User:Erasculio/List of necromancer skills

From Guild Wars Wiki
Jump to: navigation, search
Skill lists (Erasculio's user namespace)
Warrior WarriorRanger RangerMonk MonkNecromancer NecromancerMesmer MesmerElementalist Elementalist
Assassin AssassinRitualist RitualistParagon ParagonDervish Dervish
Blood MagicCursesDeath MagicSoul ReapingNo attribute

Blood Magic skills[edit]

Icon Name Description Sacrifice Energy Activation time Recharge time Campaign
Vampiric Swarm.jpg Vampiric Swarm Spell. Vampiric Swarm steals up to 15...51...60 Health from up to three foes in the area. 0 15 Energy 2 Activation time 8 Recharge time Factions
Touch of Agony.jpg Touch of Agony Skill. Target touched foe takes 20...50...58 shadow damage. 10% Sacrifice 1 Energy 0.75¾ Activation time 3 Recharge time Prophecies
Cultist's Fervor.jpg Cultist's Fervor Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...5...6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell. 0 5 Energy 1 Activation time 25 Recharge time Factions
Dark Fury.jpg Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) 17% Sacrifice 10 Energy 0.75¾ Activation time 5 Recharge time Prophecies
Blood of the Aggressor.jpg Blood of the Aggressor Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds. 0 5 Energy 1 Activation time 5 Recharge time Nightfall
Dark Pact.jpg Dark Pact Spell. Deal 10...40...48 shadow damage to target foe. 10% Sacrifice 1 Energy 1 Activation time 2 Recharge time Quest reward Core
Demonic Flesh.jpg Demonic Flesh Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you. 0 5 Energy 1 Activation time 30 Recharge time Quest reward Core
Jaundiced Gaze.jpg Jaundiced Gaze Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12...15 second[s], your next enchantment spell casts 0...1...1 second[s] faster and costs 1...8...10 less Energy. 0 10 Energy 1 Activation time 15 Recharge time Factions
Life Siphon.jpg Life Siphon Hex Spell. For 12...22...24 seconds, target foe suffers -1...3...3 Health degeneration, and you gain +1...3...3 Health regeneration. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Life Transfer.jpg Life Transfer Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration. 0 5 Energy 1 Activation time 20 Recharge time Prophecies
Lifebane Strike.jpg Lifebane Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. 0 10 Energy 2 Activation time 15 Recharge time Factions
Mark of Fury.jpg Mark of Fury Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strike[s] of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 second[s]. 0 5 Energy 0.75¾ Activation time 10 Recharge time Nightfall
Mark of Subversion.jpg Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe. 0 10 Energy 2 Activation time 30 Recharge time Prophecies
Oppressive Gaze.jpg Oppressive Gaze Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3...10...12 seconds. 0 10 Energy 1 Activation time 10 Recharge time Factions
Order of Pain.jpg Order of Pain Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage. 17% Sacrifice 10 Energy 2 Activation time 0 Core
Order of the Vampire.jpg Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health. 17% Sacrifice 5 Energy 2 Activation time 5 Recharge time Prophecies
Ravenous Gaze.jpg Ravenous Gaze Elite Spell. Deal 15...27...30 damage and steal 15...27...30 Health from target foe and all nearby foes. 8% Sacrifice 1 Energy 1 Activation time 10 Recharge time Nightfall
Shadow Strike.jpg Shadow Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. 0 10 Energy 2 Activation time 15 Recharge time Quest reward Prophecies
Signet of Agony.jpg Signet of Agony Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage. 10% Sacrifice 0 0.75¾ Activation time 8 Recharge time Quest reward Core
Soul Leech.jpg Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Spoil Victor.jpg Spoil Victor Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85...100 Health. 0 10 Energy 1 Activation time 10 Recharge time Factions
Strip Enchantment.jpg Strip Enchantment Spell. Remove 0...2...2 enchantment[s] from target foe. If an enchantment is removed, you steal 5...53...65 Health. 0 10 Energy 1 Activation time 20 Recharge time Quest reward Core
Vampiric Bite.jpg Vampiric Bite Skill. Touch target foe to steal up to 29...65...74 Health. 0 15 Energy 0.75¾ Activation time 2 Recharge time Factions
Unholy Feast.jpg Unholy Feast Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes [sic] in the area. 0 15 Energy 0.75¾ Activation time 8 Recharge time Core
Vampiric Gaze.jpg Vampiric Gaze Spell. Steal up to 18...52...60 Health from target foe. 0 10 Energy 1 Activation time 8 Recharge time Quest reward Core
Vampiric Touch.jpg Vampiric Touch Skill. Touch target foe to steal up to 29...65...74 Health. 0 15 Energy 0.75¾ Activation time 2 Recharge time Quest reward Prophecies
Wallow's Bite.jpg Wallow's Bite Skill. Target touched foe takes 20...50...58 damage. 10% Sacrifice 1 Energy 0.75¾ Activation time 3 Recharge time Factions
Offering of Blood.jpg Offering of Blood Elite Spell. You gain 8...18...20 Energy. 20% Sacrifice 1 Energy 0.25¼ Activation time 15 Recharge time Prophecies
Barbed Signet.jpg Barbed Signet Signet. You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes. 8% Sacrifice 0 1 Activation time 10 Recharge time Quest reward Core
Blood Renewal.jpg Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health. 15% Sacrifice 1 Energy 1 Activation time 7 Recharge time Quest reward Prophecies
Blood Drinker.jpg Blood Drinker Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe. 0 5 Energy 2 Activation time 8 Recharge time Factions
Blood Bond.jpg Blood Bond Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health. 0 5 Energy 1 Activation time 8 Recharge time Factions
Blood is Power.jpg Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration. 33% Sacrifice 1 Energy 0.25¼ Activation time 0 Core
Blood Ritual.jpg Blood Ritual Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. 17% Sacrifice 5 Energy 2 Activation time 2 Recharge time Quest reward Prophecies
