User:Damysticreaper/Sandbox

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Retro PvP; Skills[edit]

The idea is skill list for a retro pvp with the professions from GW1 for GW2 wich has the old PvP formats of GW1, RA, HA, FA, JQ and AB. I'm pretty sure that there are plenty of players who enjoyed it in GW1 would like to play it again in GW2. Also a reason is because GW2 has very little to offer after the story has been completed.
When listing the skills i tried to make a balanced list that has the level of balance of the early GW1 period.
Each profession has 85 skills; 70 normal and 15 elites. All the skills combined make a total of 850 skills, 851 if you include Resurrection Signet. In comparison, GW1 PvP has 1235 available skills.
Since GvG is not included and many skills that have caused some balance issues when being combined with other skills are not available, multiple skills do not have a PvP version anymore.
Having removed most of the overpowered, duplicates and never used skills i hope this list will make a much better balanced PvP. And still has plenty of skills to offer for those who like being creative with their builds.

Warrior Warrior[edit]

Axe Mastery[edit]

Agonizing Chop 5 Energy½ Activation time10 Recharge time Axe attack. Interrupts an action. Interruption effect: deals +10...26...30 damage if you interrupted a skill.

Axe Rake 5 Adrenaline Axe attack. Inflicts cripple condition (3...13...15 seconds). Deals +3...13...15 damage if you hit a moving foe.

Axe Twist 5 Adrenaline Axe attack. Deals +5...17...20 damage. Inflicts weakness condition (5...17...20 seconds).

Cleave 5 Energy5 Recharge time Elite Axe attack. Deals +10...26...30 damage. You gain 1...3...4 strike[s] of adrenaline if it hits. Inflicts bleeding condition (5...17...20 seconds) and deep wound condition (5...17...20 seconds) if blocked.

Critical Chop 6 Adrenaline1 Activation time Axe attack. Deals +5...17...20 damage and inflicts a critical hit.

Cyclone Axe 5 Energy4 Recharge time Axe attack. Deals +5...13...15 damage to adjacent foes.

Dismember 5 Adrenaline Axe attack. Inflicts deep wound condition (5...17...20 seconds).

Disrupting Chop 6 Adrenaline½ Activation time Axe attack. Interrupts an action. Interruption effect: disables interrupted skill for +3...13...15 seconds.

Eviscerate 5 Adrenaline Elite Axe attack. Deals +5...21...25 damage and inflicts deep wound condition (5...17...20 seconds).

Executioner's Strike 8 Adrenaline Axe attack. Deals +10...34...40 damage.

Penetrating Chop 5 Adrenaline Axe attack. Deals +5...17...20 damage. 20% armor penetration.

Swift Chop 5 Energy1 Activation time5 Recharge time Axe attack. Deals +5...17...20 damage. Deals 10...42...50 damage and inflicts deep wound condition (5...17...20 seconds) if blocked.

Throw Axe 5 Energy¾ Activation time20 Recharge time Skill. Half-range projectile. Inflicts cripple condition (2...8...10 seconds) and shadow step to target foe. No effect unless you have an axe equipped.

Triple Chop 5 Energy10 Recharge time Axe attack. Attack target foe 3 times. Deals 25% less damage.

Whirling Axe 4 Adrenaline1 Recharge time Elite Axe attack. Unblockable. Deals +5...17...20 damage and removes a stance. Hits foes adjacent to target foe.

Hammer Mastery[edit]

Auspicious Blow 5 Adrenaline Hammer attack. Deals +5...17...20 damage and gain 1...7...8 energy. Unblockable if target foe is suffering from weakness condition.

Backbreaker 9 Adrenaline Elite Hammer attack. Deals +5...17...20 damage and causes a knock down (2...4...4 seconds).

Counter Blow 4 Adrenaline1 Activation time Hammer attack. Causes a knock down if target foe is attacking.

Crushing Blow 5 Energy10 Recharge time Hammer attack. Deals +1...16...20 damage. Inflicts deep wound condition (5...17...20 seconds) if target foe is knocked down.

Devastating Hammer 7 Adrenaline Elite Hammer attack. Causes a knock down and inflicts weakness condition (5...17...20 seconds).

Earth Shaker 8 Adrenaline Elite Hammer attack. Causes a knock down to target foe and adjacent foes.

Enraged Smash 5 Energy10 Recharge time Elite Hammer attack. Gain 1...3...4 strike[s] of adrenaline. Deals +10...34...40 damage and causes a knock down if you hit a moving foe.

Fierce Blow 6 Adrenaline Hammer attack. Deals +5...17...20 damage. Inflicts deep wound condition (1...8...10 second[s]) if target foe is suffering from weakness condition.

Hammer Bash 6 Adrenaline Hammer attack. Causes a knock down. You lose all adrenaline.

Hammer Swing 5 Energy5 Recharge time Hammer attack. Deals +5...17...20 damage to adjacent foes.

Heavy Blow 5 Energy15 Recharge time Hammer attack. Causes a knock down if target foe is suffering from weakness condition.

Irresistible Blow 5 Energy1 Activation time8 Recharge time Hammer attack. Deals +1...16...20 damage. Unblockable and removes a stance if target foe is knocked down.

Mighty Bow 7 Adrenaline Hammer attack. Deals +10...34...40 damage.

Pulverize 4 Adrenaline1 Activation time Hammer attack. Inflicts weakness condition (5...17...20 seconds). Inflicts deep wound condition (5...17...20 seconds) if target foe is knocked down.

Staggering Blow 4 Adrenaline1 Activation time Hammer attack. Inflicts weakness condition (5...17...20 seconds). Inflicts cracked armor condition (5...17...20 seconds) if target foe is knocked down.

Swordsmanship[edit]

Arcing Slice 6 Adrenaline Sword attack. Deals +5...17...20 damage and inflicts cracked armor condition (2...8...10 seconds).

Brutal Strike 8 Adrenaline Sword attack. Deals +10...34...40 damage.

Crippling Slash 6 Adrenaline1 Activation time Elite Sword attack. Inflicts bleeding condition (5...17...20 seconds) and cripple condition (5...17...20 seconds).

Dragon Slash 5 Energy1 Activation time8 Recharge time Elite Sword attack. Deals +10...34...40 damage. You gain 1...4...5 strike[s] of adrenaline if it hits.

Final Thrust 8 Adrenaline Sword attack. Deals +10...34...40 damage. Deals +10...34...40 more damage if target foe is below 50% health. Lose all adrenaline.

Flurry 8 Adrenaline1 Activation time Sword attack. Attack target foe 3 times. Deals 25% less damage.

Gash 6 Adrenaline Sword attack. Deals +5...17...20 damage. Inflicts deep wound condition (5...17...20 seconds) if target foe is suffering from bleeding condition.

Hamstring 5 Energy10 Recharge time Sword attack. Inflicts cripple condition (3...13...15 seconds). Deals +3...13...15 damage if you hit a moving foe.

Hundred Blades 5 Energy25 Recharge time Elite Skill (15 seconds). Deals 10...22...25 slashing damage to adjacent foes whenever you attack with a sword.

Knee Cutter 5 Adrenaline1 Recharge time Sword attack. Gain 2...6...7 energy. Gain 1...3...3 strike[s] of adrenaline if target foe is suffering from cripple condition.

Riposte 5 Energy10 Recharge time Skill (8 seconds). Block the next incoming melee attack. Block effect: deals 20...68...80 damage and inflicts bleeding condition (5...17...20 seconds). No effect unless you have a sword equipped.

Savage Slash 5 Energy½ Activation time10 Recharge time Sword attack. Interrupts an action. Interruption effect: deals +10...34...40 damage if you interrupted a spell.

Seeking Blade 5 Energy8 Recharge time Sword attack. Unblockable. Deals +5...17...20 damage and inflict bleeding condition (3...13...15 seconds).

Sever Artery 4 Adrenaline1 Activation time Sword attack. Inflicts bleeding condition (5...21...25 seconds).

Sun and Moon Slash 8 Adrenaline Sword attack. Unblockable. Attack target foe twice.

Strength[edit]

For each rank of Strength your attack have 1% armor penetration and you gain adrenaline 2% faster for your attacks.

"Dodge This!" 5 Energy15 Recharge time Shout (20 seconds). Your next 1...4...5 melee attack[s] are unblockable.

"I Will Avenge You!" 5 Energy45 Recharge time Shout. You gain +3...6...7 health regeneration and attack 25% faster. (10 seconds for each dead ally).

"Victory is Mine!" 4 Adrenaline2 Recharge time Shout (10 seconds). You gain 10...26...30 health whenever you hit a foe with less health than you.

"You Will Die!" 5 Energy15 Recharge time Shout (20 seconds). Your next 1...4...5 melee attack[s] deal +1...12...15 damage.

Battle Rage 4 Adrenaline6 Recharge time Elite Stance (2...10...12 seconds). You attack 33% faster and gain adrenaline 33% faster.

Berserker Stance 5 Energy15 Recharge time Stance (2...8...10 seconds). You attack 33% faster and gain +10 armor. No effect unless you have a hammer equipped.

Bull's Strike 5 Energy10 Recharge time Melee attack. Deals +5...25...30 damage and causes a knock down if target foe is moving.

Dolyak Signet 15 Recharge time Signet (8 seconds). You take 1...12...15 less damage and cannot be knocked down. Ends after 1...4...5 incoming hits.

Endure Pain 5 Energy30 Recharge time Skill (2...6...7 seconds). You take 75% less damage.

Enraging Charge 5 Energy20 Recharge time Stance (5...13...15 seconds). You move 25% faster. You gain 1...3...3 strike[s] of adrenaline on your next melee attack. Ends with your next hit.

Flail 4 Adrenaline6 Recharge time Stance (2...10...12 seconds). You attack 25% faster.

Power Attack 5 Energy8 Recharge time Melee attack. Deals +10...34...40 damage. Causes a knock down if blocked.

Rush 4 Adrenaline Stance (8...18...20 seconds). You move 25% faster.

Shield Bash 5 Energy15 Recharge time Skill (5...10...11 seconds). You block the next melee attack made against you. Block effect: causes a knock down to adjacent attacking foes and disables their attack skills for 1...3...3 second[s]. No effect unless you have a shield equipped.

Signet of Fury 1 Activation time45 Recharge time Signet (5...29...35 seconds). You gain 100% more adrenaline for your attacks.

Skull Crack 5 Adrenaline½ Activation time Elite Melee attack. Interrupts an action. Interruption effect: inflicts daze condition (2...8...10 seconds) if you interrupted a spell.

Sprint 5 Energy15 Recharge time Stance (8...18...20 seconds). You move 25% faster.

Tactics[edit]

"Don't Trip!" 5 Energy30 Recharge time Shout (3...7...8 seconds). Allies in earshot cannot be knocked down while moving.

"Charge!" 4 Adrenaline4 Recharge time Elite Shout (5...11...13 seconds). Allies in earshot move 33% faster. Initial effect: removes cripple condition from allies in earshot.

"Fear Me!" 4 Adrenaline6 Recharge time Shout (1...12...15 second[s]). You have +5...25...30% chance to critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 1...3...4 energy.

"For Great Justice!" 5 Energy15 Recharge time Shout (10 seconds). Allies in earshot have +10...18...20% armor penetration and gain 100% more adrenaline with their next attack.

"On My Mark!" 5 Energy15 Recharge time Shout (10 seconds). Allies in earshot have +15...63...75% chance to critical hit with their next attack. Initial effect: inflicts cracked armor condition (3...13...15 seconds) to target foe.

"Shake it Off!" 4 Adrenaline6 Recharge time Shout (1...12...15 second[s]). You gain +1...4...5 health regeneration. Initial effect: removes a condition.

"Shields Up!" 4 Adrenaline4 Recharge time Shout (10 seconds). Allies have +10...50...60 armor against the next incoming attack.

"To the Limit!" 5 Energy15 Recharge time Shout (5...17...20 seconds). You gain +10...50...60 maximum health. Initial effect: gain 1 strike of adrenaline for each foe within earshot (maximum of 1...5...6).

"Watch Yourself!" 4 Adrenaline4 Recharge time Shout (10 seconds). Allies in earshot gain +5...21...25 armor. Ends after 1...4...5 hit[s].

Balanced Stance 5 Energy15 Recharge time Stance (8...18...20 seconds). You do not take extra damage from critical hits and cannot be knocked down. Ends after a knock down is prevented.

Healing Signet 2 Activation time4 Recharge time Signet. You are healed for 80...156...175.

Shield Stance 5 Energy15 Recharge time Stance (1...5...6 second[s]). You have 75% chance to block. Damage is reduced by 2 for each rank of Strength you have (maximum damage reduction of 15). No effect unless you have a shield equipped.

Shove 5 Energy¾ Activation time15 Recharge time Elite Touch skill. Causes a knock down and removes a stance. Deals 17...63...75 damage if target foe is moving.

Soldier's Defense 5 Adrenaline8 Recharge time Stance (1...5...6 second[s]). You have 75% chance to block while under the effect of a shout or chant. Block effect: gain 1 strike of adrenaline.

Soldier's Speed 5 Energy10 Recharge time Stance (3...13...15 seconds). You move 33% faster while under the effect of a shout or chant.

Soldier's Stance 5 Energy15 Recharge time Stance (4...9...10 seconds). You attack 25% faster while under the effect of a shout or chant.

Soldier's Strike 6 Adrenaline Melee attack. Deals +5...17...20 damage. Deals +5...17...20 more damage if you are under the effect of a shout or chant.

Thrill of Victory 5 Energy8 Recharge time Melee attack. Deals +10...34...40 damage. Gain 1...2...2 strike[s] of adrenaline if you have more health than target foe.

No Attribute[edit]

"Coward!" 4 Adrenaline2 Recharge time Elite Shout. Causes a knock down if target foe is moving.

"None Shall Pass!" 5 Energy45 Recharge time Shout. All moving foes in the area are knocked down. Recharges 5 seconds faster (maximum of 20) for each knocked down foe.

Frenzy 5 Energy4 Recharge time Stance (8 seconds). You attack 33% faster. You have -40 armor.

Signet of Stamina 1 Activation time4 Recharge time Signet. Removes cracked armor, crippled, weakness and one additional condition from yourself.

Wild Blow 7 Adrenaline1 Activation time Melee attack. Unblockable. Critical hits and removes a stance.

Ranger Ranger[edit]

Expertise[edit]

For each rank of Expertise your arrows move 4% faster and the energy cost of your preparations, rituals, touch skills and traps are decreased by 4%.

Archer's Signet 1 Activation time12 Recharge time Elite Signet (24 seconds). Conditions you inflict last 1...120...150% longer. Your arrows deal +1...8...10 damage to conditioned foes. No effect unless you are wielding a bow.

Dodge 5 Energy12 Recharge time Stance (1...4...5 second[s]). You move 25% faster and have 50% chance to block. Ends if you make a melee attack.

Escape 5 Energy12 Recharge time Elite Stance (1...7...8 second[s]). You move 33% faster and have 75% chance to block. Ends if you make a melee attack.

Lightning Reflexes 5 Energy¼ Activation time15 Recharge time Skill. Deals 15...71...85 lightning damage to adjacent foes and shadow step directly away from target foe.

Marksman's Wager 10 EnergyActivation time12 Recharge time Elite Preparation (24 seconds). You gain 1...4...5 energy and 1 strike of adrenaline whenever your arrows hit.

Rapid Fire 5 Energy15 Recharge time Stance (2...10...12 seconds). You attack 33% faster. No effect unless you are wielding a bow.

Read the Wind 5 EnergyActivation time12 Recharge time Preparation (24 seconds). Your arrows deal +1...8...10 damage and move twice as fast.

Seeking Arrows 5 Energy15 Recharge time Skill (10 seconds). Your next 1...3...3 arrows move 3 times faster than normal and are unblockable.

Signet of Renewal ¼ Activation time15 Recharge time Signet (10 seconds). Your next preparation recharges 15...27...30% faster and lasts 15...27...30% longer.

