User:Numma cway/paw·ned² export/Prophecies

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Live Vicariously |Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14...17 Health.
Illusion of Weakness |Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.
Bestial Pounce |Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
Shock |Skill. Target touched foe is knocked down and struck for 10...50...60 lightning damage. This skill has 25% armor penetration.
Bull's Charge |Elite Stance. For 5...10...11 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.
Predator's Pounce |Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, your animal companion gains 5...41...50 Health.
Arcane Thievery |Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
Chaos Storm |Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21...25 damage and lose 0...2...2 Energy.
Guilt |Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe.
Blackout |Skill. For 2...5...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Panic |Elite Hex Spell. For 1...8...10 second[s], target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.
Shame |Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12...14 Energy from that foe.
Signet of Weariness |Signet. Target foe and all nearby foes lose 3...7...8 Energy and suffer from Weakness for 1...10...12 second[s].
Mend Condition |Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5...57...70 Health.
Peace and Harmony |Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. For 1...3...3 second[s], conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds.
Protector's Strike |Melee Attack. If this attack strikes a moving foe, you strike for 10...34...40 more damage.
Distortion |Stance. For 1...4...5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
Fevered Dreams |Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions that foe is Dazed for 1...3...3 second[s].
Ethereal Burden |Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...16...18 Energy.
Touch of Agony |Skill. Target touched foe takes 20...50...58 shadow damage.
Protective Bond |Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4...3 Energy or the spell ends.
Ineptitude |Elite Hex Spell. For 4 seconds, the next time target foe or any adjacent foe attacks, they take 30...114...135 damage and are Blinded for 10 seconds.
Migraine |Elite Hex Spell. For 5...17...20 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills.
Phantom Pain |Hex Spell. For 10 seconds, target foe suffers -1...3...4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds.
Tiger's Fury |Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster.
Channeling |Enchantment Spell. For 8...46...56 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.
Elemental Resistance |Stance. For 30...78...90 seconds, You gain +40 armor against elemental damage, but you lose 24...14...12 armor against physical damage.
Ether Lord |Hex Spell. You lose all Energy. For 5...9...10 seconds, target foe suffers -1...3...3 Energy degeneration, and you experience +1...3...3 Energy regeneration.
Inspired Hex |Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.
Inspired Enchantment |Spell. Removes an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.
Mantra of Signets |Stance. For 10...34...40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet you gain 5...49...60 health.
Keystone Signet |Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5...6 time[s] you use a signet that targets a foe, all other foes adjacent to your target take 15...51...60 damage and are interrupted.
Mantra of Recall |Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends.
Physical Resistance |Stance. For 30...78...90 seconds, You gain +40 armor against physical damage, but you lose 24...14...12 armor against elemental damage.
Spirit of Failure |Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3...3 Energy whenever that foe fails to hit in combat.
Earth Shaker |Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)
Ward Against Harm |Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.
Signet of Midnight |Elite Signet. You and target touched foe become Blinded for 15 seconds.
Dryder's Defenses |Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage.
Spinal Shivers |Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends.
Dark Fury |Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
Point Blank Shot |Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage.
Deflect Arrows |Stance. For 1...5...6 second[s], you have a 75% chance to block attacks. If you block a projectile attack, adjacent foes suffer from Bleeding for 5...13...15 seconds.
Life Transfer |Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration.
Mark of Subversion |Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe.
Eruption |Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34...40 earth damage and are Blinded for 10 seconds.
Order of the Vampire |Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health.
Shadow Strike |Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
Soul Leech |Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe.
Chain Lightning |Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This spell has 25% armor penetration.
Glimmering Mark |Elite Hex Spell. For 10 seconds, target foe and all foes adjacent to your target take 5...21...25 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe.
Lightning Javelin |Spell. Send out a Lightning Javelin that strikes for 15...43...50 lightning damage if it hits. Lightning Javelin interrupts attacking foes. This spell has 25% armor penetration and strikes all foes between you and your target.
