User talk:Gaile Gray/Archive Game-Related Topics/August 2007
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Splendid Idea..?
I had this wicked idea of a good weekend of PvP fun. A Junundu arena... or maybe all forms of PvP are taken over by these worms. 12v12 in wurms would be lotta fun. -elviondale (tahlk) 23:02, 2 August 2007 (UTC)
- i hate junudu's... all they're good for is sunspear point farming... and i hate pvp... so me personaly don't think that is such a "splendid" idea.... but that's just me, whom you didn't ask... just wanted to say that.. lolzor Teo 23:07, 2 August 2007 (UTC)
- LoL that's fine you don't like the idea.. It's just something other than "Double faction for X" weekend. And there's no way it'd be unfair or lopsided.. with the exception of leechers and nubcakes. That is to say- the skills would be balanced. -elviondale (tahlk) 23:14, 2 August 2007 (UTC)
- It'd be fun as an Elonian holiday minigame. -- Gordon Ecker 00:13, 3 August 2007 (UTC)
- I've personally always wanted to pwn some random players with my Wurm... some sort of PvP arena with Wurm Spores in it perhaps? Make some sort of balanced arena setup, with a flag shrine and whatnot... Wurms can't carry flags, which gives people a reason to get out of 'em. Also, Wurms can't travel over rocky ground, some strategically placed rocky terrain and walls to hide behind would give players a way to kill Wurms without hopping in one themselves. Make those hidey-walls by the Wurm Spores too, so players on foot can get rid of Spore-campers. Ooh, and a shrine that can only be reached via Wurm. And make it an arena that you can get into anytime, and maybe make it just for-fun or something. And then make a Rollerbeetle BATTLE arena! And Dragon Arena. And Snowball Fights. And make them all part of a random rotation, so players never know what they'll be getting. I think that would be awesome... make it so players can earn faction in it, and it becomes a great way for newer players to earn faction without needing to unlock skills. I'm so psyched for this idea while we'll probably never see! *continues rambling on to himself* -- Jioruji Derako.> 02:31, 3 August 2007 (UTC)
- I wonder if we'll get PvP versions of Polymock and Dwarven Boxing. -- Gordon Ecker 03:29, 3 August 2007 (UTC)
- Oh goodness, don';t go there Gordon, rofl. We need some more PvE only minigames.... We got plenty of PvP things. Counciler 03:41, 3 August 2007 (UTC)
- No, no, let's roll with that idea! Hell, I want a PvP version of PvE. I got dibs on playing as Rotscale himself... (boy, have I got a surprise for the next farming group to try and kill me!) -- Jioruji Derako.> 03:40, 3 August 2007 (UTC)
- Rotscale ain't that bad without his cronies. Counciler 03:42, 3 August 2007 (UTC)
- Still, it's hard to beat Rotscale when he can actually outsmart the farmers. Silly farmers, living's for Rotscale. -- Jioruji Derako.> 03:47, 3 August 2007 (UTC)
- Rotscale ain't that bad without his cronies. Counciler 03:42, 3 August 2007 (UTC)
- No, no, let's roll with that idea! Hell, I want a PvP version of PvE. I got dibs on playing as Rotscale himself... (boy, have I got a surprise for the next farming group to try and kill me!) -- Jioruji Derako.> 03:40, 3 August 2007 (UTC)
- Oh goodness, don';t go there Gordon, rofl. We need some more PvE only minigames.... We got plenty of PvP things. Counciler 03:41, 3 August 2007 (UTC)
- I wonder if we'll get PvP versions of Polymock and Dwarven Boxing. -- Gordon Ecker 03:29, 3 August 2007 (UTC)
- I've personally always wanted to pwn some random players with my Wurm... some sort of PvP arena with Wurm Spores in it perhaps? Make some sort of balanced arena setup, with a flag shrine and whatnot... Wurms can't carry flags, which gives people a reason to get out of 'em. Also, Wurms can't travel over rocky ground, some strategically placed rocky terrain and walls to hide behind would give players a way to kill Wurms without hopping in one themselves. Make those hidey-walls by the Wurm Spores too, so players on foot can get rid of Spore-campers. Ooh, and a shrine that can only be reached via Wurm. And make it an arena that you can get into anytime, and maybe make it just for-fun or something. And then make a Rollerbeetle BATTLE arena! And Dragon Arena. And Snowball Fights. And make them all part of a random rotation, so players never know what they'll be getting. I think that would be awesome... make it so players can earn faction in it, and it becomes a great way for newer players to earn faction without needing to unlock skills. I'm so psyched for this idea while we'll probably never see! *continues rambling on to himself* -- Jioruji Derako.> 02:31, 3 August 2007 (UTC)
- It'd be fun as an Elonian holiday minigame. -- Gordon Ecker 00:13, 3 August 2007 (UTC)
- LoL that's fine you don't like the idea.. It's just something other than "Double faction for X" weekend. And there's no way it'd be unfair or lopsided.. with the exception of leechers and nubcakes. That is to say- the skills would be balanced. -elviondale (tahlk) 23:14, 2 August 2007 (UTC)
- I love the Junudu! I get a little impatient with the slow movement, but I love the attacks and the high hit points. I will pass along the idea. To be honest, I think that creating an arena sort of setting would take a lot of time from several different teams, but it never hurts to pass along the ideas and let those involved see if they fit into future development. (Oh, and Rotscale may be my No. 1 Fave Creature in Guild Wars!) --Gaile 16:02, 3 August 2007 (UTC)
- Gaile since they use the Imperial Isle for the Dragon Arena they could use the Isle of Wurms for the worm Arena and so it would be alot like the Dragon Arena but it would be worms in another Guild Hall. Just a thought. -- Natalie Black 13:48, 2 August 2007 (UTC)
- *woggles eyebrows* Nice idea! When GW:EN just 4 weeks away, it's surely not something we could do short-term, but I'll pass it along for an idea for the future! --Gaile 17:47, 3 August 2007 (UTC)
- I don't think wurm skills would work very well on other wurms... you know, cause they can't be knocked down which is like half the bar:P Dancing Gnome 22:10, 4 August 2007 (UTC)
- How about Random Arena w/ a wurm spoor in center, making it a race to center, as well as giving players a chance to show off their wurm-slaying skillz with their own skills...i can see a lot of interesting builds poping up (remembering that you cant use a spoor if enemies are in the area...Killer Revan 22:46, 4 August 2007 (UTC)
- Hmm, but with that clause, being unable to use the spore when others are nearby... nobody in their right mind is going to back off and let you grab a wurm... so the only way to get in one would be to kill everyone... (which has the nasty side-effect of making you win...)
- But give each team their own spore, and you've got a nice battle going on. Make it possible to KD wurms in PvP too.
- Just wait though, everyone in Wurm Arenas (WA for short) will have Wurm-Slayer builds like this... N/Mo's using Bitter Chill, Divine Intervention, Grenth's Balance, Protective Spirit, Vital Blessing, Spirit Bond, Pacifism, and Rebirth... which would actually be super-fun. I can also see Wurmrunners, which would probably be A/P's using Deadly Paradox, Shadow Form, "Make Haste!", Dash, and "Can't Touch This!" to get to the opponent's Wurm Spore and steal their Wurms/stop them from getting into theirs. I've been thinking about all this for much too long, I think... >.> -- Jioruji Derako.> 19:10, 5 August 2007 (UTC)
- I actually thought people would just laugh this idea off... :) -elviondale (tahlk) 20:41, 5 August 2007 (UTC)
- It actually sounds cool...but if it were a first to 50 kills (12 v 12/16v16) then i could se putting four in the center, so fast wipe builds would come in handy...or there could be differend skillsfor diff profs, like in snow arena. sounds like a good idea to me atm (or you could use the Dynastic Tombs map for this maybe, as it has wurm-crossable/non-crossable areas)Killer Revan 03:15, 6 August 2007 (UTC)
- I actually thought people would just laugh this idea off... :) -elviondale (tahlk) 20:41, 5 August 2007 (UTC)
- How about Random Arena w/ a wurm spoor in center, making it a race to center, as well as giving players a chance to show off their wurm-slaying skillz with their own skills...i can see a lot of interesting builds poping up (remembering that you cant use a spoor if enemies are in the area...Killer Revan 22:46, 4 August 2007 (UTC)
- I don't think wurm skills would work very well on other wurms... you know, cause they can't be knocked down which is like half the bar:P Dancing Gnome 22:10, 4 August 2007 (UTC)
- *woggles eyebrows* Nice idea! When GW:EN just 4 weeks away, it's surely not something we could do short-term, but I'll pass it along for an idea for the future! --Gaile 17:47, 3 August 2007 (UTC)
- Gaile since they use the Imperial Isle for the Dragon Arena they could use the Isle of Wurms for the worm Arena and so it would be alot like the Dragon Arena but it would be worms in another Guild Hall. Just a thought. -- Natalie Black 13:48, 2 August 2007 (UTC)
connection issue
there seems to be some problem with the servers ATM. tried to go out of kamidan from an american dist and got stuck at the door with a reacurring message "Reconnecting to server (code=13)"
so i quit and tried to reconnect.
i cant reconnect. im getting the error "Guild wars is unable to connect to any login servers. this is liky caused by routing issues. blah blah blah (code=058)"
i knwo its not my router or internet. i was talking to people in town whilst i was getting the first error message. i jsut couldnt move. and others were experiencing the error (there was large groups standing around by all the gates out of each town).
whats up?
-BuG 21:00, 7 August 2007 (UTC)-
- oh, and i know its not my router or net connection.... after all, im able to post here :P BuG 21:03, 7 August 2007 (UTC)
- *sigh* Err58/Err40 are typical errors for server problems. Just wait some minutes and everything will be ok. There is no need to report something like this on Gailes talk page (or on Ask a game Question), you can be sure that ANet already knows about it and are fixing it. poke | talk 21:05, 7 August 2007 (UTC)
- Would be nice to know what it is, though. I'm used to the good ol' Err7, not this one... what does it mean exactly? -- Jioruji Derako.> 21:08, 7 August 2007 (UTC)
- *sigh* Err58/Err40 are typical errors for server problems. Just wait some minutes and everything will be ok. There is no need to report something like this on Gailes talk page (or on Ask a game Question), you can be sure that ANet already knows about it and are fixing it. poke | talk 21:05, 7 August 2007 (UTC)
- Things go asplode, that's for sure. From what I could tell (and word at Grotto), American users were being booted every time they tried to zone (code 040 in my case). Other users supposedly weren't having as many difficulties, but then there's a canadian friend in my alliance who uses european servers that was having the same trouble.
