Death leveling

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Death leveling is the process of letting a monster level up by repeatedly killing you several hundred times. Once it is high enough you can kill it for experience, at which point the process starts over again.

It is currently the only way of reaching level 20 in Pre-Searing Ascalon to get the title Legendary Defender of Ascalon. This is because the highest level enemies in Pre-Searing are the level 10 charr bosses and killing them will give no experience points once a character reaches level 16. Death leveling can also be used to raise a dire pet or simply to raise the level of a pet before charming it.

Contents

[edit] Death leveling a Dire Pet

Dire pets are created when a pet levels up by dealing a large amount of damage without taking any damage itself. For this reason, allowing the pet to kill you over and over before charming it is a sure-fire way to obtain a dire pet. Note that death leveling a pet in the Zaishen Menagerie Grounds will lead to a hearty evolution, because the pet does not cause the damage leading to a player's death. But, if its a dire pet you really want, don't worry just show your new hearty pet to Emryd the Tamer then pick up you dire pet from Wynn.

You can death level a pet by pulling it to a resurrection shrine, or by bringing a hero set to passive and equipped with a hard resurrect skill; preferably Gwen or Norgu, so you can take advantage of their fast casting attribute and Resurrect as a resurrect skill because of the low health it gives and the fast recharge. Flag the hero behind you and set him to passive, engage the pet, then wait. Take off your armor (except for any pieces which have a superior rune on them for the -75hp) so the pet will attack you and not the hero. Equip a vampiric weapon if you have one, too. The -50hp Cities of Ascalon Grim Cesta is quite useful here as well. If no enemies are around you can go afk for awhile; it should take about an hour or two. An extremely expedient utilization of the latter method involves using mesmer hero with the skill Flesh of my Flesh equipped to continually resurrect your character. Due to the function of this skill, the mesmer will very quickly be resurrecting your character with a very small pool of available health, thus meaning that your character will be resurrected with half that figure, which will normally result in a 1 hit kill meaning that an individual can death level a lvl 20 dire pet from lvl 5, in about 40 - 50 minutes. Note that you can not charm a pet that is more than 4 levels higher than your current level.

Monster level Exp to next level Exp gained per death Player deaths to next level Total deaths since level 5 (Pet)
5 4400 560 7.86 0
6 5000 560 8.93 7.86
7 5600 560 10 16.79
8 6200 560 11.07 26.79
9 6800 560 12.14 37.86
10 7400 528 14.02 50
11 8000 496 16.13 64.02
12 8600 464 18.53 80.15
13 9200 432 21.30 98.68
14 9800 400 24.5 119.98
15 10400 368 28.26 144.48
16 11000 336 32.74 172.74
17 11600 304 38.16 205.48
18 12200 272 44.85 243.64
19 12800 240 53.33 288.49
20 0 0 0 341.82

[edit] Death leveling in Pre-searing

Common places to death level are Strider outside Ashford Abbey or The Barradin Estate or the moss spider outside of The Barradin Estate. Some more experienced players also use charr north of the wall. Charr are however hard to lure, and harder to kill, the bonus being that they level in groups and kill faster.

If the player repeatedly respawns looking for a choice spawn, it is possible to lure as many as 3 striders to the shrine in Ashford, and as many as 6 Striders and Moss Spiders outside the Baradin Estate. This may take as many as 10 to 15 spawn attempts, and is not guaranteed.

Also, in Wizard's Folly, you can set up a ice elemental to death level. To do this run past the bears to the south and follow the river just east of the bears. Follow the river till you find the large aloe seeds: let them kill you. When you pop up at the shrine the ice elemental should be there but no monk. The monk is dead but if you watch them fight the monk wins each time.

[edit] Strider, Moss Spider

Strider, Moss Spider

[edit] Pros

  • Simple to set up

[edit] Cons

  • Untamed animals have very low damage per second, especially at low levels, and kills are very slow
  • Starts at level 1 (Strider) or level 2 (Moss Spider)
  • Finding a good spawn can be time consuming
  • Typically only one monster can level at a time

[edit] Charr

[edit] Pros

  • Charr start at level 8 (7 for Shamans)
  • Levels as a group of 3 or 4
  • Can pull up to seven groups
  • High damage per second resulting in faster kills

[edit] Cons

  • Requires someone else to open gate for you
  • The set up process is more complicated
  • Charr Shamans have to be killed first, thus a group containing 2 or fewer non-monks is not desirable
  • At least two Charr patrols must be lured in order to overpower the Academy Monk if you wish to maintain a decent amount of Charr

[edit] How?

