Finding the Bloodstone
Finding the Bloodstone | |
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Section | Primary Asura Quests |
Campaign | Eye of the North |
Given by | Inscription Stone in Sparkfly Swamp (Tarnished Coast) |
Part of | The Knowledgeable Asura |
Preceded by | Finding Gadd |
Followed by | Crystal Method The Arrow's Point The Blade's Essence |
Type | Primary quest |
Map(s) | |
(Click to enlarge) |
Assist Gadd and Livia with extracting the power of the Bloodstone from the Inscribed creatures.
Quest information[edit]
Requirements[edit]
- All party members must have received the reward for Finding Gadd.
- It is possible to enter the mission with just one person meeting the requirement, but anyone else will not receive any credit for mission completion.
Objectives[edit]
- Invoke the inscription stone in Sparkfly Swamp to unlock the path to the Bloodstone.
- Help Gadd and Livia reach the Bloodstone in the depths below.
- Defeat Inscribed Sentries and decipher their inscriptions to open passageways.
- Destroy the Inscribed Guardian protecting the Bloodstone.
Reward[edit]
- Asura reputation points
- First time: 3,000 (4,500 in hard mode)
- On repeat: 300 (450 in hard mode)
- 2,500 Experience
- Livia joins your party.
Walkthrough[edit]
During the quest, all creatures will be under the effect of the Aura of the Bloodstone: all nearby creatures (including spirits) will be healed each time any other creature dies (by 20 on the first level and 20 more on each successive level). Proceed slowly; there are numerous popups along the way. Most enemies throughout the mission are in relatively small groups and thus are not very dangerous. However, there is a major exception to this in the form of the several, large pop-up groups of Incubi throughout Levels 1 and 2 which can easily remove protective Enchantments while the many Stormcloud Incubus will use their Mind Shock to Knockdown and spike down players and heroes to death.
Level 1: Walk down into the bigger area first. Gadd will then comment about an inscribed creature to the south-east. Walk to the east first, then, when he says so, to the south. Finish off the Inscribed Sentry and wait for the quest log to update (indicating that Livia has extracted its essence). Then, head north to the portal; wait for Gadd to open it.
- There are several pop-up groups along the suggested path: on the way east from the starting point there are 3 small pop-up groups of 3 Arachnids each, and on the later, southern path there are 2 large pop-up groups of Incubi, the first at the bottom of the first stairs and then a second one at the bottom of the stairs just to the west/right of the first stairs.
- The Incubi pop-up groups on this level are composed entirely of the dangerous Mind Shock-using Stormclouds, making heavy protection and anti-spell shutdown essential for surviving.
- The second pop-up of Incubi can be avoided by keeping to the left, though this will often force a fight with a smaller, non-pop-up group of Incubi that patrols in the area.
Level 2: Walk to the south-east. Eventually you will come to a huge chamber guarded by Skeletal Hounds. When you enter the room, the nearby Skeletons will start off friendly. Pull the patroling sentry away from them and kill him; once he dies, all the skeletons (except the neutral ones right next to the walls) will disappear. Should you get too close, they will become hostile, but you should still be able to pull the sentry away. Again, wait for Livia to extract the essence, then proceed to the portal and wait for Gadd to open it.
- There are 3 mixed pop-up groups of Incubi throughout the level. The first one is after the initial groups of Skelk, near the bottom of an incline after a stone portal. The second one is on the path to the left of the central stone pillar, which can be avoided by keeping to the right and fighting the 2 Skelk there. The third one is just after the Resurrection Shrine at the top of the second incline, before the large group of Skeletal Hounds.
Level 3: Go west, eventually reaching a cavern, at the center of which is the Inscribed Guardian guarded by several Enchanted weapons. There will also be four Enchanted Scythes farther from the center; although these are initially friendly, they will turn hostile after you aggro the Guardian. Once it dies, the quest is completed (so you need not bother with the other foes, if you can kill it fast enough).
- The only real danger here is that the Enchanted Scythes will attack groups that don't pull the Guardian from a distance in the back.
- The many Enchanted Shields surrounding the Guardian will make it difficult to attack it initially due to Protector's Defense and by Body blocking the path to it. However, it is fairly easy to get them to drop the skill by walking around the boss to make them move.
Skill Recommendations[edit]
- Due to the heavy Enchantment Removal from the Incubi's Soulrending Shriek throughout most of the areas it is generally good to use something else for protection, such as Binding Rituals.
- The Necromancer Skelks will quickly spread Disease throughout groups, making party-wide Condition Removal, such as Extinguish, potentially useful.
- The ability to either provide Blocking towards all party members or Blind to several enemies is useful for neutralizing the massive group of Skeletal Hounds on Level 2, which can otherwise be a danger.
