User:Crimmastermind/Chaos Paladin/Monster Skills

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Assassin Skills[edit]

Assassin's Charge[edit]

Stance. For 3 seconds, you run 50% faster. Enraging Charge ends when you successfully strike a target, at which point this skill instantly recharges.

Assassin's Charge

Monster skill.jpg
  • 5 Energy
  • 60 Recharge
Profession
Assassin
Type
Stance
Campaign
Core

Stance. For 3 seconds, you run 50% faster. Enraging Charge ends when you successfully strike a target, at which point this skill instantly recharges.

Concise description
Stance. (3 seconds.) You move 50% faster. Recharges on your next attack. Ends when you hit.



Assassin's Call[edit]

Stance. For 2 seconds, you attack 33% faster and your attacks always result in a critical hit and are double strikes.

Stance. For 2 seconds, you attack 33% faster and your attacks always result in a critical hit and are double strikes.

Concise description
Stance. (2 seconds.) You attack 33% faster, always critical hit and double strike.



Flurry Strike[edit]

Dual Attack. Flurry Strike cannot be blocked and strikes for only 10...26...30 damage if it hits.

Dual Attack. Flurry Strike cannot be blocked and strikes for only 10...26...30 damage if it hits.

Concise description
Dual Attack. Deals 10...26...30 damage. Unblockable.


Progression
0
10
1
11
2
13
3
14
4
15
5
17
6
18
7
19
8
21
9
22
10
23
11
25
12
26
13
27
14
29
15
30
16
31
17
33
18
34
19
35
20
37


Warrior Skills[edit]

Barbaric Swing[edit]

Melee Attack. If it hits, this attack deals +18 damage (maximum 70) for each recharging adrenaline skill you have equipped on your bar. You have -40 armor while activating this skill.

Melee Attack. If it hits, this attack deals +18 damage (maximum 70) for each recharging adrenaline skill you have equipped on your bar. You have -40 armor while activating this skill.

Concise description
Melee Attack. Deals +18 damage (maximum 70) for each recharging adrenaline skill you have equipped. You have -40 armor while using this skill.



Crude Smash[edit]

Hammer Attack. If this attack is blocked, target foe is knocked down.

Hammer Attack. If this attack is blocked, target foe is knocked down.

Concise description
Hammer Attack. Causes knock-down if blocked.



Prod[edit]

Touch Skill. Target touched foe is interrupted and all your attack skills are disabled for 1 second.

Touch Skill. Target touched foe is interrupted and all your attack skills are disabled for 1 second.

Concise description
Touch skill. Interrupts an action. Disables all your attack skills for 1 sec.



Aggressive Riposte[edit]

Skill. For 8 seconds, you block the next melee attack against you, your attacker is struck for knocked down and all your skills are disabled for 6...3...2 seconds.

Skill. For 8 seconds, you block the next melee attack against you, your attacker is struck for knocked down and all your skills are disabled for 6...3...2 seconds.

Concise description
Skill. (8 seconds). You block the next melee attack and your attacker is knocked down. Disables you own skills for 6...3...2 seconds.


Progression
0
6
1
6
2
5
3
5
4
5
5
5
6
4
7
4
8
4
9
4
10
3
11
3
12
3
13
3
14
2
15
2
16
2
17
1
18
1
19
1
20
1
21
0


Dignified Riposte[edit]

Skill. For 8 seconds, you block the next melee attack against you and your attacker loses 1...4...5 energy and all adrenaline. Dignified Riposte ends if you use any adrenal skills.

Skill. For 8 seconds, you block the next melee attack against you and your attacker loses 1...4...5 energy and all adrenaline. Dignified Riposte ends if you use any adrenal skills.

Concise description
Skill. (8 seconds). You block the next melee attack and your attacker loses all adrenaline and 1...4...5 energy. Ends if you use any adrenal skills.