Awaken the Blood.jpg Awaken the Blood Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. 0 10 Energy 1 Activation time 45 Recharge time Prophecies
Dark Bond.jpg Dark Bond Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Vampiric Spirit.jpg Vampiric Spirit Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration. 0 5 Energy 2 Activation time 8 Recharge time Factions
Well of Power.jpg Well of Power Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration. 0 5 Energy 1 Activation time 15 Recharge time Prophecies
Signet of Suffering.jpg Signet of Suffering Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds. 0 0 0 4 Recharge time Nightfall
Verata's Promise.jpg Verata's Promise Enchantment Spell. For 10...50...60 seconds, your minions have +10 Health regeneration. When Verata's Promise ends, all your minions die. 33% Sacrifice 15 Energy 1 Activation time 30 Recharge time Winds of Change
Well of Blood.jpg Well of Blood Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18...20 seconds, allies in that area receive +1...5...6 Health regeneration. 0 10 Energy 1 Activation time 2 Recharge time Quest reward Core

Curses skills[edit]

Icon Name Description Sacrifice Energy Activation time Recharge time Campaign
Weaken Armor.jpg Weaken Armor Spell. Target foe and foes adjacent to your target have Cracked Armor for 5...17...20 seconds. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Vocal Minority.jpg Vocal Minority Hex Spell. For 5...17...20 seconds, target foe and all nearby foes cannot use shouts or chants. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Rend Enchantments.jpg Rend Enchantments Spell. Remove 5...8...9 enchantments from target foe. For each Monk enchantment removed, you lose 55...31...25 Health. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Spinal Shivers.jpg Spinal Shivers Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Depravity.jpg Depravity Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy. 0 10 Energy 2 Activation time 15 Recharge time Nightfall
Insidious Parasite.jpg Insidious Parasite Hex Spell. For 5...13...15 seconds, whenever target foe hits with an attack, you steal up to 15...39...45 Health from that foe. 0 15 Energy 1 Activation time 12 Recharge time Quest reward Prophecies
Wither.jpg Wither Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends. 0 10 Energy 2 Activation time 10 Recharge time Prophecies
Plague Signet.jpg Plague Signet Elite Signet. Transfer all negative conditions with 100...180...200% of their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) 0 0 1 Activation time 4 Recharge time Core
Feast of Corruption.jpg Feast of Corruption Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex. 0 15 Energy 2 Activation time 20 Recharge time Prophecies
Mark of Pain.jpg Mark of Pain Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34...40 shadow damage to adjacent foes. 0 10 Energy 1 Activation time 20 Recharge time Quest reward Core
Defile Enchantments.jpg Defile Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time Factions
Order of Apostasy.jpg Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health. 0 25 Energy 2 Activation time 0 Factions
Pain of Disenchantment.jpg Pain of Disenchantment Elite Spell. Target foe loses 1...3...3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82...100 Health. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Corrupt Enchantment.jpg Corrupt Enchantment Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds. 0 5 Energy 0.75¾ Activation time 10 Recharge time Nightfall
Spiteful Spirit.jpg Spiteful Spirit Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe. 0 15 Energy 2 Activation time 10 Recharge time Prophecies
Desecrate Enchantments.jpg Desecrate Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Parasitic Bond.jpg Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends. 0 5 Energy 1 Activation time 2 Recharge time Quest reward Core
Well of Weariness.jpg Well of Weariness Well Spell. Exploit target corpse to create a Well of Weariness for 10...46...55 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration. 0 5 Energy 1 Activation time 5 Recharge time Factions
Enfeebling Blood.jpg Enfeebling Blood Spell. Target foe and all nearby foes suffer from Weakness for 5...17...20 seconds. 10% Sacrifice 1 Energy 1 Activation time 8 Recharge time Quest reward Core
Shivers of Dread.jpg Shivers of Dread Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6...5 Energy or Shivers of Dread ends. 0 10 Energy 2 Activation time 15 Recharge time Factions
Well of Silence.jpg Well of Silence Well Spell. Exploit target corpse to create a Well of Silence for 10...26...30 seconds. Foes within the well cannot use shouts or chants and suffer -1...3...4 Health degeneration. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Well of Darkness.jpg Well of Darkness Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41...50 seconds. Hexed foes within the Well of Darkness miss 50% of the time. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Chilblains.jpg Chilblains Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10...37...44 cold damage and lose 1...2...2 enchantment[s]. 0 25 Energy 2 Activation time 8 Recharge time Quest reward Core
Faintheartedness.jpg Faintheartedness Hex Spell. For the next 3...13...16 seconds, target foe attacks 50% slower, and that foe suffers -0...2...3 Health degeneration. 0 10 Energy 1 Activation time 8 Recharge time Quest reward Core
Defile Flesh.jpg Defile Flesh Hex Spell. For 5...29...35 seconds, target foe gains only two-thirds Health from healing. 10% Sacrifice 10 Energy 1 Activation time 10 Recharge time Quest reward Core
Enfeebling Touch.jpg Enfeebling Touch Skill. Target touched foe loses 5...41...50 Health and suffers from Weakness for 5...17...20 seconds. 0 5 Energy 0.75¾ Activation time 5 Recharge time Factions
Price of Failure.jpg Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37...46 damage whenever that foe fails to hit in combat. 0 15 Energy 2 Activation time 20 Recharge time Quest reward Prophecies
