg Piercing Trap Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time Eye of the North
Roaring Winds.jpg Roaring Winds Nature Ritual. Create a level 1...8...10 spirit. Chants and shouts cost 1...4...5 more Energy. This spirit dies after 30...54...60 seconds. 0 10 Energy 5 Activation time 60 Recharge time Nightfall

No attribute[edit]

Icon Name Description Energy Activation time Recharge time Campaign
Triple Shot.jpg Triple Shot Bow Attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 40...25% less damage. 0 10 Energy 0 10 Recharge time Factions
Never Rampage Alone.jpg Never Rampage Alone Skill. For 18...25 seconds, you and your pet attack 25% faster and have 1...3 Health regeneration. 0 15 Energy 0 20 Recharge time Nightfall
"Together as One!".jpg "Together as One!" Elite Shout. For 3...13...15 seconds, all party members near you or near your pet deal +5...13...15 additional damage with attacks and gain +1...6...7 Health regeneration. PvE Skill 0 10 Energy 0 15 Recharge time Core
Antidote Signet.jpg Antidote Signet Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. 0 0 1 Activation time 4 Recharge time Quest reward Core
Called Shot.jpg Called Shot Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked. 0 5 Energy 0 3 Recharge time Quest reward Core
Dual Shot.jpg Dual Shot Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. 0 10 Energy 0 10 Recharge time Quest reward Core
Magebane Shot.jpg Magebane Shot Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for an additional 10 seconds. This attack cannot be blocked. 0 10 Energy 0.5½ Activation time 5 Recharge time Nightfall
Quick Shot.jpg Quick Shot Elite Bow Attack. Shoot an arrow that moves twice as fast. 0 5 Energy 1 Activation time 1 Recharge time Core
Storm's Embrace.jpg Storm's Embrace Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage. 0 5 Energy 0 30 Recharge time Nightfall
Forked Arrow.jpg Forked Arrow Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an enchantment or hex, you shoot only one arrow. 0 10 Energy 0 5 Recharge time Nightfall
Brutal Strike.jpg Brutal Strike Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29...35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5...29...35 damage. 0 10 Energy 0 5 Recharge time Prophecies
Screaming Shot.jpg Screaming Shot Bow Attack. If this attack hits, you deal +10...22...25 damage. If your target is within earshot, that foe begins Bleeding for 5...17...20 seconds. 0 10 Energy 0 8 Recharge time Nightfall
Keen Arrow.jpg Keen Arrow Bow Attack. If this attack hits, you strike for +5...17...20 damage. If you land a critical hit, you deal an additional +5...21...25 damage. 0 5 Energy 0 6 Recharge time Nightfall
Bestial Mauling.jpg Bestial Mauling Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5...17...20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4...9...10 seconds. 0 5 Energy 0 20 Recharge time Factions
Power Shot.jpg Power Shot Bow Attack. If Power Shot hits, target foe takes 25...45...50 damage. 0 10 Energy 0 3 Recharge time Quest reward Core
Hunter's Shot.jpg Hunter's Shot Bow Attack. If this attack hits, your target bleeds for 3...21...25 seconds. 0 5 Energy 1 Activation time 10 Recharge time Quest reward Core
Crossfire.jpg Crossfire Bow Attack. If this attack hits target foe, it deals +5...17...20 damage. If that foe is near any of your allies, this attack cannot be blocked. 0 5 Energy 0 4 Recharge time Nightfall
Precision Shot.jpg Precision Shot Bow Attack. If Precision Shot hits, you strike for +3...9...10 damage. Precision Shot cannot be blocked. This action is easily interrupted. 0 10 Energy 1 Activation time 6 Recharge time Quest reward Core
Barrage.jpg Barrage Elite Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 5 foes adjacent to your target. These arrows strike for +5...17...20 damage if they hit. 0 5 Energy 0 1 Recharge time Core
Bestial Fury.jpg Bestial Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster. 0 10 Energy 0 10 Recharge time Factions
Broad Head Arrow.jpg Broad Head Arrow Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17...20 seconds, and if target foe is casting a spell that spell is interrupted. 0 15 Energy 0 15 Recharge time Factions