Signet of Stone 1 Activation time15 Recharge time Signet (5...17...20 seconds). You gain +30 armor against physical damage.

Signet of the Hunt 1 Activation time20 Recharge time Signet (30 seconds). You gain +0...2...2 Marksmanship and +0...2...2 Beast Mastery.

Signet of the Wild ¼ Activation time30 Recharge time Signet (30 seconds). Your next 0...2...3 nature rituals activate 75% faster.

Throw Dirt 5 Energy1 Activation time30 Recharge time Touch skill. Inflicts blind condition (3...13...15 seconds) to target foe and adjacent foes.

Trapper's Focus 5 EnergyActivation time12 Recharge time Elite Preparation (24 seconds). You gain +0...2...2 Wilderness Survival. Your trap are no longer easily interrupted and recharge 33% faster.

Trapper's Speed 5 Energy20 Recharge time Stance (5...25...30 seconds). Your traps activate 50% faster.

Whirling Defense 5 Energy15 Recharge time Stance (2...5...6 seconds). You have 75% chance to block. Block effect: deals 1...12...15 damage to the attacker.

Marksmanship[edit]

Barrage 5 Adrenaline Elite Bow attack. Deals +5...17...20 damage. Hits 5 foes adjacent to target foe. Your preparation ends.

Burning Arrow 6 Adrenaline Elite Bow attack. Deals +10...26...30 damage. Inflicts burning condition (1...4...5 second[s]).

Concussion Shot 8 Adrenaline½ Activation time Bow attack. Interrupts an action. Interruption effect: inflicts daze condition (1...4...5 second[s]) if you interrupted a spell. Deals only 1...13...16 damage.

Crippling Shot 5 Energy5 Recharge time Elite Bow attack. Unblockable. Inflicts bleeding condition (3...13...15 seconds) and cripple condition (3...13...15 seconds). Moves twice as fast.

Crossfire 5 Energy4 Recharge time Bow attack. Deals +5...17...20 damage. Hits foes between you and target foe.

Determined Shot 5 Energy10 Recharge time Bow attack. Gain 1...3...3 strike[s] of adrenaline. Gain 1...12...15 energy if you have a preparation active.

Distracting Shot 5 Energy½ Activation time10 Recharge time Bow attack. Interrupts an action. Interruption effect: disables interrupted skill for 20 seconds. Deals only 1...13...16 damage.

Dual Shot 5 Energy10 Recharge time Bow attack. Shoot 2 arrows at target foe. Deals 25% less damage.

Hunter's Shot 5 Energy1 Activation time5 Recharge time Bow attack. Inflicts bleeding condition (5...17...20 seconds)

Penetrating Attack 5 Adrenaline Bow attack. Inflicts cracked armor condition (5...17...20 seconds). 20% armor penetration.

Pin Down 5 Energy10 Recharge time Bow attack. Inflicts cripple condition (3...13...15 seconds). Deals +3...13...15 damage if you hit a moving foe.

Point Blank Shot 4 Adrenaline Bow attack. Half-range. Deals +10...34...40 damage.

Poison Arrow 6 Adrenaline Elite Bow attack. Deals 25...45...50 damage and inflicts poison condition (5...17...20 seconds) to target foe and adjacent foes.

Power Shot 4 Adrenaline1 Activation time Bow attack. Deals 25...45...50 damage.

Precision Shot 5 Adrenaline Bow attack. Unblockable. Deals +5...17...20 damage.

Punishing Shot 5 Energy½ Activation time10 Recharge time Elite Bow attack. Deals +5...13...15 damage and interrupts an action. Interruption effect: deals +10...26...30 damage if you interrupted a skill.

Quick Shot 5 Energy1 Activation time1 Recharge time Bow attack. Unblockable. Moves twice as fast.

Savage Shot 5 Energy½ Activation time10 Recharge time Bow attack. Interrupts an action. Interruption effect: deals +10...26...30 damage if you interrupted a spell.

Splinter Shot 5 Adrenaline Bow attack. Deals +5...17...20 damage. Deals 10...42...50 piercing damage to 3 foes adjacent to target foe.

Volley 5 Energy5 Recharge time Bow attack. Hits 2 foes near target foe.

Beast Mastery[edit]

Charm Bear 5 Energy2 Activation time30 Recharge time Skill. Summon a level 5...17...20 Bear that has Maul, Defy Pain and Enfeebling Roar. You can only have 1 pet with you at a time.

Charm Drake 5 Energy2 Activation time30 Recharge time Elite Skill. Summon a level 5...17...20 Drake that has Chomp, Fire Breath, Frost Breath, Lightning Breath and Poison Breath. You can only have 1 pet with you at a time.

Charm Moa 5 Energy2 Activation time30 Recharge time Skill. Summon a level 5...17...20 Moa that has Peck, Furious Screech and Protecting Screech. You can only have 1 pet with you at a time.

Charm Raven 5 Energy2 Activation time30 Recharge time Skill. Summon a level 5...17...20 Raven that has Slash, Blinding Slash and Lacerating Slash. You can only have 1 pet with you at a time.

Charm Spider 5 Energy2 Activation time30 Recharge time Skill. Summon a level 5...17...20 Spider that has Spit, Deadly Venom and Entangling Web. You can only have 1 pet with you at a time.

Charm Stalker 5 Energy2 Activation time30 Recharge time Skill. Summon a level 5...17...20 Stalker that has Pounce, Predator's Pounce and Savage Pounce. You can only have 1 pet with you at a time.

Charm Warthog 5 Energy2 Activation time30 Recharge time Skill. Summon a level 5...17...20 Warthog that has Jab, Brutal Charge and Forage. You can only have 1 pet with you at a time.

Charm Wolf 5 Energy2 Activation time30 Recharge time Skill. Summon a level 5...17...20 Wolf that has Bite, Crippling Leap and Intimidating Howl. You can only have 1 pet with you at a time.

Call of Haste 5 Energy25 Recharge time Shout (30 seconds). Your pet moves and attacks 33% faster.

Call of Protection 5 Energy25 Recharge time Shout (30 seconds). Your pet has 5...17...20 damage reduction.

Comfort Animal 5 Energy1 Activation time5 Recharge time Skill. Your pet gains 25...105...125 health.

Heal as One 5 Energy1 Activation time5 Recharge time Elite Skill. You and your pet gain 25...105...125 health. You lose 1...3...3 condition[s]. Your pet gains 1...16...20 health whenever it hits with an attack (15 seconds). No effect unless you have a pet.

Rampage as One 10 Energy10 Recharge time Elite Skill (3...13...15 seconds). You and your pet attack 33% faster. You gain 33% more adrenaline for your attacks. Your pet moves 33% faster. No effect unless you have a pet.

Strike as One 5 Energy15 Recharge time Elite Skill (15 seconds). Your pet shadow steps to target foe and inflicts bleeding condition (5...13...15 seconds) with its next attack. Your next attack deals +10...34...40 damage and inflicts cripple condition (5...13...15 seconds). No effect unless you have a pet.

Bestial Mauling 8 Adrenaline½ Activation time Pet attack. Melee attack. Causes a knock down if target foe is attacking or casting a spell. This skill is added to your pet skill bar.

Bestial Pounce 5 Energy10 Recharge time Pet attack. Melee attack. Deals +5...17...20 damage and causes a knock down if target foe is moving. This skill is added to your pet skill bar.

Brutal Mauling 8 Adrenaline Pet attack. Deals +10...42...50 damage. This skill is added to your pet skill bar.

Disrupting Lunge 5 Energy½ Activation time10 Recharge time Pet attack. Interrupts an action. Interruption effect: disables interrupted skill for +5...17...20 seconds). This skill is added to your pet skill bar.

Enraged Lunge 6 Adrenaline Pet attack. Inflicts deep wound condition (5...17...20 seconds). This skill is added to your pet skill bar.

Feral Lunge 5 Energy10 Recharge time Pet attack. Deals +5...17...20 damage and inflicts bleeding condition (5...17...20 seconds). This skill is added to your pet skill bar.

Ferocious Lunge 5 Energy10 Recharge time Pet attack. Deals +5...17...20 damage and gain 1...3...3 strike[s] of adrenaline. This skill is added to your pet skill bar.

Maiming Strike 5 Energy10 Recharge time Pet attack. Inflicts cripple condition (3...13...15 seconds). Deals +5...17...20 damage if target foe is moving. This skill is added to your pet skill bar.

Poisonous Bite 5 Adrenaline Pet attack. Inflicts poison condition (5...17...20 seconds). This skill is added to your pet skill bar.

Scavenger Strike 5 Energy10 Recharge time Pet attack. Deals +5...17...20 damage. Gain 3...13...15 energy if target foe is suffering from a condition. This skill is added to your pet skill bar.

Edge of Extinction 15 Energy5 Activation time30 Recharge time Nature ritual. Creates a level 1...8...10 spirit (30...78...90 seconds). Creatures in range deal 25% more damage when below 50% health.

Fertile Season 15 Energy5 Activation time30 Recharge time Nature ritual. Creates a level 1...8...10 spirit (30...78...90 seconds). Creatures in range gain 1 energy whenever they use a skill.

Predatory Season 10 Energy5 Activation time30 Recharge time Nature ritual. Creates a level 1...8...10 spirit (30...78...90 seconds). Creatures in range gain 15 health whenever they hit with an attack.

Symbiosis 5 Energy5 Activation time30 Recharge time Nature ritual. Creatures a level 1...8...10 spirit (30...78...90 seconds). Creatures in range gain +150 maximum health.

Bear
Drake
Moa
  • Peck Melee attack.
  • Furious Screech Shout. Allies deal more damage.
  • Protecting Screech Shout. Allies take less damage.
Raven
Spider
Stalker
Warthog
Wolf

Wilderness Survival[edit]

Apply Poison 10 EnergyActivation time12 Recharge time Preparation (24 seconds). Your attacks inflict poison condition (3...13...15 seconds).

Kindle Arrows 5 EnergyActivation time12 Recharge time Preparation (24 seconds). Your arrows deal +5...21...25 fire damage. Your arrows deal fire damage.

Choking Gas 5 Energy10 Recharge time Skill (10 seconds). Your next attack interrupts target foe and 1...4...5 adjacent foe[s].

Healing Spring 5 EnergyActivation time10 Recharge time Skill. Allies adjacent at your initial location gain 5...25...30 health each second (5 seconds).

Ignite Arrows 5 Energy10 Recharge time Skill. Your next 3 arrows deal 15...43...50 fire damage to target foe and adjacent foes.

Troll Unguent 5 EnergyActivation time10 Recharge time Skill. You gain +3...9...10 health regeneration (5 seconds). End effect: gain 30...86...100 health.

Serpent's Quickness 5 Energy45 Recharge time Stance (15...27...30 seconds). Your skills recharge 33% faster. Ends if your health drops below 50%.

Storm Chaser 5 Energy12 Recharge time Stance (3...10...12 seconds). You move 33% faster. Damage you take is converted into lightning damage.

Muddy Terrain 5 Energy5 Activation time30 Recharge time Nature ritual. Creates a level 1...8...10 spirit (30...78...90 seconds). Creatures in range move 10% slower and cannot move faster than normal.

Nature's Renewal 15 Energy5 Activation time30 Recharge time Nature ritual. Creates a level 1...8...10 spirit (30...78...90 seconds). Enchantments and hexes takes twice as long to cast and cost twice as much energy for creatures in range.

Pestilence 10 Energy5 Activation time30 Recharge time Nature ritual. Creates a level 1...8...10 spirit (30...78...90 seconds). Whenever a creature in range gains a new condition other adjacent creatures gain the same condition for the same duration if they are not suffering from that condition.

Quickening Zephyr 15 Energy3 Activation time30 Recharge time Elite Nature ritual. Creates a level 5...13...15 spirit (30...78...90 seconds). Spells cast 33% faster and recharge 33% faster for creatures in range.

Toxicity 10 Energy5 Activation time30 Recharge time Nature ritual. Creates a level 1...8...10 spirit (30...78...90 seconds). Creatures in range have -2 health degeneration while suffering from a condition.

Winter 5 Energy5 Activation time30 Recharge time Nature ritual. Creates a level 1...8...10 spirit (30...78...90 seconds). Converts damage into cold damage for creatures in range.

Barbed Trap 15 Energy2 Activation time20 Recharge time Trap. Deals 5...21...25 piercing damage and inflicts bleeding condition (3...21...25 seconds) and cripple condition (3...21...25 seconds) to nearby foes. Easily interrupted.

Dust Trap 25 Energy2 Activation time30 Recharge time Trap. Deals 10...22...25 earth damage and inflicts blind condition (3...7...8 seconds) each second (5 seconds) to nearby foes. Easily interrupted.

Flame Trap 10 Energy2 Activation time20 Recharge time Trap. Deals 5...17...20 fire damage and inflicts burning condition (1...3...3 second[s]) each second (3 seconds) to nearby foes. Easily interrupted.

Smoke Trap 25 Energy2 Activation time30 Recharge time Trap. Deals 5...21...25 earth damage and inflicts daze condition (1...4...5 second[s]) each second (5 seconds) to nearby foes. Easily interrupted.

Spike Trap 10 Energy2 Activation time20 Recharge time Elite Trap. Deals 10...34...40 piercing damage, causes a knock down and inflicts cripple condition (3...21...25 seconds) each second (2 seconds). Easily interrupted.

Viper's Nest 10 Energy2 Activation time20 Recharge time Trap. Deals 5...29...35 piercing damage and inflicts poison condition (5...17...20 seconds) to nearby foes. Easily interrupted.

No Attribute[edit]

Antidote Signet 1 Activation time4 Recharge time Signet. Removes poison, disease, blind and one additional condition from yourself.

Monk Monk[edit]

Divine Favor[edit]

For every rank of Divine Favor your Healing Prayers spells heal for 2% more, your Protection Prayers enchantments last 1% longer and your Smiting Prayers spells targeting an ally deals 1 holy damage to adjacent foes.

Blessed Aura Tango-upkeep.png 10 Energy2 Activation time2 Recharge time Enchantment spell. Monk enchantments last 10...22...25% longer. Lose 1 energy whenever you cast an enchantment spell.

Blessed Signet 2 Activation time10 Recharge time Signet. You gain 3 energy for each enchantment you are maintaining (maximum of 3...20...24 energy).

Contemplation of Purity 5 Energy2 Activation time10 Recharge time Skill. You gain 0...120...150 health. Removes a condition and a hex if you are enchanted with a monk enchantment.

Divine Boon Tango-upkeep.png 5 Energy¼ Activation time10 Recharge time Enchantment spell. You gain +1...2...2 Healing Prayers, Protection Prayers and Smiting Prayers. Lose 1 energy whenever you cast a spell.

Divine Healing 5 Energy1 Activation time12 Recharge time Spell. Heals party members within earshot for 15...51...60.

Divine Intervention 5 Energy¼ Activation time30 Recharge time Enchantment spell (10 seconds). Negates the next fatal damage target ally takes. Negation effect: heals for 25...205...250.

Divine Spirit 5 Energy¼ Activation time45 Recharge time Enchantment spell (12 seconds). You gain +1...5...6 energy regeneration.

Holy Haste 5 Energy15 Recharge time Stance (3...7...8 seconds). You move 25% faster. Initial effect: removes a condition and a hex.

Life Attunement Tango-upkeep.png 10 Energy2 Activation time2 Recharge time Enchantment spell. You heal for 15...43...50% more. You lose 1 energy whenever you cast a spell.

Purge Conditions 5 Energy1 Activation time8 Recharge time Spell. Removes 1...3...3 conditions[s] from target ally.

Purge Hexes 5 Energy1 Activation time12 Recharge time Spell. Removes 1...3...3 hex[es] from target ally.

Release Enchantments 5 Energy¼ Activation time15 Recharge time Skill. Removes all upkeep enchantments you are maintaining. Removal effect: gain 1...4...5 energy for each enchantment removed.