- There was also a 10-15 minute rollback. People in Bergan Bot Springs were complaining about losing farmed items - one guy says he lost four gold dead bows and a gold sephis axe, another claims to have lost 60k. (Yeah, right. I don't believe either.)
- Current situation looks as though they've installed a bypass to get things sort of working again - at least, people are reporting being able to zone again. A very fast fix, put up in perhaps five or ten minutes, but it works for now. As a friend of mine said, something > nothing.
- I wouldn't be surprised if Gaile's been pulled away from her talk page at the moment, though... but I would like an official word on what happened (I'm a computer geek, so I guess I'm really just interested in the technical details :P). Armond 21:46, 7 August 2007 (UTC)
- Go to the official site to see the cause...it is at the link Killer Revan 21:48, 7 August 2007 (UTC)
- yeah im talking to her now in kami int 1.... she wont take my choclate bunnies :P BuG 22:04, 7 August 2007 (UTC)
- I was there when she told us to look at the official site... Kind of a letdown, techno-wise, but I'm glad it wasn't anything *too* serious. Armond 22:15, 7 August 2007 (UTC)
- at times she takes a while to accept as she runs to check info...i was going to see her take on ranger tomes. And i would believe people on 60k, bigger trades than that go on all of the time in GW. He may be ticked because he found a gullible buyer and wont be able to find him again too. about 15 mins of data was lost. i will update if gaile says differently. Killer Revan 22:26, 7 August 2007 (UTC)
- This was farming, not trade, or I would believe it. Armond 22:37, 7 August 2007 (UTC)
- Expensive Drop? someone had to get a really expensive drop, mebbe the did Foundry HM and got two titan gems...or a really good drop...or a rare chest drop...either way...does not matter...i want to know what he does if it was just an average run...60k in 15 mins...Killer Revan 22:55, 7 August 2007 (UTC)
- You don't get titan gems outside of bergan, which is where he said it was. Even a sephis axe isn't in that range - it goes from max 20k for a req 9 to max 100k for a req 8 (if I remember right). Armond 02:30, 8 August 2007 (UTC)
- Expensive Drop? someone had to get a really expensive drop, mebbe the did Foundry HM and got two titan gems...or a really good drop...or a rare chest drop...either way...does not matter...i want to know what he does if it was just an average run...60k in 15 mins...Killer Revan 22:55, 7 August 2007 (UTC)
- This was farming, not trade, or I would believe it. Armond 22:37, 7 August 2007 (UTC)
- at times she takes a while to accept as she runs to check info...i was going to see her take on ranger tomes. And i would believe people on 60k, bigger trades than that go on all of the time in GW. He may be ticked because he found a gullible buyer and wont be able to find him again too. about 15 mins of data was lost. i will update if gaile says differently. Killer Revan 22:26, 7 August 2007 (UTC)
- I was there when she told us to look at the official site... Kind of a letdown, techno-wise, but I'm glad it wasn't anything *too* serious. Armond 22:15, 7 August 2007 (UTC)
- I apologize about the delay in posting concerning the data center outage here. I was actually sitting in a restaurant awaiting my shrimp fajitas when Mike O'Brien kindly called me to tell me that there was a network issue. (He knows I appreciate knowing this stuff right away.) So the waitress appeared with a platter of sizzling fajitas and I packaged them up and headed back to the office. Out of habit, I headed to the fan forums instead of the GWW. In the future I will try to remember to post here, first. But I wonder if there's a specific page I should use? My talk page seems a little odd for this, so what do you think? --Gaile 22:58, 7 :August 2007 (UTC)
- i couldnt think of an appropriate place ither, this is the first place i thought of :P (BTW i was Mistress Rania in game, your welcome for teh bunnies :3 ) -BuG-
- something from main page maybe, or in Gaile News...Killer Revan 23:04, 7 August 2007 (UTC)
- Hmmm... I could do that, but I wonder -- do we want a dedicated page for this sort of infrequent but critical info? Perhaps linked from the main page, in the Update, news and events section?? --Gaile 23:36, 7 August 2007 (UTC)
- Critical Info / Breaking News section...added only when there is anything new/critical...sort of a new box up at the top of main page...no one tends to go to guild wars.com news...but maybe info there would work? Killer Revan 23:43, 7 August 2007 (UTC)
- could call it teh "oh my goodness, what the snap?" page :P -BuG-
- Critical Info / Breaking News section...added only when there is anything new/critical...sort of a new box up at the top of main page...no one tends to go to guild wars.com news...but maybe info there would work? Killer Revan 23:43, 7 August 2007 (UTC)
- Hmmm... I could do that, but I wonder -- do we want a dedicated page for this sort of infrequent but critical info? Perhaps linked from the main page, in the Update, news and events section?? --Gaile 23:36, 7 August 2007 (UTC)
- something from main page maybe, or in Gaile News...Killer Revan 23:04, 7 August 2007 (UTC)
- i couldnt think of an appropriate place ither, this is the first place i thought of :P (BTW i was Mistress Rania in game, your welcome for teh bunnies :3 ) -BuG-
- If you ask me, people are going to come here first even after a new page is made (if not always, then at least for a while). So perhaps let the discussion run here for a while, and then move it to Critical game information or something? The big problem is that a wiki page will never be as good as a live feed. Armond 02:27, 8 August 2007 (UTC)
- Ok, can do. But by "live feed," what do you mean? Maybe we can make that happen, I don't know for sure. (As soon as the server was back up, I was live in Kamadan, but I guess I missed the "feed" part. :D ) --Gaile 02:53, 8 August 2007 (UTC)
- Ideally there'd be something like a chat system giving out information as soon as updates are available. ANet is only human, so we don't expect you to be able to tell us "this thing is what went wrong" as soon as we find err040s all over the place. It's great that you can pop in-game to give us the updates as soon as you can, but you're no computer - you have to look through all the spam going on in Kamadan, LA, or Kaineng (some of which, admittedly, I caused myself - did you see the bit about the naga imps? An alliance group of mine managed to get an ice imp to drop a naga pelt the other day...), which takes you perhaps a quarter second (or even half a second) to first discern if something is spam, and then to figure out and type an answer. A live feed would give us all the information available about the current situation (which is/was approximately half of what was discussed where you were) as soon as its available - perhaps in stock market ticket format? (I don't know for sure what they're called, but they're those scrolly thingies you see on fancy business places that tell you things like how far up and down the DJIA, Nasdaq, and so forth are currently, updated as soon as the information is available as opposed to when you realize there's a specific question and give an answer). The main advantage is that, unlike your text (which gets covered by spam and isn't available to someone who's just popped in), this would be available game-wide and would scroll back after it's gone through the screen once.
