User talk:Erasculio/Archive

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Location infoboxes[edit]

Hi, thanks for the message. what happened was that the infobox template has been altered since the articles were created, throwing the old entered data askew. I am going back through them and re-entering the info to align with the new parameters, and of course any assistance would be welcome :) Fox 05:06, 27 March 2007 (EDT)

Welcome[edit]

Forgot to say welcome a while back and noticed your name pop up on the changes. Glad to see you on here. I've always valued your opinions on GWOnline (even if we disagreed but that was rare) and look forward to your donations here. Anyway, welcome! (even if it is a bit late) --File:VallenIconwhitesmall.JPG Vallen Frostweaver 08:31, 30 March 2007 (EDT)

Not a problem. As an FYI - it's typical to answer notes posted on your talk page on your talk page. Often people will check their watchlist for any update or reply.
If you need any help please let me know. I'm by no means a master at wiki code but I've been where you are before and glad to help. --File:VallenIconwhitesmall.JPG Vallen Frostweaver 14:26, 30 March 2007 (EDT)

How to make a table without a continuous border?[edit]

How?

Use the "border:dashed" style. (Look at my wiki code)

--Tometheus 11:40, 2 April 2007 (EDT)

Wooo, thank you! I was looking all around the Wikipedia and couldn't find that. Thanks! : ) Erasculio 13:02, 2 April 2007 (EDT)
No problem. --Tometheus-signature.png Tometheus (talk) 13:07, 2 April 2007 (EDT)

image tag[edit]

I checked around the guidelines before I uploaded the image, and I'm pretty sure that I tagged it right. The guild tag that they were speaking of that you had to put on the image was to be placed in the notes section when you upload a file, not the actual filename itself. I looked at all of the other guild pages and it seems that they did it the same was as me. When you actually click on the image to view it, there is a little notification box that shows that the image was uploaded for use in the guild name space. That makes me think that it's OK.

A slight note on dates[edit]

I noticed your edits on some green weapons: (This weapon is based on one of the winning designs from the Design-a-Weapon Contest held earlier this year.). Dont hesitate to use the real page name including the year there. With the year in there, the note will always be valid, with only the phrase "earlier this year", we'll have to change it eventually. Less work later on, happier wikians ;-) --Xeeron 16:29, 17 July 2007 (UTC)

Thanks, you're right, mentioning the year is definitely better. To say the truth, I did it the easy way - I just took that statement from the Press Release and copied it almost word per word : D I'll fix it right now. Erasculio 16:33, 17 July 2007 (UTC)

Regarding GWW:NPA[edit]

Frequently, the best way to respond to an isolated personal attack is not to respond at all. Debates can become stressful for some editors, who may occasionally overreact. Additionally, talk page discussions are in a text-only medium that conveys nuances and emotions poorly; this can easily lead to misunderstanding. While personal attacks are not excused because of these factors, editors are encouraged to disregard angry and ill-mannered postings of others when it is reasonable to do so, and to continue to focus their efforts on improving and developing the Guild Wars Wiki.

If you feel that a response is necessary and desirable, you should leave a polite message on the other user's talk page. Do not respond on a talk page of an article; this tends to escalate matters. Likewise, it is important to avoid becoming hostile and confrontational yourself, even in the face of abuse. When possible, try to find compromise or common ground regarding the underlying issues of content, rather than argue about behavior. Go to Aiiane's Talk page (Aiiane - talk - contribs) 23:34, 21 July 2007 (UTC)

Yes, I had forgotten most of that. Thanks for the reminder. Erasculio 23:35, 21 July 2007 (UTC)
They arn't personal attacks, they are accurate descriptions, it should be a moderators job to address falsehoods and misinformation, and the entire topic is truely so irrational.
Beyond that, I don't defend NikiWiki, because it isn't under question, I promote a functional medium for organized discussion of ideas, and your personal distaste with me has little association with it. Nor am I officially associated or responsible on the NikiWiki, any more than I am here, it is a referal, no different than I would refer someone who needs walkthrough information here.
I have not personally addressed or named anyone, I have addressed a suggestion and interest which is flawed. If you cannot receive correction or recognize your mistake, that is your business, it makes none of my statements any less true or inappropriate. Trying to stiffle truth with round about defensiveness and denial isn't a valid response, and claiming offense instead of facing the discussion with acceptance or logical refutal isn't going to persuade me to reconsider. It really doesn't matter how agrees or accepts the logical truth about the topic, professional designers will have the education and understanding to make informed decisions, and will not accept broken prejudices and subjective opinions just because they are popular.--BahamutKaiser 16:20, 19 August 2007 (UTC)
I respond to you here because this is where messages sent to you belong, thus you will get a notice that you have received a message. If you had something legitimate to discuss on the topic than perhaps it should not have moved from the suggestion page.
An correction of a behavior is only insulting if one does not wish to learn from their mistakes. It is in fact irrational, and unless you can explain otherwise, than it isn't an insult, every how insulted you may be by it. Irrational describes a trait, and so was it used accurately, it was not slander, or personally directed, or even vulgur. As the good book says, "A wise man loves correction". If in fact you cannot prove that it is not an irrational idea and conclusion, than I am right and you should learn, and indead it is not an insult, it is only insulting because you choose to deny something you cannot disprove. I'm not going to suffer your indignation because you don't like being corrected, either I am right and you should learn, or I am wrong and you should prove it, don't give me this nonsense about you being insulted.
But the good book also says "reprove not a scorner, or he will hate thee", so I'm not going to bother responding to your remarks any further unless you have something legitimate to say, this discussion is over, if you have anything further to add to the topic instead of trying to guilt me with indignation than put it back on the topic where it belongs.--BahamutKaiser 00:51, 20 August 2007 (UTC)

Cohran?[edit]

Talk:List_of_PvE-only_skills#Norn title track, it made me smile... :) Just so you know, my name has absolutely nothing to do with Islam. -- CoRrRan (CoRrRan / talk) 11:13, 16 August 2007 (UTC)

Huh...Funny, I didn't notice how "Cohran" looks like Koran : D Sorry for misspelling your name : ) Erasculio 16:56, 16 August 2007 (UTC)

PvE-only categorization[edit]

I see you picked up on the new idea I had on categorizing those. =) So for the list pages, we can either go with a merge like List of ritualist skills or keep the split like List of ranger skills. --Rezyk 23:39, 16 August 2007 (UTC)

Heh, I have been trying to follow your lead : D I actually like more the merged version, like on the Ritualist skills. Makes sense to have the two PvE skills in the same "PvE only skills" section. Erasculio 23:41, 16 August 2007 (UTC)
I feel the same. Let's switch them all to the merged version for now and see if there are any complaints. --Rezyk 23:47, 16 August 2007 (UTC)

Opinion on bureaucrat candidates[edit]

I don't know how much it will count, but as one of those who voted for both Tanaric and Xeeron, you may want to give your specific preference at Guild Wars Wiki talk:Elections/2007-08 bureaucrat election#Deciding of winner. I would like to see if we can reach a consensus by August 26 23:59 UTC. If not, your preference might (or might not) also be a factor in ArenaNet's final decision. Thanks. --Rezyk 20:37, 25 August 2007 (UTC)

Thank you for the notice : ) I have added my opinion there. Erasculio 00:09, 26 August 2007 (UTC)

Please stop...[edit]

Since this is becoming ridiculously personal, and since you seem to be stalking each edit I do to Gaile's page, I'll leave a note here. Please stop stalking my edits and interjecting and harrassing in the way you are acting now. Just leave me alone, that is all I ask. You have been charged up with hostility towards me since the elections, you were pretty intense then (even though we never had a single conversation prior to that on the wiki or off it) and you have been hounding me ever since.

Please back off. I was not asking for a reply starting with "Karlos..." please, please, please stop rewriting my questions and interpreting my intentions. Don't force me to ask for administrative actions against you, this is starting to amount to harrassment. It is not lost to me that this is the third such exchange between us recently over discussions/questions I had for Gaile. Further stalking will force me to ask a bureaucrat to intervene. You need to stop whatever it is you're doing that makes you jump on any edit I make to this page. Put me on your ignore list for a week or two.Ignore a few of my posts there and see if others bring up your points, you know, see if you actually have to "police" me or is the community intelligent enough to make their own decisions without you having to "contain me" as you have been doing.

It may not seem to you like this is what you've been doing, but over here on the receiving end of your many challenges, this is how it feels. Please back off. --Karlos 16:16, 30 August 2007 (UTC)

As Tanaric already told you, you are fighting with ghosts. My reply to your question on Gaile's page was the same sort of reply I have been given everyone on her page when they ask about an issue she has already talked about - and on her talk page I already asked Gaile if it was bothering her, and the reply (which is also there) was that she considered it helpful, since it saved her time, as long as I provided a source of what exactly she had said and a link to it. Why you think this behavior (that I have done so many other times) is specifically against you is beyond me (although no one has told me to be quiet other than you), and frankly I don't even remember replying to anything you had written on Gaile's page before the section you created last night.
Same regarding your misinformed comment on the Hall of Monuments page, about how "if you max a bazillion PvE titles, you get NOTHING on display in HoM, that's right, nothing". That's wrong, and that's a mistake I have tried to correct in reply to you, again in a section below that one, and at least twice on GWO. Why you think I'm stalking you, when I have written more or less the same thing four times now, is also beyond me.
And frankly, trying to intimidate me is not going to work. Threatening to "ask for administrative actions against" me is as sad as trying to use words in ALL CAPS to "yell" in a discussion. I am not going to stop dealing with you as I deal with any other user on this wiki - if you feel like making more threats, I'll simply ignore them. Erasculio 17:15, 30 August 2007 (UTC)
There are two problems with the way you interfere in discussions, Erasculio:
  1. You try and shut them off. In the HoM discussion and in the Store discussion, you jump in post link to related discussions and imply (or explicitly state) that there's really no need to ask the question. This is NOT your decision to make nor your place on HER talk page. If you have something you think adds to the discussion simply state as much, stop trying to shut down the discussion. You're not her dad.
  2. You rewrite and reinterpret the questions asked to trivialize them or make it seem like they're the same as the threads you are linking to when that is not the case each time. In the HoM discussion you pointed to the whole tapestry thing when I was talking about the monuments in the display, and I kept saying monuments in the display and you turned it into a big mess. I know about the tapestry thing and I don't really care much about it. I want a display that people can click on. That is what I want, maybe the tapestry thing is enough for you, knock yourself out, but I want something else and something more, why would you keep dogging me about the tapestry thing is beyond me. In the Store thread, I wanted to know what was going to happen today PLUS made a side suggestion, you made it about the side suggestion, then about me wanting Gaile to hold my hand and whisper sweet nothings in my ear. That's just ridiculous. Again you reinterpret the thread and you force it into a dead end. In the discussion about how we should keep in mind what ANet can and cannot do technically, you twisted my words into saying ANet is one of the lowest of the low when I think they are the opposite.
Basically, if I participate in a thread and you (for my bad luck) happen to take interest in it, I have to ready myself for the topic being hijacked, for the topic getting personal and my own intentions and integrity being brought to question and all sorts of crap. Now, you can say that this is just me and my good old demons that Tanaric the Beyond Reproach has mentioned or whatever, but you WILL see that in other discussions I have had with her and others on her talk page, I have not had those problems, in fact, in those three examples, I have not had those problems with any other user. No user has agreed with yo about your misinterpretations and attempts to shut down threads.
This is just an attempt to make you see what you're doing more clearly. I am not "threatening" you I am opening your eyes to the fact that you are bullying me (quite a task since I know I can be aggressive myself) in case you are unaware of it and that if you keep that up I will ask for administrative intervention. That, in and of itself cannot be a threat since all it means is a bureaucrat will look into it and decide. It doesn't mean anything more than that. If you feel the behavior I described above is just a hallucinating man and his demons, by all means, carry on. However, I'd rather you simply backed off, and took a different approach. There is nothing in wrong in posting "Hey guys, there is a related thread on this discussion here." That's NOT what you've been doing however. --Karlos 23:52, 30 August 2007 (UTC)
You're making the same mistake, twice. Again like Tanaric said, you're fighting ghosts. Haven't you noticed the other comments on the section you created at Gaile's page? Haven't you read when someone else wrote "He was simply trying to point out some other information that had been given elsewhere in case you had not seen it, this is just a helpfull thing to do as obviously A-Net can't answer everything right away"? That's exactly what I was doing. In fact, that's exactly what I said I was doing, when I said that what I had written was merely "a good placeholder until Gaile manages to have time enough to post here". Was I trying to shut down the discussion? No, as others stated and as I stated myself. Do I need to make it clearer than saying it with all the letters for you to decide it's pointless to complain about something that isn't there?
Regarding the HoM monument, your statement was clear: "if you max a bazillion PvE titles, you get NOTHING on display in HoM, that's right, nothing". Unless you think the meaning of "nothing" (or "NOTHING") has changed to "the tapestry thing", your statement was wrong. That's something too many players have failed to notice for me to let it (again) be mentioned without the needed correction. Why you felt that my opinion was a way to shut down the discussion is beyond me; and why you felt such a "long" counter argument like "It's you who keeps missing the point, you get no "monuments" in the hall of monuments for your PvE titles but you get monuments for your PvP titles. Lame" was a way to keep the discussion going is also way beyond me. Erasculio 00:15, 31 August 2007 (UTC)
To me it seems that you both intend your actions differently from how they are percieved by the other. I don't want to shot this particular discussion down, but I suggest that, the next time you run into a post by the other on some talk page, you simply let it pass and go on doing something different (like playing tons of GW:EN). Even if you both intend the best, it seems that your interpretations of what the other meant dont mix well. --Xeeron 09:07, 31 August 2007 (UTC)

Found this while browsing Izzys page[edit]

Didnt want to resurrect a dead topic there, nor add to Izzys ever growing talk page, yet I felt I have to respond to this one:

"The problem (one of them) is that people act out of habit - right now few PUGs bring a Mesmer, so in the neary future few will bring a Mesmer, even if you buff their skills."

While you are right that it takes people some time to change, they WILL change in the end. I vividly remember how necros where despised almost as much as mesmers in PvE during beta and at the start of prophecies. Just a bit later someone invented the MM and SS builds and woah, everyone wanted to have one. It might take a month or two, but if a great mesmer build comes around, they will be in demand. --Xeeron 14:59, 4 September 2007 (UTC)

I remember, my first GW character is a Necromancer, and I felt that change very strongly : D I don't really expect that to happen with Mesmers as I doubt anyone will find a "mass production" build for them like that, but you do have a point - that happened with Necromancers, and later with Rangers as well when the "Barrage with Pet" build was discovered. Who knows, I hope I'm wrong and someone will make a good build to make mesmers a good "general PUG" profession : )
(I really like to write, so in my free time I'm writting stuff about how Guild Wars has changed over time - right now I have written a few things here about changes I felt with my Necromancer, and at the end I talk a bit about the changes you mentioned.) Erasculio 15:14, 4 September 2007 (UTC)
Not taking a mesmer isn't a mesmer problem, but a PvE problem. EotN has some perks for mesmer (Destroyers not being vulnerable to burning is one of them, dungeon endbosses being sublime mesmer stuff), but in my opinion mesmers won't be used as long as the focus of A.Net doesn't change from making PvE harder by introducing more (higher level) mobs. For PvP the mesmer Domination line is probably one of the strongest lines without the direct need of an Elite skill. Mesmers are just so much more balanced for PvP. I think User:Shan's post on GWO on mesmers and PvE hit the mark quite well and he/she worded it quite good. (A few months ago in Community Discussion Forum.) -- CoRrRan (CoRrRan / talk) 15:38, 4 September 2007 (UTC)
The problems with mesmers in PvE are well understood, all I am saying is: If mesmers get a viable PvE build, they will be accepted into groups. --Xeeron 15:47, 4 September 2007 (UTC)
(Funny, edit conflict here : D) I definitely agree with Corran. I think the problems the mesmers have are mostly a matter of PvE design. Regarding this, I think the Jotun in GW:EN were a nice addition - they come in few numbers (many groups have what, only four of them at a time?), they have a strong defense (high armor and are therefore resistant against Elementalist damage dealing skills) and they pack enough damage to make it worth disrupting them instead of just trying to outdamage them. I think that kind of thing, as well as enemies with very high armor and high damage (so it becomes hard to simply outdamage them, and disruption becomes useful) help mesmers, while also helping the diversity of the game.
But I have the feeling that regarding PvE design, we have seen all we are going to see for GW1 (I do wonder if Arena Net is going to bring the mesmers back for GW2). To make them more useful for parties now, all I think Arena Net could make is to give them a viable PvE build, like Xeeron said. Frankly I doubt that's going to happen, but it would be a nice change if it did. Erasculio 15:53, 4 September 2007 (UTC)
It's funny that mesmers aren't seen as useful for PvE or seen as having a viable PvE build, as I've brought two mesmers (Gwen and Norgu) along for a great deal of GW:EN and I've been steamrolling it. Jotun, Chromatic Drakes -- these enemies I've heard are difficult might have landed some hard blows, but never registered as "difficult". As for viable PvE builds for a human mesmer, there are a couple. A general domination build with E-Surge, Cry of Pain, Empathy, Backfire, and some other utility skills is quite effective, as is an illusion spammer with Conjure Phantasm, Clumsiness, Images of Remorse, Cry of Pain, and whatever elite and utility skills you prefer (Ineptitude/Epidemic comes to mind). I think the problem with mesmers in PvE is they require relatively more skill to play effectively. There isn't a straightforward "C+Spacebar" build for mesmers. Bcstingg 02:36, 10 September 2007 (UTC)
That's a trait of the so-called "cookie cutter" build - they work (decently enough, anyway) and they're very simple to use. You're probably right, the complexity of Mesmers don't help. Heh, before we got the current profession selection screen on character creation, the Mesmer profession used to have a tag saying it was for "advanced players" : D Erasculio 03:04, 10 September 2007 (UTC)
One issue with mesmers which should not be forgotten: Good mesmer builds mostly require a decent ping. You can play your usual warrior or nuker bar with 2 seconds lag, but have anything above .5 with a mesmer and you are screwed. --Xeeron 11:37, 10 September 2007 (UTC)
A good interrupt mesmer requires a good ping, but there are others ways for a mesmer to be effective and even ways for a mesmer to stop spellcasting without a good ping. Mistrust, Guilt, Shame, and Hex Breaker come to mind as skills that stop spellcasting without a direct interrupt, with Mistrust doing nice AoE damage (though the recharge is too long). Back on the subject of PvE builds, one problem with mesmers is that since so many of their skills are conditional, good general PvE builds are all going to look very similar -- using many of the skills I mentioned before that are always useful. Everyone wants some AoE spells for PvE, and mesmers have them, but most of them are conditional. Shatter Hex does great damage, but you need to know you'll be facing enemies using a lot of hexes, and you need a hexed ally surrounded by enemies to use it on. Spiritual Pain is nice when facing enemies who use a lot of spirits, but otherwise its 30-second downtime makes it a waste of a skill slot. For PvE, elementalist AoE spells could be summarized as "this spell deals tons of damage to a big group of enemies, no matter what, and their armor level may reduce it some." Mesmer AoE spells, on the other hand, can be summarized as "this spell deals tons of armor-ignoring damage to a big group of enemies, if specific conditions are met. Otherwise it's completely useless." Bcstingg 13:56, 10 September 2007 (UTC)

Thoughts on our 'conversation'[edit]

Just wanted to say so that this doesn't get personal or anything- I do respect your opinions and don't hold the fact that ours tend to differ against you. In fact, in the rare case that I'd find myself in a PUG and you were there, I'd even heal you once in a while ;) -elviondale (tahlk) 03:58, 17 September 2007 (UTC)

Thanks for the reassurance, sometimes it's hard to figure out the tone in which people are "speaking" through text : ) Erasculio 04:08, 17 September 2007 (UTC)
I know what you mean... smilies are a great help- otherwise I just imagine everyone talking in a monotone. Believe me... its boring and a good excuse to check out of arguments early. This is one where I feel I need to take a stand- especially since a language filter that was inadvertently turned was the cause (or, rather, the language the disabled filter let through) of an officer and his entire family leaving the game permanently. Its just... not necessary. -elviondale (tahlk) 04:18, 17 September 2007 (UTC)
I agree, I think you (and me, and the others) should make a stand. This kind of situation is really, really annoying - it feels really bad to know what the right thing is, but to be unable to do it (or to see it done by those who should do it) thanks to bureaucracy and other small things like that. Feels like there's something right in front of me, but I can't just raise my hand and get it : ( Erasculio 04:22, 17 September 2007 (UTC)
Policy and whatnot can be a drag sometimes, I whole-heartedly agree. I keep in mind, however, that such can also make other situations a lot more manageable. Just as one often gets annoyed at red lights, but imagine life without traffic control. :) Go to Aiiane's Talk page (Aiiane - talk - contribs) 04:24, 17 September 2007 (UTC)
And for the record Aiiane, I'd heal you in a PUG group too. -elviondale (tahlk) 04:32, 17 September 2007 (UTC)
Man... if we stop 'discussing' now, I'll have to find something else to do for the next 25 minutes while I wait for the Daily Woot. I've been playing Avalanche our whole convo, and while I'm link dropping, Aiiane, remember this? I laugh when i think of that now. -elviondale (tahlk) 04:38, 17 September 2007 (UTC)
There's always that link Aiiane posted on the Community Portal talkpage, Rush Hour : D I don't know if it's just me, but the second half is hard! Erasculio 04:41, 17 September 2007 (UTC)
Yeah.. I saw when that was posted and was entranced for a little while. Then I hit lvl 7 I think and said 'forget it' -elviondale (tahlk) 04:46, 17 September 2007 (UTC)
I've personally been doing homework for my physics E&M class, so that's been plenty to keep me busy. Go to Aiiane's Talk page (Aiiane - talk - contribs) 05:12, 17 September 2007 (UTC)

(Reset indent) Can't get past lvl 10. I need to get sleep. 'night all. -elviondale (tahlk) 05:20, 17 September 2007 (UTC)

