User:Crimmastermind/Chaos Paladin/Monster Skills
Assassin Skills[edit]
Assassin's Charge[edit]
Stance. For 3 seconds, you run 50% faster. Enraging Charge ends when you successfully strike a target, at which point this skill instantly recharges.
- Concise description
Assassin's Call[edit]
Stance. For 2 seconds, you attack 33% faster and your attacks always result in a critical hit and are double strikes.
- Concise description
Flurry Strike[edit]
Dual Attack. Flurry Strike cannot be blocked and strikes for only 10...26...30 damage if it hits.
Progression | |
---|---|
0 10
1 11
2 13
3 14
4 15
5 17
6 18
7 19
8 21
9 22
10 23
11 25
12 26
13 27
14 29
15 30
16 31
17 33
18 34
19 35
20 37
|
Warrior Skills[edit]
Barbaric Swing[edit]
Melee Attack. If it hits, this attack deals +18 damage (maximum 70) for each recharging adrenaline skill you have equipped on your bar. You have -40 armor while activating this skill.
- Concise description
Crude Smash[edit]
Hammer Attack. If this attack is blocked, target foe is knocked down.
- Concise description
Prod[edit]
Touch Skill. Target touched foe is interrupted and all your attack skills are disabled for 1 second.
- Concise description
Aggressive Riposte[edit]
Skill. For 8 seconds, you block the next melee attack against you, your attacker is struck for knocked down and all your skills are disabled for 6...3...2 seconds.
- Concise description
Progression | |
---|---|
0 6
1 6
2 5
3 5
4 5
5 5
6 4
7 4
8 4
9 4
10 3
11 3
12 3
13 3
14 2
15 2
16 2
17 1
18 1
19 1
20 1
21 0
|
Dignified Riposte[edit]
Skill. For 8 seconds, you block the next melee attack against you and your attacker loses 1...4...5 energy and all adrenaline. Dignified Riposte ends if you use any adrenal skills.
- Concise description
Progression | |
---|---|
Energy Lost
|
0 1
1 1
2 2
3 2
4 2
5 2
6 3
7 3
8 3
9 3
10 4
11 4
12 4
13 4
14 5
15 5
16 5
17 6
18 6
19 6
20 6
21 7
|
Rebound Strike[edit]
Melee Attack. If this attack hits, you strike for +35 damage. If you hit an attacking foe, you strike for an additional +40 damage.
- Concise description
Elementalist Skills[edit]
Boom!!![edit]
Spell. Target foe takes 22...89...106 fire damage.
Frost Crypt[edit]
Spell. For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 25...51...57 cold damage. Struck foes suffering from a water magic hex take double damage.
- Concise description
Agonizing Heat[edit]
Hex Spell. For 10...30...35 seconds target foe casts spells 45...121...140% slower while that foe is on fire.
Progression | |
---|---|
Fire Magic Longer activation time%
|
0 10 45
1 12 51
2 13 58
3 15 64
4 17 70
5 18 77
6 20 83
7 22 89
8 23 96
9 25 102
10 27 108
11 28 115
12 30 121
13 32 127
14 33 134
15 35 140
16 37 146
17 38 153
18 40 159
19 42 165
20 43 172
21 45 178
|
Ranger Skills[edit]
Pyroclastic Shot[edit]
Pyroclastic Shot
Bow Attack. This attack moves slower than normal but deals +8...38...46 fire damage. If it fails to hit, all foes adjacent to target foe's location are set on fire for 1...3...3 seconds.
- Concise description
Progression | |
---|---|
0 8 1
1 11 1
2 13 1
3 16 1
4 18 2
5 21 2
6 23 2
7 26 2
8 28 2
9 31 2
10 33 2
11 36 2
12 38 3
13 41 3
14 43 3
15 46 3
16 49 3
17 51 3
18 54 3
19 56 4
20 59 4
|
Splinter Barrage[edit]
Bow Attack. Shoots 1...10...12 arrows at target foe that each deal 90% less damage. Each arrow that is blocked deals 10 piercing damage to all adjacent foes.
