User:Erasculio/List of ritualist skills
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Skill lists (Erasculio's user namespace) |
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Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist Assassin • Ritualist • Paragon • Dervish |
Channeling Magic • Communing • Restoration Magic • Spawning Power • No attribute |
Channeling Magic skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Bloodsong | Binding Ritual. Create a level 1...10...12 spirit who dies after 30...126...150 seconds. Attacks by that spirit steal up to 5...21...25 Health. | 5 | ¾ | 30 | Factions | |||
Splinter Weapon | Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attack[s] deal 5...41...50 damage to up to 4 adjacent foes. | 5 | 1 | 5 | Factions | |||
Essence Strike | Spell. Target foe is struck for 15...51...60 lightning damage. If any spirits are within earshot, you gain 1...7...9 Energy. | 5 | 1 | 8 | Factions | |||
Ancestors' Rage | Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5...89...110 lightning damage. | 5 | ¼ | 10 | Factions | |||
Channeled Strike | Spell. Target foe is struck for 5...77...95 lightning damage. That foe is struck for an additional 5...29...35 lightning damage if you are holding an item. | 10 | 2 | 4 | Factions | |||
Cruel Was Daoshen | Item Spell. Hold Daoshen's ashes for up to 15...51...60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 15...71...85 lightning damage. | 15 | 2 | 30 | Factions | |||
Destruction | Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). | 10 | ¾ | 20 | Factions | |||
Clamor of Souls | Elite Spell. Target foe and all nearby foes take 10...54...65 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy. | 10 | 1 | 8 | Factions | |||
Caretaker's Charge | Elite Spell. Target foe is struck for 20...64...75 lightning damage. If you are holding an item, you gain 5 Energy and 5...41...50 Health. | 5 | 1 | 4 | Nightfall | |||
Gaze from Beyond | Spell. Target foe is struck for 20...56...65 lightning damage. If you are within earshot of a spirit, that foe is Blinded for 2...5...6 seconds. | 5 | 1 | 10 | Factions | |||
Grasping Was Kuurong | Elite Item Spell. Hold Kuurong's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are struck for 15...63...75 damage and knocked down. | 15 | 1 | 20 | Factions | |||
Painful Bond | Hex Spell. For 10...18...20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8...18...20 damage whenever hit by a spirit's attack. | 15 | 1 | 12 | Factions | |||
Signet of Spirits | Elite Signet. Create 3 level 1...10...12 spirits. These spirits deal 5...17...20 damage with attacks and die after 60 seconds. | 1 | 30 | Factions | ||||
Spirit Burn | Spell. Target foe is struck for 5...41...50 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1...4...5 second[s]. | 5 | 1 | 6 | Factions | |||
Spirit Boon Strike | Spell. Target foe is struck for 20...56...65 lightning damage, and all spirits you control within earshot gain 20...56...65 Health. | 5 | 1 | 3 | Factions | |||
Wailing Weapon | Weapon Spell. For 3...8...9 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted. | 5 | 1 | 25 | Factions | |||
Weapon of Fury | Elite Weapon Spell. For 5...17...20 seconds, target ally gains 5...41...50% more adrenaline and 1 Energy whenever that ally successfully hits with an attack. | 5 | 1 | 8 | Nightfall | |||
Gaze of Fury | Binding Ritual. Destroy target spirit and create a level 1...11...14 Spirit of Fury. This spirit's attacks deal 5...17...20 damage. This spirit dies after 30...54...60 seconds. | 10 | ¾ | 20 | Nightfall | |||
Wielder's Strike | Spell. Target foe is struck for 5...41...50 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10...34...40 lightning damage. | 5 | 1 | 6 | Nightfall | |||
Renewing Surge | Hex Spell. For 8 seconds, target foe suffers 2...10...12 damage each second. When this hex ends, you gain 1...7...8 Energy. | 5 | 1 | 15 | Nightfall | |||
Spirit Rift | Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...105...125 lightning damage and suffer from Cracked Armor for 1...16...20 second[s]. | 10 | 2 | 5 | Factions | |||
Nightmare Weapon | Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42...50 damage and steal up to 10...42...50 Health. | 5 | 1 | 10 | Factions | |||
Spirit Siphon | Spell. The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy. | 5 | ¼ | 3 | Factions | |||
Weapon of Aggression | Weapon Spell. For 5...13...15 seconds, you attack 25% faster. | 10 | ¼ | 10 | Eye of the North | |||
Agony | Binding Ritual. Create a level 1...10...12 spirit. This spirit causes 3...9...10 Health loss each second to foes within earshot. This spirit loses 3...9...10 Health for each foe hurt in this way. This spirit dies after 30...78...90 seconds. | 10 | ¾ | 30 | Eye of the North | |||
Warmonger's Weapon | Weapon Spell. For 3...11...13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted. | 10 | 1 | 30 | Nightfall | |||