Signet of Devotion 1 Activation time5 Recharge time Signet. Heals target ally for 15...83...100.

Spell Breaker 5 Energy¼ Activation time15 Recharge time Elite Enchantment spell (8 seconds). Target ally cannot be targeted by the next 1...3...3 hostile spells. End effect: heals for 5...41...50.

Unyielding Aura 5 Energy¼ Activation time10 Recharge time Elite Enchantment spell (30 seconds). Target ally gain 10...82...100% more health when healed. Monk enchantments last 10...22...25% longer on target ally.

Healing Prayers[edit]

Blessed Light 5 Energy1 Activation time3 Recharge time Spell. Heals target ally for 15...51...60. Heals for 15...31...35 more for each enchantment on target ally. Cannot self-target.

Cure Condition 5 Energy1 Activation time5 Recharge time Spell. Removes a condition from target ally. Removal effect: heals for 5...57...70.

Cure Hex 5 Energy1 Activation time12 Recharge time Spell. Removes a hex from target ally. Removal effect: heals for 30...102...120.

Glimmer of Light 5 Energy¼ Activation time1 Recharge time Elite Spell. Heals target ally for 5...21...25% of it's maximum health.

Heal Area 10 Energy1 Activation time5 Recharge time Spell. Heals you and all allies in the area of your location for 30...102...120.

Heal Other 10 Energy¼ Activation time3 Recharge time Spell. Heals target other ally for 10...30...35% of it's maximum health. Cannot self-target.

Heal Party 10 Energy2 Activation time20 Recharge time Spell. Heals your party for 5...15...17% the amount of their maximum health.

Healing Breeze 10 Energy1 Activation time5 Recharge time Enchantment spell (15 seconds). Target ally gains +4...9...10 health regeneration.

Healing Burst 5 Energy1 Activation time10 Recharge time Spell. Heals target ally and adjacent allies for 20...84...100.

Healing Hands 5 Energy1 Activation time10 Recharge time Enchantment spell (10 seconds). Target ally is healed for 5...17...20 each second.

Healing Light 5 Energy1 Activation time15 Recharge time Spell. Heals target ally and nearby allies for 10...26...30 each second (5 seconds). Cannot self-target.

Healing Seed 5 Energy¼ Activation time25 Recharge time Enchantment spell (10 seconds). Target ally is healed for 5...29...35 whenever target takes damage. Cannot self-target.

Healing Touch 5 Energy¾ Activation time5 Recharge time Touch Spell. Heals target ally for 15...51...60. This spell has double Divine Favor bonus.

Infuse Health 10 Energy¼ Activation time Spell. Heals for 100...128...135% of half your current health. Lose half your current Health. Cannot self-target.

Light of Deliverance 5 Energy1 Activation time10 Recharge time Elite Spell. Heals your entire party for 5...15...17% of their maximum health.

Mending Tango-upkeep.png 10 Energy2 Activation time2 Recharge time Enchantment spell. Heals for 10...22...25 whenever you cast a Monk spell on an ally. You lose 1 energy whenever you cast a spell.

Orison of Healing 5 Energy¾ Activation time2 Recharge time Spell. Heals target ally for 5...15...17% of it's maximum health.

Signet of Rejuvenation 1 Activation time8 Recharge time Signet. Heals target ally for 15...63...75. Your next Monk spell targeting an ally heals for 15...63...75.

Vigorous Spirit 5 Energy¼ Activation time4 Recharge time Enchantment spell (30 seconds). Heals for 5...17...20 whenever target ally attacks or casts a spell.

Word of Healing 5 Energy¼ Activation time3 Recharge time Elite Spell. Heals target other ally for 10...18...20% of it's maximum health. Heals for 30...126...150 more if target's health is below 50%. Cannot self-target.

Protection Prayers[edit]

Aegis 10 EnergyActivation time30 Recharge time Enchantment spell (8 seconds). Party members within earshot have 75% chance to block. Ends after blocking 1...4...5 incoming attack[s].

Air of Enchantment 5 Energy¼ Activation time8 Recharge time Elite Enchantment spell (4...9...10 seconds). Enchantments cast on target ally cost 5 less energy (minimum of 1 energy). Cannot self-target.

Aura of Faith 5 Energy¼ Activation time8 Recharge time Elite Enchantment spell. (3 seconds.) Target ally gains 50...90...100% more health when healed and takes 5...41...50% less damage.

Aura of Stability 5 Energy¼ Activation time12 Recharge time Enchantment spell (3...7...8 seconds). Target ally cannot be knocked down. Cannot self-target.

Divert Hexes 5 Energy¾ Activation time5 Recharge time Elite Spell. Removes 1...3...3 hex[es] from target ally. Removal effect: removed hexes are disabled for 20 seconds.

Draw Conditions 5 Energy¼ Activation time4 Recharge time Spell. Transfer all conditions from target ally to yourself. Transfer effect: you gain 5...21...25 health for each condition transferred. Cannot self-target.

Guardian 5 Energy¾ Activation time4 Recharge time Enchantment spell (2...6...7 seconds). Target ally has 50% chance to block incoming attacks.

Holy Veil Tango-upkeep.png 5 Energy1 Activation time12 Recharge time Enchantment spell. Hexes cast 50...90...100% slower on target ally. End effect: removes a hex. You lose 1 energy whenever you cast a spell.

Life Barrier 10 EnergyActivation time30 Recharge time Enchantment spell (8 seconds). Party members within earshot take 25% less damage. Ends after 1...4...5 incoming hit[s].

Life Bond Tango-upkeep.png 10 Energy2 Activation time Enchantment spell. Half of the damage target ally takes is redirected to you. Redirected damage is reduced by 3...25...30. You lose 1 energy whenever you cast a spell. Cannot self-target.

Mark of Protection 10 EnergyActivation time30 Recharge time Enchantment spell (8 seconds). Party members within earshot cannot lose more than 10% of their maximum health when taking damage. Ends after 1...4...5 incoming hit[s].

Mend Ailment 5 Energy¾ Activation time5 Recharge time Spell. Removes a condition from target ally. Removal effect: heals for 5...57...70 for each remaining condition.

Mending Touch 5 Energy¾ Activation time6 Recharge time Touch Spell. Removes 2 conditions from target ally. Removal effect: heals for 15...51...60 for each condition removed.

Protective Bond 5 Energy¼ Activation time5 Recharge time Enchantment Spell (5 seconds). Target ally cannot lose more than 20...8...5% maximum health when taking damage. Ends after taking damage 1...4...5 time[s].

Protective Spirit 10 Energy¼ Activation time5 Recharge time Enchantment spell (5...21...25 seconds). Target ally cannot lose more than 10% of it's maximum health when taking damage.

Restore Condition 5 Energy¾ Activation time2 Recharge time Elite Spell. Removes all conditions from target ally. Removal effect: heals for 10...58...70 for each condition removed. Cannot self-target.

Reversal of Fortune 5 Energy¼ Activation time2 Recharge time Enchantment spell (8 seconds). Converts the next incoming damage or life steal (maximum of 15...67...80) into healing.

Shield Guardian 5 EnergyActivation time20 Recharge time Enchantment spell (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: allies in earshot are healed for 10...34...40 and Shield Guardian ends.

Shield of Absorption 5 Energy¼ Activation time15 Recharge time Enchantment spell (8 seconds). Reduces incoming damage by 5...21...25% for target ally.

Shield of Deflection 10 Energy¼ Activation time10 Recharge time Elite Enchantment spell (10 seconds). Target ally has 25...65...75% chance to block. Reduces incoming damage from spells by 5...29...35%.

Shield of Regeneration 10 Energy¼ Activation time10 Recharge time Elite Enchantment spell (10 seconds). Target ally gains +4...9...10 health regeneration. Reduces incoming damage and life steal by 5...21...25.

Shielding Hands 5 Energy¼ Activation time15 Recharge time Enchantment spell (8 seconds). Reduces incoming damage and life steal by 5...21...25 for target ally.

Spell Shield 5 Energy¾ Activation time4 Recharge time Enchantment spell (2...6...7 seconds). Target ally takes 25% less damage from hostile spells.

Spirit Bond 5 Energy¼ Activation time5 Recharge time Enchantment spell (5 seconds). Reduces incoming damage by 15...43...50 for target ally. Ends after taking damage 1...4...5 time[s].

Vital Blessing Tango-upkeep.png 5 Energy1 Activation time10 Recharge time Enchantment spell. Target ally gains +40...168...200 maximum health. End effect: heals target ally for 40...168...200. You lose 1 energy whenever you cast a spell. Cannot self-target.

Smiting Prayers[edit]

Bane Signet 1 Activation time20 Recharge time Signet. Causes a knock down to target foe. If target foe is attacking target foe loses all adrenaline. No effect unless Smiting Prayers is 5 or more.

Banish 5 Energy1 Activation time10 Recharge time Spell. Destroy target hostile summoned creature and deals 10...70...85 holy damage to nearby foes.

Castigation Signet 1 Activation time15 Recharge time Signet. Target ally gains 1...8...10 energy. Cannot self-target.

Holy Wrath 5 Energy¾ Activation time10 Recharge time Enchantment spell (8 seconds). Target ally and adjacent allies inflict burning condition (1...3...3 second[s]) with their next attack.

Ray of Judgment 5 Energy1 Activation time15 Recharge time Elite Spell. Deals 25...45...50 holy damage and causes a knock down and inflicts burning condition (1...3...3 second[s]) to foes adjacent to target ally.

Retribution 10 EnergyActivation time30 Recharge time Enchantment spell (8 seconds). Party members within earshot deal 33% of each incoming damage (maximum of 5...17...20) back to source. Ends after dealing damage 1...4...5 time[s].

Reversal of Damage 5 Energy¼ Activation time3 Recharge time Enchantment spell (8 seconds). Negates the next damage and hits the source for that same amount (maximum of 5...61...75).

Scourge Enchantment 10 EnergyActivation time5 Recharge time Hex spell (30 seconds). Deals 15...63...75 holy damage to anyone casting an enchantment on target foe.

Scourge Healing 10 EnergyActivation time5 Recharge time Hex spell (30 seconds). Whenever target foe is healed, the healer takes 15...63...75 holy damage.

Scourge Sacrifice 10 EnergyActivation time5 Recharge time Hex spell (30 seconds). Deals 15...63...75 holy damage whenever target foe sacrifices health.

Shield of Judgment 5 Energy¼ Activation time10 Recharge time Elite Enchantment spell (10 seconds). Deals 25...45...50 holy damage and inflicts burning condition (1...3...3 second[s]) and causes a knock down to adjacent foes the next time target ally is hit with an attack.

Signet of Judgment 1 Activation time20 Recharge time Elite Signet. Target ally causes a knock down and inflicts burning condition (1...3...3 second[s]) with the next 3 melee attacks. Cannot self-target.

Signet of Rage 1 Activation time15 Recharge time Signet. Target ally gains 1...3...4 strike[s] of adrenaline. Cannot self-target.

Smite 5 Energy¼ Activation time20 Recharge time Spell. Interrupts a skill. Interruption effect: deals 5...41...50 holy damage to foes in the area of target foe.

Smite Condition 5 Energy1 Activation time7 Recharge time Spell. Removes a condition from target ally. Removal effect: deals 10...50...60 holy damage to foes in the area of target ally.

Smite Hex 5 Energy1 Activation time12 Recharge time Spell. Removes a hex from target ally. Removal effect: deals 10...70...85 holy damage to foes in the area of target foe.

Smiter's Boon 10 EnergyActivation time30 Recharge time Enchantment spell (8 seconds). Party members within earshot gains +2 to their attributes. Ends after using 1...4...5 skill[s].

Strength of Honor 10 Energy2 Activation time10 Recharge time Enchantment spell (30 seconds). Target ally deals +1...12...15 more damage with melee attacks.

Vengeance 5 Energy4 Activation time30 Recharge time Spell. Resurrect target party member at full health and energy. Target party member deals 25...45...50% more damage and does not incur death penalty (30 seconds). End effect: target foe dies.

Zealot's Fire Tango-upkeep.png 10 Energy2 Activation time2 Recharge time Enchantment spell. Deals 5...17...20 holy damage to adjacent foes whenever you cast a Monk spell on an ally. You lose 1 energy whenever you cast a spell.

No Attribute[edit]

Essence Bond Tango-upkeep.png 10 Energy2 Activation time Enchantment spell. You gain 1 energy whenever target ally takes damage. You lose 1 energy whenever you cast a spell.

Resurrect 10 Energy4 Activation time30 Recharge time Spell. Resurrect target party member at 50% health and 25% energy.

Remove Hex 5 Energy1 Activation time7 Recharge time Spell. Removes a hex from target ally.

Signet of Removal 1 Activation time5 Recharge time Elite Signet. Removes a condition and a hex from target ally.

Withdraw Hexes 5 Energy1 Activation time7 Recharge time Elite Spell. Party members lose a hex.

Necromancer Necromancer[edit]

Blood Magic[edit]

Barbed Signet 8% Sacrifice4 Recharge time Signet. Inflicts bleeding condition (2...13...16 seconds) to the targeted foe of your next Necromancer skill.

Blood Renewal 17% Sacrifice1 Energy1 Activation time10 Recharge time Enchantment spell (12 seconds). Target ally recharges spells 10...22...25% faster. Cannot self-target.

Blood Ritual 17% Sacrifice1 Energy1 Activation time10 Recharge time Enchantment spell (12 seconds). Target ally gains +1...3...3 energy regeneration. Cannot self-target.

Blood is Power 17% Sacrifice1 Energy1 Activation time10 Recharge time Enchantment spell (12 seconds). Target ally gains +0...2...2 to their attributes. Cannot self-target.

Blood of the Aggressor 17% Sacrifice1 Energy1 Activation time10 Recharge time Enchantment spell (12 seconds). Target ally gains 0...1...1 strike of adrenaline when hitting with an attack. Cannot self-target.

Demonic Flesh 5 Energy1 Activation time10 Recharge time Enchantment spell (30 seconds). Deals 5...17...20 shadow damage to foes adjacent to the target of target ally's skills. Cannot self-target.

Life Siphon 10 Energy1 Activation time20 Recharge time Hex spell (12 seconds). Causes -1...3...3 health degeneration to target foe and adjacent foes. You gain +1...3...3 health regeneration for each hexed foe.

Life Transfer 5 Energy1 Activation time20 Recharge time Elite Hex spell (12 seconds). Causes -3...7...8 health degeneration to target foe and adjacent foes. You gain +1...3...3 energy regeneration for each hexed foe.

Mark of Blood 5 Energy¾ Activation time10 Recharge time Hex spell (5 seconds). Allies hitting target foe with an attack are healed for 5...17...20. End effect: adjacent allies are healed for 20...84...100.

Mark of Fury 5 Energy¾ Activation time10 Recharge time Hex spell (5 seconds). Allies hitting target foe with an attack gain 0...2...2 strike[s] of adrenaline. End effect: inflicts cracked armor condition (1...12...15 second[s]).

Mark of Pain 5 Energy1 Activation time10 Recharge time Hex spell (5 seconds). Deals 10...34...40 shadow damage to other adjacent foes when target foe is hit with an attack. End effect: inflicts deep wound condition (1...8...10 second[s]).

Mark of Subversion 5 Energy1 Activation time10 Recharge time Hex spell (5 seconds). Causes -0...1...1 energy loss to other adjacent foes when target foe is hit with an attack. End effect: interrupts an action.

Order of Pain 20% Sacrifice10 Energy1 Activation time5 Recharge time Enchantment spell (5 seconds). Party members deal 5...17...20 damage to other adjacent foes when hitting with an attack. Gain 2% of your health back for each party member enchanted by this spell.

Order of the Vampire 20% Sacrifice5 Energy1 Activation time5 Recharge time Elite Enchantment spell (5 seconds). Party members steal 5...17...20 health with their attacks. Gain 2% of your health back for each party member enchanted by this spell.