Progression
Energy Lost
0
1
1
1
2
2
3
2
4
2
5
2
6
3
7
3
8
3
9
3
10
4
11
4
12
4
13
4
14
5
15
5
16
5
17
6
18
6
19
6
20
6
21
7


Rebound Strike[edit]

Melee Attack. If this attack hits, you strike for +35 damage. If you hit an attacking foe, you strike for an additional +40 damage.

Melee Attack. If this attack hits, you strike for +35 damage. If you hit an attacking foe, you strike for an additional +40 damage.

Concise description
Melee Attack. Deals +5...29...35 damage. You deal +75 damage instead if target foe is attacking.



Elementalist Skills[edit]

Boom!!![edit]

Spell. Target foe takes 22...89...106 fire damage.

Spell. Target foe takes 22...89...106 fire damage.

Concise description
Spell. Foe takes 22...89...106 fire damage.


User Crimmastermind Ele Monster Skill Progression.jpg

Frost Crypt[edit]

Spell. For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 25...51...57 cold damage. Struck foes suffering from a water magic hex take double damage.

Spell. For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 25...51...57 cold damage. Struck foes suffering from a water magic hex take double damage.

Concise description
Spell. Deals 25...51...57 cold damage each second (5 seconds). Hits foes adjacent to your initial location. Double damage against foes hexed with water magic.


User Crimmastermind Frost Crypt.jpg

Agonizing Heat[edit]

Hex Spell. For 10...30...35 seconds target foe casts spells 45...121...140% slower while that foe is on fire.

Hex Spell. For 10...30...35 seconds target foe casts spells 45...121...140% slower while that foe is on fire.



Progression
Fire Magic
0
10
45
1
12
51
2
13
58
3
15
64
4
17
70
5
18
77
6
20
83
7
22
89
8
23
96
9
25
102
10
27
108
11
28
115
12
30
121
13
32
127
14
33
134
15
35
140
16
37
146
17
38
153
18
40
159
19
42
165
20
43
172
21
45
178


Ranger Skills[edit]

Pyroclastic Shot[edit]

Bow Attack. This attack moves slower than normal but deals +8...38...46 fire damage. If it fails to hit, all foes adjacent to target foe's location are set on fire for 1...3...3 seconds.

Bow Attack. This attack moves slower than normal but deals +8...38...46 fire damage. If it fails to hit, all foes adjacent to target foe's location are set on fire for 1...3...3 seconds.

Concise description
Bow Attack. Slow moving arrow. Deals +8...38...46 fire damage. Sets adjacent foes on fire for 1...3...3 seconds if it fails.


Progression
0
8
1
1
11
1
2
13
1
3
16
1
4
18
2
5
21
2
6
23
2
7
26
2
8
28
2
9
31
2
10
33
2
11
36
2
12
38
3
13
41
3
14
43
3
15
46
3
16
49
3
17
51
3
18
54
3
19
56
4
20
59
4


Splinter Barrage[edit]

Bow Attack. Shoots 1...10...12 arrows at target foe that each deal 90% less damage. Each arrow that is blocked deals 10 piercing damage to all adjacent foes.

Bow Attack. Shoots 1...10...12 arrows at target foe that each deal 90% less damage. Each arrow that is blocked deals 10 piercing damage to all adjacent foes.

Concise description
Bow Attack. 1...10...12 arrows fired. Deals 10% damage. Block Effect=10 piercing damage to adjacent foes.


User Crimmastermind Ranger Monster Skill Progression.jpg

Necromancer Skills[edit]

Finger of Death[edit]

Spell. Touched target foe loses 10...130...160 health. If that foe was enchanted, you lose 5 energy. Otherwise, you steal up to 0...48...60 health from all foes in the area.

Spell. Touched target foe loses 10...130...160 health. If that foe was enchanted, you lose 5 energy. Otherwise, you steal up to 0...48...60 health from all foes in the area.



