User:Erasculio/List of necromancer skills
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Skill lists (Erasculio's user namespace) |
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Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist Assassin • Ritualist • Paragon • Dervish |
Blood Magic • Curses • Death Magic • Soul Reaping • No attribute |
Blood Magic skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Vampiric Swarm | Spell. Vampiric Swarm steals up to 15...51...60 Health from up to three foes in the area. | 15 | 2 | 8 | Factions | |||
Touch of Agony | Skill. Target touched foe takes 20...50...58 shadow damage. | 10% | 1 | ¾ | 3 | Prophecies | ||
Dark Fury | Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) | 17% | 10 | ¾ | 5 | Prophecies | ||
Blood of the Aggressor | Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds. | 5 | 1 | 5 | Nightfall | |||
Dark Pact | Spell. Deal 10...40...48 shadow damage to target foe. | 10% | 1 | 1 | 2 | Core | ||
Demonic Flesh | Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you. | 5 | 1 | 30 | Core | |||
Jaundiced Gaze | Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12...15 second[s], your next enchantment spell casts 0...1...1 second[s] faster and costs 1...8...10 less Energy. | 10 | 1 | 15 | Factions | |||
Life Siphon | Hex Spell. For 12...22...24 seconds, target foe suffers -1...3...3 Health degeneration, and you gain +1...3...3 Health regeneration. | 10 | 1 | 5 | Core | |||
Life Transfer | Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration. | 5 | 1 | 20 | Prophecies | |||
Lifebane Strike | Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. | 10 | 2 | 15 | Factions | |||
Mark of Fury | Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strike[s] of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 second[s]. | 5 | ¾ | 10 | Nightfall | |||
Mark of Subversion | Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe. | 10 | 2 | 30 | Prophecies | |||
Oppressive Gaze | Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3...10...12 seconds. | 10 | 1 | 10 | Factions | |||
Order of Pain | Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage. | 17% | 10 | 2 | Core | |||
Order of the Vampire | Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health. | 17% | 5 | 2 | 5 | Prophecies | ||
Ravenous Gaze | Elite Spell. Deal 15...27...30 damage and steal 15...27...30 Health from target foe and all nearby foes. | 8% | 1 | 1 | 10 | Nightfall | ||
Shadow Strike | Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. | 10 | 2 | 15 | Prophecies | |||
Signet of Agony | Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage. | 10% | ¾ | 8 | Core | |||
Soul Leech | Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe. | 10 | 2 | 15 | Prophecies | |||
Spoil Victor | Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85...100 Health. | 10 | 1 | 10 | Factions | |||
Strip Enchantment | Spell. Remove 0...2...2 enchantment[s] from target foe. If an enchantment is removed, you steal 5...53...65 Health. | 10 | 1 | 20 | Core | |||
Vampiric Bite | Skill. Touch target foe to steal up to 29...65...74 Health. | 15 | ¾ | 2 | Factions | |||
Unholy Feast | Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes [sic] in the area. | 15 | ¾ | 8 | Core | |||
Vampiric Gaze | Spell. Steal up to 18...52...60 Health from target foe. | 10 | 1 | 8 | Core | |||
Vampiric Touch | Skill. Touch target foe to steal up to 29...65...74 Health. | 15 | ¾ | 2 | Prophecies | |||
Wallow's Bite | Skill. Target touched foe takes 20...50...58 damage. | 10% | 1 | ¾ | 3 | Factions | ||
Offering of Blood | Elite Spell. You gain 8...18...20 Energy. | 20% | 1 | ¼ | 15 | Prophecies | ||
Barbed Signet | Signet. You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes. | 8% | 1 | 10 | Core | |||
Blood Renewal | Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health. | 15% | 1 | 1 | 7 | Prophecies | ||
Blood Drinker | Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe. | 5 | 2 | 8 | Factions | |||
Blood Bond | Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health. | 5 | 1 | 8 | Factions | |||
Blood is Power | Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration. | 33% | 1 | ¼ | Core | |||
Blood Ritual | Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. | 17% | 5 | 2 | 2 | Prophecies | ||
Awaken the Blood | Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. | 10 | 1 | 45 | Prophecies | |||
Dark Bond | Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. | 5 | 2 | 20 | Core | |||
Vampiric Spirit | Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration. | 5 | 2 | 8 | Factions | |||