Grrr, just went to lvl 9 instead of checking the rest of my watchlist. Evil! =P --Xeeron 09:44, 17 September 2007 (UTC)

Skulds ArbComm[edit]

If you disagree with some arguments, argue against them with logic, not personal "harassment". I don't understand what you have against Karlos, but obviously it's something. Wouldn't it be better you just avoid him rather than going into personal attacks? I'm saying this as a tired wiki reader, and not at all as in position of a sysop. Do not take this as a ban-warning or anything of that kind. - anja talk 20:20, 20 September 2007 (UTC)

What I have against Karlos is exactly what I have stated - his insult against Xeeron, Aiiane and his mentioning about me are completely unecessary for that discussion, yet he did it for no other reason than because he could. Add to this his twisted argument (the committee accepting the case meant Skuld would be banned for life), and I think it is important to have someone calling Karlos to this kind of behavior. I wasn't going to do it myself - I was going to follow Xeeron's advise above. However, Karlos obviously has a grudge with me, as seen on his random mention about me on the Skuld ArbComm page, and more recently here, that makes it hard to avoid conflict. Thanks to that later link, I apologize to you, but I believe I won't be able to just avoid him right now, not if I want to stop his mockery of an arbitration request. Erasculio 20:29, 20 September 2007 (UTC)
You are both acting childish, in lack of a better word. The only reason I haven't brought this up with Karlos is that I haven't taken the time to read his posts fully. I hope you don't feel singled out because of this.
I can see your points, but I'm still tired of all the mud-slinging. I hope we can solve this soon :) - anja talk 20:38, 20 September 2007 (UTC)
Me too, but I have the feeling that nothing short of a full block from interfering with each other, as childish as that sounds, is going to work : ( Erasculio 20:45, 20 September 2007 (UTC)

Dag...[edit]

Dag man, you are getting some wicked vadalism. -elviondale (tahlk) 05:42, 29 September 2007 (UTC)

I am : D I know who's doing that anyway. Here it's mostly pointless, given how I don't even have to revert myself. 12:15, 29 September 2007 (UTC)
If you're referring to me, Erasculio, don't flatter yourself. Frankly, I don't even see the point in vandalizing a Wiki page, what with the various tools to simply reverse said edit.
This brings up a burning question that you've downright refused to answer for the past 3 or so (maybe?) weeks. What exactly do you hold against me? Considering how I haven't done anything outside of GWOnline (and you've brought that upon yourself, really), I can't really see what your problem is. User:Felikia 3:24, 4 October 2007 (UTC)
I actually tried to reply to your last PM, but you were banned before I hit submit. Send me a PM later today (if you make one more account now it's just going to be banned again) and I'll reply to you. Erasculio 15:49, 7 October 2007 (UTC)
Alas, they finally caught up and IP banned this address. You could just tell me here, or I could just try and get on my laptop later. No sense in airing dirty laundry, in my opinion.
You do know that I tried handling that sensibly at first, correct? I can't see why we couldn't have mediated this problem in a mature, adult fashion the first time, rather than playing a game of "I'll spam you! NO, I CAN'T HEAR YOU!"
(There, I sent you something on The Guild Hall Forums.) Felikia 15:59, 7 October 2007 (UTC)
Sorry, I can't use The Guild Hall Forums - I lost my password for that account more than one year ago, and I even changed e-mail so I can't get the password there. Could you try on GuildWarsGuru? That account is still active. Erasculio 19:30, 7 October 2007 (UTC)
Alright, I'm ready to discuss with you what "grievous offense" I have committed over GWG. I'm honestly glad to finally be able to clear this up, instead of having all of my attempts for peaceful mediation ignored. Felikia 19:44, 7 October 2007 (UTC)
And, that will do. Your entire PM made me appear as some sick, twisted monster, which I assure you, I am not. You might wish to check your facts before you throw baseless accusations around next time.
Believe it or not, when you ignore someone you interact with for two years, they do have the right to know why, whether you think so or not. It's principle, you see.
In either case, I'm glad you decided to break off our friendship. It saved me the trouble of wasting my time on someone, who quite frankly, does not deserve it. Thanks for the bizarre explanation, that's all I really wanted to know. That being said, I agree with you on one thing. I'm positive this will develop into a "discussion that likely won't matter in the end" Felikia 20:05, 7 October 2007 (UTC)
Since we both agree about that, do you see any point in continuing the discussion? Erasculio 20:08, 7 October 2007 (UTC)
Not at all. I rest my case, being such a "horrible twisted monster," and whatnot. Unfortunately, the mystery of "whoever is vandalizing poor Erasculio's Wiki page" will most likely go unsolved. I hope you're happy about our GWG discussion, as I know I am. Felikia 20:14, 7 October 2007 (UTC)

Paragon post on Gaile's talk[edit]

Now I'm curious! Is there any way I could get to read this explanation, or a summary of it, somewhere? Sounds like a good read :) - anja talk 13:55, 30 September 2007 (UTC)

It began mostly as a discussion between myself and Yesitsrob, with me saying that Paragons are useless in PvE and he saying otherwise. We talked a bit about it on his talk page, and he explained to me why paragons aren't useless - here, in the section called "Erasculio: Why Paragons Are Weak in PVE". Ignore my ramblings on the beginning of the section, the really interesting stuff is what he said : D There he also linked to an article on GWG about passive defense, that is also about Paragons in PvE (although more indirectly). I think both are a good read, and they really changed my mind. Erasculio 14:13, 30 September 2007 (UTC)
Thank you! - anja talk 14:15, 30 September 2007 (UTC)
You're welcome : ) If Gaile likes the idea, I think it would be nice to contact one of them (Yesitsrob or Avarre) and ask them to write an article for the website. I'm hoping they would like the idea : D Erasculio 14:18, 30 September 2007 (UTC)
Very enlightening to read! I'm going to throw in my support at Gaile's talk ;) Now I need to start reading skill descriptions and try to figure out how I can set up such a team with heroes/hench. :) - anja talk 15:22, 30 September 2007 (UTC)
Hopefully we'll get those articles. The worst problem for Paragons is actually that they dont fit in random PuGs. Change that and they might see play. --Xeeron 10:08, 5 October 2007 (UTC)
User:OhYo has a great Paragon energy build. He tends to overuse it a bit since it really has no utility other than making sure you don't run out of energy- but its nice sometimes with Quicksand or a bunch of energy denial Mesmer/Rangers around -elviondale (tahlk) 14:27, 5 October 2007 (UTC)
I have been playing with my paragon a lot recently, and I noticed many things are indeed easier with her (such as vanquishing, doing the last mission in Nightfall, and so on) than with some other characters. With some incentive and some thinking (hopefully prompted by such things as the articles above), I think paragons could be used in PUGs more often than they currently are, PvE-wise. What I'm really worried about, though, is the next balance update - we have a lot of players claiming that paragons are way too overpowered in PvP, and (despite how I have next to zero PvP knowledge) their arguments appear to be good ones. I'm afraid we will get a new list of nerfs next week, hurting even more the image PUGers have of Paragons. Erasculio 22:28, 5 October 2007 (UTC)

[1][edit]

Hi. Just to clear things up (because this doesn't belong on that page), please refrain from bringing off-topic discussion into policy talks - especially when you have no idea what you're talking about (which, in this case, you obviously don't).
To be more specific; Gravewit was never involved with creating policies, policing pages, doing any of the admin tasks like blocking and deleting, and pretty much only popped in on rare occasions to apologize (like when the servers broke a year ago). He was by no means included in the powerful sysop group that ran GWiki - in fact, he wasn't even in the group that really decided what was best for it. His actions as the site owner are irrelevant to powerful sysops because he would have done them anyway, sysop or not.
Furthermore, the GuildWiki transfer to Wikia has changed absolutely nothing. Guildwiki had ads on it before, it has ads on it now; the same core group of users browsed/edited it then and now. In terms of the everyday user (i.e., you and me), nothing is different. Thus, I cannot say that the transfer was successful or not, because nothing changed to gauge success on.

"Do you realize that you are assuming we all are 5 years old children unable to make their own decisions, needing the help of someone who's theorically better, but in the end is just more arrogant?" <- I'm not going to bother responding to your little troll bait, because it is just too stupid.

"This wiki is running fine without empowering zealots who have the audacity of assuming they know better than the community" <- thanks, but I already knew you had no clue how a wiki is run, you didn't have to reinforce the fact. This wiki is not running fine, by any definition of the word.

"the worst e-drama we have here is the one that comes from those few users who are asking for more powerful sysops and disrupt the workings of the wiki by repeating the same thing over and over again" <- O rly? Karlos was asking for more powerful sysops? As were/are Raptors, J Kougar, and Eloc? Oh, okay. I'm glad we got that cleared up.

Please do more research before posting on policy talk pages. Pretending that you know what you're talking about doesn't cut it. -Auron 08:39, 13 November 2007 (UTC)

Stop filling my talk page with your nonsense, please. You clearly have no idea what you're talking about. Erasculio 11:40, 13 November 2007 (UTC)
I urge you to reconsider. After reading your latest posts, it's clear that you have no interest using logic and reason to discuss; stop trolling policy pages and let them be productive.
If you disagree with any of my claims, feel free to counter them; you seem decided that the Wikia move somehow destroyed GuildWiki. How exactly did anything change, aside from a tiny growth in membership (from the Wikia network)? The URL didn't go anywhere. No Wikia people came in and started calling the shots. Nothing has changed except for who hosts it. -Auron 12:18, 13 November 2007 (UTC)
Funny, that's typical of how this discussion is going. "This wiki is a failure!" - ok, why? "Ah...Eh...Ah...Because it takes 3 days for something to be deleted!". Right. "You have no idea on how a wiki is run" - right, how is it run? "With powerful sysops". Why? "Ah...Eh...Ah...Because 95% of the community is stupid!". And where did that assumption of stupidity came from? "Because sysops should have been all powerful and they're not!".
That's not a discussion. It's nonsense at best and whinning at worst. There is no argument - no sign of how this wiki would be failing at its task. No reason why powerful sysops would have less problems than this wiki does now. No reason why the "perfect GuildWiki, may all wikis follow their path" is assumed to be so much better than this one. I could go on, but this discussion belongs on where the discussion is taking place, not here. Erasculio 12:24, 13 November 2007 (UTC)
Factual correction; Karlos was asking for more powerful SysOps. Yes, that is bloddy odd considering his views. Still fact. Backsword 12:31, 13 November 2007 (UTC)

"the worst e-drama we have here is the one that comes from those few users who are asking for more powerful sysops and disrupt the workings of the wiki by repeating the same thing over and over again" <- O rly? Karlos was asking for more powerful sysops? As were/are Raptors, J Kougar, Auron, and Eloc? Oh, okay. I'm glad we got that cleared up.

fix'd. Funny how you don't consider yourself one to cause edrama when posting here will do nothing but cause more edrama. --- Raptors / RAAAAAAAAAA!

"Stop filling my talk page with your nonsense, please. You clearly have no idea what you're talking about."
Still under the assumption that you're the only person who knows what they're talking about in a discussion? For as much as you wax poetic about "reason," it seems the only reason you believe in is your own opinion. Felikia 21:16, 13 November 2007 (UTC)
Much like you weren't talking to me, Felikia, afaik, he wasn't referring to you in anyway. Its pretty low to piggy back on someone else's comments and be insulting. And since when does anyone believe in anything but his own opinion? Is he to put stock in your opinions if they are contrary to his? Thats just absurd. -elviondale (tahlk) 21:42, 13 November 2007 (UTC)
For one, how is it insulting? Erasculio regularly provides ample evidence that he won't take anything into account other than his own opinion. What's worse is that he then turns around and defends his statements by complaining about "nonsense" and "whinning" that other users dare post on his Talk page.
The fact is, he does this on a regular basis. If Erasculio can't defend an argument that he has, he rides off the other person as a "whiner", "not worth his time," the ever popular "You don't know what you're talking about!" or anything else he can use to diffuse himself from that situation. That's what that quote was about, and I can't see it being insulting in any form. Piggybacking on something Erasculio posted himself? Give me a break, please. Felikia 21:57, 13 November 2007 (UTC)

Just a little splash with cold water here: Don't turn this (whole set of discussions) into a personal feud. I don't see any NPA breaches yet, but this looks like it is only a few more edits away from those. Don't do these edits. --Xeeron 22:03, 13 November 2007 (UTC)

Xeeron, I respect your wishes, so this will be the last that I say, but Felikia, 1) you throw these "quotes" around, but please, instead of attributing them to him, link to them instead 2) I used to get fed up with Erasculio all the time when I felt like he was attacking what I said, but the fact is, he was right. Where is it written in this wiki or otherwise where man must entertain and treat with equal respect obvious fallacies? Why must we all be pluralistic in nature? Subtle, Erasulio is not (no offense to E, but I don't think he means to be), but right the majority of the time, he is. And don't just write this off as me being a fan boy of his- we've had our share of run-ins. -elviondale (tahlk) 22:15, 13 November 2007 (UTC)
I wouldn't have thought linking was necessary given that he said it on this page. Lord of all tyria 22:18, 13 November 2007 (UTC)
Likewise, this will be the last thing I have to say for a while. 1) No offense, but these "quotes" came from this talk page. They aren't hard to find, either.
2) Erasculio and I have had our "run-ins" as well. In my opinion, I've seen nothing in any of Erasculio's posts that suggest he's correct the majority of the time, at least not enough that he should have the privilege to write off anything that disagrees with his point of view as an "obvious fallacy," as you've put it, like he's done in this discussion. Felikia 22:32, 13 November 2007 (UTC)
Then spend a little more time in the discussion pages for various policies and less on his talk page. Someone's obsessed, /cough (and thats just main namespace) -elviondale (tahlk) 22:49, 13 November 2007 (UTC)
Two appearances on Erasculio's talk page out of a grand total of two appearances on the wiki obviously means I'm obsessed, you're correct. Also, I highly doubt a list of "Special Contributions" means anything when it comes to being correct in arguments. A little more logic, a little less cheerleading, please.
In fact, I'd suggest we let this die. Anything that could possibly be said between us has been said, and so far, you and I have only digressed from the main topic. Felikia 00:51, 14 November 2007 (UTC)
I counted 26, not 2. --- Raptors / RAAAAAAAAAA!
2 total appearances in discussions with Erasculio, not 2 posts. If you're considering posts, you're correct. Felikia 01:44, 14 November 2007 (UTC)
Actually I was referring to the number of times you said "the" in a sentence -.- My point is, all but one or two of your posts have been on this page, whereas there are hundreds of valuable contributions to the main space from Erasculio. You write him off as being argumentative, lacking a good defense, etc, but he's done way more than the majority of users on here. Cast some stones after you earn a little bit of the right to. Apologies to Xeeron, I lied, but I'm done now. -elviondale (tahlk) 02:52, 14 November 2007 (UTC)
Doesn't make him right or intelligent. I've decided I'm done with arguing with him; his claims of fallacies always run an argument in circles, as do his counter-arguments and refusal to see facts in front of him. Armond 16:31, 15 November 2007 (UTC)
Actually, Armond, I wanted to congratulate you. I don't know how you managed, but you replied to his comment by saying that you weren't going to reply for fear of encroaching on NPA. 1) Does self-discipline escape you? 2) Whats the deal with replying with a line along the lines about not replying? What does that even mean? Resolve the issue, not insult him. If he continues to follow on his path of so-called "refusal to see the facts in front of him", then why not ignore him? I've begun to see that there really is no point in arguing about some unsubstantial policy on a wiki which a) doesn't pay you and b) doesn't count for anything down the road. -elviondale (tahlk) 19:07, 15 November 2007 (UTC)

LoL[edit]

to all the people going up for ArbComm/NPA checks because of you ^.^ -elviondale (tahlk) 19:14, 15 November 2007 (UTC)

I probably should add myself there in order to increase the list o.O Erasculio 15:36, 16 November 2007 (UTC)

Lulz[edit]

Thanks for making Izzy's job even easier. Now he can ignore us, without even having to read! gfg --Readem 23:20, 27 November 2007 (UTC)

My lastest edit was the best of the batch, actually. Erasculio 23:22, 27 November 2007 (UTC)

fishy go moo[edit]

hi --The preceding unsigned comment was added by User:66.61.34.85 .

Tone of your posts[edit]

This is just meant as a friendly remark, nothing else. Ignore it if you wish.
Over the last few days, I've seen you post on some of the more heated topics on wiki, and also get involved in drama/debates. I cannot help but feel that some of the tone in your posts encourage.. no, that's the wrong word.. tease those who use personal arguments (not necessarily personal attacks) to focus them on you. Talking about other posters in third person, like you are trying to demean them, doesn't really help to get your point forward I'm afraid. Don't get me wrong, I'm not blaming it all on you, so to say. I'm just saying that I think we, and especially you, could get a more constructive discussion if we tried to simply stay away from demeaning arguments and personal wars.
You have good arguments, help the forward, don't hide them :) - anja talk 19:20, 12 December 2007 (UTC)

You're right, I guess. I would be happier myself if the discussion had more constructive arguments than the slugfest it is right now. Thanks for the notice. Erasculio 19:54, 12 December 2007 (UTC)
Thanks for taking it in a good way. I got second thoughts, as I posted while being irritated, by the general tone all over wiki. - anja talk 19:59, 12 December 2007 (UTC)

Removal[edit]

What? Where are the NPAs there? ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 21:17, 15 December 2007 (UTC)

User_talk:Erasculio/Archive? Erasculio 21:18, 15 December 2007 (UTC)
Why in the world would you archive a 3 paragraph block of text? ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 21:19, 15 December 2007 (UTC)
Because I want to? Erasculio 21:20, 15 December 2007 (UTC)
That's just... strange, but w/e. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 21:24, 15 December 2007 (UTC)
Thank you for giving me permission to archive the content of my own talk page. I really appreciate it. Erasculio 21:26, 15 December 2007 (UTC)
Thought you couldn't archive active discussions? Armond 21:27, 15 December 2007 (UTC)
You are welcome. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 21:27, 15 December 2007 (UTC)

Armond they don't have rules like that here apparently. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 21:33, 15 December 2007 (UTC)

Yep. This isn't, you know, PvX Wiki. Erasculio 21:36, 15 December 2007 (UTC)
Then why isn't more of DE's nomination talk page archived? It was only left unarchived because it was recent. Armond 21:46, 15 December 2007 (UTC)

Moving[edit]

Tomorrow I'll leave on summer vacation, and when I come back I'll move to a new apartment. I'm going to set a new internet connection there, but that's the last of my priorities (I have a lot of stuff to move), so it's likely going to take a while. Which means, if anyone says something here, I will only be able to read it and reply some time later. Erasculio 21:02, 15 December 2007 (UTC)

Summer vacation? what? its friggin -10 degres and winter, soon christmas and alot of snow, at least in sweden.. --Cursed Angel talk 21:05, 15 December 2007 (UTC)
Brazil FTW! : D Erasculio 21:06, 15 December 2007 (UTC)

A quick comment[edit]

You mention the recurring theme of "trust your sysops when they do something you like and complain madly otherwise" or whatever your words are (I cba trying to get this internet to work well enough to do a copy-paste...). As the guy who brought up the phrase "trust your sysops", I think I might be able to explain a bit of this to you. If you look at my userpage, you'll notice that I say we should trust our sysops, but not blindly; looking at the actions of some of the sysops, I have not felt that I can trust them to do their jobs appropriately, and thus I complain. In addition, although this is not on my userpage (and possibly should be; but again, my current internet connection is unreliable), I feel that I should not be bound to trust sysops that I did not help elect. (In that case, I'd think I'd logically trust the sysops as much as I trusted those that put the sysops into power.) Armond 21:44, 15 December 2007 (UTC)

Is it 2:00 am now? Anyway - the argument that you are not going to trust those who you did not put into power is a falacy that has been shot down in every democracy (no idea where you live in, but assuming it's a democracy, are you free to ignore what's done by someone who you didn't vote for?). The consensus chooses the admins here, just as the consensus chooses the policies; you have as much freedom to ignore the former as you have to ignore the latter, no matter if you were part of the choosing or not.
Besides, regardless of trust, you (and everyone else) should respect the sysops (and everyone else); respect enough to not tell them to "fuck off" just because one did something you wasn't fond of. By disrespecting them, you are only contributing to the problems admins have here. By making them waste so much time they could be using at something else, you are only slowing down a system that is already slow. Erasculio 21:54, 15 December 2007 (UTC)
If nobody complains, no change will happen and it will never get faster. — Teh Uber Pwnzer 03:10, 18 December 2007 (UTC)
Many lolz that you brought up a democracy. The wiki's not a democracy; if it were, at least we'd have something to blame its failure on. -- Armond WarbladeUser Armond sig image.png 02:35, 22 February 2008 (UTC)

bureurcrat votes[edit]

just to let you know mate, you aren't allowed to comment with your votes on the vote page for some reason. Not really sure why its different for bureaucrats than sysops, but i got told off for it earlier. So maybe you should move the comments you made to the relevant sections in the talk page before some wiki nazi comes along and strikes out your votes. -- Salome User salome sig.png 13:47, 21 April 2008 (UTC)