- Uhm, I typed a lot. :P When I do that, things get messy/unclear... did that happen again? Sorry... Armond 03:09, 8 August 2007 (UTC)
- Ok, can do. But by "live feed," what do you mean? Maybe we can make that happen, I don't know for sure. (As soon as the server was back up, I was live in Kamadan, but I guess I missed the "feed" part. :D ) --Gaile 02:53, 8 August 2007 (UTC)
- By the way, how were the fajitas? Armond 02:30, 8 August 2007 (UTC)
- Cold. *sniff* ;) --Gaile 02:53, 8 August 2007 (UTC)
- Aww... And of course you can't really microwave them, can you ;) Armond 03:09, 8 August 2007 (UTC)
- Shrimp just doesn't really reheat, you know? Sort of gets mooshy and tough at the same time. *bleah* --Gaile 03:13, 8 August 2007 (UTC)
- Well, I've never really had a chance to find out. There's this great sushi place a few blocks from my house, and we always get some shrimp sashimi there. But somehow, between myself, the cat, and sometimes the girlfriend (who has apparently decided that the only sushi worth eating is cucumber and shrimp), it never lasts long enough to have a chance to be reheated... Armond 03:22, 8 August 2007 (UTC)
- Next time put a bowl upside down in a large pot of water, heat and cover - steamed food reheats better. Shrimp and tortillas included! (@Armond - tuna and salmon for the sashimi; can't stand the shrimp!) - Thulsey - talk 03:52, 8 August 2007 (UTC)
- Sashimi? Reheated? As in heated at least twice? o_O -- Gordon Ecker 04:46, 8 August 2007 (UTC)
- I second that o_O - BeX 05:04, 8 August 2007 (UTC)
- Sashimi? Reheated? As in heated at least twice? o_O -- Gordon Ecker 04:46, 8 August 2007 (UTC)
- Next time put a bowl upside down in a large pot of water, heat and cover - steamed food reheats better. Shrimp and tortillas included! (@Armond - tuna and salmon for the sashimi; can't stand the shrimp!) - Thulsey - talk 03:52, 8 August 2007 (UTC)
- Well, I've never really had a chance to find out. There's this great sushi place a few blocks from my house, and we always get some shrimp sashimi there. But somehow, between myself, the cat, and sometimes the girlfriend (who has apparently decided that the only sushi worth eating is cucumber and shrimp), it never lasts long enough to have a chance to be reheated... Armond 03:22, 8 August 2007 (UTC)
- Shrimp just doesn't really reheat, you know? Sort of gets mooshy and tough at the same time. *bleah* --Gaile 03:13, 8 August 2007 (UTC)
- Aww... And of course you can't really microwave them, can you ;) Armond 03:09, 8 August 2007 (UTC)
- first, instead of a chat system, whitch could be spammed by players asking the same questions... why not go with an RSS feed? you could put game updates, network news and the important critical info into it! seccondly, how did the fajitas get cold? it was 115F! :3 -BuG-
- Cold. *sniff* ;) --Gaile 02:53, 8 August 2007 (UTC)
- Why not make the ticker get its content from RSS? That way people who like feeds subscribe to the feed, and those who like a ticker watch it scroll by, in the same fashion as Windows 98 Defrag. Golly that was fun to watch. -elviondale (tahlk) 06:16, 8 August 2007 (UTC)
- Just a note that Twitter seems to be popular these days for this sort of thing. It has the side benefit that if, for whatever reason, guildwars.com goes down and the wiki with it, you can still get word out. And in the name of pleasing absolutely everyone, Twitter does do RSS feeds. (please note I am in no way affiliated with Twitter, and in fact don't even have an account (so far). I've just noticed several unrelated sites I follow have been getting them lately, and it seems useful.) - Tanetris 06:31, 8 August 2007 (UTC)
- Ah, sorry, the idea was for a feed, not a chat system... Armond 17:42, 8 August 2007 (UTC)
- From what I saw on the site, its not a chat system, but a universal away message -elviondale (tahlk) 17:45, 8 August 2007 (UTC)
Divine Realms
On April 25th you said you were not aware of any new Divine Realms or of any work being done on them, but you said it was a possibility. Do you have any updates regarding this? Counciler 03:48, 11 August 2007 (UTC)
- No updates on this, sorry. --Gaile 04:53, 11 August 2007 (UTC)
- Erm..... would you be able to ask about it then, assuming that you have not yet done so already? Or was that response from the developers? Counciler 08:19, 11 August 2007 (UTC)
- That response was from a developer. Me. :) But yes, don't mind my teasing about the nomenclature, in fact there's nothing to say from anyone on the team on this subject just now. --Gaile 08:27, 11 August 2007 (UTC)
- I didn't know you were on the development team. Maybe I'm being daft, but what does that exactly mean? There have been countless suggestions regarding it. Too many to list. I know that you guys and gals have at the very least thought about it! I just don't see how there could literally be nothing to say. Usually we hear something like, "its a thought we have considered but we are currently not planning anything with this" or "we are very very busy with <insert thingamajig> right now" or "i cannot release information about this at the current time". Please excuse my pushiness on this, I am really not trying to be a bother. By the way, feel free to whip me into shape if I am missing an obvious hint here; because I am honestly lost. Counciler 09:04, 11 August 2007 (UTC)
- You would like that, wouldn't you? Getting whipped by Gaile Gray? -elviondale (tahlk) 15:35, 11 August 2007 (UTC)
- Oh yes. Always has it been my well hidden fantasy. o.o What?! Rangers are hot! :D (Just kidding, of course, lol.) Counciler 23:06, 11 August 2007 (UTC)
- Lolzor... :p Teo 21:04, 12 August 2007 (UTC)
- Well, I think Gaile's "No updates" means that what they said the last time players asked about this issue still applies - in other words, all the "its a thought we have considered but we are currently not planning anything with this" and "we are very very busy with <insert thingamajig> right now" and "i cannot release information about this at the current time" Counciler said. Erasculio 21:31, 12 August 2007 (UTC)
- Yes, that's exactly right. I cannot find the April 25th comments, and of course I didn't want to appear to be rude by simply repeating those earlier words. So my answer yesterday was intended to convey that, in the period of time since those original comments were made, there really is no new information to provide. --Gaile 22:01, 12 August 2007 (UTC)
- And therein lies the problem. I never heard those original comments. I only heard that you said it was a possibility from third party sources. (i.e. rumors) At any rate, I will officially give everybody in the office a taco if they get to work on it right now! And for froggie, he can have a fly-pie if he wants. :D Comon! Counciler 22:49, 12 August 2007 (UTC)
- With a cited date, I assumed you had a point of reference. You have none; nor do I. Let's just end this by my letting you know that we are not currently working on this and as far as I know, there are no plans to do so in the foreseeable future. --Gaile 23:34, 12 August 2007 (UTC)
- I think it was an in-game chat, and that the comment ammounted to "we're not working on it now, but it's too early to rule it out for Eye of the North". -- Gordon Ecker 00:06, 13 August 2007 (UTC)
- Uhhh, I was joking? >.> You could have said that nicer... Counciler 09:54, 13 August 2007 (UTC)
- With a cited date, I assumed you had a point of reference. You have none; nor do I. Let's just end this by my letting you know that we are not currently working on this and as far as I know, there are no plans to do so in the foreseeable future. --Gaile 23:34, 12 August 2007 (UTC)
- And therein lies the problem. I never heard those original comments. I only heard that you said it was a possibility from third party sources. (i.e. rumors) At any rate, I will officially give everybody in the office a taco if they get to work on it right now! And for froggie, he can have a fly-pie if he wants. :D Comon! Counciler 22:49, 12 August 2007 (UTC)
- Yes, that's exactly right. I cannot find the April 25th comments, and of course I didn't want to appear to be rude by simply repeating those earlier words. So my answer yesterday was intended to convey that, in the period of time since those original comments were made, there really is no new information to provide. --Gaile 22:01, 12 August 2007 (UTC)
- Well, I think Gaile's "No updates" means that what they said the last time players asked about this issue still applies - in other words, all the "its a thought we have considered but we are currently not planning anything with this" and "we are very very busy with <insert thingamajig> right now" and "i cannot release information about this at the current time" Counciler said. Erasculio 21:31, 12 August 2007 (UTC)
- Lolzor... :p Teo 21:04, 12 August 2007 (UTC)
- Oh yes. Always has it been my well hidden fantasy. o.o What?! Rangers are hot! :D (Just kidding, of course, lol.) Counciler 23:06, 11 August 2007 (UTC)
- You would like that, wouldn't you? Getting whipped by Gaile Gray? -elviondale (tahlk) 15:35, 11 August 2007 (UTC)
- I didn't know you were on the development team. Maybe I'm being daft, but what does that exactly mean? There have been countless suggestions regarding it. Too many to list. I know that you guys and gals have at the very least thought about it! I just don't see how there could literally be nothing to say. Usually we hear something like, "its a thought we have considered but we are currently not planning anything with this" or "we are very very busy with <insert thingamajig> right now" or "i cannot release information about this at the current time". Please excuse my pushiness on this, I am really not trying to be a bother. By the way, feel free to whip me into shape if I am missing an obvious hint here; because I am honestly lost. Counciler 09:04, 11 August 2007 (UTC)
- That response was from a developer. Me. :) But yes, don't mind my teasing about the nomenclature, in fact there's nothing to say from anyone on the team on this subject just now. --Gaile 08:27, 11 August 2007 (UTC)
- Erm..... would you be able to ask about it then, assuming that you have not yet done so already? Or was that response from the developers? Counciler 08:19, 11 August 2007 (UTC)
Red Iris Flower
Is it just me, or is Gwen actually WIELDING a Red Iris Flower in this picture? (you have to scroll down a little bit)Blackie ewilson92 12:18, 13 August 2007 (UTC)
- Heh, I read that as welding. I think it's the rose from the design-a-weapon contest. --Santax (talk · contribs) 12:19, 13 August 2007 (UTC)
- Ooooooooh. I tell you what, I cannot wait to uncover all of the secrets on Gwen. I've always thought there was something fishy about her...Blackie ewilson92 12:33, 13 August 2007 (UTC)
- In which picture? :o - BeX 12:34, 13 August 2007 (UTC)
- Doh! I didn't put the link... hereBlackie ewilson92 14:26, 13 August 2007 (UTC)
- Oh! How very pretty. Looks like it may be an off-hand item that maybe goes with what she gets (if she is a hero and I am hoping she is). If she is not a hero, then those are just what she gets perhaps. Either way, how cool is that! I want to carry around a flower! Foxysheri 15:29, 13 August 2007 (UTC)
- Maybe it's one of those "Non-Profession-Bound" items. Maybe you can get it for turning in the the Petrified Red Iris Flower.Blackie ewilson92 16:51, 13 August 2007 (UTC)
- Cough cough maybe one of the 3 rose designs in the 2007 Design-a-Weapon contest? -elviondale (tahlk) 19:42, 13 August 2007 (UTC)
- Santax already had that idea! :PBlackie ewilson92 19:44, 13 August 2007 (UTC)
- Awwww Gaile you reverted me... :'( ---- I imagine its a mesmer item too. :P -elviondale (tahlk) 20:09, 13 August 2007 (UTC)
- Oh foo, I'm sorry! :( I was archiving and moving to several different pages, as well. I didn't want to have a bunch of saves so I was compiling them when I had three (3!) editing conflicts. Didn't mean to get you in the sweep. --Gaile 20:20, 13 August 2007 (UTC)
- Awwww Gaile you reverted me... :'( ---- I imagine its a mesmer item too. :P -elviondale (tahlk) 20:09, 13 August 2007 (UTC)
- Santax already had that idea! :PBlackie ewilson92 19:44, 13 August 2007 (UTC)
- Cough cough maybe one of the 3 rose designs in the 2007 Design-a-Weapon contest? -elviondale (tahlk) 19:42, 13 August 2007 (UTC)
- Maybe it's one of those "Non-Profession-Bound" items. Maybe you can get it for turning in the the Petrified Red Iris Flower.Blackie ewilson92 16:51, 13 August 2007 (UTC)
- Oh! How very pretty. Looks like it may be an off-hand item that maybe goes with what she gets (if she is a hero and I am hoping she is). If she is not a hero, then those are just what she gets perhaps. Either way, how cool is that! I want to carry around a flower! Foxysheri 15:29, 13 August 2007 (UTC)
- Doh! I didn't put the link... hereBlackie ewilson92 14:26, 13 August 2007 (UTC)
- In which picture? :o - BeX 12:34, 13 August 2007 (UTC)
- Ooooooooh. I tell you what, I cannot wait to uncover all of the secrets on Gwen. I've always thought there was something fishy about her...Blackie ewilson92 12:33, 13 August 2007 (UTC)
If I may turn your attention to...
