Weapon
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- "Off-hand" redirects here. For the Assassin attack skills, see Off-hand attack.
A weapon is a piece of equipment that can be equipped in a character's primary weapon or off-hand inventory slots. Weapons are visible in your character's hands when the player is outside of a town or outpost (for example in an explorable area or mission).
In Guild Wars, shields and focus items are considered weapons, although they are technically not armaments.
Types[edit]
- See also: Martial weapon, Caster weapon
Weapon type | One-handed | Two-handed |
---|---|---|
Martial weapons | ||
Melee | Axe Sword |
Daggers Hammer Scythe |
Ranged | Spear | Bow |
Spellcasting weapons | ||
Ranged | Wand | Staff |
Off-hand items | ||
Off-hand | Focus item Shield |
Melee weapon comparison[edit]
Profession | Weapon | Hands | Damage range |
Attack speed (seconds) |
Standard damage type |
Other properties |
---|---|---|---|---|---|---|
Warrior | Axe | One | 6-28 | 1.33 | Slashing1 | |
Hammer | Two | 19-35 | 1.75 | Blunt1 | ||
Sword | One | 15-22 | 1.33 | Slashing2 | ||
Assassin | Daggers | Two | 7-17 | 1.333 | Piercing or Slashing4 | 2% double strike chance per rank of Dagger Mastery |
Dervish | Scythe | Two | 9-41 | 1.50 | Slashing | Hits up to 2 additional foes adjacent to target |
- 1 Some axes and hammers do piercing damage.
- 2 The Jitte deals blunt damage.
- 3 Excluding double strikes.
- 4 Daggers of Purity deal blunt damage.
Ranged weapon comparison[edit]
Profession | Weapon | Hands | Damage range1 |
Attack speed (seconds) |
Range2 | Flight time3 (seconds) |
Arc size | Standard damage type |
Other properties | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Martial weapons | ||||||||||||||
Ranger | Flatbow | Two | 15-28 | 2.0 | 1.35 | 0.88 | High | Piercing | ||||||
Hornbow | Two | 15-28 | 2.7 | 1.20 | 0.59 | Medium | Piercing | 10% armor penetration | ||||||
Longbow | Two | 15-28 | 2.4 | 1.35 | 0.59 | Medium | Piercing | |||||||
Recurve Bow | Two | 15-28 | 2.4 | 1.20 | 0.40 | Low | Piercing | |||||||
Shortbow | Two | 15-28 | 2.0 | 1.00 | 0.59 | Medium | Piercing | |||||||
Paragon | Spear | One | 14-27 | 1.5 | 1.00 | 0.60 | Medium4 | Piercing | ||||||
Spellcasting weapons | ||||||||||||||
|
Staff | Two | 11-22 | 1.75 | 1.20 | 0.56 | Medium4 | by attribute | +5...10 energy, 10...20% HSR, Extremely low critical hit rate | |||||
Wand | One | 11-22 | 1.75 | 1.20 | 0.56 | Medium4 | by attribute | Extremely low critical hit rate |
- 1Projectile weapons inflict more damage when fired at lower foes and less damage when fired at higher foes.
- 2Range is approximate, and is measured in aggro circle / Danger Zone radii.
- 3Flight time is at shortbow range.
- 4Is slightly higher than the other medium arcs.
DPS comparison[edit]
- See also: Damage per second
All values assume a level 20 attacker with an uncustomized white weapon, regular attack speed, no damage buffs, an armor rating 60 target, and that axe, sword and dagger attack speeds are exactly 1 1/3 seconds. All values are rounded to the nearest hundredth, .5 is rounded up.
Weapon type |
Non-critical DPS Mean @Rank 12 |
Non-critical DPS Mean @Rank 16 |
Critical DPS Mean @Rank 12 |
Critical DPS Mean @Rank 16 |
---|---|---|---|---|
Axe | 12.75 | 14.66 | 29.70 | 34.15 |
Bow, Flat or Short | 10.75 | 12.36 | 19.80 | 22.77 |
Bow, Horn 1 | 8.84 | 10.16 | 16.27 | 18.71 |
Bow, Long or Recurve | 8.96 | 10.30 | 16.50 | 18.97 |
Daggers | 11.34 | 13.87 | 22.72 | 27.79 |
Hammer | 15.43 | 17.74 | 28.28 | 32.53 |
Scythe 2 [verification requested] | 14.29 | 16.43 | 33.13 | 38.10 |
Spear | 13.67 | 15.72 | 25.46 | 29.27 |
Staff / Wand 3 | 9.43 | 9.43 | 17.78 | 17.78 |
Sword | 13.88 | 15.96 | 23.33 | 26.83 |
- Armor penetration produces better relative damage against heavily armored targets, see Hornbow for a more in-depth analysis.
- Per target.
- Staves and wands have an extremely low base critical hit rate; their damage scales with attacker level, not weapon attribute.
Notes[edit]
- Xun Rao's Quill is the only off-hand classified as Parrying dagger, but functions identically to a shield.
- Gwen's Broken Flute and Broken Flute can be equipped as an off-hand, but they have no stats of their own so it is impossible to tell whether they are considered as shield or focus.
See also[edit]
- Category:Weapons
- Category:Unreplicable unique items
- Category:Unreplicable promotional items
- Category:Weapons with irregular skins
- Inherent modifier
- Inscription
- List of weapon upgrades
- Perfect (maxed weapons)
- PvP reward (weapon skins for PvP characters)
- Requirement
- Upgrade component
- Weaponsmith
Weapons (edit) | ||
---|---|---|
Requirement • Swapping • Sets • Bonus | ||
One-handed | Melee: Ranged: |
Axe • Sword Spear • Wand |
Two-handed | Melee: Ranged: |
Daggers • Hammer • Scythe Bow • Staff |
Off-hand only | Focus • Shield | |
Types | Caster • Martial | |
Upgrades | Bundles • Components • Inscriptions Rewards • Inherent modifiers • Perfect 20/20 • 40/20/20 • 40/40 |