Moved to talk. Nice to see you back, BTW. Backsword 13:54, 21 April 2008 (UTC)
Thanks for the warning, Salome (I had no idea about that...), and thanks for the move (and the kind words : ) Backsword. I'm not back yet, though, I just got an e-mail about the voting and made a quick stop to add my opinion. I still have some things to settle down here. Erasculio 14:02, 21 April 2008 (UTC)
Also, DE is still right about just about everything, and Auron is close. They are both very experienced on the wikis(don't try to claim just PvX either, both had significant roles on Guild Wiki, and both contribute here a significant amount) and understand how to make a wiki work. And as to your userpage, you seem to have misunderstood this. It was not intended to be offensive, it was merely a compilation of observed facts, advice and statements. If anything, it was intended to be helpful. The line about NPA was sarcasm directed at the way things are handled here. Yet you need not fear for your ego at this misinterpretation of intent, you may take comfort in the knowlage that you remain the primary reason I will not contribute seriously here anymore. Or you could just not care. Either option has little impact on me. And please do not try to pretend that this is a personal attack, it really isn't, although I am willing to provide one if you wish. But I digress. As you were told before, please think about what other people have to say on the candidates and their actual contributions to the wiki for the election, not remaining resentment of them. Also, most people won't hold it against you if you were wrong, if you realize and/or admit it. If you are able to do that, I will have some degree of respect for you, only restrained by memories of the past. Sorry for the length of this. 71.31.149.63 20:53, 23 April 2008 (UTC)
LOL now there is a nice welcome back. I love how said IP user berates you for being resentful, when you and I both know who this is... and I'm sure they harbor no resentment at all (clearly seen above). -elviondale (tahlk) 19:33, 24 April 2008 (UTC)
If you do, I am truly impressed, as I do not actually have an account on this wiki. You are welcome to believe that I am some user you do not like if you wish, but I only have registered accounts on the other two wikis. And of course I harbor resentment for him, I don't think I ever said otherwise, and I also have my reasons for doing so(which you may understand, if you read through past discussions for bureaucrat elections), I simply gave him some advice. Simply because I dislike someone does not mean that I can not give them advice, or that all my actions towards them must be spiteful. For example, if someone such as Erasculio was nominated for a position, I would base my votes on his contribuions and ability, not hatred for something that happened months ago(for the record, I have no issue with his normal contributions, I simply find his approach to arguement frustrating). Since he really hasn't contributed since months ago, his past actions are the most recent things I could base my opinion on, so your point really wasn't too relevant. Auron and DE have been active on the wiki lately, however, so he should take the time to judge their adequacy for the job based on that, which I know he didn't. As I said, if he contributes again, and acts more reasonably than before, I would be quite willing to reconsider my opinion of him. I hope this can clear up any misconceptions about my intentions. 71.31.149.63 19:44, 25 April 2008 (UTC)
I suppose I should be flattered that I'm being used as a standard substitute for people that don't like Erasculio. The IP user wasn't me, don't worry. Felikia 21:46, 14 May 2008 (UTC)
Huh. I know who the IP is, but it's surprising... -- Armond WarbladeUser Armond sig image.png 22:55, 14 May 2008 (UTC)

In all seriousness[edit]

Do you only contribute to give people headaches? -- Armond WarbladeUser Armond sig image.png 18:59, 6 May 2008 (UTC)

But...But...It's so fun : D I still don't have enough time to contribute here as much as I want - I only learned about the current election because a friend sent me an e-mail and I happened to see it, otherwise I wouldn't be here now (just as I wasn't on the previous bureaucrat election). Be happy, though, I'm going to vanish again as soon as the current election is done (I only hope the current election policy gets changed before the next time the wiki has to pick a bureaucrat). Erasculio 21:34, 6 May 2008 (UTC)
Efficient and effective elections don't restart because someone dropped out. Learn to debate, then come back and troll. (Yes, I'm interpreting the above as a confession.) -- Armond WarbladeUser Armond sig image.png 08:21, 7 May 2008 (UTC)
In all seriousness, Armond, Auron becoming bcrat does not give others the right to call people they disagree with names. Backsword 08:26, 7 May 2008 (UTC)
A. I didn't "call him names", I accused him of trolling. B. This has absolutely nothing to do with Auron being a bcrat, Erasculio and I have been butting heads for, what, a year now? Since before he went on wikibreak. -- Armond WarbladeUser Armond sig image.png 15:09, 7 May 2008 (UTC)

"I'll be back"[edit]

So I've seen you're more active now, are you back for good? Cuz there's gotta be some policy we can flame about.lolUser Ereanor sig.jpgreanor 20:13, 9 June 2008 (UTC)

Probably I'm back for good now : D Unless a natural disaster or something happens. I don't have time to be as active as I used to be, but I'm ready to do some policy flaming! Erasculio 23:28, 9 June 2008 (UTC)

[2][edit]

One more disillusioned! -- Armond WarbladeUser Armond sig image.png 00:40, 17 June 2008 (UTC)

Something to note from GWW:RFA: "An active RFA is to last roughly one week. A bureaucrat should then close it and determine the result. In general, a successful RFA has at least 3 times as much support compared to opposition -- but it is not a simple tally. Bureaucrats are to use their discretion in gauging/interpreting the amount of support/opposition." Although Bureaucrats tend to follow the suggested guideline, the policy does allow for discretion. User Defiant Elements Sig Image.JPG *Defiant Elements* +talk 00:44, 17 June 2008 (UTC)

While it's not a mechanical tally, it's still quite limited; bcrats are only to disregard votes that are not 'valid', not ones they disagree with. Backsword 10:51, 18 June 2008 (UTC)

Agreed on this. Have always thought people focus to much on this. Perpetually annoyed at the sitenotcies. I think it's a reflex from other situation, where those with access to most technical abilities is also the ones with the right to use them, so people think of it as electing representatives. Backsword 10:48, 18 June 2008 (UTC)

IMO[edit]

If things continue as they did on PvX, arbcomm intervention won't be necessary. Igor promised he'd be good and sent many an email begging to be unbanned, but his behavior never improved. I trust the sysops here enough to deal with his attitude problems and policy violations as they arise - and since I don't think he's able to restrain himself from participating in trolling/NPA-prone discussions, I doubt there'll be a short supply of reasons to ban him. Thanks for requesting the arbcomm case though :) -Auron 08:45, 13 July 2008 (UTC)

You're right. I was concerned that we would have an user with disruptive behavior but outside the sysop's grasp, and the sysops themselves have proved me wrong. Funny to see that the old argument between you and me (give or not more autonomy to sysops and let them ban people based on "asshatery" as opposed to only written policies) is over, and in the end you were right : P. Erasculio 11:03, 13 July 2008 (UTC)
What Auron is saying is precisely why I'm trying to stay out of Discussions involving Igor. He's going to find that walking into a minefield here is a lot easier than pvx. I just did one noticeboard post so I get my "told you so" when that inevitable time comes. Also, Auron is always right. -- NUKLEAR User NuclearVII signature 3.jpgIIV 15:04, 13 July 2008 (UTC)

IMO...[edit]

You say IMO a bunch. What gives you the idea anyone cares about your opinion!?!? :P -Auron 06:04, 11 August 2008 (UTC)

I use that expression a lot, don't I? A friend once told me that the way I write in English (not what I say - that too, some times : P - but rather the way I say it: the kind of words I use, how I build phrases, etc) gives my text an overly complex feeling, even pedantic. That makes sense - I have had very little formal English education, and I have never been immersed in day-to-day situations to learn colloquial speech for that language. I keep using "IMO" or "I think" and etc to try to lessen that impression a bit - to make clear that I'm not saying "this is what is right" or "this is what must be done", but rather "this is what I think is right" and "this is what I think should be done".
Granted, it's mostly a waste of time - anyone who's not looking for a fight knows that a speaker is just speaking his opinion, and those who are looking for a fight are just going to ignore the "IMOs". But now I'm too used to writing it once every couple of words : D Erasculio 12:05, 11 August 2008 (UTC)
I purposely leave out IMOs and I thinks as much as possible, for exactly the reason you stated. It makes for a much more gripping read when all sentences are stated as fact, even if they aren't.
And when I write 5000 characters, I'll be damned if it isn't at least an attempt to be gripping :P -Auron 14:12, 11 August 2008 (UTC)
I don't like the IMO's, especially in caps. Seems biggotted, imo. See!? How much better was that? Spawnlegacy 15:12, 12 August 2008 (UTC)
Auron: Is "gripping" what you call it now? I thought it was "convincing".
Spawn: Technically, it's supposed to be capitalized. :P You always capitalize abbreviations.
-- Armond WarbladeUser Armond sig image.png 19:45, 12 August 2008 (UTC)

= What[edit]

No first awh Q,Q Lilondra 18:02, 29 August 2008 (UTC)

zomgwtfbbq? Erasculio 18:03, 29 August 2008 (UTC)

Landmarks[edit]

Pictures say much. Some scrrenshots might make what you think about clearer. Backsword 00:20, 14 July 2008 (UTC)

Good idea. Any hints at which guesses are the most confusing ones, so I can get those pictures first? Erasculio 00:28, 14 July 2008 (UTC)
Monuments of Nahlah and Dahlah? Backsword 01:01, 14 July 2008 (UTC)
That was evil, I was almost going to link those images in the list : D Erasculio 12:04, 14 July 2008 (UTC)
BTW, I linked your GW2 page from here. May want to leave a comment. Or something. Backsword 01:01, 14 July 2008 (UTC)
Thanks! I'll leave a small comment there. Erasculio 12:04, 14 July 2008 (UTC)
I have recently noticed that you made a list of all the landmarks for Nightfall found in the .dat file, along with their descriptions. I have been looking around for them for a while and now that I have the complete list *Thank you btw*, I would like to know if you have or know of a list of all landmarks from the other three games from the .dat file that would not be in the landmark category on wiki. I'm wanting to know so that I can figure out which are in game or not and make a full category for them all. Thank you in advance. Azazel The Assassin 02:55, 31 August 2008 (UTC)
Unfortunately no, I don't have such list ;_; I doubt Prophecies has a list like that in the .dat file, but maybe Factions has. I don't have much time to search for it right now, but I would suggest looking at the same place where I found the Nightfall list, GWO's Lore Forum. Erasculio 03:59, 1 September 2008 (UTC)
I was afraid you'd say that. I noticed that you got the list from GWO, I'm *now* a constant user of the Lore Forum there. I haven't been able to find anything like a list of .dat landmarks sadly. I guess I'll have to do with just Nightfall unknown landmarks for now. Thank you for your time though. Azazel The Assassin 06:41, 1 September 2008 (UTC)

Random thoughts on MMORPGs[edit]

Heard yesterday (got a blackout when originaly writing this, and when power came back internet went out as well) that Fury is gone. That game, during beta, was said by some GW players to have the best PvP in a MMORPG, and to be the incoming doom of GW. Also heard yesterday that Hellgate:London is half gone, with its distributor trying to find someone to develop the game before it finally dies. That's another game that was spoken as being the "nail in the coffin" of GW or something along these lines.

I'm not gloating, though, or trying to say that "GW has won". Rather, I'm more interested in the examples these two games are. Both were MMORPGs, both were trying to be unique within their own aspects, both were the main product and main investiment of the studios that birthed them...And when they crashed, they took down both design companies with them. Auran is gone, Flagship Studios is pratically gone as well.

Isn't the beginning of that story similar to GW2? Sure, Arena Net has a safety net in GW1 - that has sold well enough - but we have been told repeateldy that most of the company is working on GW2. Which means, if the incoming game fails, like Fury and Hellgate have failed... And given how these two games have crashed and burned, the possiblity of failure for GW2 is a very real one - H:L had a very strong marketing scheme, a widespread distribution (it began being sold here one week after the American release) and plenty of hype as the "spiritual sucessor" of Diablo, with the whole story about having many former Blizzard employers...And that was not enough. One of Fury's designers said that they did their best...And that was judged as not being enough, either.

This leaves Arena Net in an interesting position. They could try to play it safe, relying more on GW1, since they know it has sold well...But then they would have less resources for GW2, and without trying their best, the incoming game may not survive in the current MMORPG market. Or they could bet everything on GW2, with minimal support for GW1, and hope the new game will be successful enough to keep the company alive... Otherwise they would also crash, with or without GW1.

I can't say I would be happy to be in Arena Net's position. The MMORPG market has been oversaturated for a long time now, but with even the big games falling, it may be time for the gaming industry to stop investing so massively in the genre. Erasculio 02:04, 7 August 2008 (UTC)

can't agree on GW1 being a saftyline. No subscription fees see to that. As a recipe for what works, yes, but then, if doing that, they'd be looking at making a WoW clone. Backsword 02:47, 7 August 2008 (UTC)


I don't envy ANet's position either, but for a slightly different reason - they've lost so much on GW1 that's already unrecoverable, even if the entire team worked round the clock on GW1 instead of GW2. Even if they decide to abandon GW2 completely, GW1 might just not cut it either.
It's really a shame that all the MMOs are going down the tubes, and that the market's so oversaturated. It was always a sort of dream of mine to make a good MMO. -- Armond WarbladeUser Armond sig image.png 02:57, 7 August 2008 (UTC)
I can sympathize with that thought, Armond. I've yet to meet a MMORPG that really grabbed me by the balls. GW comes close, but.. nah. -- NUKLEAR User NuclearVII signature 3.jpgIIV 07:56, 7 August 2008 (UTC)
Yes, it appears alot of new MMORPG's, many of which are said to be WoW/GW's biggest competitor, have failed/are failing. Fury failed, H:L failed, and AoC is failing aswell. I am thinking though, since (AFAIK) all of these games still had a huge amount of bugs and were pretty incomplete, that is probably the reason. If there's one thing developers shouldn't do, is release an unfinished game. I hope ANet is smart enough to know this, and completes GW2 before realeasing, in order to actually have a chance of being a succes.
Ofcourse, GW2 being F2P helps aswell, and because GW1 already has such a huge fanbase, they can be reasonably sure of good sales. -- Mini Me talk 21:11, 7 August 2008 (UTC)
Out of curiosity, have your thoughts on this changed any since the news of NC West? I'm hoping they won't end up failing, but oh well if they do, you know. It is a game after all. Gmr Leon 21:12, 16 September 2008 (UTC)
I'm unsure about NC West for now. In one hand, the fact that many of the high executives of NC West came from Arena Net could be seen as a sign that NCSoft believes in ANet's philosophies. In other hand, we could have people from Arena Net being reassigned to other projects (as has already happened with Jeff Strain, for example), and thus GW2 losing talented individuals from its staff. From what Regina said about the subject, it feels like NC West will be just a local publisher, but time will tell how much influence the new company is going to have in GW2. Erasculio 21:48, 16 September 2008 (UTC)

Random Thoughts...[edit]

I really don't think relic translated the atmosphere of WH40K well into DoW. If you visit and read the lexicanum, you'll understand that the setting and the atmoshpere is much more gothic and evil from the one portrayed in the game. Marines, for example, are suppoed to be blood thristy, holy warriors, the Adeptus Astartes of the imperium. They are described being over 2.5 meters tall, eating the flesh of their enemies, spitting vile vemon that can chew through iron and etc.. in DoW, you get a couple of plastic soldiers with guns. THEY ARE SUPPOSED TO BE BOLTERS!!!! Bloodthirsters, for one - they should've been nigh impossible to kill - a seasoned Bloodthirster requires a platoon of grey knights to be slain - and that's just the lore of it all. THe tactics aspect was another failure for me. Sure, everyone loves tactics games, but to be fair, DoW would've been a lot more if we had hundreds of baneblades ramming into one another, with imperial guards (Whom are described as fighting en masse) stroming the ranks of orks with flashlights...

I really loved outcast, but jedi academy was a huuuge letdown for me. It took me, what, 3 hours max the finish the game on max difficulty. The sword battles are a joke, get fast stance, hit left and right, swing like mad, slash shit. OP shit like saber throws didn't help. Besides, the story line was way too short, it's game engine was very awesome, and that made for a game you finished a dozen times already.

Jade empire is awesome, but it's very obvious. You get it from the very first minute: YOu were an infant saved by an enigmatic master, ya da ya da, your psychic friend gets visions from the dead, pirates attack town, thank you very much, and your master dissapears... The storyline is very meh, but a couple of twists and some very cool side quests, make for a lovely game. I'm not sure if you'll like it - the fighting is very easy (very) once you get storm dragon, and nothing survives when you get jade golem. But dialogue and some twists (plus the humour) may captivate you.

DarkStar One is absolute shit, and this is coming from a space maniac. Try the X series, and, if you can handle the economy (Much superior to darkstar) you will find it much better. -- NUKLEAR User NuclearVII signature 3.jpgIIV 21:06, 7 August 2008 (UTC)

Heh, you're right about DoW - maybe I should reword it into "perfectly sets a mood fitting for the WH40K universe" instead. I really like the feeling of imersion the game has. Although, having just played Dark Crusade, the single player campaign and the Necrons were a bit underwhelming.
I never liked the fast stance in Jedy Academy, mostly because I don't like how it plays. The game is very short, but I agree with you - the engine is really great, and most missions (almost everything outside the storyline, I think) were very creative. I have indeed played through it many times already.
DarkStar One works mostly as an entry game into the space combat genre for me. It is very simple, but I'm rather fond of how we get to customize the ship (not upgrade it, that's just grind, but rather how the fully upgraded ship can go from a 8 lasers with weapons on full kamikaze weapon into something with almost no guns and a bunch of turrets focusing on killing the enemies while we just dodge the enemies). Erasculio 23:48, 7 August 2008 (UTC)

Music Tracks[edit]

Hey, this is Scutilla- you haven't been around in ages, so I wasn't sure how to contact you :P

A while back I was looking for that track listing of GW music that you worked out for me, but it seems that I don't have a copy on my computer, and the original message was lost when the guild website expired. You don't happen to still have a copy, do you? ;) Scutilla 16:56, 31 August 2008 (UTC)

Do want. -- Armond WarbladeUser Armond sig image.png 22:00, 31 August 2008 (UTC)
Hi Scutilla! This week is going to be a busy one, but I'll try to go online so I may explain what I have been doing (assuming I manage to find you people in game : P). To say the truth, I don't remember the track listing you're talking about - was it just a list with the name of all the Guild Wars songs, like the ones from the Direct Song site, or something else?
(Oh, and did you see the news about the incoming Guild Wars books next year? Erasculio 03:59, 1 September 2008 (UTC)
Eohjay and I have been playing quite frequently lately (he finally got My Guild Hall Smells of Rich Mahogany a few days ago, and I've been working on the vanquisher titles as well) so you shouldn't have much of a problem catching us in-game.
The track listing was a labeled list of the tracks ripped from the gw.dat file, which had some stuff not on the DirectSong albums like the Wintersday and Catacombs themes. I plan on getting an mp3 player soon, so I've been going through my music collections and trying to tag everything properly.
And... Guild Wars books? No I haven't; do tell. :D Scutilla 16:14, 1 September 2008 (UTC)
Arena Net is going to release 3 books about Guild Wars next year, telling what happens with the world between GW1 and GW2. It has just been announced at PAX, so we'll probably get more information (authors, etc) soon.
And you know, it was totally not me who did the list you're asking for o.O That sounds like something Zax would have done (and I want a copy, too!). Erasculio 17:56, 1 September 2008 (UTC)
Yes, I realize that now. -_- I feel rather stupid, especially since you're right; it does sound like a very Zax-esque thing to do :D
I'll send you an email with the files- I'd just post it here, but I haven't been able to find a quote on what ANet's official stance towards extracting and distributing .dat file data (as opposed to just modifying it). Scutilla 21:55, 2 September 2008 (UTC)
As long as you don't use their content for other games and stuff, they don't mind extracting files. Many members of the wiki community, myself included, have extracted things from the dat and put them on wiki, like most of the pvp maps and skill sounds. I have some of the GW music in my music folder that I still listen to.
Instead of getting a file list, just organize the gwdatbrowser by size. The biggest files are music tracks. ~Shard User Shard Sig Icon.png 22:07, 2 September 2008 (UTC)

pssst, pssst[edit]

moved from User page

Let me share my wikieditwisdom: If people face a wall of text, you need to be bold and use

line breaks

to get your point across. Most users will only skim over the page. =) --Xeeron 14:53, 25 September 2008 (UTC)

Which I proudly did. -- NUKLEAR User NuclearVII signature 3.jpgIIV 14:57, 25 September 2008 (UTC)
Hmmm, how long till someone mentions that short attention span users can not even distinguish a user page from a talk page ::hides:: --Xeeron 15:25, 25 September 2008 (UTC)
Hurr hurr. -- NUKLEAR User NuclearVII signature 3.jpgIIV 15:29, 25 September 2008 (UTC)
But I like big walls of text, they're so pretty *_* I ought to make one in my talk page, too. Erasculio 12:10, 26 September 2008 (UTC)

/wave Shock Axe 19:48, 1 October 2008 (UTC)

See ya soon. Erasculio 19:54, 1 October 2008 (UTC)

Why[edit]

aren't you being frustrating/policy-trolling anymore? What happened during your break thing? 75.182.89.73 03:53, 4 October 2008 (UTC)

Nothing big happened. I just had some problems (non wiki related) beginning around this time last year, and so I had a bit less clarity than I usually do (or that I hope I usually do, anyway : P). Now that everything has been solved, I see I was mostly ranting about things that don't really matter.
(By the way, are you someone I know?) Erasculio 11:41, 4 October 2008 (UTC)
Definitely not, I'm just a random IP. By the way, Armond wanted to know if you had MSN, but then he got blocked for profanity or something. I'll save you digging around google/page histories (why he decided to rage PvX and then get himself blocked like an idiot before he remembered to change the notice on his talk I don't know...) and tell you his is mc_vcw@hotmail.com. 75.182.89.73 12:46, 4 October 2008 (UTC)
I don't have MSN : ( I'll try talk to him in-game, then. And actually...One of the reasons why I was being so frustrating back then was this entire mess. When you're bored and feeling like having some laughs, I actually suggest reading those two links together with their talk pages (and the linked pages in there as well, if you really have time). Erasculio 14:45, 4 October 2008 (UTC)
He says you're lame for not having MSN, need to get it like he convinced Dejh to get it, and some other stuff I can't be bothered repeating (mostly because it'll annoy him if I don't). Also, he doesn't have your IGN and probably won't log on until like 4:30ish tonight (pacific time, I cbf to eastern) due to attempt to write story + schedule interview + lack of GvG until then. (Which is all bullshit for "GW is bad and I'm pro at leeching MSN".) 75.182.89.73 14:49, 4 October 2008 (UTC)
Fine, fine, I'll get it when I come back from work. Erasculio 14:51, 4 October 2008 (UTC)
"need to get it like he convinced Dejh to get it" Based on the precedent he picked, you can go ahead and forget to get MSN for a few weeks :P ¬ «Ðêjh» (talk) 19:31, 4 October 2008 (UTC)