Well of Power | Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration. | 5 | 1 | 15 | Prophecies | |||
Signet of Suffering | Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds. | 4 | Nightfall | |||||
Verata's Promise | Enchantment Spell. For 10...50...60 seconds, your minions have +10 Health regeneration. When Verata's Promise ends, all your minions die. | 33% | 15 | 1 | 30 | Winds of Change | ||
Well of Blood | Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18...20 seconds, allies in that area receive +1...5...6 Health regeneration. | 10 | 1 | 2 | Core | |||
Cultist's Fervor | Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...5...6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell. | 5 | 1 | 25 | Factions |
Curses skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Weaken Armor | Spell. Target foe and foes adjacent to your target have Cracked Armor for 5...17...20 seconds. | 5 | 1 | 5 | Core | |||
Vocal Minority | Hex Spell. For 5...17...20 seconds, target foe and all nearby foes cannot use shouts or chants. | 10 | 1 | 20 | Nightfall | |||
Rend Enchantments | Spell. Remove 5...8...9 enchantments from target foe. For each Monk enchantment removed, you lose 55...31...25 Health. | 5 | 2 | 20 | Core | |||
Spinal Shivers | Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends. | 10 | 2 | 15 | Prophecies | |||
Depravity | Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy. | 10 | 2 | 15 | Nightfall | |||
Insidious Parasite | Hex Spell. For 5...13...15 seconds, whenever target foe hits with an attack, you steal up to 15...39...45 Health from that foe. | 15 | 1 | 12 | Prophecies | |||
Wither | Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends. | 10 | 2 | 10 | Prophecies | |||
Plague Signet | Elite Signet. Transfer all negative conditions with 100...180...200% of their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) | 1 | 4 | Core | ||||
Feast of Corruption | Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex. | 15 | 2 | 20 | Prophecies | |||
Mark of Pain | Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34...40 shadow damage to adjacent foes. | 10 | 1 | 20 | Core | |||
Defile Enchantments | Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. | 10 | 2 | 15 | Factions | |||
Order of Apostasy | Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health. | 25 | 2 | Factions | ||||
Pain of Disenchantment | Elite Spell. Target foe loses 1...3...3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82...100 Health. | 10 | 1 | 15 | Nightfall | |||
Corrupt Enchantment | Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds. | 5 | ¾ | 10 | Nightfall | |||
Spiteful Spirit | Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe. | 15 | 2 | 10 | Prophecies | |||
Desecrate Enchantments | Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. | 10 | 2 | 15 | Prophecies | |||
Parasitic Bond | Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends. | 5 | 1 | 2 | Core | |||
Well of Weariness | Well Spell. Exploit target corpse to create a Well of Weariness for 10...46...55 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration. | 5 | 1 | 5 | Factions | |||
Enfeebling Blood | Spell. Target foe and all nearby foes suffer from Weakness for 5...17...20 seconds. | 10% | 1 | 1 | 8 | Core | ||
Shivers of Dread | Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6...5 Energy or Shivers of Dread ends. | 10 | 2 | 15 | Factions | |||
Well of Silence | Well Spell. Exploit target corpse to create a Well of Silence for 10...26...30 seconds. Foes within the well cannot use shouts or chants and suffer -1...3...4 Health degeneration. | 10 | 1 | 20 | Nightfall | |||
Well of Darkness | Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41...50 seconds. Hexed foes within the Well of Darkness miss 50% of the time. | 10 | 1 | 20 | Nightfall | |||
Chilblains | Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10...37...44 cold damage and lose 1...2...2 enchantment[s]. | 25 | 2 | 8 | Core | |||
Faintheartedness | Hex Spell. For the next 3...13...16 seconds, target foe attacks 50% slower, and that foe suffers -0...2...3 Health degeneration. | 10 | 1 | 8 | Core | |||
Defile Flesh | Hex Spell. For 5...29...35 seconds, target foe gains only two-thirds Health from healing. | 10% | 10 | 1 | 10 | Core | ||
Enfeebling Touch | Skill. Target touched foe loses 5...41...50 Health and suffers from Weakness for 5...17...20 seconds. | 5 | ¾ | 5 | Factions | |||
Price of Failure | Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37...46 damage whenever that foe fails to hit in combat. | 15 | 2 | 20 | Prophecies | |||