- Concise description
Necromancer Skills[edit]
Finger of Death[edit]
Spell. Touched target foe loses 10...130...160 health. If that foe was enchanted, you lose 5 energy. Otherwise, you steal up to 0...48...60 health from all foes in the area.
Progression | |
---|---|
Death Magic Health Loss Health Steal
|
0 10 0
1 20 4
2 30 8
3 40 12
4 50 16
5 60 20
6 70 24
7 80 28
8 90 32
9 100 36
10 110 40
11 120 44
12 130 48
13 140 52
14 150 56
15 160 60
16 170 64
17 180 68
18 190 72
19 200 76
20 210 80
21 220 84
|
Devour Souls[edit]
Spell. Consumes all exploitable corpses in the area. For each corpse consumed, you are healed for 14...47...55 health.
Progression | |
---|---|
Soul Reaping Heal
|
0 14
1 17
2 19
3 22
4 25
5 28
6 30
7 33
8 36
9 39
10 41
11 44
12 47
13 50
14 52
15 55
16 58
17 60
18 63
19 66
20 69
21 71
|
Soul Vortex[edit]
Well Spell. Exploit nearest corpse to create a Soul Vortex at that location. For 11...14...15 seconds, you gain 2...20...25 Energy whenever a creature dies in that area.
- Concise description
Progression | |
---|---|
Soul Reaping Energy Gain
|
0 11 2
1 11 4
2 12 5
3 12 7
4 12 8
5 12 10
6 13 11
7 13 13
8 13 14
9 13 16
10 14 17
11 14 19
12 14 20
13 14 22
14 15 23
15 15 25
16 15 27
17 16 28
18 16 30
19 16 31
20 16 33
21 17 34
|
Enchantment Ride[edit]
Enchantment Ride
Touch Skill. Steal 1...13...16 health from target foe. If that foe is enchanted, you steal an additional 12...26...30 health from all nearby foes that are enchanted for each enchantment on them.
- Concise description
Progression | |
---|---|
Soul Reaping Health Steal Secondary Health Steal
|
0 1 12
1 2 13
2 3 14
3 4 16
4 5 17
5 6 18
6 7 19
7 8 20
8 9 22
9 10 23
10 11 24
11 12 25
12 13 26
13 14 28
14 15 29
15 16 30
16 17 31
17 18 32
18 19 34
19 20 35
20 21 36
21 22 37
|
Mesmer Skills[edit]
Lyssa's Window[edit]
Hex Spell. For 30 seconds target foe has +3 health regeneration but -3 energy regeneration. Ends if that foe's energy drops to 0, at which point they lose 5 health for each second this skill was active.
Mirror of Secrets[edit]
Hex Spell. For 12 seconds the next time target foe casts a spell that spell fails and is disabled for 60 seconds. If this hex is removed, the creature that removed it loses 16 energy.
Lyssa's Promise[edit]
Enchantment Spell. For 6 seconds your next spell recharges instantly, costs no energy and cannot be interrupted.
Monk Skills[edit]
Divine Fury[edit]
Spell. Target foe is struck for 75 holy damage. If that foe was attacking or casting a spell targeting a foe, that foe and all adjacent foes are knocked down for 3 seconds.
Divine Curse[edit]
Hex Spell. For 3 seconds, the next time target foe attacks or casts a spell targeting a foe, all his skills are disabled for 20 seconds and he suffers from exhaustion.
Divine Retribution[edit]
Enchantment Spell. For 3 seconds all damage you suffer is negated and the foe dealing the damage takes double that amount instead.
Price of Fear[edit]
Price of Fear
Enchantment Spell. For 10 seconds target other ally has +6 health regeneration, +2 energy regeneration and +24 armor when not moving. Price of Fear ends if that ally moves, at which point they are set on fire for 7 seconds and lose all adrenaline.