Progression
Death Magic
Health Loss
Health Steal
0
10
0
1
20
4
2
30
8
3
40
12
4
50
16
5
60
20
6
70
24
7
80
28
8
90
32
9
100
36
10
110
40
11
120
44
12
130
48
13
140
52
14
150
56
15
160
60
16
170
64
17
180
68
18
190
72
19
200
76
20
210
80
21
220
84


Devour Souls[edit]

Spell. Consumes all exploitable corpses in the area. For each corpse consumed, you are healed for 14...47...55 health.

Spell. Consumes all exploitable corpses in the area. For each corpse consumed, you are healed for 14...47...55 health.



Progression
Soul Reaping
Heal
0
14
1
17
2
19
3
22
4
25
5
28
6
30
7
33
8
36
9
39
10
41
11
44
12
47
13
50
14
52
15
55
16
58
17
60
18
63
19
66
20
69
21
71


Soul Vortex[edit]

Well Spell. Exploit nearest corpse to create a Soul Vortex at that location. For 11...14...15 seconds, you gain 2...20...25 Energy whenever a creature dies in that area.

Well Spell. Exploit nearest corpse to create a Soul Vortex at that location. For 11...14...15 seconds, you gain 2...20...25 Energy whenever a creature dies in that area.

Concise description
Well Spell. (11...14...15 seconds.) Deaths give you +2...20...25 Energy in that area. Exploits a fresh corpse.


Progression
Soul Reaping
Energy Gain
0
11
2
1
11
4
2
12
5
3
12
7
4
12
8
5
12
10
6
13
11
7
13
13
8
13
14
9
13
16
10
14
17
11
14
19
12
14
20
13
14
22
14
15
23
15
15
25
16
15
27
17
16
28
18
16
30
19
16
31
20
16
33
21
17
34


Enchantment Ride[edit]

Touch Skill. Steal 1...13...16 health from target foe. If that foe is enchanted, you steal an additional 12...26...30 health from all nearby foes that are enchanted for each enchantment on them.

Touch Skill. Steal 1...13...16 health from target foe. If that foe is enchanted, you steal an additional 12...26...30 health from all nearby foes that are enchanted for each enchantment on them.

Concise description
Touch Skill. Steal 1...13...16 health from target foe and 12...26...30 health from all nearby foes per enchantment on them. No effect unless target foe was enchanted.


Progression
Soul Reaping
Health Steal
Secondary Health Steal
0
1
12
1
2
13
2
3
14
3
4
16
4
5
17
5
6
18
6
7
19
7
8
20
8
9
22
9
10
23
10
11
24
11
12
25
12
13
26
13
14
28
14
15
29
15
16
30
16
17
31
17
18
32
18
19
34
19
20
35
20
21
36
21
22
37


Mesmer Skills[edit]

Lyssa's Window[edit]

Hex Spell. For 30 seconds target foe has +3 health regeneration but -3 energy regeneration. Ends if that foe's energy drops to 0, at which point they lose 5 health for each second this skill was active.

Lyssa's Window

User Crimmastermind Lyssa's Window.jpg
  • 5 Energy
  • 1 Activation
  • 4 Recharge
Profession
Mesmer
Type
Hex spell
Campaign
Core

Hex Spell. For 30 seconds target foe has +3 health regeneration but -3 energy regeneration. Ends if that foe's energy drops to 0, at which point they lose 5 health for each second this skill was active.



Mirror of Secrets[edit]

Hex Spell. For 12 seconds the next time target foe casts a spell that spell fails and is disabled for 60 seconds. If this hex is removed, the creature that removed it loses 16 energy.

Mirror of Secrets

User Crimmastermind Mirror of Secrets.jpg
  • 10 Energy
  • 0.25¼ Activation
  • 14 Recharge
Profession
Mesmer
Type
Hex spell
Campaign
Core

Hex Spell. For 12 seconds the next time target foe casts a spell that spell fails and is disabled for 60 seconds. If this hex is removed, the creature that removed it loses 16 energy.



Lyssa's Promise[edit]

Enchantment Spell. For 6 seconds your next spell recharges instantly, costs no energy and cannot be interrupted.

Enchantment Spell. For 6 seconds your next spell recharges instantly, costs no energy and cannot be interrupted.