Just a clarification.[edit]

Since Lindsey felt the conversation was going nowhere because she had nothing to say for shitty design choices thus showing her conceit and nazi-like behavior:

No. It's not "WoW features". It's just WoW logic. Some people who have stuck with guild wars say they like the fact that buying new armor does nothing for your character; however, we know from the people that quit that obviously the formula doesn't work out. I'm not suggesting GW becomes another WoW, which wouldn't bother me one bit as long as they injected some originality into it. I'm saying merely to make the good design decisions that WoW has. If WoW can get 10 million current subscribers, but GW is happy when they have 5 million games purchased (including expansions/campaigns) after like 4 years, it's obvious the formula does not work forever. I just want it to work forever for GW2 because if they can get WoW quality with no subscription fee, people will start to say GW as the big MMO, and not WoW. Which I'm quite frankly rooting for. Vael Victus Pancakes. 15:18, 6 October 2008 (UTC)

"we know from the people that quit that obviously the formula doesn't work out" - doesn't say anything. I could point you to many failed MMORPGs that had, among many other features, a perpetual character growth, and I could credit those failures to such system as much as you could credit people leaving GW over the lack of character development past level 20.
"WoW quality" is a joke. Guess what, if I thought it was a good game, I would be playing it together with those other 10 million subscribers, instead of trying to find a different game that were just a WoW copy. Arena Net shouldn't try to catter to the WoW fanbase given how these players are already playing something else; they should try to be original and find itself a different player base, like the one that doesn't like the level grinding and etc from WoW.
And please, don't insult others in my userpage. Saying someone has a "nazi-like behavior" has no place here. Erasculio 15:30, 6 October 2008 (UTC)
People leave GW because ANet can't balance the skills. Item customization, balance, and whatnot is one of the few things still truly balanced. (When was the last time you heard someone say "VAMP HAMMER IS OP WITH FORT MOD NERF PLZ"?) -- Armond WarbladeUser Armond sig image.png 15:57, 6 October 2008 (UTC)
If ANet changed GW equipment to work more like WoW's, everyone that is still playing GW would probably quit, and the people that left for WoW still wouldn't come back :\ GW is designed to be a PvP game, and WoW is designed for PvE. People need to stop comparing them. ¬ «Ðêjh» (talk) 19:46, 6 October 2008 (UTC)
It could have been a much better PvP game from the beginning, though : ( I think it would be nice to use the PvE game to fund the PvP game - using new chapters for PvE, but either making all new professions and skills PvE only (so PvP players don't have to buy anything other than one chapter to be competitive and we don't have too many skills disrupting balance) or allowing only a few new skills into PvP and selling PvP expansions like the Unlock Packs, only cheaper. If the PvP game hadn't seen the introduction of assassins, dervishes, ritualists, paragons, Searing Flames, Shadow Stepping and all the things that came with or after Factions, I think it would be much better now (although maybe it would be too stale by this time). Erasculio 22:09, 6 October 2008 (UTC)
iQ vs WM-style matches never get old. And with EvIL back, if things were still as they had been in the proph era, the PvP would be truly epic right about now. The thing to bear in mind is that GW, thanks to obs mode, is as much a sport to watch as a sport to play. -- Armond WarbladeUser Armond sig image.png 22:15, 6 October 2008 (UTC)
I'd tell her, but she'd archive me. :DDD
Anyway, uh yes it does say something. You can point me to a bunch of games that aren't as good as GW, too. As if having posession of the perpetual character growth formula is instantly going to make it great. No, GW is of high quality. GW could have lasted. Sure it needed a z axis, but really it limited itself in lifespan just from having no perpetual character growth. They wanted a CORPG and they got an MMO, and it's not entirely their fault that people took it that way. It is their fault for not treating it like an MMO after that.
So instead we get title grinding. Notice how people flock to titles that happen to give them more power. Notice also how people flock to any title just to get the most they can out of GW; proof this game can be addicting. Oh and LOL at you for thinking WoW isn't a good game, but that's a whole 'nother story. Vael Victus Pancakes. 03:33, 7 October 2008 (UTC)
GW is high quality? WoW is anything but bad? Back up your arguments, dude. Granted, GW isn't epic trash, and neither is WoW, but that doesn't make them good - or, at this point, worth my money. -- Armond WarbladeUser Armond sig image.png 06:49, 7 October 2008 (UTC)
Okay dude man bro, I'll back up my arguments by restating what's already been said. People don't generally play bad games, do you understand? Sometimes they do because they're addicting, like bad flash games. GW made enough money to grow from a small office of ~10 people to a large building of over 100 people. Would you like me to cite that? Check the nightfall DVD. Now IMAGINE just how much better WoW must logically be if not only do they have 10 million subscribers currently (I'd have to say at least 20 million have at least subscribed once) but those subscribers pay $15 a month -just- to play. GW got 5 million copies sold and they were very happy; that's very nice, not many games can claim that. But that's nothing compared to the titan WoW is. I'd really love to hear how either of these games suck, from you, Armond. Although I'm really just expecting you to say they suck because you don't like them, thus proving your unwarranted arrogance (from someone who apparently cannot infer correctly) and how much of a jackass you are. But I'll give you the benefit of the doubt, so go ahead. Vael Victus Pancakes. 19:36, 7 October 2008 (UTC)

Right, well, you did ask me...

  1. Number of box sales are not related to game quality. Tower Defense games would sell out billions of copies if you had to buy each game individually in order to play it and there were no other ways of getting it. Does that make any of the games on there good? No - as you said yourself, they're nothing but addicting flash games. (And I had to close Onslaught in order to post this. I was on wave 820ish, too.) What was that about inferring correctly?
  2. People do, in fact, tend to buy bad games. Ever heard of Runescape? It's an awful game by any standard you care to mention (short comparing it to like... solitaire), and yet it has a huge number of subscribers. If you didn't know already, this is because a significant number of people buying online games are parents buying them for their 11-16 year old kids. The kids don't care if the game is good or not; they just want to play it. The parents don't particularly care, either, so the company gets a lot of sales.
  3. Guild Wars PvE balance is horrible. Things like Save Yourselves, Unyielding Aura, Shadow Form, TNTF, Enfeebling Blood, Earth Shaker, Order of Pain, Great Dwarf Weapon, Dragon Slash, Splinter Weapon, even Ether Renewal - all these and more contribute to making the party essentially unkillable while still having more than enough sheer power to down foes in mere seconds. I was discussing Technobabble with Auron last week and pointed out its awful duration and he countered with "if your team can't kill a monk in four seconds, your build is trash". It's quite true - there's no challenge in PvE anymore, unless you count running around with an empty skill bar throughout the elite areas.
  4. Guild Wars PvP balance is just as bad. I really hope you can see this without me making a dozen walls of text on what's overpowered and why and why it's bad for the game, because I'm not going to do that. Nightfall introduced a huge power creep that turned the game into, for the most part, "keep your defenses up all the time or else everyone will die". Incompetent buffs to Wounding Strike, Hidden Caltrops, Visions of Regret, and Xinrae's Weapon haven't helped at all. HA is full of shitway builds and awful maps that encourage you to drop AoE over half the battleground; GvG is bugged and hasn't been fixed for over a week; everything below top 50 is essentially gimmicky play that abuses dervishes, assassins, or rangers; do I need to give more examples?
  5. WoW PvP balance is worse. "Crowd control" mechanics like those found in the skills Fear, Sap, Freeze Trap, Blind, and Repentance are simply unfun and should never have been invented; rogues can, with approximately zero skill, keep a foe stunned (essentially, knocked down) for the 10-14 seconds it takes to kill them (particularly squishies), and the Shadow Dance talent will make this even easier in WotLK; Stealth is essentially a skill-less way of making your character almost 100% undetectable unless you literally stand in a guy, and Vanish gives you the capability to be even harder to detect in the middle of combat, essentially granting the rogue Spell Breaker + Shield of Deflection while letting him reposition as he wants without any sort of opposition; Warlock damage over time spells are some of the biggest bullshit you'll run into before you get to the level cap, as sufficient amounts of +stamina simply don't exist before then, resulting in smashing in a warlock's face in five seconds only to die in ten or fifteen more seconds because of all the DoTs on you (and, by the way, non-spell healing is interrupted by DoTs and spellcasting is delayed by it); Shamen have only as much DPS as any other class, but it's all frontloaded, so by the time the "downside" of running low on mana comes into play, the foe is dead (and when battles are 5v5 at the largest in most areas, that's a devastating turn of events); and all this completely ignores gear. If you don't do a lot of PvP on you way to the level cap, you're not going to have enough resilience or health in high-level PvP to last longer than seven seconds (I've tried), and, of course, once you hit 70 (or 80, as the case may be), the only way to get better PvP gear is... to win at PvP. (Well, you can lose constantly, but it takes three times longer.) Even then, that doesn't mean the PvP gear you get is good; even the most skilled player can and often will die to a player who's simply grinded his way to a higher level of gear than you. In short, however you spin it, the PvP is a huge grindfest to get appropriate level gear that can be easily ruined by the other guys having even better gear than yours or the other 9-39 people on your team (depending on the area) sucking. (Arenas, admittedly, are slightly better; you always know who you're playing with, and the matches tend to be reasonably fair, but it's still far too easy to get out-geared and rolled by someone mashing their keyboard like an idiot.)
  6. WoW PvE is simply unrealistic. All non-boss fights in raid scenarios are simply "let the tank run in and grab agro, then everyone else unleash AoE and DPS until things die in fifteen seconds". A number of boss fights are similar; "let the tank run in, let the tank grab agro, watch omen so you don't overagro like a retard, and keep an eye out for AoE" sums up most of them.
  7. Getting to the raiding part (and if you're a class that can tank or heal, give up any hope you might have had for doing anything else) is awful - you need to grind equipment because the numbers on the foes are insane. After 70 levels (and four months) of grinding, I went to get tanking equipment and found out that nothing I had encountered before then had taught me anything about group play, which was suddenly absolutely required. Sure, there were a few high level foes that took two to three people to take down, but I just grabbed a friend or two and - without healers or tanks - burned them down fast. Now, though, I had to tank (for the first time in my career - leveling as a tank is horrible, so I'd spent the entire time as a damage/utility spec), and I had to group, because there was simply nothing else in the game left to do on that character. I had no knowledge of how to pull a wandering mob without agroing anything else, I wasn't at all used to watching more than one or two foes (with the result that pulls of 4 or 5 foes resulted in wipes for a bit), and my gear pretty much sucked because not only was it focused on increasing damage, but the dungeon foes were each individually as strong as the guys I'd needed a small group to take out before. I was, realistically, looking at a month or two of grinding gear before I could do raids.

Don't get me wrong - I really wanted to like both games. I took a few months' break from Guild Wars and came back in the hopes that maybe the balance issues weren't as bad as I had thought - now I'm having trouble working myself up to logging in once a week for scheduled casual GvG, and I spend more time staring at my characters and wondering why I feel like playing any of their roles (because, whatever I do, I'll run into some shit gimmick that will flatten me in a few minutes) than I do actually playing. I bought a six month subscription fee for WoW before I even knew if I would like it to give myself enough time to properly judge it; I never used the last month of it. Both have, outside the horrendous balance problems, a large number of inherent problems that make them not fun.

If you want a second opinion, I'll be glad to find one, or refute one that you find.

-- Armond WarbladeUser Armond sig image.png{{Bacon}} 21:54, 7 October 2008 (UTC)

Wow! :o First off, Armond, I'm impressed. Seriously. I'm glad you know what you're talking about. Anyway, onward stallion...
1 & 2. Yes yes I know people like shitty games. MapleStory has been known to be chock-full of grind and made of 99% addiction juice. But it's not like people are attracted to shitty games. No one would pay $15 a month for MapleStory. Well, not 10 million people at least. I am aware a lot of people buy things from the cash shop. I too love a good game of onslaught, but I'm not sure if I'd buy it boxed. A LOT of people are dependant on reviews for games; I didn't buy Spore because of how bad a rhap it got. Of course in that aspect, there's also a bunch of people who buy it the moment it becomes available.
1-7 lol serious though: yeah. Balance doesn't seem to be the strong point of MMOs. PvE in GW, man I'm with you on that. Shadow form sin can take down duncan all by himself or something. PvP doesn't bother me too much, but really I play mostly mesmers or necro's so I'm either directly sucking their life away or controlling them to hinder the build. WoW, I made that to level 66 undead mage. I LOVE to PvP. I spend like 10-15 hours on top of my schedule just playing TF2 a week, and other forms of PvP games. I hated the fuck out of that stupid fear skill. I hated it so much, I had a trinket and the undead ability to make the fear go away. So this guy like fears me once, I use the trinket, fears me again I'm like "oh, hmm." and do the undead ability. I think the fact another one 10 seconds later feared me off a cliff in AV was the straw that broke my love for that game's back. PvE balance in that game? I don't know mang, not sure if I can agree on that. I know it was practically easy mode for druids and warlocks.
But not for nothing (ps, raids suck, I know) but... most of your issues seem to be with balance. There's a damn good amount of content in WoW. The professions opened up a huge variety of depth, and that gem crafting they put in was great too. I understand balance can be frustrating, I just don't think it's enough to say they "suck". It was grindy, no doubt, but at least the quests (a plethora of them available) helped you through. The thing that makes MMOs what they are is grind. It was that grind being removed that originally made ANet say GW was a CORPG, and not an MMO. Of course it eventually crept back up on us, but one thing that is obvious is that people who like MMOs don't mind the grind. And the ones that do but were playing, quit. And sometimes, like in many cases I've found, they even come back. I stopped at level 53 undead mage and came back when my friend did, I was like, yeah. It could be fun again. Now I'll never go back, but still.. I just don't think balance is enough to make a game "suck".
I'm actually really impressed with you, armond. You know what you're talking about and you didn't lose your civility when I insulted you. You're good, good. Good. I'm open for more discussion if you are! 64.131.77.96 00:29, 8 October 2008 (UTC) (vael)
La la la? *coughs* Erasculio 00:32, 8 October 2008 (UTC)
Well, you essentially challenged me and insulted me, and I don't take a challenge lying down. :D No hard feelings, though.
Balance is, to me, the single most important part of an MMO. You can have a really awesome game (I miss the auction house so bad, and gems on otherwise static-statted equipment was simply awesome), but if it's too easy or too hard, it can quickly become horrible. And I think ANet made GW a CORPG out of a vain hope that it wouldn't turn out to be an MMO, but I can't cite that.
And Erasculio, sorry for the massive walls of text. :P (Though I must admit I was disappointed with the size of my textwall. I mean, come on, a clear opportunity to bitch and rant about GW and WoW, and that's the best I could come up with? Man...)
-- Armond WarbladeUser Armond sig image.png{{Bacon}} 00:56, 8 October 2008 (UTC)
Hey, a 7.000+ wall of text is better than what I can do, and I like those things : D I agree with everything you said about GW, too, although I'm far from having enough experience with WoW to disagree or not on that part.
Vael, you said something interesting - "people who like MMOs don't mind the grind. And the ones that do but were playing, quit". Wouldn't that give room for a MMORPG that, unlike what is seen as the basis of the genre, has little to no grind? Such game would have a fanbase of its own, without direct competition of the other games more similar to WoW (like LotR, Age of Conan, Warhammer and etc). Erasculio 01:00, 8 October 2008 (UTC)
I was 1.1k characters short. :/
And yeah, I have to agree on that point - originally, that game was GW (though, in fairness, balthazar faction was a bitch back in the day), and that's kinda what Project Thelassia is moving towards. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 01:10, 8 October 2008 (UTC)
Project what? o.O Google and wikipedia don't know what that is. Erasculio 01:14, 8 October 2008 (UTC)
And yet, the wiki does. (Don't feel bad though - the name changes every now and then.) -- Armond WarbladeUser Armond sig image.png{{Bacon}} 01:22, 8 October 2008 (UTC)
My sources (read:Armond) informed me that there were walls of text here, and requested my aid in adding to them in following with tradition. However, as Erasculio is now cool and no longer makes me want to bash my head against walls, the tradition is not entirely applicable, as past walls of text here have been fairly elaborately crafted rages against his methods of arguing, and GWW philosophy in general. Nevertheless, I think I may be able to fulfill his request, as I do have something to say on this topic. First of all, when GW was still in the pre-NF form, it was fairly balanced. And back then, it had a pretty large and serious group of people involved in the game, especially PvP. However, since then, the balancing has been quite lax, and people have stopped playing. The fact that a lot more people played when the game was balanced, may indicate that balance makes games fun, and keeps them interested. The fact that the lack of WoW PvP balance is alienating nearly all new players attempting to try arenas is not indicative of anything in comparison of GW and WoW. People play WoW for the PvE, where WoW has, obviously, an enormous amount more content than GW. The PvPers in WoW are those that got into it early in the game, before you had to already have PvPed to get into PvP, which is the usual circular logic of grind in MMOs (see raid equipment in WoW, Rank in GW, etc). The fact that PvP characters take essentially any grind out of PvP in GW should make GW more accessible to new players. In fact, the only reason it isn't, is because there is no really good place to learn PvP. You either have to have serious luck and natural ability, or know someone that is already into PvP. It took me about a year of reading and talking to people before I really understood how PvP worked, and I still am developing my abilities to actually play it. If these kinds of obstacles were not present in GW, by adding some method for effective teaching of intelligent play, GW would have the amazing PvP community it aims to get, but it currently lacking. If GW takes tips from WoW and adds rewards for grind, that will solve nothing. I know, for one, that if GW required serious grinding, I wouldn't have even bought the game. I had seen people playing RS, but never got into it myself, because I can't stand those sorts of grindfests. While many people may like games with continuous rewards, many others don't. The theory for GW is perfect, aim at a different audience from the strongest MMOs, tailor the game so that it's strengths are the other games' weaknesses, and vice-versa. The problem with GW is the implementation, the balance. So, the reasons GW is not as popular as WoW are 1) Different target audience, not necessarily the same size as GW's and 2) Blizzard has given players what they come to the game for, insane amounts of content, so they don't need balance nearly as much, while GW has not given its players their main concern: PvP balance. There's your wall of text Armond. ¬ «Ðêjh» (talk) 01:30, 8 October 2008 (UTC)
I want it on record that I didn't tell him to not put in any linebreaks. Ow. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 01:34, 8 October 2008 (UTC)
Very good arguements about GW and grind there. It is true that a lot of people do like grind, but there are also many who do not and the latter category is those who bought Guildwars. It is very educative to go back to the time of the NF release and check all the posts about sunspear skills and titles. Basically people were warning about the introduction of grind back then. It didn't turn out to be all bad initially. Only a small amount of grind was introduced and most people didn't mind that (and, of course, everyone wanted to have the good PvE skills). However, in a classic example of a slippery slope, more and more grind was added, with EotN being essentially the closest GW has come to a grindfest.
Of course I felt pushed to stuff my HoH like everyone else, but these days I log onto my HoH toon and look at the screen for 5 minutes before deciding that, no I don't want to do that last dungeon I need for a maxed out HM dungeon book, no I dont want to do any of the 9 areas missing for legendary vanquisher, no I dont want to get the last 60k for the three not yet maxed EotN titles, because it is all so repetitive and boring that I cant stand it anymore. In the end I hop into RA for 30 minutes before leaving depressed.
Bottom line is: GW2 can not compete with WoW about being the better PvE grind based MMO. Lots of other games tried and failed. GW did become "the best of the rest" by catering to a different clientel. If they give up their PvP heavy, non-grind based approach for GW2, they will lose the niche that has been so successful for them. --Xeeron 09:43, 8 October 2008 (UTC)
Only 1.7k, grasshopper. Also, /agree. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 12:45, 8 October 2008 (UTC)
For once I think I can't say something that hasn't already been said. Glad this is a great discussion. I have actually tried to make (psuedo-design sorta deal) an MMO that had no grind in it. Ultimately I scrapped that idea when I saw that people didn't want shooting/aiming in MMOs, or at least have it highly focused on shooting - that Star Wars game showed me that much. You know what I liked and would love to see in GW2? The little AoE-aiming thing for WoW. I'd cast my fire mage spell, and I'd have to actually select where I wanted it cast. That was really neat and made me feel like it took some actual reflexes to cast efficiently. Vael Victus Pancakes. 19:33, 11 October 2008 (UTC)
Yeah, in a match between mages with similar specs and gear, reflexes would often be what won the match (like, whether you can jump-CoC fast enough, or drop a Blizzard for a quick snare before they could react). -- Armond WarbladeUser Armond sig image.png{{Bacon}} 22:08, 11 October 2008 (UTC)

(Reset indent) I agree that GW became #2 by niching. Given that there is huge gap to #1, it also clear that the majority of buyers want grind. So it's not hard to see why competing for the big slice is tempting for developers and publishers. However, I'm not surprised that the WoW clones keep failing. It is not a question of being better or worse than WoW; these games have a strong lockin factor, based on two factors. 1. People do not want to lose the grind they have put in, thinking it is the goal and not the road that attracts them. (which is mostly false) 2. It is MMO: Even the most OCD player is still human, an thus a social being. People play what their friends play, to a greater extent that induviduality priding people want to admit. I don't see a game beating WoW for this marketswegment until it has a great technological advantage. Backsword 02:16, 12 October 2008 (UTC)

Just so you know...[edit]

I'm not trying to pick on you here. I've made the same suggestions in the past here and ranted about it here. I posted your specific stats, not to berate you, or to diminish your contributions, but to point out it's a lot of people, so Ghosst would settle down and not take it so personally. I'm not sure the noticeboard talk is the right place for the discussion however, the Community portal might be a better place.... lord knows we have plenty of long discussions there it seems all the time. Or, if it's really something you feel strongly about, make a mini project subpage in your userspace, and move the discussion there. Get people brainstorming about how to encourage more content related contributions community wide, how to get people focused on GWW:PROJECTS, and other ongoing needs (without any kind of focus on individuals cuz that always goes bad). I will help, and participate. --Wyn's Talk page Wyn 10:46, 25 October 2008 (UTC)