Holy Light[edit]
Spell. All creatures in the area are healed for 150 health. Any undead within range are struck for 100 holy damage and set on fire for 7 seconds. Any summoned creatures in the area are struck for 250 holy damage and set on fire for 3 seconds.
Blessing of Dwayna[edit]
Enchantment Spell. For 4 seconds target other ally has +100 health regeneration. If this is removed prematurely, you gain 14 energy.
Paragon Skills[edit]
Lightning Drive[edit]
Spear Attack. If this attack hits, it deals +8...18...20 lightning damage. If you are under the effects of a preparation, this spear flies three times as fast and cannot be blocked.
- Concise description
Progression | |
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0 8
1 9
2 10
3 10
4 11
5 12
6 13
7 14
8 14
9 15
10 16
11 17
12 18
13 18
14 19
15 20
16 21
17 22
18 22
19 23
20 24
21 25
|
a[edit]
Spear Attack. If this attack hits, it deals +8...18...20 lightning damage. If you are under the effects of a Preparation, this spear flies three times as fast and cannot be blocked.
- Concise description
Progression | |
---|---|
0 8
1 9
2 10
3 10
4 11
5 12
6 13
7 14
8 14
9 15
10 16
11 17
12 18
13 18
14 19
15 20
16 21
17 22
18 22
19 23
20 24
21 25
|
Dervish Skills[edit]
Wounded Strike[edit]
Scythe Attack. This attack strikes for +5...15...17 damage and an additional 0...3...4 damage for each condition you are suffering from. If you are under 50% max hp, you deal an additional 6...16...19 damage. If you are not enchanted, this attack also causes deep wound for 10 seconds.
Progression | |
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+Damage per Condition +Damage under 50% hp
|
0 5 0 6
1 6 0 7
2 7 1 8
3 7 1 9
4 8 1 9
5 9 1 10
6 10 2 11
7 11 2 12
8 11 2 13
9 12 2 14
10 13 3 15
11 14 3 16
12 15 3 16
13 15 3 17
14 16 4 18
15 17 4 19
16 18 4 20
17 19 5 21
18 19 5 22
19 20 5 22
20 21 5 23
21 22 6 24
|
Power Sweep[edit]
Scythe Attack. If this hits more than one foe, it deals +9...31...36 damage.
- Concise description
Progression | |
---|---|
0 9
1 11
2 13
3 14
4 16
5 18
6 20
7 22
8 23
9 25
10 27
11 29
12 31
13 32
14 34
15 36
16 38
17 40
18 41
19 43
20 45
21 47
|
Pious Vow[edit]
Hex Spell. For 10 seconds if you kill target foe all your skills are recharged and you are healed for 10% of that foe's maximum health and gain 25% of that foe's maximum energy.
Pious Intent[edit]
Signet. All your other skills instantly recharge. For each skill recharged, this skill is disabled for an additional 5 seconds.
Blessing of Abaddon[edit]
Enchantment Spell. For 3 seconds target other ally has -50 damage reduction, +100 armor and a 75% chance to block all attacks. When this enchantment ends that foe dies.
Common Skills[edit]
Devastating Touch[edit]
Devastating Touch
Touch Skill. Target touched foe is knocked down. If that foe was attacking, all his skills are disabled for 1...7...8 seconds.
Progression | |
---|---|
0 1
1 1
2 2
3 2
4 3
5 3
6 4
7 4
8 5
9 5
10 6
11 6
12 7
13 7
14 8
15 8
16 8
17 9
18 9
19 10
20 10
21 11
|
Minstrel's Signet[edit]
Minstrel's Signet
Signet. Target foe takes 100 damage and suffers an additional 100 damage if that foe is affected by any of the following: Shout, Echo, Chant, Stance, Weapon Spell, Item Spell, Enchantment Spell, Hex Spell, Condition, Nature Ritual or Spirit.