NPCs[edit]
Allies[edit]
Foes[edit]
Arachnids (level 1)
- 24 (26) Venomweaver
- 24 (26) Lifeweaver
- 24 (26) Bloodweaver
Enchanted weapons (level 3)
- 20 (26) Enchanted Shield
- 20 (26) Enchanted Scythe
- 20 (26) Cryptwing Incubus (levels 1 and 2)
- 20 (26) Bloodthirst Incubus (level 1)
- 20 (26) Stormcloud Incubus (levels 1 and 2)
- 20...24 (26) Skeletal Hound (levels 1 and 2)
- 24 (26) Skeleton Archer (level 2, initially friendly, turns hostile when approached)
- 24 (26) Skeleton Illusionist (level 2, initially friendly, turns hostile when approached)
- 24 (26) Skeleton Wizard (level 2, initially friendly, turns hostile when approached)
- 24 (26) Skelk Rampager (levels 2 and 3)
- 24 (26) Skelk Scourger (level 2)
- 28 (30) Skelk Afflictor (level 2 and 3)
- 24 (26) Skelk Corrupter (level 2 and 3)
- 28 (30) Skelk Reaper (level 2 and 3)
- 24 (26) Skelk Slasher (levels 2 and 3)
Bosses[edit]
- 28 (30) Inscribed Sentry → Devastating Hammer (one on level 1, one on level 2)
- 28 (30) Inscribed Guardian → Feast of Corruption (Impossible to capture this boss' elite because the cinematic starts as soon as he dies)
Dialogue[edit]
Initial dialogue[edit]
- "Gadd must complete his research. Help him and Livia harness the Bloodstone's power."
Intermediate dialogue[edit]
Sparkfly Swamp[edit]
- Inscription Stone
Examine the inscription lock.
- Yes. (Gadd plays)
- No.
Finding the Bloodstone (1st floor)[edit]
- Gadd: "There are more inscribed creatures ahead. You there, the tall one! Track them down and remove their inscriptions. I'll need those before we can delve deeper and locate the bloodstone."
- Gadd: "I still sense the creature. It is to the south now. Shall I show you which way is SOUTH, bookah?"
- Gadd: "Feel that? No, you wouldn't. There's an inscribed creature southeast of us, but it's on the move. I'll repeat that incase you weren't listening. SOUTH. EAST."
- Gadd: "I sense an inscribed creature to the east. EAST. Blink twice if you understand me.
- Gadd: "You there. Shining Blade girl. Extract this inscription."
- Livia: "Of course, Gadd. But remember, you can't do this alone."
- Gadd: "Give me just a moment. This is so far beyond you it would make your head spin."
Finding the Bloodstone (2nd floor)[edit]
- Gadd: "There's an inscribed creature to the southeast again. If you know how to read a compass, look between the S and E, and walk between them. That's SOUTHEAST."
- Gadd: "We're closer to the creature now. This one isn't moving much. Perhaps it's guarding something...you go in first."
- Livia: "These inscriptions are fascinating. I wonder what created them."
- Gadd: "That doesn't matter, Necromancer. All that matters is that I will figure them out!"
- Gadd: "These inscriptions are...interesting. No wonder no one else has gotten in here. They didn't have me."
Finding the Bloodstone (3rd floor)[edit]
- Gadd: "The inscribed power emanating from this room is...immense. We must mind our steps. Well, you should, as you will be walking in front of me. After you."
- Gadd: "Defeating the guardian will allow me to harness the Bloodstone's full power!"
- Gadd: "Well, what are you waiting for?"
Interactive objects[edit]
Notes[edit]
- If you gained Death penalty on your way to this mission or accumulated too much DP while in this mission, you can simply resign to eliminate your death penalty before talking to the inscription stone again to restart the mission.
- This mission takes place in a zone with an identical layout as the Bloodstone Caves in the Depths of Tyria; however, this area is considered to be Asura territory (Tarnished Coast), so Edification will grant its bonus.
- After defeating the Inscribed Sentries, wait for Livia to extract the inscriptions before proceeding; Gadd cannot open the gates until she has done so. You can check that she has managed this by ensuring that the quest log has updated. However, the dialogue will continue whether Livia has succeeded or not.
- At the beginning of the 2nd level, Livia or Gadd can get stuck at the bottom of the stairs in the corner. As with any NPC allies, watch that they stay with the party to avoid backtracking later.
- When repeating this quest, you can travel directly to the Inscription Stone outside Bloodstone Caves. (You could also visit the Scrying Pool first to obtain the quest, but this is not necessary.) Once you approach the site, the gate may open and if you zone in without clicking the Inscription Stone, Gadd and Livia will not join your party as you will be starting the dungeon instead.
- When repeating this quest, if you have already unlocked Livia, you will still receive the notification that you've unlocked her.
- Completion of this mission will fill in page #12 of the Hero's Handbook storybook.
Eye of the North primary repeatable quests and missions |
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Asura arc: Finding the Bloodstone and The Elusive Golemancer » Genius Operated Living Enchanted Manifestation |
Ebon Vanguard arc: Against the Charr » Warband of Brothers » Assault on the Stronghold |
Norn arc: Curse of the Nornbear » A Gate Too Far and Blood Washes Blood |
Deldrimor arc: Destruction's Depths » A Time for Heroes |
Challenge: Glint's Challenge |