That project that Gem did a while back, where he made categories and the people with the most contributions were rewarded in-game with items, etc., seemed to work well. Hey, it's a fact that people do things when there's a reward on the line. Kokuou 11:13, 25 October 2008 (UTC)
Don't worry, Wynthyst, I understand your point : ) I had seen your rant about this subject a few weeks ago, and actually it inspired me a bit about this subject (given how you're right, this community could really use a refocus). It's an interesting idea to make a small project about this, hopefully that would draw enough attention to improving the wiki. Erasculio 12:07, 25 October 2008 (UTC)

Darkness in animation[edit]

To start, great guide. It's solved the problem I was having. But when I'm recording self-targeting skills on Isle of Wurms and I'm in back in the dark, I've noticed it's damn near impossible to see the character, at least in the video/animation. How'd you get your assassin to look so bright in the animations you made on Isle of Wurms? calor (talk) 00:09, 27 October 2008 (UTC)

Here are my graphic settings. I hope that helps. Erasculio 00:23, 27 October 2008 (UTC)
Yeah. I was playing windowed, no full screen gamma. Playing full screen with full screen gamma made things all nice and dandy. Thanks. calor (talk) 00:31, 27 October 2008 (UTC)

Shinryu.[edit]

Good evening/morning/whatever! After...a while since being banned from .incgamers, and quitting Guild Wars once and for all (srslylolol) I remembered you and your epic posts, so I want to say, nice posts. "Not God Bless Guild Wars, God Damn Guild Wars!" 67.191.121.218 00:06, 29 October 2008 (UTC)

Deletion[edit]

Give me a good reason why this page: http://wiki.guildwars.com/wiki/ArenaNet:Guild_Wars_2_suggestions/Don%27t_repeat_these_mistakes has right to be here but this: http://wiki.guildwars.com/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Nerf_Monks&action=edit does not. If you cant give me a proper reason ill add the tag again. Thanks. Limu Tolkki (Limu Tolkki - talk) 15:24, 29 November 2008 (UTC)

You cannot add the tag again. You have broken GWW:1RR by adding it again the first time, doing it again would be a new violation of the policy. I'm also not allowed to read a deleted page (only sysops can do that), so I cannot judge your suggestion. But if you would like to suggest nerfing monks (or nerfing healing as a whole), why not add a section to the Don't repeat these mistakes article about that? Since it's the central page in which players talk about GW1 features they do not want to see in GW2, making a different page for the same thing would be redundant. Erasculio 17:31, 29 November 2008 (UTC)
Im not talking about 1RR, im talking about tag being removed for first time. Limu Tolkki (Limu Tolkki - talk) 19:25, 29 November 2008 (UTC)

Nostalgia[edit]

I've played this game since the '04 WPE as well, and reading your little story on the evolution of Guild Wars really brought back some good memories Swordfish56 19:34, 12 December 2008 (UTC)

I'm glad you enjoyed it : ) Erasculio 12:42, 13 December 2008 (UTC)

Just a note[edit]

The category for not orphaned images doesn't make the image not orphaned; it is just so people can look up which are not orphaned. The real effect is done by the not orphaned template. But in case of video sequences, I changed the ArenaNet image template, so no additional template/category is needed. poke | talk 19:52, 25 December 2008 (UTC)

I'm going to be so mad if Wikipedia steals you from us xD Thanks, that's a very good way to solve this. Erasculio 19:57, 25 December 2008 (UTC)
lol :D Don't worry, I won't go to Wikipedia - my nick is already taken there :P poke | talk 19:58, 25 December 2008 (UTC)

Save Prince Rurik foundation[edit]

Where/how can I donate? :) Vili User talk:Vili 15:44, 29 December 2008 (UTC)

We take donations in ectos (or armbraces if ectos are not available $_$). Erasculio 16:12, 29 December 2008 (UTC)

Nice Gif[edit]

Weapon of Fury and the others you uploaded. They look nice. IMHO Could be better if there was a longer pause before the gif repeats though. Elric Coy 16:53, 8 January 2009 (UTC)

While you are at it you at it, if its not too much work, you should get a gif of what each weapon looks like when changed. i.e. swords, spears, etc.Elric Coy 17:00, 8 January 2009 (UTC)
The gifs are for this project. Since spear attacks only work with a spear, this isn't necessary ;-) and for all other skills - they're being worked on. A lot are ready for uploading but the people responsible haven't got round to do it :P --User Karasu sig.png Karasu (talk) 17:05, 8 January 2009 (UTC)
Good to know you're enjoying the animations : ) Like Karasu said, they're part of a large project intending to document all the 1000+ skills animations in the game. We have some file size issues, though, since the wiki cannot receive anything bigger than 2.0 mb; that's why we try to save file size by keeping as few spare frames as possible, which means short pauses between loops. I'll see if I can make the .gifs you asked under the weapon spells. Erasculio 18:19, 8 January 2009 (UTC)

1RR[edit]

Actually, revision 1310075 is your first and thus one revert. Not that I don't agree with you on hte content issue. Backsword 16:07, 19 January 2009 (UTC)

Ah, I thought that one would be considered just a common edit, and then undoing the undo of that edit would have been the revert. Thanks for the clarification! Erasculio 16:10, 19 January 2009 (UTC)

Archive[edit]

Bugger, just noticed myself it was an archive i posted in. the last post on it before mine was dated less than 40 minutes ago so I assumed it wasn't. My bad. :( -- Salome User salome sig2.png 09:57, 22 January 2009 (UTC)

Don't worry, I almost did the same thing, it's very easy to get lost when someone adds to a long discussion like that. The problem was with the guy who made the first entry there. Erasculio 10:01, 22 January 2009 (UTC)

Would you mind[edit]

shutting the fuck up for once and actually NOT sticking your nose in on shit? kthx Owut 19:31, 22 January 2009 (UTC)

Sure, stop calling people who don't bow to you retards. Otherwise, no, I won't. What do you plan to do about it? Erasculio 19:36, 22 January 2009 (UTC)
Not about bowing to me, it's that they are quite frankly fucking cunts. Trailer trash like brian can go and suck their dicks and make gms do them personal favours. Its fucking bullshit.
/wave78.20.153.111 19:36, 22 January 2009 (UTC)
steal lala's acc once more78.20.153.111 19:39, 22 January 2009 (UTC)

Just need to know...[edit]

The deletion tag on the GW2 Suggestion page, does that apply to the personal suggestions too? I'm in the middle of writing one, and I'd like to know if I should bother to finish it.--Will Greyhawk 16:32, 25 January 2009 (UTC)

No, only suggestions on the Arena Net space will be removed. We will keep a list of links leading to personal suggestions; the current plan is to replace the current GW suggestions and GW2 suggestions articles for something like this. Erasculio 19:56, 25 January 2009 (UTC)

WAAA!!!![edit]

i wanted that hero u had in the death's retreat jpg! but

Assassin-icon.png Way of the Master.jpg

Whisper Il Wastrel Il if you want a professional assassin for Destorying Fort Aspenwood and being a shadow stepping manaic.

Way of the Master.jpg Assassin-icon.png

ok?, see the 'de' bit of my sig to see why|Killer demonUser Killer demon User-Killer demon.jpg 21:49, 25 January 2009 (UTC)


moved to Guild Wars Wiki talk:Projects/Skills animations

Hello?[edit]

I didn't realize your suggestion ideas were to be impletmented.... or that it had been decided by concensus how/when to do this, I find your actions to be a bit presumptuous and preemptive. They has been no notification of the timing of the changes, nor do I see any agreement in the discussion that it should be impletmented as you proposed, yet you have seemingly done it all. Is this how consensus works now? --Wyn's Talk page Wyn 13:24, 22 February 2009 (UTC)

I haven't implemented the main point of my idea, the deletion of the suggestion pages; that requires the site notice and the other measures we have been discussing. All I have done is the next step discussed on the Community Portal: adding something letting people know of "safe" places where they can add their own suggestions without them being deleted. As others have requested, I have also kept the navigation bars for the old suggestions, so new users know where to find their ideas.
In other words, this is just part of the beginning of the process, just like adding the deletion notice was. I apologise if you thought it was presumptuous, but I felt there was a large enough consensus on moving the focus of the suggestion pages to the userpages, without deleting anything that already exists or hiding it so users cannot find the old suggestions.
(Although I would hardly consider this preemptive, given how long this discussion has been going on.) Erasculio 13:33, 22 February 2009 (UTC)
There were other suggestions for steps to take, especially if the deletion date is not until March 30th.. for one thing making that date more widely known, through more extended notice boxes on all the pages, that don't require a dismissable site notice, which, imo is unlikely to notify anyonr of anything since they will simply dismiss it without reading it. Providing a single link to a convoluted conversation for people to try to wade through to find out what is happening is non-productive. I am simply stating that there has been no feedback at all in the broader conversation regarding your suggested layout or implementation, and you simply applied it anyway. I don't believe that fits with the way this wiki is suppose to work. --Wyn's Talk page Wyn 13:41, 22 February 2009 (UTC)
The discussion on making the date more widely know still has to happen. That step is still going to happen; nothing has been deleted yet. I haven't added the notice right now because I believe it's too soon for that and because there has not been consensus on what the notice would say.
The issue of the deletion is not the same as the issue of telling people to add suggestions to their userpages instead of to the ArenaNet space. The former has been the main focus of the discussion, while the latter got an agreement, together with the idea of telling users where to add their ideas outside of the wiki, but that's it. That's what I have implemented: telling people about the change in focus, hopefully explaining to them how it works and providing a place to voice their concerns if they disagree, and adding (as discussed) a way for players to know about other places where they can make suggestions.
In other words, what I have added is just a big notice: "We are changing the suggestion system to this, go to the Community Portal if you disagree to voice your opinion there". I think just telling people about the deletion is not enough, as that would not explain what would happen after the deletion itself.
Your reaction on the Community Portal (about the discussion being moot) is the opposite of what I want to happen. I expect more people to join the discussion now, since there is a more visible explanation about what is going to happen after the deletion. Erasculio 13:49, 22 February 2009 (UTC)
And changed the entire suggestion page and the ArenaNet portal, and, and, and... don't say that is the ONLY thing you have done, when the RC is chock full of all the changes you have made. --Wyn's Talk page Wyn 13:50, 22 February 2009 (UTC)
I have...
  1. Changed both the Guild Wars suggestion and the Guild Wars 2 suggestion to something explaining the focus on the userpage subpages. The old pages are gone, but they existed mostly as a hub for the linked GW and GW2 suggestions, and such links (the two sidebars) are still there. The notice about the deletion has been kept there as well, although we still need something bigger.
  2. Changed the category for the suggestions. If all suggestions we are going to keep will be within the userspace, there is no point in naming the categories "Userspace suggestions"; like I mentioned yesterday, we don't say "the wet water is cold", just "the water is cold".
  3. Changed the category of all userspace suggestions previously linked on the Personal Ideas table so they fit the new categories and so they also work on the DPL table used on the current page. That's what the majority of those edits on Recent Changes are, actually.
  4. Lastly, changed slightly the wording on the ArenaNet portal so the suggestions link goes to the new page, not the old one. IMO, later we have to discuss removing the Suggestions header from the portal and adding those links to something less prominent.
And that's it. Erasculio 14:02, 22 February 2009 (UTC)
This discussion has been going on for long enough, and you can never reach a clear consensus on such a big matter. That's what I've learned from this wiki. Starting to make changes is also a sure way to get those disgareeing to post their opinions (like now), nothing is unrevertable. We shouldn't treat this like the world is coming to an end if we do something wrong. - anja talk 14:45, 22 February 2009 (UTC)

FF1V DS[edit]

Did you ever get a chance to play it? As a long time fan of the SNES version of iv, I wasn't disapointed. The cinematics were awesome, and overall it was really well done. My only dislike--Rydia can no longer use bows, Only Rosa can really use a bow, Rydia can only use a staff or whip. Other than that, go get it!--*Yasmin Parvaneh* User yasmin parvaneh sig.png 23:56, 5 March 2009 (UTC)

This is a question to Erasculio, but since public talk pages are public, I'm asserting my right to butt in on the conversation.
I was extremely disappointed with it because it warped the game to almost unrecognizable to me. I grew up on the SNES version and then got to play it wonderfully remade in the Advance version. A few random complaints... Terrible voice acting, influx of minigames, the new "special skills" and tweaking monsters in general kinda ruined the difficulty of many fights I used to enjoy, and they didn't add any new content that made me feel justified in buying the game for the third time. Oh, and the music - I daresay it actually sounds worse in DS version than advance or SNES. :\ Chrono Trigger DS was definitely a better buy... Vili User talk:Vili 03:09, 6 March 2009 (UTC)

WHERE IS IT??[edit]

in like all of ur animations there is a complete black area behind you, Where is that???--Simpaklimp 11:19, 28 March 2009 (UTC)

It's not an actual place in the game, the animation has just been edited to replace the background with a plain black one. --User Brains12 circle sig.png Brains12 \ talk 17:16, 28 March 2009 (UTC)
Actually I believe it is a place in the game. I know that you can achieve an almost completely black background on the Isle of the Nameless where the Zaishen chest is. I don't remember exactly where Erasulio uses, but I believe it's in one of the guild halls. --Wyn's Talk page Wyn 21:01, 28 March 2009 (UTC)
It's either the Corrupted Isle or the Isle of Wurms. I think it's the second one though. Mini Me talk 08:10, 29 March 2009 (UTC)
"It may be a good idea (but it's not necessary) to use TexMod with a mod provided by Kurd (available here) in order to give the Isle of the Nameless a black background." <-- from Guild Wars Wiki:Projects/Skills animations#Recording the animations, fourth bullet. --User Brains12 circle sig.png Brains12 \ talk 14:34, 29 March 2009 (UTC)
The skills that don't require an enemy had their animations taken at the Isle of Wurms, directly behind where we arrive (Union was recorded there, for example). The skills that require an enemy had their animations taken at the Isle of the Nameless, using Kurd's mod that Brains mentioned above (like Destructive Was Glaive). Erasculio 02:26, 1 April 2009 (UTC)

Nicholas the Traveler[edit]

You should realize that the information about the change over is now technically incorrect although that will not become apparent for a few months. --mtew 14:23, 3 May 2009 (UTC)

Suggestions making on userpages[edit]

Tnx for the answer on linseys page. I made my Suggestion on my userpage and I will see if I move it when the issue's are over. Maybe you can have a look at it^^. If you are intrested: http://wiki.guildwars.com/wiki/User:Death_Sligher/Guild_Wars_suggestion Death Slighertalk: Death Sligher 13:24, 10 May 2009 (UTC)

Elonian Landmarks (Istan)[edit]

I was having a look at your landmarks page, and I noticed the Monuments of Nahlah and Dahlah were supposed to be in Mehtani Keys, but on this map, they are shown to be either side outside the area. Is this what you meant? Also, I suspect the Elonian Docks are the docks inside Kamadan proper, rather than the Consulate Docks. —Cake! Ebañy Salmonderiel 15:50, 23 May 2009 (UTC)

Skill Animations[edit]

Hey, I've started doing some of the missing Ranger animations and have converted a few to GIFs already. How do I go about uploading them and making sure they link back to the appropriate page? :) And make sure they fit what you have in mind for the animations? XD Elysea User Elysea ElyseaSignatureImage.jpg 20:56, 11 June 2009 (UTC)

omg![edit]

I think I'm gonna die... I can't breathe I'm laughing so hard!!!!--Wyn's Talk page Wyn 18:39, 12 June 2009 (UTC)

And I meant every word o.O Erasculio 19:11, 12 June 2009 (UTC)

Guild Wars Wiki Design[edit]

I want MY wiki pages to look like this. I noticed that it was you who was logged in, so I decided to ask you. Mine currently looks like the normal one, except it's green(ish) thanks to Wyn. I thought that you might have modified your monobook.css like myself, however when I checked, this was not the case. How do I get my Guild Wars Wiki Design to look like that? -- §Lacky§ My Contributions Talk 02:24, 26 June 2009 (UTC)

Look at the history of his monobook.css. you will find all the code that you need. Be aware it will only look like that in Firefox, as it uses mozilla specific coding. --Wyn's Talk page Wyn 02:56, 26 June 2009 (UTC)
Ahh, thanks. I looked at it originally and I couldn't find anything. I didn't even think to check the history. Nice going there, Wyn. -- §Lacky§ My Contributions Talk 03:19, 26 June 2009 (UTC)
Oh, and don't worry, of course I use FireFox. -- §Lacky§ My Contributions Talk 03:19, 26 June 2009 (UTC)
Hmmm...although graphic-wise, it looks awesome. There is a few problems/bugs with it. For one, I cannot see the latest updates as the edit button etc. cover it up, and two, some things mess up as well on the sidebar and userboxes etc. I think for now, unless it gets changed, I shall stick to the green that I have. Besides, I always have it stored in my history so if I ever decide to change back to it, it is easily changeable. Thanks anyway. -- §Lacky§ My Contributions Talk 03:29, 26 June 2009 (UTC)

Feedback task force[edit]

Ok, here's the deal. I have spoken to Emily and it's not possible to create a new usergroup for this at this time, so you are going to be granted temporary sysop status for the sole purpose of working on the feedback namespace. I've asked for this based on my personal belief you will not abuse the tools you will have access to. Please don't let me down :D -- Wyn User Wynthyst sig icon2.png talk 18:33, 2 July 2009 (UTC)

Thanks for the vote of confidence : ) And don't worry, even if I wanted to break the wiki, I wouldn't know how to do it anyway. Erasculio 16:05, 3 July 2009 (UTC)
Try not to abuse it again by moving stuff to my talk page that I did not start. Thanks... --ilrUser ilr deprav.png 17:35, 8 July 2009 (UTC)
Hmm, not really abuse of the sysop position since anyone can move stuff. Abuse would be locking the page(s) involved after the move, or some other such thing that involved the sysop's exclusive tools. Freedom Bound 17:38, 8 July 2009 (UTC)
Point remains, it wasn't my contribution and our own disagreement could have just as easily gone on Your(era's) page since you're the one taking law into your own hands. So I'l ask again, why put the entire thing on My page? --ilrUser ilr deprav.png 17:46, 8 July 2009 (UTC)
Ilr: Counter point – Instead of complaining, figure out where it should go, move it there and fix the links... --Max 2 23:16, 11 July 2009 (UTC)

User:Erasculio/Feedback template[edit]

Hello, Erasculio, and welcome to Guild Wars Wiki! Your multiple edits to that page are spamming the hell out of RC so stop before I bite your fingers off. You can prevent this by using the "show preview" button at the bottom of the edit page. Have a good day! -Auron 14:38, 11 July 2009 (UTC)

I can't use the "show preview" thing, unfortunately. I'm watching how a change to the template changes how other pages look, and those other pages only register the change in the template if I have saved it. The best I could think of is using the "This is a minor edit", but still...Would it be better if I did those changes within the Feedback space? I think there must be a way to ignore changes there. Erasculio 14:42, 11 July 2009 (UTC)
idk, if i cared i could probably ignore edits by you or to your namespace -Auron 14:53, 11 July 2009 (UTC)
Auron: GET OFF HIS BACK! I've told you and all the other RC list crazys MANY times that templates have to be saved each time a change is made in order see what effect the changes have. --Max 2 23:08, 11 July 2009 (UTC)
lmao -Auron 23:40, 11 July 2009 (UTC)
Create a copy of another page.
Insert said template into page.
Press "Show Preview.
???
Profit! User Raine R.gif Raine - talk 04:20, 12 July 2009 (UTC)
Have you tried that? It does NOT change having to save the template each time you change it and want to test it. (Further, you don't even have to make a copy of the page. If it does not already use the template, insert the template invocation and do not save the page; just use 'Show Preview', but I'd bet he's already doing that.) --Max 2 07:11, 12 July 2009 (UTC)
Raine, I was lmaoing at mtew missing the entire point of the section. Not to mention the hidden text. -Auron 11:34, 12 July 2009 (UTC)


Requests for adminship/Wynthyst[edit]

I just wanted to stop by and say that you posted some wonderful statements there. Wyn has been working so hard and she makes sure things get done and are handled correctly...So just wanted to give you props on well thought out statements there. :) - Tesla 15:39, 12 July 2009 (UTC)

: ) Erasculio 15:51, 12 July 2009 (UTC)

Thanks.[edit]

Too bad I wasn't "vadalising" 1RR-warring anything. I was following wiki protocal and fixing the un-needed links from the special people of wiki who must absolutely hyperlink everything. ;) There's actually a formatting policy on only needing to hyperlink once. Feel free to check it out here. Anywho, all-in-all, thanks for your "good faith" and reporting me to the admin noticeboard over nothing. ^_^; Have a great day, friend! :D --66.190.80.193 15:45, 12 July 2009 (UTC)

Too bad I wasn't accusing anyone of vandalism. I was following wiki policies and reporting a policy violation from the special people of wiki who must believe they don't have to read our policies and don't know the difference between a policy and a guideline. ;)There's actually a policy on only making a reversion once. Feel free to check it out here. Anywho, all-in-all, thanks for your "good faith" and making an entry on my talk page over nothing. ^_^; Have a great day, friend! :D Erasculio 15:51, 12 July 2009 (UTC)
That's the best you can say for facepalming yourself? A copy and paste of what I said with minor alterations? Boy, oh boy... You're in a for a long one. ;) Perhaps maybe if you got to know policy better, or rather, actually went out of your way to see it wasn't a revert war or a even something that was not supposed to have been done then you'd understand I was following policy in correcting the formatting. Anything else? --66.190.80.193 16:23, 12 July 2009 (UTC)
My my, our little IP has still forgotten to read policy. Let me tell you again: the policy is called one-revert rule. It's not called "do not engage in revert wars", it's not called "only revert once unless enforcing guidelines", and it's not called "try to ignore the irony of telling people to follow a guideline while breaking a policy". Although if I'm in for a long one, I'm happy I'm not Lena - after all, he has been banned forever, isn't it? ; ) Erasculio 16:32, 12 July 2009 (UTC)
Well that's too bad. Last I checked Lena was biasely banned by Lemming over a fake email that never existed that wasn't even sent by Lena (supposidly by his girlfriend, which I still completely have doubts about her ever sending anything). Not once did this so-called email get distributed to people who asked for it, hence, there was no email to begin with. That is an entirely different subject and I see no reason at all to bring it up. In conclusion: stay on topic. This wiki is run on CORRECT information and by a standard called guidelines. If you can't accept them here, then I recommend moving on to a different wiki. Good day to you. --66.190.80.193 17:29, 12 July 2009 (UTC)
Lol, more and more excuses as to why someone who did little more than disrupt the wiki was justly banned and now is thankfully completely incapable of bothering us anymore. Ironic that you complain about a "biased" ban and then say that the wiki is run on "CORRECT" information; I guess that "fake" e-mail was also "CORRECT" then, right? ; )
And, for the third time, I'll say it very slowly for you to understand: this. wiki. is. run. on. policies. not. guidelines. Say with me: "policies, not guildelines". "Policies, not guidelines". I would suggest you to actually get a clue about how the wiki works before trying to display your (lack of) knowledge...Or, you could just leave the wiki like your good friend Lena : D Erasculio 18:15, 12 July 2009 (UTC)

(Reset indent) You're truely hopeless. You have a severe lack of insight for looking beyond the obvious. For one: I said the WIKI is run on correct information. That is NOT subject to it's admins and is not related in any way. Fail on your part there, eh? Yea. Definately fail on your part. For two: this wiki is run on guidelines. If you disagree, I would like to see you go through every formatted page and remove the structure they're based on.