Reckless Haste | Hex Spell. For 6...11...12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks. | 15 | 1 | 12 | Factions | |||
Envenom Enchantments | Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9...10 seconds. | 5 | 1 | 20 | Nightfall | |||
Enfeeble | Spell. Target suffers from Weakness for 10...26...30 seconds. | 5 | ¼ | 5 | Prophecies | |||
Malaise | Hex Spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41...50 damage and Malaise ends. | 5 | 2 | 2 | Prophecies | |||
Meekness | Hex Spell. For 5...25...30 seconds, target foe and all foes in the area attack 50% slower. | 17% | 15 | 2 | 15 | Nightfall | ||
Rigor Mortis | Hex Spell. For 8...18...20 seconds, target foe cannot block. | 10 | 1 | 20 | Core | |||
Rip Enchantment | Spell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds. | 5 | 1 | 15 | Nightfall | |||
Shadow of Fear | Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25...30 seconds. | 10 | 2 | 5 | Prophecies | |||
Suffering | Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration. | 15 | 1 | 10 | Core | |||
Ulcerous Lungs | Hex Spell. For 10...22...25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13...15 seconds. | 15 | 2 | 10 | Nightfall | |||
Poisoned Heart | Spell. You and all adjacent foes are Poisoned for 5...13...15 seconds. | 5 | ¼ | 12 | Nightfall | |||
Cacophony | Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage. | 10 | 2 | 15 | Eye of the North | |||
Defile Defenses | Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage. | 5 | 1 | 5 | Eye of the North | |||
Well of Ruin | Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5...25...30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17...20 seconds. | 10 | 1 | 20 | Eye of the North | |||
Plague Touch | Skill. Transfer 1...3...3 negative condition[s] and [its/their] remaining duration[s] from yourself to target touched foe. | 5 | ¾ | Core | ||||
Barbs | Hex Spell. For 30 seconds, target foe takes 1...12...15 more damage when hit by physical damage. | 10 | 2 | 5 | Core | |||
Atrophy | Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0. | 10 | 1 | 20 | Eye of the North | |||
Soul Barbs | Hex Spell. For 30 seconds, target foe takes 15...27...30 damage when an enchantment or hex is cast on that target. | 10 | 2 | 20 | Prophecies | |||
Weaken Knees | Elite Hex Spell. For 1...13...16 second[s], target foe suffers -1...3...4 Health degeneration and takes 5...9...10 damage while moving. | 5 | 1 | 10 | Factions | |||
Plague Sending | Spell. Transfer 1...3...3 negative condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. | 10% | 1 | 1 | 5 | Prophecies | ||
Lingering Curse | Elite Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration, and gain 20% less benefit from healing. | 15 | 1 | 10 | Core | |||
Soul Bind | Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68...80 damage. This hex ends if target is suffering from a Smiting Prayers hex. | 10 | 1 | 5 | Factions |
Death Magic skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Putrid Explosion | Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101...120 damage to nearby foes. | 10 | 1 | 5 | Core | |||
Verata's Gaze | Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) | 5 | 1 | 5 | Prophecies | |||
Vile Miasma | Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds. | 10 | 1 | 15 | Factions | |||
Necrotic Traversal | Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds. | 5 | ¾ | Prophecies | ||||
Tainted Flesh | Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds. | 5 | 1 | Core | ||||
Rotting Flesh | Spell. Target fleshy foe becomes Diseased for 10...22...25 seconds, slowly losing Health. | 15 | 3 | 3 | Core | |||
Virulence | Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds. | 5 | 1 | 15 | Prophecies | |||
Verata's Sacrifice | Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges. | 15% | 10 | 2 | 60 | Prophecies | ||
Discord | Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage. | 5 | 1 | 2 | Factions | |||
Jagged Bones | Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. | 5 | 1 | 15 | Nightfall | |||
Order of Undeath | Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. | 10 | 1 | 5 | Nightfall | |||
Toxic Chill | Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds. | 5 | 1 | 5 | Nightfall | |||
Blood of the Master | Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. | 5%+ | 5 | 1 | 2 | Core | ||
Malign Intervention | Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned. | 10 | 1 | 5 | Prophecies | |||
Deathly Swarm | Spell. Deathly Swarm flies out slowly and strikes for 30...78...90 cold damage on up to three targets in the area. | 10 | 2 | 6 | Core | |||
