Outpost runs
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This page provides an overview of some common running routes.
Prophecies[edit]
All outposts in the Prophecies campaign are accessible by running except:
- The Ring of Fire Islands. Accessing these outposts requires completion of the Thunderhead Keep mission and subsequent missions.
- The Dragon's Lair mission outpost and Tomb of the Primeval Kings outpost. Require Ascension in order to access.
Crystal Desert outposts can only be ran to after completing the Sanctum Cay mission.
Pre-Searing Ascalon outposts can be ran to but it only applies to other players in Pre-Searing Ascalon.
Kryta & Ascalon runs[edit]
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- Westbound: If running to Lion's Arch, this allows Prophecies characters to quickly and easily travel to other campaigns.
- Eastbound: If running to Ascalon City, this allows non-Prophecies characters to get into Ascalon for cartography and mission purposes.
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- Completing the Sanctum Cay mission allows access to the Crystal Desert in order for Prophecies characters to quickly ascend; although, it might be faster for Prophecies characters to ascend (i.e. become Weh no Su) in Factions if the account also has Factions.
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- Allows access to The Fissure of Woe and The Underworld without using a corresponding passage scroll; however, characters must meet the prerequisites to enter those explorable areas.
Maguuma Jungle tour[edit]
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- Allows access to Ventari's Refuge and Druid's Overlook.
Crystal Desert tour[edit]
- The Amnoon Oasis → Augury Rock → other mission outposts
- The "Desert Tour" gives characters access to the four mission outposts in the Crystal Desert. This allows characters to quickly ascend, therefore gaining access to The Dragon's Lair and the Tomb of the Primeval Kings.
Shiverpeaks tour[edit]
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- The Droknar's Forge run provides early access to maximum-rating armor crafters in Prophecies. Only characters with a core primary profession can benefit from the armor that is crafted in this area.
- Droknar's Forge → Marhan's Grotto - Provides access to prestige armor.
- Droknar's Forge → Granite Citadel - Provides access to prestige armor.
Factions[edit]
Factions has the fewest areas that can be reached via running alone; many of the zones are only unlocked via a mission or primary quest.
Kaineng City tour[edit]
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- Provides quick access to travel in Kaineng Center, and provides access to Shing Jea Island from the Marketplace (via Seitung Harbor).
- The Marketplace or Kaineng Center → Senji's Corner → Maatu Keep → Boreas Seabed
- Allows characters to continue the campaign from the Boreas Seabed mission.
Jade Sea tour[edit]
- Zos Shivros Channel → Cavalon and most other outposts in the Jade Sea region.
- Provides quick access to faction farming (i.e. competitive missions or speed clearing Mount Qinkai from Aspenwood Gate (Luxon)). The Sunjiang District mission can be skipped by running to Gyala Hatchery. Access to Harvest Temple requires completing the Unwaking Waters mission.
- Access to Leviathan Pits (for the Elite Luxon armor crafter), Seafarer's Rest, The Aurios Mines, and Unwaking Waters (Luxon) requires either:
- Completing the Gyala Hatchery mission.
- Running from Harvest Temple (after completing the Unwaking Waters mission from Unwaking Waters (Kurzick)) to Hylas and having him send your party to Unwaking Waters (Luxon) (which requires all party members to have completed Befriending the Luxons).
- Access to Leviathan Pits (for the Elite Luxon armor crafter), Seafarer's Rest, The Aurios Mines, and Unwaking Waters (Luxon) requires either:
Echovald Forest tour[edit]
- House zu Heltzer → Most outposts in the Echovald Forest region.
- Provides quick access to competitive missions for faction farming and to the outposts near where the primary quest The Defenders of the Forest takes place.
- Access to Amatz Basin, Durheim Archives, Unwaking Waters (Kurzick) (for speed clearing Morostav Trail), and Vasburg Armory (for the Elite Kurzick armor crafter) requires either:
- Completing The Eternal Grove mission.
- Running from Harvest Temple (after completing the Unwaking Waters mission from Unwaking Waters (Luxon)) to Gatekeeper Dedrick and having him send your party to Unwaking Waters (Kurzick) (which requires all party members to have completed Befriending the Kurzicks).
- Access to Amatz Basin, Durheim Archives, Unwaking Waters (Kurzick) (for speed clearing Morostav Trail), and Vasburg Armory (for the Elite Kurzick armor crafter) requires either:
Nightfall[edit]
Most of the outposts on Istan require quest completion to access with the exception of non-Nightfall characters, but some outposts such as Sunspear Great Hall and Champion's Dawn do not have any prerequisites to enter. You can run to almost every outpost on mainland Elona, except for the Sunspear Sanctuary and The Mouth of Torment.
Vabbi tour[edit]
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- The "Vabbi Tour" provides access to the Kodash Bazaar Vabbian armor crafter much earlier than otherwise, and also to skip a mission and continue at Moddok Crevice.
Eye of the North[edit]
You can run to every outpost except for the Central Transfer Chamber; you can reach that outpost earlier than the storyline permits by joining a group during the primary quest, Destruction's Depths.
- Eye of the North or Gunnar's Hold → All other towns and outposts in the campaign.
- The Eye of the North tour provides access to every outpost in the Eye of the North expansion for quick completion of the campaign quests and access to dungeons.