User:Match/builds

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Builds[edit]

A/E General Farmer[edit]

Fire Magic 12

Shadow Arts 12 + 1 + 3

Fire Attunement.jpg
Fire Attunement
Shadow Form.jpg
Shadow Form
Shadow Walk.jpg
Shadow Walk
Phoenix.jpg
Phoenix
Meteor Shower.jpg
Meteor Shower
Bed of Coals.jpg
Bed of Coals
Lava Font.jpg
Lava Font
Dark Escape.jpg
Dark Escape

Shadow form, Shadow walk in to the center of a selected mob, use Glyph of Lesser Energy, then the skills in the following order: Pheonix, Meteor Shower, Bed of Coals, Lava Font, Phoenix, Lava Font. Have fun with it.

http://www.youtube.com/watch?v=KdF5q-4_LyY

-Holy poop it's a miracle.

This build utilizes the elite Shadow Arts skill Shadow Form and the earth magic skill Sliver Armor to quickly take down bosses that are accompanied by medium/large mobs to efficiently farm their green items.

Assassin / Elementalist | Shadow Arts | 12 + 1 + 3 | Earth Magic | 12 | Air Magic | 3

Shadow Form.jpg
Shadow Form
Glyph of Elemental Power.jpg
Glyph of Elemental Power
Sliver Armor.jpg
Sliver Armor
Shock.jpg
Shock
Aftershock.jpg
Aftershock
Death's Charge.jpg
Death's Charge
Dark Escape.jpg
Dark Escape
Dash.jpg
Dash

Equipment[edit]

Usage[edit]

Counters[edit]

Variants[edit]

Notes[edit]

  • This build was originally posted at GuildWars Guru and GWOnline.
  • Sometimes the skill Sliver Armor may start hitting other enemies instead of the boss.
  • Ranger bosses often cannot be killed because of their elemental resistance.

List of soloable bosses[edit]

Total Number of Soloable Bosses: 107

  • Please add info of the level of difficulty for each boss (Very Easy, Easy, Medium, Hard and Very Hard) also add the location where the boss is, for easier preview.

Prophecies[edit]

2 Current Bosses

Factions[edit]

47 Current Bosses

Nightfall[edit]

57 Current Bosses

  • Kourna
    • Sunward Marches:(Consider getting the +1 earth magic blessing from the Melandru's shrine outside Dajkah Inlet. Although it is not necessary.)
    • Marga Coast:
      • WarriorChor the Bladed - Very Easy/Easy (Just aggro the group of Mirage Ibogas near him and try not to be interrupted while casting shadow form. Cast Sliver Armor when he uses Frenzy)
      • AssassinLunto Sharpfoot - Medium/Hard (You must pull him towards the mirage ilbogas and then usually only 1 of his monks will come and then its easy. but you want to be beside the monk when you activate sliver so when he uses shadowmeld sliver armor is still targeting him. then it will be Easy/Medium)
      • ElementalistBosun Mohrti - Medium/Hard (Aggro the insects nearby and Frigid skales and snare with Caltrops.)
      • DervishBubahl Icehands - Medium (Aggro nearby insects, snare with Caltrops, and heal with Feigned Neutrality)
      • MonkChidehkir, Light of the Blind - Easy/Medium (Aggro nearby Kournan patrol)
      • MesmerNeoli the Contagious - Hard/Very Hard (Clear out Kuskale lashers first with sliver armour, this may take quite a few runs, high dp.)
    • The Floodplain of Mahnkelon:
    • Arkjok Ward:
      • WarriorOnwan, Lord of the Ntouka - Medium (Leave from command post and follow river into lake),(bring fiegned nurality as a cover over slither armor and shadow form)
      • NecromancerModti Darkflower - Easy/Medium (Killing him is Very Easy, but the run is a bit heavy)
      • RitualistLieutenant Kayin - Very Easy (Just aggro one other group, and he goes down in like 10 seconds)
      • Paragon Eshau Longspear - Easy/Medium (You need to aggro the group of Mandragors behind him. Rezone if that party has a Mandragor Imp in it.)
      • Mesmer Captain Chichor - Easy/Medium (Approach the small base from the north, and wait for him to patrol outwards.)
    • Dejarin Estate:
    • Barbarous Shore:
      • Paragon Lieutenant Shagu: - Medium (You must aggro nearby enemies. If you do this, and silver armor keep targeting him, he will be down in few seconds.)
    • Bahdok Caverns:
      • ParagonWandalz the Angry - Medium/Hard (The hardest part about this boss is getting to him. You need to learn the hiding spots on the map, as the spawns in this particular area are quite massive to be running around by yourself. You'll want to keep the original build intact, and use speed buffs across the bridge. Once across, glyph, death's charge, and sliver armor, he goes down rather quick. Throw a shock and aftershock in there to see it go a little faster.)
    • Jahai Bluffs:
      • To Be Added...
    • Turai's Procession:
      • ElementalistKorr, Living Flame - Medium/Hard (Don't lure the nearby water djinn, Sliver armor will target them instead)
      • MonkChiossen, Soothing Breeze - Medium/Hard (The Rampaging Ntouka make this hard, use Feigned Neutrality as the Rampaging Ntouka run towards you and it will strip Feign Neutrality instead of Sliver Armor or even worse, Shadow Form. Aggro the nearby hekets to the north of Chiossen's group. Pack Obsidian Flame and Aftershock to speed up the killing.)
  • Realm of Torment - (Lightbringer title in this area will alter effectiveness.)
    • Nightfallen Jahai
    • Domain of Pain
      • DervishFahralon the Zealous - Easy/Medium (Before entering battle, try using Dark Escape to minimize the damage taken from AoE and Dreadful Pain.)
    • Domain of Fear
      • ParagonShrieker of Dread - Hard (you'll need to aggro several (ideally 3) patrols to take him down; wait for them to converge). Also watch out for the Death Nova when killed.
      • ElementalistStorm of Anguish - Medium (Difficult to get to, try to slip between the two first mobs, lure another mob for easy kill)
    • Depths of Madness
      • WarriorReaper of Agony - Medium (Time your run when he has moved near the two groups of Margonites)
      • AssassinRavager of Dreams - Very Hard (Approach from the north, and pull 2-3 groups along with the boss group, 4+ Lightbringer rank reccomended.)
      • MonkTopo the Protector - Hard/Very Hard (Aggro once, run, and wait for him to fully summon his army, (about a minute), then shadow form in for a rather easy kill, due to the surronding groups of graven monoliths.)
      • NecromancerMaster of Misery - Hard/Very Hard (Pull together groups, beware of scythe attacks and death novas, armor of earth, obsidian flame, feigned neutrality all are good to have.)
      • RitualistConsort of Ruin - Hard/Very Hard (Pull groups, and make sure it targets him and it will be easy, minions and blades of torment make this tough.)