Once more, this is you failing to look beyond the obvious. Looks like Mr. Facepalm is your friend today, hmm? "I'll say it very slowly for you to understand:" You. Need. To. Look. Beyond. The. Obvious. And. Subject. Yourself. To. "What. If. He. Meant. This. Instead. Of. That. If you can't understand such (or at least I was pretyt sure it was) a simple concept, then, "you could leave the wiki".--66.190.80.193 18:58, 12 July 2009 (UTC)

Oh, hai, Lena. Elysea User Elysea ElyseaSignatureImage.jpg 19:23, 12 July 2009 (UTC)
Sorry. Wrong person, Ely. --66.190.80.193 19:30, 12 July 2009 (UTC)
Lol, little IP, I guess it's way too hard to read any of the links you have been trying to shove over other people. How about you actually try to read what a guideline is ("A guideline is an instructive page like a policy, but only represents a common suggested approach rather than a consensus decision") before claiming they run the wiki? I guess Mr. Let's Not See Even The Obvious must be rather happy today, isn't it? How about learning what our policies are, and what they are, before pretending to know how the wiki works?
Really, don't overstress yourself. Don't think about trying to see beyond the obvious if you cannot see even what's in front of your face: policies, such as the one you broke, are the rules here. Guidelines, such as the one you broke a rule for, are suggestions. Therefore, using a word I know you and your friend Lena like a lot, you "fail".
It's ok, though. Lena failed most of the time, as I'm sure you know, and it still took him some time before being forced out of the wiki. You probably don't have to worry if it takes you a couple days to understand what I'm saying ; ) Erasculio 22:12, 12 July 2009 (UTC)
Both of you really go too far over this stupid incident. poke | talk 22:20, 12 July 2009 (UTC)
poke, that IP is Lena. The coincidences are way too many:
  • Edit summaries with "Lena forever!".
  • Edits to the same kind of page Lena used to do with even the same wording ("touching up").
  • The same complains about how Arena Net would unjustly ban people.
  • Throwing accusations about Gaile, as seen on the link above, which is also something Lena was rather fond of doing.
  • Even ignoring 1RR is also something Lena was fond of.
  • Same kind of working, such as seen here and here (notice the same WAY OF USING CAPS LOCK).
  • The IP began editing a few days after Lena had been banned.
The more it talks, more evidence it gives me to show the admins. Erasculio 22:36, 12 July 2009 (UTC)
I never said anything against or for that.. I just said that you are making the issue, which started this discussion, a bit too complicated.. poke | talk 22:50, 12 July 2009 (UTC)
You are right, it would be wiser to just ignore this entire section and not have replied to the first entry by the IP. The reason why I kept replying was to keep it talking and thus get more evidence about how it and Lena are the same person. Erasculio 22:53, 12 July 2009 (UTC)

Hello?[edit]

Did we burn you out? You tagged all your examples for deletion, and have seemingly fallen off the face of the earth. What you have done in the feedback namespace is heroic, if you haven't realized that is my opinion already. -- Wyn User Wynthyst sig icon2.png talk 00:04, 24 July 2009 (UTC)

Don't worry, my lack of activity these days is just a coincidence : ) This is the busiest time of the year for me, so I have very little free time. I have deleted some of my examples because now I can test at the real thing when trying to make a change (although truth be said, I'm still trying to figure out how to do the next things I want to do). I'm also waiting for the people who said they would like to implement a new system; if they don't say anything until Saturday, I'm thinking about suggesting we use the current system, in order to avoid delaying this too much. Thank you for your concern, I apreciate it. Erasculio 01:28, 24 July 2009 (UTC)
I know that Ale Jrb has been working on something, but not sure what. I just didn't want you to think that my asking him to take a look at the project and give us some suggestions/assistance was in any way downplaying what you had accomplished, or that I was looking to replace your work, just that I want this system to be as smooth, and as maintainable as possible for the long run, from the beginning. I know that Ale Jrb has technical skills that could prove a real asset to that in the long run, and while it might mean doing things a bit differently than some (read that as while it may not be exactly to poke's liking) it might very easily prove to be exactly what the system needs, someone thinking outside the GWW norm. I can tell you that Ale Jrb is looking to incorporate what you have done (as he is impressed with how you have thought this out and worked it into more of a system) but just give it more sustainability. I was afraid you took my request to him somehow personally, and I'm glad that isn't the case. -- Wyn User Wynthyst sig icon2.png talk 02:53, 26 July 2009 (UTC)
Where are we on completing the suggestion stuff? We still need the navigation lists, and the lists themselves, but otherwise, what are we still needing? -- Wyn User Wynthyst sig icon2.png talk 03:56, 6 August 2009 (UTC)

deletion (2)[edit]

http://wiki.guildwars.com/index.php?title=User:Uchiha_Lena&diff=prev&oldid=1623136 - I don't think there was a consensus about deleting user pages of blocked users. The fact that he's been blocked indefinitely doesn't mean people might not want to view his userpage (e.g. they might stumble across some comment of his, leading them to view his background info and whatnot) - his past actions still exist, it's just his future that we've banned. And as I've said on GWWT:NOTICE, it's not like he's taking up resources. --User Brains12 circle sig.png Brains12 \ talk 17:19, 8 August 2009 (UTC)

I have read that discussion a few minutes ago, and what I understood was to leave it to sysops to decide what to do in each individual case. That's what I'm doing, tagging a page for deletion and waiting to see if a sysop will consider the page worth deleting or not. Erasculio 17:22, 8 August 2009 (UTC)
By leaving it to sysops, I, at least, meant leaving it to the banning sysop when that sysop bans the user and pretty much for those users who have little or no meaningful history (whether good or bad).
In this case, I do disagree with deleting the userpage for the reasons above, and also that I can't see any benefit in doing so. --User Brains12 circle sig.png Brains12 \ talk 17:34, 8 August 2009 (UTC)
I had understood differently, but feel free to remove the deletion tag on that page then. Erasculio 17:42, 8 August 2009 (UTC)
I've removed the tag, but that of course doesn't mean the discussion can't continue - if there's a consensus on gwwt:notice, it's either a weak one or a non-existent one. --User Brains12 circle sig.png Brains12 \ talk 19:51, 8 August 2009 (UTC)

YOUR TL;DR[edit]

I SHALL READ IT

AND FEW OTHER PEOPLE'S

YOU SHOULD FEEL SPECIAL

THERE MAY BE CAKE

AND CONDOMS

-- Armond WarbladeUser Armond sig image.png{{Bacon}} 15:12, 10 August 2009 (UTC)

I don't know whether to go : ) or : ( at the condoms. Erasculio 15:39, 17 August 2009 (UTC)
Go both. :S personn5User Personn5 sig.jpg 01:20, 3 October 2009 (UTC)

R5?![edit]

What the hell is R5? :D - J.P.ContributionsTalk 15:28, 17 August 2009 (UTC)

From here, it's "R5: Redirect at move destination with no meaningful history". Erasculio 15:38, 17 August 2009 (UTC)
Is it pretty new, since it's not in GWWT? - J.P.ContributionsTalk 15:42, 17 August 2009 (UTC)
No, there are only a few of the deletion codes listed in GWWT on purpose. You should know the Deletion policy and all the codes if you are using GWWT. -- Wyn User Wynthyst sig icon2.png talk 15:58, 17 August 2009 (UTC)
(EC) It was added on May of 2008 by Aberrant, it appears (from here). Erasculio 15:58, 17 August 2009 (UTC)
Actually, no, GWWT should list all speedy deletion codes, thanks for the (indirect) notice. Also really nobody is required to learn the deletion codes or reasons. It is only important that the sysop are able to recognize a valid an existing speedy deletion reason from the reason that was given with the deletion template. poke | talk 16:16, 17 August 2009 (UTC)
@Wyn: If i don't know what to do with something, i don't touch it. But yeah, it's sure good to know the deletion criterias. - J.P.ContributionsTalk 16:23, 17 August 2009 (UTC)
Meh, @poke, I know if I dug far enough I'd find where you said you didn't list everything because the list would then be too long... but cba atm. -- Wyn User Wynthyst sig icon2.png talk 23:34, 17 August 2009 (UTC)

Help? Computer woes[edit]

My computer is acting weird. After I turn it on, it begins working normally, then slows down to a crawl (even opening Windows Explorer or the Trash Bin takes an eternity); some times it goes back to more or less normal (with a few slow downs here and there during common tasks, like writing here), and other times it just freezes, making me turn it off in order to successfully reboot (multiple times). Since we have some computer-sawy people here, any idea of what's happening? I don't know if that's a software problem or a hardware problem. Erasculio 16:01, 17 August 2009 (UTC)

My guess is it's got software issues, either malware, or needs some TLC. I would like to suggest http://wiki.lunarsoft.net/wiki/PC_Cleanup but they have some server issues and it is down atm, but their toolkit is fabulous for getting everything you need to keep your PC running at peak performance. In the meantime, try a defrag, it might help. -- Wyn User Wynthyst sig icon2.png talk 16:12, 17 August 2009 (UTC)
I did use all those programs (which didn't find anything) and do a defrag, but the problem is still here : ( Everything freezes once in a while, and some times everything freezes. It's the same feeling as when I'm playing Guild Wars and the anti-virus decides to begin doing a full system scan on the background, only task manager doesn't show anything happening. Erasculio 11:31, 18 August 2009 (UTC)
How old is the system? I have a sneaking suspicion that windows designs their PCs and/or OS to crap out after a while so you buy new stuff... -- Armond WarbladeUser Armond sig image.png{{Bacon}} 12:57, 18 August 2009 (UTC)
I bought it slightly more than one year ago. Damn expensive, too. Erasculio 12:59, 18 August 2009 (UTC)
Alright, suppose you go to start --> control panel --> device manager. Does anything stick out like a sore thumb? (Windows makes it really bloody obvious when something is borked there.) If it is, it might not be related to what you're having trouble with, but it's worth a shot. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 13:05, 18 August 2009 (UTC)
Also, does task manager consistently tell you you're using high (70%+) amounts of resources (either CPU or memory) when not doing something like GW? If it's memory it's something we can fix (at the expense of some of your hard drive). -- Armond WarbladeUser Armond sig image.png{{Bacon}} 13:06, 18 August 2009 (UTC)
Another question is what's the temperature of your system? Like if the CPU gets above 60 celcius, it's gonna have problems. --JonTheMon 13:08, 18 August 2009 (UTC)
Nothing at device manager (even when manually checking item by item). Task manager tells me CPU usage is low (2-5% right now), physical memory is usually at 50% (1,20GB with only Firefox open; whenever I open the resources monitor, there are usually some memory failures being mentioned). When trying to play GW, memory usage goes at most to 65% and CPU usage stays mostly at 25%, with some peaks around 80%. The game often freezes, though.
I'm not sure about the temperature. It's a Dell computer, and they're usually carefut about avoiding overheating, but then again this thing is really big (57cmx53cmx23cm, or around 22 inches x 22 inches). Erasculio 13:43, 18 August 2009 (UTC)
I'd confirm with someone like Poke who knows for certain what they're talking about, but I'm pretty sure 50% memory usage while basically idle isn't normal. Definitely look into that. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 13:46, 18 August 2009 (UTC)

(RI) Testing signature. Oh, and my HD pretty much died. <span style="color:#0000FF"> Erasculio</span> 13:54, 28 August 2009 (UTC)

Should have looked like this. Erasculio 14:02, 28 August 2009 (UTC)
Did you check the "raw signatures" box? – Emmett 14:13, 28 August 2009 (UTC)
I was just looking around reading about that, thanks : ) And, fixed now. I was actually aiming for the blue color of a link, but I can't figure out exactly what kind of blue it is, so this will have to do. Erasculio 14:17, 28 August 2009 (UTC)
1: Find a blue link somewhere on wiki. 2: ctrl-printscreen, then ctrl-v into Paint. 3: Use the color copy tool thinger (looks a bit like a syringe) to select that color (zoom in to make sure you get the actual color and not a faded version). 4: Do something to get into the custom colors screen and figure out the hex code of the color you selected. I've not done it in forever, but it worked neat for me every time I did. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 14:41, 28 August 2009 (UTC)

Thank you[edit]

Thank you for the time and effort you put into making the Feedback namespace happen. Your temporary sysop status has been removed, but I wanted you to know your help has been invaluable. -- Wyn User Wynthyst sig icon2.png talk 23:55, 1 September 2009 (UTC)


Ufrag Link[edit]

http://ufragtv.com/recorded/video/22562 The interview starts 4 hours 58 minutes into the video. Don't expect the toughest of questions, at least the guy interviewing Eric Flannum did not soil his pants from excitement.--4thvariety 11:35, 8 September 2009 (UTC)

Thanks. No breaking news, but still interesting. Erasculio 16:14, 8 September 2009 (UTC)

http://wiki.guildwars.com/index.php?title=Feedback_talk%3ALinsey_Murdock&diff=1710686&oldid=1710664[edit]

"But regarding Jette's complain: do you really think those new henchmen are going to be a problem? Regardless of how much the AI is updated, I doubt a henchmen using Rush and Frenzy would be anywhere near as useful as a human player with the same build."

The problem is not the melee - or even the monks, although that mo/d will be annoying at times. The problem is with the necros, the eles, and the mesmers. Those are the only things really brought nowadays as heroes. Even if they fixed the frenzy AI, as you said, the henchmen are going to suck. They'll use bull's strike on random targets, they won't spike anything down, and they won't go after monks more than other stuff. But that's not where the problem lies.

People run heroes to abuse AI with certain skills. As you've read, the point of getting rid of heroes is to remove that game-breaking aspect from PvP. Heroes interrupting 1/2 second cast skills (literally, I've had my bull's strike teased while in frenzy), removing conditions less than a second after you've applied them, using enchant strips on recharge to keep monks without channeling and eles without attune, and spreading hexes flawlessly are the biggest problems. Any henchmen that do those jobs are going to be a problem. The TPIY paragon is okay, the warriors are okay, even the assassins are okay, because nobody ran them and nobody is going to run them. But the midline slots are commonly subbed out for heroes, and when the midline bars are exactly the same as hero ones... the problem will persist. -Auron 01:16, 3 October 2009 (UTC)

Thanks for the explanation, but I'm not sure the henchmen will be that useful without the ability of locking targets or choosing who they are going to follow. Other than the mesmer henchmen who's basically a big pile of interrupts (that's one Arena Net shouldn't have accepted), I wonder how well the henchmen would use the skills in their bar: the mesmer henchmen with Empathy is likely going to cast it on flag runners, the necromancer with Expose Defenses is likely going to cast it on enemies who are not under attack, the necromancer with Well of the Profane is likely going to spam it as often as something dies, regardless of where the body is, and etc. Erasculio 01:42, 3 October 2009 (UTC)
That's actually how you use profane. Wells are big as anything, and chances are, if something dies in range of the necro, it's in range of the enemy team, too. -Auron 01:49, 3 October 2009 (UTC)
Heh, good point. The builds would probably have been better for the game if they had less skills that worked when spammed and more things that required some thought, but then the henchmen would have been borderline useless. Maybe one day Arena Net will nerf all those gimmicks and leave us with henchmen that would be rather underpowered, but I doubt very much that's going to happen any time soon. Erasculio 01:56, 3 October 2009 (UTC)
Well, I don't get the skills that already require some thought that are on hench bars. Ward foes + grasping are run specifically to snare relic runners. Players swap to their 40/40 earth sets and try to screw with the runner as much as possible, slipping spells past the enemy team's ranger or pd mes. Henchies... can't do that. They don't have a 40/40 set, they can't fake out people very well, and the kicker is they can't even snare relic runners because you can't tell them what to do or lock them on a target. Why was that approved for a hench build at all? Same story with the fire ele that has song conc and haste. Conc is there to allow the ghostly hero to cap the altar, it is very rarely used otherwise. Make haste is there for relic runners, and is rarely used otherwise (unless a monk needs it badly to kite melee or something). Henchies can't do any of that, no matter how much they tweak the AI :/ -Auron 04:12, 3 October 2009 (UTC)
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PvP meta? Not working well on henchmen? Ɲoɕʈɋɽɕɧ 15:27, 4 October 2009 (UTC)

A Signet of Lost Souls Necromancer/Monk healer is very original indeed. Even ignoring how sucky that build would be thanks to the loss of Divine Favor (and in PvP more often than not Soul Reaping is not worth the healing loss), Healer's Boon is the center of many meta builds rather similar to your own (search "Healer's Boon" on PvX wiki).
Your paragon build is basically a variant of the commonly used "Barbed Spear" - "Maiming Spear" - "Merciless Spear" combo (one example) under a skill bar that the AI wouldn't use well: henchmen don't know how to use Protector's Defense, given how they rarely stand still that long, and the AI doesn't know to keep Watch Yourself! on all the time in order to gain any benefit from Soldier's Fury. You would be basically wasting your elite slot. Erasculio 16:05, 4 October 2009 (UTC)
Ah I see now why discussing with you is pointless you complain about what you clutch. You deem things lame you say are needed - which makes no sense at all. Oh, and if you recall the henchmen shouldn't replace humans thus a loss of divine favor is quite acceptable then. And comparing the RaO bar to the paragon one is like saying GaleJail was the same as ShockAxe is. And finally, AI does use Protector's Defense perfectly. Ah^^ and did I say "original?" No, I asked you if it is PvP Meta - which is as you've shown yourself not. Ɲoɕʈɋɽɕɧ 16:11, 4 October 2009 (UTC)
Oh, and AI keeps shouts up quite well - the break is short enough to trigger "when shouts end" yet it doesn't effect the elite (which gives additional Adrenaline and is compared to RaO much better for AI to control energy-wise) Ɲoɕʈɋɽɕɧ 16:14, 4 October 2009 (UTC)
I think people tend to forget that "effective" (even after taking the AI into account) has lower standards when it comes to henchmen by virtue of the fact that they're last-ditch resorts for taking a human. If henchmen were just as effective as humans (as we're currently seeing with heroes), why take humans at all? And with henchmen you don't even need to worry about making sure your team has at least one person with the appropriate unlocks (though that is a small worry, to be fair). -- Armond WarbladeUser Armond sig image.png{{Bacon}} 16:39, 4 October 2009 (UTC)

Zealot Sheoli[edit]

Scythes on monsters in hard mode count as good damage-dealing skills. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 22:26, 4 October 2009 (UTC)

You're right, and level 28 helps a lot, too. But between Arcane Zeal with Mystic Twister or one of the most broken skills in the game, it's hard not to understand which build would be "devastating" (way too much, in fact) and which one would be very bad in PvP. Both would be bad for this contest (Sheoli's build because it sucks, the one with Wounding Strike because it should be nerfed), but there isn't much doubt about which the most powerful one is. Erasculio 22:41, 4 October 2009 (UTC)
Yeah, even though Sheoli can do zomg damage per hit, s/he's pretty one-dimensional and thus easily countered. (Doesn't help that in PvE you fail if you can't reduce Sheoli Hard Mode scythe damage to manageable levels anyway, no matter where you are. But that's a different gripe.) -- Armond WarbladeUser Armond sig image.png{{Bacon}} 01:28, 5 October 2009 (UTC)

Cause you asked[edit]

Now, I am going to use some examples here, some are similar to meta bars, but I want to point out one stark difference. A henchman can actually run them.

Monk example:

Peace and Harmony.jpg
Peace and Harmony
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Deny Hexes
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Heaven's Delight
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Divine Healing
Blank.jpg
Blank
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Blank
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Blank
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Blank

The rest is filler depending on what you want to do. If I were being broken, they would be rip, strip and rend enchantments and a rezz sig. Less broken "off-meta" options would be things like some ele fire magic spells, ritualist channeling magic spells, whatever. You could leave the rest blank. AI cannot use infuse or a healing/prot bar without energy management. They do not use channeling correctly. They could handle the above bar, but it's not really broken, it just adds a minor layer of defence without adding much else. That's why people stopped running a dedicated PnH slot, it made your build pretty defensive, so you could stay alive a bit longer, but ultimately failed to kill anything and eventually lost. Why did they choose instead two meta backline human player bars? The henchman cannot replace a human player, so you will still need two human monks. There is no reason to ever take that henchman except to grief with even more ridiculous defence and no added utility. The minor added defence with some extra utility is exactly what new players need. It will push their survival time from 30 seconds to two minutes so they have a chance to learn something. No good team would take it. It's not going to give any advantage and is still worse than a competent human in the same role.