Reckless Haste.jpg Reckless Haste Hex Spell. For 6...11...12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks. 0 15 Energy 1 Activation time 12 Recharge time Factions
Envenom Enchantments.jpg Envenom Enchantments Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9...10 seconds. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Enfeeble.jpg Enfeeble Spell. Target suffers from Weakness for 10...26...30 seconds. 0 5 Energy 0.25¼ Activation time 5 Recharge time Quest reward Prophecies
Malaise.jpg Malaise Hex Spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41...50 damage and Malaise ends. 0 5 Energy 2 Activation time 2 Recharge time Quest reward Prophecies
Meekness.jpg Meekness Hex Spell. For 5...25...30 seconds, target foe and all foes in the area attack 50% slower. 17% Sacrifice 15 Energy 2 Activation time 15 Recharge time Nightfall
Rigor Mortis.jpg Rigor Mortis Hex Spell. For 8...18...20 seconds, target foe cannot block. 0 10 Energy 1 Activation time 20 Recharge time Core
Rip Enchantment.jpg Rip Enchantment Spell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Shadow of Fear.jpg Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25...30 seconds. 0 10 Energy 2 Activation time 5 Recharge time Quest reward Prophecies
Suffering.jpg Suffering Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration. 0 15 Energy 1 Activation time 10 Recharge time Quest reward Core
Ulcerous Lungs.jpg Ulcerous Lungs Hex Spell. For 10...22...25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13...15 seconds. 0 15 Energy 2 Activation time 10 Recharge time Nightfall
Poisoned Heart.jpg Poisoned Heart Spell. You and all adjacent foes are Poisoned for 5...13...15 seconds. 0 5 Energy 0.25¼ Activation time 12 Recharge time Nightfall
Cacophony.jpg Cacophony Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage. 0 10 Energy 2 Activation time 15 Recharge time Eye of the North
Defile Defenses.jpg Defile Defenses Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage. 0 5 Energy 1 Activation time 5 Recharge time Eye of the North
Well of Ruin.jpg Well of Ruin Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5...25...30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17...20 seconds. 0 10 Energy 1 Activation time 20 Recharge time Eye of the North
Plague Touch.jpg Plague Touch Skill. Transfer 1...3...3 negative condition[s] and [its/their] remaining duration[s] from yourself to target touched foe. 0 5 Energy 0.75¾ Activation time 0 Quest reward Core
Barbs.jpg Barbs Hex Spell. For 30 seconds, target foe takes 1...12...15 more damage when hit by physical damage. 0 10 Energy 2 Activation time 5 Recharge time Core
Atrophy.jpg Atrophy Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0. 0 10 Energy 1 Activation time 20 Recharge time Eye of the North
Soul Barbs.jpg Soul Barbs Hex Spell. For 30 seconds, target foe takes 15...27...30 damage when an enchantment or hex is cast on that target. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Prophecies
Weaken Knees.jpg Weaken Knees Elite Hex Spell. For 1...13...16 second[s], target foe suffers -1...3...4 Health degeneration and takes 5...9...10 damage while moving. 0 5 Energy 1 Activation time 10 Recharge time Factions
Plague Sending.jpg Plague Sending Spell. Transfer 1...3...3 negative condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. 10% Sacrifice 1 Energy 1 Activation time 5 Recharge time Prophecies
Lingering Curse.jpg Lingering Curse Elite Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration, and gain 20% less benefit from healing. 0 15 Energy 1 Activation time 10 Recharge time Core
Soul Bind.jpg Soul Bind Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68...80 damage. This hex ends if target is suffering from a Smiting Prayers hex. 0 10 Energy 1 Activation time 5 Recharge time Factions

Death Magic skills[edit]

Icon Name Description Sacrifice Energy Activation time Recharge time Campaign
Putrid Explosion.jpg Putrid Explosion Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101...120 damage to nearby foes. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Verata's Gaze.jpg Verata's Gaze Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) 0 5 Energy 1 Activation time 5 Recharge time Prophecies
Vile Miasma.jpg Vile Miasma Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds. 0 10 Energy 1 Activation time 15 Recharge time Factions
Necrotic Traversal.jpg Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds. 0 5 Energy 0.75¾ Activation time 0 Quest reward Prophecies
Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds. 0 5 Energy 1 Activation time 0 Core
Rotting Flesh.jpg Rotting Flesh Spell. Target fleshy foe becomes Diseased for 10...22...25 seconds, slowly losing Health. 0 15 Energy 3 Activation time 3 Recharge time Quest reward Core
Virulence.jpg Virulence Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds. 0 5 Energy 1 Activation time 15 Recharge time Prophecies
Verata's Sacrifice.jpg Verata's Sacrifice Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges. 15% Sacrifice 10 Energy 2 Activation time 60 Recharge time Prophecies
Discord.jpg Discord Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage. 0 5 Energy 1 Activation time 2 Recharge time Factions
Jagged Bones.jpg Jagged Bones Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Order of Undeath.jpg Order of Undeath Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. 0 10 Energy 1 Activation time 5 Recharge time Nightfall
Toxic Chill.jpg Toxic Chill Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds. 0 5 Energy 1 Activation time 5 Recharge time Nightfall
Blood of the Master.jpg Blood of the Master Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. 5%+ Sacrifice 5 Energy 1 Activation time 2 Recharge time Quest reward Core
Malign Intervention.jpg Malign Intervention Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned. 0 10 Energy 1 Activation time 5 Recharge time Prophecies