Reaper's Touch 10% Sacrifice1 Energy¾ Activation time2 Recharge time Elite Touch skill. Deals 30...66...75 shadow damage to target foe and gain 2...6...7 energy.

Signet of Vampirism 8% Sacrifice4 Recharge time Elite Signet. Steal 5...25...30 health from foes targeted by your next Necromancer skill.

Strip Enchantment 10 Energy1 Activation time20 Recharge time Spell. Removes 0...2...2 enchantment[s] from target foe. Removal effect: you steal 5...53...65 health.

Touch of Agony 10% Sacrifice1 Energy¾ Activation time2 Recharge time Touch skill. Deals 20...52...60 shadow damage to target foe.

Vampiric Gaze 5 Energy1 Activation time5 Recharge time Spell. Steals 10...26...30 health from target foe. Deals 10...26...30 shadow damage if target foe is suffering from a condition.

Vampiric Spirit 5 Energy2 Activation time10 Recharge time Enchantment spell (10 seconds). You gain +2...6...7 health regeneration. Initial effect: steal 5...41...50 health from target foe.

Vampiric Swarm 15 Energy2 Activation time8 Recharge time Spell. Steals 15...51...60 from target foe and 2 foes in the area of target foe.

Vampiric Touch 15 Energy¾ Activation time2 Recharge time Touch skill. Steals 30...66...75 health from target foe.

Wail of Doom 5 Energy¼ Activation time20 Recharge time Spell. Interrupts a skill. Interruption effect: causes a knock down. No effect unless Blood Magic is 6 or more.

Well of Blood 17% Sacrifice10 Energy1 Activation time8 Recharge time Well spell (8...18...20 seconds). Open a Well of Blood the location of target ally or foe. Allies in this well have +1...5...6 health regeneration.

Well of Power 17% Sacrifice10 Energy1 Activation time8 Recharge time Elite Well spell (8...18...20 seconds). Open a Well of Power at the location of target ally or foe. Allies in this well have +1 energy regeneration and +1...2...2 attribute points.

Curses[edit]

Atrophy 10 Energy1 Activation time15 Recharge time Hex spell (10 seconds). Reduces target foe's attributes by 0...2...2. End effect: inflicts weakness condition (3...13...15 seconds).

Barbs 10 Energy1 Activation time5 Recharge time Hex spell (30 seconds). Deals 1...12...15 damage whenever target foe takes physical damage. End effect: inflicts bleeding condition (3...13...15 seconds) to adjacent foes.

Defile Flesh 10% Sacrifice10 Energy1 Activation time10 Recharge time Hex spell (10...30...35 seconds). Reduces healing target ally receives by 33%.

Enfeeble 5 Energy¼ Activation time10 Recharge time Spell. Inflicts weakness condition (10...26...30 seconds) to target foe. Deals 5...41...50 shadow damage if target foe is attacking or casting a spell.

Faintheartedness 10 Energy1 Activation time10 Recharge time Hex spell (3...13...15 seconds). Target foe attacks 50% slower and has cannot enter a stance.

Insidious Parasite 17% Sacrifice1 Energy2 Activation time15 Recharge time Hex spell (3...13...15 seconds). Whenever you take damage target foe takes the same amount of damage.

Lingering Curse 15 Energy1 Activation time10 Recharge time Elite Hex spell (5...25...30 seconds). Reduces healing farget foe and nearby foes receive by 20% and causes -1...3...3 health degeneration.

Pain of Disenchantment 5 Energy1 Activation time15 Recharge time Elite Spell. Removes 1...4...5 enchantments from target foe. Removal effect: deals 10...82...100 shadow damage to target foe and foes adjacent to target foe.

Parasitic Bond 5 Energy1 Activation time2 Recharge time Hex spell (20 seconds). Target foe suffers -1 health degeneration. End effect: heals you for 30...102...120.

Plague Signet 10% Sacrifice1 Activation time4 Recharge time Signet. Transfer 1...3...3 condition[s] to target foe and foes adjacent to target foe.

Price of Failure 15 Energy2 Activation time20 Recharge time Hex spell (30 seconds). Target foe has 25% chance to miss. Deals 5...41...50 shadow damage whenever target foe fails to hit.

Rend Enchantments 10% Sacrifice1 Energy2 Activation time20 Recharge time Spell. Removes all enchantments from target foe. Removal effect: lose 20...8...5% maximum health for each enchantment removed.

Rigor Mortis 10 Energy1 Activation time20 Recharge time Hex spell (8...18...20 seconds). Target foe cannot block.

Shadow of Fear 15 Energy2 Activation time20 Recharge time Hex spell (3...13...15 seconds). Target foe has -1...3...3 health degeneration and moves 50% slower.

Soul Barbs 10 Energy2 Activation time20 Recharge time Hex spell (30 seconds). Deals 15...27...30 shadow damage whenever an enchantment or hex is cast on target foe.

Soul Bind 10 Energy2 Activation time15 Recharge time Elite Hex spell (20 seconds). Deals 20...68...80 damage whenever target foe is healed.

Soul Leech 10 Energy2 Activation time15 Recharge time Elite Hex spell (10 seconds). Steals 15...67...80 health whenever target foe casts a spell.

Spinal Shivers 17% Sacrifice15 Energy2 Activation time30 Recharge time Hex spell (3...10...12 seconds). Target foe's spells are easily interrupted. End effect: interrupts adjacent foes.

Spiteful Spirit 15 Energy2 Activation time10 Recharge time Hex spell (5...13...15 second). Deals 5...29...35 shadow damage whenever target foe attacks or uses a skill.

Vocal Minority 10 Energy1 Activation time20 Recharge time Hex spell (8...18...20 seconds). Target foe cannot use shouts or chants.

Weaken Armor 5 Energy1 Activation time10 Recharge time Elite Hex spell (3...13...15 seconds). Target foe takes 25...85...100% more damage.

Weaken Knees 5 Energy1 Activation time10 Recharge time Elite Hex spell (3...13...15 seconds). Target foe has -1...3...4 health degeneration and takes 1...12...15 damage while moving.

Well of Darkness 17% Sacrifice15 Energy1 Activation time8 Recharge time Well spell (8...18...20 seconds). Open a Well of Darkness at the location of target ally or foe. Foes inside this well have 33% chance to miss.

Well of Silence 17% Sacrifice15 Energy1 Activation time8 Recharge time Well spell (8...18...20 seconds). Open a Well of Silence at the location of target ally or foe. Foes inside this well cast their spells 33% slower.

Wither 10% Sacrifice1 Energy1 Activation time20 Recharge time Hex spell (10 seconds). Target foe has -1...2...2 energy degeneration. End effect: gain 1...8...10 energy.

Death Magic[edit]

Animate Bone Fiend 15 Energy3 Activation time10 Recharge time Spell. Summon a level 1...14...17 Bone Fiend that has a ranged attack. You can only have 1...3...3 Bone Fiend[s] at a time.

Animate Bone Horror 10 Energy3 Activation time5 Recharge time Spell. Summon a level 1...14...17 Bone Horror. You can only have 1...3...3 Bone Horror[s] at a time.

Animate Bone Minions 15 Energy3 Activation time5 Recharge time Spell. Summon two level 0...10...12 Bone Minions. You can only have 2...5...6 Bone Minions at a time.

Animate Flesh Golem 15 Energy3 Activation time10 Recharge time Elite Spell. Summon a level 3...21...25 Flesh Golem. You can only have one Flesh Golem at a time.

Blood of the Master 5% Sacrifice5 Energy1 Activation time5 Recharge time Spell. Heals your minions for 30...126...150 health. Sacrifice +2% health per minion healed.

Consume Corpse 5 Energy1 Activation time10 Recharge time Spell. Exploit target corpse. Exploitation effect: gain 50...210...250 health and 5...17...20 energy.

Contagion 5 Energy1 Activation time20 Recharge time Elite Enchantment spell (15...51...60 seconds). Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10% maximum health each time this happens.

Dark Aura 10 Energy1 Activation time10 Recharge time Enchantment spell (30 seconds). Deals 5...41...50 damage to adjacent foes whenever you sacrifices health. Damage cost: you lose 5...17...20 health.

Deadly Feast 5 Energy1 Activation time5 Recharge time Spell. Removes a condition from target foe. Removal effect: deals 5...41...50 shadow damage. Removes disease condition from party members if target foe is diseased.

Death Nova 5 Energy1 Activation time Enchantment spell (30 seconds). Deals 25...85...100 damage and inflicts poison condition (15 seconds) to adjacent foes when target ally dies.

Deathly Chill 17% Sacrifice1 Energy1 Activation time8 Recharge time Spell. Deals 15...43...50 shadow damage to target foe. Gain 25...65...75 health if target foe is diseased.

Deathly Swarm 17% Sacrifice1 Energy2 Activation time8 Recharge time Spell. Deals 15...51...60 shadow damage to target foe and 2 foes in the area of target foe. Gain 1...4...5 energy for each diseased foe you hit

Enfeebling Blood 17% Sacrifice1 Energy1 Activation time8 Recharge time Spell. Inflicts bleeding condition and weakness condition (3...13...15 seconds) to target foe and nearby foes.

Feast of Corruption 5 Energy1 Activation time10 Recharge time Elite Spell. Deals 10...26...30 shadow damage and removes a condition from target foe and foes near target foe. Removal effect: steals 10...26...30 health from foes that lost a condition. Gain 1...3...3 energy (maximum 20) for each foe that lost a condition.

Order of Undeath 20% Sacrifice5 Energy1 Activation time5 Recharge time Enchantment spell (5 seconds). Your minions attack 33% faster. Gain 2% health back for each minion affected by this spell. No effect unless Death Magic is 5 or more.

Poison Cloud 10 EnergyActivation time10 Recharge time Spell. Deals 15...43...50 shadow damage and inflicts poison condition (3...13...15 seconds) to target foe and adjacent foes.

Putrid Bile 10 Energy1 Activation time12 Recharge time Hex spell (5...17...20 seconds). Causes -1...3...3 health degeneration to target foe. Deals 25...73...85 damage to nearby foes if target foe dies.

Putrid Explosion 5 Energy¾ Activation time5 Recharge time Spell. Destroy one of your minions and deal damage to adjacent foes equal to 50% of your minion's remaining health (maximum of 25...85...100).

Putrid Flesh 10 Energy¾ Activation time5 Recharge time Spell. Exploit target corpse. Exploitation effect: inflicts disease condition (5...13...15 seconds) to foes near target corpse.

Rotting Flesh 10 Energy2 Activation time10 Recharge time Spell. Inflicts disease condition (10...22...25 seconds) to target foe.

Signet of Agony 10% Sacrifice¾ Activation time20 Recharge time Signet. Deals 10...58...70 damage to foes near you. You suffer bleeding condition (25 seconds).

Signet of Undeath 1 Activation time5 Recharge time Signet. Take control over target hostile minion. No effect unless Death Magic is 5 or more.

Soul Feast 5 Energy1 Activation time8 Recharge time Hex spell (8...18...20 seconds). Deals 5...17...20 damage each time target foe gains or loses a condition.

Tainted Flesh 5 Energy¼ Activation time1 Recharge time Elite Enchantment spell (30 seconds). Inflicts disease condition (3...13...15 seconds) to the source whenever target ally takes damage. Target ally is immune to disease condition.

Taste of Death 5 Energy¾ Activation time5 Recharge time Spell. Destroy one of your minions. Gain health equal to the remaining health of the destroyed minions (maximum of 100...340...400).

Unholy Feast 10 Energy1 Activation time15 Recharge time Spell. Deals 10...34...40 shadow damage to target foe and removes all of that foe's conditions. Removal effect: steals 5...13...15 health for each condition removed (maximum of 60).

Vile Miasma 10 Energy1 Activation time15 Recharge time Hex spell. Deals 10...42...50 shadow damage to target foe and adjacent foes. Diseased foes take 2...8...10 shadow damage each second (10 seconds).

Virulence 5 Energy1 Activation time10 Recharge time Elite Spell. Inflicts bleeding-, disease-, poison- and weakness condition (3...13...15 seconds) to target foe.

Well of Corruption 17% Sacrifice15 Energy1 Activation time8 Recharge time Well spell (8...18...20 seconds). Open a Well of Corruption at the location of target ally or foe. Conditions inflicted to foes inside this well last 50% longer.

Well of Suffering 17% Sacrifice10 Energy1 Activation time8 Recharge time Well spell (8...18...20 seconds). Open a Well of Suffering at the location of target ally or foe. Foes inside this well suffer -1...4...5 health degeneration.

Soul Reaping[edit]

For each rank of Soul Reaping you summon minions 2% faster and your Necromancer hex spells cost 4% less energy. For every 3 ranks of Soul Reaping health sacrifice is reduced by 2%.

Foul Feast 5 Energy¼ Activation time4 Recharge time Spell. Transfer all conditions from target ally to yourself. Transfer effect: You gain 0...36...45 health and 0...2...2 energy for each condition transferred. Recharges 50% faster if disease is removed. Cannot self-target.

Spectral Armor 5 Energy20 Recharge time Stance (12 seconds). Damage you take is reduces by 5...17...20. You gain 1...8...10 health whenever you take damage.

Spectral Walk 5 Energy15 Recharge time Stance (3...10...12 seconds). You move 33% faster. You gain 1...8...10 health each second while moving.

No Attribute[edit]

Epidemic 5 Energy¼ Activation time5 Recharge time Spell. Foes adjacent to target foe gain the same conditions for the same duration as target foe.

Plague Touch 5 Energy¾ Activation time5 Recharge time Touch skill. Transfer 2 conditions from yourself to target foe.

Mesmer Mesmer[edit]

Domination Magic[edit]

Backfire 10 Energy2 Activation time30 Recharge time Hex spell (10 seconds). Deals 15...63...75 damage whenever target foe casts a spell.

Blackout 10 Energy1 Activation time25 Recharge time Elite Spell. Disables target foe's skills for 2...5...6 seconds.

Chaos Storm 5 Energy2 Activation time30 Recharge time Spell. Deals 5...21...25 chaos damage and causes 0...2...2 energy loss each second (10 seconds). Hits foes adjacent to target's initial location.

Cry of Frustration 10 Energy¼ Activation time15 Recharge time Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 15...63...75 chaos damage.

Diversion 10 Energy2 Activation time20 Recharge time Hex spell (6 seconds). Target foe's next skill takes +10...50...60 seconds to recharge.

Empathy 10 Energy2 Activation time10 Recharge time Hex spell (5...13...15 seconds). Deals 15...39...45 chaos damage whenever target foe attacks.

Energy Burn 5 Energy2 Activation time15 Recharge time Spell. Target foe loses 5 energy. Deals 1...12...15 chaos damage for each point of energy lost.

Energy Surge 5 Energy2 Activation time15 Recharge time Elite Spell. Target foe loses 5 energy. Deals 5...17...20 chaos damage to target and nearby foes for each point of energy lost.

Ether Nightmare 10 Energy1 Activation time15 Recharge time Hex spell (10 seconds). Target foe loses 3 energy. Causes -1...3...4 health degeneration for each point of energy lost.

Guilt 10 Energy2 Activation time25 Recharge time Hex spell (6 seconds). Target foe's next spell fails and causes 5...13...15 energy loss.

Mind Stab 5 Energy1 Activation time5 Recharge time Spell. Target foe regains all energy. Deals 1...3...3 chaos damage and causes 1 energy loss to target foe and adjacent foes for each point of energy gained (maximum of 1...24...30).

Mind Wrack 5 Energy1 Activation time7 Recharge time Hex spell (5...33...40 seconds). Causes 1 energy loss each time foe is the target of your non-hex Mesmer skills. Deals 10...82...100 chaos damage and ends if target foe's energy drops to 0.

Mistrust 10 Energy2 Activation time15 Recharge time Hex spell (6 seconds). Target foe's next spell fails and deals 10...82...100 chaos damage.