...This thread on Guru. This does not mean you are my personal support representative, I just thought I would bring it to the attention of the powers that be in a faster fashion. Eric has already filed a support ticket, and people have already deduced what the possible exploit is. You are under no obligation to comment here, or in that thread, but assuring people that something is being done would be nice. Thank you. --Karlos 15:01, 14 August 2007 (UTC)
- I already saw the thread. I don't see how this is a bug, glitch, or exploit. And I'm editing to add that maybe I'm missing something -- that's certainly possible -- but honestly, why should a player not have a miniature in Pre-Searing? Where did the belief form that they were disallowed there? --Gaile 15:08, 14 August 2007 (UTC)
- Ahh, it's early yet, I shouldn't be answering the wiki questions. :) I had at first thought "What's the problem with this" because I have miniatures in Pre-Searing myself, but I understand that this is not a "key" creature, and therefore it does seem odd. I will ask about it, but will keep the discussion on the forum, most likely. --Gaile 15:17, 14 August 2007 (UTC)
- Thanks. --Karlos 15:18, 14 August 2007 (UTC)
- I can only guess that it might have something to do with the recent "Armbrace Duping". Btw, Gaile, do you think you could enlighten me a little on that subject. People keep saying that if you buy an Armbrace you're going to get banned and that A-Net is planning a 1 month roll-back. I hope that a lot of the truth was "Lost in Translation".It all sounds pretty serious.Blackie ewilson92 18:27, 14 August 2007 (UTC)
- From what I read, you're banned or otherwise punished for doing something wrong. For example, if you dupe, or buy obviously duped items, then you're in trouble (and should be). But people who traded what they thought were normal items should be OK. There are ways to tell obvious ill-intended people, but if it's grey-area, then you're probably in the clear. Alaris 18:54, 14 August 2007 (UTC)
- In case you missed the forum thread, this subject concerned a small bug that allowed a few players to get pets into Pre-Searing. We have closed that bug, and we will be investigating any individual account outcomes as a result of this situation. This issue has no relation to duped items. As to the dupe situation, there will be no server rollback. We will not punish those who traded innocently. Those who were banned so far had plentiful evidence against them, so to speak. More evidence will be amassed during further research, I'm sure. Someone buying a single duped armbrace is not likely to experience any account action at all. Someone buying 100 armbraces, or accepting 50 free armbraces from a friend or guildie, or buying a bunch at 500 gold each will surely have realized that something was very wrong, and that person may very well be actioned. --Gaile 04:16, 15 August 2007 (UTC)
- From what I read, you're banned or otherwise punished for doing something wrong. For example, if you dupe, or buy obviously duped items, then you're in trouble (and should be). But people who traded what they thought were normal items should be OK. There are ways to tell obvious ill-intended people, but if it's grey-area, then you're probably in the clear. Alaris 18:54, 14 August 2007 (UTC)
- I can only guess that it might have something to do with the recent "Armbrace Duping". Btw, Gaile, do you think you could enlighten me a little on that subject. People keep saying that if you buy an Armbrace you're going to get banned and that A-Net is planning a 1 month roll-back. I hope that a lot of the truth was "Lost in Translation".It all sounds pretty serious.Blackie ewilson92 18:27, 14 August 2007 (UTC)
- Thx for clearing that up, Gaile. You have no idea how fast a 45 year-old man can go from Laughing to pitifully sad just from hearing that his account might be rolled-back. (guildy, not me =])Blackie ewilson92 17:08, 15 August 2007 (UTC)
Roll back
Gaile, i have been reading in the forums and found comments about a rollback of up to a month in the game. i must be honest having only just finished several title tracks this would cause me to be very upset. i can understand the problem of some people finding an exploit and using it and that would need to be addressed. but if you do a full roll back i am afraid that you would loose a large group of players. people like our guild leader who has been working on his Luxon title and has earned over 900k on it this month. my wife would probabaly just quit playing and they are not kids but adults. if this topic has already been addressed and i am completle in error i am sorry to bring it up. if it has not been addressed please let the leaders at anet understand that this will cost them a large part of the good will they have spent so much energy building. Thank you for your time. Scott J. Richardson Tx aka Rockweaver --The preceding unsigned comment was added by User:Rockweaver .
- There is NO WAY there are going to do a rollback. Thats out of the question. Plus Gaile said the exploit wasn't as big as many people thought it was. Ps Rockweaver youre not allowed to rtemove comments ~ Kurd 19:22, 14 August 2007 (UTC)
- So there is no Roll Back planned? Good! I almost heard a grown-man cry over that, lol.Blackie ewilson92 19:25, 14 August 2007 (UTC)
- ewww x.x! I made close to 100k off the festival, if we had a rollback that would really suck. --Lou-Saydus 19:39, 14 August 2007 (UTC)
- K, so. i just spent 100k+50ecto abotu a week ago for an armbrace. i have 2 questions. first, is my tormented scythe that i grinded to get the gold for going to be deleted or am i going to get banned for buying an armbrace? and seccondly: what is being done to make sure the price of armbrace of truth doesnt plummet (making my 350k purchase WORTH 350k still)? -TehBuG-
- A good idea would be to make a new item to exchange for the tormented stuff.Blackie ewilson92 20:31, 14 August 2007 (UTC)
- Gaile already stated at the source of the rumors (the GW fanforums) that no rollback will be done (and that one isn't necessary). I believe banning the responsible (together with the stack of ambraces they had) - and they have already been banned, as far as I know - together with some time will be more than enough to prevent the price of armbraces from falling. And besides, when you paid those 350k you were expecting to get an armbrace, and that you did - even if the price of the armbraces fall (and they will slowly fall over time, just as all the other prices in the player-driven economy do), you got what you paid for. Erasculio 21:13, 14 August 2007 (UTC)
- A good idea would be to make a new item to exchange for the tormented stuff.Blackie ewilson92 20:31, 14 August 2007 (UTC)
- So there is no Roll Back planned? Good! I almost heard a grown-man cry over that, lol.Blackie ewilson92 19:25, 14 August 2007 (UTC)
(Reset indent) No rollback is planned, as a rollback is not necessary. We'll continue to investigate those players involved in duping, or those who accepted large amounts of duped items, or those who made purchases at ridiculous prices. We will also follow up on various reports and will continue to action accounts, if necessary. This will all insure that any economic damage that may have been a result of this player misdeed will be reduced, if not completely eliminated. --Gaile 04:19, 15 August 2007 (UTC)
Reconnect
Any news on when we will get it back Tarlok 14:23, 14 August 2007 (UTC)
- No news, sorry, but I know things are being worked on and I don't imagine it will be too long before reconnects are back in the game. --Gaile 15:10, 14 August 2007 (UTC)
An idea for doing SF,FoW, and UW on hardmode
- ← moved to Talk:Hard mode
Bots in Altrumm Ruins (not why and how)
- ← moved to Talk:Bot
Presearing <-> Guild Hall exploit open again
Hi Gaile, have a look here when you've got time: http://guildwarsguru.com/forum/showthread.php?t=10186586 it looks like the presearing > guild hall exploit is open again. It seems that people are hacking the guildwars executable to expose functions that aren't directly available from the UI (ie: the go to guild hall button functionality).
Here's another description: http://www.guildwarsguru.com/forum/showpost.php?p=3033259&postcount=55
- Please note that this "description" has been refuted -- and properly -- in the thread. As I said myself, "Painting a door on a wall does not create an actual door in the wall." :) --Gaile 04:38, 15 August 2007 (UTC)
- Having said that, I'm super intrigued by what people have written in the thread on GWO (and perhaps on Guru, I was just rereading GWO's at present). I've culled a bunch of quotes and sent those, and the thread link, to Mike O'Brien, who is looking into the matter. --Gaile 04:55, 15 August 2007 (UTC)
- This has been mentioned (with the same topic being linked at, actually) a few sections above. Gaile has replied to it there as well, and she has replied on the topic about that issue at GWO (and maybe at the one on GWG, I never manage to load a page there). Gaile, if it's bothering you to have me pointing out when something here has been posted before, please let me know; I just have a good memory for that kind of thing (and unfortunately for nothing else : P). Erasculio 03:19, 15 August 2007 (UTC)
- As Erasculio has pointed out, I am active in that thread, but I thank you for pointing out the matter. Important issues like that are more than fine to bring to my pages. (Erasculio, it's fine to make the clarification posts; saves me the trouble and I appreciate it. The only suggestion I might mevake is to link directly to my more-detailed posts on the forums -- when appropriate -- so that folks get that info. But that's additional work, and it's totally up to you if you go to that level of effort. ;) ) --Gaile 04:35, 15 August 2007 (UTC)
- What would be the problem of giving presearing people access to gh? Max weapons are already available trough several bonus items, runes can be salvaged and bags are there. Biz 18:54, 15 August 2007 (UTC)
- eh, forgot about them, still no big deal Biz 19:08, 15 August 2007 (UTC)
- With skill tomes...you could get both survivor & LDoA and those with monk tomes + other items like a mini Ghostly Hero could make a killing in presear so it is a big deal.--Bane of Worlds 20:28, 15 August 2007 (UTC)
- It would take a LOT of patience getting both of those using the methods needed... It's not like you can afk and return to kill the lvl 20 monsters. I'm against hacks of any kinds, but still, you'd have to have some respect for someone with both Survivor & LDoA! Alaris 03:15, 16 August 2007 (UTC)
- With skill tomes...you could get both survivor & LDoA and those with monk tomes + other items like a mini Ghostly Hero could make a killing in presear so it is a big deal.--Bane of Worlds 20:28, 15 August 2007 (UTC)
If every one has access to PostSearing then there would be no difference in prices. Biz 08:57, 16 August 2007 (UTC)
- You forgot about alot of stuffs Biz. Charr kits and bags are green items and it's like everyone in pre-searing has those things. You're talking about spoiling the market with merchant items. What about dyes? Do you know there's a price difference? Why? Because the amount of gold in pre-searing is very limited. What's the problem with having no difference in prices in post and pre? Because there's very little gold in pre-searing compared to post-searing. Imagine going into pre-searing for the first time and seeing people selling stuff for several plats... and then being swamped with all sorts of things you've never heard before. It's called the tutorial area for a reason. -- ab.er.rant 09:52, 16 August 2007 (UTC)
(Reset indent) I wanted to make a few comments about what happened last week concerning the Post-Searing items showing up in Pre-Searing. But I realized that it might help to simply point in the direction of a Dev Update on that subject to help put your minds at ease about the items and what we're doing to handle the matter. I hope that the update will give you the information that you seek, and of course you are welcome to ask for additional details and I will give them to you if I am able to do so. --Gaile 02:03, 19 August 2007 (UTC)
Buying duped items?
