Guide to making a build
From Guild Wars Wiki
This is an easy three-step-guide to help you make a build. Although the reality will be a lot harder, this can help you get started.
Contents |
[edit] Step 1
In order to make a build, you first need to know what kind of build you want to make, PvP or PvE, and what main skill or role you want to focus on.
[edit] Step 2
[edit] PvE
PvE builds are usually meant to farm an area solo or with a party, or to accomplish specific tasks such as vanquishing, completing missions, etc.
[edit] PvP
PvP builds are meant to fulfill a specific task in a greater team.
[edit] Step 3
Now that you have identified which category you chose to focus on, you need to take the following into account:
- What skill have you chosen to use as the focus of your build?
- Which skills work best with that skill that help to achieve what you want the build to do?
- What kind of power drain will those skills have on your energy pool?
- What kind of gear will I need to make the build more effective?
- What attributes will the build rely on most of the time?
- How many attributes points do I have to work with when making the build?
- What skills will I have in the build to help me stay alive longer?
The above are all valid questions that most build makers will ask themselves at least once. Once you have your answers, you can move onto the next step. Usually by this time most people would already have an experimental build made up, but there are a few things you need to make sure are a part of the build. A good build has the following whatever it is:
- At least one skill to keep you alive.
- Skills that increase your HP or damage to enemy.
- Skills that allow you to recover (if possible).
- A support build will have skills that benefit the group.
- Although not always, many builds will frequently have a resurrection skill of some kind.
- Some kind of skill that at least in part or in some manner can compensate for the build's weakness
or at least make compensating for the build's weakness easier.
- You will also have to take into account the limitations of a character combo when making a build. You can't make a build for a N/Me and expect it to work on a Me/N.