Overload 5 Energy¼ Activation time5 Recharge time Hex spell (5 seconds). Causes -1...3...3 health degeneration to target foe. End effect: deals 5...41...50 chaos damage if it ends early.

Power Block 5 Energy¼ Activation time15 Recharge time Spell. Interrupts a spell or chant. Interruption effect: disables interrupted spell or chant for +5...13...15 seconds.

Power Leak 5 Energy¼ Activation time20 Recharge time Spell. Interrupts a spell or chant. Interruption effect: causes 1...8...10 energy loss.

Power Spike 5 Energy¼ Activation time12 Recharge time Spell. Interrupts a spell or chant. Interruption effect: deals 30...102...120 chaos damage.

Psychic Distraction 5 Energy¼ Activation time12 Recharge time Elite Spell. Interrupts an action. Interruption effect: if you interrupted a skill that skill is disables for 5...17...20 seconds for target foe and all other foes.

Shame 10 Energy2 Activation time30 Recharge time Hex spell (10 seconds). Causes 1...6...7 energy loss whenever target foe casts a spell.

Shatter Delusions 5 Energy¼ Activation time6 Recharge time Spell. Removes a mesmer hex from target foe. Removal effect: deals 15...63...75 chaos damage to target foe and adjacent foes.

Shatter Enchantment 10 Energy1 Activation time20 Recharge time Spell. Removes an enchantment from target foe. Removal effect: deals 15...83...100 chaos damage to target foe.

Shatter Hex 5 Energy1 Activation time15 Recharge time Spell. Removes a hex from target ally. Removal effect: deals 15...83...100 chaos damage to foes near target ally.

Spatial Surge 5 Energy¼ Activation time15 Recharge time Hex spell (5 seconds). Causes -1...3...3 energy degeneration to target foe. End effect: causes 1...6...7 energy loss if it ends early.

Spirit Shackles 10 Energy2 Activation time10 Recharge time Hex spell (20 seconds). Causes 1...4...5 energy loss whenever target foe attacks.

Visions of Regret 10 Energy2 Activation time30 Recharge time Elite Hex spell (10 seconds). Deals 15...63...75 damage to target foe and adjacent foes whenever target uses a skill.

Fast Casting[edit]

Mantra of Renewal 5 Energy15 Recharge time Elite Mantra (5...17...20 seconds). Your spells recharge 33% faster.

Mantra of Persistence 5 Energy15 Recharge time Elite Mantra (5...17...20 seconds). Your hex spells last 50% longer.

Power Flux 5 Energy¼ Activation time20 Recharge time Elite Spell. Interrupts a spell or chant. Interruption effect: recharges 50...74...80% faster. No effect unless Fast Casting is 5 or more.

Psychic Instability 5 Energy¼ Activation time15 Recharge time Elite Spell. Interrupts an action. Interruption effect: causes a knock down for 2...3...3 seconds to target foe and adjacent foes if you interrupted a skill. No effect unless Fast Casting is 5 or more.

Stolen Speed 5 Energy1 Activation time12 Recharge time Elite Hex spell (3...13...15 second[s]). Target foe and adjacent foes cast spells 100% slower. Spells you cast on hexed foes cast 50% faster.

Illusion Magic[edit]

Air of Disenchantment 10 Energy1 Activation time10 Recharge time Elite Hex spell (5...17...20 seconds). Enchantments expire 150...270...300% faster on target foe and nearby foes. Initial effect: removes an enchantment from target foe and nearby foes.

Arcane Conundrum 10 Energy2 Activation time20 Recharge time Hex spell (5...13...15 seconds). Target foe and adjacent foes cast spells 100% slower. End effect: gain 2...6...7 energy.

Arcane Thievery 10 Energy2 Activation time20 Recharge time Hex spell (5...13...15 seconds). Target foe's spells cast 50% slower and your spells targeting this foe cast 50% faster.

Clumsiness 10 Energy2 Activation time8 Recharge time Hex spell (4 seconds). The next attack of target foe and adjacent foes is interrupted. Interruption effect: deals 10...74...90 chaos damage.

Conjure Phantasm

Crippling Anguish 10 Energy2 Activation time10 Recharge time Elite Hex spell (3...13...15 seconds). Causes -1...4...5 health degeneration. Target foe moves and attacks 50% slower.

Ignorance

Illusion of Haste

Illusion of Pain

Illusion of Weakness

Illusionary Weaponry

Images of Remorse

Ineptitude

Migraine 10 Energy2 Activation time10 Recharge time Elite Hex spell (3...13...15 seconds). Causes -1...4...5 health degeneration. Target foe activates skills 100% slower.

Phantom Pain

Shared Burden

Shrinking Armor

Soothing Images 10 Energy2 Activation time10 Recharge time Hex spell (5...13...15 seconds). Target foe cannot gain adrenaline.

Sympathetic Visage 10 Energy2 Activation time10 Recharge time Hex spell (15 seconds). Target foe suffers -0...2...2 energy degeneration.

Unnatural Signet

Inspiration Magic[edit]

Channeling 5 Energy1 Activation time15 Recharge time Enchantment spell (15...51...60 seconds). You gain 1 energy for each foe in the area whenever you cast a spell.

Decoy 5 Energy20 Recharge time Skill (1...8...10 second[s]). The next time you are hit by an attack the damage is negated and the attacking foe is knocked down and you teleport directly away from the attacking foe.

Drain Delusions 5 Energy¼ Activation time12 Recharge time Spell. Removes a Mesmer hex from target foe. Removal effect: causes 1...4...5 energy loss. You gain 4 energy for each point of energy lost.

Drain Enchantment 5 Energy1 Activation time20 Recharge time Spell. Removes an enchantment from target foe. Removal effect: you gain 40...104...120 health and 5...17...20 energy.

Drain Hex 5 Energy1 Activation time15 Recharge time Spell. Removes a hex from target ally. Removal effect: you gain 20...84...100 health and 1...12...15 energy.

Elemental Resistance 5 Energy¼ Activation time12 Recharge time Enchantment spell (3...13...15 seconds). You take 33% less elemental damage.

Energy Drain 5 Energy1 Activation time10 Recharge time Elite Spell. Target foe loses 5 energy. You gain 15...35...40 health and 1...3...4 energy for each point of energy lost.

Energy Tap 5 Energy2 Activation time20 Recharge time Spell. Target foe loses 5 energy. You gain 1...3...3 energy for each point of energy lost.

Ether Feast 5 Energy1 Activation time8 Recharge time Spell. Target foe loses 3 energy. You gain 20...56...65 health for each point of energy lost.

Ether Lord 5 Energy1 Activation time8 Recharge time Enchantment spell (15 seconds). Target foe loses 3 energy. For each point of energy lost your next 1...3...3 spell[s] have +2 Domination Magic and +2 Illusion Magic.

Hex Breaker 5 Energy7 Recharge time Skill (5...17...20 seconds). The next hex spell cast against you fails.

Mantra of Concentration 5 Energy10 Recharge time Mantra (5...25...30 seconds). Your next spell cannot be interrupted.

Mantra of Energy 5 Energy15 Recharge time Mantra (20 seconds). Your next spell costs 1...12...15 less energy.

Mantra of Quickening 5 Energy10 Recharge time Mantra (5...25...30 seconds). Your next spell casts 33% faster.

Mantra of Recall 5 Energy15 Recharge time Elite Mantra (20 seconds). You gain 1...3...3 energy whenever you cast a spell.

Mantra of Recovery 5 Energy10 Recharge time Mantra (20 seconds). You lose 1...3...3 condition[s] with your next spell.

Mantra of Restoration 5 Energy10 Recharge time Mantra (20 seconds). Your next spell heals you for 30...126...150 and 100...340...400% of the energy cost.

Persistence of Memory 10 Energy1 Activation time20 Recharge time Enchantment spell (5...17...20 seconds). Your interrupted spells recharge instantly.

Physical Resistance 5 Energy¼ Activation time12 Recharge time Enchantment spell (2...5...6 seconds). You have 75% chance to block incoming attacks.

Power Drain 5 Energy¼ Activation time20 Recharge time Spell. Interrupts a spell or chant. Interruption effect: you gain 5...25...30 energy.

No Attribute[edit]

Copy 5 Energy1 Activation time Hex spell (30 seconds). This spell is disabled and becomes the next spell target foe uses (30 seconds). The spell uses the same attribute as it's caster. End effect: recharges instantly.

Echo 15 Energy1 Activation time10 Recharge time Enchantment spell (30 seconds). This spell becomes the next spell you use (30 seconds).

Mimic 15 Energy1 Activation time30 Recharge time Enchantment spell (30 seconds). This spell becomes target ally's elite skill (30 seconds). Cannot self-target. No effect if that skill is a form.

Mirror 5 Energy1 Activation time Enchantment spell (30 seconds). This spell is disabled and becomes the next spell target ally uses (30 seconds). The spell uses the same attribute as it's caster. End effect: recharges instantly. Cannot self-target. No effect if that skill is a form.

Swap 5 Energy¼ Activation time20 Recharge time Spell. You and target foe shadow step to each other's location.

Elementalist Elementalist[edit]

Air Magic[edit]

Air Attunement 10 Energy1 Activation time30 Recharge time Enchantment spell (35...55...60 seconds). You gain 1 energy plus 30% of the energy cost whenever you use an Air Magic skill.

Blinding Flash 10 Energy¾ Activation time8 Recharge time Spell. Inflicts blind condition (3...7...8 seconds) to target foe.

Chain Lightning 5 Overcast 10 Energy1 Activation time7 Recharge time Spell. Deals 15...43...50 lightning damage and inflicts cracked armor condition (5...17...20 seconds) to target foe and 2 foes near target foe. 25% armor penetration. You are overcast.

Conjure Lightning 10 Energy1 Activation time45 Recharge time Enchantment spell (60 seconds). Your attacks deal +5...17...20 lightning damage. No effect unless your weapon deals lightning damage.

Enervating Charge 5 Energy1 Activation time8 Recharge time Hex spell (10 seconds). The next Water Magic hex cast on target foe and adjacent foes last 25...85...100% longer. Initial effect: deals 25...45...50 lightning damage to target foe and adjacent foes. 25% armor penetration.

Gale 10 Overcast 10 Energy1 Activation time5 Recharge time Spell. Causes a knock down to target foe. No effect unless Air Magic is 5 or more. You are overcast.

Glowing Bolt 5 Energy1 Activation time8 Recharge time Spell. Projectile. Deals 5...41...50 lightning damage to target foe. Gain 5...11...12 energy if target foe is suffering from cracked armor condition. 25% armor penetration.

Gust 10 Energy¾ Activation time10 Recharge time Elite Enchantment spell (5...10...11 seconds). You and target ally move 33% faster. Initial effect: deals 15...59...70 cold damage to foes near you and target ally. Attacking or moving foes are knocked down.

Lightning Bolt 5 Energy1 Activation time8 Recharge time Spell. Fast-moving projectile. Deals 5...41...50 lightning damage to target foe. Deals 5...41...50 more lightning damage if target foe is moving. Causes a knock down if target foe is hexed with Water Magic while moving. 25% armor penetration.

Lightning Javelin 5 Energy1 Activation time5 Recharge time Spell. Projectile. Deals 15...43...50 lightning damage to target foe and all foes between you and target foe. Interrupts attacking foes. 25% armor penetration.

Lightning Orb 10 EnergyActivation time5 Recharge time Spell. Projectile. Deals 25...85...100 lightning damage to target foe. 25% armor penetration.

Lightning Storm 10 Energy2 Activation time20 Recharge time Spell. Deals 10...26...30 lightning damage and inflicts cracked armor condition (1...8...10 second[s]) each second (5 seconds) to target foe and foes adjacent to the initial location of target foe. 25% armor penetration.

Lightning Strike 5 Energy1 Activation time5 Recharge time Hex spell (3 seconds). Initial effect: deals 5...41...50 lightning damage to target foe. End effect: deals 5...41...50 lightning damage to target foe if you are overcast. 25% armor penetration.

Lightning Surge 10 Energy1 Activation time10 Recharge time Elite Hex spell (3 seconds). End effect: deals 25...85...100 lightning damage to target foe, inflicts cracked armor condition (5...17...20 seconds) and causes a knock down to target foe. 25% armor penetration.

Lightning Touch 10 Overcast 5 Energy¾ Activation time10 Recharge time Touch skill. Deals 10...50...60 lightning damage and causes a knock down to target foe. 25% armor penetration. You are overcast.

Shock 5 Energy1 Activation time8 Recharge time Spell. Deals 5...41...50 lightning damage and inflicts cracked armor condition (5...17...20 seconds) to target foe. Hits adjacent if you are overcast. 25% armor penetration

Thunderclap 5 Energy¾ Activation time8 Recharge time Spell. Deals 10...26...30 lightning damage to target foe. Deals 15...59...70 more lightning damage, interrupts an action and hits adjacent if target foe is suffering from burning condition. 25% armor penetration.

Whirlwind 5 Energy¾ Activation time8 Recharge time Spell. Deals 15...63...75 cold damage to adjacent foes. Causes a knock down to attacking foes. Also hits nearby foes if you are overcast.

Windborne Speed 10 Energy¾ Activation time5 Recharge time Enchantment spell (5...11...13 seconds). Target ally moves 33% faster.

Earth Magic[edit]

Aftershock 10 Energy¾ Activation time10 Recharge time Spell. Deals 25...85...100 earth damage to nearby foes. Deals 10...58...70 more earth damage if you are overcast.

Armor of Earth 10 Energy¾ Activation time15 Recharge time Enchantment spell (30 seconds). You gain +25...53...60 armor. You move 50...22...15% slower.

Churning Earth 15 Energy2 Activation time30 Recharge time Spell. Deals 10...34...40 earth damage each second (5 seconds) to target foe and foes near the initial location of tagret foe. Foes moving faster than normal are knocked down.

Crystal Wave 10 Energy¾ Activation time15 Recharge time Spell. Deals 10...58...70 damage to nearby foes. Those foes lose all conditions and take 5...13...15 damage for each condition removed.

Earth Attunement 10 Energy1 Activation time30 Recharge time Enchantment spell (35...55...60 seconds). You gain 1 energy plus 30% of the energy cost when you use an Earth Magic skill.

Earthen Shackles 10 Energy1 Activation time15 Recharge time Hex spell (3 seconds). Target foe and nearby foes move 90% slower. End effect: inflicts weakness condition (5...17...20 seconds).

Earthquake 10 Overcast 25 Energy2 Activation time15 Recharge time Spell. Deals 25...85...100 earth damage and causes a knock down to target foe and nearby foes. You are overcast.

Ebon Hawk 10 Energy1 Activation time5 Recharge time Spell. Projectile. Deals 10...70...85 earth damage and inflicts weakness condition (5...17...20 seconds) to target foe.

Eruption 25 Energy2 Activation time30 Recharge time Spell. Deals 10...34...40 earth damage and inflicts blind condition (10 seconds) each second (5 seconds) to target foe and foes near the initial location of target foe.

Glowstone 5 Energy¾ Activation time7 Recharge time Spell. Projectile. Deals 5...41...50 earth damage to target foe. You gain 5...11...12 energy if target foe is suffering from weakness condition.

Grasping Earth 10 Energy¾ Activation time15 Recharge time Hex spell. Nearby foes move 50% slower (5...17...20 seconds).

Obsidian Flame 5 Overcast 5 EnergyActivation time5 Recharge time Spell. Deals 10...42...50 damage to target foe. Deals 10...42...50 damage and inflicts cracked armor condition (5...17...20 seconds) if target foe is hexed with Water Magic.

Obsidian Flesh 10 Energy1 Activation time30 Recharge time Enchantment spell (20 seconds). Damage you take is reduced by 5...25...30 and you are immune to critical hits.

Sandstorm 15 Energy2 Activation time30 Recharge time Spell. Deals 10...26...30 earth damage each second (5 seconds) to target foe and foes near the initial location of target foe. Deals 10...26...30 earth damage to attacking foes.