Pin Down.jpg Pin Down Bow Attack. If Pin Down hits, your target is Crippled for 3...13...15 seconds. 0 15 Energy 0 8 Recharge time Quest reward Core
Tiger's Fury.jpg Tiger's Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster. 0 10 Energy 0 10 Recharge time Quest reward Prophecies
Comfort Animal.jpg Comfort Animal Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health. If you have Comfort Animal equipped, your animal companion will travel with you. 0 5 Energy 1 Activation time 1 Recharge time Quest reward Core
Favorable Winds.jpg Favorable Winds Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Core
Burning Arrow.jpg Burning Arrow Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...6...7 seconds. 0 10 Energy 0 5 Recharge time Nightfall
Determined Shot.jpg Determined Shot Bow Attack. If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, all of your attack skills are recharged. 0 5 Energy 0 10 Recharge time Quest reward Core
Disrupting Accuracy.jpg Disrupting Accuracy Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target. 0 5 Energy 2 Activation time 12 Recharge time Nightfall
Charm Animal.jpg Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. 0 10 Energy 10 Activation time 0 Quest reward Core
Penetrating Attack.jpg Penetrating Attack Bow Attack. If Penetrating Attack hits, you strike for +5...21...25 damage and this attack has 10% armor penetration. 0 10 Energy 0.75¾ Activation time 4 Recharge time Quest reward Prophecies
Troll Unguent.jpg Troll Unguent Skill. For 13 seconds, you gain +3...9...10 Health regeneration. 0 5 Energy 3 Activation time 10 Recharge time Quest reward Core
Ferocious Strike.jpg Ferocious Strike Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy. 0 5 Energy 0 8 Recharge time Core
Marauder's Shot.jpg Marauder's Shot Bow Attack. If Marauder's Shot hits, you strike for +10...30...35 damage and all your non-attack skills are disabled for 10 seconds. 0 10 Energy 0 6 Recharge time Factions
Concussion Shot.jpg Concussion Shot Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17...20 seconds. This attack deals only 1...13...16 damage. 0 25 Energy 0.5½ Activation time 5 Recharge time Quest reward Core
Crippling Shot.jpg Crippling Shot Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1...9...11 second[s]. This attack cannot be blocked. 0 10 Energy 0 4 Recharge time Prophecies
Needling Shot.jpg Needling Shot Bow Attack. Needling Shot strikes for only 10...26...30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds. 0 5 Energy 0.75¾ Activation time 4 Recharge time Factions
Predator's Pounce.jpg Predator's Pounce Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, your animal companion gains 5...41...50 Health. 0 5 Energy 0 5 Recharge time Prophecies
Focused Shot.jpg Focused Shot Bow Attack. If Focused Shot hits, you strike for +10...22...25 damage but all of your other attack skills are disabled for 5...3...3 seconds. 0 5 Energy 0 2 Recharge time Factions
Bestial Pounce.jpg Bestial Pounce Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. 0 5 Energy 0 10 Recharge time Quest reward Prophecies
Arcing Shot.jpg Arcing Shot Bow Attack. If this arrow hits, it strikes for +10...22...25 damage. This arrow cannot be blocked, but it moves 50% slower. 0 5 Energy 0 6 Recharge time Nightfall
Prepared Shot.jpg Prepared Shot Elite Bow Attack. If this attack hits, you strike for +10...22...25 damage. If you are under the effects of a preparation, you gain 1...7...9 Energy. 0 5 Energy 0 6 Recharge time Nightfall
Heket's Rampage.jpg Heket's Rampage Stance. For 5...10...11 seconds, you attack 33% faster. This stance ends if you use an attack skill. 0 5 Energy 0 10 Recharge time Nightfall
Glass Arrows.jpg Glass Arrows Elite Preparation. For 10...30...35 seconds, your arrows strike for +5...17...20 damage if they hit and cause Bleeding for 10...18...20 seconds if they are blocked. 0 5 Energy 2 Activation time 12 Recharge time Factions
Archer's Signet.jpg Archer's Signet Elite Signet. For 1...19...24 second[s], conditions you apply while wielding a bow last 100% longer. 0 0 1 Activation time 12 Recharge time Factions