Destructive Was Glaive | Elite Item Spell. Hold Glaive's ashes for up to 30...54...60 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 15...71...85 lightning damage. | 5 | ¾ | 5 | Nightfall | |||
Offering of Spirit | Elite Spell. Gain 8...15...17 Energy. If any spirits are within earshot, you do not sacrifice Health. | 17% | 5 | ¼ | 15 | Nightfall | ||
Lamentation | Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration. When this hex is applied, these foes take 10...42...50 damage if you are within earshot of a spirit or corpse. | 10 | 1 | 15 | Factions |
Communing skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Mighty Was Vorizun | Item Spell. Hold Vorizun's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy. | 5 | 2 | 30 | Factions | |||
Soothing | Binding Ritual. Create a level 1...10...12 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15...39...45 seconds. | 15 | 1 | 45 | Factions | |||
Wanderlust | Elite Binding Ritual. Create a level 1...10...12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54...50 Health. This spirit dies after 30...54...60 seconds. | 10 | 1 | 45 | Factions | |||
Disenchantment | Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10...30...35 seconds. | 15 | 1 | 30 | Factions | |||
Dissonance | Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack is interrupted. This spirit dies after 10...22...25 seconds. | 25 | 1 | 45 | Factions | |||
Weapon of Quickening | Elite Weapon Spell. For 5...21...25 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster. | 10 | 2 | 5 | Factions | |||
Vital Weapon | Weapon Spell. For 5...25...30 seconds, target ally has a Vital Weapon and has +40...148...175 maximum Health. | 5 | 1 | 2 | Factions | |||
Union | Binding Ritual. Create a level 1...10...12 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds. | 15 | ¾ | 45 | Factions | |||
Shelter | Binding Ritual. Create a level 1...10...12 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51...45 Health. This spirit lasts 30...54...60 seconds. | 25 | 1 | 45 | Factions | |||
Restoration | Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all party members in the area are resurrected with 5...41...50% Health and zero Energy. This spirit dies after 30 seconds. | 10 | 1 | 30 | Factions | |||
Shadowsong | Binding Ritual. Create a level 1...8...10 spirit. The spirit's attacks deal 5...17...20 damage and cause Blindness for 1...5...6 second[s]. This spirit dies after 30 second[s]. | 15 | 1 | 30 | Factions | |||
Guided Weapon | Weapon Spell. For 4...9...10 seconds, target ally's attacks cannot be blocked. | 15 | 2 | 5 | Factions | |||
Earthbind | Binding Ritual. Create a level 1...11...14 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30...25 Health. This spirit dies after 15...39...45 seconds. | 15 | 1 | 30 | Factions | |||
Dulled Weapon | Hex Spell. For 5...13...15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12...15 less damage. | 15 | 1 | 20 | Factions | |||
Brutal Weapon | Weapon Spell. Give target ally a Brutal Weapon for 10...34...40 seconds. The bearer's weapon strikes for +5...13...15 damage as long as the bearer is under no enchantments. | 10 | 1 | 15 | Factions | |||
Displacement | Binding Ritual. Create a level 1...11...14 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30...54...60 seconds. | 15 | ¾ | 45 | Factions | |||
Binding Chains | Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24...30 damage each second while moving. | 10 | 1 | 15 | Factions | |||
Armor of Unfeeling | Skill. For 10...30...35 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks. | 5 | 1 | 20 | Factions | |||
Anguish | Binding Ritual. Create a level 1...9...11 spirit. This spirit's attacks deal 5...17...20 damage and deal double damage to hexed foes. This spirit dies after 15...39...45 seconds. | 15 | ¾ | 45 | Nightfall | |||
Pain | Binding Ritual. Create a level 1...10...12 spirit. This spirit's attacks deal 5...25...30 damage. This spirit dies after 30...126...150 seconds. | 5 | ¾ | 30 | Factions | |||
Ghostly Weapon | Weapon Spell. For 5...17...20 seconds, target other ally's next attack cannot be blocked. | 5 | ¼ | 1 | Eye of the North | |||
Sundering Weapon | Weapon Spell. For 4...9...10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17...20 seconds. | 5 | 1 | 10 | Eye of the North | |||
Signet of Ghostly Might | Elite Signet. For 5...17...20 seconds, all spirits you control within earshot attack 33% faster and deal 5...9...10 additional damage. | 1 | 15 | Nightfall |
Restoration Magic skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Mend Body and Soul | Spell. Target ally is healed for 20...96...115 Health. That ally loses one condition for each spirit within earshot. | 5 | ¾ | 3 | Factions | |||