Monk Skills[edit]

Divine Fury[edit]

Spell. Target foe is struck for 75 holy damage. If that foe was attacking or casting a spell targeting a foe, that foe and all adjacent foes are knocked down for 3 seconds.

Divine Fury

Monster skill.jpg
  • 5 Energy
  • 1 Activation
  • 20 Recharge
Profession
Monk
Type
Spell
Campaign
Core

Spell. Target foe is struck for 75 holy damage. If that foe was attacking or casting a spell targeting a foe, that foe and all adjacent foes are knocked down for 3 seconds.



Divine Curse[edit]

Hex Spell. For 3 seconds, the next time target foe attacks or casts a spell targeting a foe, all his skills are disabled for 20 seconds and he suffers from exhaustion.

Divine Curse

Monster skill.jpg
  • 5 Energy
  • 2 Activation
  • 20 Recharge
Profession
Monk
Type
Hex spell
Campaign
Core

Hex Spell. For 3 seconds, the next time target foe attacks or casts a spell targeting a foe, all his skills are disabled for 20 seconds and he suffers from exhaustion.



Divine Retribution[edit]

Enchantment Spell. For 3 seconds all damage you suffer is negated and the foe dealing the damage takes double that amount instead.

Divine Retribution

Monster skill.jpg
  • 5 Energy
  • 0.25¼ Activation
  • 60 Recharge
Profession
Monk
Type
Enchantment spell
Campaign
Core

Enchantment Spell. For 3 seconds all damage you suffer is negated and the foe dealing the damage takes double that amount instead.



Price of Fear[edit]

Enchantment Spell. For 10 seconds target other ally has +6 health regeneration, +2 energy regeneration and +24 armor when not moving. Price of Fear ends if that ally moves, at which point they are set on fire for 7 seconds and lose all adrenaline.

Enchantment Spell. For 10 seconds target other ally has +6 health regeneration, +2 energy regeneration and +24 armor when not moving. Price of Fear ends if that ally moves, at which point they are set on fire for 7 seconds and lose all adrenaline.



Holy Light[edit]

Spell. All creatures in the area are healed for 150 health. Any undead within range are struck for 100 holy damage and set on fire for 7 seconds. Any summoned creatures in the area are struck for 250 holy damage and set on fire for 3 seconds.

Holy Light

Monster skill.jpg
  • 5 Energy
  • 4 Activation
  • 30 Recharge
Profession
Monk
Type
Spell
Campaign
Core

Spell. All creatures in the area are healed for 150 health. Any undead within range are struck for 100 holy damage and set on fire for 7 seconds. Any summoned creatures in the area are struck for 250 holy damage and set on fire for 3 seconds.



Blessing of Dwayna[edit]

Enchantment Spell. For 4 seconds target other ally has +100 health regeneration. If this is removed prematurely, you gain 14 energy.

Blessing of Dwayna

Monster skill.jpg
  • 15 Energy
  • 0.5½ Activation
  • 6 Recharge
Profession
Monk
Type
Enchantment spell
Campaign
Core

Enchantment Spell. For 4 seconds target other ally has +100 health regeneration. If this is removed prematurely, you gain 14 energy.



Paragon Skills[edit]

Lightning Drive[edit]

Spear Attack. If this attack hits, it deals +8...18...20 lightning damage. If you are under the effects of a preparation, this spear flies three times as fast and cannot be blocked.

Spear Attack. If this attack hits, it deals +8...18...20 lightning damage. If you are under the effects of a preparation, this spear flies three times as fast and cannot be blocked.

Concise description
Spear Attack. Deals +8...18...20 lightning damage. This spear moves three times as fast and is unblockable if you are affected by a preparation.


Progression
0
8
1
9
2
10
3
10
4
11
5
12
6
13
7
14
8
14
9
15
10
16
11
17
12
18
13
18
14
19
15
20
16
21
17
22
18
22
19
23
20
24
21
25


a[edit]

Spear Attack. If this attack hits, it deals +8...18...20 lightning damage. If you are under the effects of a Preparation, this spear flies three times as fast and cannot be blocked.