Deathly Swarm.jpg Deathly Swarm Spell. Deathly Swarm flies out slowly and strikes for 30...78...90 cold damage on up to three targets in the area. 0 10 Energy 2 Activation time 6 Recharge time Quest reward Core
Infuse Condition.jpg Infuse Condition Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. 0 5 Energy 1 Activation time 20 Recharge time Prophecies
Death Nova.jpg Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds. 0 5 Energy 2 Activation time 0 Quest reward Core
Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect. 0 10 Energy 1 Activation time 20 Recharge time Factions
Fetid Ground.jpg Fetid Ground Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds. 0 5 Energy 0.75¾ Activation time 10 Recharge time Factions
Soul Feast.jpg Soul Feast Spell. Exploit nearest corpse to gain 50...234...280 Health. 0 10 Energy 1 Activation time 0 Quest reward Core
Well of Suffering.jpg Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Prophecies
Deathly Chill.jpg Deathly Chill Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage. 0 10 Energy 1 Activation time 5 Recharge time Prophecies
Verata's Aura.jpg Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) 33% Sacrifice 15 Energy 0.75¾ Activation time 30 Recharge time Prophecies
Vile Touch.jpg Vile Touch Skill. Touch target foe to deal 20...56...65 damage. 0 10 Energy 0.75¾ Activation time 2 Recharge time Quest reward Core
Putrid Flesh.jpg Putrid Flesh Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds. 0 10 Energy 0.25¼ Activation time 0 Nightfall
Feast for the Dead.jpg Feast for the Dead Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health. 0 5 Energy 0.25¼ Activation time 10 Recharge time Nightfall
Taste of Pain.jpg Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126...150 Health. 0 5 Energy 0.25¼ Activation time 10 Recharge time Factions
Taste of Death.jpg Taste of Death Spell. Steal up to 100...340...400 Health from target animated undead ally. 0 5 Energy 0.25¼ Activation time 0 Core
Dark Aura.jpg Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Core
Withering Aura.jpg Withering Aura Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds. 0 5 Energy 1 Activation time 3 Recharge time Eye of the North
Putrid Bile.jpg Putrid Bile Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage. 0 10 Energy 1 Activation time 12 Recharge time Eye of the North
Well of the Profane.jpg Well of the Profane Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18...20 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.) 0 25 Energy 3 Activation time 10 Recharge time Quest reward Core
Bitter Chill.jpg Bitter Chill Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly. 0 5 Energy 1 Activation time 10 Recharge time Factions
Aura of the Lich.jpg Aura of the Lich Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1. 0 15 Energy 2 Activation time 45 Recharge time Prophecies
Animate Vampiric Horror.jpg Animate Vampiric Horror Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. 0 15 Energy 3 Activation time 15 Recharge time Factions
Animate Shambling Horror.jpg Animate Shambling Horror Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. 0 15 Energy 3 Activation time 25 Recharge time Nightfall
Animate Flesh Golem.jpg Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. 0 10 Energy 3 Activation time 30 Recharge time Factions
Animate Bone Minions.jpg Animate Bone Minions Spell. Exploit nearest corpse to animate two level 0...10...12 bone minions. 0 15 Energy 3 Activation time 5 Recharge time Quest reward Core
Animate Bone Horror.jpg Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror. 0 10 Energy 3 Activation time 5 Recharge time Quest reward Prophecies
Animate Bone Fiend.jpg Animate Bone Fiend Spell. Exploit nearest corpse to animate a level 1...14...17 bone fiend. Bone fiends can attack at range. 0 25 Energy 3 Activation time 5 Recharge time Quest reward Core
Contagion.jpg Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Consume Corpse.jpg Consume Corpse Spell. Exploit a random corpse. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy. 0 10 Energy 1 Activation time 0 Prophecies

Soul Reaping skills[edit]

Icon Name Description Sacrifice Energy Activation time Recharge time Campaign
Signet of Sorrow.jpg Signet of Sorrow Signet. Target foe takes 15...63...75 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly. 0 0 1 Activation time 30 Recharge time Nightfall
Reaper's Mark.jpg Reaper's Mark Elite Hex Spell. For 30 seconds, target foe suffers -1...4...5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13...15 Energy. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Signet of Lost Souls.jpg Signet of Lost Souls Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy. 0 0 0.25¼ Activation time 8 Recharge time Nightfall
Hexer's Vigor.jpg Hexer's Vigor Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill. 0 5 Energy 0.25¼ Activation time 10 Recharge time Eye of the North
Icy Veins.jpg Icy Veins Elite Hex Spell. Target foe is struck for 10...74...90 cold damage. For 10...30...35 seconds, if target foe dies all nearby foes are struck for 20...92...110 cold damage. 0 10 Energy 1 Activation time 5 Recharge time Factions
Foul Feast.jpg Foul Feast Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...2 Energy. This skill recharges twice as fast if you remove Disease from your target. 0 5 Energy 0.25¼ Activation time 4 Recharge time Eye of the North
Masochism.jpg Masochism Enchantment Spell. For 10...34...40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3...3% of your maximum Health when you cast a spell. 0 5 Energy 1 Activation time 20 Recharge time Eye of the North
Wail of Doom.jpg Wail of Doom Elite Hex Spell. For 1...3...4 second[s], all of target foe's attributes are set to 0. 10% Sacrifice 1 Energy 0.25¼ Activation time 15 Recharge time Factions
Angorodon's Gaze.jpg Angorodon's Gaze Spell. Steal 10...42...50 Health from target foe. If you are suffering from a condition, you gain 3...10...12 Energy. 0 5 Energy 1 Activation time 10 Recharge time Eye of the North