Basically, lure the enemy to the nearby resurrection shrine, take off all armor (including shield and weapon which have an armor mod) make sure the creature does not run away once you are dead (if they do you may need to aggro a closer enemy or re-enter the area and hope for a better spawn.) It is only possible to lure walking charr patrols to the shrine. Stationary or running patrols don't follow you and return to their original location.

[edit] In-depth analysis

[edit] How to read this table

  • Exp to next level: the amount of experience required for the monster to advance from its current level to its next level
  • Exp gained by monster per player death: The amount of experience the monster of a particular level will get when it kills you.
  • Player deaths to next level: Number of times the monster must kill the player to advance from its current level to the next level.
  • Total deaths: Total number of times the monster killed the player since level 1 or level 8 to attain this level.
  • Min/max exp earned per death: The overall efficiency indicating how much experience you earn every time you die on average when you kill the monster of a particular level. The maximum (best case) represents the efficiency when you kill the monster when it just leveled, and the minimum (worst case) represents the efficiency when you kill the monster when it is just about to get to the next level.
  • For Charr groups, the number of deaths to level up and the total number of deaths to reach a particular level, are based on a 1-monster groups. For Groups with multiple Charrs, multiply these numbers by the number of members in that group
    • e.g. a level 18 character wants to death level a three-Charr group to level 19. The tables indicate that for a single Charr, it would take 320 total deaths to reach level 19, and 61 deaths to advance from level 18 to 19. For a 3 Charr group, the numbers will be 960 and 183 respectively.

[edit] Your level: 16

Monster Level Exp To next level Exp gained by monster per player death Player deaths to next level Total deaths since level 1 (Strider) Total deaths since level 8 (Charr) Your exp gain Number to kill to reach level 17 min/max exp earned per death (Strider) min/max exp earned per death (Charr)
1 2,000 560 3.58 0
2 2,600 560 4.65 3.58
3 3,200 560 5.72 8.23
4 3,800 560 6.79 13.95
5 4,400 560 7.86 20.74
6 5,000 528 9.47 28.6
7 5,600 496 11.3 38.07
8 6,200 464 13.37 49.37 0
9 6,800 432 15.75 62.74 13.37
10 7,400 400 18.5 78.49 29.12
11 8,000 368 21.74 96.99 47.62 16 688 0.135904188 0.16496546 0.234055003 0.33599328
12 8,600 336 25.6 118.73 69.36 32 344 0.223261006 0.269519077 0.340570456 0.461361015
13 9200 304 30.27 144.33 94.96 48 230 0.276497696 0.332571191 0.386380101 0.50547599
14 9800 272 36.03 174.6 125.23 64 172 0.305299814 0.366552119 0.399351055 0.51105965
15 10400 240 43.34 210.63 161.26 80 138 0.316243033 0.379812942 0.392927308 0.496093266
16 11000 200 55 253.97 204.6 100 110 0.324706952 0.393747293 0.386697602 0.488758553
17 11600 160 72.5 308.97 259.6 120 92 0.315399374 0.388387222 0.362428269 0.462249615
18 12200 128 95.32 381.47 332.1 136 81 0.285840392 0.356515584 0.318934384 0.409515206
19 12800 96 133.34 476.79 427.42 152 73 0.249536224 0.318798633 0.271544948 0.355622105
20 13400 64 209.38 610.13 560.76 168 66 0.205251005 0.275351155 0.218425774 0.299593409