Spear Attack. If this attack hits, it deals +8...18...20 lightning damage. If you are under the effects of a Preparation, this spear flies three times as fast and cannot be blocked.

Concise description
Spear Attack. Deals +8...18...20 lightning damage. This spear moves three times as fast and is unblockable if you are affected by a preparation.


Progression
0
8
1
9
2
10
3
10
4
11
5
12
6
13
7
14
8
14
9
15
10
16
11
17
12
18
13
18
14
19
15
20
16
21
17
22
18
22
19
23
20
24
21
25


Dervish Skills[edit]

Wounded Strike[edit]

Scythe Attack. This attack strikes for +5...15...17 damage and an additional 0...3...4 damage for each condition you are suffering from. If you are under 50% max hp, you deal an additional 6...16...19 damage. If you are not enchanted, this attack also causes deep wound for 10 seconds.

Scythe Attack. This attack strikes for +5...15...17 damage and an additional 0...3...4 damage for each condition you are suffering from. If you are under 50% max hp, you deal an additional 6...16...19 damage. If you are not enchanted, this attack also causes deep wound for 10 seconds.



Progression
+Damage per Condition
+Damage under 50% hp
0
5
0
6
1
6
0
7
2
7
1
8
3
7
1
9
4
8
1
9
5
9
1
10
6
10
2
11
7
11
2
12
8
11
2
13
9
12
2
14
10
13
3
15
11
14
3
16
12
15
3
16
13
15
3
17
14
16
4
18
15
17
4
19
16
18
4
20
17
19
5
21
18
19
5
22
19
20
5
22
20
21
5
23
21
22
6
24


Power Sweep[edit]

Scythe Attack. If this hits more than one foe, it deals +9...31...36 damage.

Scythe Attack. If this hits more than one foe, it deals +9...31...36 damage.

Concise description
Scythe Attack. Hit more than one foe effect:+9...31...36 damage.


Progression
0
9
1
11
2
13
3
14
4
16
5
18
6
20
7
22
8
23
9
25
10
27
11
29
12
31
13
32
14
34
15
36
16
38
17
40
18
41
19
43
20
45
21
47


Pious Vow[edit]

Hex Spell. For 10 seconds if you kill target foe all your skills are recharged and you are healed for 10% of that foe's maximum health and gain 25% of that foe's maximum energy.

Pious Vow

Monster skill.jpg
  • 5 Energy
  • 0.25¼ Activation
  • 10 Recharge
Profession
Monk
Type
Hex spell
Campaign
Core

Hex Spell. For 10 seconds if you kill target foe all your skills are recharged and you are healed for 10% of that foe's maximum health and gain 25% of that foe's maximum energy.



Pious Intent[edit]

Signet. All your other skills instantly recharge. For each skill recharged, this skill is disabled for an additional 5 seconds.

Pious Intent

Monster skill.jpg
  • 2 Activation
  • 10 Recharge
Profession
Monk
Type
Signet
Campaign
Core

Signet. All your other skills instantly recharge. For each skill recharged, this skill is disabled for an additional 5 seconds.



Blessing of Abaddon[edit]

Enchantment Spell. For 3 seconds target other ally has -50 damage reduction, +100 armor and a 75% chance to block all attacks. When this enchantment ends that foe dies.

Blessing of Abaddon

Monster skill.jpg
  • 5 Energy
  • 0.25¼ Activation
  • 7 Recharge
Profession
Dervish
Type
Enchantment spell
Campaign
Core

Enchantment Spell. For 3 seconds target other ally has -50 damage reduction, +100 armor and a 75% chance to block all attacks. When this enchantment ends that foe dies.



Common Skills[edit]

Devastating Touch[edit]

Touch Skill. Target touched foe is knocked down. If that foe was attacking, all his skills are disabled for 1...7...8 seconds.

Touch Skill. Target touched foe is knocked down. If that foe was attacking, all his skills are disabled for 1...7...8 seconds.