Infuse Condition | Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. | 5 | 1 | 20 | Prophecies | |||
Death Nova | Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds. | 5 | 2 | Core | ||||
Rising Bile | Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect. | 10 | 1 | 20 | Factions | |||
Fetid Ground | Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds. | 5 | ¾ | 10 | Factions | |||
Soul Feast | Spell. Exploit nearest corpse to gain 50...234...280 Health. | 10 | 1 | Core | ||||
Well of Suffering | Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration. | 10 | 1 | 10 | Prophecies | |||
Deathly Chill | Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage. | 10 | 1 | 5 | Prophecies | |||
Verata's Aura | Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) | 33% | 15 | ¾ | 30 | Prophecies | ||
Vile Touch | Skill. Touch target foe to deal 20...56...65 damage. | 10 | ¾ | 2 | Core | |||
Putrid Flesh | Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds. | 10 | ¼ | Nightfall | ||||
Feast for the Dead | Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health. | 5 | ¼ | 10 | Nightfall | |||
Taste of Pain | Spell. If target foe is below 50% Health, you gain 30...126...150 Health. | 5 | ¼ | 10 | Factions | |||
Taste of Death | Spell. Steal up to 100...340...400 Health from target animated undead ally. | 5 | ¼ | Core | ||||
Dark Aura | Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health. | 10 | 1 | 10 | Core | |||
Withering Aura | Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds. | 5 | 1 | 3 | Eye of the North | |||
Putrid Bile | Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage. | 10 | 1 | 12 | Eye of the North | |||
Well of the Profane | Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18...20 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.) | 25 | 3 | 10 | Core | |||
Bitter Chill | Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly. | 5 | 1 | 10 | Factions | |||
Aura of the Lich | Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1. | 15 | 2 | 45 | Prophecies | |||
Animate Vampiric Horror | Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. | 15 | 3 | 15 | Factions | |||
Animate Shambling Horror | Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. | 15 | 3 | 25 | Nightfall | |||
Animate Flesh Golem | Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. | 10 | 3 | 30 | Factions | |||
Animate Bone Minions | Spell. Exploit nearest corpse to animate two level 0...10...12 bone minions. | 15 | 3 | 5 | Core | |||
Animate Bone Horror | Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror. | 10 | 3 | 5 | Prophecies | |||
Animate Bone Fiend | Spell. Exploit nearest corpse to animate a level 1...14...17 bone fiend. Bone fiends can attack at range. | 25 | 3 | 5 | Core | |||
Contagion | Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health. | 5 | 1 | 20 | Nightfall | |||
Consume Corpse | Spell. Exploit a random corpse. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy. | 10 | 1 | Prophecies |
Soul Reaping skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Signet of Sorrow | Signet. Target foe takes 15...63...75 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly. | 1 | 30 | Nightfall | ||||
Reaper's Mark | Elite Hex Spell. For 30 seconds, target foe suffers -1...4...5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13...15 Energy. | 5 | 1 | 15 | Nightfall | |||
Signet of Lost Souls | Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy. | ¼ | 8 | Nightfall | ||||
Hexer's Vigor | Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill. | 5 | ¼ | 10 | Eye of the North | |||
Icy Veins | Elite Hex Spell. Target foe is struck for 10...74...90 cold damage. For 10...30...35 seconds, if target foe dies all nearby foes are struck for 20...92...110 cold damage. | 10 | 1 | 5 | Factions | |||
Foul Feast | Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...2 Energy. This skill recharges twice as fast if you remove Disease from your target. | 5 | ¼ | 4 | Eye of the North | |||
Masochism | Enchantment Spell. For 10...34...40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3...3% of your maximum Health when you cast a spell. | 5 | 1 | 20 | Eye of the North | |||
Wail of Doom | Elite Hex Spell. For 1...3...4 second[s], all of target foe's attributes are set to 0. | 10% | 1 | ¼ | 15 | Factions | ||
Angorodon's Gaze | Spell. Steal 10...42...50 Health from target foe. If you are suffering from a condition, you gain 3...10...12 Energy. | 5 | 1 | 10 | Eye of the North | |||