Dwarven Battle Stance |Elite Stance. For 5...10...11 seconds, if you are wielding a hammer, you attack 33% faster, you gain +40 armor, and your attack skills interrupt foes when they hit.
Brutal Strike |Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29...35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5...29...35 damage.
Shield Stance |Stance. For 1...5...6 second[s], while wielding a shield, you have a 75% chance to block incoming attacks, and damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction).
Deadly Riposte |Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you, and your attacker is struck for 15...75...90 damage and begins Bleeding for 3...21...25 seconds.
Bonetti's Defense |Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Verata's Gaze |Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
Penetrating Attack |Bow Attack. If Penetrating Attack hits, you strike for +5...21...25 damage and this attack has 10% armor penetration.
Mind Shock |Elite Spell. Target foe suffers 10...42...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...42...50 more lightning damage and is knocked down. This spell has 25% armor penetration.
Thunderclap |Elite Spell. Create a massive shockwave at target foe's location. Deals 10...42...50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5...17...20 seconds. This spell has 25% armor penetration.
Whirlwind |Spell. All adjacent foes take 15...63...75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.
Windborne Speed |Enchantment Spell. For 5...11...13 seconds, target ally moves 33% faster.
Punishing Shot |Elite Bow Attack. If Punishing Shot hits, you strike for +10...18...20 damage and your target is interrupted.
Searing Heat |Spell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34...40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds.
Insidious Parasite |Hex Spell. For 5...13...15 seconds, whenever target foe hits with an attack, you steal up to 15...39...45 Health from that foe.
Call of Protection |Shout. For 120 seconds, your animal companion has a 5...17...20 base damage reduction.
Edge of Extinction |Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds.
Feral Lunge |Pet Attack. Your animal companion attempts a Feral Lunge that deals +5...29...35 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...21...25 seconds.
Aura of Faith |Elite Enchantment Spell. For 3 seconds, target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage.
Light of Dwayna |Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
Flame Burst |Spell. All nearby foes are struck for 15...99...120 fire damage.
Vengeance |Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
Life Barrier |Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44...50%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
Symbol of Wrath |Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27...32 holy damage each second.
Fertile Season |Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds.
Otyugh's Cry |Shout. For 10...22...25 seconds, your animal companion gains +24 armor and cannot be blocked.
Blessed Aura |Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30...35% longer.
Divine Healing |Spell. Heals you and party members within earshot for 15...51...60 points.
Watchful Spirit |Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150...180 Health when Watchful Spirit ends.
Unyielding Aura |Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
Dwayna's Kiss |Spell. Heal target other ally for 15...51...60 Health and an additional 10...30...35 Health for each enchantment or hex on that ally.
Wither |Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends.
Heal Area |Spell. Heal yourself and all adjacent creatures for 30...150...180 points.
Heal Other |Spell. Heal target other ally for 35...151...180 Health.
Necrotic Traversal |Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds.
Restore Life |Spell. Touch the body of a fallen party member. Target party member is returned to life with 20...56...65% Health and 42...80...90% Energy.
Kinetic Armor |Enchantment Spell. For 8 seconds, you gain +20...68...80 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.
Eviscerate |Elite Axe Attack. If Eviscerate hits, you strike for +1...25...31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17...20 seconds.
Defy Pain |Elite Skill. For 20 seconds you have an additional 90...258...300 Health, an additional 20 armor, and you take -1...8...10 less damage.
Flourish |Elite Skill. All of your attack skills become recharged. You gain 2...6...7 Energy for each skill recharged by Flourish.
Gladiator's Defense |Elite Stance. For 5...10...11 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29...35 damage.
Skull Crack |Elite Melee Attack. If it hits, this attack interrupts the target's current action. If that foe was casting a spell, that foe is Dazed for 10 seconds.
Practiced Stance |Elite Stance. For 20...32...35 seconds, your Preparations recharge 50% faster and last 30...126...150% longer.
Incendiary Arrows |Elite Bow Attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1...3...3 second[s].
Melandru's Arrows |Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an enchantment, they do +8...24...28 damage.