I have a question about buying item that might be duped (like AoT), and I don't mean 7 stack of them. Can i do it or shouldn't I until this is all over to make sure i don't have any risk getting banned? And BTW Happy Birthday (little late but meh...) P.S.Merry File:MerrySig.jpg(talk | contribs) 08:57, 17 August 2007 (UTC)
- Never buy an item that you have reason to believe was 'duped'. Simple. Counciler 09:35, 17 August 2007 (UTC)
- I think that he means to ask if he should avoid buying any items of that type at all. There's no reason to do that. -- (gem / talk) 09:37, 17 August 2007 (UTC)
- Exactly, i just wanted to know if it's safe for me to buy "higher then standard priced items"Merry File:MerrySig.jpg(talk | contribs) 10:32, 17 August 2007 (UTC)
- Ofcourse. :) As long as you're not buying with suspicious prices. -- (gem / talk) 11:29, 17 August 2007 (UTC)
- Gaile mentioned the issue of baning people on an interesting post at GWG. Some of the things she said there were: "Do we ban the seller, with multiple stacks of 250 armbraces in inventory (or who handed off stacks to friends and guildies)? Yes! Do we ban the player who makes the one-off purchase -- an armbrace here, a couple of duped ectos there? It's not likely that we will (...) Those who made an innocent purchase have very little to worry about". So no, as long as you don't spam "WTB Duped Armbrace, 5k plz!!!" or something like that, I don't think you have anything to worry about : D Erasculio 12:17, 17 August 2007 (UTC)
- Because of really quick work by a lot of team members, we feel that the vast majority of duped items were identified, and the associated account(s) blocked, days ago. We're still reviewing a few cases, but we feel that most research is complete, and those items we intend to remove have been removed. If there are a few duped items out there, the potential damage to the game economy is extremely small. Therefore, for those who have been worried about trading, we've given the "all clear" on item trading. If you note someone with mass quantities of items, or if you see items offered at ridiculously low prices, let us know and we'll investigate the associated account. Thanks for asking. --Gaile 05:53, 19 August 2007 (UTC)
- Gaile mentioned the issue of baning people on an interesting post at GWG. Some of the things she said there were: "Do we ban the seller, with multiple stacks of 250 armbraces in inventory (or who handed off stacks to friends and guildies)? Yes! Do we ban the player who makes the one-off purchase -- an armbrace here, a couple of duped ectos there? It's not likely that we will (...) Those who made an innocent purchase have very little to worry about". So no, as long as you don't spam "WTB Duped Armbrace, 5k plz!!!" or something like that, I don't think you have anything to worry about : D Erasculio 12:17, 17 August 2007 (UTC)
- Ofcourse. :) As long as you're not buying with suspicious prices. -- (gem / talk) 11:29, 17 August 2007 (UTC)
- Exactly, i just wanted to know if it's safe for me to buy "higher then standard priced items"Merry File:MerrySig.jpg(talk | contribs) 10:32, 17 August 2007 (UTC)
- I think that he means to ask if he should avoid buying any items of that type at all. There's no reason to do that. -- (gem / talk) 09:37, 17 August 2007 (UTC)
What about a Trading Island?
I think that the Aution House is probably the most requested feature ever and other trade related features are pretty high on that list too. However, since this is impossible to implement in GW, i wonder if we could get a specific "Trade Outpost"?
Most people just want a *easy way to sell stuff*. Some MMO's have Auction Houses, but that's just one way to sell stuff. In Guild Wars, we are already used to travel to specific places to sell our goods, places like Droknar's Forge in the earlier days and Kaineng City and Kamadan now.
With the cross-district trade pannel, trading became alot easier already, since the audience are not only the 40 people in your own district anymore but the whole city. But one of the problems that remain is that people can go to so many places now: Droknar, Kaineng, Kamadan, the Basar, Lion's Arch are all popular places to trade (and to watch the text on the trade channel fly by in highspeed). Also it is (almost) impossible to trade with people from Campains you don't own (unless you meet in Balthasar's Temple i guess).
So, this is what i'd like to suggest:
- Create a small "Trading Outpost" on a new island (or the PVP Island).
- All campains can travel there with the ship.
- Everyone can trade there, reducing the spam and crowding in the other cities greatly and increasing the audience for those who want to trade.
- The "Trade Panel" could be improved a bit too
- Seperate 'Trade' into 'Buying' and 'Selling'
- longer trading messages would be great
- remove the 'Hard Mode' message from Trade entries, it's too long and pointless ('Schwerer Modus' in German is even longer).
I hope it is ok to discuss something like this here and that this wasn't discussed already. And i really really really hope that this is a idea you and the team might like :)
Thank you for reading,
THC4k 13:09, 20 August 2007 (UTC)
- I was convinced you were a link spammer because of your name for about 30 seconds then lol. --Lemming 13:11, 20 August 2007 (UTC)
- For what it's worth I think that's a great idea. It doesn't involve adding anything technologically complex, "all" it would need is another location. I hate trying to sell stuff, but trying to buy a specific item is even harder - I imagine this idea would go a long way towards helping with that. --NieA7 13:22, 20 August 2007 (UTC)
- Separating buying and selling is a good idea, making an a location for this, a bit overkill. Biz 13:50, 20 August 2007 (UTC)
- I agree with Biz. But I must say the separation of trade/sell is great as well as the longer trade messages and removal of the "hard mode" or "party search" for trade/sell functions. As much as the idea of a location just for trading would be great you would have to read through pages upon pages upon pages of trade items just to see the one item you are looking for (or not even find it). If a trade location was implemented, the organization of the trading/selling district window would have to be changed altogether (at least in that trade isle location) so that you could search and find key words or phrases ("sword" or "IDS" or "Inscription" as examples or at least dividing the trades/sales window into further categories of Weapons, Offhands, Runes, Mods, Inscritions, Scrolls, Materials, etc. instead of Hunting, Trade, and Mission). This in turn would end up making for more programming besides the addition of a new location as it would have to rearrange the window functions further for trade - even if it was just in that location. I doubt this might happen but it is something I would still love to see. -- Vallen Frostweaver 14:25, 20 August 2007 (UTC)
- I don't think any of the extra search/categories would have to be implimented with a trading island. If I wanted to buy an Icy Dragon Sword currently I'd have to troll through at least 6 or so different towns, waiting in each for at least 5 minutes to make sure people have had time to reply, and that's not mentioning any switching between local and international districts. If there was a trade isle I could just go there - it's instantly saved me half an hour. Well worth it even with no extra programming (assuming, of course, buyers and sellers actually went there). --NieA7 14:49, 20 August 2007 (UTC)
- Trading Island? Bah, good idea :) ! As we cannot expect Auction House to be implemented (let's say "soon"), adding that kind of a location would be a good solution for all these problems with trading. :) MonkOfWar 15:19, 20 August 2007 (UTC)
- I fully support this idea. All the way. 100%. Every bit of it. Counciler 18:19, 20 August 2007 (UTC)
- I'm getting bored of getting bored of waiting for hours on end for someone to buy something of mine and and it's horrible waiting for someone to say that they have something to sell that is reasonably good. Your idea I think will help with all of this. As you said; it will make less spamming in towns and let more friends meet. We all should assault ANet with the idea of a Trading Island.154.32.16.64 21:36, 20 August 2007 (UTC)
- Yeah! *goes in a tank* ----InfestedHydralisk 22:52, 20 August 2007 (UTC)
- I'm getting bored of getting bored of waiting for hours on end for someone to buy something of mine and and it's horrible waiting for someone to say that they have something to sell that is reasonably good. Your idea I think will help with all of this. As you said; it will make less spamming in towns and let more friends meet. We all should assault ANet with the idea of a Trading Island.154.32.16.64 21:36, 20 August 2007 (UTC)
- I fully support this idea. All the way. 100%. Every bit of it. Counciler 18:19, 20 August 2007 (UTC)
- Trading Island? Bah, good idea :) ! As we cannot expect Auction House to be implemented (let's say "soon"), adding that kind of a location would be a good solution for all these problems with trading. :) MonkOfWar 15:19, 20 August 2007 (UTC)
- I don't think any of the extra search/categories would have to be implimented with a trading island. If I wanted to buy an Icy Dragon Sword currently I'd have to troll through at least 6 or so different towns, waiting in each for at least 5 minutes to make sure people have had time to reply, and that's not mentioning any switching between local and international districts. If there was a trade isle I could just go there - it's instantly saved me half an hour. Well worth it even with no extra programming (assuming, of course, buyers and sellers actually went there). --NieA7 14:49, 20 August 2007 (UTC)
- I agree with Biz. But I must say the separation of trade/sell is great as well as the longer trade messages and removal of the "hard mode" or "party search" for trade/sell functions. As much as the idea of a location just for trading would be great you would have to read through pages upon pages upon pages of trade items just to see the one item you are looking for (or not even find it). If a trade location was implemented, the organization of the trading/selling district window would have to be changed altogether (at least in that trade isle location) so that you could search and find key words or phrases ("sword" or "IDS" or "Inscription" as examples or at least dividing the trades/sales window into further categories of Weapons, Offhands, Runes, Mods, Inscritions, Scrolls, Materials, etc. instead of Hunting, Trade, and Mission). This in turn would end up making for more programming besides the addition of a new location as it would have to rearrange the window functions further for trade - even if it was just in that location. I doubt this might happen but it is something I would still love to see. -- Vallen Frostweaver 14:25, 20 August 2007 (UTC)
- Separating buying and selling is a good idea, making an a location for this, a bit overkill. Biz 13:50, 20 August 2007 (UTC)
If they can just seperate the want to sale from want to buy it will make a huge differance. then while you wait for a buyer of the junk you have to sale you can watch the want to buy channel and see who needs what you need. omg this would make it much easier to use. thanks Gale for all you do. Rockweaver 13:41, 21 August 2007 (UTC)
The Wolf
I'm not sure if Complaining about this here is worth anything. But it's design? (i dont know the right word for it) just looks horrible with the massive hump. It is My Favorite animal, and now it is a close relative of the camel. Is it possible that could be changed? or Add in a different kind of wolf that isn't so ugly? Thank you for your time.--Vhalantru 04:58, 22 August 2007 (UTC)
- I see that you posted this on the wolf page, too. Thank you for doing that! --Gaile 06:09, 22 August 2007 (UTC)
- Your Welcome, I'm glad to see that it was noticed =) --Vhalantru 06:16, 22 August 2007 (UTC)
Elite Skills in GW:EN
I know that there will not be any new elite skills in GW:EN, but will it be possible that some of the pre-existing elites will be cappable somewhere new? Like the elites in The RoF Islands or The Realm of Torment, as those are very difficult to capture, and some don't even have a guaranteed spawn. Also, let us not forget trying to cap Feast of Corruption... So any info on that? --- Raptors
- Core Elites would fit in particularly well, right? And campaign-specific Elites could fit as well (look at endgame Nightfall, that had a few elites from Factions, albeit uncappable to NF-only characters). Would be nice to see some of the old Elites showing up as cappable skills, unless EotN doesn't have any bosses with Elite skills at all... -- Jioruji Derako.> 03:04, 22 August 2007 (UTC)
- Yoohoo! Gaile! Over here! --- Raptors
- *sigh* --- Raptors
- Well whether you wanted to or not, you answered me in game. You told us you didn't think there would be different elite skills cappable elsewhere, but there are. --- Raptors
- I'm not Gaile (really, I know I almost had you fooled, but I'm not), but I can tell you that campaign specific elites are available to be capped in GW:EN. In the first (non-dungeon) explorable area the two bosses I've seen have a Prophecies skill and a Nightfall skill. --Rainith 21:35, 26 August 2007 (UTC)
- Well whether you wanted to or not, you answered me in game. You told us you didn't think there would be different elite skills cappable elsewhere, but there are. --- Raptors
- *sigh* --- Raptors
- Yoohoo! Gaile! Over here! --- Raptors
Mouth Movement & Portals
Hello i was wondering in Nightfall you introduced the 'mouth movement' and the amazing looking portals. You then introduced the 'mouth movement' to all the other campaigns. Will you ever change the portals in Factions and Prophecies to look like the one in Nightfall and GW:EN?