Minstrel's Spell[edit]
Minstrel's Spell
Spell. Target foe takes 80 damage and suffers an additional 20 damage for each Shout, Echo, Chant, Stance, Weapon Spell, Item Spell, Enchantment Spell, Hex Spell, Condition, Nature Ritual or Spirit that foe is affected by.
Minstrel's Strike[edit]
Minstrel's Strike
Melee Attack. This attack cannot be blocked and deals +48 damage. If that foe had less health than you, this skill instantly recharges and you gain 10 adrenaline. If that foe had less health than you, that foe is knocked down. If this skill fails to hit, you lose all adrenaline all creatures in the area are knocked down for 5 seconds.
Minstrel's Slash[edit]
Minstrel's Slash
Sword Attack. If it hits, this attack interrupts the target's current action. If that action was a Spell, you deal 40 extra damage and that spell is disabled for an additional 20 seconds.
Minstrel's Shot[edit]
Minstrel's Shot
Bow Attack. Fires 4 arrows, one which moves slowly, one which moves normally, one which moves 2 times as fast and one which moves 3 times as fast. These arrows cannot be blocked and strike for +14 damage.
Minstrel's Shrapnel[edit]
Minstrel's Shrapnel
Spear Attack. Throws a spear at target foe and all adjacent foes. If they are blocked, all adjacent foes take 65 damage.
Minstrel's Stance[edit]
Minstrel's Stance
Stance. For 60 seconds you have +6 health regeneration and +3 energy regeneration for each hex on you, and conditions on you expire 67% faster.
Monster Skill[edit]
Stance. For 1 second all attacks made against you miss. When this stance ends, all adjacent foes are interrupted and anyone activating an attack skill is knocked down.
Expunge Strength[edit]
Spell. Lose your current stance. If a stance was lost, all adjacent foes take 60 damage and that stance instantly recharges. Otherwise, you gain 6 energy and this skill recharges 90% faster.
Special Skills[edit]
Great Dwarf Smite[edit]
Spell. This spell deals 100...260...300 Holy damage. If attacking, your target suffers from Bleeding, Blind, Burning, Cracked Armor, Crippled, Dazed, Deep Wound, Disease, Poison and Weakness for 1...3...4 seconds. Has half the normal range.
Progression | |
---|---|
Condition Duration
|
0 100 1
1 113 1
2 127 1
3 140 2
4 153 2
5 167 2
6 180 2
7 193 2
8 207 3
9 220 3
10 233 3
11 247 3
12 260 3
13 273 4
14 287 4
15 300 4
16 313 4
17 327 4
18 340 5
19 353 5
20 367 5
21 380 5
|
Norn Bear's Roar[edit]
- Concise description
Progression | |
---|---|
0 10
1 12
2 14
3 16
4 18
5 20
6 22
7 24
8 26
9 28
10 30
11 32
12 34
13 36
14 38
15 40
16 42
17 44
18 46
19 48
20 50
21 52
|
Eternal Alchemy Acid[edit]
Spell. Throw Eternal Alchemy Acid at target foe. Target foe is struck for 100 damage and hexed with Eternal Alchemy. After 10 seconds that foe loses 999 health.
Ebon Vanguard Ascalon Armor[edit]
Ebon Vanguard Ascalon Armor
Enchantment Spell. For 22...36...40 seconds, you have +12 armor, +75 maximum Health, an additional +24 armor against Charr and Fire Damage you receive is reduced by 1...24...30.
Progression | |
---|---|
Damage Reduction
|
0 22 1
1 23 3
2 24 5
3 26 7
4 27 9
5 28 11
6 29 13
7 30 15
8 32 16
9 33 18
10 34 20
11 35 22
12 36 24
13 38 26
14 39 28
15 40 30
16 41 32
17 42 34
18 44 36
19 45 38
20 46 40
21 47 42
|
Unique Skills[edit]
Gambit Shot[edit]
Skill. Fires a fast moving projectile at target foe that deals a random amount of damage (max 17...119...144).