Vital Blessing |Enchantment Spell. While you maintain this enchantment, target ally has +40...168...200 maximum Health.
Greater Conflagration |Elite Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126...150 seconds.
Melandru's Resilience |Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.
Mark of Protection |Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49...60. All your Protection Prayers are disabled for 5 seconds.
Restore Condition |Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58...70 Health.
Shield of Judgment |Elite Enchantment Spell. For 8...18...20 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41...50 holy damage.
Glyph of Sacrifice |Glyph. For 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.
Virulence |Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds.
Ether Renewal |Elite Enchantment Spell. For 5...17...20 seconds, each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you.
Water Trident |Elite Spell. Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10...74...90 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
Glyph of Energy |Elite Glyph. Your next 1...3...3 spell[s] do[es] not cause Overcast and cost[s] 10...22...25 less Energy to cast. Your elemental attributes are increased by 1...2...2.
Mist Form |Elite Enchantment Spell. For 10...38...45 seconds, you take 33% less damage from foes under the effects of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell.
Glyph of Renewal |Elite Glyph. For 15 seconds, your next spell instantly recharges.
Ward Against Elements |Ward Spell. You create a Ward Against Elements at your current location. For 8...18...20 seconds, non-spirit allies in this area gain +24 armor against elemental damage.
Earthquake |Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage.
Armor of Frost |Enchantment Spell. For 10...29...34 seconds, you gain +40 armor against physical damage and have +1 Water Magic.
Wary Stance |Stance. For 1...5...6 second[s], you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.
Glyph of Concentration |Glyph. For 15 seconds, your next 1 spell cannot be interrupted and ignores the effects of being Dazed.
Predatory Season |Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30...126...150 seconds.
Spiteful Spirit |Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe.
Desecrate Enchantments |Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them.
Meteor Shower |Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91...112 fire damage and knocked down every 3 seconds.
Flurry |Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Dolyak Signet |Signet. For 8...18...20 seconds, you have +10...34...40 armor and cannot be knocked down, but your movement is slowed by 75%.
Balthazar's Spirit |Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and 1 Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Winter |Nature Ritual. Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds.
Symbiosis |Nature Ritual. Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds.
Symbiotic Bond |Shout. For 120...264...300 seconds, your animal companion gains 1...3...3 Health regeneration, and half of all damage dealt to your animal companion is redirected to you.
Dust Trap |Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
Frozen Soil |Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78...90 seconds.
Healing Spring |Trap. For 10 seconds, all adjacent allies are healed for 15...51...60 every 2 seconds. While activating this skill, you are easily interrupted.
Ignite Arrows |Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15...18 fire damage to target and all adjacent foes.
Muddy Terrain |Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30...78...90 seconds.
Serpent's Quickness |Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Disciplined Stance |Stance. For 1...3...4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
Grasping Earth |Hex Spell. For 5...17...20 seconds, all nearby foes move 50% slower.
Malign Intervention |Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned.
Penetrating Blow |Axe Attack. If this attack hits, you strike for +5...17...20 damage. This axe attack has 20% armor penetration.
Belly Smash |Hammer Attack. If this attack strikes a foe who is knocked down, the resulting dust cloud will blind adjacent foes for 3...6...7 seconds.
Mark of Rodgort |Hex Spell. Target foe and all nearby foes are hexed with Mark of Rodgort. For 10...30...35 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1...3...4 second[s].
Holy Strike |Skill. Touched target foe takes 10...46...55 holy damage. If knocked down, your target takes an additional 10...46...55 holy damage.
Rodgort's Invocation |Spell. Target foe and all nearby foes are struck for 15...99...120 fire damage and set on fire for 1...3...3 second[s].
Pacifism |Hex Spell. For 8...18...20 seconds, target foe cannot attack. This effect ends if the target takes damage.
Crude Swing |Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +1...16...20 damage.
Smite |Spell. This attack [sic] deals 10...46...55 Holy [sic] damage. If attacking, your target takes an additional 10...30...35 Holy [sic] damage.