Thanks. --The preceding unsigned comment was added by User:77.102.54.60 .
- Mouth movement? - HeWhoIsPale 18:53, 22 August 2007 (UTC)
- Anon is referring to lip-syncing during cutscenes. Originally, Factions and Prophecies cutscenes featured ventriloquists; nobody's mouth ever moved while speaking. -- Jioruji Derako.> 18:57, 22 August 2007 (UTC)
- Except Leech was abnormally bad at keeping his mouth shot while talking =D Biz 05:09, 23 August 2007 (UTC)
- Oh, I misread the statement and thought the 'mouth movement' was something to do with the portals. - HeWhoIsPale 19:07, 22 August 2007 (UTC)
- I believe that the portals in each campaign are considered part of their "look and feel." So I do not anticipate that they will change, although sometimes things get tweaked without me predicting it. :) --Gaile 20:12, 22 August 2007 (UTC)
- Anon is referring to lip-syncing during cutscenes. Originally, Factions and Prophecies cutscenes featured ventriloquists; nobody's mouth ever moved while speaking. -- Jioruji Derako.> 18:57, 22 August 2007 (UTC)
Clarification Please
I think this has been answered before, but I cannot find where. There will be no more campaigns, that much I know. But will there be other expansions? Or is Eye of the North the absolute final retail addition to Guild Wars? Counciler 09:46, 22 August 2007 (UTC)
And might I add to that question, will there be anything along the lines of free content added at some point between EotN and GW2? Maybe bonus skills, or *crossed fingers* more Realms of the Gods? -- Jioruji Derako.> 09:51, 22 August 2007 (UTC)
- To answer your first question, that is not decided on yet, but it's likely (that GW:EN is the final installment). Of course there will be more promotions like the Guild Wars Bonus Mission Pack. To answer your second question, ArenaNet has a "GW1 team" to provide GW1 content between GW:EN and GW2, such as festivals and the like. While I personally doubt "bonus skills" (PvE-only skills may be a possibility, however) Realms of the Gods may also be a possibility. --Santax (talk · contribs) 09:56, 22 August 2007 (UTC)
- I hope you are right, Santax. And I hope they decide to add more expansions. Counciler 11:10, 22 August 2007 (UTC)
- GW:EN is planned as the only expansion for Guild Wars. Plans can change, but in all honesty it is unlikely, with the press of development for Guild Wars 2, that we'd work up another XP. Similarly, with the team involved on projects such as Guild Wars 2, we will not be providing huge amounts of free content like the Sorrow's Furnace update and I don't foresee that we would offer something as elaborate as Realms of the Gods. While such things would certainly be popular, we must prioritize in order to reach our desired milestones.
- On the other hand, we have a solid commitment to keep Guild Wars interesting and fun, and that means we will have an Events Team to plan certain holiday and other events, and I know that they will pour a lot of creativity into those projects.
- As far as more promotions like the Guild Wars Bonus Mission Pack, we have not planned anything of that nature at this time and I have not even heard a rumour that another such promotion will be coming. I think that it would be a cool thing, but I'm also aware that there is a lot on the plates of the design team, and therefore they'll most definitely focus on the major objectives first. --Gaile 04:24, 23 August 2007 (UTC)
- By "Events Team" do you mean a team of people who will simply keep adding the standard festivals that we have already seen along with the small things like double faction or double drops? Or do you mean the much more enticing concept of a team that comes up with totally new festivals and events beyond what we have seen before. I just want to know if the continuing events means fresh ideas rather than a fifth Dragon Festival or yet another Boardwalk Weekend. Counciler 08:06, 23 August 2007 (UTC)
- In this context, an Events Team does much more than continuing our existing festivals. I may be mistaken, and the team may have been renamed, but that's as I remember it, and the scope of their role was very broad and, I'm sure, will be very beneficial to the games. --Gaile 06:09, 24 August 2007 (UTC)
- So we CAN expect within reason to see new events in the future? That sounds promising! Counciler 06:35, 24 August 2007 (UTC)
- It says on the Upcoming_changes_and_features page that additional mission packs are a future feature (added by User:BigBlue, but with no source), it this wrong/ If so someone should remove it... Maestro Ed 23:26, 29 August 2007 (UTC)
- I removed that line, for to my knowledge we have never said that there will be additional mission packs. If I am mistaken, I'll welcome the correction. --20:08, 3 September 2007 (UTC)
- It says on the Upcoming_changes_and_features page that additional mission packs are a future feature (added by User:BigBlue, but with no source), it this wrong/ If so someone should remove it... Maestro Ed 23:26, 29 August 2007 (UTC)
- So we CAN expect within reason to see new events in the future? That sounds promising! Counciler 06:35, 24 August 2007 (UTC)
- In this context, an Events Team does much more than continuing our existing festivals. I may be mistaken, and the team may have been renamed, but that's as I remember it, and the scope of their role was very broad and, I'm sure, will be very beneficial to the games. --Gaile 06:09, 24 August 2007 (UTC)
- By "Events Team" do you mean a team of people who will simply keep adding the standard festivals that we have already seen along with the small things like double faction or double drops? Or do you mean the much more enticing concept of a team that comes up with totally new festivals and events beyond what we have seen before. I just want to know if the continuing events means fresh ideas rather than a fifth Dragon Festival or yet another Boardwalk Weekend. Counciler 08:06, 23 August 2007 (UTC)
Guild Wars Client: Screenshots and Templates directory
Hi Gaile! When I installed Guild Wars on Windows Vista, I noticed that the screenshot and template directories were moved from the installation directory to "C:\Users\Username\Documents\GUILD WARS\". As Vista has a folder "Saved Games" in the user directory and I really like a good order on my hard drive, I would like to ask if there is a any way to change the folder from "\Documents\" to "\Saved Games\". Maybe this could be done through the registry or something similar. Thank you. poke | talk 17:04, 23 August 2007 (UTC)
- You need to contact Support with this issue. Not Gaile. ;) - File:Drago-sig.gif Drago 17:56, 23 August 2007 (UTC)
- Just spent a bit looking through the registry... Didn't see anything. I'm going to try to pull apart some files in the GW directory to see if they are in there. -elviondale (tahlk) 18:30, 23 August 2007 (UTC)
- I know that this would be a support issue but as I know that there is probably no existing method for this, I think it's more effective to ask Gaile to pass this to the dev team. ;) poke | talk 18:51, 23 August 2007 (UTC)
- Kinda stonewalled when it came to the file exploration. I tried :\ -elviondale (tahlk) 18:56, 23 August 2007 (UTC)
- I think if you change the Guild Wars.exe file to Windows XP compatibility, it will saved templates and screenshots in the GW folder instead of *Username*/Documents/GuildWars/.--Seth Crimsonflare 21:58, 23 August 2007 (UTC)
- Kinda stonewalled when it came to the file exploration. I tried :\ -elviondale (tahlk) 18:56, 23 August 2007 (UTC)
- I know that this would be a support issue but as I know that there is probably no existing method for this, I think it's more effective to ask Gaile to pass this to the dev team. ;) poke | talk 18:51, 23 August 2007 (UTC)
- Just spent a bit looking through the registry... Didn't see anything. I'm going to try to pull apart some files in the GW directory to see if they are in there. -elviondale (tahlk) 18:30, 23 August 2007 (UTC)
Bonus Items
Gaile i noticed that if you create bonus items and give your hero one of those items, hitting /bonus again will allow you to recreat that item (since its on your hero), is this ok with you guys or is it aganst the laws for guildwars/a-net is it a bug i dunno if its allowed? - Chrisworld 20:16, 23 August 2007 (UTC)
- LoL.. some of my characters have Hourglass Staves coming out their ears as all the heroes are equipped with them. I don't presume to speak on behalf of Gaile, but I'm pretty sure is AOK -elviondale (tahlk) 20:24, 23 August 2007 (UTC)
- They do say that you can use /bonus to create those weapons as many times as you want, and using your weapons on your heroes should be OK, so there should be no problem. brains12 20:31, 23 August 2007 (UTC)
- Since these items are customized, there is no problem with generating them as you desire. --Gaile 22:37, 23 August 2007 (UTC)
- They do say that you can use /bonus to create those weapons as many times as you want, and using your weapons on your heroes should be OK, so there should be no problem. brains12 20:31, 23 August 2007 (UTC)
Icons in Towns/Outpost
(I hope I'm posting this in the right place. o.o;;)
- Hello, Gaile. I recently rasied a question (Talk:Mission_Map) <- Here (Under the same Headline as used here). If you would be so kind to possibly give me some feedback, I'd appreciate it.--Seth Crimsonflare 21:48, 23 August 2007 (UTC)
GW:EN Glitch
We have a bug right now, but the team is working on it: Hardmode has been disabled. It will be put back into service very soon.