Shockwave 5 Overcast 10 Energy1 Activation time10 Recharge time Elite Spell. Deals 15...43...50 earth damage and inflicts weakness condition (1...8...10 second[s]) to foes in the area. Deals 15...43...50 earth damage and inflicts cracked armor condition (1...8...10 second[s]) to nearby foes. Deals 15...43...50 earth damage and inflicts blind condition (1...8...10 second[s]) to adjacent foes. You are overcast.

Stone Daggers 5 Energy1 Activation time Spell. 2 projectile. Deals 10...26...30 earth damage. Inflicts bleeding condition (1...4...5 second[s]) to target foe if you are overcast.

Stone Sheath 10 Energy1 Activation time15 Recharge time Elite Enchantment spell (5...17...20 seconds). You and target ally gain +1...24...30 armor and are immune to critical hits. Initial effect: deals 15...59...70 earth damage and inflicts weakness condition (5...17...20 seconds) to foes near you and target ally.

Stoning 15 Energy1 Activation time5 Recharge time Spell. Projectile. Deals 45...93...105 earth damage to target foe. Causes a knock down if target foe is suffering from weakness condition.

Unsteady Ground 5 Energy1 Activation time15 Recharge time Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) to target foe and foes near the initial location of target foe. Attacking foes are knocked down.

Ward Against Harm 15 Energy1 Activation time20 Recharge time Ward spell (8...18...20 seconds). Allies inside this ward gain +24 armor.

Ward Against Foes 15 Energy1 Activation time20 Recharge time Ward spell (8...18...20 seconds). Foes inside this ward move 50% slower.

Energy Storage[edit]

For each rank of Energy Storage you gain +3 maximum energy.

Aura of Restoration 5 Energy¼ Activation time20 Recharge time Enchantment spell (60 seconds). You gain 0...1...1 energy and are healed for 200...360...400% of the energy cost each time you cast a spell.

Elemental Attunement 10 Energy1 Activation time20 Recharge time Elite Enchantment spell (35...55...60 seconds). You gain +1...2...2 to your elemental attributes. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use.

Energy Boon 10 Energy1 Activation time20 Recharge time Elite Enchantment spell (35...55...60 seconds). Maximum health for you and target ally is increased by 1...3...3 for each point of maximum energy each of you have. Initial effect: both gain 1...10...12 energy. You gain +1 energy for every 2 points of Energy Storage.

Glyph of Energy 5 Energy1 Activation time15 Recharge time Elite Glyph. Your next 2 spells do not cause overcast and cost 10...22...25 less energy. Gain 1...2...2 to your elemental attributes.

Glyph of Lesser Energy 5 Energy1 Activation time30 Recharge time Glyph (15 seconds). Your next 2 spells cost 10...22...25 less energy.

Glyph of Restoration 5 Energy1 Activation time10 Recharge time Glyph (15 seconds). Your next 2 spells heal you for 30...90...105 + 150...350...400% of the energy cost of each spell.

Fire Magic[edit]

Burning Speed 10 Energy¾ Activation time15 Recharge time Enchantment spell (3...13...15 seconds). You move 33% faster. Initial effect: inflicts burning condition to nearby foes (2...6...7 second[s]).

Conjure Flame 10 Energy1 Activation time45 Recharge time Enchantment spell (60 seconds). Your attacks deal +5...17...20 fire damage. No effect unless your weapon deals fire damage.

Double Dragon 10 Energy1 Activation time20 Recharge time Elite Enchantment spell (8 seconds). Enchants you and target ally. Adjacent foes take 5...25...30 fire damage each second. Skills that target a foe also inflict burning condition (0...2...3 second[s]).

Fire Attunement 10 Energy1 Activation time30 Recharge time Enchantment spell (35...55...60 seconds). You gain 1 energy plus 30% of the energy cost whenever you use an Fire Magic skill.

Fire Storm 10 Energy2 Activation time20 Recharge time Spell. Deals 5...29...35 fire damage each second (10 seconds) to the initial location of target foe and adjacent foes.

Fireball 10 EnergyActivation time7 Recharge time Spell. Projectile. Deals 7...91...112 fire damage to target foe and adjacent foes.

Flare 5 Energy1 Activation time Spell. Projectile. Deals 20...56...65 fire damage to target foe. Hits adjacent foes if you are overcast.

Glowing Gaze 5 Energy1 Activation time8 Recharge time Spell. Deals 5...41...50 fire damage to target foe. You gain 5...11...12 energy if target foe is suffering from burning condition.

Immolate 10 Energy1 Activation time5 Recharge time Spell. Deals 20...64...75 fire damage and inflicts burning condition (1...3...3 second[s]) to target foe. 25% armor penetration if target foe is suffering from cracked armor condition.

Incendiary Bonds 5 Overcast 10 Energy1 Activation time7 Recharge time Hex spell (3 seconds). End effect: deals 20...68...80 fire damage and inflicts burning condition (1...3...3 second[s]) to target foe and nearby foes. You are overcast.

Lava Font 15 Energy2 Activation time30 Recharge time Spell. Deals 10...34...40 fire damage and inflicts burning condition (1...3...3 second[s]) each second (5 seconds) to target foe and foes near the initial location of target foe.

Mark of Rodgort 15 Energy1 Activation time15 Recharge time Hex spell (10...30...35 seconds). Also hexes foes near target foe. Inflicts burning condition (1...3...4 second[s]) when these foes take fire damage. Inflicts burning condition on all elemental damage to foes suffering from weakness condition.

Meteor 10 Overcast 5 Energy2 Activation time30 Recharge time Spell. Deals 7...91...112 fire damage and causes a knock down to target foe and foes adjacent to target foe.

Meteor Shower 10 Overcast 25 Energy2 Activation time30 Recharge time Ward spell (9 seconds). Deals 7...91...112 fire damage and causes a knock down every 3 seconds. You are overcast.

Mind Burn 5 Overcast 5 Energy1 Activation time5 Recharge time Elite Spell. Deals 15...51...60 fire damage to target foe. Deals 15...51...60 fire damage and inflicts burning condition (1...8...10 second[s]) and hits adjacent if you have more energy than target foe.

Phoenix 10 EnergyActivation time7 Recharge time Spell. Projectile. Deals 10...50...60 fire damage to target foe and nearby foes. Heals allies for 20...68...80 if you are overcast.

Rodgort's Invocation 25 Energy2 Activation time8 Recharge time Spell. Deals 15...99...120 fire damage and inflicts burning condition (1...3...3 second[s]) to target foe and foes near your target.

Searing Flames 15 Energy1 Activation time2 Recharge time Elite Spell. Hits foes near target foe. Deals 10...82...100 fire damage to foes suffering from burning condition. Inflicts burning condition (1...6...7 second[s]) to foes not suffering from burning condition.

Water Magic[edit]

Blurred Vision 10 Energy1 Activation time12 Recharge time Hex spell (4...9...10 seconds). Target foe and adjacent foes have 50% chance to miss.

Conjure Frost 10 Energy1 Activation time45 Recharge time Enchantment spell (60 seconds). Your attacks deal +5...17...20 cold damage. No effect unless your weapon deals cold damage.

Deep Freeze 5 Overcast 10 Energy2 Activation time10 Recharge time Hex spell (5...13...15 seconds). Target foe move 66% slower. Initial effect: causes -2...6...7 health degeneration if target foe is suffering from cracked armor condition. You are overcast.

Healing Rain 10 Energy1 Activation time15 Recharge time Ward spell (5 seconds). Allies gain +3...7...8 health regeneration. End effect: removes a condition from allies.

Frozen Burst 5 Energy¼ Activation time15 Recharge time Hex spell (3...7...8 seconds). Nearby foes move 66% slower. Initial effect: you shadow step to a nearby random location and are healed for 10...50...60.

Glowing Ice 5 Energy1 Activation time8 Recharge time Spell. Deals 5...41...50 cold damage to target foe. You gain 5...11...12 energy if target foe is hexed with Water Magic.

Ice Prison 10 Energy2 Activation time30 Recharge time Hex spell (8...18...20 seconds). Target foe moves 66% slower. Target foe attacks 50% slower if target is suffering from weakness condition.

Ice Spikes 15 EnergyActivation time10 Recharge time Hex spell (2...5...6 seconds). Target foe and foes near target foe move 66% slower. Initial effect: deals 20...68...80 cold damage.

Ice Storm 10 Energy2 Activation time20 Recharge time Spell. Deals 10...26...30 cold damage and inflicts bleeding condition (1...8...10 second[s]) each second (5 seconds) to target foe and foes adjacent to the initial location of target foe.

Maelstrom 10 Overcast 15 Energy2 Activation time30 Recharge time Ward spell (8...18...20 seconds). Deals 10...26...30 cold damage each second to foes. Foes cast spells 50% slower. You are overcast.

Mind Freeze 5 Overcast 5 Energy1 Activation time8 Recharge time Elite Hex spell (3...7...8 seconds). Deals 10...50...60 cold damage to target foe. Deals 10...50...60 more cold damage and target foe moves 90% slower if you have more energy than target foe. You are overcast.

Mirror of Ice 10 Energy¾ Activation time15 Recharge time Elite Hex spell (2...5...6 seconds). Foes near you and target ally move 66% slower. Deals 10...58...70 cold damage to these foes. Recharges 50% faster if you hit a foe that is hexed with Water Magic.

Mist Form 5 Energy¾ Activation time15 Recharge time Enchantment spell (8 seconds). You gain +3...7...8 health regeneration and gain +5...25...30 armor. Initial effect: removes 1...2...2 condition[s] from yourself if you are overcast.

Shatterstone 5 Energy¾ Activation time8 Recharge time Spell. Removes a hex from yourself. Removal effect: deals 25...85...100 cold damage to nearby foes.

Steam 5 Energy1 Activation time8 Recharge time Spell. Deals 10...50...60 cold damage to target foe. Inflicts blind condition (5...9...10 seconds) if target foe is suffering from burning condition.

Water Attunement 10 Energy1 Activation time30 Recharge time Enchantment spell (35...55...60 seconds). You gain 1 energy plus 30% of the energy cost whenever you use an Water Magic skill.

Water Blast 5 Energy1 Activation time Enchantment spell (5 seconds). Projectile. Deals 10...50...60 cold damage to target foe. You gain +1...3...4 health regeneration if you are overcast.

Water Trident 5 Energy1 Activation time3 Recharge time Elite Spell. Fast-moving projectile. Deals 10...74...90 cold damage to target foe and 2 foes adjacent to target foe. Causes a knock down to moving foes.

No Attribute[edit]

Glyph of Concentration 5 Energy1 Activation time15 Recharge time Glyph (15 seconds). Your next 2 spells cannot be interrupted and are unaffected by daze condition.

Glyph of Elemental Power 5 Energy1 Activation time5 Recharge time Glyph (25 seconds). You gain +2 to your elemental attributes for your next 10 spells.

Glyph of Renewal 5 Energy1 Activation time10 Recharge time Elite Glyph (15 seconds). Your next spell recharges instantly.

Assassin Assassin[edit]

Critical Strikes Dagger Mastery Deadly Arts Shadow Arts

Palm Strike Palm Strike
Seeping Wound Seeping Wound
Way of the Assassin Way of the Assassin
Assassin's Remedy Assassin's Remedy
Critical Defenses Critical Defenses
Critical Eye Critical Eye
Critical Strike Critical Strike
Deadly Haste Deadly Haste
Sharpen Daggers Sharpen Daggers
Twisting Fangs Twisting Fangs
Way of the Master Way of the Master

Flashing Blades Flashing Blades
Moebius Strike Moebius Strike
Temple Strike Temple Strike
Black Mantis Thrust Black Mantis Thrust
Black Spider Strike Black Spider Strike
Death Blossom Death Blossom
Disrupting Stab Disrupting Stab
Exhausting Assault Exhausting Assault
Falling Lotus Strike Falling Lotus Strike
Falling Spider Falling Spider
Fox Fangs Fox Fangs
Golden Lotus Strike Golden Lotus Strike
Golden Phoenix Strike Golden Phoenix Strike
Horns of the Ox Horns of the Ox
Jagged Strike Jagged Strike
Jungle Strike Jungle Strike
Nine Tail Strike Nine Tail Strike
Trampling Ox Trampling Ox
Wild Strike Wild Strike

Shadow Prison Shadow Prison
Way of the Empty Palm Way of the Empty Palm
Augury of Death Augury of Death
Blinding Powder Blinding Powder
Crippling Dagger Crippling Dagger
Dancing Daggers Dancing Daggers
Dark Prison Dark Prison
Disrupting Dagger Disrupting Dagger
Enduring Toxin Enduring Toxin
Entangling Asp Entangling Asp
Impale Impale
Iron Palm Iron Palm
Scorpion Wire Scorpion Wire
Signet of Deadly Corruption (PvP) Signet of Deadly Corruption (PvP)
Signet of Toxic Shock Signet of Toxic Shock

Beguiling Haze Beguiling Haze
Hidden Caltrops Hidden Caltrops
Caltrops Caltrops
Dark Escape Dark Escape
Death's Charge Death's Charge
Death's Retreat Death's Retreat
Heart of Shadow Heart of Shadow
Return Return
Shadow Refuge Shadow Refuge
Way of Perfection Way of Perfection

No Attribute

Assault Enchantments Assault Enchantments
Aura of Displacement Aura of Displacement
Wastrel's Collapse Wastrel's Collapse
Dash Dash
Shadow Walk Shadow Walk

Assault Enchantments Assault Enchantments 5 Energy¾ Activation time10 Recharge time Elite Skill. Removes 2 enchantments from target foe. Must follow a dual attack.

Ritualist Ritualist[edit]

Channeling Magic Communing Restoration Magic Spawning Power

Clamor of Souls Clamor of Souls
Wanderlust (PvP) Wanderlust (PvP)
Agony (PvP) Agony (PvP)
Anguish (PvP) Anguish (PvP)
Bloodsong (PvP) Bloodsong (PvP)
Destruction (PvP) Destruction (PvP)
Disenchantment (PvP) Disenchantment (PvP)
Essence Strike Essence Strike
Pain (PvP) Pain (PvP)
Painful Bond Painful Bond
Shadowsong (PvP) Shadowsong (PvP)
Spirit Boon Strike Spirit Boon Strike
Spirit Burn Spirit Burn
Spirit Rift Spirit Rift

Grasping Was Kuurong Grasping Was Kuurong
Weapon of Fury Weapon of Fury
Weapon of Quickening Weapon of Quickening
Binding Chains Binding Chains
Brutal Weapon Brutal Weapon
Displacement (PvP) Displacement (PvP)
Guided Weapon Guided Weapon
Mighty Was Vorizun Mighty Was Vorizun
Nightmare Weapon Nightmare Weapon
Shelter (PvP) Shelter (PvP)
Splinter Weapon (PvP) Splinter Weapon (PvP)
Sundering Weapon Sundering Weapon
Union (PvP) Union (PvP)
Warmonger's Weapon Warmonger's Weapon
Wielder's Strike Wielder's Strike

Spirit Light Weapon Spirit Light Weapon
Weapon of Remedy Weapon of Remedy
Xinrae's Weapon Xinrae's Weapon
Generous Was Tsungrai Generous Was Tsungrai
Life (PvP) Life (PvP)
Mend Body and Soul Mend Body and Soul
Protective Was Kaolai Protective Was Kaolai
Recovery (PvP) Recovery (PvP)
Recuperation (PvP) Recuperation (PvP)
Rejuvenation (PvP) Rejuvenation (PvP)
Spirit Light Spirit Light
Spirit Transfer Spirit Transfer
Soothing Memories Soothing Memories
Vengeful Weapon Vengeful Weapon
Vital Weapon Vital Weapon
Weapon of Warding Weapon of Warding
Wielder's Boon Wielder's Boon

Attuned Was Songkai Attuned Was Songkai
Ritual Lord Ritual Lord
Soul Twisting Soul Twisting
Spirit Channeling Spirit Channeling
Boon of Creation Boon of Creation
Doom Doom
Energetic Was Lee Sa Energetic Was Lee Sa
Explosive Growth Explosive Growth
Rupture Soul Rupture Soul
Signet of Binding Signet of Binding
Spirit to Flesh Spirit to Flesh
Wielder's Remedy Wielder's Remedy

No Attribute

Signet of Spirits (PvP) Signet of Spirits (PvP)
Draw Spirit Draw Spirit

Signet of Spirits (PvP) Signet of Spirits (PvP) 5 Recharge time Elite Signet (20 seconds). Your next binding ritual or nature ritual activates 75% faster.