Progression
0
1
1
1
2
2
3
2
4
3
5
3
6
4
7
4
8
5
9
5
10
6
11
6
12
7
13
7
14
8
15
8
16
8
17
9
18
9
19
10
20
10
21
11


Minstrel's Signet[edit]

Signet. Target foe takes 100 damage and suffers an additional 100 damage if that foe is affected by any of the following: Shout, Echo, Chant, Stance, Weapon Spell, Item Spell, Enchantment Spell, Hex Spell, Condition, Nature Ritual or Spirit.

Signet. Target foe takes 100 damage and suffers an additional 100 damage if that foe is affected by any of the following: Shout, Echo, Chant, Stance, Weapon Spell, Item Spell, Enchantment Spell, Hex Spell, Condition, Nature Ritual or Spirit.



Minstrel's Spell[edit]

Spell. Target foe takes 80 damage and suffers an additional 20 damage for each Shout, Echo, Chant, Stance, Weapon Spell, Item Spell, Enchantment Spell, Hex Spell, Condition, Nature Ritual or Spirit that foe is affected by.

Spell. Target foe takes 80 damage and suffers an additional 20 damage for each Shout, Echo, Chant, Stance, Weapon Spell, Item Spell, Enchantment Spell, Hex Spell, Condition, Nature Ritual or Spirit that foe is affected by.



Minstrel's Strike[edit]

Melee Attack. This attack cannot be blocked and deals +48 damage. If that foe had less health than you, this skill instantly recharges and you gain 10 adrenaline. If that foe had less health than you, that foe is knocked down. If this skill fails to hit, you lose all adrenaline all creatures in the area are knocked down for 5 seconds.

Melee Attack. This attack cannot be blocked and deals +48 damage. If that foe had less health than you, this skill instantly recharges and you gain 10 adrenaline. If that foe had less health than you, that foe is knocked down. If this skill fails to hit, you lose all adrenaline all creatures in the area are knocked down for 5 seconds.



Minstrel's Slash[edit]

Sword Attack. If it hits, this attack interrupts the target's current action. If that action was a Spell, you deal 40 extra damage and that spell is disabled for an additional 20 seconds.

Sword Attack. If it hits, this attack interrupts the target's current action. If that action was a Spell, you deal 40 extra damage and that spell is disabled for an additional 20 seconds.



Minstrel's Shot[edit]

Bow Attack. Fires 4 arrows, one which moves slowly, one which moves normally, one which moves 2 times as fast and one which moves 3 times as fast. These arrows cannot be blocked and strike for +14 damage.

Bow Attack. Fires 4 arrows, one which moves slowly, one which moves normally, one which moves 2 times as fast and one which moves 3 times as fast. These arrows cannot be blocked and strike for +14 damage.



Minstrel's Shrapnel[edit]

Spear Attack. Throws a spear at target foe and all adjacent foes. If they are blocked, all adjacent foes take 65 damage.

Spear Attack. Throws a spear at target foe and all adjacent foes. If they are blocked, all adjacent foes take 65 damage.




Minstrel's Stance[edit]

Stance. For 60 seconds you have +6 health regeneration and +3 energy regeneration for each hex on you, and conditions on you expire 67% faster.

Stance. For 60 seconds you have +6 health regeneration and +3 energy regeneration for each hex on you, and conditions on you expire 67% faster.



Monster Skill[edit]

Stance. For 1 second all attacks made against you miss. When this stance ends, all adjacent foes are interrupted and anyone activating an attack skill is knocked down.

Monster Skill

Monster skill.jpg
  • 5 Energy
  • 12 Recharge
Profession
Any
Type
Stance
Campaign
Core

Stance. For 1 second all attacks made against you miss. When this stance ends, all adjacent foes are interrupted and anyone activating an attack skill is knocked down.



Expunge Strength[edit]

Spell. Lose your current stance. If a stance was lost, all adjacent foes take 60 damage and that stance instantly recharges. Otherwise, you gain 6 energy and this skill recharges 90% faster.