No attribute skills[edit]

Icon Name Description Sacrifice Energy Activation time Recharge time Campaign
Necrosis.jpg Necrosis Skill. If target foe is suffering from a condition or hex, that foe suffers 60...90 damage. 0 5 Energy 1 Activation time 2 Recharge time Nightfall
Signet of Corruption.jpg Signet of Corruption Signet. Target foe and all nearby foes take 20...30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12...20 Energy). 0 0 1 Activation time 20 Recharge time Factions
Gaze of Contempt.jpg Gaze of Contempt Spell. If target foe has more than 50% Health, that foe loses all enchantments. 0 10 Energy 2 Activation time 15 Recharge time Factions
Grenth's Balance.jpg Grenth's Balance Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount. 0 10 Energy 0.25¼ Activation time 10 Recharge time Core
Touch of Agony.jpg Touch of Agony Skill. Target touched foe takes 20...50...58 shadow damage. 10% Sacrifice 1 Energy 0.75¾ Activation time 3 Recharge time Prophecies
Demonic Flesh.jpg Demonic Flesh Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you. 0 5 Energy 1 Activation time 30 Recharge time Quest reward Core
Dark Bond.jpg Dark Bond Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Spoil Victor.jpg Spoil Victor Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85...100 Health. 0 10 Energy 1 Activation time 10 Recharge time Factions
Vampiric Touch.jpg Vampiric Touch Skill. Touch target foe to steal up to 29...65...74 Health. 0 15 Energy 0.75¾ Activation time 2 Recharge time Quest reward Prophecies
Vampiric Bite.jpg Vampiric Bite Skill. Touch target foe to steal up to 29...65...74 Health. 0 15 Energy 0.75¾ Activation time 2 Recharge time Factions
Dark Fury.jpg Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) 17% Sacrifice 10 Energy 0.75¾ Activation time 5 Recharge time Prophecies
Order of the Vampire.jpg Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health. 17% Sacrifice 5 Energy 2 Activation time 5 Recharge time Prophecies
Awaken the Blood.jpg Awaken the Blood Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. 0 10 Energy 1 Activation time 45 Recharge time Prophecies
Vampiric Swarm.jpg Vampiric Swarm Spell. Vampiric Swarm steals up to 15...51...60 Health from up to three foes in the area. 0 15 Energy 2 Activation time 8 Recharge time Factions
Blood Renewal.jpg Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health. 15% Sacrifice 1 Energy 1 Activation time 7 Recharge time Quest reward Prophecies
Lifebane Strike.jpg Lifebane Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. 0 10 Energy 2 Activation time 15 Recharge time Factions
Well of Power.jpg Well of Power Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration. 0 5 Energy 1 Activation time 15 Recharge time Prophecies
Well of Blood.jpg Well of Blood Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18...20 seconds, allies in that area receive +1...5...6 Health regeneration. 0 10 Energy 1 Activation time 2 Recharge time Quest reward Core
Strip Enchantment.jpg Strip Enchantment Spell. Remove 0...2...2 enchantment[s] from target foe. If an enchantment is removed, you steal 5...53...65 Health. 0 10 Energy 1 Activation time 20 Recharge time Quest reward Core
Unholy Feast.jpg Unholy Feast Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes [sic] in the area. 0 15 Energy 0.75¾ Activation time 8 Recharge time Core
Mark of Subversion.jpg Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe. 0 10 Energy 2 Activation time 30 Recharge time Prophecies
Life Transfer.jpg Life Transfer Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration. 0 5 Energy 1 Activation time 20 Recharge time Prophecies
Ravenous Gaze.jpg Ravenous Gaze Elite Spell. Deal 15...27...30 damage and steal 15...27...30 Health from target foe and all nearby foes. 8% Sacrifice 1 Energy 1 Activation time 10 Recharge time Nightfall
Oppressive Gaze.jpg Oppressive Gaze Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3...10...12 seconds. 0 10 Energy 1 Activation time 10 Recharge time Factions
Wallow's Bite.jpg Wallow's Bite Skill. Target touched foe takes 20...50...58 damage. 10% Sacrifice 1 Energy 0.75¾ Activation time 3 Recharge time Factions
Cultist's Fervor.jpg Cultist's Fervor Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...5...6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell. 0 5 Energy 1 Activation time 25 Recharge time Factions
Order of Pain.jpg Order of Pain Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage. 17% Sacrifice 10 Energy 2 Activation time 0 Core
Blood is Power.jpg Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration. 33% Sacrifice 1 Energy 0.25¼ Activation time 0 Core
Mark of Fury.jpg Mark of Fury Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strike[s] of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 second[s]. 0 5 Energy 0.75¾ Activation time 10 Recharge time Nightfall
Life Siphon.jpg Life Siphon Hex Spell. For 12...22...24 seconds, target foe suffers -1...3...3 Health degeneration, and you gain +1...3...3 Health regeneration. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Offering of Blood.jpg Offering of Blood Elite Spell. You gain 8...18...20 Energy. 20% Sacrifice 1 Energy 0.25¼ Activation time 15 Recharge time Prophecies
Blood of the Aggressor.jpg Blood of the Aggressor Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds. 0 5 Energy 1 Activation time 5 Recharge time Nightfall
Jaundiced Gaze.jpg Jaundiced Gaze Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12...15 second[s], your next enchantment spell casts 0...1...1 second[s] faster and costs 1...8...10 less Energy. 0 10 Energy 1 Activation time 15 Recharge time Factions
Aura of the Lich.jpg Aura of the Lich Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1. 0 15 Energy 2 Activation time 45 Recharge time Prophecies