Warrior example:

Sever Artery.jpg
Sever Artery
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Gash
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Sun and Moon Slash
Savage Slash.jpg
Savage Slash
Shield Bash.jpg
Shield Bash
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Tiger Stance
Charge!
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Resurrection Signet

Henchmen cannot handle Frenzy. Henchmen are ineffective and causing damage in melee. They do not manage exhaustion well. Why then do all the axe warriors have Frenzy (or elite Frenzy) and are the builds completely based on dealing damage, with no party support or utility? Charge was actually a good elite to put on a henchman warrior. It increases the effectiveness of your human players and you are no worse off really than if you had given the henchman Eviscerate. Henchmen are bad at keeping themselves alive in comparison to a player, dropping in one self survival skill will not decrease their effectiveness over giving them an extra skill for killing that they don't know how to use. Henchmen do not handle having two stances well, KISS principle applies, one stance. Melee needs an IAS and an IMS to be effective, this build has both. It will be worse than a human player running an optimal build, worse than a human player running the same build, but actually mildly useful.


"Iarwain De Llanowar", the Hundred Blades warrior is actually an example of this. The person who designed that very rightly dropped a skill that AI cannot use (Frenzy) for one that they can (Plague Touch), with an elite AI knows how to use.


As for the originality argument, I don't really care, there are only so many valid skill combinations. I am an admin on PvX and have been an active contributor there a long time. Believe me when I say I've seen it all. Every sword warrior will have Sever (or elite Sever) and Gash. Most spear paragons will have Aggressive Refrain with either Anthem of Flame or Anthem of Weariness. The point I am trying to make is they didn't just rip off meta builds, they ripped off meta human builds that henchmen cannot and will never be able to run properly no matter how good a coder Joe is. It basically shows a massive lack of understanding, but I am not surprised.


I did not submit any builds to the competition, but I cannot believe nothing like what I just put on this page was submitted. It's further from the meta than what was selected, it actually makes sense in terms of their goals, builds that don't replace humans, are not overpowered but actually add something useful to a team. I'm fairly glad I did not submit any builds.


You may note I am explaining this to you and not to Regina or Linsey. There is a reason for this.


If you want me to expand, explain or clarify anything, feel free to ask, I'll respond. My point is largely that ArenaNet's actions make no sense on any level. Their actions can only be explained by ignorance or insanity. Misery 14:07, 5 October 2009 (UTC)

Obaby, I just realised that henchman Charge! warriors are almost a perfect excuse to drop all stances and use Barbarous Slice! Now we are becoming unique and beautiful snowflakes. Misery 14:18, 5 October 2009 (UTC)
Yeah, but then no IAS. :< -- Armond WarbladeUser Armond sig image.png{{Bacon}} 14:31, 5 October 2009 (UTC)
It's IWAY time? Backsword 15:13, 5 October 2009 (UTC)
On AI and cancel stances: I once did a bunch of testing on that. I found that the AI needs as a forgiving cncel stance as possible, since it will do it wrong all the time. Primarily means short rechanrge and energy cost. Dash thus worked best and Rush worst. Want to see drastic performance increase under current AI? Take the submittede W bars and replace Rush with Dash, Shock with Iron Palm.
I saw that monk bar in HA recently, btw. Backsword 15:13, 5 October 2009 (UTC)
Yes, some people still run it when being euros, as a human. In that case the optionals would be Song of Concentration, Make Haste! and Fall Back!. That would be terrible on a henchman bar because the AI does not (and cannot ever) know how to use Make Haste! and Song of Concentration correctly. That is exactly the mistake that was made, copying meta human bars exactly. The necromancer enchant strip version is very close to a gimmick smiteway hero bar, also would have been a bad option. If you put practically ANYTHING else in the last 4 slots, it's viable-non-gimmick-not-too-powerful. It's really not that hard to do, but they failed.


Your warrior point just highlights something else, a lot of the straight from meta ripped bars can be made passable with one or two skill changes. The winners (bar one) didn't do that, ArenaNet didn't pick builds where someone did that (cannot believe none existed other than the one previously mentioned Hundred Blades bar). Another example, the hammer warriors, drop Enraging Charge, henchmen cancel it with Flail, they use two stance bars poorly, replace it with Mokele smash (or Lion's Comfort on the bar that already has Mokele), swap Flail for Tiger Stance so they don't Flaillock, swap Crushing Blow for Pulverizing Smash so they still have energy, then code them to use their combo right because otherwise you can't use those elites with Hammer Bash. Of course, you could also fix all AI in the game, but I don't believe that's possible. Misery 15:27, 5 October 2009 (UTC)
Misery, your breakage is annoying. -- NUKLEAR User NuclearVII signature 3.jpgIIV 15:30, 5 October 2009 (UTC)

Cause you also asked...[edit]

And the topic on which you asked the question is going to be archived, here is the link to my submitions to the skillbar contest. Sorry it took a while to get back, had internet problems. -UnderatedTalk 21:12, 5 October 2009 (UTC)

Ugh, I give up[edit]

Seriously, you win. Every time I have any type of conversation where you get involved you seem completely incapable of being reasoned with. Some of your points were great points, and I hope you know that it changed my opinions on some stuff; however, it feels like no matter what I would have said your opinion wouldn't have changed. That's just unreasonable. Karate User Karate Jesus KJ for sig.png Jesus 20:03, 21 October 2009 (UTC)

I disagree with the basic point behind your arguments. Two thirds of your points I have replied to could be resumed into "Arena Net is not communicating enough, that's an issue, and they should use their resources to fix it". I disagree with those three statements, so it's to be expected that I would not agree with the arguments derived from that (such as through which means Arena Net should communicate more with the players). Erasculio 20:09, 21 October 2009 (UTC)
Wait...how could you possibly think Anet is communicating enough? Karate User Karate Jesus KJ for sig.png Jesus 20:10, 21 October 2009 (UTC)
(Edit conflict) Then, you seem to think that it's OK that Anet communicates to only some of their players when things are happening. Does that make sense to you? -- FreedomBoundUser Freedom Bound Sig.png 20:12, 21 October 2009 (UTC)
It makes sense to me that they would make information available for all those who want it, as they are already doing. And as far as communicating enough...What do you expect them to do? Take a look at StarCraft 2, to see how Blizzard has not said anything new about the game for rather some time, nor given details on what they are working on, when the game will be released or even if they will add more stuff to what we have seen or not. Take a look at Aion and see how the developers talk far less often to the community than Arena Net does. And see how much all the talking Arena Net has done has improved the game: it simply hasn't. Between having information about what they won't do, or having them doing stuff, I would rather have the latter; Arena Net cannot do both right now, given their massive lack of resources. Erasculio 20:27, 21 October 2009 (UTC)
I'm not suggesting that they provide in-game information on things that haven't come out yet. I'm suggesting that they provide in-game information for things that they have already confirmed. And Aion is a poor example. Everyone knows their communications are terrible. Karate User Karate Jesus KJ for sig.png Jesus 20:30, 21 October 2009 (UTC)
Anet has a ridiculously low presence in their own game. It's even worst now then it was before, we dont even have GMs pop their head in anymore. The only ones who have any sort of decent communication with the Anet staff are those that have the very large amount of free time it takes to have a very high activity on this game wiki. With the exception of the what are now bi-monthly updates, and the announcments, GW seems to really be running on "auto-pilot." There is very little noticable GM or staff presence or communication inside the game itself. Back when the game was still pretty fresh, I actually had a few conversations with Gaile Gray and the Scribe. I think I have seen Scribe on once in the past year, and Gaile on no more than a handfull of times. I know it costs manpower to maintain a presence in a game, but considering that for all intents and purposes, GW is on one server (almost everyone can get into LA international dist 1), it would be nice to have a well known community person that was there to just maintain a sense of "Anet is still here."--71.176.26.222 20:38, 21 October 2009 (UTC)
See, giving the information that is already easily available again, but through a different media, would be a good thing under normal circunstances; but with the limited resources Arena Net has, it's a waste of time. Telling the players more does not improve the game; which is why the communication for Diablo 3, StarCraft 2, Lord of the Rings Online, Conan and the far great majority of other games is smaller than what you are defending. Players don't want to know the truth; they want to know good stuff, not the bad things. That's impossible: either Arena Net remains in silence, or they let people know about all the cool things that would be implemented but weren't.
And it's true, the Arena Net staff has always have a very small presence in their game. The GMs aren't part of the Arena Net team; they work directly for NCSoft. Therefore, only Gaile used to be in-game. However, did Gaile talking to players in the game lead to anything really improving? Or did it just give a few players the illusion that they had been heard? Erasculio 20:46, 21 October 2009 (UTC)
I actually believe one of ANets biggest mistakes is engaging the community at all. Misery 20:47, 21 October 2009 (UTC)
The GMs aren't part of the Anet team, you say? Sure seems to be a list full of people who are mostly definitely a part of the Anet team. And btw, there's obvious sarcasm in the quote you posted of mine. I was hoping for good news, but not expecting it. Oh, and btw, you don't speak for the community (and neither do I). Some people actually do want the truth. Some people don't. Either way, the truth is going to happen, and I'd much rather be prepared for it then not. Also, this whole "new approach" they're attempting seems to understand that there is a need for better communication....it's just not happening. Karate User Karate Jesus KJ for sig.png Jesus 20:51, 21 October 2009 (UTC)
This is a game, asking if it accomplishes useful is rather pointless. Rather, the question that should be asked is "would the players and community, in general, be more satisfied if Anet maintained a larger presence in their own game?" MMOs are all about customer satisfaction. GW is less so since its not a monthly fee, but with multiple things to buy and GW 2 on the horizon, then it is still something that should be considered by Anet staff. Happy customers are repeat customers, and if they can make their customers happy by being more visiable in their game...--71.176.26.222 21:22, 21 October 2009 (UTC)
KJ, I'm not sure if you realize it, but Isaiah isn't a GM, he's one of the skill balancers. Linsey Murdock is the GW1 game designer, not the GM. Feel free to look at the game credits and see if you find anyone from Arena Net who's responsible for being a GM or being part of Customer Support; that's entirely within NCSoft's hands. That's why, when you send a message to Support, you get a reply from someone who identifies himself/herself as a GM and works for NCSoft, not for Arena Net.
Some people want the truth; however, I don't have to base myself on "some people", given how there's a small vocal minority in front of my face screaming at the top of their lungs for more communication; what I know is that you, who belongs to said vocal minority, is not being satisfied with the communication level Arena Net currently has, which is far more than the great majority of other gaming companies do, and I doubt you will ever be satisfied (given your quote I have linked to earlier, regardless of your "sarcasm" excuse). Given how Arena Net will never please you, I hope they just ignore your cries for more communication and actually focus on more important things, such as, you know, improving the game. Erasculio 17:03, 23 October 2009 (UTC)

Erasculio - your entire argument is a crock of shit. ArenaNet makes posts. They do not communicate, because communication requires listening as well as talking. ArenaNet does not listen, they just talk. If you want proof of my claims, look at Reggie's talk page and 100% of her posts on guru. She replies to questions without answering them. Sometimes she doesn't even do that, she just mumbles on about legal bullshit nobody cares about or asked about. That isn't communication, that's ignoring your community.
Blizzard has a cool tool called a login announcement. When certain servers are having stability issues, the login announcement tells the players that Blizzard is aware of the problem and is working to fix it. When servers are going down for maintenance, login announcements tell players hours in advance, on top of Blizzard's forum posts that say the same thing. When there is anything remotely gamebreaking, blizzard posts about it on the login page, so their entire playerbase knows about the problem. ANet does not do this. Expecting ANet to put actually useful information on the login announcement is not a ridiculous expectation, and I have no fucking idea why you think it is. Replace the stupid "stay secure" announcement that's been there for months with a "TA/HB are being removed" blurb. Remove the stupid chinese localization bullshit with a "sealed deck coming in, get ready for it!" blurb. This isn't rocket surgery - WoW's login announcements are rarely there for a full day, let alone a week or a month. The point of it is to inform players of news - what they need to know about what is going on in the game. It's fucking basic community interaction, and ArenaNet fails at it. I do not expect them to magically email thousands of players with intricate and detailed posts. I expect them to put a two or three sentence blurb up on the login announcement that says "hey, we're removing TA/HB on ___ date (or even just "soon"), so check our wiki journal for more info (link)." It's that simple. That's all they need to do to increase communication to the community a hundredfold. It isn't big, it isn't hard, and it isn't unreasonable. They just aren't doing it, and therefore they are failing at community interaction. Your red herrings about Starcraft 2 are nice and all, but that's honestly not what we're talking about. We don't want info on Guild Wars 2. We want info on Guild Wars 1, and the place where that info should go is on the login announcement. -Auron 11:49, 22 October 2009 (UTC)

tl;dr Anet needs to listen and not just talk to communicate effectively. Pika Fan 12:16, 22 October 2009 (UTC)
And log-in announcements are MMO 101 for communication. I'll never understand why we don't utilize it. Karate User Karate Jesus KJ for sig.png Jesus 16:11, 22 October 2009 (UTC)
Auron, I agree with you. Arena Net is not really listening, and that's why I'm not worried about how much they talk, rather how much they do. I would rather have Regina working by telling the developers what the community sees as a problem than wasting her time writing forum posts and newsletters and wiki posts and log-in announcements about how they have nothing new to say about the XTH, and I would rather have Joe working by actually adding Sealed Deck to the game than changing the log-in interface so it could handle more text. Ideally Arena Net would have resources for both, but given how they haven't been doing either properly, it's more important for them to act than for them to talk about how they don't have enough resources to act. Erasculio 17:03, 23 October 2009 (UTC)
The problem is they aren't doing that, either. If they were gathering information competently, sealed deck would be better (tiering, an npc or wikibot that listed all skills for the day, etc), the entire henchmen fiasco would not have occurred, and they wouldn't have wasted hours of their time on stupid shit like the pet menagerie instead of fixing what needs to be fixed and implementing what the entire community wants (read - auction house. Their "it's impossible" is the same as the "it's impossible" they told shard when he suggested scaling backbreaker KD duration, and the same "it's impossible" they told everyone who wanted a name change for the last four years even though they did it every time they banned a name). -Auron 04:43, 28 October 2009 (UTC)

Congrats![edit]

User:Karate Jesus/KJ's Shit ListKarate User Karate Jesus KJ for sig.png Jesus 17:06, 18 November 2009 (UTC)

Thanks, but I don't deserve it. Not when it's for "setting a new standard of douchebaggery" - remember, it wasn't me that was banned for "general douchery", I think now THAT is a new standard. Erasculio 17:09, 18 November 2009 (UTC)

tbh[edit]

I love you. - Mini Me talk 12:10, 20 November 2009

<3 Erasculio 12:11, 20 November 2009 (UTC)
Yeah, you're a pretty cool guy. -Cursed Angel Q.Q 01:06, 26 November 2009 (UTC)
<3 <3 <3 Erasculio 12:42, 26 November 2009 (UTC)

Thank you[edit]

For editing the Dhuum page to be more clean. Been trying to think of how to make it look nice, keeping all lore and whatnot. Was annoying and just simply atrocious before, so thanks. -- Konig/talk 12:33, 20 November 2009 (UTC)

You're welcome, but the Walkthrough section really needs some help. I'm not sure if that walkthrough belongs there or in the quest about defeating Dhuum (There comes the Nightman or something along those lines), but since everything there was taken from the Notes section (and I don't know the full name of the quest), I'm leaving it in the article about the god. Erasculio 12:39, 20 November 2009 (UTC)
Other bosses don't have their own walkthrough, so I think it should be moved to the quest (I heard it is called "The Nightman Cometh"). -- Konig/talk 12:52, 20 November 2009 (UTC)

Hey Eras[edit]

This is just a friendly howdy mixed with some advice.

Just ignore KJ.

While I do find him funny on occasions, I do see that you can't stand him. That's quite understandable, I can understand, if not sympathize, with your feelings towards him. Don't feed him. When you post accusatory remarks on the noticeboard and prattle about how disruptive he's being, you're just fueling the fires. Just take a break. Go play tower defense or something when he pisses you off. Your life will be much better of that way, believe me. NuVII User NuclearVII signature 3.jpg 21:33, 5 December 2009 (UTC)

You're right, I usually don't bother to do anything, and it's probably better that way. I just wanted to give it a try one time and see if something good actually comes out of it, who knows. Erasculio 22:15, 5 December 2009 (UTC)
You, sir, are a spectacular troll. Please, teach me your ways. Karate User Karate Jesus KJ for sig.png Jesus 04:40, 6 December 2009 (UTC)
Tbh he seems like a pretty mediocre troll KJ. He's far more obvious about his shitstorming and troll baiting than saint, and saint doesn't even bother to make his trolling look relevant =\--TahiriVeila 05:29, 8 December 2009 (UTC)

obaby did KJ's personal troll take a liking to me?--TahiriVeila 20:18, 8 December 2009 (UTC)

Moving my post[edit]

I don't know if this is the right place either, but I didn't see a "private message" button so here goes. I really have to protest moving my post off of Regina's page. I did read the rules like someone suggested. I agree that technically my post was a "suggestion" and thus belongs on my feedback thing. However, the intent of my post was clearly not suggestive. I stated that once or twice in the post that I wasn't trying to convince (the essential point of a suggestion) anyone. I was trying to make Regina aware of a point of view. I noticed a few other posts on the page that were NOT moved regarding the upcoming skill balance. One was KJ trolling (essentially making a suggestion that they do the update now), and another was a "question" to Regina about changing the pvp meta (that was basically a suggestion to nerf certain builds or change something). This seems like a rather loopy system. Am I to believe that if I changed my post from "Do not nerf Shadow Form" to "Are you gonna nerf it? Cause I think you shouldn't," then all of a sudden it can go on her page? Silent In Death 20:03, 19 December 2009 (UTC)

You are not going to convince me that a section titled "A Suggestion" wasn't a suggestion. The reason a few suggestions have been left there is thanks to how the decision to move suggestions away has been taken recently, so sections from before that have been left where they were. Expect newer suggestions to be moved soon. Erasculio 20:34, 19 December 2009 (UTC)
Fair enough. I didn't mean it as a suggestion and I will choose my words more carefully next time. I realize I was ignorant of the rules but the presence of other seeming suggestions did lead me to believe that Regina's talk page is a perfectly valid place for suggestions. I only realize now that at 5 in the morning I confused Regina and Lindsey, I meant to put ti on her page. Silent In Death 08:04, 20 December 2009 (UTC)
Well, Linsey's page is locked atm so you would have been out of luck. -- Wyn User Wynthyst sig icon2.png talk 08:31, 20 December 2009 (UTC)

Creating Feedback user pages[edit]

I don't believe we should be creating these pages for people. Ask them to create them, and if they don't, their suggestions get tagged for deletion. It seems to be the feeling that if they don't care enough to follow the rules/instructions, they lose the opportunity to post suggestions. Poke commented on this topic on my user page (December archive I think). -- Wyn User Wynthyst sig icon2.png talk 20:44, 19 December 2009 (UTC)

Well, the problem is that if these suggestions (and honestly, they can't be called anything but) stay where they are, they generate walls of text, and you can't just delete them. Unless you're suggesting that they're instantly archived, with instructions to the OP that they do as above. I'd support either option, really. -- FreedomBoundUser Freedom Bound Sig.png 20:55, 19 December 2009 (UTC)
Leave the OP, but move the discussion to their talk page. -- Wyn User Wynthyst sig icon2.png talk 21:00, 19 December 2009 (UTC)
I had the impression we had already discussed this and that you had agreed to the idea. The problem with moving only the discussion, while keeping the OP, is being reactive; those big walls of text only appear because the suggestion has been posted in the wrong place, as the same suggestion on the Feedback space would not receive as many comments as something on Arena Net staff's talk pages. Moving the suggestion assures that no (usually irrelevant) wall of text will be formed. It also helps to keep page size a bit smaller.
It also addresses another problem in Linsey's and Regina's talk pages. Both Arena Net employers have decided to follow an informal rule in which no section can be archived unless they have read and replied to it. However, there are plenty of sections in both their talk pages that are not really worth reading and thus become mostly waste of their time. By removing the entire section from the talk pages, we remove the "need" for comments, allowing Regina and Linsey to comment on the suggestion if they want to. Erasculio 01:30, 20 December 2009 (UTC)
Unfortunately, I'm not the only one that should be agreeing to things. If Regina/Linsey wish to read the walls of text generated by the community in response to a user's post on their page, they can follow the move link. However, people do still have the right to post on their pages (if someone posts a gazillion suggestions, then the admins can use their discretion regarding removing them) and leaving the OP on their talk page with a link to the generated discussion allows for that while reducing the size of their pages, and allows the staff to respond to the OP. All that you are going to do by trying to bury them is create disruption (as has already been proven in the case of User:Marcus The Cube when his stuff was moved to his talk page). While the move to the user talk area makes it impossible for the staff to use the discussion, it also continues to place the responsibility for the feedback area on the user, rather than the community. -- Wyn User Wynthyst sig icon2.png talk 01:43, 20 December 2009 (UTC)
I agree, you are not the only one who should agree with this, which is why I mentioned that suggestion on the Admin noticeboard and waited to see if anyone would disagree (which didn't happen at all). People do have the right to post on Linsey's and Regina's talk pages, but those two can follow a suggestion through the move link just as they would follow a discussion through the same move link.
Not only that would reduce the need for Linsey or Regina to reply to the same thing over and over, as many of those suggestions are copies of older ideas, but it also solves a problem with those talk pages and how the Feedback space works. Once in a while we see an user complaining about how Arena Net is not commenting on the suggestions at the Feedback space; but they do comment at every single suggestion added to Regina or Linsey's talk pages. This system actually makes it better for an user to ignore his own Feedback space and post everything in the staff pages.
Would people complain about moving ideas to their Feedback space? They would (and they do), but as you mentioned, users already complain when we move discussions to talk pages.
I will stop moving suggestions from those talk pages out of respect for your opinion, but IMO not doing so is a mistake. I don't think the way the wiki has been handling the Arena Net staff's pages is working, be it for us or for them. Erasculio 01:59, 20 December 2009 (UTC)
Well, it's really not up to us to handle their talk pages. If they cannot answer due to time constraints, etc. there is little we can do. I have tried to give them management tools to make things easier for them (the archival templates, etc) and members of the community have taken on the work of most of their archiving, however, we cannot limit people's access to them, unless as in the case of Linsey's it becomes detrimental for the wiki. Until the community realizes that their talk pages are not unlimited forums and continue to place their walls of texts, there will be this problem, so... forever. I don't see punishing the OP's for the rest of the community's lack of common sense by burying their posts away somewhere as being a reasonable response. We can ask them to create a feedback space for suggestions, and if they abuse the staff talk pages repeatedly, then admin discretion kicks in. Poke does however have a fairly strong opinion about the community taking on the job of creating User feedback pages, that he expressed on my talk page in response to Freedom's question. I would say that in the very least, for those that you have moved, you need to note it on the user's talk page and explain why. -- Wyn User Wynthyst sig icon2.png talk 02:14, 20 December 2009 (UTC)
BTW, when this was first brought up, I didn't have a problem with it, but then it came up on my talk page again, and poke DID have comments that made me reconsider my original position. Sorry if I have confused you. -- Wyn User Wynthyst sig icon2.png talk 02:18, 20 December 2009 (UTC)
This discussion, you mean? I agree with poke's opinion there, but we are not going to delete anyone's suggestions from Linsey or Regina's talk pages, so... I don't think those talk pages are working. The community is filling those pages with so much crap that any reasonable comment actually belonging there gets lost within text walls of doom. Linsey and Regina can't just tell people to shut up, and even the few times they have criticized some particularly rude comment, part of the community just lashed back. It's frustrating to see this problem and yet do nothing to try to fix it.
I'll defer to your judgment, not only because you are a sysop (and incidentally usually know what you're doing) but also because you talk to Linsey far more often than I do (or at least you give that impression). But I'm worried that one day Linsey and/or Regina may decide to just do like Isaiah and stop using the wiki, which would be a big loss for us (despite everything). Erasculio 02:28, 20 December 2009 (UTC)
Yes, as I have explained before, moving or doing work in general for other users for the Feedback space is a very bad idea and quite works against our initial idea behind the whole space. poke | talk 02:30, 20 December 2009 (UTC)
I agree completely with deleting suggestions in the wrong place. We don't, however, delete suggestions in Linsey's or Regina's talk pages, and that isn't exactly the proper place for those suggestions either. I would be actually extremely happy to delete them, but ....Erasculio 02:33, 20 December 2009 (UTC)
While I agree the two discussions may seem dissimilar, they come back to the same thing, a registered user who does not have a Feedback space and has posted a suggestion erroneously. I don't want to see the suggestion area to end up a place where people just "dump" stuff. I think you know that trying to help manage the staff pages is pretty high on my priority list, so I do understand your points, probably better than anyone, but it all goes back to the community's lack of common sense. If the OPs are really serious about wanting to propose a suggestion for the team's consideration, creating a feedback space for themselves should be a no brainer, especially if it's asked and put in their face. If however, they are simply trolling staff pages because they are angry/upset about a change, or a proposed change, then they will not bother, and we shouldn't bother for them. I'd rather just let Regina/Linsey deal with them as they see fit, while keeping the community discussion elsewhere. -- Wyn User Wynthyst sig icon2.png talk 03:09, 20 December 2009 (UTC)

WTF?[edit]

How is that wrong, and useless junk? And also how is that discussion? I checked the block log, here, and saw Pling had blocked it, and so I commented/noted that he had so that further action was not needed. I was not discussing anything at all. Please explain. -- My Talk Lacky 03:01, 26 January 2010 (UTC)

It amazes me that you bothered to make a section here and still have not bothered to stop and think what you are talking about. Erasculio 10:30, 26 January 2010 (UTC)
Seriously, I am utterly confused with your actions... -- My Talk Lacky 10:39, 26 January 2010 (UTC)
Hint (if only to make you leave my talk page): take a look at the date Ping blocked the IP. Erasculio 10:45, 26 January 2010 (UTC)
Then why did you post that IP on the AN as the circumventor? -- My Talk Lacky 10:55, 26 January 2010 (UTC)
lol... this is painful. -Auron 11:01, 26 January 2010 (UTC)
Indeed. Lacky, shut up and please leave my talk page. Erasculio 11:11, 26 January 2010 (UTC)
Wow...I wouldn't have expected this kind of behaviour from you, Erasculio, but it seems my evaluation of you is completely wrong... -- My Talk Lacky 11:18, 26 January 2010 (UTC)

Nice article you linked[edit]

I haven't finished reading it yet, but I have to say I like it so far. The psychology of the internet is certainly interesting. Misery 16:00, 22 December 2009 (UTC)

Just read that last night. It is very interesting and definitely worth the read. It delivers a new perspective on things. -- My Talk Lacky 05:52, 29 December 2009 (UTC)
I really like that article, too. I have waited for an excuse to link it here somewhere, and I was glad when an opportunity finally presented itself : ) Erasculio 12:32, 29 December 2009 (UTC)

re: RfA[edit]

I share similar concerns. If my RfA passes and you see me making Karlos-esque mistakes, please let me know and I'll consider stepping back. I trust your judgment on this sort of thing. —Tanaric 00:18, 29 December 2009 (UTC)

Unfortunately, I don't trust my own judgment that much : P I think you'll probably be fine, but I would rather wait a bit, just to be sure. Erasculio 00:25, 29 December 2009 (UTC)
I've been back for what, like a month after 2 years. It won't take long to get back into the swing of things. Trolls run rampant and not much in the way of documentation anymore. That's my take since I've been back. — Gares 01:45, 1 January 2010 (UTC)
Agreed. It's a shame because there's a lot to fix. I kinda wish I was back in college -- back then I had time to actually edit content instead of Talk. :) —Tanaric 10:37, 2 January 2010 (UTC)

Abaddon[edit]

Heh, rightio, it looked a bit weird how Abaddon dropped a Margonite key and some random drop and nothing else. lol =P -- My Talk Lacky 12:33, 9 January 2010 (UTC)

I believe that you should have a theme verse from the Bible on your userpage[edit]

And it should be Ezekiel 25:17: "The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger, those who attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee."

Theologians in Nazi Germany used it, so why not? Seems like a good fit.

Protect the wiki! Only Israelites super-wikiers are allowed to grace this threshold! Karate User Karate Jesus KJ for sig.png Jesus 00:05, 15 January 2010 (UTC)

Way to miss someone's point and make a fool of yourself again, Jesus. Also, honor thy father. ;) Vili 点 User talk:Vili 00:06, 15 January 2010 (UTC)
I think it should be 2 Kings 2:23-24. User Felix Omni Signature.pngelix Omni 00:07, 15 January 2010 (UTC)
As much fun as calling down bears from heaven is to kill children for mocking your baldness (gj Elisha, you poor poor bastard), I think mine is more fun :D. Also, I may have missed the point, but in that wall o' text it wouldn't have been hard. Most of what I read said that they shouldn't have to spend time appealing to users who barely use the wiki, which made me lol. Karate User Karate Jesus KJ for sig.png Jesus 00:12, 15 January 2010 (UTC)
(Edit conflict) That's an awesome quote, Felix. For some reason, the Bible in English appears to have more of an impact to me than the Portuguese version. Erasculio 00:13, 15 January 2010 (UTC)

In case you missed the AN post, I'd like you to take your shots at me openly the next time you don't have an adequate response to my questions/arguments. The passive agressive bullshit gets real boring, real fast.--TahiriVeila 01:58, 15 January 2010 (UTC)

The armor ratings template[edit]

If you could put it in the mainspace I might (hopefully) be able to figure out any little changes I need to make and I wouldn't have to bug you, and I could get started when I'm on tomorrow. Manifold User Manifold Jupiter.jpg 04:30, 23 January 2010 (UTC)

Done. Thanks for uploading the icons for each damage type. Let me know if there's anything you would like to change on the template, I'm far from being an expert on wiki code but I could try to find a way to do it. Erasculio 11:22, 23 January 2010 (UTC)
It seems some classes cause a large white space between the armor ratings section and the table: Commander Varesh, Stone Crusher. Edit: Or maybe it has to with how other things are arranged on the page: Doppleganger. Manifold User Manifold Jupiter.jpg 17:49, 23 January 2010 (UTC)
It looks like the template writes itself on the first clear line of pixels. Is there a {{clear}} tag used at the top of it? -- Armond WarbladeUser Armond sig image.png{{Bacon}} 18:16, 23 January 2010 (UTC)
There is one at the bottom, yes. --JonTheMon 20:00, 23 January 2010 (UTC)
I think it's fixed now. Let me know if there's something wrong (and I would then pester Jon or someone else who actually knows this stuff xD). Erasculio 22:30, 23 January 2010 (UTC)

Mission section[edit]

Where in the talk was it decided to take that out? --JonTheMon 17:15, 24 January 2010 (UTC)

It has not been taken out (which is why I reverted that person's edit), just merged with location (since they are both stating where the NPC is). Erasculio 17:21, 24 January 2010 (UTC)
But where was the decision to merge it? Backsword's changes (if you check the history) were his proposed changes. --JonTheMon 17:42, 24 January 2010 (UTC)
eh? --JonTheMon 23:09, 24 January 2010 (UTC)
Yes, Backsword had proposed it, and no one was against it. Considering the lack of negative feedback, implementing the change in a small capacity (he changed the guideline, but not the NPCs' articles) and waiting for feedback is a good move, IMO. I think it would be more productive if, instead of the change being reverted for the sake of being reverted, arguments were presented stating why the change would be a bad thing. Erasculio 11:16, 25 January 2010 (UTC)

"removing Thai fan-fiction"[edit]

That actually isn't fan-fiction, it was on the official site before Nightfall's release. It was just removed, like a ton of other pages, such as the Stories that were up there. So there was no need to remove that. -- Konig/talk 23:24, 25 January 2010 (UTC)

It may have been on one of the Asian sites, but all the wiki has now is an user's interpretation of a translation. Between so many intermediaries, whatever accuracy it had, if any, is long gone. Keeping information in the article factual and easily referenced is the logical course of action. Erasculio 23:31, 25 January 2010 (UTC)

I disagree[edit]

"Codex Arena is dead (notice how no one even bothers to update the skill list here)" I guess I have to argue with this Erasculio - Every time I go into CA, I get several requests to join parties, I personally don't understand why everyone claims it is dead. The reason that the skill list on the wiki doesn't get updated everyday is that none of the regular wiki editors really care about what's best for the wiki by keeping it updated and current, they only want to create drama over this policy or that policy or who said what to who. Spending 20 minutes to keep the wiki current and updated as far as CA goes is just too much trouble for any of them to bother with. Please don't use the lack of updating the skill list on the wiki to represent the state of the arena itself. -- Wyn User Wynthyst sig icon2.png talk 03:09, 27 January 2010 (UTC)

I had the feeling the lack of interest on the wiki community regarding the Codex's article was a sign of the GW community's lack of interest on the arena. The Zaishen page is updated regularly, for example. But you do have a point, if the Zaishen page were as time consuming to edit as the list of Codex skills it probably wouldn't be kept up to date.
(Don't look at me to keep the Codex skill list updated, though, I have too much drama to create on a couple policy pages and too many users to talk about with other users.) Erasculio 03:14, 27 January 2010 (UTC)
It's too much trouble for you to bother with as well, then? Vili 点 User talk:Vili 03:34, 27 January 2010 (UTC)
Who me? Look at the history of who created 90% of the ones there. It gets a bit old after awhile being the only one who can be bothered. I guess it's one of those things that just won't get done. -- Wyn User Wynthyst sig icon2.png talk 04:57, 27 January 2010 (UTC)
Yes, it does get old because it is very boring, that is why no one else has bothered to help out; also a general lack of care, as (on the wiki) Codex is not well liked by people who would bother to do such edits. (I also don't know what times you log on, but I spotted a grand total of like 5 people in the ~20 minutes I was there, and no one grouping. ID1.) Policing dev and update talk pages is at least thrilling since it's visible work. Vili 点 User talk:Vili 05:02, 27 January 2010 (UTC)
I won't promise I'll get to it everyday, but I'll start helping with it. Manifold User Manifold Jupiter.jpg 05:09, 27 January 2010 (UTC)

MSN[edit]

Do you have msn or some other such IM? or email or something off wiki? -- Wyn User Wynthyst sig icon2.png talk 14:49, 27 January 2010 (UTC)

omg dont do it, she'll eat your souuulllllllllll -Auron 14:50, 27 January 2010 (UTC)
Yours seems to have survived intact, well, as much of a soul as you possess anyway... -- Wyn User Wynthyst sig icon2.png talk 14:53, 27 January 2010 (UTC)
Heh, I was kinda scared when I received an e-mail from Wynthyst in one of my e-mail accounts D : (an automated message from GWG). Feel free to e-mail me if you would like. I don't have MSN : (. Erasculio 15:01, 27 January 2010 (UTC)
I just got MSN two days ago <.<--/ u /nendingfear File:User Unendingfear Avatar.png 15:06, 27 January 2010 (UTC)
Do people mostly refuse to get MSN for the same reason they don't sign up for Facebook/Twitter/MySpace, or because the actual MSN client from Microsoft is so terrible? I've always wondered. Vili 点 User talk:Vili 05:27, 28 January 2010 (UTC)
Jews don't have souls. -Cursed Angel Q.Q 15:48, 27 January 2010 (UTC)

Just wanted to thank you[edit]

I like the fact that you've played and contributed to the game so much, but resist pessimistic attitudes I see in so many other long term players. Just wanted to thank you for being you. :) 76.243.104.136 20:57, 2 February 2010 (UTC)

DwG Animation[edit]

Damn that is fast and smooth, how many fps' are you getting? :o →[ »Halogod User Halogod35 Sig.png (talk ]← 02:44, 11 February 2010 (UTC)

BUMP i wanna kno wut here damn Software is NOW --The Scythe User The Scythe Has Fallen Sig2.png Has Fallen 20:57, 14 June 2010 (UTC)

?[edit]

Care to say anything, like a reasoning or something? poke | talk 20:06, 16 March 2010 (UTC)

I thought you considered ... to be a good enough reason for changes like that, as well as for ignoring older discussions. Erasculio 20:16, 16 March 2010 (UTC)
If I asked you to explain instead of Poke, what would happen? User Felix Omni Signature.pngelix Omni 20:21, 16 March 2010 (UTC)
1, 2, 3. And I would have liked if you would actually give such a reasoning in the revert edit summary. poke | talk 20:25, 16 March 2010 (UTC)
(EC) I would mention how a previous discussion about the Zaishen Challenge Quest article (the one linked above) described how users were uncomfortable with the idea of updating the page prematurely (as seen on remarks such as "But the point is that this page is not a page for predictions", "I agree with most that it is not a good idea to put future quests in this list" and so on), so an edit aiming at doing exactly that would either have to be discussed first or have a good reason behind it (which leads me to believe how poke believes "..." is a good reason, since that was the entirety of his edit summary).
Given how poke was part of that discussion, and mentioned how he knew "people didn't like it in the beginning" when talking about the edit I have just reverted, I didn't bother to give him the full explanation. Erasculio 20:31, 16 March 2010 (UTC)
As a revert for something non-trivial, I would expect a proper edit summary even if one was not given for the initial change. One thing about poke's change that seemed to be a compromise of the two issues of "don't jump the gun" and "don't have to be exact on the update" was the coloring system. With how many he added it wasn't quite as easy to see initially, but with 4-5 grays, 1 green/blue, and the rest white, it'd be pretty clear and easy to see what the current one was. --JonTheMon 20:53, 16 March 2010 (UTC)
(edit) and from looking at that page, it seemed like discussion was turning towards having some of the future quests listed. At the time that there was the most objection, it looked like there was no way to differentiate between current and future days (which has since been solved). --JonTheMon 20:58, 16 March 2010 (UTC)
From the discussion linked above:
"That could have been avoided by highlighting the current row of Z quests similar to Nicholas Sandford/Research.Silver Edge 11:30, 30 December 2009 (UTC) "
"That was the plan, but people didn't like it in the beginning, so I just stopped working on it.. poke talk 17:49, 30 December 2009 (UTC)"
Considering how poke himself was aware that people didn't like the exact edit he has just done, including the already mentioned method of using a "coloring system", it's interesting to see how instead of discussing the edit on the article's talk page, you people are discussing the revert on my talk page. Erasculio 21:02, 16 March 2010 (UTC)
Your talk page is appropriate if discussing your usage (or lack thereof) of the edit summary. --JonTheMon 21:05, 16 March 2010 (UTC)
Is this...
"One thing about poke's change that seemed to be a compromise of the two issues of "don't jump the gun" and "don't have to be exact on the update" was the coloring system. With how many he added it wasn't quite as easy to see initially, but with 4-5 grays, 1 green/blue, and the rest white, it'd be pretty clear and easy to see what the current one was."
...A discussion of my usage (or lack thereof) of the edit summary?
And out of curiosity, are the exact same edit summaries for the same article being discussed at poke's talk page or at Reanimated X's talk page? Erasculio 21:12, 16 March 2010 (UTC)
I didn't say that this was the appropriate place to discuss those, just that the particular topic was. Granted, it tends to drift off onto the actual page content (which should be on that talk). In fact, as a responsible citizen of this wiki, I'm going to start that discussion now. --JonTheMon 21:31, 16 March 2010 (UTC)


moved from User talk:Erasculio/Wiki Projects

Advertising[edit]

I don't think advertising on the main page is a viable idea, but adding it to the "did you know" banner thing on the Community Portal might be one place. Maybe it's just me, but when I welcome new users (usually if I see them having issues creating their userpage) I do it personally, no templates, and try to engage them in conversation by offering to help them, pointing them to other help resources, etc. Adding a reference to the projects page would not be that difficult. With existing users, it's a bit more difficult since you don't have a reason to leave them a message, and saying.. "hey.. you've been here a year and haven't done anything contructive" is just unacceptable. I have had users who have tried to vote in Bcrat elections ask me why their votes have been marked ineligible... and that's one way to get a conversation started about Mainspace contributions. --Wyn's Talk page Wyn 03:20, 28 October 2008 (UTC)

I'm thinking if there's a way to invite existing users to contribute (without making it feel like we're trying to coerce people, of course) based on their interests. For example, for someone who enjoys balance discussions about GvG, something alone the lines of, "Hello, I have noticed you know a lot about GvG. Our articles about the guild halls are a bit outdated...Do you think you could take a look at some of those articles, and, if you have time, update them a bit? If you manage to take a look at them, thanks!". The problem is trying to do that without sounding too demanding or being too invasive...
I like the idea of adding some projects to the "did you know" banner, and IMO it's a great idea to point new users (who may not even know what they could contribute to) directly to the Projects page. There is a link to it on the "How to help" page, but it's a bit hidden... Erasculio 03:32, 28 October 2008 (UTC)
I edited the "How to help" page but it's not gonna be helpful if people don't click on it. Same with any ads or banners on CP. I'm thinking that, if anything, the best way to get people to notice a project is to put it right in their face. Of course, since I was whining on the other page, I'm obviously not suggesting a direct notice to a user's talk page. I'm thinking of utilising the sidebar. I can't think of a bad reason to have a "Improvement of the day" sort of random link on the sidebar. I'm even thinking of using sitenotice for it, like a "to-do of the day" sort of message. -- ab.er.rant User Ab.er.rant Sig.png 03:38, 29 October 2008 (UTC)
I think the sitenotice idea will get killed pretty quickly as it's been brought up for other things like this, and has not received any support at all. --Wyn's Talk page Wyn 05:12, 29 October 2008 (UTC)
The link on the sidebar sounds like a good idea. I don't know about using the sitenotice thing exclusively for this, but maybe we could add something like the "did you know" banner to the main page, and once in a while mention one of the projects there. It wouldn't be the same as advertising, although maybe some users would see it as such...? Erasculio 14:33, 29 October 2008 (UTC)

Monster Information[edit]

I've been thinking of trying to use real-time Memory viewers like Cheat Engine to locate the maximum health and energy for the monsters. This should be much more reliable then the currently stated methods. I'm not expecting to try this method within the next three weeks - but I'll keep you informed. --User Karasu sig.png Karasu (talk) 00:26, 7 January 2009 (UTC)

Just a note on the Health for Monsters, if Karasu can't get the Memory viewers thing to work, use life-steal skills, only you attacked *with that* and record the blue numbers (not yellow). I did this, out of curiosity on some pre-searing monsters, such as the Rogue Bull, and I actually found some health numbers out. The Bull, for instance, iirc, has 58 health. It would be the most reliable, especially for low level monsters, should Karasu's idea doesn't work. (been 5 months and no progress mentioned from him or you that I could find, so for all I know, it is known if Karasu's idea does or doesn't work). *If this suggestion is the same as the first one, then the wording threw me off. x)*-- Azazel The Assassin\talk 01:11, 16 May 2009 (UTC)
Totally forgot about it actually xD I'll try to remind myself to try this week. And what do you mean with life-steal skills? You steal a percentage and see how much it takes? Could use Grenth's Balance for that. --User Karasu sig.png Karasu (talk) 17:04, 16 May 2009 (UTC)
No, record the blue numbers from the life stealing skills like Vampiric Gaze, Vampiric Spirit, Vampiric Touch, Vampiric Bite, etc. The blue numbers are the health you gain *obviously* however, if you use a skill that steals, say, 60 health from an enemy with 24, you only gain 24 health. Thus, by using only life stealing skills and no normal attacking, and recording all the blue numbers, you can get the enemy's total health. -- Azazel The Assassin\talk 20:33, 16 May 2009 (UTC)