Vengeful Was Khanhei | Elite Item Spell. Hold Khanhei's ashes for 5...10...11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29...35 Health from that foe. | 5 | ¾ | 20 | Factions | |||
Life | Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds. | 10 | ¾ | 20 | Factions | |||
Ghostmirror Light | Spell. Target other ally is healed for 15...75...90 Health. If you are within earshot of a spirit, you are also healed for 15...75...90 Health. | 5 | 1 | 3 | Nightfall | |||
Tranquil Was Tanasen | Elite Item Spell. Hold Tanasen's ashes for up to 5...17...20 seconds. While you hold his ashes, you have +10...22...25 armor and cannot be interrupted. | 10 | 1 | 20 | Factions | |||
Weapon of Shadow | Weapon Spell. For 1...6...7 second[s], target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 1...3...3 times [sic] that ally hits with an attack, his target is Blinded for 5 seconds. | 10 | 1 | 20 | Factions | |||
Weapon of Warding | Weapon Spell. For 3...7...8 seconds, target ally has a Weapon of Warding that grants target ally +2...4...4 Health regeneration and a 50% chance to block. | 10 | 1 | 5 | Factions | |||
Recovery | Binding Ritual. Create a level 1...11...14 spirit. Conditions on allies within range of this spirit expire 20...44...50% faster. This spirit dies after 30...54...60 seconds. | 15 | ¾ | 30 | Nightfall | |||
Preservation | Elite Binding Ritual. Create a level 1...11...14 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94...115 Health. This spirit dies after 90 seconds. | 5 | ¾ | 20 | Factions | |||
Spirit Light | Spell. Target ally is healed for 60...156...180. If any spirits are within earshot, you don't sacrifice Health. | 17% | 5 | 1 | 4 | Factions | ||
Soothing Memories | Spell. Target ally is healed for 10...82...100 Health. If you are holding an item, you gain 3 Energy. | 5 | ¾ | 4 | Factions | |||
Resilient Weapon | Weapon Spell. For 3...10...12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1...5...6 Health regeneration and +24 armor. | 10 | 1 | 6 | Factions | |||
Recuperation | Binding Ritual. Create a level 1...11...14 spirit. Non-spirit allies within its range gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds. | 25 | ¾ | 45 | Factions | |||
Resilient Was Xiko | Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1...3...4 conditions.[sic] | 5 | 1 | 10 | Factions | |||
Lively Was Naomei | Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63...75% Health and zero Energy. | 15 | 6 | 20 | Factions | |||
Protective Was Kaolai | Item Spell. Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70...85 Health. | 10 | 1 | 25 | Factions | |||
Generous Was Tsungrai | Item Spell. Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health. | 10% | 5 | 1 | 15 | Factions | ||
Flesh of My Flesh | Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17...20% Energy. | 5 | 4 | Factions | ||||
Vengeful Weapon | Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe. | 5 | ¼ | 3 | Factions | |||
Weapon of Remedy | Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 condition. | 5 | ¼ | 3 | Nightfall | |||
Wielder's Boon | Spell. Heal target ally for 15...51...60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63...75 Health. | 5 | ¼ | 4 | Factions | |||
Spirit Transfer | Spell. The spirit nearest you loses 5...41...50 Health. Target ally is healed for 5 for each point of Health lost. | 10 | ¼ | 5 | Factions | |||
Pure Was Li Ming | Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, conditions on you expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 condition[s]. | 10 | 1 | 20 | Eye of the North | |||
Mending Grip | Spell. Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition. | 5 | 1 | 6 | Eye of the North | |||
Spiritleech Aura | Skill. For 5...17...20 seconds, all of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack. | 5 | ¼ | 20 | Eye of the North | |||
Rejuvenation | Binding Ritual. Create a level 1...16...20 spirit. This spirit heals all party members within earshot for 3...9...10 Health each second. This spirit loses 3...9...10 Health for each party member healed in this way. This spirit dies after 30...78...90 seconds. | 10 | ¾ | 30 | Eye of the North | |||
Vocal Was Sogolon | Item Spell. For 60 seconds, all shouts and chants you use last 20...44...50% longer. | 10 | 1 | 30 | Nightfall | |||
Death Pact Signet | Signet. Resurrect target party member with your current Health and 15...83...100% Energy. The next time that ally dies within 120 seconds, so do you. | 3 | 12 | Nightfall | ||||
Xinrae's Weapon | Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20...68...80 Health from that foe. | 5 | ¼ | 3 | Nightfall | |||
Defiant Was Xinrae | Elite Item Spell. Hold Xinrae's ashes for up to 15...51...60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5...41...50 Health from all nearby foes. | 5 | 1 | 20 | Factions | |||
Spirit Light Weapon | Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit. | 5 | 1 | 5 | Factions | |||