Weapon of Fury Weapon of Fury 5 Energy1 Activation time8 Recharge time Elite Weapon spell (5...17...20 seconds). Target ally gains +1 strike of adrenaline and +1 energy when hitting with an attack.

Paragon Paragon[edit]

Command[edit]

"Brace Yourself!" 5 Energy4 Recharge time Shout (5...13...15 seconds). Prevents the next knock-down on target ally and deals 15...63...75 damage to all foes near target ally. Cannot self-target.

"Can't Touch This!" 5 Energy20 Recharge time Shout (20 seconds). The next 1...4...5 touch skill(s) used against target ally fail.

"Fall Back!" 10 Energy25 Recharge time Shout (4...9...10 seconds). Allies in earshot move 33% faster and gain 5...13...15 health per second while moving. Ends for an ally if that ally hits with an attack.

"Find Their Weakness!" 10 Energy15 Recharge time Shout (5...17...20 seconds). Target ally inflicts deep wound condition (5...17...20 seconds) with the next attack.

"Go for the Eyes!" 4 Adrenaline4 Recharge time Shout (10 seconds). Allies in earshot have +30...66...75% chance to land a critical hit with their next attack.

"Incoming!" 5 Energy25 Recharge time Elite Shout (4...9...10 seconds). Allies in earshot move 33% faster and gain 5...13...15 health per second while moving.

"Make Haste!" 5 Energy10 Recharge time Shout (5...17...20 seconds). Target ally moves 33% faster. Ends if target ally hits with an attack. Cannot self-target.

"Never Surrender!" 5 Energy20 Recharge time Shout (20 seconds). Allies in earshot are healed for 1...12...15 whenever they attack.

"Stand Your Ground!" 10 Energy20 Recharge time Shout (10 seconds). Party members in earshot gain +24 armor when not moving. Ends after 1...4...5 incoming hit[s].

Aggressive Refrain 10 Energy1 Activation time10 Recharge time Echo (2...10...12 seconds). Target ally gains adrenaline 25% faster for attacks. Renewal: every time a shout or chant ends on this ally. Cannot target spirits.

Anthem of Disruption 5 Energy2 Activation time15 Recharge time Chant (10 seconds). Target ally interrupts an action for the next 1...3...3 attack[s].

Anthem of Envy 6 Adrenaline2 Activation time Chant (10 seconds). Target ally deals 10...26...30 damage to adjacent foes for the next 3 attacks.

Anthem of Flame 5 Energy1 Activation time10 Recharge time Chant (10 seconds). Target ally inflicts burning condition (1...4...5 second[s]) for the next attack skill.

Anthem of Fury 5 Energy1 Activation time10 Recharge time Chant (10 seconds). Target ally gains 1...4...5 strike[s] of adrenaline for the next attack skill.

Anthem of Guidance 4 Adrenaline2 Activation time Chant (10 seconds). Target ally is unblockable for the next 1...3...3 attack[s].

Anthem of Weariness 5 Energy1 Activation time10 Recharge time Chant (10 seconds). Target ally inflicts weakness condition (5...17...20 seconds) for the next 3 attacks.

Crippling Anthem 4 Adrenaline1 Activation time Elite Chant (10 seconds). Target inflict bleeding condition (3...13...15 seconds) and cripple condition (3...13...15 seconds) for the next attack skill.

Rending Anthem 10 Energy2 Activation time20 Recharge time Chant (10 seconds). Target ally removes an enchantment for the next 0...2...2 attack skill[s].

Vampiric Anthem 4 Adrenaline1 Activation time Elite Chant (10 seconds). Target ally steal 10...34...40 health for the next 3 attacks.

Zealous Anthem 5 Energy1 Activation time15 Recharge time Chant (10 seconds). Target ally gains 1...8...10 energy for the next attack skill.

Leadership[edit]

For each rank of Leadership you gain 2 energy for each ally affected by your shouts and chants (maximum of 1 energy for every 2 ranks).

"Lead the Way!" 5 Energy8 Recharge time Shout. Target ally moves 25% faster for 1...4...5 second[s] (maximum of 20 seconds) for each ally in earshot.

"They're on Fire!" 10 Energy10 Recharge time Shout (10 seconds). Party members in earshot take 5...29...35% less damage from burning foes.

"There's Nothing to Fear!" 4 Adrenaline Elite Shout (3 seconds). Allies in earshot take 20...32...35% less damage.

Angelic Bond 10 Energy1 Activation time20 Recharge time Elite Skill (20 seconds). Other allies near your location have 50% of the damage they take redirected to you while they are under the effect of a shout or chant. Redirected damage you take is reduced by 5...29...35.

Angelic Protection 10 Energy1 Activation time20 Recharge time Skill (20 seconds). Other allies near your location cannot lose more than 25...13...10% of their maximum health while they are under the effect of a shout or chant.

Blazing Finale 5 Energy1 Activation time8 Recharge time Echo (10...30...35 seconds). Inflicts burning condition (1...3...3 second[s]) to adjacent foes whenever a shout or chant ends on target ally. Cannot target spirits.

Burning Refrain 10 Energy1 Activation time10 Recharge time Elite Echo (10 seconds). Target ally inflicts burning condition (1...3...3 second[s]) when hitting with an attack. Renewal: whenever a shout or chant ends on target ally. Cannot target spirits.

Burning Shield 5 Energy15 Recharge time Skill (5...10...11 seconds). Blocks the next attack against you. Block effect: causes a knock down and inflicts burning condition (1...5...6 seconds) to all adjacent attacking foes. No effect unless you have a shield equiped.

Enduring Harmony 5 Energy10 Recharge time Skill (10 seconds). Your next shout or chant lasts 0...120...150% longer.

Focused Anger 10 Energy60 Recharge time Elite Skill (45 seconds). You gain 0...120...150% more adrenaline.

Godspeed 5 Energy15 Recharge time Shout (5...17...20 seconds). You move 25% faster.

Hasty Refrain 5 Energy1 Activation time10 Recharge time Echo (2...10...12 seconds). Target ally moves 25% faster. Renewal: every time a shout or chant ends on this ally. Cannot target spirits.

Inspirational Speech 5 Energy1 Activation time10 Recharge time Skill (10...26...30 seconds). You gain 1 strike of adrenaline whenever you use a shout or chant.

Leader's Comfort 5 EnergyActivation time8 Recharge time Skill. Gain 30...126...150 health. Lose a condition (maximum 1...3...3) for each party member within earshot.

Leader's Zeal 5 EnergyActivation time12 Recharge time Skill. Gain 5...13...15 energy. Gain 1 strike of adrenaline (maximum 1...3...3) for each party member within earshot.

Natural Temper 5 Energy15 Recharge time Stance (5...13...15 seconds). You attack 25% faster. You attack 33% faster if you are not enchanted.

Soldier's Fury 5 Energy15 Recharge time Elite Stance (5...13...15 seconds). You attack 33% faster. You gain 33% more adrenaline for your attacks while under the effect of a shout or chant.

Motivation[edit]

"It's Just a Flesh Wound." 5 Energy2 Recharge time Elite Shout (1...8...10 second[s]). Target ally moves 25% faster. Initial effect: remove all conditions from target ally. Cannot self-target.

"Make Your Time!" 4 Adrenaline4 Recharge time Shout (10 seconds). The next spell used by allies in earshot has +30...66...75% chance to activate 25% faster.

"Never Give Up!" 5 Energy20 Recharge time Shout (20 seconds). Allies in earshot are healed for 100...260...300% of the energy cost whenever they cast a spell.

"The Power is Yours!" 4 Adrenaline4 Recharge time Shout (10 seconds). The next spell used by allies in earshot has +1...2...2 attribute points.

Ballad of Defense 4 Adrenaline1 Activation time5 Recharge time Chant (10 seconds). Allies in earshot have +30...66...75% chance to block the next incoming attack.

Chorus of Anguish 6 Adrenaline2 Activation time Chant (10 seconds). The next 1...3...3 hex[es] cast by target ally recharge 33% faster.

Chorus of Blessing 5 Energy2 Activation time10 Recharge time Chant (10 seconds). The next 1...3...3 enchantment[s] cast by target ally last 20% longer.

Chorus of Creation 5 Adrenaline1 Activation time Chant (10 seconds). The next 1...3...3 summon[s] cast by target ally activate 33% faster.

Energizing Refrain 10 Energy1 Activation time10 Recharge time Echo (3...10...12 seconds). Target ally gains +1 energy regeneration. Renewal: every time a shout or chant ends on target ally. Cannot target spirits.

Finale of Restoration 5 Energy1 Activation time20 Recharge time Echo (1...8...10 second[s]). Target ally gains 15...43...50 health whenever a shout or chant ends on that ally. Cannot target spirits.

Glowing Signet 2 Activation time20 Recharge time Signet. You and target ally gain 4...9...10 energy. Cannot self-target.

Lyric of Light 6 Adrenaline1 Activation time Elite Chant (10 seconds). The next skill of target ally deals 15...43...50 holy damage and inflicts burning condition (1...3...3 second[s]) to foes near the initial location of the skill's target. Deals double damage to summoned creatures.

Lyric of Corruption 6 Adrenaline1 Activation time Elite Chant (10 seconds). The next skill of target ally transfers all conditions from foes near the initial location of the skill's target to other nearby foes and deals 15...43...50 dark damage to each foe that received a new condition.

Lyric of Storms 8 Adrenaline2 Activation time Elite Chant (10 seconds). The next skill of target ally deals 1...8...10 cold damage, 1...8...10 earth damage, 1...8...10 fire damage and 1...8...10 lightning damage each second (5 seconds) to foes near the initial location of the skill's target.

Mending Refrain 10 Energy1 Activation time10 Recharge time Echo (10 seconds). Target ally gains +1...3...3 health regeneration. Cannot target spirits.

Purifying Finale 5 Energy1 Activation time10 Recharge time Echo (10...30...35 seconds). Target ally loses one condition whenever a shout or chant ends on that ally. Cannot target spirits.

Signet of Synergy 2 Activation time10 Recharge time Signet. Heals you and target ally for 40...88...100. Cannot self-target.

Song of Power 10 Energy2 Activation time5 Recharge time Chant (10 seconds). Allies in earshot gain +1...2...2 attribute point[s] for their next skill.

Song of Restoration 8 Adrenaline2 Activation time5 Recharge time Chant (10 seconds). Allies in earshot gain 15...43...50 health for their next skill.

Song of Zeal 8 Adrenaline2 Activation time5 Recharge time Chant (10 seconds). Allies in earshot gain 1...5...6 energy for their next skill.

Spear Mastery[edit]

Barbed Spear 2 Adrenaline1 Activation time Spear attack. Inflicts bleeding condition (5...17...20 seconds).

Blazing Spear 6 Adrenaline Spear attack. Deals +5...21...25 fire damage and inflicts burning condition (1...3...3 second[s].)

Chest Thumper 5 Energy6 Recharge time Spear attack. Deals +8...18...20 damage. 25% armor penetration.

Chilling Spear 6 Adrenaline Spear attack. Deals +5...21...25 cold damage to target foe and 10...26...30 cold damage to foes adjacent to target foe.

Cruel Spear 6 Adrenaline Elite Spear attack. Deals +1...25...31 damage and inflicts deep wound condition (5...17...20 seconds).

Disrupting Throw 5 Energy½ Activation time10 Recharge time Spear attack. Interrupts an action. Interruption effect: deals +10...26...30 damage if you interrupted a skill.

Ebon Dust Spear 6 Adrenaline Spear attack. Deals +10...22...25 earth damage and inflicts blind condition (1...3...3 second[s]).

Harrier's Toss 10 Energy1 Activation time10 Recharge time Spear attack. Deals +5...17...20 damage. Deals +5...25...30 more damage if target foe is moving.

Holy Spear 4 Adrenaline Spear attack. Deals 10...42...50 holy damage. Deals double damage to summoned creatures.

Maiming Spear 5 Energy10 Recharge time Spear attack. Inflicts crippled condition (3...13...15 seconds). Deals +5...17...20 damage if target is moving.

Merciless Spear 6 Adrenaline Spear attack. Inflicts deep wound condition (3...13...15 seconds).

Mighty Throw 7 Adrenaline Spear attack. Deals +10...34...40 damage.

Slayer's Spear 8 Adrenaline Spear attack. Deals +5...17...20 damage. Deals +10...34...40 more damage and inflicts bleeding condition (5...17...20 seconds) if target foe's health is below 50%. You lose all adrenaline.

Spear of Fury 5 Energy8 Recharge time Spear attack. Deals +5...17...20 damage. You gain 1...3...3 strike[s] of adrenaline if it hits.

Spear of Lightning 6 Adrenaline Spear attack. Deals +5...21...25 lightning damage and inflicts cracked armor condition (3...13...15 seconds)

Stunning Strike 5 Energy½ Activation time15 Recharge time Elite Spear attack. Interrupts an action. Interruption effect: causes a knock down. Causes a knock down for 2...4...4 seconds if you interrupted a skill.

Swift Javelin 5 Energy1 Activation time6 Recharge time Spear attack. Deals +5...17...20 damage. Moves twice as fast.

Unblockable Throw 5 Energy8 Recharge time Spear attack. Unblockable. Deals +5...17...20 damage.

Vicious Attack 5 Energy8 Recharge time Spear attack. Deals +5...17...20 damage. Critical hit.

Wild Throw 7 Adrenaline Spear attack. Unblockable. Deals +5...17...20 damage and removes target foe's stance. Disables your non-spear attacks for 3 seconds.

No Attribute[edit]

Aria of Purification 6 Adrenaline2 Activation time Chant (10 seconds). Allies in earshot lose a condition with their next spell.

Aria of Renewal 8 Adrenaline2 Activation time Chant (10 seconds). The next spell of allies in earshot recharges 25% faster.

Awe 5 Energy¾ Activation time15 Recharge time Touch skill. Inflicts daze condition (5 seconds) if target foe is knocked down.

Cautery Signet 1 Activation time10 Recharge time Elite Signet. Party members lose all conditions. Inflicts burning condition (1 seconds) on you for each condition removed.

Hexbreaker Aria 8 Adrenaline2 Activation time Chant (10 seconds). Allies in earshot lose a hex with their next spell.

Remedy Signet 1 Activation time4 Recharge time Signet. Removes bleeding, deep wound and daze condition from yourself, and one additional condition.

Signet of Aggression Activation time8 Recharge time Signet. You gain 2 strikes of adrenaline.

Song of Concentration 8 Adrenaline2 Activation time5 Recharge time Chant (10 seconds). Allies in earshot cannot be interrupted for their next skill.

Dervish Dervish[edit]

Earth Prayers[edit]

Armor of Sanctity 5 Energy¼ Activation time15 Recharge time Enchantment spell (15 seconds). You take 5...17...20 less damage from foes with a condition. Initial effect: inflicts weakness condition (3...13...15 seconds) to nearby foes.

Aura of Thorns 5 Energy10 Recharge time Flash enchantment spell (30 seconds). Initial effect: inflicts bleeding condition (5...13...15 seconds) to nearby foes. End effect: inflicts cripple condition (3...7...8 seconds) to nearby foes.

Conviction 5 Energy10 Recharge time Flash enchantment spell (10 seconds). You gain +10 armor while conditioned. Gain +1...3...3 health regeneration for each condition you are suffering. End effect: removes 1...2...2 condition[s].