Progression | |
---|---|
Max Damage
|
0 17
1 25
2 34
3 42
4 51
5 59
6 68
7 76
8 85
9 93
10 102
11 110
12 119
13 127
14 136
15 144
16 152
17 161
18 169
19 178
20 186
21 195
|
Notes:Uses the equation Int(X*Ran#+1) where X is the maximum damage.
Aimed Shot[edit]
Skill. Fires a projectile that instantly hits for 35...77...88 damage and interrupts that foe. This skill is easily interrupted but has spirit range.
Progression | |
---|---|
0 35
1 39
2 42
3 46
4 49
5 53
6 56
7 60
8 63
9 67
10 70
11 74
12 77
13 81
14 84
15 88
16 92
17 95
18 99
19 102
20 106
21 109
|
Reflex Shot[edit]
Reflex Shot
Skill. Fires a fast moving projectile that strikes for 11...37...44 damage. If it hits a foe that is attacking, it interrupts that foe and deals an additional 23...50...57
Progression | |
---|---|
0 11 23
1 13 25
2 15 28
3 18 30
4 20 32
5 22 34
6 24 37
7 26 39
8 29 41
9 31 43
10 33 46
11 35 48
12 37 50
13 40 52
14 42 55
15 44 57
16 46 59
17 48 62
18 51 64
19 53 66
20 55 68
21 57 71
|
Wild Shot[edit]
Skill. Fires a projectile that hits for 35...77...88 damage and removes target foe's stance. If that foe was adjacent to an ally, this skill has a 50% chance of failing.
Progression | |
---|---|
0 35
1 39
2 42
3 46
4 49
5 53
6 56
7 60
8 63
9 67
10 70
11 74
12 77
13 81
14 84
15 88
16 92
17 95
18 99
19 102
20 106
21 109
|
Clear Shot[edit]
Skill. Fires a projectile that hits for 35...77...88 damage.
Progression | |
---|---|
Maximum Damage
|
0 35
1 39
2 42
3 46
4 49
5 53
6 56
7 60
8 63
9 67
10 70
11 74
12 77
13 81
14 84
15 88
16 92
17 95
18 99
19 102
20 106
21 109
|
Quick Shot[edit]
Quick Shot
- Animation
- Click to view
Skill. Fires a projectile that hits for 51...111...126 damage. Disables all your skills for 20...8...5 seconds.
Progression | |
---|---|
Maximum Damage
|
0 51 20
1 56 19
2 61 18
3 66 17
4 71 16
5 76 15
6 81 14
7 86 13
8 91 12
9 96 11
10 101 10
11 106 9
12 111 8
13 116 7
14 121 6
15 126 5
16 131 4
17 136 3
18 141 2
19 146 1
20 151 0
21 156 -1
|
Reaper's Shot[edit]
Reaper's Shot
Skill. Fires a projectile that hits for 45...97...110 damage. If that foe was under 50% maximum health, that foe also suffers from Deep Wound, Bleeding & Crippled for 6...8...8 seconds and this skill is disabled for an additional 20 seconds.
Progression | |
---|---|
0 45 6
1 49 6
2 54 6
3 58 6
4 62 7
5 67 7
6 71 7
7 75 7
8 80 7
9 84 7
10 88 7
11 93 7
12 97 8
13 101 8
14 106 8
15 110 8
16 114 8
17 119 8
18 123 8
19 127 9
20 132 9
21 136 9
|
Twin Shot[edit]
Skill. Fires two projectiles that hit for 30...62...70 damage each.
Progression | |
---|---|
Maximum Damage
|
0 30
1 33
2 35
3 38
4 41
5 43
6 46
7 49
8 51
9 54
10 57
11 59
12 62
13 65
14 67
15 70
16 73
17 75
18 78
19 81
20 83
21 86
|