Lingering Curse.jpg Lingering Curse Elite Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration, and gain 20% less benefit from healing. 0 15 Energy 1 Activation time 10 Recharge time Core
Weaken Knees.jpg Weaken Knees Elite Hex Spell. For 1...13...16 second[s], target foe suffers -1...3...4 Health degeneration and takes 5...9...10 damage while moving. 0 5 Energy 1 Activation time 10 Recharge time Factions
Wither.jpg Wither Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends. 0 10 Energy 2 Activation time 10 Recharge time Prophecies
Order of Undeath.jpg Order of Undeath Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. 0 10 Energy 1 Activation time 5 Recharge time Nightfall
Barbed Signet.jpg Barbed Signet Signet. You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes. 8% Sacrifice 0 1 Activation time 10 Recharge time Quest reward Core
Depravity.jpg Depravity Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy. 0 10 Energy 2 Activation time 15 Recharge time Nightfall
Corrupt Enchantment.jpg Corrupt Enchantment Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds. 0 5 Energy 0.75¾ Activation time 10 Recharge time Nightfall
Vampiric Gaze.jpg Vampiric Gaze Spell. Steal up to 18...52...60 Health from target foe. 0 10 Energy 1 Activation time 8 Recharge time Quest reward Core
Contagion.jpg Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Signet of Agony.jpg Signet of Agony Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage. 10% Sacrifice 0 0.75¾ Activation time 8 Recharge time Quest reward Core
Blood Ritual.jpg Blood Ritual Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. 17% Sacrifice 5 Energy 2 Activation time 2 Recharge time Quest reward Prophecies
Jagged Bones.jpg Jagged Bones Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Reaper's Mark.jpg Reaper's Mark Elite Hex Spell. For 30 seconds, target foe suffers -1...4...5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13...15 Energy. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Wail of Doom.jpg Wail of Doom Elite Hex Spell. For 1...3...4 second[s], all of target foe's attributes are set to 0. 10% Sacrifice 1 Energy 0.25¼ Activation time 15 Recharge time Factions
Icy Veins.jpg Icy Veins Elite Hex Spell. Target foe is struck for 10...74...90 cold damage. For 10...30...35 seconds, if target foe dies all nearby foes are struck for 20...92...110 cold damage. 0 10 Energy 1 Activation time 5 Recharge time Factions
Shadow Strike.jpg Shadow Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. 0 10 Energy 2 Activation time 15 Recharge time Quest reward Prophecies
Pain of Disenchantment.jpg Pain of Disenchantment Elite Spell. Target foe loses 1...3...3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82...100 Health. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Mark of Pain.jpg Mark of Pain Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34...40 shadow damage to adjacent foes. 0 10 Energy 1 Activation time 20 Recharge time Quest reward Core
Toxic Chill.jpg Toxic Chill Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds. 0 5 Energy 1 Activation time 5 Recharge time Nightfall
Soul Bind.jpg Soul Bind Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68...80 damage. This hex ends if target is suffering from a Smiting Prayers hex. 0 10 Energy 1 Activation time 5 Recharge time Factions
Dark Pact.jpg Dark Pact Spell. Deal 10...40...48 shadow damage to target foe. 10% Sacrifice 1 Energy 1 Activation time 2 Recharge time Quest reward Core
Feast of Corruption.jpg Feast of Corruption Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex. 0 15 Energy 2 Activation time 20 Recharge time Prophecies
Virulence.jpg Virulence Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds. 0 5 Energy 1 Activation time 15 Recharge time Prophecies
Order of Apostasy.jpg Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health. 0 25 Energy 2 Activation time 0 Factions
Signet of Suffering.jpg Signet of Suffering Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds. 0 0 0 4 Recharge time Nightfall
Blood Drinker.jpg Blood Drinker Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe. 0 5 Energy 2 Activation time 8 Recharge time Factions
Animate Bone Horror.jpg Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror. 0 10 Energy 3 Activation time 5 Recharge time Quest reward Prophecies
Parasitic Bond.jpg Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends. 0 5 Energy 1 Activation time 2 Recharge time Quest reward Core
Insidious Parasite.jpg Insidious Parasite Hex Spell. For 5...13...15 seconds, whenever target foe hits with an attack, you steal up to 15...39...45 Health from that foe. 0 15 Energy 1 Activation time 12 Recharge time Quest reward Prophecies
Animate Flesh Golem.jpg Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. 0 10 Energy 3 Activation time 30 Recharge time Factions
Plague Signet.jpg Plague Signet Elite Signet. Transfer all negative conditions with 100...180...200% of their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) 0 0 1 Activation time 4 Recharge time Core
Putrid Explosion.jpg Putrid Explosion Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101...120 damage to nearby foes. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Soul Leech.jpg Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Vampiric Spirit.jpg Vampiric Spirit Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration. 0 5 Energy 2 Activation time 8 Recharge time Factions
Blood Bond.jpg Blood Bond Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health. 0 5 Energy 1 Activation time 8 Recharge time Factions
Blood of the Master.jpg Blood of the Master Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. 5%+ Sacrifice 5 Energy 1 Activation time 2 Recharge time Quest reward Core
Rotting Flesh.jpg Rotting Flesh Spell. Target fleshy foe becomes Diseased for 10...22...25 seconds, slowly losing Health. 0 15 Energy 3 Activation time 3 Recharge time Quest reward Core
Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds. 0 5 Energy 1 Activation time 0 Core