Secondly, a few player cannot access a quest. Please:
Be sure you purchased the Preorder. Be sure that if you got a boxed product, you installed the key. Be sure you only have ONE GW:EN quest in your log at a time. Abandon the others, if you got them in multiple places. Be sure you are level 20.
If all those are true, then please PM me with your account information: User name and the character name that is having trouble.
Thank you. --Gaile 8:20, 24 August 2007 (UTC)
- My mommy always said never to tell people my account information. I think you did too ^_^ -elviondale (tahlk) 18:22, 24 August 2007 (UTC)
- Indeed, that was the first thing that struck me as odd in your post, Gaile. I haven't had any problems (yet?) with quests and such. Anyway, hope you guys get GWEN fixed pretty soon, and good luck and congrats so far brains12 21:12, 24 August 2007 (UTC)
- Well, she didn't ask for the password. And your account name, without the password, is useless. It's just an e-mail. A fake Gaile, of which she is not, would not be able to get in. And the real Gaile, of which she IS, already has your password. Counciler 21:28, 24 August 2007 (UTC)
- Nope, I'm sure the paswords can't be accessed by Gaile, or even by most/any of ANet employees. -- (gem / talk) 21:34, 24 August 2007 (UTC)
- Really? I figured at the very least, there is a special team who can access your account. So they can do things like delete the massive stacks of duped items? Counciler 22:32, 24 August 2007 (UTC)
- Nope, I'm sure the paswords can't be accessed by Gaile, or even by most/any of ANet employees. -- (gem / talk) 21:34, 24 August 2007 (UTC)
- Well, she didn't ask for the password. And your account name, without the password, is useless. It's just an e-mail. A fake Gaile, of which she is not, would not be able to get in. And the real Gaile, of which she IS, already has your password. Counciler 21:28, 24 August 2007 (UTC)
- Indeed, that was the first thing that struck me as odd in your post, Gaile. I haven't had any problems (yet?) with quests and such. Anyway, hope you guys get GWEN fixed pretty soon, and good luck and congrats so far brains12 21:12, 24 August 2007 (UTC)
(Reset indent) When I request account information, I do not request information that would allow us to access your account. A member of the development team asking for your user name is perfectly safe, for it's the password that is the critical element, and I would never ask for that. --Gaile 04:23, 25 August 2007 (UTC)
- Just to play devil's advocate, it could be argued that the knowledge of the username is the first step towards insecurity. -elviondale (tahlk) 06:25, 25 August 2007 (UTC)
- Which is useless if you don't have the password. o.o; -- Spencer, 72.192.62.77 03:35, 27 August 2007 (UTC)
- Yes, but if you have the username you have half the information; you only have to crack the password — not the username and the password. -- Indochine talk 11:59, 27 August 2007 (UTC)
- Actually, its better than half. Let's say, for instance, that your username and password are both one character long and a letter, (a,b,c...). Without knowing either, there are 676 combinations to try to brute force, but if you know the username, there are only 26. So as to not clutter this page, I end here -elviondale (tahlk) 17:05, 27 August 2007 (UTC)
- No offense, but the entire argument is rather silly, sort of akin to not telling anyone your address because it makes it easier for them to break into your house - yet if you don't tell anyone your address, your friends can never visit you. User names and passwords are designed to work in combination for a reason, and while you can increase your effective security by not giving out either, the more you hide the more hindrances you put in the way of people who are friends as well. Sure, you could go lock yourself in a cave and you'd probably be more secure than 99% of the population - but you'd be locked in a cave. (Aiiane - talk - contribs) 17:22, 27 August 2007 (UTC)
- Hm.. well personally I don't care to give out my log in email to anyone at all, even my friends. Other email address, forums, in game PM... Thats why they have PO Boxes. >.< I said I would stop -elviondale (tahlk) 17:31, 27 August 2007 (UTC)
- No offense, but the entire argument is rather silly, sort of akin to not telling anyone your address because it makes it easier for them to break into your house - yet if you don't tell anyone your address, your friends can never visit you. User names and passwords are designed to work in combination for a reason, and while you can increase your effective security by not giving out either, the more you hide the more hindrances you put in the way of people who are friends as well. Sure, you could go lock yourself in a cave and you'd probably be more secure than 99% of the population - but you'd be locked in a cave. (Aiiane - talk - contribs) 17:22, 27 August 2007 (UTC)
- Actually, its better than half. Let's say, for instance, that your username and password are both one character long and a letter, (a,b,c...). Without knowing either, there are 676 combinations to try to brute force, but if you know the username, there are only 26. So as to not clutter this page, I end here -elviondale (tahlk) 17:05, 27 August 2007 (UTC)
- Yes, but if you have the username you have half the information; you only have to crack the password — not the username and the password. -- Indochine talk 11:59, 27 August 2007 (UTC)
- Which is useless if you don't have the password. o.o; -- Spencer, 72.192.62.77 03:35, 27 August 2007 (UTC)
Territory Menu
- Travel between European and American districts is now available through the District List and the map travel dialog panel.
Does this mean that the 4 times limit of changing territory that has been reset recently has been removed? I'm a bit confused here =) -- (Tribina / talk) 06:14, 24 August 2007 (UTC)
- No counter. You are free to move about the countries freely. :) --Gaile 06:18, 24 August 2007 (UTC)
- W00t nice one =) -- (Tribina / talk) 06:20, 24 August 2007 (UTC)
- Does that mean that the favor won't change back? Beacause I don't see any fun in favor anymore. Before the change, you were fighting for favor. Now, soon people won't even have to complete titles, since we'll soon have 1 year of blessings left :S --Шєвч [TALK] @ 22:42, 24 August 2007 (UTC)
- Yes, we are looking at favor and considering how best to balance it so that it's not perpetual but still maintains the global access that we feel is very popular with players. --Gaile 04:21, 25 August 2007 (UTC)
- Not let the point-grind titles count for favor? I don't see the "achievement" of grinding ss/lb points by killing random enemies from a junundu wurm in hard mode; that doesn't strike me as something the gods would care about. If only the harder titles counted (skill hunter, cartographer, protector, etc), favor would still be attainable, but not permanent. -Auron 04:26, 25 August 2007 (UTC)
- Title based favor is bound to dry up sooner or later no matter what titles count. Biz 06:08, 25 August 2007 (UTC)
- Not let the point-grind titles count for favor? I don't see the "achievement" of grinding ss/lb points by killing random enemies from a junundu wurm in hard mode; that doesn't strike me as something the gods would care about. If only the harder titles counted (skill hunter, cartographer, protector, etc), favor would still be attainable, but not permanent. -Auron 04:26, 25 August 2007 (UTC)
- Yes, we are looking at favor and considering how best to balance it so that it's not perpetual but still maintains the global access that we feel is very popular with players. --Gaile 04:21, 25 August 2007 (UTC)
- Does that mean that the favor won't change back? Beacause I don't see any fun in favor anymore. Before the change, you were fighting for favor. Now, soon people won't even have to complete titles, since we'll soon have 1 year of blessings left :S --Шєвч [TALK] @ 22:42, 24 August 2007 (UTC)
- W00t nice one =) -- (Tribina / talk) 06:20, 24 August 2007 (UTC)
GW:EN - missions?
Should sequences like Curse of the Nornbear, Blood Washes Blood and A Gate Too Far be considered missions? If not, is there a term for them? -- Gordon Ecker 22:00, 25 August 2007 (UTC)
- Those are mini-missions, explorable areas loaded for a quest, like in All for One and One for Justice. --Santax (talk · contribs) 08:12, 26 August 2007 (UTC)
- Expect for the fact that the res shrines work, they are much like mini-missions. Not necessarily identical, though. --Valshia 19:40, 26 August 2007 (UTC)
- OTOH they have map icons like missions. And shields on completion. Backsword 15:07, 27 August 2007 (UTC)
- Repeatable quests are more like it. Biz 16:03, 27 August 2007 (UTC)
- Not shields, more like banners or standards. --Rainith 16:09, 27 August 2007 (UTC)
- The main "in-game sometimes-sequential story-based event thingies" that we do are called "Primary Repeatable Quests" rather that "Missions." You can see the distinction between missions and these PMQs because, for instance, the PMQs have res shrines. --Gaile 23:19, 28 August 2007 (UTC)
- Not shields, more like banners or standards. --Rainith 16:09, 27 August 2007 (UTC)
- Repeatable quests are more like it. Biz 16:03, 27 August 2007 (UTC)
- OTOH they have map icons like missions. And shields on completion. Backsword 15:07, 27 August 2007 (UTC)
- Expect for the fact that the res shrines work, they are much like mini-missions. Not necessarily identical, though. --Valshia 19:40, 26 August 2007 (UTC)
Jotun
Hey Gaile, could you please take a look at this? It was at the spot where 2 Jotun are fighting each other in there arena. As you can see he just can't die while the other were fairly easy with no problem. So could this be fixed pls? thx! :) ----InfestedHydralisk 00:07, 26 August 2007 (UTC) EDIT: and before I forget, he is also the onlyone who only takes half the damage dealth ----InfestedHydralisk 00:18, 26 August 2007 (UTC)
- I don't think they are supposed to die. It's a permanent attraction. They are supposed to be there until the player interrupts their fun. Backsword 15:06, 27 August 2007 (UTC)
- Well if that's true, then the others shouldn't have died ----InfestedHydralisk 07:57, 29 August 2007 (UTC)
Cynn's EotN bar
i love you for this. —The preceding awesome-sauce comment was added by Skakid9090. 05:00, 26 August 2007 (UTC)
- *smiles happily* --Gaile 05:50, 29 August 2007 (UTC)
Scavenger Hunt?