Disrupting Lunge.jpg Disrupting Lunge Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10...12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. 0 5 Energy 0 20 Recharge time Core
Debilitating Shot.jpg Debilitating Shot Bow Attack. If Debilitating Shot hits, your target loses 1...8...10 Energy. 0 10 Energy 0 10 Recharge time Quest reward Core
Call of Protection.jpg Call of Protection Shout. For 120 seconds, your animal companion has a 5...17...20 base damage reduction. 0 5 Energy 0 90 Recharge time Quest reward Prophecies
Marksman's Wager.jpg Marksman's Wager Elite Preparation. For 18 seconds, you gain 5...9...10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. 0 5 Energy 2 Activation time 24 Recharge time Prophecies
Pounce.jpg Pounce Pet Attack. Your animal companion's next attack is a Pounce that deals +5...17...20 damage. If the attack strikes a moving foe, that foe is knocked down. 0 5 Energy 0 20 Recharge time Factions
Rampage as One.jpg Rampage as One Elite Skill. For 3...13...15 seconds, both you and your animal companion attack 33% faster and run 25% faster. 0 25 Energy 0 10 Recharge time Nightfall
Predatory Bond.jpg Predatory Bond Shout. For 5...17...20 seconds, your animal companion attacks 25% faster and heals you for 1...25...31 Health with each successful attack. 0 10 Energy 0 30 Recharge time Factions
Snare.jpg Snare Trap. When Snare is triggered, all nearby foes become Crippled for 3...13...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. 0 5 Energy 2 Activation time 20 Recharge time Factions
Call of Haste.jpg Call of Haste Shout. For 30 seconds, your animal companion has a 33% faster attack speed and moves 33% faster. 0 10 Energy 0 25 Recharge time Quest reward Core
Apply Poison.jpg Apply Poison Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds. 0 15 Energy 2 Activation time 12 Recharge time Core
Splinter Shot.jpg Splinter Shot Bow Attack. If Splinter Shot hits, you deal +3...13...15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5...53...65 damage. 0 10 Energy 0 5 Recharge time Factions
Expert's Dexterity.jpg Expert's Dexterity Elite Stance. For 1...16...20 second[s], you attack 33% faster and your Marksmanship attribute is increased by 2. 0 5 Energy 0 20 Recharge time Nightfall
Escape.jpg Escape Elite Stance. For 1...7...8 second[s], you move 33% faster and have a 75% chance to block attacks. 0 5 Energy 0 12 Recharge time Core
Heal as One.jpg Heal as One Elite Skill. For 15 seconds, your animal companion steals 1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you. 0 5 Energy 1 Activation time 5 Recharge time Factions
Smoke Trap.jpg Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Energizing Wind.jpg Energizing Wind Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 second[s]. 0 15 Energy 5 Activation time 60 Recharge time Core
Incendiary Arrows.jpg Incendiary Arrows Elite Bow Attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1...3...3 second[s]. 0 5 Energy 0 5 Recharge time Prophecies
Trapper's Focus.jpg Trapper's Focus Elite Preparation. For 12...22...24 seconds, your trap skills are not easily interruptible and your Wilderness Survival attribute is increased by +0...2...2. 0 5 Energy 2 Activation time 12 Recharge time Factions
Otyugh's Cry.jpg Otyugh's Cry Shout. For 10...22...25 seconds, your animal companion gains +24 armor and cannot be blocked. 0 5 Energy 0 30 Recharge time Quest reward Prophecies
Seeking Arrows.jpg Seeking Arrows Preparation. For 3...12...14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit. 0 15 Energy 2 Activation time 20 Recharge time Factions
Greater Conflagration.jpg Greater Conflagration Elite Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126...150 seconds. 0 5 Energy 3 Activation time 15 Recharge time Prophecies
Edge of Extinction.jpg Edge of Extinction Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Prophecies
Lacerate.jpg Lacerate Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds. 0 10 Energy 3 Activation time 15 Recharge time Factions
Melandru's Arrows.jpg Melandru's Arrows Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an enchantment, they do +8...24...28 damage. 0 5 Energy 2 Activation time 12 Recharge time Prophecies