Soul Taker | Elite Enchantment Spell. For 3...25...30 seconds, your attacks sacrifice 15...19...20 health and deal 15...19...20 more damage. PvE Skill | 5 | 1 | 15 | Core |
No attribute skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Necrosis | Skill. If target foe is suffering from a condition or hex, that foe suffers 60...90 damage. | 5 | 1 | 2 | Nightfall | |||
Signet of Corruption | Signet. Target foe and all nearby foes take 20...30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12...20 Energy). | 1 | 20 | Factions | ||||
Soul Taker | Elite Enchantment Spell. For 3...25...30 seconds, your attacks sacrifice 15...19...20 health and deal 15...19...20 more damage. PvE Skill | 5 | 1 | 15 | Core | |||
Gaze of Contempt | Spell. If target foe has more than 50% Health, that foe loses all enchantments. | 10 | 2 | 15 | Factions | |||
Grenth's Balance | Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount. | 10 | ¼ | 10 | Core | |||
Touch of Agony | Skill. Target touched foe takes 20...50...58 shadow damage. | 10% | 1 | ¾ | 3 | Prophecies | ||
Demonic Flesh | Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you. | 5 | 1 | 30 | Core | |||
Dark Bond | Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. | 5 | 2 | 20 | Core | |||
Spoil Victor | Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85...100 Health. | 10 | 1 | 10 | Factions | |||
Vampiric Touch | Skill. Touch target foe to steal up to 29...65...74 Health. | 15 | ¾ | 2 | Prophecies | |||
Vampiric Bite | Skill. Touch target foe to steal up to 29...65...74 Health. | 15 | ¾ | 2 | Factions | |||
Dark Fury | Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) | 17% | 10 | ¾ | 5 | Prophecies | ||
Order of the Vampire | Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health. | 17% | 5 | 2 | 5 | Prophecies | ||
Awaken the Blood | Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. | 10 | 1 | 45 | Prophecies | |||
Vampiric Swarm | Spell. Vampiric Swarm steals up to 15...51...60 Health from up to three foes in the area. | 15 | 2 | 8 | Factions | |||
Blood Renewal | Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health. | 15% | 1 | 1 | 7 | Prophecies | ||
Lifebane Strike | Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. | 10 | 2 | 15 | Factions | |||
Well of Power | Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration. | 5 | 1 | 15 | Prophecies | |||
Well of Blood | Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18...20 seconds, allies in that area receive +1...5...6 Health regeneration. | 10 | 1 | 2 | Core | |||
Strip Enchantment | Spell. Remove 0...2...2 enchantment[s] from target foe. If an enchantment is removed, you steal 5...53...65 Health. | 10 | 1 | 20 | Core | |||
Unholy Feast | Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes [sic] in the area. | 15 | ¾ | 8 | Core | |||
Mark of Subversion | Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe. | 10 | 2 | 30 | Prophecies | |||
Life Transfer | Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration. | 5 | 1 | 20 | Prophecies | |||
Ravenous Gaze | Elite Spell. Deal 15...27...30 damage and steal 15...27...30 Health from target foe and all nearby foes. | 8% | 1 | 1 | 10 | Nightfall | ||
Oppressive Gaze | Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3...10...12 seconds. | 10 | 1 | 10 | Factions | |||
Wallow's Bite | Skill. Target touched foe takes 20...50...58 damage. | 10% | 1 | ¾ | 3 | Factions | ||
Order of Pain | Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage. | 17% | 10 | 2 | Core | |||
Blood is Power | Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration. | 33% | 1 | ¼ | Core | |||
Mark of Fury | Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strike[s] of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 second[s]. | 5 | ¾ | 10 | Nightfall | |||
Life Siphon | Hex Spell. For 12...22...24 seconds, target foe suffers -1...3...3 Health degeneration, and you gain +1...3...3 Health regeneration. | 10 | 1 | 5 | Core | |||
Offering of Blood | Elite Spell. You gain 8...18...20 Energy. | 20% | 1 | ¼ | 15 | Prophecies | ||
Blood of the Aggressor | Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds. | 5 | 1 | 5 | Nightfall | |||
Jaundiced Gaze | Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12...15 second[s], your next enchantment spell casts 0...1...1 second[s] faster and costs 1...8...10 less Energy. | 10 | 1 | 15 | Factions | |||
Aura of the Lich | Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1. | 15 | 2 | 45 | Prophecies | |||
Lingering Curse | Elite Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration, and gain 20% less benefit from healing. | 15 | 1 | 10 | Core | |||