Gaile, I have a question about the items that seemingly have no use in the game. The ones that were recently introduced, like the Moa egg and volcanic rock. What do those do? The only thing i can think of is somehow they become Minipets. Any help is appreciated.
By the way, I just tamed a white moa in GW:EN: I love it! Estoldt 06:58, 27 August 2007 (UTC)
- I love scavenger hunts! Moa Egg, you say? Volcanic rock, too? And what's this I've heard of other odd items? Watson, it looks as if we have our work cut out for us! ;) --Gaile 23:32, 28 August 2007 (UTC)
- Thanks, Gaile, thanks for all of the help estoldt 22:03, 29 August 2007 (UTC)
Glitched GW:EN pets?
Hi Gaile, I've already flagged it on Pets, but it appears many people have been having problems with GW:EN pets and evolutions. I evolved my White Moa to Dire, but instead of losing health it seems to have lost armor, which makes it die very easily. Others have reported similar problems on the Talk:White Moa and Talk:Animal_companion pages, both here and on Guildwiki. Just letting you know. :) Arshay Duskbrow 08:55, 27 August 2007 (UTC)
- Responded on the Pet Talk Page. --Gaile 23:08, 28 August 2007 (UTC)
Hall of Monuments Discussions
There are a lot of comments and questions about the Hall of Monuments. Unfortunately, I cannot answer the questions at this time, as the team is preparing for release. I hope to be able to obtain some additional information in the near future, and of course in a few days GW:EN will be released and you'll have a more complete picture yourselves. In the meantime, please place your comments and questions on the actual main Talk:Hall of Monuments page, which is where I'll be moving things when I have a chance to do some rearranging of this page, hopefully tomorrow. Thanks a bunch! --Gaile 06:59, 28 August 2007 (UTC)
- Moved HoM discussions to Talk:Hall of Monuments and created the page User:Gaile Gray/Guild Wars suggestions which should reduce the
spamflood ~ Kurd 09:56, 28 August 2007 (UTC)- Wow, Kurd, you've been busy. Thank you so much for this help! --Gaile 15:00, 28 August 2007 (UTC)
- Careful with how you use the word "spam"...generally it's meant in a negative way. Now I looked up the meaning of spam...[1]...in this case it's not a lunch meat...not unsolicited email...not commercial advertisements on a forum....no I suspect your meaning is something more closely resembling this: "5. (A narrowing of sense 1, above) To flood any chat forum or Internet game with purposefully annoying text or macros."....like I said...be careful with how you use that word...some may take it the wrong way. These are your customers concerns and complaints about your product...don't think too many would like those concerns and complaints to be considered "annoying text". Just a thought. Also I hope you read the comments put on those other pages...would hate to get ignored simply because it was on another page.--Thor79••Talk 18:31, 28 August 2007 (UTC)
- Thor, do you see me calling it "spam?" Of course you don't! What you do see me saying is that I think we should focus the discussion onto a specific page, that is, the page about the very topic that people would like to share their thoughts about: The Hall of Monuments page where, I can assure you, many designers' eyes will rest! Further, I am confident that Kurd did not mean any insult with his use of the word, either, but was merely using casual verbiage to indicate "a lot of messages" and nothing more. --Gaile 19:23, 28 August 2007 (UTC)
- Gaile I know you didn't call it spam. And as far as I know Kurd is just a volunteer here on the wiki. I know what was meant by posting it...I'm just saying more care should be taken by all parties to make sure unintended messages are not posted. Just a little friendly advice that's all :) --Thor79••Talk 19:57, 28 August 2007 (UTC)
- Thor, do you see me calling it "spam?" Of course you don't! What you do see me saying is that I think we should focus the discussion onto a specific page, that is, the page about the very topic that people would like to share their thoughts about: The Hall of Monuments page where, I can assure you, many designers' eyes will rest! Further, I am confident that Kurd did not mean any insult with his use of the word, either, but was merely using casual verbiage to indicate "a lot of messages" and nothing more. --Gaile 19:23, 28 August 2007 (UTC)
- Careful with how you use the word "spam"...generally it's meant in a negative way. Now I looked up the meaning of spam...[1]...in this case it's not a lunch meat...not unsolicited email...not commercial advertisements on a forum....no I suspect your meaning is something more closely resembling this: "5. (A narrowing of sense 1, above) To flood any chat forum or Internet game with purposefully annoying text or macros."....like I said...be careful with how you use that word...some may take it the wrong way. These are your customers concerns and complaints about your product...don't think too many would like those concerns and complaints to be considered "annoying text". Just a thought. Also I hope you read the comments put on those other pages...would hate to get ignored simply because it was on another page.--Thor79••Talk 18:31, 28 August 2007 (UTC)
- Wow, Kurd, you've been busy. Thank you so much for this help! --Gaile 15:00, 28 August 2007 (UTC)
Monument of Resilience
Alright. I understand somewhat why you are only allowed to display "Prestige" Armors in this monument. Except, almost all of the armors that I love, that I always wear, are not so. Example: I very much prefer 1.5k Kurzick, over 15k Kurzick. And the same goes for Luxon. And now I wont be able to display my lovely Kurzick and Luxon sets, because they aren't "good enough." I won't go and buy the 15k sets, simply because I don't like their styles. Will it always be this way, or will there perhaps be a change in the Monument's features, to please the Guild Wars community? I know I'm not the only one who feels this way... My Ranger has 9 sets of Armor, and I can only display 3 (Druid's, Ancient, and Obsidian). You can imagine how sad I am. -- RavenJWolfe 20:33, 1 September 2007 (UTC)
Update on Miniatures in the Hall of Monuments
I know that people are keenly interested in this topic. Please visit the Talk:Hall of Monuments page for the latest update. --Gaile 20:52, 30 August 2007 (UTC)
Redirected Conversations
Bonus Mission Pack / Bonus Mission Page 2
- ← moved to Talk:Guild Wars Bonus Mission Pack
Altrumm Ruins, Bot Land
- ← moved to Talk:Bot
Ethical botting questions...
- ← moved to Talk:Bot
Suggestions for GW2
- ← moved to Talk:Guild Wars 2 Suggestions
Quivers
- ← moved to Talk:Guild Wars 2 Suggestions
Xfire
- ← moved to Talk:Guild Wars 2 Suggestions
Game of the Year Bonus Items
- ← moved to Help:Ask a game question
Information Saved in Hall of Monuments
- ← moved to Talk:Hall of Monuments
GW:EN Bear Edition
- ← moved to Talk:Guild Wars Eye of the North
Magma Hands and Assassin Mask
- ← moved to Talk:Guild Wars Eye of the North
Altrumm Ruins
- ← moved to Talk:Bot
Other Norn heroes?
- ← moved to Talk:Guild Wars Eye of the North
GW2 Beta
- ← moved to Talk:Guild Wars 2
EotN Music from DirectSong
- ← moved to Talk:DirectSong
Creating New Titles
- ← moved to Talk:Title
Dragon Festival
- ← moved to Talk:Dragon Festival
Bots
- ← moved to Talk:Bot
Favor system
- ← moved to Talk:Favor of the Gods
GW:EN English Manual
- ← moved to Talk:Guild Wars Eye of the North
Clarification on Heroes
- ← moved to Talk:Hero
Character Log
64 bit binary
- ← moved to User talk:Gaile Gray/Guild Wars suggestions
Walking
- ← moved to User talk:Gaile Gray/Guild Wars suggestions
/me
- ← moved to User talk:Gaile Gray/Guild Wars suggestions
Lightbringer rank 6, bug?
- ← moved to Talk:Lightbringer rank
Records Keeper
- ← moved to User talk:Gaile Gray/Guild Wars suggestions
/bonus
- ← moved to User talk:Gaile Gray/Guild Wars suggestions
Manual: Minor Error (Krait)
- ← moved to Talk:Text issues
PvE Titles and the Hall of Monuments
- ← moved to Talk:Hall of Monuments
Hall of Monuments
- ← moved to Talk:Hall of Monuments
Bugged Mesmer Crown
- ← moved to Talk:Art issues
Nika Typo
- ← moved to Talk:Text issues
Hall of Monuments, Monument of Honor
- ← moved to Talk:Hall of Monuments
Another HoM question? ;)
- ← moved to Talk:Hall of Monuments
Shields....Again!
- ← moved to Talk:Art issues
Ready Check box in party panel
- ← moved to User talk:Gaile Gray/Guild Wars suggestions
Whispers
- ← moved to User talk:Gaile Gray/Guild Wars suggestions
Your thoughts on PvE titles...
- ← moved to Talk:Hall of Monuments
Clipping issue with Female Ranger Norn Armor.
- ← moved to Talk:Art issues
GW:EN Cast
- ← moved to Talk:Guild Wars Eye of the North
Feral Agression
- ← moved to Talk:Feral Aggression
Online Store - Making GW:EN Available Early
- ← moved to Talk:Guild Wars In-Game Store
In game store issues
- ← moved to Talk:Guild Wars In-Game Store
Infestation
- ← moved to Talk:Bot
Infestation
- ← moved to Talk:Bot