Weapon

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Zaishen Weapons.png
Disambig icon.png "Off-hand" redirects here. For the Assassin attack skills, see Off-hand attack.

A weapon is a piece of equipment that can be equipped in a character's primary weapon or off-hand inventory slots. Weapons are visible in your character's hands when the player is outside of a town or outpost (for example in an explorable area or mission).

In Guild Wars, shields and focus items are considered weapons, although they are technically not armaments.

Types[edit]

See also: Martial weapon, Caster weapon
Weapon type One-handed Two-handed
Martial weapons
Melee Axe
Sword
Daggers
Hammer
Scythe
Ranged Spear Bow
Spellcasting weapons
Ranged Wand Staff
Off-hand items
Off-hand Focus item
Shield
 

Melee weapon comparison[edit]

Profession Weapon Hands Damage
range
Attack speed
(seconds)
Standard
damage type
Other properties
WarriorWarrior Axe One 6-28 1.33 Slashing1  
Hammer Two 19-35 1.75 Blunt1  
Sword One 15-22 1.33 Slashing2  
AssassinAssassin Daggers Two 7-17 1.333 Piercing or Slashing4 2% double strike chance per rank of Dagger Mastery
DervishDervish Scythe Two 9-41 1.50 Slashing Hits up to 2 additional foes adjacent to target
1 Some axes and hammers do piercing damage.
2 The Jitte deals blunt damage.
3 Excluding double strikes.
4 Daggers of Purity deal blunt damage.

Ranged weapon comparison[edit]

Profession Weapon Hands Damage
range1
Attack speed
(seconds)
Range2 Flight time3
(seconds)
Arc size Standard
damage type
Other properties
Martial weapons
Ranger Ranger Flatbow Two 15-28 2.0 1.35 0.88 High Piercing  
Hornbow Two 15-28 2.7 1.20 0.59 Medium Piercing 10% armor penetration
Longbow Two 15-28 2.4 1.35 0.59 Medium Piercing  
Recurve Bow Two 15-28 2.4 1.20 0.40 Low Piercing  
Shortbow Two 15-28 2.0 1.00 0.59 Medium Piercing  
Paragon Paragon Spear One 14-27 1.5 1.00 0.60 Medium4 Piercing  
Spellcasting weapons
Monk Monk
Necromancer Necromancer
Mesmer Mesmer
Elementalist Elementalist
Ritualist Ritualist
Staff Two 11-22 1.75 1.20 0.56 Medium4 by attribute +5...10 energy,
10...20% HSR,
Extremely low critical hit rate
Wand One 11-22 1.75 1.20 0.56 Medium4 by attribute Extremely low critical hit rate
1Projectile weapons inflict more damage when fired at lower foes and less damage when fired at higher foes.
2Range is approximate, and is measured in aggro circle / Danger Zone radii.
3Flight time is at shortbow range.
4Is slightly higher than the other medium arcs.

DPS comparison[edit]

See also: Damage per second

All values assume a level 20 attacker with an uncustomized white weapon, regular attack speed, no damage buffs, an armor rating 60 target, and that axe, sword and dagger attack speeds are exactly 1 1/3 seconds. All values are rounded to the nearest hundredth, .5 is rounded up.

 
Weapon type
Non-critical DPS
Mean @Rank 12
Non-critical DPS
Mean @Rank 16
Critical DPS
Mean @Rank 12
Critical DPS
Mean @Rank 16
Axe 12.75 14.66 29.70 34.15
Bow, Flat or Short 10.75 12.36 19.80 22.77
Bow, Horn 1 8.84 10.16 16.27 18.71
Bow, Long or Recurve 8.96 10.30 16.50 18.97
Daggers 11.34 13.87 22.72 27.79
Hammer 15.43 17.74 28.28 32.53
Scythe 2 [verification requested] 14.29 16.43 33.13 38.10
Spear 13.67 15.72 25.46 29.27
Staff / Wand 3 9.43 9.43 17.78 17.78
Sword 13.88 15.96 23.33 26.83
  1. Armor penetration produces better relative damage against heavily armored targets, see Hornbow for a more in-depth analysis.
  2. Per target.
  3. Staves and wands have an extremely low base critical hit rate; their damage scales with attacker level, not weapon attribute.

Notes[edit]

  • Xun Rao's Quill is the only off-hand classified as Parrying dagger, but functions identically to a shield.
  • Gwen's Broken Flute and Broken Flute can be equipped as an off-hand, but they have no stats of their own so it is impossible to tell whether they are considered as shield or focus.

See also[edit]


Weapons (edit)
RequirementSwappingSetsBonus
One-handed Melee:
Ranged:
AxeSword
SpearWand
Two-handed Melee:
Ranged:
DaggersHammerScythe
BowStaff
Off-hand only FocusShield
Types CasterMartial
Upgrades BundlesComponentsInscriptions
RewardsInherent modifiersPerfect
20/2040/20/2040/40