[edit] Observations

[edit] Your level: 17

Monster Level Exp To next level Exp gained by monster per player death Player deaths to next level Total deaths since level 1 Total deaths since level 8 Your exp gain Number to kill to reach level 18 min/max exp earned per death (Strider) min/max exp earned per death (Charr)
1 2000 560 3.58 0
2 2600 560 4.65 3.58
3 3200 560 5.72 8.23
4 3800 560 6.79 13.95
5 4400 560 7.86 20.74
6 5000 560 8.93 28.6
7 5600 528 10.61 37.53
8 6200 496 12.5 48.14 0
9 6800 464 14.66 60.64 12.5
10 7400 432 17.13 75.3 27.16
11 8000 400 20 92.43 44.29
12 8600 368 23.37 112.43 64.29 16 725 0.118694362 0.142310771 0.184629587 0.248872297
13 9200 336 27.39 135.8 87.66 32 363 0.197299464 0.235640648 0.280578694 0.365046772
14 9800 304 32.24 163.19 115.05 48 242 0.246875482 0.29413567 0.328115387 0.417209909
15 10400 272 38.24 195.43 147.29 64 182 0.275067692 0.327482986 0.346827074 0.434516939
16 11000 240 45.84 233.67 185.53 80 145 0.287242828 0.342363162 0.347267439 0.431197111
17 11600 200 58 279.51 231.37 100 116 0.297167989 0.357768953 0.34677671 0.432208151
18 12200 160 76.25 337.51 289.37 120 97 0.290725846 0.355545021 0.329109758 0.41469399
19 12800 128 100 413.76 365.62 136 86 0.265231297 0.328692962 0.292712324 0.371970899
20 13400 96 139.59 513.76 465.62 152 77 0.233003756 0.295857988 0.251568163 0.326446458


[edit] Observations

[edit] Your level: 18

Monster Level Exp To next level Exp gained by monster per player death Player deaths to next level Total deaths since level 1 (Strider) Total deaths since level 8 (Charr) Your exp gain Number to kill to reach level 19 min/max exp earned per death (Strider) min/max exp earned per death (Charr)
1 2000 560 3.58 0
2 2600 560 4.65 3.58
3 3200 560 5.72 8.23
4 3800 560 6.79 13.95
5 4400 560 7.86 20.74
6 5000 560 8.93 28.6
7 5600 560 10 37.53
8 6200 528 11.75 47.53 0
9 6800 496 13.71 59.28 11.75
10 7400 464 15.95 72.99 25.46
11 8000 432 18.52 88.94 41.41
12 8600 400 21.5 107.46 59.93
13 9200 368 25 128.96 81.43 16 763 0.10460251 0.124069479 0.151759461 0.196487781
14 9800 336 29.17 153.96 106.43 32 382 0.175698677 0.207846194 0.237741456 0.300667105
15 10400 304 34.22 183.13 135.6 48 255 0.221862722 0.262108884 0.284326502 0.353982301
16 11000 272 40.45 217.35 169.82 64 191 0.249221184 0.294455947 0.305825011 0.376869627
17 11600 240 48.34 257.8 210.27 80 153 0.262174739 0.310318076 0.310546951 0.380463214
18 12200 200 61 306.14 258.61 100 122 0.273119572 0.326647939 0.313863344 0.38668265
19 12800 160 80 367.14 319.61 120 102 0.268973865 0.326850793 0.301046135 0.375457589
20 13400 128 104.69 447.14 399.61 136 90 0.246900133 0.304155298 0.270216571 0.340331824

[edit] Observations

[edit] Your level: 19

Monster Level Exp To next level Exp gained by monster per player death Player deaths to next level Total deaths since level 1 (Strider) Total deaths since level 8 (Charr) Your exp gain Number to kill to reach level 20 min/max exp earned per death (Strider) min/max exp earned per death (Charr)
1 2000 560 3.58 0
2 2600 560 4.65 3.58
3 3200 560 5.72 8.23
4 3800 560 6.79 13.95
5 4400 560 7.86 20.74
6 5000 560 8.93 28.6
7 5600 560 10 37.53
8 6200 560 11.08 47.53 0
9 6800 528 12.88 58.61 11.08
10 7400 496 14.92 71.49 23.96
11 8000 464 17.25 86.41 38.88
12 8600 432 19.91 103.66 56.13
13 9200 400 23 123.57 76.04
14 9800 368 26.64 146.57 99.04 16 800 0.093 0.109 0.128 0.162
15 10400 336 30.96 173.21 125.68 32 400 0.158 0.185 0.206 0.255
16 11000 304 36.19 204.17 156.64 48 267 0.201 0.235 0.250 0.306
17 11600 272 42.65 240.36 192.83 64 200 0.227 0.266 0.273 0.332
18 12200 240 50.84 283.01 235.48 80 160 0.240 0.283 0.280 0.340
19 12800 200 64 333.85 286.32 100 128 0.252 0.300 0.286 0.349
20 13400 160 83.75 397.85 350.32 120 107 0.250 0.302 0.277 0.343

[edit] Observations

[edit] Notes

  • Pets do not gain experience from the death of Heroes. As such, a Player must be used in order to death level.