Weaken Armor.jpg Weaken Armor Spell. Target foe and foes adjacent to your target have Cracked Armor for 5...17...20 seconds. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Reckless Haste.jpg Reckless Haste Hex Spell. For 6...11...12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks. 0 15 Energy 1 Activation time 12 Recharge time Factions
Enfeebling Touch.jpg Enfeebling Touch Skill. Target touched foe loses 5...41...50 Health and suffers from Weakness for 5...17...20 seconds. 0 5 Energy 0.75¾ Activation time 5 Recharge time Factions
Animate Shambling Horror.jpg Animate Shambling Horror Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. 0 15 Energy 3 Activation time 25 Recharge time Nightfall
Poisoned Heart.jpg Poisoned Heart Spell. You and all adjacent foes are Poisoned for 5...13...15 seconds. 0 5 Energy 0.25¼ Activation time 12 Recharge time Nightfall
Animate Bone Minions.jpg Animate Bone Minions Spell. Exploit nearest corpse to animate two level 0...10...12 bone minions. 0 15 Energy 3 Activation time 5 Recharge time Quest reward Core
Signet of Lost Souls.jpg Signet of Lost Souls Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy. 0 0 0.25¼ Activation time 8 Recharge time Nightfall
Deathly Swarm.jpg Deathly Swarm Spell. Deathly Swarm flies out slowly and strikes for 30...78...90 cold damage on up to three targets in the area. 0 10 Energy 2 Activation time 6 Recharge time Quest reward Core
Bitter Chill.jpg Bitter Chill Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly. 0 5 Energy 1 Activation time 10 Recharge time Factions
Faintheartedness.jpg Faintheartedness Hex Spell. For the next 3...13...16 seconds, target foe attacks 50% slower, and that foe suffers -0...2...3 Health degeneration. 0 10 Energy 1 Activation time 8 Recharge time Quest reward Core
Plague Touch.jpg Plague Touch Skill. Transfer 1...3...3 negative condition[s] and [its/their] remaining duration[s] from yourself to target touched foe. 0 5 Energy 0.75¾ Activation time 0 Quest reward Core
Enfeebling Blood.jpg Enfeebling Blood Spell. Target foe and all nearby foes suffer from Weakness for 5...17...20 seconds. 10% Sacrifice 1 Energy 1 Activation time 8 Recharge time Quest reward Core
Rend Enchantments.jpg Rend Enchantments Spell. Remove 5...8...9 enchantments from target foe. For each Monk enchantment removed, you lose 55...31...25 Health. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Rip Enchantment.jpg Rip Enchantment Spell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Signet of Sorrow.jpg Signet of Sorrow Signet. Target foe takes 15...63...75 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly. 0 0 1 Activation time 30 Recharge time Nightfall
Well of Weariness.jpg Well of Weariness Well Spell. Exploit target corpse to create a Well of Weariness for 10...46...55 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration. 0 5 Energy 1 Activation time 5 Recharge time Factions
Consume Corpse.jpg Consume Corpse Spell. Exploit a random corpse. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy. 0 10 Energy 1 Activation time 0 Prophecies
Shadow of Fear.jpg Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25...30 seconds. 0 10 Energy 2 Activation time 5 Recharge time Quest reward Prophecies
Meekness.jpg Meekness Hex Spell. For 5...25...30 seconds, target foe and all foes in the area attack 50% slower. 17% Sacrifice 15 Energy 2 Activation time 15 Recharge time Nightfall
Dark Aura.jpg Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Core
Deathly Chill.jpg Deathly Chill Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage. 0 10 Energy 1 Activation time 5 Recharge time Prophecies
Envenom Enchantments.jpg Envenom Enchantments Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9...10 seconds. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Malign Intervention.jpg Malign Intervention Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned. 0 10 Energy 1 Activation time 5 Recharge time Prophecies
Discord.jpg Discord Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage. 0 5 Energy 1 Activation time 2 Recharge time Factions
Spiteful Spirit.jpg Spiteful Spirit Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe. 0 15 Energy 2 Activation time 10 Recharge time Prophecies
Soul Feast.jpg Soul Feast Spell. Exploit nearest corpse to gain 50...234...280 Health. 0 10 Energy 1 Activation time 0 Quest reward Core
Price of Failure.jpg Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37...46 damage whenever that foe fails to hit in combat. 0 15 Energy 2 Activation time 20 Recharge time Quest reward Prophecies
Necrotic Traversal.jpg Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds. 0 5 Energy 0.75¾ Activation time 0 Quest reward Prophecies
Rigor Mortis.jpg Rigor Mortis Hex Spell. For 8...18...20 seconds, target foe cannot block. 0 10 Energy 1 Activation time 20 Recharge time Core
Vile Touch.jpg Vile Touch Skill. Touch target foe to deal 20...56...65 damage. 0 10 Energy 0.75¾ Activation time 2 Recharge time Quest reward Core
Barbs.jpg Barbs Hex Spell. For 30 seconds, target foe takes 1...12...15 more damage when hit by physical damage. 0 10 Energy 2 Activation time 5 Recharge time Core
Ulcerous Lungs.jpg Ulcerous Lungs Hex Spell. For 10...22...25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13...15 seconds. 0 15 Energy 2 Activation time 10 Recharge time Nightfall
Plague Sending.jpg Plague Sending Spell. Transfer 1...3...3 negative condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. 10% Sacrifice 1 Energy 1 Activation time 5 Recharge time Prophecies
Vile Miasma.jpg Vile Miasma Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds. 0 10 Energy 1 Activation time 15 Recharge time Factions
Death Nova.jpg Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds. 0 5 Energy 2 Activation time 0 Quest reward Core
Spinal Shivers.jpg Spinal Shivers Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Shivers of Dread.jpg Shivers of Dread Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6...5 Energy or Shivers of Dread ends. 0 10 Energy 2 Activation time 15 Recharge time Factions
