User talk:Gaile Gray/Archive Guild Wars suggestions/February 2008

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Festive hats

I love the ice crown and would love to wear it somewhere other than in town, how come u cant upgrade them to an attribute? Like hero armor works. Set the armor as 1-60 or 1-70 or whatever, and when u put a rune in it, it becomes that attribute.24.141.45.72 07:32, 1 February 2008 (UTC)

It has been suggested before. By paying an extra fee (1..5Platinum) depending on your level, you get a gold-named version of the hat with the prefix 'reinforced', i.e.: "Reinforced Dragon Mask". Which would have insignia lot, rune slot, armor depending on your level and an "Item's attribute +1" property.MithImage:User MithranArkanere Star.pngTalk 12:01, 1 February 2008 (UTC)
That would be soooo /win 24.141.45.72 03:16, 5 February 2008 (UTC)
I like this idea. I have characters that I thought would look better in certain festival hats, but I couldn't do it because of the reduced effectiveness. Legionaireb 03:58, 14 February 2008 (UTC)

i think it would also reward the people who interned them into contests as well so then they could ware armor that they made i think that would be supper cool

Item's Attribute +1 for No-Attribute Headgear

There are some headgear pieces in Factions and Prophecies that have no +1(attribute). For example, the Elementalist Third Eye, the Elementalist Elementalist's Aura(this one would be added) or the Mesmer Discreet Mask. They have the same price, put no +1 attribute property. Why not make them have a "Item's attribute +1" property and allow crafting them with max armor where they cannot be crafted?MithImage:User MithranArkanere Star.pngTalk 12:01, 1 February 2008 (UTC)

Didn't this get changed since the (ftw) "Insignia for all" update? —ZerphatalkThe Improver 05:28, 5 February 2008 (UTC)
wait...is Elementalist Third Eye really not available with max armor level? What a waste! :( And if there are really still some headgears without icons these should be added as well for sure with your suggestion, would be a great solution. —ZerphatalkThe Improver 05:31, 5 February 2008 (UTC)

More Faction if you Clear the Area

This is a suggestion to tweak the Factions' faction blessings:

  • First, they should separate the bounty and the title effect, just like with Lighbringer and the Eye of the North titles. Currently you can have both blessings equiped (that makes +50HP and +6 regen). They should link it to the title, so if you select the title, you get the effect:
Kurzick/Luxon Supporter
Title. If you are aligned to the Kurzick/Luxons +5..25 HP you gain and +1..3 HP regeneration while in Luxon or Kurzick territories. You gain +50% this bonus if no shrines in the area are controlled by the other faction, and -50% if all shrines are controlled by the other faction.
'Aligned' means more faction of that side than of the other, not your alliance's allegiance. With this, more people should go AB to get control over areas and gain better bonuses while vanquishing. AB to make vanquishing easier. Sounds nice. You would acquire this effect by paying 3k faction to a [Faction rewards] NPC, just like the other skills.
  • Then we make the bounties given for free by priests if you are aligned to them or by paying 50g if not. Since they no longer add bonus effects.
  • And finally, we change the gaining points to work like EotN bounties. The more enemies you kill, the higher the boss bounty:
    • +3 point per killed enemy in Normal Mode. (For a max of 250 enemies/750 points)
    • +6 points per each enemy slain Hard Mode. (For a max of 250 enemies/1500 points)
Kurzick/Luxon Vigilante
Blessing. You gain 5/10 Kurzick/Luxon faction anytime you slay a enemy with level 20 or more. When you slay a boss, you gain +3/6 additional faction (maximum 1000/1500) for each enemy slain while under the effects of this bounty.

Vanquishing One area in HM should give 5..10k this way, making it a choice instead of FFF if you like vanquishing. MithImage:User MithranArkanere Star.pngTalk 18:03, 2 February 2008 (UTC)

I don't think people would ever play AB just to move the line and affect pve, in the same way that no-one ever played HA to get favor. Sadie2k 00:00, 3 February 2008 (UTC)
You never know untill you try. But the purpose is not that, but make better to vanquish the area, and not just kill 25 enemies and then some bosses. Just like with EotN bounties. MithImage:User MithranArkanere Star.pngTalk 04:36, 3 February 2008 (UTC)
Some people gather faction to own towns, while others to work on their titles. Both of which are relevant to PvE. The problem with HA and favor is that one is almost irrelevant to the other. -- Alaris_sig Alaris 06:30, 3 February 2008 (UTC)
Well, the main purpose is not that, that would be a side effect. The main purpose is that Vanquishing one area would give 5..10k faction. Compared to the EotN titles, 10k faction for vanquishing is much less than 3..6k reputation. 10k to 10million is much less than 5k to 160k. MithImage:User MithranArkanere Star.pngTalk 13:35, 4 February 2008 (UTC)

Show Weapons in Town

Its nothing great but i was just thinking would there be ever a chance that you will be able to show your weapons in a town or outpost for looks and not to that you will be able to kill each other? Hope to get a reply soon :)

Yes plz. Limu Tolkki (Limu Tolkki - talk) 18:32, 4 February 2008 (UTC)
Yes like that idea,should be same as with cape.--Dan Mocha 15:29, 7 February 2008 (UTC)
I belive Gaile once said, that showing weapons in towns and outposts would couse too much lag in districts (since there would have to be more loading) and that's why it's not possible to show your weapons in outposts. --Шєвч [TALK] @ 10:18, 23 February 2008 (UTC)

Maybe Not for GW1, but...

I think it would be really cool to expand certain weapon types to include cool new things in order to 1) give said weapon types more variety and 2) to appease people. I thought about this after realizing that there are blunt swords (Jitte) and Piercing Axes. Wouldn't it be cool, then, to have Zweihanders/O-Dachi katanas under Hammers or Scythes, rapiers under Swords, and Tonfers under Daggers? First, people would be very happy about being able to use these weapons. Second, it would keep players from having to use one and only one damage type per weapon...and it sort of fits, too. Ever since I saw the picture of a Mesmer holding a skull and a rapier (you know the one), I have wanted a rapier for my Mesmer...please, make a young man happy in his not-so-advanced age... Silver40596

Yeah, unfortunately (Thunderfist's) Brass Knuckles do not inflict blunt damage, or a spiked War Hammer piercing or maybe slashing damage.
i'd also be happy if there would be skin type of corresponding martial weapons so that players can choose to have any physical damage type wanted to inflict independent of their weapon. —ZerphatalkThe Improver 09:29, 5 February 2008 (UTC)
I would go much farther and rework the warrior weapon system to light, heavy and two-handed weapons. Depending on size of the weapon, and not weapon size. That way it could be done even in GW1, because only skills icons and weapon skins would be needed to be changed, and the metagame would not change at all. MithImage:User MithranArkanere Star.pngTalk 13:53, 5 February 2008 (UTC)
Yes, or instead of weapon weight, change it to combat style much like martial arts styles. Right now Swords are specialized for one-on-one, axe for crowds, and hammers for KD's. So you could instead have fighting techniques for Duellling, Battlefield, or Disabling. It would be nice to be able to mix & match. I doubt that this amount of work would be worthwhile for GW1, but it would certainly be nice to see in GW2. -- Alaris_sig Alaris 15:30, 5 February 2008 (UTC)

Bonus Mission Pack Number 2

Well, the title kinda explains it. Will there be a second BMP? I really am a GW lore fan, and I loved the first one. However, I want more! :P I know you're busy with GW2, and you should focus more on that than on new things for GW1, but I'd love to know more lore. So I'll post some suggestions, since that is the meaning of this page.