Expunge Strength

User Crimmastermind Expunge Strength.jpg
  • 5 Energy
  • 1 Activation
  • 10 Recharge
Profession
Any
Type
Spell
Campaign
Core

Spell. Lose your current stance. If a stance was lost, all adjacent foes take 60 damage and that stance instantly recharges. Otherwise, you gain 6 energy and this skill recharges 90% faster.




Special Skills[edit]

Great Dwarf Smite[edit]

Spell. This spell deals 100...260...300 Holy damage. If attacking, your target suffers from Bleeding, Blind, Burning, Cracked Armor, Crippled, Dazed, Deep Wound, Disease, Poison and Weakness for 1...3...4 seconds. Has half the normal range.

Spell. This spell deals 100...260...300 Holy damage. If attacking, your target suffers from Bleeding, Blind, Burning, Cracked Armor, Crippled, Dazed, Deep Wound, Disease, Poison and Weakness for 1...3...4 seconds. Has half the normal range.



Progression
Condition Duration
0
100
1
1
113
1
2
127
1
3
140
2
4
153
2
5
167
2
6
180
2
7
193
2
8
207
3
9
220
3
10
233
3
11
247
3
12
260
3
13
273
4
14
287
4
15
300
4
16
313
4
17
327
4
18
340
5
19
353
5
20
367
5
21
380
5


Norn Bear's Roar[edit]

Shout. Your next attack strikes with the strength of the Norn.

Shout. Your next attack strikes with the strength of the Norn.

Concise description
Shout. Your next attack deals +10...34...40 damage. If it hits or is blocked, that foe is Knocked Down.


Progression
0
10
1
12
2
14
3
16
4
18
5
20
6
22
7
24
8
26
9
28
10
30
11
32
12
34
13
36
14
38
15
40
16
42
17
44
18
46
19
48
20
50
21
52


Eternal Alchemy Acid[edit]

Spell. Throw Eternal Alchemy Acid at target foe. Target foe is struck for 100 damage and hexed with Eternal Alchemy. After 10 seconds that foe loses 999 health.

Eternal Alchemy Acid

User Crimmastermind Eternal Alchemy Acid.jpg
  • 15 Energy
  • 1 Activation
  • 10 Recharge
Profession
Elementalist
Type
Spell
Campaign
Core

Spell. Throw Eternal Alchemy Acid at target foe. Target foe is struck for 100 damage and hexed with Eternal Alchemy. After 10 seconds that foe loses 999 health.



Ebon Vanguard Ascalon Armor[edit]

Enchantment Spell. For 22...36...40 seconds, you have +12 armor, +75 maximum Health, an additional +24 armor against Charr and Fire Damage you receive is reduced by 1...24...30.

Enchantment Spell. For 22...36...40 seconds, you have +12 armor, +75 maximum Health, an additional +24 armor against Charr and Fire Damage you receive is reduced by 1...24...30.



Progression
Damage Reduction
0
22
1
1
23
3
2
24
5
3
26
7
4
27
9
5
28
11
6
29
13
7
30
15
8
32
16
9
33
18
10
34
20
11
35
22
12
36
24
13
38
26
14
39
28
15
40
30
16
41
32
17
42
34
18
44
36
19
45
38
20
46
40
21
47
42


Unique Skills[edit]

Gambit Shot[edit]

Skill. Fires a fast moving projectile at target foe that deals a random amount of damage (max 17...119...144).

Skill. Fires a fast moving projectile at target foe that deals a random amount of damage (max 17...119...144).



Progression
Max Damage
0
17
1
25
2
34
3
42
4
51
5
59
6
68
7
76
8
85
9
93
10
102
11
110
12
119
13
127
14
136
15
144
16
152
17
161
18
169
19
178
20
186
21
195

Notes:Uses the equation Int(X*Ran#+1) where X is the maximum damage.

Aimed Shot[edit]

Skill. Fires a projectile that instantly hits for 35...77...88 damage and interrupts that foe. This skill is easily interrupted but has spirit range.