Scourge Sacrifice |Hex Spell. For 8...18...20 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
Lava Font |Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5...41...50 fire damage each second. If you are Overcast, this spell strikes nearby foes instead of adjacent ones.
Holy Wrath |Enchantment Spell. For 10...26...30 seconds, the next 1...8...10 time[s] target other ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...41...50 damage).
Life Attunement |Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43...50% more Health when healed.
Rush |Stance. For 8...18...20 seconds, you move 25% faster.
Infuse Condition |Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
Armor of Mist |Enchantment Spell. For 8...18...20 seconds, you gain +10...34...40 armor and move 33% faster.
Price of Failure |Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37...46 damage whenever that foe fails to hit in combat.
Iron Mist |Enchantment Spell. For 8...14...15 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points.
Riposte |Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker is struck for 20...68...80 damage.
Enfeeble |Spell. Target suffers from Weakness for 10...26...30 seconds.
Malaise |Hex Spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41...50 damage and Malaise ends.
Shadow of Fear |Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25...30 seconds.
Well of Suffering |Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration.
Deathly Chill |Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage.
Verata's Aura |Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
Galrath Slash |Sword Attack. This attack strikes for +1...32...40 damage if it hits.
Pure Strike |Sword Attack. If Pure Strike hits, you strike for +1...24...30 damage. If you are not using a stance, Pure Strike cannot be blocked.
Desperation Blow |Melee Attack. If this attack hits, you strike for +10...34...40 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.
Incendiary Bonds |Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 20...68...80 fire damage and are set on fire for 1...3...3 second[s]. Activates early if target foe dies.
Ice Prison |Hex Spell. For 8...18...20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.
Swirling Aura |Enchantment Spell. For 5 seconds, you are enchanted with Swirling Aura and have 1...5...6 Health regeneration and a 50% chance to block projectiles. If you are Overcast when you cast this spell, all party members in earshot are also enchanted.
Verata's Sacrifice |Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
Melandru's Assault |Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5...17...20 damage to all nearby foes.
Crystal Wave |Spell. Foes adjacent to you are struck for 10...58...70 damage but are cured of any negative conditions. Each condition removed deals 5...13...15 damage.
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Power Block |Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10...12 seconds and that skill is interrupted.
Power Leak |Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14...17 Energy.
Wastrel's Worry |Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84...100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.
Offering of Blood |Elite Spell. You gain 8...18...20 Energy.
Contemplation of Purity |Skill. Lose all enchantments. For each one lost, you gain 0...64...80 Health, lose one hex, and lose one condition (maximum 1...7...8 hexes and conditions).
Divine Spirit |Enchantment Spell. For 1...11...14 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Healing Hands |Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29...35 Health.
Amity |Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
Shield of Deflection |Elite Enchantment Spell. For 3...9...10 seconds, target ally has a 75% chance to block attacks and gains 15...27...30 armor.
Magnetic Aura |Enchantment Spell. For 1...4...5 second[s], you block the next attack against you and deal 10...42...50 damage to your attacker. If you are Overcast, all party members in earshot are also enchanted.
Phoenix |Spell. A fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 10...50...60 fire damage. If you are Overcast, allies in the blast radius are healed for 20...68...80 Health.
Vampiric Touch |Skill. Touch target foe to steal up to 29...65...74 Health.
Essence Bond |Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
Mantra of Concentration |Stance. For 1...31...38 seconds, the next time you would be interrupted, you are not interrupted.
Ether Prodigy |Elite Enchantment Spell. Lose all enchantments. For 8...18...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.
Blood Renewal |Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
Dodge |Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Dodge ends if you attack.
Marksman's Wager |Elite Preparation. For 18 seconds, you gain 5...9...10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
Axe Twist |Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for 1...16...20 more damage and that foe suffers from Weakness for 20 seconds.
Backbreaker |Elite Hammer Attack. If Backbreaker hits, you strike for +1...16...20 damage and your target is knocked down. If you have 8 Strength or higher, this knockdown lasts 4 seconds.