Savage Shot.jpg Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13...25...28 damage. 0 10 Energy 0.5½ Activation time 5 Recharge time Quest reward Core
Fertile Season.jpg Fertile Season Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds. 0 15 Energy 5 Activation time 60 Recharge time Prophecies
Enraged Lunge.jpg Enraged Lunge Elite Pet Attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5...17...20 seconds and deals +10...42...50 damage. 0 5 Energy 0 5 Recharge time Factions
Barbed Trap.jpg Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 15 Energy 2 Activation time 20 Recharge time Quest reward Core
Oath Shot.jpg Oath Shot Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10...5...4 seconds. (50% miss chance with Expertise 7 or less.) 0 10 Energy 0 25 Recharge time Prophecies
Feral Lunge.jpg Feral Lunge Pet Attack. Your animal companion attempts a Feral Lunge that deals +5...29...35 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...21...25 seconds. 0 5 Energy 0 10 Recharge time Quest reward Prophecies
Read the Wind.jpg Read the Wind Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9...10 extra damage. 0 5 Energy 2 Activation time 12 Recharge time Quest reward Core
Melandru's Resilience.jpg Melandru's Resilience Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering. 0 5 Energy 0 15 Recharge time Prophecies
Quicksand.jpg Quicksand Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds. 0 10 Energy 5 Activation time 30 Recharge time Nightfall
Maiming Strike.jpg Maiming Strike Pet Attack. Your animal companion attempts a Maiming Strike that deals +5...17...20 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13...15 seconds. 0 10 Energy 0 5 Recharge time Core
Melandru's Shot.jpg Melandru's Shot Elite Bow Attack. If Melandru's Shot hits, your target begins Bleeding for 5...21...25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22...25 damage and is Crippled for 5...13...15 seconds. 0 5 Energy 1 Activation time 8 Recharge time Factions
Barbed Arrows.jpg Barbed Arrows Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill. 0 10 Energy 2 Activation time 12 Recharge time Nightfall
Serpent's Quickness.jpg Serpent's Quickness Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. 0 5 Energy 0 45 Recharge time Quest reward Prophecies
Toxicity.jpg Toxicity Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds. 0 15 Energy 5 Activation time 60 Recharge time Nightfall
Scavenger Strike.jpg Scavenger Strike Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22...25 damage. If the attack strikes a foe who is suffering a condition, you gain 3...13...15 Energy. 0 5 Energy 0 10 Recharge time Core
Trapper's Speed.jpg Trapper's Speed Stance. For 5...25...30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. 0 5 Energy 0 20 Recharge time Nightfall
Predatory Season.jpg Predatory Season Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Prophecies
Storm Chaser.jpg Storm Chaser Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage. 0 10 Energy 0 20 Recharge time Quest reward Core
Winter.jpg Winter Nature Ritual. Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds. 0 5 Energy 3 Activation time 60 Recharge time Quest reward Prophecies
Tripwire.jpg Tripwire Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time Nightfall
Run as One.jpg Run as One Stance. For 5...13...15 seconds, you and your pet run 25% faster. 0 5 Energy 0 15 Recharge time Factions
Poison Arrow.jpg Poison Arrow Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17...20 seconds. 0 5 Energy 0 1 Recharge time Prophecies
Revive Animal.jpg Revive Animal Skill. Resurrect all nearby allied animal companions. They come back to life with 10...77...94% Health. 0 5 Energy 6 Activation time 20 Recharge time Prophecies
Whirling Defense.jpg Whirling Defense Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage. 0 10 Energy 0 60 Recharge time Quest reward Core
Frozen Soil.jpg Frozen Soil Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78...90 seconds. 0 10 Energy 5 Activation time 30 Recharge time Prophecies
Conflagration.jpg Conflagration Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Factions
Roaring Winds.jpg Roaring Winds Nature Ritual. Create a level 1...8...10 spirit. Chants and shouts cost 1...4...5 more Energy. This spirit dies after 30...54...60 seconds. 0 10 Energy 5 Activation time 60 Recharge time Nightfall
Dust Trap.jpg Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. 0 25 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Symbiosis.jpg Symbiosis Nature Ritual. Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Prophecies
Ignite Arrows.jpg Ignite Arrows Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15...18 fire damage to target and all adjacent foes. 0 10 Energy 2 Activation time 12 Recharge time Quest reward Prophecies
Spike Trap.jpg Spike Trap Elite Trap. When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Core
Throw Dirt.jpg Throw Dirt Skill. Target touched foe and foes adjacent to your target become Blinded for 3...13...15 seconds. 0 5 Energy 1 Activation time 30 Recharge time Quest reward Core
Strike as One.jpg Strike as One Elite Shout. Your animal companion instantly moves to your target and causes Bleeding for 5...13...15 seconds with its next attack. The next time you hit with an attack, target foe is Crippled for 5...13...15 seconds. 0 5 Energy 0 10 Recharge time Nightfall
Zojun's Shot.jpg Zojun's Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage. 0 5 Energy 0 3 Recharge time Factions
Scavenger's Focus.jpg Scavenger's Focus Elite Skill. For 10 seconds if you strike a foe who is suffering from a condition you gain 3...10...12 Energy. 0 5 Energy 0 20 Recharge time Nightfall
Dryder's Defenses.jpg Dryder's Defenses Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage. 0 5 Energy 0 60 Recharge time Prophecies
Equinox.jpg Equinox Elite Nature Ritual. Create a level 1...8...10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30...126...150 seconds. 0 10 Energy 3 Activation time 15 Recharge time Factions
Punishing Shot.jpg Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10...18...20 damage and your target is interrupted. 0 10 Energy 0.5½ Activation time 5 Recharge time Prophecies
Symbiotic Bond.jpg Symbiotic Bond Shout. For 120...264...300 seconds, your animal companion gains 1...3...3 Health regeneration, and half of all damage dealt to your animal companion is redirected to you. 0 10 Energy 0 55 Recharge time Prophecies
Pestilence.jpg Pestilence Nature Ritual. Create a level 1...8...10 spirit. When any creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds. 0 5 Energy 5 Activation time 60 Recharge time Nightfall
Savage Pounce.jpg Savage Pounce Pet Attack. Your animal companion attempts a Savage Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. 0 5 Energy 0 10 Recharge time Factions
Kindle Arrows.jpg Kindle Arrows Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20...24 fire damage. 0 5 Energy 2 Activation time 12 Recharge time Quest reward Core
Poisonous Bite.jpg Poisonous Bite Pet Attack. Your animal companion attempts a Poisonous Bite that Poisons target foe for 5...17...20 seconds. 0 5 Energy 0 7 Recharge time Factions
Flame Trap.jpg Flame Trap Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 second[s]. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Core
Tranquility.jpg Tranquility Nature Ritual. Create a level 1...8...10 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44...50% faster. This spirit dies after 15...51...60 seconds. 0 15 Energy 5 Activation time 60 Recharge time Factions
Muddy Terrain.jpg Muddy Terrain Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30...78...90 seconds. 0 5 Energy 5 Activation time 30 Recharge time Prophecies
Choking Gas.jpg Choking Gas Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells. 0 15 Energy 2 Activation time 24 Recharge time Quest reward Core
Point Blank Shot.jpg Point Blank Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage. 0 5 Energy 0 3 Recharge time Quest reward Prophecies
Healing Spring.jpg Healing Spring Trap. For 10 seconds, all adjacent allies are healed for 15...51...60 every 2 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Prophecies
Famine.jpg Famine Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds. 0 10 Energy 3 Activation time 15 Recharge time Factions