Blind Was Mingson | Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7...8 seconds. | 5 | 1 | 20 | Factions |
Spawning Power skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Explosive Growth | Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56...65 lightning damage. | 5 | 2 | 45 | Factions | |||
Ghostly Haste | Enchantment Spell. For 5...17...20 seconds, spells you cast while within earshot of a spirit recharge 25% faster. | 10 | 1 | 20 | Factions | |||
Boon of Creation | Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy. | 10 | 2 | 45 | Factions | |||
Wielder's Zeal | Elite Enchantment Spell. For 10...26...30 seconds, whenever you cast a Weapon Spell on an ally, you gain 1...4...5 Energy. | 10 | 1 | 10 | Nightfall | |||
Spirit's Strength | Elite Enchantment Spell. For 15...51...60 seconds, your attacks deal 5...29...35 more damage while under the effects of a weapon spell. | 5 | 1 | 30 | Nightfall | |||
Consume Soul | Elite Spell. You steal 5...49...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...105...125 damage. | 5 | 1 | 5 | Factions | |||
Ritual Lord | Elite Skill. For 5...29...35 seconds, your Ritualist attributes are boosted by 2...4...4 for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly. | 2% | 45 | Factions | ||||
Spirit Channeling | Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit. | 5 | 1 | 30 | Factions | |||
Wielder's Remedy | Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition. | 5 | 1 | 10 | Nightfall | |||
Spirit's Gift | Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41...50 Health and lose 1 condition. | 10 | 1 | 45 | Nightfall | |||
Spirit to Flesh | Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30...198...240. | 10 | ¾ | 15 | Factions | |||
Signet of Creation | Signet. You gain 4 Energy for every summoned creature you control within earshot (maximum 3...10...12 Energy). | 1 | 20 | Factions | ||||
Renewing Memories | Enchantment Spell. For 5...17...20 seconds, while holding an item, any weapon and item Spells you cast cost 5...29...35% less Energy. | 5 | 1 | 20 | Nightfall | |||
Rupture Soul | Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50...122...140 lightning damage and become blinded for 3...10...12 seconds. | 10 | ¾ | 5 | Factions | |||
Empowerment | Binding Ritual. Create a level 1...11...14 spirit. All allies within its range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. This spirit dies after 15...51...60 seconds. | 5 | ¾ | 30 | Nightfall | |||
Attuned Was Songkai | Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and binding rituals cost -5...41...50% of the base Energy to cast. | 10 | 2 | 60 | Factions | |||
Reclaim Essence | Elite Spell. All of your Spirits die. You gain 5...17...20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way. | 5 | 1 | 30 | Nightfall | |||
Sight Beyond Sight | Enchantment Spell. For 8...18...20 seconds, you cannot be Blinded. | 5 | ¼ | 15 | Nightfall | |||
Feast of Souls | Spell. Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50...90...100 Health. | 10 | ¼ | 10 | Factions | |||
Energetic Was Lee Sa | Item Spell. Hold Lee Sa's ashes for 5...13...15 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1...8...10 Energy. | 10 | 2 | 20 | Eye of the North | |||
Weapon of Renewal | Weapon Spell. For 4...9...10 seconds, the next time target ally hits with an attack skill, that ally gains 1...6...7 Energy. | 5 | 1 | 10 | Eye of the North | |||
Doom | Spell. Strike target foe for 10...34...40 lightning (maximum 135) damage for every recharging binding ritual you have. | 10 | 1 | 8 | Factions | |||
Soul Twisting | Elite Skill. For 5...37...45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1...3...3 Binding Ritual[s]. | 5 | 15 | Factions | ||||
Anguished Was Lingwah | Item Spell. Hold Lingwah's ashes for up to 10...50...60 seconds. While you hold her ashes, your Ritualist hexes cost 1...4...5 less energy and last 33% longer. When you drop her ashes all your Ritualist hexes are recharged. | 5 | 2 | 30 | Factions | |||
Signet of Binding | Signet. You lose 200...80...50 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.) | 2 | 15 | Nightfall | ||||
Weapons of Three Forges | Elite Weapon Spell. For 3...17...20 seconds, each non-spirit ally in earshot gains the effect of a random Weapon Spell. PvE Skill | 10 | 2 | 15 | Core |
No attribute skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Summon Spirits | Spell. All spirits you control Shadow Step to your location, and gain 60...100 Health. | 5 | ¼ | 5 | Factions | |||
Vampirism | Binding Ritual. Create a level 4...14 spirit that dies after 75...150 seconds. Attacks by this spirit steal up to 10...20 Health, and you are healed for 10...20 Health. | 10 | ¾ | 30 | Nightfall | |||
Draw Spirit | Spell. Teleport target allied spirit to your location. | 5 | ¼ | 5 | Factions |