Skill. Fires a projectile that instantly hits for 35...77...88 damage and interrupts that foe. This skill is easily interrupted but has spirit range.



Progression
0
35
1
39
2
42
3
46
4
49
5
53
6
56
7
60
8
63
9
67
10
70
11
74
12
77
13
81
14
84
15
88
16
92
17
95
18
99
19
102
20
106
21
109


Reflex Shot[edit]

Skill. Fires a fast moving projectile that strikes for 11...37...44 damage. If it hits a foe that is attacking, it interrupts that foe and deals an additional 23...50...57

Skill. Fires a fast moving projectile that strikes for 11...37...44 damage. If it hits a foe that is attacking, it interrupts that foe and deals an additional 23...50...57



Progression
0
11
23
1
13
25
2
15
28
3
18
30
4
20
32
5
22
34
6
24
37
7
26
39
8
29
41
9
31
43
10
33
46
11
35
48
12
37
50
13
40
52
14
42
55
15
44
57
16
46
59
17
48
62
18
51
64
19
53
66
20
55
68
21
57
71


Wild Shot[edit]

Skill. Fires a projectile that hits for 35...77...88 damage and removes target foe's stance. If that foe was adjacent to an ally, this skill has a 50% chance of failing.

Skill. Fires a projectile that hits for 35...77...88 damage and removes target foe's stance. If that foe was adjacent to an ally, this skill has a 50% chance of failing.



Progression
0
35
1
39
2
42
3
46
4
49
5
53
6
56
7
60
8
63
9
67
10
70
11
74
12
77
13
81
14
84
15
88
16
92
17
95
18
99
19
102
20
106
21
109


Clear Shot[edit]

Skill. Fires a projectile that hits for 35...77...88 damage.

Skill. Fires a projectile that hits for 35...77...88 damage.



Progression
Maximum Damage
0
35
1
39
2
42
3
46
4
49
5
53
6
56
7
60
8
63
9
67
10
70
11
74
12
77
13
81
14
84
15
88
16
92
17
95
18
99
19
102
20
106
21
109


Quick Shot[edit]

Skill. Fires a projectile that hits for 51...111...126 damage. Disables all your skills for 20...8...5 seconds.

Skill. Fires a projectile that hits for 51...111...126 damage. Disables all your skills for 20...8...5 seconds.



Progression
Maximum Damage
0
51
20
1
56
19
2
61
18
3
66
17
4
71
16
5
76
15
6
81
14
7
86
13
8
91
12
9
96
11
10
101
10
11
106
9
12
111
8
13
116
7
14
121
6
15
126
5
16
131
4
17
136
3
18
141
2
19
146
1
20
151
0
21
156
-1


Reaper's Shot[edit]

Skill. Fires a projectile that hits for 45...97...110 damage. If that foe was under 50% maximum health, that foe also suffers from Deep Wound, Bleeding & Crippled for 6...8...8 seconds and this skill is disabled for an additional 20 seconds.

Skill. Fires a projectile that hits for 45...97...110 damage. If that foe was under 50% maximum health, that foe also suffers from Deep Wound, Bleeding & Crippled for 6...8...8 seconds and this skill is disabled for an additional 20 seconds.



Progression
0
45
6
1
49
6
2
54
6
3
58
6
4
62
7
5
67
7
6
71
7
7
75
7
8
80
7
9
84
7
10
88
7
11
93
7
12
97
8
13
101
8
14
106
8
15
110
8
16
114
8
17
119
8
18
123
8
19
127
9
20
132
9
21
136
9


Twin Shot[edit]

Skill. Fires two projectiles that hit for 30...62...70 damage each.

Skill. Fires two projectiles that hit for 30...62...70 damage each.



Progression
Maximum Damage
0
30
1
33
2
35
3
38
4
41
5
43
6
46
7
49
8
51
9
54
10
57
11
59
12
62
13
65
14
67
15
70
16
73
17
75
18
78
19
81
20
83
21
86