Blood Ritual |Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
Aura of the Lich |Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1.
Awaken the Blood |Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
Animate Bone Horror |Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror.
Warrior's Endurance |Elite Skill. For 5...29...35 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10...22...25.
Ether Renewal (PvP) |Elite Enchantment Spell. For 7 seconds, each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you.
Penetrating Attack (PvP) |Bow Attack. If Penetrating Attack hits, you strike for +3...9...10 damage and this attack has 10% armor penetration.
Enfeeble (PvP) |Spell. Target suffers from Weakness for 10...26...30 seconds.
Sympathetic Visage |Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
Unyielding Aura (PvP) |Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this enchantment or if this enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.)
Succor |Enchantment Spell. While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell.
Vigorous Spirit |Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5...17...20 Health.
Well of Power |Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration.
Soul Barbs |Hex Spell. For 30 seconds, target foe takes 15...27...30 damage when an enchantment or hex is cast on that target.
Warrior's Endurance (PvP) |Elite Stance. For 5...29...35 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10...22...25.
Plague Sending |Spell. Transfer 1...3...3 negative condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes.
Feast of Corruption |Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex.
Melandru's Assault (PvP) |Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5...17...20 damage. If that attack strikes a foe with an enchantment, that foe and all adjacent foes take +5...29...35 additional damage.
Revive Animal |Skill. Resurrect all nearby allied animal companions. They come back to life with 10...77...94% Health.
"To the Limit!" |Shout. For each foe within earshot (maximum 1...5...6), you gain one strike of adrenaline. For 10...18...20 seconds, your maximum Health is increased by 10...50...60.
"Fear Me!" |Shout. All nearby foes lose 1...3...4 Energy. For 1...12...15 second[s], your melee attacks gain +5...25...30% chance of a critical hit against stationary foes.
"Victory Is Mine!" |Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition suffered by target foe.
"I Will Survive!" |Shout. You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after 5...10...11 seconds.
"I Will Avenge You!" |Shout. For each dead ally, you gain 10 seconds of +3...6...7 Health regeneration and your attack speed increases by 25%.
Poison Arrow |Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17...20 seconds.
Illusionary Weaponry (PvP) |Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34...40 damage to your targets for each melee attack.
Migraine (PvP) |Elite Hex Spell. For 3...10...12 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills.
Mantra of Signets (PvP) |Stance. For 10...34...40 seconds, whenever you use a signet, you gain 5...49...60 Health.
Shatter Delusions (PvP) |Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe and all adjacent foes takes 15...63...75 damage.
Defy Pain (PvP) |Elite Stance. For 20 seconds you have an additional 90...258...300 Health and an additional 20 armor.
Fevered Dreams (PvP) |Elite Hex Spell. For 5...13...15 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well.
Consume Corpse |Spell. Exploit a random corpse. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.
Crippling Shot |Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1...9...11 second[s]. This attack cannot be blocked.
Frozen Burst |Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds.
Crushing Blow |Hammer Attack. If this attack hits, you strike for +1...16...20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17...20 seconds.
Ward Against Harm (PvP) |Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 30 seconds.
Mind Shock (PvP) |Elite Spell. Target foe suffers 10...42...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...42...50 more lightning damage and is knocked down. This spell has 25% armor penetration.
Mist Form (PvP) |Elite Enchantment Spell. For 10...38...45 seconds, you take 33% less damage from foes under the effects of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell. This spell does not heal allies above 80% Health.
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Shatter Delusions |Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe and all adjacent foes takes 15...63...75 damage.
Griffon's Sweep |Melee Attack. If this attack hits, you strike for +5...17...20 damage. If this attack is blocked, your target is knocked down and suffers 10...29...34 damage.
Oath Shot |Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10...5...4 seconds. (50% miss chance with Expertise 7 or less.)
Shard Storm |Hex Spell. Send out an ice shard that strikes target foe for 10...70...85 cold damage if it hits and causing target foe to move 66% slower for 2...5...6 seconds.
Illusionary Weaponry |Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34...40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill.