List of Factions skills
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List of all skills only obtainable on accounts with the Guild Wars Factions installment activated, listed per profession.
Adrenaline cost |
Factions skills[edit]
Warrior skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
"Coward!" | Elite Shout. Causes knock-down if target foe is moving. | 4 | 2 | Factions | |||||
"None Shall Pass!" | Shout. Knocks down all nearby moving foes. Recharges 1...7...8 second[s] faster for each affected foe (maximum 25 seconds). | 5 | 45 | Tactics | Factions | ||||
"On Your Knees!" | Shout. Recharges all your stances if you are adjacent to a knocked-down foe. You lose all adrenaline. | 6 | Factions | ||||||
"Retreat!" | Shout. (5...10...11 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot. | 5 | 20 | Tactics | Factions | ||||
"Save Yourselves!" | Shout. (4...6 seconds.) All other party members gain +100 armor. | 8 | Allegiance rank | Factions | |||||
"You Will Die!" | Shout. You gain 1...3...3 strike[s] of adrenaline. No effect unless target foe is under 50% Health. | 5 | 15 | Strength | Factions | ||||
Auspicious Blow | Hammer Attack. Deals +5...17...20 damage and you gain 3...7...8 Energy. Unblockable if target foe is Weakened. | 5 | Hammer Mastery | Factions | |||||
Auspicious Parry | Elite Stance. (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strike[s] of adrenaline. | 1 | 2 | Tactics | Factions | ||||
Dragon Slash | Elite Sword Attack. Deals +10...34...40 damage. You gain 1...4...5 strike[s] of adrenaline if it hits. | 10 | Swordsmanship | Factions | |||||
Drunken Blow | Melee Attack. Deals +10...34...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down. | 5 | 7 | Tactics | Factions | ||||
Enraged Smash | Elite Hammer Attack. Gives you 1...3...4 strike[s] of adrenaline if you hit. Deals +10...34...40 damage and causes knockdown if target foe was moving. | 5 | 5 | Hammer Mastery | Factions | ||||
Enraged Smash (PvP) | Elite Hammer Attack. Gives you 1...3...4 strike[s] of adrenaline if you hit. Deals +10...34...40 damage and causes knockdown if target foe was moving. | 5 | 10 | Hammer Mastery | Factions | ||||
Fierce Blow | Hammer Attack. Deals +5...17...20 damage. Inflicts Deep Wound (1...7...8 second[s]) if target foe is Weakened. | 6 | Hammer Mastery | Factions | |||||
Forceful Blow | Elite Hammer Attack. Deals +10...26...30 damage. Remove target foe's stance. Inflicts Weakness condition (5...17...20 seconds). Unblockable. | 5 | Hammer Mastery | Factions | |||||
Furious Axe | Axe Attack. Deals +5...29...35 damage. Gives you 3 strikes of adrenaline if blocked. | 5 | 6 | Axe Mastery | Factions | ||||
Jaizhenju Strike | Sword Attack. Deals +1...24...30 damage. Unblockable unless you are in a stance. | 5 | 8 | Swordsmanship | Factions | ||||
Lacerating Chop | Axe Attack. Deals +5...17...20 damage. Inflicts Bleeding condition (5...17...20 seconds) if target foe is knocked-down. | 5 | Axe Mastery | Factions | |||||
Leviathan's Sweep | Melee Attack. Deals +5...17...20 damage. Causes knock-down and deals 10...29...34 damage if blocked. | 5 | 8 | Strength | Factions | ||||
Penetrating Chop | Axe Attack. Deals +5...17...20 damage. 20% armor penetration. | 5 | Axe Mastery | Factions | |||||
Penetrating Chop | Axe Attack. Deals +5...17...20 damage. 20% armor penetration. | 5 | Axe Mastery | Factions | |||||
Primal Rage | Elite Stance. (1...12...15 second[s].) You attack 33% faster and move 25% faster. You take double damage. | 4 | 10 | Strength | Factions | ||||
Protector's Defense | Skill. (5...10...11 seconds.) Allies adjacent to you have 75% chance to block. Ends if you move. | 5 | 30 | Tactics | Factions | ||||
Quivering Blade | Elite Sword Attack. Deals +10...34...40 damage. Inflicts Dazed condition (5 seconds) if target foe was moving. | 5 | Swordsmanship | Factions | |||||
Renewing Smash | Hammer Attack. Deals +10...34...40 damage. You gain 3 Energy and this attack recharges instantly if target foe was knocked down. | 5 | 1 | 30 | Hammer Mastery | Factions | |||
Renewing Smash (PvP) | Hammer Attack. Deals +5...17...20 damage. You gain 3 energy and this attack recharges instantly if target foe was knocked down. | 5 | 30 | Hammer Mastery | Factions | ||||
Shove | Elite Touch Skill. Causes knockdown. Initial effect: ends foe's stance and deals 15...63...75 damage if target foe is moving. | 5 | ¾ | 15 | Tactics | Factions | |||
Signet of Strength | Signet. Your attacks deal +5 damage. Ends after 1...13...16 attack[s]. | 1 | 45 | Strength | Factions | ||||
Silverwing Slash | Sword Attack. Deals +1...32...40 damage. | 8 | Swordsmanship | Factions | |||||
Standing Slash | Sword Attack. Deals +5...17...20 damage. Deals 5...17...20 more damage if you are in a stance. | 6 | Swordsmanship | Factions | |||||
Sun and Moon Slash | Sword Attack. You attack target foe twice. Unblockable. | 8 | Swordsmanship | Factions | |||||
Tiger Stance | Stance. (4...9...10 seconds.) You attack 33% faster. Ends if you fail to hit. | 5 | 20 | Strength | Factions | ||||
Triple Chop | Elite Axe Attack. Deals +10...34...40 damage. Also hits adjacent foes. | 5 | 10 | Axe Mastery | Factions | ||||
Whirling Axe | Elite Axe Attack. Deals +5...17...20 damage and removes a stance. Unblockable. | 4 | Axe Mastery | Factions | |||||
Yeti Smash | Hammer Attack. Attack all adjacent foes. Knocks down foes suffering from a condition. You lose all adrenaline. 50% failure chance unless Hammer Mastery is 5 or more. | 6 | Hammer Mastery | Factions |
Ranger skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Archer's Signet | Elite Signet. (1...19...24 second[s].) Conditions you apply while wielding a bow last 100% longer. | 1 | 12 | Expertise | Factions | ||||
Bestial Fury | Stance. (5...10...11 seconds.) You attack 25% faster. Your non-attack skills are disabled (5 seconds). | 10 | 10 | Beast Mastery | Factions | ||||
Bestial Mauling | Pet Attack. Deals +5...17...20 damage. Inflicts Dazed condition (4...9...10 seconds) if target foe is knocked-down. | 5 | 20 | Beast Mastery | Factions | ||||
Brambles | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | 10 | 5 | 60 | Wilderness Survival | Factions | |||
Broad Head Arrow | Elite Bow Attack. Slow moving arrow. Interrupts a spell. Inflicts Dazed condition (5...17...20 seconds). | 15 | 15 | Marksmanship | Factions | ||||
Conflagration | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | Factions | |||
Enraged Lunge | Elite Pet Attack. Inflicts Deep Wound condition (5...17...20 seconds) and deals +10...42...50 damage. | 5 | 5 | Beast Mastery | Factions | ||||
Enraged Lunge (PvP) | Elite Pet Attack. Deals +3...19...23 damage (maximum 80) for each of your recharging Beast Mastery skills. | 5 | 5 | Beast Mastery | Factions | ||||
Equinox | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast. | 10 | 3 | 15 | Wilderness Survival | Factions | |||
Famine | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits. | 10 | 3 | 15 | Wilderness Survival | Factions | |||
Focused Shot | Bow Attack. Deals +10...22...25 damage. Your other attack skills are disabled (5...3...3 seconds) if this attack hits. | 5 | 2 | Marksmanship | Factions | ||||
Glass Arrows | Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...17...20 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 | 2 | 12 | Expertise | Factions | |||
Glass Arrows (PvP) | Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...11...12 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 | 2 | 12 | Expertise | Factions | |||
Heal as One | Elite Skill. (15 seconds.) Your pet's attacks steal 1...16...20 Health. Initial effect: heals you and your pet for 20...87...104; resurrects your pet (50% Health) if dead. If you have this equipped, your pet will travel with you. | 5 | 1 | 5 | Beast Mastery | Factions | |||
Heal as One (PvP) | Elite Skill. Heals you and your pet for 25...121...145. If your pet is dead, it is resurrected with 50% Health. No effect if neither you nor your pet are below 75% Health. | 5 | 1 | 8 | Beast Mastery | Factions | |||
Lacerate | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. | 10 | 3 | 15 | Beast Mastery | Factions | |||
Marauder's Shot | Bow Attack. Deals +10...30...35 damage. Your non-attack skills are disabled (10 seconds) if this attack hits. | 10 | 6 | Marksmanship | Factions | ||||
Melandru's Shot | Elite Bow Attack. Inflicts Bleeding (5...21...25 seconds). Deals +10...22...25 damage and inflicts Crippled (5...13...15 seconds) if target foe was moving or knocked down. | 5 | 1 | 8 | Marksmanship | Factions | |||
Needling Shot | Bow Attack. Fast-moving arrow. Deals 10...26...30 damage. Recharges instantly if target foe is below 50% Health. Your other attack skills are disabled (2 seconds). | 5 | ¾ | 4 | Marksmanship | Factions | |||
Poisonous Bite | Pet Attack. Inflicts Poisoned condition (5...17...20 seconds). | 5 | 7 | Beast Mastery | Factions | ||||
Pounce | Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is moving. | 5 | 20 | Beast Mastery | Factions | ||||
Predatory Bond | Shout. (5...17...20 seconds.) Your pet attacks 25% faster and you gain 1...25...31 Health whenever your pet makes a successful attack. | 10 | 30 | Beast Mastery | Factions | ||||
Predatory Bond (PvP) | Shout. (5...17...20 seconds.) You gain 1...25...31 Health whenever your pet makes a successful attack. | 10 | 30 | Beast Mastery | Factions | ||||
Run as One | Stance. (5...13...15 seconds.) You and your pet move 25% faster. | 5 | 15 | Beast Mastery | Factions | ||||
Savage Pounce | Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is casting a spell. | 5 | 10 | Beast Mastery | Factions | ||||
Seeking Arrows | Preparation. (3...12...14 seconds.) Your arrows are unblockable. Ends if you fail to hit. | 15 | 2 | 20 | Marksmanship | Factions | |||
Snare | Trap. (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...13...15 seconds). Easily interrupted. | 5 | 2 | 20 | Wilderness Survival | Factions | |||
Splinter Shot | Bow Attack. Deals +3...13...15 damage. Deals 5...53...65 damage to adjacent foes if blocked. | 10 | 5 | Marksmanship | Factions | ||||
Sundering Attack | Bow Attack. Deals +5...21...25 damage. 10% armor penetration. | 10 | ¾ | 4 | Marksmanship | Factions | |||
Sundering Attack (PvP) | Bow Attack. Deals +3...9...10 damage. 10% armor penetration. | 10 | 1 | 4 | Marksmanship | Factions | |||
Tranquility | Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Enchantments expire 20...44...50% faster on creatures in range. Does not affect spirits. | 15 | 5 | 60 | Wilderness Survival | Factions | |||
Trapper's Focus | Elite Preparation. (12...22...24 seconds.) Your trap skills are no longer easy to interrupt. You gain +0...2...2 to your Wilderness Survival attribute. | 5 | 2 | 12 | Expertise | Factions | |||
Triple Shot | Bow Attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 40...25% less damage | 10 | 10 | Allegiance rank | Factions | ||||
Viper's Nest | Trap. (90 seconds.) Affects nearby foes. Deals 5...29...35 piercing damage. Inflicts Poisoned condition (5...17...20 seconds). Easily interrupted. | 10 | 2 | 20 | Beast Mastery | Factions | |||
Zojun's Haste | Stance. (5...10...11 seconds.) You move 33% faster and have 27...65...75% chance to block projectiles. Ends if you attack. | 5 | 30 | Expertise | Factions | ||||
Zojun's Shot | Half Range Bow Attack. Deals +10...34...40 damage. | 5 | 3 | Expertise | Factions |
Monk skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Air of Enchantment | Elite Enchantment Spell. (4...9...10 seconds.) Enchantments cast on target ally cost 5 less Energy (minimum 1 Energy). Cannot self-target. | 5 | ¼ | 8 | Protection Prayers | Factions | |||
Blessed Light | Elite Spell. Heals for 10...114...140. Removes one condition and one hex. | 10 | ¾ | 3 | Divine Favor | Factions | |||
Boon Signet | Elite Signet. Heals for 20...68...80. Your next Healing or Protection Prayer [sic] spell that targets an ally heals for +20...68...80 Health. | 1 | 8 | Divine Favor | Factions | ||||
Deny Hexes | Spell. Removes one hex from target ally and one additional hex for each recharging Divine Favor skill you have. | 5 | 1 | 12 | Divine Favor | Factions | |||
Dwayna's Sorrow | Enchantment Spell. Enchants allies near your target (30 seconds). Your party is healed for 5...41...50 whenever one of these allies dies. | 5 | 1 | 5 | Healing Prayers | Factions | |||
Empathic Removal | Elite Spell. Removes one condition and hex from target ally and yourself, and heals for 50. Cannot self-target. | 5 | 1 | 7 | Factions | ||||
Ethereal Light | Spell. Heals for 25...85...100. Easily interrupted. | 5 | 1 | 5 | Healing Prayers | Factions | |||
Extinguish | Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100. | 15 | 1 | 12 | Protection Prayers | Factions | |||
Gift of Health | Spell. Heals for 15...123...150. Disables your other Healing Prayers skills (10...6...5 seconds). Cannot self-target. | 5 | ¾ | 5 | Healing Prayers | Factions | |||
Healing Burst | Elite Spell. Heals for 10...130...160. Party members in earshot of your target gain Health equal to the Divine Favor bonus. Disables your Smiting Prayers (20 seconds). | 5 | ¾ | 4 | Healing Prayers | Factions | |||
Healing Light | Elite Spell. Heals for 40...88...100. You gain 1...3...3 Energy if target ally is enchanted. | 5 | 1 | 4 | Healing Prayers | Factions | |||
Healing Whisper | Half Range Spell. Heals for 40...88...100. Cannot self-target. | 5 | 1 | 1 | Healing Prayers | Factions | |||
Heaven's Delight | Spell. Heals you and party members within earshot for 15...51...60 points. | 5 | 1 | 12 | Divine Favor | Factions | |||
Jamei's Gaze | Spell. Heals for 35...151...180. Cannot self-target. | 10 | ¾ | 3 | Healing Prayers | Factions | |||
Karei's Healing Circle | Spell. Heals you for 30...150...180. Also heals adjacent creatures. | 10 | 1 | 5 | Healing Prayers | Factions | |||
Kirin's Wrath | Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location. | 5 | 2 | 30 | Smiting Prayers | Factions | |||
Life Sheath | Elite Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 20...84...100) to healing. Initial effect: Removes 0...2...2 condition[s]. | 5 | ¼ | 2 | Protection Prayers | Factions | |||
Ray of Judgment | Elite Spell. Deals 5...37...45 holy damage and inflicts Burning (1...3...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location. | 10 | 2 | 20 | Smiting Prayers | Factions | |||
Release Enchantments | Spell. Removes all of your enchantments. Heals all party members for 5...29...35 for each Monk Enchantment removed. | 5 | 1 | 5 | Divine Favor | Factions | |||
Resurrection Chant | Half Range Spell. Resurrects target party member at your current Health and with 5...29...35% Energy. | 10 | 6 | 15 | Healing Prayers | Factions | |||
Reverse Hex | Enchantment Spell. (5...9...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...41...50. No effect unless this ally is hexed. | 10 | ¼ | 10 | Protection Prayers | Factions | |||
Selfless Spirit | Enchantment Spell. (15...20 seconds.) Spells you cast that target another ally cost 3 less Energy. | 5 | ¼ | 45 | Allegiance rank | Factions | |||
Shield Guardian | Enchantment Spell. (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...34...40, and Shield Guardian ends. | 5 | 1½ | 20 | Protection Prayers | Factions | |||
Signet of Rage | Signet. Deals 5...41...50 holy damage. Deals 5...9...10 more holy damage for each of target foe's adrenaline skills. | 1 | 20 | Smiting Prayers | Factions | ||||
Signet of Rejuvenation | Signet. Heals for 15...63...75. Heals for 15...63...75 more if target ally is casting a spell or attacking. | 1 | 8 | Healing Prayers | Factions | ||||
Spear of Light | Spell. Projectile: deals 26...50...56 holy damage. Deals 15...51...60 more damage if target foe is attacking. | 5 | 1 | 15 | Smiting Prayers | Factions | |||
Spell Shield | Enchantment Spell. (5...17...20 seconds.) While casting spells, you cannot be the target of spells. End effect: your skills are disabled (10...6...5 seconds). | 10 | 2 | 30 | Divine Favor | Factions | |||
Spirit Bond | Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. | 10 | ¼ | 2 | Protection Prayers | Factions | |||
Spirit Bond (PvP) | Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. | 10 | ¼ | 5 | Protection Prayers | Factions | |||
Stonesoul Strike | Touch Skill. Deals 10...46...55 holy damage. Deals 10...46...55 more holy damage if target is knocked down. | 5 | ¾ | 8 | Smiting Prayers | Factions | |||
Withdraw Hexes | Elite Spell. Removes all hexes. Also affects adjacent allies. Removal cost: +20...8...5 seconds recharge for each hex removed. | 15 | 1 | 5 | Divine Favor | Factions | |||
Word of Censure | Elite Spell. Deals 15...63...75 holy damage. +20 recharge time if target foe is below 33% Health. | 10 | 1 | 2 | Smiting Prayers | Factions |
Necromancer skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Animate Flesh Golem | Elite Spell. Creates a level 3...21...25 flesh golem which leaves a fresh corpse when it dies. Exploits a fresh corpse. You can have only one flesh golem at a time. | 10 | 3 | 30 | Death Magic | Factions | |||
Animate Vampiric Horror | Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse. | 15 | 3 | 15 | Death Magic | Factions | |||
Bitter Chill | Spell. Deals 15...51...60 cold damage. Recharges instantly if target foe had more Health than you. | 5 | 1 | 10 | Death Magic | Factions | |||
Blood Bond | Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100. | 5 | 1 | 8 | Blood Magic | Factions | |||
Blood Drinker | Spell. Steals 20...56...65 Health. You begin Bleeding (10 seconds) if your Health is above 50%. | 5 | 2 | 8 | Blood Magic | Factions | |||
Cultist's Fervor | Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | 5 | 1 | 25 | Blood Magic | Factions | |||
Defile Enchantments | Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 | 2 | 15 | Curses | Factions | |||
Discord | Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 | 1 | 2 | Death Magic | Factions | |||
Discord (PvP) | Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 | 2 | 2 | Death Magic | Factions | |||
Enfeebling Touch | Touch Skill. Causes 5...41...50 Health loss. Inflicts Weakness condition (5...17...20 seconds). | 5 | ¾ | 5 | Curses | Factions | |||
Fetid Ground | Spell. Deals 15...55...65 cold damage. Inflicts Poisoned condition (5...17...20 seconds) if target foe is knocked-down. | 5 | ¾ | 10 | Death Magic | Factions | |||
Gaze of Contempt | Spell. Removes target foe's enchantments. No effect unless this foe has more than 50% Health. | 10 | 2 | 15 | Factions | ||||
Icy Veins | Elite Hex Spell. (10...30...35 seconds.) Deals 20...92...110 cold damage to nearby foes if target foe dies. Initial effect: deals 10...74...90 cold damage. | 10 | 1 | 5 | Soul Reaping | Factions | |||
Jaundiced Gaze | Enchantment Spell. Removes an enchantment from target foe. Removal effect: your next enchantment casts 0...1...1 second[s] faster and costs 1...8...10 less Energy. (1...12...15 second[s]) | 10 | 1 | 15 | Blood Magic | Factions | |||
Lifebane Strike | Spell. Deals 12...41...48 damage. Steals 12...41...48 Health if target foe's Health is above 50%. | 10 | 2 | 15 | Blood Magic | Factions | |||
Oppressive Gaze | Spell. Deals 10...26...30 damage to target and adjacent foes. Inflicts Poison and Weakness (3...10...12 second) on foes suffering from a condition. | 10 | 1 | 10 | Blood Magic | Factions | |||
Order of Apostasy | Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. | 25 | 2 | Curses | Factions | ||||
Reckless Haste | Hex Spell. Also hexes foes adjacent to your target (6...11...12 seconds). These foes have 50% chance to miss, but attack 25% faster. | 15 | 1 | 12 | Curses | Factions | |||
Rising Bile | Hex Spell. (20 seconds.) End effect: deals 1...5...6 damage for each second Rising Bile was in effect. Also damages other foes in the area. | 10 | 1 | 20 | Death Magic | Factions | |||
Shivers of Dread | Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or this hex ends. | 10 | 2 | 15 | Curses | Factions | |||
Signet of Corruption | Signet. Deals 20...30 damage to target and nearby foes. You gain 2 Energy (maximum 12...20) for each of these foes with a condition or hex. | 1 | 20 | Allegiance rank | Factions | ||||
Soul Bind | Elite Hex Spell. (30 seconds.) Every time target foe is healed, the healer takes 20...68...80 damage. Ends if target is suffering from a Smiting Prayers hex. | 10 | 1 | 5 | Curses | Factions | |||
Spoil Victor | Elite Hex Spell. (3...13...15 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 | 1 | 10 | Blood Magic | Factions | |||
Spoil Victor (PvP) | Elite Hex Spell. (3...13...15 seconds.) Causes 15...63...75 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 | 1 | 10 | Blood Magic | Factions | |||
Taste of Pain | Spell. Heals you for 30...126...150. No effect unless target foe is below 50% Health. | 5 | ¼ | 10 | Death Magic | Factions | |||
Vampiric Bite | Touch Skill. Steals 29...65...74 Health. | 15 | ¾ | 2 | Blood Magic | Factions | |||
Vampiric Spirit | Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds). | 5 | 2 | 8 | Blood Magic | Factions | |||
Vampiric Swarm | Spell. Steals 15...51...60 Health. Hits 2 additional foes in the area. | 15 | 2 | 8 | Blood Magic | Factions | |||
Vile Miasma | Hex Spell. Causes -1...4...5 Health degeneration (10 seconds). Initial effect: deals 10...54...65 cold damage. Hex is only applied if target foe has a condition. | 10 | 1 | 15 | Death Magic | Factions | |||
Wail of Doom | Elite Hex Spell. (1...3...4 second[s].) Target foe's attributes are 0. | 10% | 1 | ¼ | 15 | Soul Reaping | Factions | ||
Wallow's Bite | Touch Skill. Deals 20...50...58 damage. | 10% | 1 | ¾ | 3 | Blood Magic | Factions | ||
Weaken Knees | Elite Hex Spell. (1...13...16 second[s].) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage while moving. | 5 | 1 | 10 | Curses | Factions | |||
Well of Weariness | Well Spell. (10...46...55 seconds.) Foes in this well have -1 Energy degeneration. Exploits a fresh corpse. | 5 | 1 | 5 | Curses | Factions |
Mesmer skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Accumulated Pain | Spell. Deals 15...63...75 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes. | 5 | 2 | 12 | Illusion Magic | Factions | |||
Accumulated Pain (PvP) | Spell. Deals 10...30...35 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes. | 5 | 2 | 15 | Illusion Magic | Factions | |||
Ancestor's Visage | Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 | 1 | 20 | Illusion Magic | Factions | |||
Arcane Languor | Elite Hex Spell. (1...8...10 second[s].) Target foe's spells cause 10 Overcast. | 10 | 2 | 15 | Fast Casting | Factions | |||
Arcane Larceny | Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. | 10 | 1 | Domination Magic | Factions | ||||
Auspicious Incantation | Enchantment Spell. (20 seconds.) Your next spell gives you 110...182...200% of its Energy cost. That spell takes 10...6...5 seconds longer to recharge. | 5 | 1 | 25 | Inspiration Magic | Factions | |||
Complicate | Spell. Interrupt a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds) for target foe and all foes in the area. | 10 | ¼ | 20 | Domination Magic | Factions | |||
Conjure Nightmare | Hex Spell. (2...13...16 seconds.) Causes -8 Health degeneration. | 15 | 1 | 5 | Illusion Magic | Factions | |||
Ether Nightmare | Hex spell. Causes 5...8 Energy loss. Target and foes in the area have -1 Health degeneration for each point of Energy lost (10 seconds). | 10 | 3 | 25 | Allegiance rank | Factions | |||
Ether Signet | Signet. You gain 10...18...20 Energy. No effect unless you have less than 5...9...10 Energy. | 1 | 45 | Inspiration Magic | Factions | ||||
Expel Hexes | Elite Spell. Removes 2 hexes from target ally. | 5 | 1 | 8 | Factions | ||||
Feedback | Spell. Removes one enchantment. Removal effect: target foe loses 4...9...10 Energy. | 10 | 2 | 30 | Inspiration Magic | Factions | |||
Hex Eater Signet | Touch Signet. Removes a hex from target and 2...4...5 adjacent allies. Removal effect: you gain 1...3...4 Energy for each hex removed. | 1 | 25 | Inspiration Magic | Factions | ||||
Illusion of Pain | Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. | 10 | 2 | 5 | Illusion Magic | Factions | |||
Illusion of Pain (PvP) | Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. Ends if reapplied. | 10 | 2 | 5 | Illusion Magic | Factions | |||
Images of Remorse | Hex Spell. (5...9...10 seconds.) Causes -1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking. | 5 | 2 | 5 | Illusion Magic | Factions | |||
Kitah's Burden | Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy. | 15 | 1½ | 30 | Illusion Magic | Factions | |||
Lyssa's Aura | Elite Enchantment Spell. (10 seconds.) You have +0...4...5 Energy regeneration. Renewal: every time you cast a spell on an enemy. | 5 | 1 | 30 | Inspiration Magic | Factions | |||
Lyssa's Balance | Spell. Removes one enchantment from target foe. No effect if you have more enchantments than this foe. | 5 | 1 | 15 | Factions | ||||
Overload | Hex Spell. (5 seconds.) Causes -1...3...3 Health degeneration. If target foe is using a skill, that foe and all adjacent foes take 15...63...75 damage. | 5 | ¼ | 5 | Domination Magic | Factions | |||
Power Leech | Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energy whenever target foe casts a spell (10 seconds). | 5 | ¼ | 20 | Inspiration Magic | Factions | |||
Power Return | Spell. Interrupts a spell or chant. Interruption effect: target foe gains 10...6...5 Energy. | 5 | ¼ | 7 | Fast Casting | Factions | |||
Psychic Distraction | Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other skills are disabled (8 seconds). | 10 | ¼ | 2 | Domination Magic | Factions | |||
Psychic Instability | Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...4...4 seconds on target foe and all nearby foes. 50% failure chance unless Fast Casting 5 or higher. | 5 | ¼ | 12 | Fast Casting | Factions | |||
Psychic Instability (PvP) | Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, causes knockdown for 2...3...3 seconds on target foe and all adjacent foes. 50% failure chance unless Fast Casting 5 or higher. | 5 | ¼ | 12 | Fast Casting | Factions | |||
Recurring Insecurity | Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end. | 10 | 1 | 10 | Illusion Magic | Factions | |||
Revealed Enchantment | Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). | 10 | 1 | Inspiration Magic | Factions | ||||
Revealed Hex | Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). | 5 | 1 | Inspiration Magic | Factions | ||||
Shared Burden | Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 50% slower. | 5 | 2 | 15 | Illusion Magic | Factions | |||
Shared Burden (PvP) | Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 33% slower. | 10 | 2 | 20 | Illusion Magic | Factions | |||
Shatter Storm | Elite Spell. Removes all enchantments. Removal cost: Shatter Storm is disabled for +7 seconds for each enchantment removed. | 10 | 1 | Factions | |||||
Signet of Disenchantment | Signet. Removes one enchantment. You lose all Energy. | 1 | 15 | Factions | |||||
Signet of Disruption | Signet. Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...43...51 damage. | ¼ | 15 | Domination Magic | Factions | ||||
Stolen Speed | Elite Hex Spell. Also hexes adjacent foes (1...8...10 seconds). Doubles spell casting time. Spells cast by you or your allies have -50% casting times. | 5 | 1 | 12 | Fast Casting | Factions | |||
Stolen Speed (PvP) | Elite Hex Spell. Also hexes adjacent foes (1...8...10 second[s]). Doubles spell casting time. Spells you cast on hexed foes have -50% casting time. | 5 | 1 | 12 | Fast Casting | Factions | |||
Unnatural Signet | Signet. Deals 15...63...75 damage. Deals 5...41...50 damage to other adjacent foes if the target is hexed or enchanted. | 1 | 10 | Domination Magic | Factions | ||||
Unnatural Signet (PvP) | Signet. Deals 10...50...60 damage. Deals 10...50...60 damage to other adjacent foes if the target is hexed or enchanted. Your non-Mesmer skills except signets are disabled (10 seconds). | 1 | 20 | Domination Magic | Factions |
Elementalist skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Arc Lightning | Spell. Deals 5...33...40 lightning damage. Deals 15...71...85 lightning damage to two nearby foes if you are Overcast. 25% armor penetration. | 5 | 1½ | 8 | Air Magic | Factions | |||
Ash Blast | Hex Spell. Deals 35...59...65 earth damage. Burning foes are hexed for 5 seconds and miss 20...64...75% of attacks. Also strikes adjacent. | 5 | 1 | 15 | Earth Magic | Factions | |||
Bed of Coals | Spell. Deals 5...24...29 fire damage each second (5 seconds) to location of target foe. Hits foes adjacent to your target. Inflicts Burning condition (3...6...7 seconds) on knocked down foes. | 10 | 1 | 15 | Fire Magic | Factions | |||
Breath of Fire | Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes adjacent to target's initial location. | 10 | 5 | 2 | 10 | Fire Magic | Factions | ||
Burning Speed | Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes. | 10 | ¼ | Fire Magic | Factions | ||||
Churning Earth | Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal. | 15 | 2 | 30 | Earth Magic | Factions | |||
Double Dragon | Elite Enchantment Spell. (8 seconds.) Enchants you and target ally. Adjacent foes take 5...25...30 fire damage each second. Skills that target a foe also inflict Burning (0...2...3 second[s]). | 10 | 1 | 20 | Fire Magic | Factions | |||
Dragon's Stomp | Spell. Deals 26...85...100 earth damage. Causes knock-down. Also hits foes near this foe. | 10 | 25 | 3 | 15 | Earth Magic | Factions | ||
Elemental Lord | Enchantment Spell. (40...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost. | 5 | ¼ | 45 | Allegiance rank | Factions | |||
Energy Boon | Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 | 1 | 20 | Energy Storage | Factions | |||
Glyph of Essence | Glyph. (15 seconds.) Your next spell casts instantly. You lose all Energy. | 5 | 1 | 20 | Factions | ||||
Gust | Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down. | 10 | ¾ | 10 | Air Magic | Factions | |||
Icy Prism | Spell. Deals 15...63...75 cold damage. Deals +[sic]15...63...75 cold damage to other nearby foes if target has a Water Magic hex. | 5 | 10 | 1 | 5 | Water Magic | Factions | ||
Lava Arrows | Spell. Projectile: deals 20...56...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target. | 5 | 1 | 2 | Fire Magic | Factions | |||
Lightning Hammer | Spell. Deals 10...82...100 lightning damage. Applies Cracked Armor (5...17...20 seconds). 25% armor penetration. | 25 | 2 | 4 | Air Magic | Factions | |||
Lightning Hammer (PvP) | Spell. Deals 10...82...100 lightning damage. 25% armor penetration. | 25 | 2 | 4 | Air Magic | Factions | |||
Mirror of Ice | Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic. | 10 | ¾ | 15 | Water Magic | Factions | |||
Ride the Lightning | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 | 10 | 1 | 5 | Air Magic | Factions | ||
Ride the Lightning (PvP) | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 | 15 | 1 | 10 | Air Magic | Factions | ||
Second Wind | Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments. | 5 | 5 | 1 | 5 | Factions | |||
Shatterstone | Elite Hex Spell. (3 seconds.) Initial effect: deals 25...85...100 cold damage. End effect: deals 25...85...100 cold damage to target and all nearby foes. | 10 | 2 | 8 | Water Magic | Factions | |||
Shock Arrow | Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit a foe suffering from Cracked Armor. 25% armor penetration. | 5 | 1 | 8 | Air Magic | Factions | |||
Shockwave | Elite Spell. Foes in the area take 15...51...60 earth damage and are Weakened (1...8...10 second[s]). Nearby foes also take +15...51...60 earth damage and have Cracked Armor (1...8...10 second[s]). Adjacent foes also take +15...51...60 earth damage and are Blinded (1...8...10 second[s]). | 10 | 1 | 15 | Earth Magic | Factions | |||
Sliver Armor | Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack. | 10 | 1 | 30 | Earth Magic | Factions | |||
Smoldering Embers | Hex Spell. Deals 10...58...70 fire damage to target. If you are Overcast, foe is hexed for 3 seconds, taking 5...21...25 fire damage each second. | 10 | 1½ | 7 | Fire Magic | Factions | |||
Star Burst | Elite Touch Spell. Deals 7...91...112 fire damage. Inflicts Burning (1...3...4 seconds). [sic] Gain 2 Energy for each foe struck. Also hits foes in the area. | 5 | ¾ | 7 | Fire Magic | Factions | |||
Teinai's Crystals | Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more [sic] damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex. | 5 | 1 | 8 | Earth Magic | Factions | |||
Teinai's Heat | Ward Spell. (10...14...15 seconds.) Causes -2...4...5 health [sic] degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds. | 15 | 1 | 20 | Fire Magic | Factions | |||
Teinai's Prison | Hex Spell. (1...5...6 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...8...9 Health degeneration. | 10 | 1 | 15 | Water Magic | Factions | |||
Teinai's Wind | Spell. Deals 10...34...40 cold damage. Burning foes take +40...72...80 damage and are interrupted. Also strikes adjacent. | 5 | 1 | 8 | Air Magic | Factions | |||
Unsteady Ground | Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location. | 10 | 2 | 15 | Earth Magic | Factions | |||
Vapor Blade | Spell. Deals 15...111...135 cold damage. Half damage if target foe is enchanted. | 5 | 10 | 1½ | 7 | Water Magic | Factions | ||
Ward of Stability | Ward Spell. (10...22...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected. | 10 | 1 | 30 | Earth Magic | Factions |
Assassin skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Assassin's Promise | Elite Hex Spell. (5...13...15 seconds.) You gain 5...17...20 Energy and all your skills recharge if target foe dies. | 5 | ¾ | 45 | Deadly Arts | Factions | |||
Aura of Displacement | Elite Enchantment Spell. Shadow Step to target foe. End effect: return to your original location. | -1 | 10 | ¼ | 20 | Factions | |||
Beguiling Haze | Elite Spell. You Shadow Step to this foe. Inflicts Dazed condition (3...8...9 seconds). | 15 | ¼ | 20 | Shadow Arts | Factions | |||
Black Lotus Strike | Lead Attack. Deals +10...27...31 damage. You gain 5...11...13 Energy if target foe is hexed. | 10 | 6 | Critical Strikes | Factions | ||||
Black Mantis Thrust | Lead Attack. Deals +8...18...20 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is hexed. | 5 | 1 | 6 | Dagger Mastery | Factions | |||
Blades of Steel | Dual Attack. Deals +5...14...16 damage (maximum 60) for each recharging dagger attack. Must follow an off-hand attack. | 5 | 8 | Dagger Mastery | Factions | ||||
Blinding Powder | Spell. Inflicts Blindness condition (3...13...15 seconds) on target and adjacent foes. Must follow an off-hand attack. | 5 | ¼ | 20 | Shadow Arts | Factions | |||
Caltrops | Half Range Spell. Inflicts Crippled condition (5...13...15 seconds) on target and adjacent foes. | 10 | ¼ | 10 | Shadow Arts | Factions | |||
Crippling Dagger | Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 | 1 | 5 | Deadly Arts | Factions | |||
Critical Defenses | Enchantment Spell. (4...9...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit. | 10 | 1 | 30 | Critical Strikes | Factions | |||
Critical Eye | Skill. (10...30...35 seconds.) You have +3...13...15% chance to land a critical hit. You gain 1 Energy whenever you land a critical hit. | 5 | 30 | Critical Strikes | Factions | ||||
Critical Strike | Dual Attack. Deals +10...26...30 damage. Automatic critical hit. You gain 1...3...3 Energy. Must follow an off-hand attack. | 5 | 6 | Critical Strikes | Factions | ||||
Dancing Daggers | Half Range Spell. Three projectiles: each deals 5...29...35 earth damage. Counts as a lead attack. | 5 | 1 | 5 | Deadly Arts | Factions | |||
Dark Apostasy | Elite Enchantment Spell. (3...14...17 seconds.) Your critical hits remove an enchantment. Removal cost: lose 10...5...4 Energy or Dark Apostasy ends. | 10 | ¼ | 15 | Critical Strikes | Factions | |||
Dark Escape | Stance. (5...13...15 seconds.) You move 25% faster and take half damage. Ends if you hit with an attack. | 5 | 30 | Shadow Arts | Factions | ||||
Dark Prison | Hex Spell. Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds). | 10 | ¼ | 30 | Deadly Arts | Factions | |||
Dash | Stance. (3 seconds.) You move 50% faster. | 5 | 8 | Factions | |||||
Death Blossom | Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 | 2 | Dagger Mastery | Factions | ||||
Death Blossom (PvP) | Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 | 6 | Dagger Mastery | Factions | ||||
Death's Charge | Spell. You Shadow Step to target foe. You are healed for 65...173...200 if this foe has more Health than you. | 5 | ¼ | 30 | Shadow Arts | Factions | |||
Desperate Strike | Lead Attack. Deals +15...51...60 damage if you have less than 50...74...80% Health. | 5 | 6 | Dagger Mastery | Factions | ||||
Disrupting Stab | Lead Attack. Interrupts an action. If the interrupted action was a spell, it is disabled (3...9...10 seconds). | 5 | 10 | Dagger Mastery | Factions | ||||
Enduring Toxin | Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends. | 5 | ¼ | 10 | Deadly Arts | Factions | |||
Entangling Asp | Spell. Causes knock-down. Inflicts Poisoned condition (5...17...20 seconds). Must follow a lead attack. | 10 | 1 | 20 | Deadly Arts | Factions | |||
Exhausting Assault | Dual Attack. Interrupts an action. Inflicts 10 Overcast if the interrupted action was a spell. Must follow a lead attack. | 5 | ½ | 8 | Dagger Mastery | Factions | |||
Expose Defenses | Hex Spell. (1...9...11 second[s].) Target foe cannot block your attacks. | 10 | 1 | 25 | Deadly Arts | Factions | |||
Expunge Enchantments | Touch Skill. Removes one enchantment for each non-attack skill you have. All your non-attack skills are disabled (10...6...5 seconds). | 10 | ¾ | 30 | Deadly Arts | Factions | |||
Falling Spider | Off-Hand Attack. Deals +15...31...35 damage. Inflicts Poisoned condition (5...17...20 seconds). No effect unless target foe is knocked-down. | 5 | 8 | Dagger Mastery | Factions | ||||
Flashing Blades | Elite Stance. (5...25...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...17...20 damage to your attacker. | 10 | 30 | Dagger Mastery | Factions | ||||
Fox Fangs | Off-Hand Attack. Deals +10...30...35 damage. Unblockable. Must follow a lead attack. | 5 | ½ | 3 | Dagger Mastery | Factions | |||
Fox Fangs (PvP) | Off-Hand Attack. Deals +10...22...25 damage. Unblockable. Must follow a lead attack. | 5 | ½ | 6 | Dagger Mastery | Factions | |||
Golden Lotus Strike | Lead Attack. Deals +5...17...20 damage. You gain 5...7...8 Energy if you are enchanted. | 5 | 5 | Dagger Mastery | Factions | ||||
Golden Phoenix Strike | Off-Hand Attack. Deals +10...26...30 damage to target and deals 10...26...30 damage to adjacent foes. Fails if you are not enchanted. | 5 | 8 | Dagger Mastery | Factions | ||||
Heart of Shadow | Spell. You are healed for 30...126...150 and you Shadow Step to a nearby location directly away from your target. | 5 | ¼ | 15 | Shadow Arts | Factions | |||
Horns of the Ox | Dual Attack. Deals +1...9...11 damage. Causes knock-down if the target foe is not adjacent to any of its allies. Must follow an off-hand attack. | 5 | 12 | Dagger Mastery | Factions | ||||
Impale | Skill. Deals 25...85...100 earth damage. Inflicts Deep Wound condition (5...17...20 seconds). Must follow a dual attack. | 5 | 1 | 15 | Deadly Arts | Factions | |||
Iron Palm | Touch Skill. Deals 5...41...50 damage. Causes knock-down if target foe is hexed or has a condition. Counts as a lead attack. | 5 | ¾ | 20 | Deadly Arts | Factions | |||
Jagged Strike | Lead Attack. Inflicts Bleeding condition (5...17...20 seconds). | 5 | ½ | 1 | Dagger Mastery | Factions | |||
Jungle Strike | Off-Hand Attack. Deals +10...22...25 damage. Deals +1...25...31 damage to target and adjacent foes if target foe is Crippled. Must follow a lead attack. | 5 | ½ | 10 | Dagger Mastery | Factions | |||
Leaping Mantis Sting | Lead Attack. Deals +5...13...15 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 | ½ | 8 | Dagger Mastery | Factions | |||
Locust's Fury | Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike. No effect unless you are wielding daggers. | 10 | 1 | 10 | Critical Strikes | Factions | |||
Mantis Touch | Spell. Inflicts Crippled condition (5...17...20 seconds). This skill counts as an off-hand attack. Must follow a lead attack. | 5 | ¾ | 15 | Deadly Arts | Factions | |||
Mark of Death | Hex Spell. (4...9...10 seconds.) Target foe receives 33% less from healing. | 10 | ¼ | 20 | Deadly Arts | Factions | |||
Mark of Instability | Hex Spell. (20 seconds.) Causes knock-down the next time you hit target foe with a dual attack. | 10 | ¼ | 20 | Factions | ||||
Mirrored Stance | Hex Spell. (10...30...35 seconds.) You enter any stance used by target foe. | 5 | ¼ | 15 | Shadow Arts | Factions | |||
Moebius Strike | Elite Off-Hand Attack. Deals +10...30...35 damage. Recharges all your other attack skills if target foe's Health is below 50%. Must follow a dual attack. | 5 | 2 | Dagger Mastery | Factions | ||||
Nine Tail Strike | Dual Attack. Deals +15...35...40 damage. Unblockable. Must follow an off-hand attack. | 5 | 8 | Dagger Mastery | Factions | ||||
Palm Strike | Elite Touch Skill. Deals 10...54...65 damage and inflicts Crippled condition (1...4...5 second[s]). This skill counts as an off-hand attack. | 5 | ¾ | 7 | Critical Strikes | Factions | |||
Recall | Enchantment Spell. End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends. | -1 | 15 | 1 | 10 | Factions | |||
Repeating Strike | Off-Hand Attack. Deals +10...26...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack. | 5 | Dagger Mastery | Factions | |||||
Return | Spell. Inflicts Crippled condition (3...7...8 seconds) on all foes adjacent to you. You Shadow Step to target ally's location. Cannot self-target. | 5 | ¼ | 15 | Shadow Arts | Factions | |||
Scorpion Wire | Half Range Hex Spell. (8...18...20 seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 100' away from you. | 5 | 1 | 10 | Deadly Arts | Factions | |||
Seeping Wound | Elite Half Range Hex Spell. (1...6...7 second[s].) Target foe moves 33% slower. This foe takes 5...21...25 damage each second while suffering from a condition. | 15 | ¼ | 12 | Critical Strikes | Factions | |||
Shadow Form | Elite Enchantment Spell. (5...18...21 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack. | 5 | 1 | 30 | Shadow Arts | Factions | |||
Shadow Form (PvP) | Elite Enchantment Spell. (5...13...15 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41...50 Health. | 10 | 1 | 60 | Shadow Arts | Factions | |||
Shadow Refuge | Enchantment Spell. (6 seconds.) You have +5...9...10 Health regeneration. End effect: heals you for 40...88...100 if you are attacking. | 5 | 1 | 8 | Shadow Arts | Factions | |||
Shadow Sanctuary | Enchantment Spell. (10 seconds.) You gain +7...10 Health regeneration and +40 armor. You are Blind (5 seconds). | 5 | ¼ | 30 | Allegiance rank | Factions | |||
Shadow Shroud | Elite Hex Spell. (3...8...9 seconds.) Target foe cannot be the target of enchantments. | 10 | 1 | 20 | Shadow Arts | Factions | |||
Shadow of Haste | Stance. (10...34...40 seconds.) You move 15% faster. End effect: return to your original location. | 5 | 45 | Shadow Arts | Factions | ||||
Shadowy Burden | Hex Spell. (3...13...15 seconds.) Target foe moves 25% slower and has 20 less armor against your attacks. Armor reduction only affects this foe while it has no other hexes. | 10 | ¼ | 15 | Shadow Arts | Factions | |||
Shameful Fear | Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster. | 10 | 2 | 10 | Deadly Arts | Factions | |||
Sharpen Daggers | Enchantment Spell. (5...25...30 seconds.) Your dagger attacks inflict the Bleeding condition (5...13...15 seconds). | 5 | 1 | 20 | Critical Strikes | Factions | |||
Shroud of Distress | Enchantment Spell. (30...54...60 seconds.) You have 3...7...8 health regeneration and a 75% chance to block. No effect unless your Health is below 50%. | 10 | 1 | 45 | Shadow Arts | Factions | |||
Shroud of Distress (PvP) | Enchantment Spell. (30...54...60 seconds.) You have 75% chance to block. No effect unless your Health is below 50%. | 10 | 1 | 45 | Shadow Arts | Factions | |||
Shroud of Silence | Elite Touch Hex Spell. (1...3...3 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds. | 10 | ¾ | 30 | Deadly Arts | Factions | |||
Signet of Malice | Signet. You lose one condition for each condition on target foe. | ¼ | 5 | Factions | |||||
Signet of Shadows | Signet. Deals 5...29...35 damage. Deals 15...51...60 more damage if target foe is Blinded. | 1 | 30 | Deadly Arts | Factions | ||||
Siphon Speed | Half Range Hex Spell. (5...13...15 seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe. | 5 | 1 | 30 | Deadly Arts | Factions | |||
Siphon Strength | Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 attack damage. You have +33% chance to land a critical hit on this foe. | 10 | 1 | 10 | Deadly Arts | Factions | |||
Spirit Walk | Spell. Shadow Step to target Spirit. [sic] | 5 | ¼ | 8 | Factions | ||||
Temple Strike | Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow a lead attack. | 15 | 20 | Dagger Mastery | Factions | ||||
Twisting Fangs | Dual Attack. Deals +10...18...20 damage. Inflicts Bleeding and Deep Wound conditions (5...17...20 seconds). Must follow an off-hand attack. | 10 | 15 | Critical Strikes | Factions | ||||
Unseen Fury | Stance. Inflicts Blindness condition on adjacent foes (3...9...10). You cannot be blocked by Blinded foes for 10...26...30 seconds. | 5 | 20 | Shadow Arts | Factions | ||||
Unseen Fury (PvP) | Stance. (15...51...60 seconds.) You cannot be blocked by Blinded foes. | 5 | 45 | Shadow Arts | Factions | ||||
Unsuspecting Strike | Lead Attack. Deals +19...29...31 damage. Deals 15...63...75 more damage if target foe's Health is above 90%. | 10 | 2 | Critical Strikes | Factions | ||||
Viper's Defense | Spell. Inflict Poisoned condition (5...17...20 seconds) on all adjacent foes and Shadow Step to a nearby location directly away from your target. | 5 | ¼ | 10 | Shadow Arts | Factions | |||
Way of Perfection | Enchantment Spell. (60 seconds.) Your critical hits heal you for 10...34...40. | 5 | ¼ | 30 | Shadow Arts | Factions | |||
Way of the Empty Palm | Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy. | 5 | ¼ | 10 | Deadly Arts | Factions | |||
Way of the Fox | Enchantment Spell. (10...30...35 seconds.) Your attacks are unblockable. Ends after 1...5...6 attack[s]. | 5 | ¼ | 45 | Shadow Arts | Factions | |||
Way of the Lotus | Enchantment Spell. (20 seconds.) You gain 5...17...20 Energy the next time you hit with a dual attack. | 5 | ¼ | 20 | Shadow Arts | Factions | |||
Wild Strike | Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack. | 5 | 4 | Dagger Mastery | Factions | ||||
Wild Strike (PvP) | Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack. | 5 | 6 | Dagger Mastery | Factions |
Ritualist skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Ancestors' Rage | Skill. (1 second.) End Effect: deals 5...89...110 lightning damage to foes adjacent to target ally. | 5 | ¼ | 10 | Channeling Magic | Factions | |||
Ancestors' Rage (PvP) | Skill. (3 seconds.) Deals 1...33...41 lightning damage to foes adjacent to target ally each second. | 5 | 1 | 8 | Channeling Magic | Factions | |||
Anguished Was Lingwah | Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged. | 5 | 2 | 30 | Spawning Power | Factions | |||
Armor of Unfeeling | Skill. (10...30...35 seconds.) Your spirits within earshot take 50% less damage and are immune to critical attacks. | 5 | 1 | 20 | Communing | Factions | |||
Armor of Unfeeling (PvP) | Enchantment Spell. (10...30...35 seconds.) You have 10 base damage reduction while casting binding rituals. | 10 | 1 | 20 | Communing | Factions | |||
Attuned Was Songkai | Elite Item Spell. (45 seconds.) Your spells and binding rituals cost -5...41...50% of the base Energy. | 10 | 2 | 60 | Spawning Power | Factions | |||
Binding Chains | Hex Spell. Also hexes foes near your target. (3 seconds.) These foes move 90% slower and takes 1...24...30 damage each second while moving. | 10 | 1 | 15 | Communing | Factions | |||
Blind Was Mingson | Item Spell. (15...51...60 seconds.) Drop effect: inflicts Blindness condition (3...7...8 seconds) on all nearby foes. | 5 | 1 | 20 | Restoration Magic | Factions | |||
Bloodsong | Binding Ritual. Creates a level 1...10...12 spirit (30...126...150 second lifespan). Its attacks steal 5...21...25 Health. | 5 | ¾ | 30 | Channeling Magic | Factions | |||
Bloodsong (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...126...150 second lifespan). Its attacks steal 5...21...25 Health. | 5 | 3 | 30 | Channeling Magic | Factions | |||
Boon of Creation | Enchantment Spell. (15...51...60 seconds.) You gain 5...41...50 Health and 1...5...6 Energy whenever you create a creature. | 10 | 2 | 45 | Spawning Power | Factions | |||
Brutal Weapon | Weapon Spell. (10...34...40 seconds.) Attacks deal +5...13...15 damage. No effect while target ally is enchanted. | 10 | 1 | 15 | Communing | Factions | |||
Channeled Strike | Spell. Deals 5...77...95 lightning damage. Deals 5...29...35 additional lightning damage if you are holding an item. | 10 | 2 | 4 | Channeling Magic | Factions | |||
Clamor of Souls | Elite Spell. Deals 10...54...65 lightning damage to target and nearby foes. You gain 10 Energy if you are within earshot of a spirit or holding a bundle item. | 10 | 1 | 8 | Channeling Magic | Factions | |||
Consume Soul | Elite Spell. Steals 5...49...60 Health. Deal 25...105...125 damage to hostile summoned creatures in the area of target foe. | 5 | 1 | 5 | Spawning Power | Factions | |||
Cruel Was Daoshen | Item Spell. (15...51...60 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals 15...71...85 lightning damage to all nearby foes. | 15 | 2 | 30 | Channeling Magic | Factions | |||
Defiant Was Xinrae | Elite Item Spell. (15...51...60 seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal 5...41...50 Health from nearby foes. | 5 | 1 | 20 | Restoration Magic | Factions | |||
Destruction | Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). | 10 | ¾ | 20 | Channeling Magic | Factions | |||
Destruction (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). On death, it deals 1...8...10 damage for each second it was alive to all foes in the area (maximum 150 damage). | 10 | 3 | 20 | Channeling Magic | Factions | |||
Disenchantment | Binding Ritual. Creates a level 1...10...12 spirit (10...30...35 second lifespan). Its attacks deal 5...17...20 damage and remove one enchantment. | 15 | 1 | 30 | Communing | Factions | |||
Disenchantment (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (10...30...35 second lifespan). Its attacks deal 5...17...20 damage and remove one enchantment. | 25 | 5 | 45 | Communing | Factions | |||
Displacement | Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | ¾ | 45 | Communing | Factions | |||
Displacement (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | 3 | 45 | Communing | Factions | |||
Dissonance | Binding Ritual. Creates a level 1...10...12 spirit (10...22...25 second lifespan). Its attacks deal 5...17...20 damage and interrupt actions. | 25 | 1 | 45 | Communing | Factions | |||
Dissonance (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (10...22...25 second lifespan). Its attacks deal 5...17...20 damage and interrupt actions. | 25 | 5 | 45 | Communing | Factions | |||
Doom | Spell. Deals 10...34...40 lightning damage (maximum 135) for each of your recharging binding rituals. | 10 | 1 | 8 | Spawning Power | Factions | |||
Draw Spirit | Spell. Teleports target allied spirit to your location. | 5 | ¼ | 5 | Factions | ||||
Dulled Weapon | Hex Spell. Also hexes foes adjacent to your target (5...13...15 seconds). Removes ability to land a critical hit. Reduces damage by 1...12...15. | 15 | 1 | 20 | Communing | Factions | |||
Earthbind | Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...30...25 Health. | 15 | 1 | 30 | Communing | Factions | |||
Earthbind (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...30...25 Health. | 15 | 5 | 60 | Communing | Factions | |||
Essence Strike | Spell. Deals 15...51...60 lightning damage. You gain 1...7...9 Energy if any spirits are within earshot. | 5 | 1 | 8 | Channeling Magic | Factions | |||
Explosive Growth | Enchantment Spell. (15...51...60 seconds.) Deals 20...56...65 lightning damage each time you create a creature to 5 foes near that creature. | 5 | 2 | 45 | Spawning Power | Factions | |||
Feast of Souls | Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. | 10 | ¼ | 10 | Spawning Power | Factions | |||
Flesh of My Flesh | Spell. Resurrect target party member (half your current Health and 5...17...20% Energy). Lose half your Health. | 5 | 4 | Restoration Magic | Factions | ||||
Flesh of My Flesh (PvP) | Spell. Resurrect target party member (half your current Health and 5...17...20% Energy). Lose half your Health. | 5 | 4 | 10 | Restoration Magic | Factions | |||
Gaze from Beyond | Spell. Deals 20...56...65 lightning damage. Inflicts Blindness condition for 2...5...6 seconds if you are within earshot of a spirit. | 5 | 1 | 10 | Channeling Magic | Factions | |||
Generous Was Tsungrai | Item Spell. (15...51...60 seconds.) You have +50...122...140 maximum Health. Drop effect: you gain 100...244...280 Health. | 10% | 5 | 1 | 15 | Restoration Magic | Factions | ||
Ghostly Haste | Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. | 10 | 1 | 20 | Spawning Power | Factions | |||
Grasping Was Kuurong | Elite Item Spell. (15...51...60 seconds.) Drop effect: deal 15...63...75 damage and knocks-down all nearby foes. | 15 | 1 | 20 | Channeling Magic | Factions | |||
Guided Weapon | Weapon Spell. (4...9...10 seconds.) Attacks are unblockable. | 15 | 2 | 5 | Communing | Factions | |||
Lamentation | Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse. | 10 | 1 | 15 | Channeling Magic | Factions | |||
Life | Binding Ritual. Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | ¾ | 20 | Restoration Magic | Factions | |||
Life (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | 3 | 20 | Restoration Magic | Factions | |||
Lively Was Naomei | Item Spell. (45 seconds.) Drop effect: resurrects party members in the area (15...63...75% Health and zero Energy). | 15 | 6 | 20 | Restoration Magic | Factions | |||
Mend Body and Soul | Spell. Heals for 20...96...115. Removes one condition for each spirit within earshot. | 5 | ¾ | 3 | Restoration Magic | Factions | |||
Mighty Was Vorizun | Item Spell. (15...51...60 seconds.) You have +15 armor and +30 maximum Energy. | 5 | 2 | 30 | Communing | Factions | |||
Nightmare Weapon | Weapon Spell. (12 seconds.) Target ally's attacks steal 10...42...50 Health but deal 10...42...50 less damage. Ends after 3 attacks. | 5 | 1 | 10 | Channeling Magic | Factions | |||
Pain | Binding Ritual. Creates a level 1...10...12 spirit (30...126...150 second lifespan). Its attacks deal 5...25...30 damage. | 5 | ¾ | 30 | Communing | Factions | |||
Pain (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...126...150 second lifespan). Its attacks deal 5...25...30 damage. | 5 | 3 | 30 | Communing | Factions | |||
Painful Bond | Hex Spell. Also hexes foes near your target (10...18...20 seconds). Spirits do 8...18...20 more damage against these foes. | 15 | 1 | 12 | Channeling Magic | Factions | |||
Preservation | Elite Binding Ritual. Creates a level 1...11...14 spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 | ¾ | 20 | Restoration Magic | Factions | |||
Preservation (PvP) | Elite Binding Ritual. Creates a level 1...8...10 Spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 | 3 | 20 | Restoration Magic | Factions | |||
Protective Was Kaolai | Item Spell. (15...51...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...70...85. | 10 | 1 | 25 | Restoration Magic | Factions | |||
Recuperation | Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 | ¾ | 45 | Restoration Magic | Factions | |||
Recuperation (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 | 3 | 45 | Restoration Magic | Factions | |||
Resilient Was Xiko | Item Spell. (5...17...20 seconds.) You have +3 Health regeneration for each hex or condition on you. Drop effect: you lose 1...3...4 condition[s]. | 5 | 1 | 10 | Restoration Magic | Factions | |||
Resilient Weapon | Weapon Spell. (3...10...12 seconds.) +1...5...6 Health regeneration and +24 armor. No effect unless target ally is hexed or has a condition. | 10 | 1 | 6 | Restoration Magic | Factions | |||
Restoration | Binding Ritual. Creates a level 1...11...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 1 | 30 | Communing | Factions | |||
Restoration (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 5 | 45 | Communing | Factions | |||
Ritual Lord | Elite Skill. (5...29...35 seconds.) You have +2...4...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly. | 2% | 45 | Spawning Power | Factions | ||||
Rupture Soul | Spell. Destroys target allied spirit. Deals 50...122...140 lightning damage and inflicts Blindness condition (3...10...12 seconds) to nearby foes. | 10 | ¾ | 5 | Spawning Power | Factions | |||
Shadowsong | Binding Ritual. Creates a level 1...8...10 spirit (30-second lifespan). Its attacks deal 5...17...20 damage and inflict Blindness condition (1...5...6 second[s]). | 15 | 1 | 30 | Communing | Factions | |||
Shadowsong (PvP) | Binding Ritual. Creates a level 1...5...6 spirit (30-second lifespan). Its attacks deal 5...17...20 damage and inflict Blindness condition (1...5...6 second[s]). | 15 | 5 | 45 | Communing | Factions | |||
Shelter | Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 | 1 | 45 | Communing | Factions | |||
Shelter (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 | 5 | 45 | Communing | Factions | |||
Signet of Creation | Signet. Gain 4 Energy (maximum 3...10...12 Energy) for each summoned creature you control within earshot. | 1 | 20 | Spawning Power | Factions | ||||
Signet of Spirits | Elite Signet. Creates 3 level 1...10...12 spirits (60 second lifespan). These spirits deal 5...17...20 damage with attacks. | 1 | 30 | Channeling Magic | Factions | ||||
Signet of Spirits (PvP) | Elite Signet. You gain 3...10...12 Energy. No effect unless you are within earshot of a spirit. | 1 | 20 | Channeling Magic | Factions | ||||
Soothing | Binding Ritual. Creates a level 1...10...12 spirit (15...39...45 second lifespan). Building adrenaline takes twice as long for foes within range. | 15 | 1 | 45 | Communing | Factions | |||
Soothing (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (15...39...45 second lifespan). Building adrenaline takes twice as long for foes within range. | 25 | 5 | 60 | Communing | Factions | |||
Soothing Memories | Spell. Heals for 10...82...100. You gain 3 Energy if you are holding an item. | 5 | ¾ | 4 | Restoration Magic | Factions | |||
Soul Twisting | Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3...3 Binding Ritual[s]. | 5 | 15 | Spawning Power | Factions | ||||
Spirit Boon Strike | Spell. Deals 20...56...65 lightning damage. Spirits you control within earshot gain 20...56...65 Health. | 5 | 1 | 3 | Channeling Magic | Factions | |||
Spirit Burn | Spell. Deals 5...41...50 lightning damage. Inflicts Burning condition (1...4...5 second[s]) if you are within earshot of a spirit. | 5 | 1 | 6 | Channeling Magic | Factions | |||
Spirit Channeling | Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit. | 5 | 1 | 30 | Spawning Power | Factions | |||
Spirit Light | Spell. Heals for 60...156...180. You don't sacrifice Health if you are within earshot of any spirits. | 17% | 5 | 1 | 4 | Restoration Magic | Factions | ||
Spirit Light Weapon | Elite Weapon Spell. (10 seconds.) Target ally gains 1...12...15 Health each second. 1...12...15 more healing per second while within earshot of a spirit. | 5 | 1 | 5 | Restoration Magic | Factions | |||
Spirit Rift | Spell. After 3 seconds, affects foes adjacent to target's initial location. Deals 25...105...125 lightning damage and inflicts Cracked Armor (1...16...20 second[s]). | 10 | 2 | 5 | Channeling Magic | Factions | |||
Spirit Siphon | Spell. The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy. | 5 | ¼ | 3 | Channeling Magic | Factions | |||
Spirit Transfer | Spell. The spirit nearest you loses 5...41...50 Health. Heals target ally for 5 for each point of Health lost. | 10 | ¼ | 5 | Restoration Magic | Factions | |||
Spirit to Flesh | Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...198...240. | 10 | ¾ | 15 | Spawning Power | Factions | |||
Splinter Weapon | Weapon Spell. (20 seconds.) Attacks deal 5...41...50 damage to 3 [sic] adjacent foes. Ends after 1...4...5 attack[s]. | 5 | 1 | 5 | Channeling Magic | Factions | |||
Splinter Weapon (PvP) | Weapon Spell. (20 seconds.) Attacks deal 5...25...30 damage to 3 [sic] adjacent foes. Ends after 1...4...5 attack[s]. | 5 | 1 | 8 | Channeling Magic | Factions | |||
Summon Spirits | Spell. Spirits you control Shadow Step to your location and gain 60...100 Health. | 5 | ¼ | 5 | Allegiance rank | Factions | |||
Tranquil Was Tanasen | Elite Item Spell. (5...17...20 seconds.) You have +10...22...25 armor. You cannot be interrupted. | 10 | 1 | 20 | Restoration Magic | Factions | |||
Union | Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. | 15 | ¾ | 45 | Communing | Factions | |||
Union (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, that damage is reduced by 15 and the spirit takes 15 damage. | 15 | 3 | 45 | Communing | Factions | |||
Vengeful Was Khanhei | Elite Item Spell. (5...10...11 seconds.) You steal 5...29...35 Health from every foe that hits you with an attack. | 5 | ¾ | 20 | Restoration Magic | Factions | |||
Vengeful Weapon | Weapon Spell. (8 seconds.) Steals 15...51...60 Health from the next foe that deals damage or life steal to target ally. | 5 | ¼ | 3 | Restoration Magic | Factions | |||
Vital Weapon | Weapon Spell. (5...25...30 seconds.) +40...148...175 maximum Health. | 5 | 1 | 2 | Communing | Factions | |||
Wailing Weapon | Weapon Spell. (3...8...9 seconds.) Attacks interrupt attacking foes. | 5 | 1 | 25 | Channeling Magic | Factions | |||
Wanderlust | Elite Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health. | 10 | 1 | 45 | Communing | Factions | |||
Wanderlust (PvP) | Elite Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health. | 10 | 5 | 45 | Communing | Factions | |||
Weapon of Quickening | Elite Weapon Spell. (5...21...25 seconds.) Spells and binding rituals recharge 33% faster. | 10 | 2 | 5 | Communing | Factions | |||
Weapon of Shadow | Weapon Spell. (1...6...7 second[s].) Inflicts Blindness condition (5 seconds) on anyone who attacks target ally. Target ally's next 1...3...3 attack[s] inflict Blindness (5 seconds) if they hit. | 10 | 1 | 20 | Restoration Magic | Factions | |||
Weapon of Warding | Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. | 10 | 1 | 5 | Restoration Magic | Factions | |||
Weapon of Warding (PvP) | Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. Ends if target ally attacks. | 10 | 1 | 8 | Restoration Magic | Factions | |||
Wielder's Boon | Spell. Heals for 15...51...60. Heals for 15...63...75 more if this ally is under a Weapon [sic] spell. | 5 | ¼ | 4 | Restoration Magic | Factions |
Paragon skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Spear of Fury | Spear Attack. Deals +30...40 damage. Gain 3...6 strikes of adrenaline if you hit a foe with a condition. | 5 | 1 | 8 | Allegiance rank | Factions |
Dervish skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Aura of Holy Might | Enchantment Spell. (45 seconds.) Whenever you lose a Dervish enchantment, adjacent foes take 20...25 holy damage. | 10 | ¾ | 30 | Allegiance rank | Factions |
All skill lists by other categories (edit) |
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Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill) Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite) |
Adrenaline Upkeep Sacrifice Overcast Energy Activation time Recharge time Skill rewards |