  • A mission about Orr, in which you see Vizier Khilbron battle the Charr and slowly get corrupted by Abaddon.
  • My favourite, a mission about Lord Odran, in which you become the first man ever to enter the Rift and you travel to all kinds of new worlds

I know that you probably can't confirm that you're thinking of making another BMP, but could you at least say if you're not thinking of never making another BMP again? --My contributionsElemonk Nibo 17:14, 3 February 2008 (UTC)

I think that it's doubtful that they'll make another BMP before GW2, but, as a company, I don't think they want to commit either way. Running a company means that you also need to meet customer demand, and occasionally go against what you might have said previously. As customers, we're a difficult bunch, you know. -- Alaris_sig Alaris 21:58, 4 February 2008 (UTC)

Distances of NPCs in Towns

moved from User talk:Gaile Gray/Guild Wars 2 suggestions#Distances of npcs in towns

Move the merchants/traders etc and storage npcs closer together cuz its a pain in the butt when you have to run all the way across town to access your storage and all the way back to the merchant without being able to use running skills. Even map-in spawn locations should be moved closer to the npcs. Laserblasto! 08:18, 4 February 2008 (UTC)

I think you're just referring to the very small number of outposts that are like that. It helps to specifically mention which location when you're making a suggestion like that. -- ab.er.rant 08:23, 4 February 2008 (UTC)
Mainly just the big towns like Lions arch, Droks, Kamadan, Kaineng, Eye of the North to name a few. Would also be nice in GW2, that why I originally posted there. Laserblasto! 08:35, 4 February 2008 (UTC)
I liked how the towns were set up like this. It gave the feeling of a big city. And besides, in regular GW, you can have your storage open without having to stand next to the chest... I do it all the time when in cities, open my storage so I can swap things around whenever... 220.237.103.13 10:37, 4 February 2008 (UTC)
That is made to prevent people from clustering together in one single area, and making cities look more 'lively'. It's better if things are somehow spread so people spread too. MithImage:User MithranArkanere Star.pngTalk 13:25, 4 February 2008 (UTC)

Make bigger towns anyway. Where normal (non-hero) people live in. Limu Tolkki (Limu Tolkki - talk) 14:24, 4 February 2008 (UTC)

Guild Wars Suggestions : Guild Lords and Alliance Alliance Battles

GvG is a balanced and exciting part of the GW life. However, all the guild Lords look alike and similar. I was wondering, if you could customize your guild lord appearance. Have the same stats for balance but just change the way he looks. Changes could be bought with Tournament reward points by the Guild Leader or Balthazar Faction; much like the Tournament Reward system. Points could be used to buy:

1. Different Armor sets - Change the guild lords armor appearance; special and unique guild Lords armor only available to Guild Lords. The armor should have the same stats and Guilds can make their Guild Lords unique to distinguish that guilds Lord.

2. Different weapons. Just the mere appearance of the Weapons would change, keeping the balance of the game. The Guild leader should be able to customize what weapon type the Guild Lord wields. For example, a certain guild may want their Guild Lord to wield a Chaos Axe or just a mere Spiked Axe. Like the tournament reward system, fancy and normal weapons would have a different price. ANet should consider the price of different weapons and change the prices accordingly. Also, the bow could be changed by Appearence.

3. Give the Guild Lord the Guilds special cape. This may not even require a purchase of the 'cape' with tournament points. Perhaps automatically, the Guild Lord is given the cape of his respective guild. However, if ANet chooses to, the Guild Leader may have to buy the Guild Lord a cape with the Guilds design on it.

Another Change that could be added to the Factions campaign is Alliance Alliance Battles. This is done by Guilds of an Alliance meeting at the Alliance Leaders Hall and forming parties to battle an opposing Alliance; face-to-face on the current Frontier. Pitting each Faction against each other in brutal combat to truly gain glory for the respective faction. Forming 3 groups of 4, making 12 members of the alliance to join in battle, directly against another Alliance of the opposing faction.

After forming a party of four(any greater or lesser number would be denied by the system with no henchmen or heroes obviously), at the Alliance Leaders Hall; the leader of the party of four can click on the "Guild Battle" button and there will be a new option: Engage in Alliance Battle.

At this point, much like a regular Alliance Battle, the timer engages with the 30 second timer. Waiting for 2 other parties of the players alliance to join the battle and 3 parties from the opposing faction alliance. Once the six teams of four are ready, battle engages. At the beginning of battle, it should be like in HB, HA and GvG where the dialog box showing the alliances name, tag and faction.

Eg. Luxon Alliance Guild [Lux] Kurzick Alliance Guild [Kurz]

   13,213,234 Luxon Faction              10,535,568 Kurzick Faction

From here it is much like a regular alliance battle with the same strategic points, same target goal and same map. The only difference is that you are with your alliance and fighting united against the opposing force.

The competition would be more fierce and perhaps it would be unfair for a 10 mil alliance to be pitting it out against a 100k alliance, but doesn't Guild Wars state that skill is more important than the amount of time playing or similar. The amount of faction earned could be different or the same as a regular Alliance Battle. The reward for winning could be an extra 250 faction. It is up to ANet and team to determine what is truly a suitable reward for the intense alliance battle.

Alliance Battle Title Currently there is one title for both FFF and AB faction gain. So i thought this would be an awesome idea for those who truly AB and be rewarded for the battles won for their faction not by the amount of repeated questing done. A New Title : Veteran of the Luxons/Kurzicks (12).