Weaken Knees | Elite Hex Spell. For 1...13...16 second[s], target foe suffers -1...3...4 Health degeneration and takes 5...9...10 damage while moving. | 5 | 1 | 10 | Factions | |||
Wither | Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends. | 10 | 2 | 10 | Prophecies | |||
Order of Undeath | Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. | 10 | 1 | 5 | Nightfall | |||
Barbed Signet | Signet. You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes. | 8% | 1 | 10 | Core | |||
Depravity | Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy. | 10 | 2 | 15 | Nightfall | |||
Corrupt Enchantment | Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds. | 5 | ¾ | 10 | Nightfall | |||
Vampiric Gaze | Spell. Steal up to 18...52...60 Health from target foe. | 10 | 1 | 8 | Core | |||
Contagion | Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health. | 5 | 1 | 20 | Nightfall | |||
Signet of Agony | Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage. | 10% | ¾ | 8 | Core | |||
Blood Ritual | Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. | 17% | 5 | 2 | 2 | Prophecies | ||
Jagged Bones | Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. | 5 | 1 | 15 | Nightfall | |||
Reaper's Mark | Elite Hex Spell. For 30 seconds, target foe suffers -1...4...5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13...15 Energy. | 5 | 1 | 15 | Nightfall | |||
Wail of Doom | Elite Hex Spell. For 1...3...4 second[s], all of target foe's attributes are set to 0. | 10% | 1 | ¼ | 15 | Factions | ||
Icy Veins | Elite Hex Spell. Target foe is struck for 10...74...90 cold damage. For 10...30...35 seconds, if target foe dies all nearby foes are struck for 20...92...110 cold damage. | 10 | 1 | 5 | Factions | |||
Shadow Strike | Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. | 10 | 2 | 15 | Prophecies | |||
Pain of Disenchantment | Elite Spell. Target foe loses 1...3...3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82...100 Health. | 10 | 1 | 15 | Nightfall | |||
Mark of Pain | Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34...40 shadow damage to adjacent foes. | 10 | 1 | 20 | Core | |||
Toxic Chill | Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds. | 5 | 1 | 5 | Nightfall | |||
Soul Bind | Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68...80 damage. This hex ends if target is suffering from a Smiting Prayers hex. | 10 | 1 | 5 | Factions | |||
Dark Pact | Spell. Deal 10...40...48 shadow damage to target foe. | 10% | 1 | 1 | 2 | Core | ||
Feast of Corruption | Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex. | 15 | 2 | 20 | Prophecies | |||
Virulence | Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds. | 5 | 1 | 15 | Prophecies | |||
Order of Apostasy | Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health. | 25 | 2 | Factions | ||||
Signet of Suffering | Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds. | 4 | Nightfall | |||||
Blood Drinker | Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe. | 5 | 2 | 8 | Factions | |||
Animate Bone Horror | Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror. | 10 | 3 | 5 | Prophecies | |||
Parasitic Bond | Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends. | 5 | 1 | 2 | Core | |||
Insidious Parasite | Hex Spell. For 5...13...15 seconds, whenever target foe hits with an attack, you steal up to 15...39...45 Health from that foe. | 15 | 1 | 12 | Prophecies | |||
Animate Flesh Golem | Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. | 10 | 3 | 30 | Factions | |||
Plague Signet | Elite Signet. Transfer all negative conditions with 100...180...200% of their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) | 1 | 4 | Core | ||||
Putrid Explosion | Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101...120 damage to nearby foes. | 10 | 1 | 5 | Core | |||
Soul Leech | Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe. | 10 | 2 | 15 | Prophecies | |||
Vampiric Spirit | Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration. | 5 | 2 | 8 | Factions | |||
Blood Bond | Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health. | 5 | 1 | 8 | Factions | |||
Blood of the Master | Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. | 5%+ | 5 | 1 | 2 | Core | ||
Rotting Flesh | Spell. Target fleshy foe becomes Diseased for 10...22...25 seconds, slowly losing Health. | 15 | 3 | 3 | Core | |||
Tainted Flesh | Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds. | 5 | 1 | Core | ||||
Weaken Armor | Spell. Target foe and foes adjacent to your target have Cracked Armor for 5...17...20 seconds. | 5 | 1 | 5 | Core | |||