Zojun's Haste.jpg Zojun's Haste Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Zojun's Haste ends if you attack. 0 5 Energy 0 30 Recharge time Factions
Quickening Zephyr.jpg Quickening Zephyr Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds. 0 25 Energy 5 Activation time 60 Recharge time Quest reward Core
Lightning Reflexes.jpg Lightning Reflexes Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. 0 10 Energy 0 30 Recharge time Quest reward Core
Nature's Renewal.jpg Nature's Renewal Nature Ritual. Create a level 1...8...10 spirit. For 30...126...150 seconds, enchantments and hexes cast by non-spirit creatures in range take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Core
Viper's Nest.jpg Viper's Nest Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5...29...35 piercing damage and become Poisoned for 5...17...20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Factions
Sundering Attack.jpg Sundering Attack Bow Attack. If Sundering Attack hits, you strike for +5...21...25 damage and this attack has 10% armor penetration. 0 10 Energy 0.75¾ Activation time 4 Recharge time Factions
Melandru's Assault.jpg Melandru's Assault Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5...17...20 damage to all nearby foes. 0 10 Energy 0 5 Recharge time Prophecies
Natural Stride.jpg Natural Stride Stance. For 1...7...8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. 0 5 Energy 0 12 Recharge time Nightfall
Distracting Shot.jpg Distracting Shot Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. 0 5 Energy 0.5½ Activation time 10 Recharge time Quest reward Core
Brambles.jpg Brambles Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This Spirit dies after 30...126...150 seconds. 0 10 Energy 5 Activation time 60 Recharge time Factions
Dodge.jpg Dodge Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Dodge ends if you attack. 0 5 Energy 0 30 Recharge time Quest reward Prophecies
Winnowing.jpg Winnowing Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Core
Practiced Stance.jpg Practiced Stance Elite Stance. For 20...32...35 seconds, your Preparations recharge 50% faster and last 30...126...150% longer. 0 5 Energy 0 15 Recharge time Prophecies
Primal Echoes.jpg Primal Echoes Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Core
Sloth Hunter's Shot.jpg Sloth Hunter's Shot Bow Attack. If this attack hits, target foe takes +10...22...25 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10...30...35 damage. 0 10 Energy 0 8 Recharge time Eye of the North
Volley.jpg Volley Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +1...8...10 damage if they hit. 0 5 Energy 0 2 Recharge time Eye of the North
Body Shot.jpg Body Shot Bow Attack. If this attack hits, you deal +5...17...20 damage. If it hits a foe with Cracked Armor, you gain 5...9...10 Energy. 0 5 Energy 0 8 Recharge time Eye of the North
Poison Tip Signet.jpg Poison Tip Signet Signet. For 60 seconds, your next attack also inflicts Poison for 8...14...15 seconds. 0 0 1 Activation time 6 Recharge time Eye of the North
Rapid Fire.jpg Rapid Fire Preparation. For 5...21...25 seconds, you attack 33% faster while wielding a bow. 0 5 Energy 2 Activation time 12 Recharge time Eye of the North
Disrupting Shot.jpg Disrupting Shot Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +10...34...40 damage. 0 10 Energy 0.5½ Activation time 15 Recharge time Eye of the North
Piercing Trap.jpg Piercing Trap Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time Eye of the North
Expert Focus.jpg Expert Focus Preparation. For 24 seconds, your bow attack skills cost 1...2...2 less Energy and deal 1...8...10 extra damage. 0 10 Energy 2 Activation time 12 Recharge time Eye of the North
Feral Aggression.jpg Feral Aggression Skill. For 5...17...20 seconds, your pet attacks 33% faster and deals +3...9...10 additional damage. 0 15 Energy 0 20 Recharge time Eye of the North
Companionship.jpg Companionship Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health. 0 5 Energy 2 Activation time 10 Recharge time Eye of the North
Infuriating Heat.jpg Infuriating Heat Elite Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds. 0 5 Energy 3 Activation time 15 Recharge time Nightfall