The title is tracked in points of Renown(can be considered). A point of Renown can only be earned by winning when attacking into respective deep enemy territory. For Luxons it would be Ancestral lands and Kurzicks Kaanai Canyon. For winning on deep territory, as well as the 2500 faction, each player on the winning attacking team would also receive a Renown point. A Point of Renown is earned for each successful victory on deep enemy territory. Adding to the Veteran of the Luxon/Kurzick Title. The proposed title ranks follow:

Faction allegiance title track

   Tier 	Rank names 	 	 	Renown Gained
   1 	Kurzick/Luxon Scout (1)  	 	100
   2 	Kurzick/Luxon Footman (2) 	 	250
   3 	Kurzick/Luxon Guardsman(3) 	 	400
   4 	Kurzick/Luxon Skirmisher  (4)   	550
   5 	Kurzick/Luxon Legionnaire (5) 	 	875
   6 	Kurzick/Luxon Man-at-arms (6) 	 	1,200
   7 	Kurzick/Luxon Gladiator (7) 	 	1,850
   8 	Kurzick/Luxon Warden (8) 	 	2,500
   9 	Kurzick/Luxon Champion (9) 	 	3,750
   10 	Kurzick/Luxon veteran (10) 	 	5,000
   11 	Kurzick/Luxon General (11) 	 	7,500
   12 	Kurzick/Luxon Veteran (12) 	 	10,000

The Numbers may be a bit high/low so ANet should consider the real numbers in order for the AB farmers to really strive for that title but let casual players be able to gain at least tier 1. The rank names should also be changed as the order is possible incorrect. This new title will encourage players to cap control points more as control points gain more points than mere killing, more teamwork will be required. However, to make this title truly special, Renown should be only gained in an Alliance Alliance Battle against an opposing alliance as stated in my previous post. Winning on deep territory is not easy but neither is it impossible. Gainers of this title will truly show off their teamwork, skill and dedication on the battlefield. Discuess

09:26, 4 February 2008 (UTC)Death By Snuu Snuu

I'm against this new title as it would be too similiar to the Allegiance Rank. Additionally, it would be stupid if "Renown" Points would only be aquired when you win in deep territorry. This would cause players to tend to play ab only if in the corresponding territorry - which would cause that nobody gets to enter battle as the oppositing team won't get Renown points. Anet already found a solution of the problem in the diffrent territorries and the appendant attitudes of one alligeance. If you win, you get more points that you would in Saltspray Beach for example.
The only thing that could maybe done is to reward the players with more points in some way to encourage more players to take part in AB rather than doing fff... —ZerphatalkThe Improver 09:20, 5 February 2008 (UTC)
Maybe if the title included Jade Quarry wins, we'd see some life there instead of just mappers. Sadie2k 12:05, 6 February 2008 (UTC)

After some thought and contemplation, maybe instead of gaining 'renown' by just winning in deep territory, renown can be earned in all maps as follows:

+2 Renown for Neutral and home territory victory

+3 Renown for shallow hostile territory victory and

+4 Renown for deep hostile territory victory.

The Ratios are similar to the current faction gain. 100% on neutral/home territory. 150% on shallow hostile and 200% on Deep hostile territory. DeathBySnuuSnuu 12:40, 20 February 2008 (UTC)

Huge List of Ideas for GW2 and Perhaps GW1

The list is full of ideas that I had. I do not claim to be the "original" person who had this idea. I apologize for the list being incomplete and a little bit repetitive at times. (Such as the around 10 race dependent suggestions) I wrote it in one night cause i couldn't fall asleep an just typed it up recently. Enjoy! Link to the list. CrapTM 23:05, 4 February 2008 (UTC)

I think Bork! Bork! Bork! does not need to be translated, this time could be used in better ways instead. There are some nice ideas, many of them also support better NPC control, most of them should rather be in gw2 than in gw1. Well, but i do not support any pet suggestion if GW2 is going to have pets only for rangers again. Rangers already got imo a great privilege in gw1 being the only class that can handle with pets only in an efficient way. There are so many diffrent pets available but other classes can't use them effective...ZerphatalkThe Improver 09:40, 5 February 2008 (UTC)

Help

I sugggest to add a little square with a interrogation mark (?) next to eac close button for each panel. Hitting that button will make a dialog appear with a bief explanation about the panel and a text asking if you want more info, warning about the minimize and change to the browser. You accept that dialog and ding! You end in the page dedicated to the panel in the wiki. Example:

  • Skills and attributes panel: This pannel allows you to choose the 8 skills you want to equip and the attributes that those skills will use. Do you want more information about this panel (minimze game and open page in browser) [Yes] [No]. Yes > Skills and Attributes Panel

Nice, uh? It could be also a 'click to help' button. Click the button, the icons turn into a 'get help about this' button and when you click a panel, a button, a skill a monster, an icon item or whatever it is, it links directly to the qiki. MithImage:User MithranArkanere Star.pngTalk 02:39, 5 February 2008 (UTC)

this also proofed to be useful in several Windows programs, great idea :D —ZerphatalkThe Improver 09:42, 5 February 2008 (UTC)

An idea which is useful and easily implemented?

Hiya Gaile! I would have put this in one of the other threads but it's something that's applicable to both. =P What do you think of having a hero inventory screen which lists what all your current characters' heroes have equipped? (I'd be happy with just weapons, but I guess insignias/runes would be handy too. Maybe an option to hide insignias/runes?) I've got items that I share amongst different heroes on different characters, and I just thought that something like this would be really handy. All the members of my guild agreed saying they do the same thing, and now that i'm playing with several different characters, i'm having to find items more often and it's getting annoying. =P Thanks for your time, Bigrat2 Talk 04:00, 5 February 2008 (UTC)

and exactly how do you know that this is easily implemented? Personally IMHO this suggestion seems somewhat pointless to me. It only takes you a few extra minutes to find the tiems you need and really if you care about it to such a degree, why not just keep a wee list on your hard drive of where the stuff is, will take you about 5 mins to make an excel spreadsheet for that kinda info. Personally i just dont think its worth the development time when theirs so much which still needs done, e.g. faulty armour skins, weapons which dont work right, quest bugs, skill bugs etc... -- Salome 09:48, 5 February 2008 (UTC)
Uh, you're missing the point. Sure, I could have an excel file, but it would be tedious to update it every time you change weapons around. And coming from a programmer, it would be easy enough to implement because (simplistically speaking) all you'd need to do is have a bunch of lookups in list format. How hard is that? Bigrat2 Talk 23:17, 5 February 2008 (UTC)

I would love some feature like this, I don't know how easy it would be to impliment, the it would be so usefull. I have 10 characters, all with a full crew of heros, if i want to see what everyone is packing, or find a particular weapon on a hero, it takes nearly 45min to cycle through all my characters with login/outs. I don't have enough storage space to stor all my weapons, so they are equiped on heros.......that is alot of heros. Med Luvin 15:51, 5 February 2008 (UTC)

I appreciate it would be easier but at the same time do you honestly think it is worth the devlopment time to implement it? I stand by my first suggestion that if its an issue to you and you really desire its implementation then make a wee excel spreadsheet, takes nay time at all to make one, for example i just threw one together in about 5 mins although i have no clue how to direct people to an .xls file as i cant upload it onto wiki. -- Salome 18:01, 5 February 2008 (UTC)

This belongs on Gaile's suggestions pages, and seeing as you have already put it there, I don't really see a reason as to why it's repeated here. -- Brains12 \ Talk 18:03, 5 February 2008 (UTC)

Sorry, what? Where have I already put this? Someone else might have already suggested it somewhere, but I couldn't find it. Bigrat2 Talk 23:17, 5 February 2008 (UTC)
Probably not worth the time to implement for GW1, but maybe a good suggestion for GW2. Just the ability to see what is in the inventories of all your characters from one place would be great too. Ashes Of Doom 19:08, 5 February 2008 (UTC)
Yeah, that's basically what i'm trying to achieve. I -know- that it's pretty much a lost cause trying to get it implemented for GW1, but it'd be great in GW2. Bigrat2 Talk 23:17, 5 February 2008 (UTC)
Any easy way of seeing what is equipped, added to armour and skills equipped etc for every character and their heroes is to just make a selectable option at the character log in screen. You select a character and down near Play / Delete their could be an additional button: View Information. The information shown could come up with a new screen that you can scroll through that shows you all the information you want to know for that character and each hero. You could scroll through and see who's got what, then log in and remove what you want and put it in storage to go elsewhere.
In my own suggestions page for Guild Wars 2 this is something I'm adding as an extra feature suggestion later once I do more of that section. And, I agree with Brains on this one, this should go in one or both suggestion pages. House Of Furyan 19:45, 5 February 2008 (UTC)

Minor Online Store Suggestion

Just a minor suggestion, but having a "total cost of order" on the shopping cart (next to the Close and Checkout buttons probably) would be of convenience for online shoppers. - Oscidaes 01:05, 6 February 2008 (UTC)

Give the Level 20 Henchmen Full Skillbars

This has been brought up in the forums quite a few times, but it hasn't been brought up here. I'd like to see full skill bars on all of the level 20 henchmen. Here are some suggested skill bar alterations. I've tried to avoid complete overhauls, however there are quite a few elite replacements.

Prophecies

Factions

Nightfall

Eye of the North

Also, Timera's skill bar has Griffon's Sweep and Seeking Blade, both skills are triggered by blocking, which isn't that useful on Istan as virtually all foes in the region lack blocking skills, and Griffon's Sweep is a Prophecies skill. I suggest replacing Griffon's Sweep with Bull's Strike, and replacing Seeking Blade with Barbarous Slice. -- Gordon Ecker 01:57, 6 February 2008 (UTC)

Weren't their reason not give henchmen a full/optimized skill bar was so that you'd have to play with your friends more than playing solo with henchies? Cuz I was under the impression we all were. I do like the suggestion but MAYBE add/replace those skills when in HM mode. As for Mhenlo replacing his Dwayna's Kiss, I'd like for that to stay. Especially in HM where conditions, hexes and prot enchantments are stacked like crazy. Renin 02:55, 6 February 2008 (UTC)
I think so, but quite a few Factions and Eye of the North henchmen have full skill bars (as does one a single Nightfall henchman: Herta). Customizability makes heroes better than henchmen of the same profession, and PvE skills generally make actual players better than heroes of the same profession. I think thta this would serve two purposes, making things easier for Prophecies and Factions players who don't have heroes or PvE skills and can't find enough people for a PUG, and to give players in Nightfall and Eye of the North who can't find a PUG more hero and henchman choices. -- Gordon Ecker 03:22, 6 February 2008 (UTC)
I agree. At the very least, giving Alesia, Mhenlo and Lina hex- and condition-removal skills in Prophecies would be good. -- Hong 03:25, 6 February 2008 (UTC)
I someday heared that Anet did not even want to add an elite skill for several NPCs that lacked one, so i doubt this will get integrated :( Great idea, though. (btw, as Herta has 8 skills, and Odurra only 6 and no Elite skill (:/ still useful but does not cast a too positive light on Me's) some players maybe undervalue real Me's if the NPCs are not as good as their anyways-favored Ele hench fellows...)ZerphatalkThe Improver 06:27, 7 February 2008 (UTC)
I agree to but I don't see why you hate "Charge" so much I think it gives the party a great advantage although they don't seem to use it much in combat which is a bad thing. "Charge" can help alot and is a party wide boost that shouldn't be dismissed. Black Lurker 01:06, 19 February 2008 (UTC)
IIRC the reason ANet didn't want henchmen to be too good is because they didn't want them to compete with actual players, IMO PvE skills and the "drying up" of earlier campaigns should mitigate that concern. -- Gordon Ecker 02:06, 19 February 2008 (UTC)

More Henchmen

In Factions, there are no necromancer henchmen in the Jade Sea and there are no assassin henchmen available in Raisu Palace or Imperial Sanctum. in Nightfall, two of the henchmen aren't available from Consulate Docks onward after you reach the mainland. Also Eye of the North only has one Necromancer henchman and one Mesmer henchman, it would be nice if it had two henchmen of each profession. I suggest making Su available in the Jade Sea, making Emi available in Raisu Palace and Imperial Sanctum, making Timera and Abasi available after Consulate Docks and adding a second necromancer henchmen (possibly Su) and a second mesmer henchman (possibly Odurra) to Eye of the North. Anyway, here are some suggested skillbars.

Nightfall (level 20 versions):

Eye of the North

-- Gordon Ecker 01:57, 6 February 2008 (UTC)

Since GW:EN features all 10 profession, I wonder WHY there weren't any Assassins, Ritualists, Dervishes or Paragons as henchie. I would like at least 1 of them featured in GW:EN. Renin 03:01, 6 February 2008 (UTC)
Yeah, it would be nice if they added Emi, Chiyo, Sogolon and Gehraz. -- Gordon Ecker 03:22, 6 February 2008 (UTC)
I think you meant Magehunter Strike for Timera so I changed that for you, other than that this looks ok. -- BroodlingImage:User Broodling67 sig.PNG 03:38, 7 February 2008 (UTC)
Nice idea, agreed —ZerphatalkThe Improver 06:29, 7 February 2008 (UTC)
Yep, Magehunter Strike. -- Gordon Ecker 07:34, 7 February 2008 (UTC)
I noticed henchman with professions from Factions and Nightfall aren't in GWEN, maybe its a hint from anet to say they won't be avaliable soon? House Of Furyan 22:26, 11 February 2008 (UTC)

Assassin and Ritualist henchmen weren't available in Nightfall, so i figure they are keeping the none core professions as close to there home campaigns as possible, not that they mean to undo there last two games and expansion. This would also create more incentive to buy any already unowned campaigns making them, more money. Blood Brother Zell

More Monty Python References

I have a suggestion for you guys at Anet to make the game more fun...., You guys should add more Monty Python references to the game it would add more humor to the game. Also it would be cool if you guys add like a person to every town that you would pay like 1-10k and they would start fireworks because the only places that you can do that no-one ever populates that area. -- Ninja Dragon 17:26, 6 February 2008 (UTC)

shouldnt this be in the suggestiong page? -- Salome 23:14, 6 February 2008 (UTC)
Yeah! I fully support this! And demand a Shrubbery! And a Prophecies PvE skill inspired in the Holy Grenade!!! And coconut horses! MithImage:User MithranArkanere Star.pngTalk 00:19, 20 February 2008 (UTC)
I want some Frenchie-NPC', maybe at Frot Ranik? And the Trojan Rabbit please! And add the Black Knight to the Bison Tournament! --Aquila Noctis 13:21, 21 February 2008 (UTC)

Temporarily Disabling Consumable Items

Perhaps I'm the only one, but I find the constant snowman/sparkler/whatever spamming annoying. I don't mind one or two, once in a while, but at certain events, like a visit from Gaile, apparently everyone thinks he's got to spam them to impress Gaile.

Disabling it during these times would remove clutter from the screen, and probably even reduce lag.

I think this problem will go away now that the Party Animal title has arrived. People will use their consumables for the title, instead of just hoarding them till Gaile arrives. Sadie2k 21:20, 6 February 2008 (UTC)

Moderate Local Chat

Related to the above suggestions(consumables), I think it's becomming necessary that local chat is moderated somewhat. Normally, I'd just turn it off, but at some occassions I actually want to see what others are writing(point in case, a visit from Gaile).

What I don't want to read are the dozens of repeated spams like "Gaile marry me" or "Gold sellers work for ANet".

I can understand that someone will think his message is somehow unique and important, but surely it's not necessary to spam it ten times?

There has been some sort of primitive filter before, I think. Not sure if it's still active. Anyway, that won't work.

What I'd suggest are real life moderators - players or employees of ANet who can silence those who repeatedly spam their messages.

While I'm sure that some are now crying "censorship" and "free speech" by now, I can't see anything wrong with a local chat that isn't full of the above mentioned junk.

If you're worried about Anet suppressing messages, I'd suggest creating a "spam" channel, whereto all messages of those silenced are moved.

So if anyone actually wants to read that, it would still be possible. --Cp 21:13, 6 February 2008 (UTC)

I will doubt that they will "police" all chat as there are tons of outposts/towns with several districts in each. Asking them for an in-game moderator from their side means that they will have to spend of their salaries while in-game. It also means that IF a person is given the right to moderate such chat, SOME of them MAY abuse the power given to them. It's human nature, it happens. While I do like the idea of a all-chat-police, in reality and in practice it isn't, it isn't even practical for everyone (aNet and players). Can you actually calculate how many aNet staff and players you would actually need to police such? Renin 04:50, 7 February 2008 (UTC)
Reporting and chat logging should be sufficient. -- Gordon Ecker 05:05, 7 February 2008 (UTC)
I think of situations like this as analogous to what happens when a popstar comes to town. Yes, comparing Gaile to a popstar is a bit weird, but the reaction from the locals is similar. It's all part of the fun. -- Hong 05:12, 7 February 2008 (UTC)
@Renin : I didn't mean to moderate it all the time - just at special times like when Gaile is online - it's just one district then. Like Hong said, it's like a popstar comes to town. During normal game sessiosn I simply turn off local. --Cp 09:19, 7 February 2008 (UTC)
eh. hahaha. You'll have tons of complaints once you start public muting/temp banning people just because Gaile is on. Renin 10:08, 7 February 2008 (UTC)
Even worse than the "gaile marry me" spam is the people spamming "when will you put in auction houses?"
If you're going to ban one, the other must be a bannable offense too. If stupidity can't be a handicap for the former, it can't be one for the latter. -Auron 10:10, 7 February 2008 (UTC)
Free speech is a United States ideal, and, according to United States laws, unattainable. On the internet, spam can - and often is - a punishable offense. I encourage this.
As for corruption - yes, it happens, but not if one chooses the proper individuals to carry out the jobs. For reference, see the GuildWiki's administrator system before it was sold to Wikia (I haven't kept up with happenings there since). -- Armond WarbladeImage:User Armond sig image.png 10:45, 7 February 2008 (UTC)
Or, for when people I listen to like Gaile and the Frog are talking, just voice them over an alternate chat channel that everyone can see, kinda like how "player x has achieved such and such title, and the gods love us for it" is voiced. Saves us from missing Gaile because we're stuck helping a guildie in a mission, saves us from being stuck in a crowded town full of spammers, and requires pretty little work to do. Johnathan Allen 01:51, 8 February 2008 (UTC)

Timer

Can't you guys make a Timer on your site so we all know when a event starts? Death Slighertalk: Death Sligher 18:12, 8 February 2008 (UTC)

There was a timer for some events on their site, but it isn't that hard to get the time, all their times at in -8PST — Eloc 22:19, 9 February 2008 (UTC)
An ingame clock would definitely be a good idea. Think its been suggested elsewhere though. Sadie2k 23:10, 9 February 2008 (UTC)
*Shameless Plug* just go and buy vista, ive got it set to show 3 clocks when i click on it (AEST, GMT and PST) it works great. (sorry for the shameless plug, but it is really helpful) Crazy 03:17, 10 February 2008 (UTC)

Hall of Monuments Organization

The Hall of Monuments is great, but you are restricted to a limited set of arrangements for minipets, title markers, etc. I would suggest a way to organise items in a personalized arrangement. It would be similar to trading. Picture 2 windows, 1 showing the items you've entered into the displays, a second showing the layout of the display space (5 spaces for the Title monument, X spaces in X rows for the minipets(I don't know how many you can display at once), etc.). You then drag and drop items from the first window to the position you want them in the second. This way, A player can display their proudest achivements in a manner that pleases the individual's aesthetic sense. Legionaireb 01:44, 9 February 2008 (UTC)

I would Love to add my Zodiac Bow ad my Tormented Bow or a Cellested Sword in the Monuments instead of Destroyer weapons only. Also other Items like a Everlasting Beetle Tonics or etc. --72.178.138.105 00:03, 15 February 2008 (UTC)

Guild Capes as Badges of Rank or Position

moved from Guild Wars Wiki talk:Community portal

OK... this may have been mentioned in the past and already was shot down. But I was wondering if there was a way that Anet could change the capes to show differently for members vs. officers vs. guild leaders vs (the ultimate)... Alliance leaders. There is currently no distinguishment between them and you only know who you are dealing with if you are a member of the guild. I was thinking something like a different cape size or bordered in like gold trim or even more animated then the current cape to be like a badge of office. Is this possible and if so shouldn't it be something that a game built on guilds and alliances should consider??Scars reminder 12:11, 9 February 2008 (UTC)

Hey there, I think this would be better said over at User talk:Gaile Gray/Guild Wars suggestions :)-- Brains12 \ Talk 21:23, 9 February 2008 (UTC)
Moved. — Eloc 23:22, 9 February 2008 (UTC)
Modifying the cape trim may conflict with the gold/silver/bronze trim that is given to GvG winners, but cape size is a more viable option. I really like the size of the White Mantle capes. How about additional insignia somewhere (perhaps near the nape)? I was actually thinking more of an armband, but that would certainly create clipping issues with armor (sins and wars, especially). → BROWNSPANK 07:45, 12 February 2008 (UTC)
What about the brooch of the cape? They could change that. MithImage:User MithranArkanere Star.pngTalk 11:16, 12 February 2008 (UTC)
What guy would ever want to wear a fancy brooch? I mean, an elite Templar armor with a brooch. Really? On the other hand, if it's done well it might just be great. OF course female toons will rejoice. Renin 11:24, 12 February 2008 (UTC)
XDD, but all capes have a brooch already, the golden one all capes share. They could change color of that brooch. MithImage:User MithranArkanere Star.pngTalk 14:16, 12 February 2008 (UTC)
I generally like the idea of adding some sort of rank insignia to guild officers - though it doesn't necessarily have to be on the cape. — ( ɔ \ ʇ ) uɐɥʇıǝɹ 22:47, 26 February 2008 (UTC)

Rollerbeetle Racing

We had a chat about this on IRC, and I think that dishonour should be removed from Roller Beetle racing as you're on your own team, so why does it matter if someone resigns or leaves? It only helps if someone leaves, right? — Eloc 23:27, 9 February 2008 (UTC)

Why do you have to leave ? there really is no point you leave when you stop playing ? if not its like 60 seconds or so until the leader finishes. i dont see the need Crazy 03:19, 10 February 2008 (UTC)
It's actually needed. Since Rollebeetle Races are more about luck with boxees than anything else, we don't need people quitting anytine they don't get the box they want in the first place. Although I think races should be faster, have more than one lap and give bigger prices.MithImage:User MithranArkanere Star.pngTalk 14:44, 10 February 2008 (UTC)
So what if people don't get the box they don't like and leave, it just means that the people who do stay get an easy win, which is always fun to get. — Eloc 22:01, 10 February 2008 (UTC)
But you have to see the overall picture. Those that quit quit to enter the top 100. MithImage:User MithranArkanere Star.pngTalk 23:37, 10 February 2008 (UTC)
Then at least give people a warning that even resigning makes you dishonorable. I didn't notice myself until I had that hex on me, and I only resigned cause of going through half the track and being way, way behind (and still bullied!). In the long run, it doesn't really matter if you resign or not. The other players still get their places and prices. — Galil Talk page 04:32, 11 February 2008 (UTC)
Resigning in rollerbeetle races gives dishonor points? That sounds like a bug. -- Gordon Ecker 05:47, 11 February 2008 (UTC)
Which is why I marked it as a bug on Rollerbeetle Race. ;) — Galil Talk page 12:05, 11 February 2008 (UTC)
Could someone who's experienced this report it at User talk:Mike Zadorojny/Guild Wars Miscellaneous Bugs? -- Gordon Ecker 09:45, 12 February 2008 (UTC)

Week/Weekend of the Survivor

Hiya gaile i had a question would it be possible to have a week/weekend of the survivor old char get another change to get it. I hear allot that some people did not have the change in the early days and do not wish to rebuild there prime char. Sure there are people who had a change and just screwd up as myself. But in the end i had something in mind as al lvl 20 chars get lvl 1 survivor if they do not get lvl 2 in the envent they just loose it. But i you get to tier2 of the title you may keep it same counts for tier3 (max). As for below lvl 20 and they died under lvl 20 they get another change to get also they don't get tier1 but they get another change for it and can keep it if they make it. Sure i know this is a little far fetched but i know that there are poeple willing to spent some time on this to get this title. Cult Mephisto

wtf did that mean? 24.141.45.72 14:02, 10 February 2008 (UTC)
If English isn't your primary language, forgive me, but um...what? I take it you were trying to say that old characters get a chance over a weekend to get survivor, but if they didn't achieve rank 1 or 2 (not sure which by your comment), you got the title taken away? Idk, it kind of defeats the point of a survivor...to survive from the start, with limited skills and experience, not just decide after dying 1,678 times (my warrior), "Hmm I kind want to be a survivor."-Warior kronos 14:40, 10 February 2008 (UTC)
Part of the point was... my (put old character class here) was created well before titles came out and I put in (put astronomical hours here) hours of gameplay and do not want to delete this character. Yes, I have died, but would like to get the survivor title somehow. *shrug* Not sure they would ever do this, but I have several 30-31 month old characters that I will not delete just to remake and get survivor on. — Rappy 15:09, 10 February 2008 (UTC)
Legendary Undead?
Why not a 'legendary undead' title track for those who failed. Unlike the others that title would decrease. If you are killed only once you become "Legendary Undead" or something like that. Each time you get killed you lose one more point, then you'd become 'indomitable undead' and so on, BUT unlike 'Legendary Survivor', you could have the possibility to mend that by killing some huge amount of foes without being killed yourself, gaining one point each time...--Moriturus 16:36, 10 February 2008 (UTC)
Wouldn't work. People are moaning that they can't be Survivors. If a new title was added, they'd get Legendary Undead, and then moan that they can't be survivors as well. I feel their pain because my primary char died a couple of thousand times before Survivor title was added, but survivor means "did not die" so I don't feel any workaround to allow "did die" characters the title makes sense. Sadie2k 22:18, 10 February 2008 (UTC)
legendary undead title would be too easy to get --Cursed Angel talk 22:41, 10 February 2008 (UTC)
And would not be mutually exclusive with Legendary Defender of Ascalon. In fact, it would be way, way easy to get both. — Galil Talk page 22:45, 10 February 2008 (UTC)
And my question is, My isn't this duscussion in here? --MageMontu 15:45, 12 February 2008 (UTC)
Moving now. -- Gaile 00:49, 20 February 2008 (UTC)

A Matter of Trade.

Ive had serious trouble comprehending the party search trade system. Its almost impossible to make out WTB's, WTS's and WTT's ect in the party search. My suggestion is simple can you guys separate WTS and WTB messages into two sections?
That would be sweet. Probably too much work for ANET to pull of (either now or whenever) but even just seperating them into two pages would be helpful. House Of Furyan 18:40, 10 February 2008 (UTC)

Organizing Titles

Hi Gaile, first time wiki user. I have a problem with my Guild Wars account. I have something like seven different progressions on account-based titles that appear on all the new characters I make and they over-shadow any progression I'm making on said character. Is there any way that you can sort the titles between account based titles and character based titles? I believe it would be much easier to see any progression on titles if I could just close the Account based title tree. Thanks. Matthew Dryden 04:22, 11 February 2008 (UTC)

I believe this is on one of the top most-requested updates. They know we're clamoring for it but they'll tease us until we bleed. Renin 04:28, 11 February 2008 (UTC)

Exporting Character Status

It would be nice if there were a way to export status data for each character on an account. (e.g. elite skills capped, missions completed, chests opened, areas vanquished, title status, etc.) Perhaps saved to a text file in Base64 such as the skill templates. This would then allow players to import their data into tracking utilites.

Admittedly, this is of particular interest to me, since I'm the author of the Rohar's Roughnecks Character Progress Tracker, a listed Guild Wars fansite. (Shameless Plug). The website currently tracks so much data that new users are intimidated by the initial data entry. Obviously the exported file should not have any account information that could be used to hack accounts. In fact, even the character name could stay out of the data, relying on the player to name the data file as they see fit. --Image:User Rohar icon.jpg Rohar (talk|contribs) 15:49, 11 February 2008 (UTC)

suggested that myself somewhere else. It would just be a dump of the Hero and Skills panels, and maybe the Hall of Monuments too, if you are inside it. MithImage:User MithranArkanere Star.pngTalk 16:09, 11 February 2008 (UTC)

Re-evaluate Adjusting Mystic Regeneration

I'm suggesting re-evaluate the adjustment made to Mystic Regeneration. --- Silverleaf Image:User Silverleaf sig.png 23:02, 11 February 2008 (UTC)

You miss the important part of a suggestion: Why? Now the regen is capped at 12(15 with items). That's quite a lot compared to many other skills. The change almost only affects farming builds, so it's not a problem. MithImage:User MithranArkanere Star.pngTalk 23:08, 11 February 2008 (UTC)
Solo farming is not and should not be a focus for PvE balance. Dervishes don't need help in PvE, Assassins and Ritualists do. -- Gordon Ecker 10:10, 12 February 2008 (UTC)
Why are you people still wining about Mystic Regeneration, its an overpowered skill which needed and its still in need of a rebalance. It also doesn't effect much solo farming since soloing got nerved in general. --MageMontu 15:51, 12 February 2008 (UTC)

Guild Hall Decorations

I don't know if this has ever been suggested, but with the advent of the Fireworks crates during the Canthan New Year celebration, I thought it might be a good time to bring it up.

My thought is that it would be very cool to have a new Guild Hall NPC who would provide various GH decoration packs. During the different events I think it would be fun if we had the option to decorate our guild halls, as well as for other Guild specific special events like birthdays, etc. These packs could be available at a cost that would vary depending on the duration and last the duration of the festival/event, ie. 12 days for Wintersday, 3 days for other events, and 1 day for general guild events.

We use our guild hall quite a bit for general gathering and party formation, and I think it would be cool to be able to decorate it for special events. Thanks for your consideration! --Go to Wynthyst's Talk page Wynthyst 16:16, 12 February 2008 (UTC)

I agree, the Guild hall could be "personalized" more to the guild. A decoration npc would be great, as mentioned, providing service of: Decorate your guild hall with ______ decoration for X amount of days, your total is ___g. it would also be a great sink hole for gold. there would be the base cost, price fluctuate depending on the decoration, then times it by the number of days the that it will be in effect. I also think an npc who you could buy specific decorations from would be great to "personalize" a hall example: Buying banner stands for hall that display guild cape, or a large tapestry that hangs behind guild lord, or simple color change to certain area of the guild, like flooring to better match a theme closer to your guild, or add X decoration in X location. Example: Add [Guild Banners] in [entry ways] or (now this would be specifically designed to guild battles and GvG tactics) Add [ice jet] in [center]. these decorations would then also be present in a GvG adding to stronger unification of the guild (or revolutionize GvG in the second case). Some of these changes might be better off as the "privileges" of a leader or officer. Maybe even start an "i'm the leader" title? R1 "take me to your leader" R2"i'm the leader" R3 "I have got people" points could be earned to this tile buy buying guild npcs, promoting officers, add members (an exploit would arise, adding and kicking people over and over for title points, so a "wait time" would need to be instated, along with a tracking of player guild history to prevent exploit.), buying event decorations, setting of fireworks, participating/leading a GvG, leading a full skirmish, Leading a full guild party in PvE, and other like guild related actions. I think all this would be "fun" and add character to the game and help unify guilds and create a stronger sense of identity in the guilds. I fear Guild Wars has strayed very far from its name, lets bring it back. Blood Brother Zell
I think that the best option would be to have a decorated version of one hall in each event, and those that want to decorate the guild hall, instead of activating the decorations for their own hall, change to the decorated hall. Why? That way devs do not have to make 16 decoration sets, but just one per event:
  • Wintersday: Decorated copy of Frozen Isle.
  • Halloween: Decorated copy of Isle of the Dead.
  • Canthan New Year: Decorated copy of Isle of Meditation.
  • Dragon Festival: Decorated copy of Imperial Isle.
  • Birthday's Celebration: Decorated copy of Wizard's Isle.
Once the event is done, the copy hall is removed from the list and those that chose it will have the original instead. That's much easir than making decorations for 16 halls. MithImage:User MithranArkanere Star.pngTalk 07:33, 13 February 2008 (UTC)
I have to disagree with you Mith, I know that creating the decorations for all the halls would take time, however forcing guilds to change halls if they wish to be decorated for events is not something I think would sit well with the community at large, I know it wouldn't for me. Given that all 16 halls are already built, it's not like the devs would be starting from scratch to add decorations. --Go to Wynthyst's Talk page Wynthyst 12:19, 13 February 2008 (UTC)
I forgot to tell, but during events, guild would be able to change to the event hall for free, and go back to the previous hall for free too. MithImage:User MithranArkanere Star.pngTalk 14:28, 13 February 2008 (UTC)
lol and I'd rather pay to decorate my own hall :D --Go to Wynthyst's Talk page Wynthyst 15:01, 13 February 2008 (UTC)
Finding the eaiest way to add something it's the first step to get it done. If you expect Anet to change all 16 Guild Halls in each event you expet a bit too much right now. MithImage:User MithranArkanere Star.pngTalk 15:09, 13 February 2008 (UTC)
I understand your perspective, but I would rather maintain my high expectations from a company that I have invested a large chunk of money and time into supporting. What I fear in lessening those expectations is that if you settle for less than the best, that's all you are ever going to get. They don't need to change anything for every event, they just need to provide us the means to do so if we choose. For them it would be a one time effort. --Go to Wynthyst's Talk page Wynthyst 15:19, 13 February 2008 (UTC)

Heroes and Guild Capes

I know this would or could bog the game down, how about heroes having our guild capes? We could decide if they would show or not, just like on our own persons. In most side stories of heroes joining, they join our group, so why not have them fly our guild colors?

Of course, it would be hard to add a cape to a Charr, but Pyre technically said he would only temporarily join us, so there would be no need to add a cape to him, but the humanoid heroes could wear one. Just think it would be neat :) Kess 18:22, 12 February 2008 (UTC)

can we add a prestige title for all us grinders :P?

moved from User talk:Gaile Gray

can we add a new title based off xp on a character?i think getting 12 mil xp on a character is worth a title lol :P,shows experience of the person and their abilities somewhat fairly,(but i guess people could have it run as well....,but theres a limit to that since xp is divided per groups,etc,etc). Anyway i just think it would be a nice title that us grinders and actual players would enjoy,and maybe add a mini bonus with?something like every 3rd tier rank gives your character+5hp,+1 enegry,and make a rank every 4 mil xp? :P74.186.169.130 22:04, 13 February 2008 (UTC)

The game doesn't need more titles though :S Lord of all tyria 22:08, 13 February 2008 (UTC)
(Edit conflict) xp doesn't show anything except, exactly, the fact that said person has been grinding, likely farming, very much. even if this person is skilled using that particular build (which they likely got from a build site anyway), in general it doesn't mean anything, comparable to contributions here on the wiki. if anything, it should be a title that kinda mocks its bearer. especially since it's those grinders who cause inflation. :P - Y0_ich_halt Have a look at my page 22:10, 13 February 2008 (UTC)
Hm... I'm not against a way to show off skill points earned... hm... maybe a title-like selectable track with no max, that just shows the raw variable of earned skill points: [xxx] skill points earned. Hey, after all, they got them, people can show off money with armors and titles; and achievements and grind with other titles, why not skill points, that show the XP earned? MithImage:User MithranArkanere Star.pngTalk 22:21, 13 February 2008 (UTC)

The problem with a title based on xp/skill points is that it wouldn't credit those who "play" the game, just those who solo farm. If you want to show off prestige work on one of the hard mode related titles, or start a survivor. And a bonus for such a title is absurd on top of that, it would "brake" the game. Blood Brother Zell

I belive ANet is adding this title to GW2. It's called "removing the level cap". --Mme. Donelle 01:02, 14 February 2008 (UTC)
I wouldn't mind such a title. It does no harm. However, there must not be any physical reward with it, at most I'd suggest something like the PVE skills.
Giving additional HP for XP is the worst you can do. It only forces players to grind and is further incentive for the "max level is teh ubar"-crowd. No need for that.
@Mme. Donelle: I'm sure that they don't intend to make you any stronger with higher levels, though.-- Cyberman 09:04, 14 February 2008 (UTC)
I never suggested it would. In fact, the reason I mentioned it is because I strongly suspect that GW2's high level cap will be unique amongst MMOs in that it will be purely aesthetic -- like a title. --Mme. Donelle 10:15, 14 February 2008 (UTC)
Oh you mean, "look, I'm level 4,596 and I'm still doing the same exact damage back when I was just level 20? Oh? You too? And what? you're level 6,941?" Renin 10:34, 14 February 2008 (UTC)
I'm not loving the idea of a high level cap/no level cap for gw2...I can see it now..."LFG MISS LVL 100 + ONLY NO N00BS!!1!" *sigh* -Warior kronos 18:19, 14 February 2008 (UTC)
I doubt that they'll really do something to that extent. I do think that the level we'll have will be just aesthetics not something that people can base their judgment of how well you can play. Besides, even IF they actually DO matter, it's not like lower level people will not get any boost in their stats. We've seen it happen in Eye of the North, where a low level character gets a buff. But then again, who knows? Renin 01:48, 15 February 2008 (UTC)
Rank is "just aesthetic"...and that system turned out just dandy.-Warior kronos 19:44, 16 February 2008 (UTC)
Nope, Rank no longer became just aesthetic when they added PvE skills tied to the rank as well as rank bonuses. It WAS just aesthetic before actual buffs of titles were implemented. I still do think that GW2 levels will be (if uncapped) purely aesthetic unless they do make level 5000 more powerful than a level 2000. But we've heard (and seen in in eye of the north) that lower level companions will be a boost of some sort to augment them. Renin 20:08, 16 February 2008 (UTC)
Was referring to HA rank, srry I wasn't clear -Warior kronos 02:40, 10 March 2008 (UTC)

Present Drops During Events

A guildie and I were discussing how very little lag there was during the Canthan New Year event -- well done, btw -- and we compared it to the awful lag during the Wintersday event. Since it seems likely that the physical dropping of presents on the ground is what caused the lag (I say "seems likely" because I can't remember whether or not it was confirmed that present dropping contributed to the lag, although lag isn't the only reason I'm suggesting what I'm about to suggest), I was wondering if, for future events in which presents are dropped on the ground, they could be awarded in the manner of Red Gift Bags and appear directly in people's inventories instead?

A set number of presents generally seems to drop for each player anyway, so why not just have that number of presents appear in one's inventory? To add flavour it could be (using Wintersday as an example), 10 presents if your supported God wins, 5 if the God you didn't support won, and 5 guaranteed just for being present. (Er, excuse the pun.) I don't see any reason not to do this, since the only real argument against not having them drop on the ground is "but I like being able to steal AFKers presents!".

--Mme. Donelle 00:58, 14 February 2008 (UTC)

Alliance Message Board

Here is a suggestion for Alliances. Guilds have message boards that allow them to spread messages to all guild members. Why not add a similar board for alliances? It would allow Guild Leaders to plan Alliance wide events without having to rely on contacts in other guilds to spread information. Only guild leaders would be able to post info, but all alliance members would be able to read it. Legionaireb 03:53, 14 February 2008 (UTC)

I think that is an excellent idea. --Image:User Rohar icon.jpg Rohar (talk|contribs) 05:19, 14 February 2008 (UTC)

Gold Seller Addresses

Blacklist them. Either so you can't mention them, or that they get filtered without any way of getting past that filter. It would at least negate some of the gold sellers' spam, cause it's getting out of hand. I hardly think it would affect any legitimate discussion as long as you only filter the addresses. — Galil Talk page 15:15, 14 February 2008 (UTC)

If you mean IP addresses, that's useless thanks to dinamic IPs and proxies. If you mean MAC addresses, I doubt that being possible, although they could make the client check them, they could always hack them or something like that. MithImage:User MithranArkanere Star.pngTalk 15:32, 14 February 2008 (UTC)
He means the actual internet addresses, www.goldsellersrus.com and such. Stick an auto-ban wordfilter in or something, it's getting ridiculous. --164.47.99.88 15:47, 14 February 2008 (UTC)
Filtering URLs is pointless, you can make hundreds of thousands new addresses in the time it takes for staff to add few hundred that were submitted. It will cost big, be futile and generally ineffective. Having monthly mass banns of accounts who bought gold from known gold sellers represented on the official page would work better as means to discourage buying of gold. If people understand that they can really lose thousands of hours of work on their accounts as well as few hundred bucks worth of cdkeys they are less likely to even bother with going to gold selling sites. Biz 15:50, 14 February 2008 (UTC)
That won't stop the spam. --164.47.99.88 15:51, 14 February 2008 (UTC)
Addresses would be useless to, since they are virtually illimited. Mith