Reckless Haste | Hex Spell. For 6...11...12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks. | 15 | 1 | 12 | Factions | |||
Enfeebling Touch | Skill. Target touched foe loses 5...41...50 Health and suffers from Weakness for 5...17...20 seconds. | 5 | ¾ | 5 | Factions | |||
Animate Shambling Horror | Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. | 15 | 3 | 25 | Nightfall | |||
Poisoned Heart | Spell. You and all adjacent foes are Poisoned for 5...13...15 seconds. | 5 | ¼ | 12 | Nightfall | |||
Animate Bone Minions | Spell. Exploit nearest corpse to animate two level 0...10...12 bone minions. | 15 | 3 | 5 | Core | |||
Signet of Lost Souls | Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy. | ¼ | 8 | Nightfall | ||||
Deathly Swarm | Spell. Deathly Swarm flies out slowly and strikes for 30...78...90 cold damage on up to three targets in the area. | 10 | 2 | 6 | Core | |||
Bitter Chill | Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly. | 5 | 1 | 10 | Factions | |||
Faintheartedness | Hex Spell. For the next 3...13...16 seconds, target foe attacks 50% slower, and that foe suffers -0...2...3 Health degeneration. | 10 | 1 | 8 | Core | |||
Plague Touch | Skill. Transfer 1...3...3 negative condition[s] and [its/their] remaining duration[s] from yourself to target touched foe. | 5 | ¾ | Core | ||||
Enfeebling Blood | Spell. Target foe and all nearby foes suffer from Weakness for 5...17...20 seconds. | 10% | 1 | 1 | 8 | Core | ||
Rend Enchantments | Spell. Remove 5...8...9 enchantments from target foe. For each Monk enchantment removed, you lose 55...31...25 Health. | 5 | 2 | 20 | Core | |||
Rip Enchantment | Spell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds. | 5 | 1 | 15 | Nightfall | |||
Signet of Sorrow | Signet. Target foe takes 15...63...75 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly. | 1 | 30 | Nightfall | ||||
Well of Weariness | Well Spell. Exploit target corpse to create a Well of Weariness for 10...46...55 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration. | 5 | 1 | 5 | Factions | |||
Consume Corpse | Spell. Exploit a random corpse. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy. | 10 | 1 | Prophecies | ||||
Shadow of Fear | Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25...30 seconds. | 10 | 2 | 5 | Prophecies | |||
Meekness | Hex Spell. For 5...25...30 seconds, target foe and all foes in the area attack 50% slower. | 17% | 15 | 2 | 15 | Nightfall | ||
Dark Aura | Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health. | 10 | 1 | 10 | Core | |||
Deathly Chill | Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage. | 10 | 1 | 5 | Prophecies | |||
Envenom Enchantments | Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9...10 seconds. | 5 | 1 | 20 | Nightfall | |||
Malign Intervention | Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned. | 10 | 1 | 5 | Prophecies | |||
Discord | Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage. | 5 | 1 | 2 | Factions | |||
Spiteful Spirit | Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe. | 15 | 2 | 10 | Prophecies | |||
Soul Feast | Spell. Exploit nearest corpse to gain 50...234...280 Health. | 10 | 1 | Core | ||||
Price of Failure | Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37...46 damage whenever that foe fails to hit in combat. | 15 | 2 | 20 | Prophecies | |||
Necrotic Traversal | Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds. | 5 | ¾ | Prophecies | ||||
Rigor Mortis | Hex Spell. For 8...18...20 seconds, target foe cannot block. | 10 | 1 | 20 | Core | |||
Vile Touch | Skill. Touch target foe to deal 20...56...65 damage. | 10 | ¾ | 2 | Core | |||
Barbs | Hex Spell. For 30 seconds, target foe takes 1...12...15 more damage when hit by physical damage. | 10 | 2 | 5 | Core | |||
Ulcerous Lungs | Hex Spell. For 10...22...25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13...15 seconds. | 15 | 2 | 10 | Nightfall | |||
Plague Sending | Spell. Transfer 1...3...3 negative condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. | 10% | 1 | 1 | 5 | Prophecies | ||
Vile Miasma | Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds. | 10 | 1 | 15 | Factions | |||
Death Nova | Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds. | 5 | 2 | Core | ||||
Spinal Shivers | Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends. | 10 | 2 | 15 | Prophecies | |||
Shivers of Dread | Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6...5 Energy or Shivers of Dread ends. | 10 | 2 | 15 | Factions | |||
Fetid Ground | Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds. | 5 | ¾ | 10 | Factions | |||