Fetid Ground.jpg Fetid Ground Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds. 0 5 Energy 0.75¾ Activation time 10 Recharge time Factions
Animate Bone Fiend.jpg Animate Bone Fiend Spell. Exploit nearest corpse to animate a level 1...14...17 bone fiend. Bone fiends can attack at range. 0 25 Energy 3 Activation time 5 Recharge time Quest reward Core
Taste of Pain.jpg Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126...150 Health. 0 5 Energy 0.25¼ Activation time 10 Recharge time Factions
Malaise.jpg Malaise Hex Spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41...50 damage and Malaise ends. 0 5 Energy 2 Activation time 2 Recharge time Quest reward Prophecies
Soul Barbs.jpg Soul Barbs Hex Spell. For 30 seconds, target foe takes 15...27...30 damage when an enchantment or hex is cast on that target. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Prophecies
Well of Silence.jpg Well of Silence Well Spell. Exploit target corpse to create a Well of Silence for 10...26...30 seconds. Foes within the well cannot use shouts or chants and suffer -1...3...4 Health degeneration. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Animate Vampiric Horror.jpg Animate Vampiric Horror Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. 0 15 Energy 3 Activation time 15 Recharge time Factions
Infuse Condition.jpg Infuse Condition Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. 0 5 Energy 1 Activation time 20 Recharge time Prophecies
Putrid Flesh.jpg Putrid Flesh Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds. 0 10 Energy 0.25¼ Activation time 0 Nightfall
Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect. 0 10 Energy 1 Activation time 20 Recharge time Factions
Taste of Death.jpg Taste of Death Spell. Steal up to 100...340...400 Health from target animated undead ally. 0 5 Energy 0.25¼ Activation time 0 Core
Defile Flesh.jpg Defile Flesh Hex Spell. For 5...29...35 seconds, target foe gains only two-thirds Health from healing. 10% Sacrifice 10 Energy 1 Activation time 10 Recharge time Quest reward Core
Well of the Profane.jpg Well of the Profane Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18...20 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.) 0 25 Energy 3 Activation time 10 Recharge time Quest reward Core
Verata's Aura.jpg Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) 33% Sacrifice 15 Energy 0.75¾ Activation time 30 Recharge time Prophecies
Enfeeble.jpg Enfeeble Spell. Target suffers from Weakness for 10...26...30 seconds. 0 5 Energy 0.25¼ Activation time 5 Recharge time Quest reward Prophecies
Desecrate Enchantments.jpg Desecrate Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Defile Enchantments.jpg Defile Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time Factions
Suffering.jpg Suffering Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration. 0 15 Energy 1 Activation time 10 Recharge time Quest reward Core
Well of Suffering.jpg Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Prophecies
Feast for the Dead.jpg Feast for the Dead Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health. 0 5 Energy 0.25¼ Activation time 10 Recharge time Nightfall
Well of Darkness.jpg Well of Darkness Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41...50 seconds. Hexed foes within the Well of Darkness miss 50% of the time. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Chilblains.jpg Chilblains Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10...37...44 cold damage and lose 1...2...2 enchantment[s]. 0 25 Energy 2 Activation time 8 Recharge time Quest reward Core
Verata's Sacrifice.jpg Verata's Sacrifice Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges. 15% Sacrifice 10 Energy 2 Activation time 60 Recharge time Prophecies
Verata's Gaze.jpg Verata's Gaze Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) 0 5 Energy 1 Activation time 5 Recharge time Prophecies
Putrid Bile.jpg Putrid Bile Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage. 0 10 Energy 1 Activation time 12 Recharge time Eye of the North
Foul Feast.jpg Foul Feast Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...2 Energy. This skill recharges twice as fast if you remove Disease from your target. 0 5 Energy 0.25¼ Activation time 4 Recharge time Eye of the North
Cacophony.jpg Cacophony Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage. 0 10 Energy 2 Activation time 15 Recharge time Eye of the North
Defile Defenses.jpg Defile Defenses Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage. 0 5 Energy 1 Activation time 5 Recharge time Eye of the North
Hexer's Vigor.jpg Hexer's Vigor Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill. 0 5 Energy 0.25¼ Activation time 10 Recharge time Eye of the North
Angorodon's Gaze.jpg Angorodon's Gaze Spell. Steal 10...42...50 Health from target foe. If you are suffering from a condition, you gain 3...10...12 Energy. 0 5 Energy 1 Activation time 10 Recharge time Eye of the North
Well of Ruin.jpg Well of Ruin Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5...25...30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17...20 seconds. 0 10 Energy 1 Activation time 20 Recharge time Eye of the North
Atrophy.jpg Atrophy Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0. 0 10 Energy 1 Activation time 20 Recharge time Eye of the North
Vocal Minority.jpg Vocal Minority Hex Spell. For 5...17...20 seconds, target foe and all nearby foes cannot use shouts or chants. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Withering Aura.jpg Withering Aura Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds. 0 5 Energy 1 Activation time 3 Recharge time Eye of the North
Masochism.jpg Masochism Enchantment Spell. For 10...34...40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3...3% of your maximum Health when you cast a spell. 0 5 Energy 1 Activation time 20 Recharge time Eye of the North