Animate Bone Fiend | Spell. Exploit nearest corpse to animate a level 1...14...17 bone fiend. Bone fiends can attack at range. | 25 | 3 | 5 | Core | |||
Taste of Pain | Spell. If target foe is below 50% Health, you gain 30...126...150 Health. | 5 | ¼ | 10 | Factions | |||
Malaise | Hex Spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41...50 damage and Malaise ends. | 5 | 2 | 2 | Prophecies | |||
Soul Barbs | Hex Spell. For 30 seconds, target foe takes 15...27...30 damage when an enchantment or hex is cast on that target. | 10 | 2 | 20 | Prophecies | |||
Well of Silence | Well Spell. Exploit target corpse to create a Well of Silence for 10...26...30 seconds. Foes within the well cannot use shouts or chants and suffer -1...3...4 Health degeneration. | 10 | 1 | 20 | Nightfall | |||
Animate Vampiric Horror | Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. | 15 | 3 | 15 | Factions | |||
Infuse Condition | Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. | 5 | 1 | 20 | Prophecies | |||
Putrid Flesh | Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds. | 10 | ¼ | Nightfall | ||||
Rising Bile | Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect. | 10 | 1 | 20 | Factions | |||
Taste of Death | Spell. Steal up to 100...340...400 Health from target animated undead ally. | 5 | ¼ | Core | ||||
Defile Flesh | Hex Spell. For 5...29...35 seconds, target foe gains only two-thirds Health from healing. | 10% | 10 | 1 | 10 | Core | ||
Well of the Profane | Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18...20 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.) | 25 | 3 | 10 | Core | |||
Verata's Aura | Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) | 33% | 15 | ¾ | 30 | Prophecies | ||
Enfeeble | Spell. Target suffers from Weakness for 10...26...30 seconds. | 5 | ¼ | 5 | Prophecies | |||
Desecrate Enchantments | Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. | 10 | 2 | 15 | Prophecies | |||
Defile Enchantments | Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. | 10 | 2 | 15 | Factions | |||
Suffering | Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration. | 15 | 1 | 10 | Core | |||
Well of Suffering | Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration. | 10 | 1 | 10 | Prophecies | |||
Feast for the Dead | Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health. | 5 | ¼ | 10 | Nightfall | |||
Well of Darkness | Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41...50 seconds. Hexed foes within the Well of Darkness miss 50% of the time. | 10 | 1 | 20 | Nightfall | |||
Chilblains | Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10...37...44 cold damage and lose 1...2...2 enchantment[s]. | 25 | 2 | 8 | Core | |||
Verata's Sacrifice | Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges. | 15% | 10 | 2 | 60 | Prophecies | ||
Verata's Gaze | Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) | 5 | 1 | 5 | Prophecies | |||
Putrid Bile | Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage. | 10 | 1 | 12 | Eye of the North | |||
Foul Feast | Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...2 Energy. This skill recharges twice as fast if you remove Disease from your target. | 5 | ¼ | 4 | Eye of the North | |||
Cacophony | Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage. | 10 | 2 | 15 | Eye of the North | |||
Defile Defenses | Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage. | 5 | 1 | 5 | Eye of the North | |||
Hexer's Vigor | Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill. | 5 | ¼ | 10 | Eye of the North | |||
Angorodon's Gaze | Spell. Steal 10...42...50 Health from target foe. If you are suffering from a condition, you gain 3...10...12 Energy. | 5 | 1 | 10 | Eye of the North | |||
Well of Ruin | Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5...25...30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17...20 seconds. | 10 | 1 | 20 | Eye of the North | |||
Atrophy | Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0. | 10 | 1 | 20 | Eye of the North | |||
Vocal Minority | Hex Spell. For 5...17...20 seconds, target foe and all nearby foes cannot use shouts or chants. | 10 | 1 | 20 | Nightfall | |||
Withering Aura | Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds. | 5 | 1 | 3 | Eye of the North | |||
Masochism | Enchantment Spell. For 10...34...40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3...3% of your maximum Health when you cast a spell. | 5 | 1 | 20 | Eye of the North | |||
Cultist's Fervor | Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...5...6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell. | 5 | 1 | 25 | Factions |