Dust Cloak 10 Energy6 Recharge time Enchantment spell (30 seconds). Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts blind condition (1...3...3 second[s]) to adjacent foes.

Ebon Dust Aura 10 Energy10 Recharge time Elite Flash enchantment spell (30 seconds). Deal +5...17...20 earth damage with your scythe attacks. Initial effect: inflicts blind condition (1...4...5 second[s]) to nearby foes. End effect: removes blind condition. No effect unless wielding an earth weapon.

Fleeting Stability 5 Energy10 Recharge time Flash enchantment spell (2...5...6 seconds). You move 25% faster and cannot be knocked down. Ends after a knock down is prevented.

Mirage Cloak 10 Energy10 Recharge time Flash enchantment spell (1...6...7 second[s]). You have +40...72...80% chance to block. End effect: deals 10...34...40 earth damage to nearby foes.

Mystic Regeneration 10 Energy¼ Activation time10 Recharge time Enchantment spell (5...17...20 seconds). You gain +1...3...4 health regeneration for each enchantment on you. Maximum of 3 enchantments.

Mystic Sandstorm 5 Adrenaline¾ Activation time8 Recharge time Spell. Deals 5...17...20 earth damage each second (3 seconds) to foes near your initial location. Deals 5...17...20 more earth damage to attacking foes. Lasts twice as long if you are enchanted.

Pious Concentration 10 Energy10 Recharge time Stance (5...17...20 seconds). Prevents interruptions. Prevention effect: lose a Dervish enchantment. Ends if a Dervish enchantment is not removed.

Sand Shards 10 Energy10 Recharge time Flash enchantment spell (30 seconds). Deal 10...50...60 earth damage to all other adjacent foes whenever you hit with your scythe. Ends after 1...4...5 hit[s].

Shield of Force 10 Energy12 Recharge time Flash enchantment spell (1...13...16 second[s]). You block the next incoming attack. Block effect: knocks down and inflicts weakness condition (5...17...20 seconds) on all adjacent attacking foes.

Signet of Pious Light 1 Activation time20 Recharge time Signet. Heals target ally for 30...126...150. Removes one of your Dervish enchantments. Removal effect: recharges 75% faster.

Staggering Force 10 Energy6 Recharge time Flash enchantment spell (30 seconds). You attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to nearby foes. end effect: inflicts cracked armor condition (1...8...10 second[s]) to nearby foes.

Veil of Thorns 10 Energy15 Recharge time Flash enchantment spell (5...21...25 seconds). Incoming spell damage is reduced by 5...29...35%. Initial effect: deals 5...41...50 piercing damage to nearby foes.

Vital Boon 5 Energy¼ Activation time10 Recharge time Enchantment spell (20 seconds). You gain +40...88...100 maximum health. End effect: heals for 40...88...100.

Vow of Strength 5 Energy¼ Activation time20 Recharge time Elite Enchantment spell (15 seconds). Deals 10...22...25 slashing damage to adjacent foes when you attack with a scythe.

Mysticism[edit]

For each rank of Mysticism your dervish enchantments cost 4% less energy.

Avatar of Balthazar 5 Energy2 Activation time20 Recharge time Elite Form (10...74...90 seconds). Your scythe attacks deal holy damage. You gain +20 armor against physical damage. You gain adrenaline 25% faster. Inflict burning condition (1...3...3 second[s]) to nearby foes whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.

Avatar of Dwayna 5 Energy2 Activation time20 Recharge time Elite Form (10...74...90 seconds). Your scythe attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heals for 5...41...50 when you lose a Dervish enchantment. This skill is disabled for 45 seconds.

Avatar of Grenth 5 Energy2 Activation time20 Recharge time Elite Form (10...74...90 seconds). Your scythe attacks deal dark damage and steal 0...10...12 health. You are immune to disease. Inflict disease condition to adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds.

Avatar of Kormir 5 Energy2 Activation time20 Recharge time Elite Form (10...74...90 seconds). Your scythe attacks deal holy damage. You gain 1 energy (maximum of 1...3...3) for each ally within earshot when you cast a Dervish enchantment. Deals 10...22...25 holy damage to adjacent foes whenever you lose a Dervish enchantment.

Avatar of Lyssa 5 Energy2 Activation time20 Recharge time Elite Form (10...74...90 seconds). Your scythe attacks deal chaos damage. Your Dervish enchantments recharge 50% faster. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds.

Avatar of Melandru 5 Energy2 Activation time20 Recharge time Elite Form (10...74...90 seconds). Your scythe attacks deal earth damage. You gain +100 maximum health and +30 armor against elemental damage. Removes 2 conditions from yourself whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.

Balthazar's Rage 10 Energy10 Recharge time Flash enchantment spell (20 seconds). Initial effect: inflicts burning condition (1...3...3 second[s]) to nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot.

Enchanted Haste 10 Energy10 Recharge time Flash enchantment (3...13...15 seconds). You move 25% faster. End effect: removes 0...2...2 condition[s] if it ends early.

Eremite's Zeal 5 Energy¼ Activation time15 Recharge time Enchantment spell (10 seconds.) Initial effect: you gain 1...3...3 energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 energy (maximum 8) for each foe in earshot.

Extend Enchantments 5 Energy10 Recharge time Skill (10 seconds). Your next Dervish enchantment lasts 10...122...150% longer.

Faithful Intervention 5 Energy2 Activation time20 Recharge time Enchantment spell. You gain 30...126...150 health the next time damage drops your health below 50%.

Heart of Fury 4 Adrenaline Stance (2...8...10 seconds). You attack 25% faster.

Heart of Holy Flame 10 Energy10 Recharge time Flash enchantment spell (30 seconds). Your attacks deal holy damage. Initial effect: deals 5...25...30 holy damage to nearby foes. End effect: inflicts burning condition (2...4...5 seconds) to nearby foes.

Imbue Health 10 Energy¼ Activation time10 Recharge time Spell. Heals for 5...41...50% of your current health (maximum 300). Cannot self-target.

Intimidating Aura 10 Energy¾ Activation time20 Recharge time Enchantment spell (60 seconds). You have +40...88...100 maximum health and take 1...8...10 less damage from foes with less health than you.

Meditation 10 Energy¾ Activation time20 Recharge time Enchantment spell (30 seconds). Lose all adrenaline. Gain 1...3...4 energy whenever an enchantment on you ends.

Mystic Healing 5 Energy1 Activation time5 Recharge time Spell. Heals you for 15...51...60 (maximum 150) for each enchantment on you.

Mystic Vigor 5 Energy¼ Activation time15 Recharge time Enchantment spell (30 seconds). You gain 3...13...15 health (maximum 25) for each enchantment on you whenever you hit with an attack.

Onslaught 10 Energy10 Recharge time Elite Flash enchantment spell (2...8...10 seconds). You attack 25% faster and gain adrenaline 25% faster.

Pious Fury 5 Energy15 Recharge time Stance (1...6...7 second[s]). You attack 25% faster. Lose a Dervish enchantment. Removal effect: lasts twice as long.

Pious Haste 5 Energy12 Recharge time Stance (1...6...7 second[s]). You move 25% faster. Lose a Dervish enchantment. Removal effect: move 50% faster.

Pious Renewal 5 Energy8 Recharge time Elite Flash enchantment spell (8 seconds). End effect: recharges itself and you gain 0...4...5 energy and 0...24...30 health.

Rending Touch 5 Energy¾ Activation time12 Recharge time Touch Spell. Deals 15...55...65 cold damage to target foe. Lose a Dervish Enchantment. Removal effect: target foe loses 1 enchantment and you gain 1 strike of adrenaline.

Vow of Silence 5 Energy¼ Activation time20 Recharge time Elite Enchantment spell (3...13...15 seconds). Your scythe attacks cannot miss.

Watchful Intervention 10 Energy1 Activation time15 Recharge time Enchantment spell (60 seconds). Heals for 50...170...200 the next time damage drops target ally's health below 25%.

Zealous Renewal 5 Energy10 Recharge time Flash enchantment spell (5...21...25 seconds). Initial effect: deals 5...25...30 holy damage to nearby foes. You have -1 energy regeneration and gain 1 energy when you hit with an attack. Gain 1...4...5 energy if this enchantment ends early.

Scythe Mastery[edit]

Aura Slicer 4 Adrenaline Scythe attack. Inflicts bleeding condition (5...13...15 seconds). Also inflicts cracked armor condition (5...13...15 seconds) if you are enchanted.

Banishing Strike 4 Adrenaline Scythe attack. Deals 10...42...50 holy damage. Deals double damage to summoned creatures.

Chilling Victory 6 Adrenaline Scythe attack. Deals +3...13...15 damage. Deals 10...26...30 cold damage to each foe hit who has less health than you and foes adjacent to those foes.

Crippling Sweep 5 Energy6 Recharge time Scythe attack. Inflicts cripple condition (3...10...12 seconds). Deals +3...13...15 damage to moving foes.

Crippling Victory 6 Adrenaline Scythe attack. Inflicts cripple condition (3...7...8 seconds). Deals 10...26...30 earth damage to each foe you hit who has less health than you and foes adjacent to those foes.

Eremite's Attack 5 Energy6 Recharge time Scythe attack. Deals +1...8...10 damage. Lose a Dervish enchantment. Removal effect: deals +1...8...10 more damage and strikes all adjacent foes.

Farmer's Scythe 5 Energy12 Recharge time Scythe attack. Deals +5...17...20 damage. Instant recharge if you hit more than one foe.

Irresistible Sweep 7 Adrenaline Scythe attack. Deals +3...13...15 damage. Lose a Dervish enchantments. Removal effect: unblockable and removes a stance.

Lyssa's Assault 5 Energy½ Activation time15 Recharge time Scythe attack. Interrupts an action. If you interrupted a skill that skill is disabled for +1...12...15 second[s]. Deals 50% less damage.

Mystic Sweep 5 Energy1 Activation time6 Recharge time Scythe attack. Deals +3...10...12 damage. Deals an additional +3...10...12 damage if you are enchanted.

Pious Assault 5 Energy12 Recharge time Scythe attack. Lose a Dervish enchantments. Removal effect: this skill recharges 75% faster and adjacent foes take 10...26...30 damage.

Radiant Scythe 6 Adrenaline Scythe attack. Deals +1 damage (maximum 5...25...30) for each point of energy you have. Gain 1...6...7 energy.

Reap Impurities 6 Adrenaline Scythe attack. Deals +3...13...15 damage. Struck foes lose a condition. Removal effect: deals 10...26...30 holy damage to the foes you hit and foes adjacent to those foes.

Reaper's Sweep 8 Adrenaline Elite Scythe attack. Inflicts cripple condition (3...13...15 seconds). Lose a Dervish enchantment. Removal Effect: cause a knockdown for 2...3...3 seconds.

Rending Sweep 6 Adrenaline Scythe attack. Deals +5...17...20 damage. Lose a Dervish enchantment. Removal effect: struck foes lose an enchantment.

Twin Moon Sweep 7 Adrenaline Scythe attack. Hits twice. Lose a Dervish enchantment. Removal effect: unblockable and gain 10...42...50 health. Deals 25% less damage.

Victorious Sweep 5 Energy4 Recharge time Scythe attack. Deals +5...21...25 damage. You gain 30...70...80 health for each foe you hit that has less health than you.

Wearying Strike 6 Adrenaline Scythe attack. Inflicts deep wound condition (3...9...10 seconds) and causes weakness condition (10 seconds). Lose a Dervish Enchantment. Removal Effect: does not cause weakness condition.

Wounding Strike 5 Energy3 Recharge time Elite Scythe attack. Inflicts bleeding condition (5...17...20 seconds). Lose a Dervish enchantment. Removal effect: inflicts deep wound condition (5...17...20 seconds).

Zealous Sweep 5 Energy10 Recharge time Scythe attack. Deals +5...17...20 damage. You gain 3 Energy and 1 adrenaline for each foe you hit.

Wind Prayers[edit]

Attacker's Insight 10 Energy10 Recharge time Flash enchantment spell (3...9...10 seconds). You have 50% chance to block while attacking. End effect: inflicts weakness condition (3...13...15 seconds) to adjacent foes.

Dwayna's Aura 10 Energy6 Recharge time Flash enchantment spell (30 seconds). Your scythe attacks have 10% armor penetration. Initial effect: deals 10...34...40 lightning damage to nearby foes. End effect: inflicts cracked armor condition (1...8...10 condition[s]) to nearby foes.

Featherfoot Grace 5 Energy¼ Activation time15 Recharge time Enchantment spell (5...17...20 seconds). You move 25% faster and conditions expire 25% faster.

Grenth's Aura 10 Energy10 Recharge time Flash enchantment spell (20 seconds). You deal 5...21...25 less damage and steal 5...21...25 health when you hit with a scythe. Initial effect: steal 5...21...25 health from all adjacent foes.

Grenth's Fingers 5 Energy10 Recharge time Flash enchantment spell (30 seconds). Your attacks deal cold damage. Initial effect: deals 10...34...40 cold damage to nearby foes. End effect: transfers 1...2...2 condition[s] to nearby foes.

Grenth's Grasp 10 Energy10 Recharge time Elite Flash enchantment spell (20 seconds). Your attack skills transfer 1 condition to each foe you hit. Initial effect: inflicts cripple condition (1...9...11 second[s]) to all nearby foes. End effect: steals 5...21...25 health from all nearby foes. No effect unless you are wielding a cold weapon.

Guiding Hands 10 Energy¼ Activation time15 Recharge time Enchantment spell (20 seconds). Your next 1...3...3 attack[s] are unblockable. Initial effect: removes a condition.

Harrier's Grasp 10 Energy15 Recharge time Flash enchantment spell (5...17...20 seconds). Inflict cripple condition (2...8...9 seconds) when you hit a moving foe. Initial Effect: you lose cripple condition and 1 other condition. Ends after you apply cripple condition 1...3...3 time[s].

Harrier's Haste 10 Energy10 Recharge time Flash enchantment spell (2...8...10 seconds). You move 25% faster and deal +3...10...12 damage to moving foes.

Lyssa's Aura 10 Energy25 Recharge time Flash enchantment spell (3...13...15 seconds). Your Dervish enchantments recharge 33% faster. Initial effect: interrupts all adjacent foes. End effect: interrupts all adjacent foes. 50% chance failure chance unless Wind Prayers 5 or more.

Mystic Corruption 10 Energy6 Recharge time Flash enchantment spell (30 seconds). Initial effect: inflicts disease condition (1...2...2 second[s]) to adjacent foes. Double duration if you are already enchanted. End effect: removes disease condition from party members in earshot.

Mystic Twister 5 Adrenaline¾ Activation time8 Recharge time Spell. Deals 10...50...60 cold damage to nearby foes. Deals 10...50...60 more cold damage if you are enchanted. Knocks down attacking foes.

Natural Healing 5 Energy2 Activation time6 Recharge time Spell. Heals you for 50...146...170. This skill activates 50% faster if you are not enchanted.

Pious Blessing 15 Energy¼ Activation time45 Recharge time Enchantment spell (20 seconds). You gain +24 armor and +1...3...4 health regeneration. Renewal: whenever a Dervish enchantment on you ends.

Pious Restoration 5 Energy1 Activation time8 Recharge time Spell. Gain 80...136...150 health. Lose a Dervish enchantment. Removal effect: lose 1...2...2 hex[es].

Rending Aura 10 Energy15 Recharge time Flash enchantment spell (20 seconds). Initial effect: deals 10...26...30 cold damage to adjacent foes. End effect: removes an enchantment from adjacent foes.

Signet of Pious Restraint 1 Activation time20 Recharge time Signet. Inflicts cripple condition (5...13...15 seconds) to target foe. Lose a Dervish enchantment. Removal effect: recharges 75% faster.

Whirling Charge 10 Energy6 Recharge time Flash enchantment spell (1...5...6 second[s]). You move 33% faster. Deal 10...50...60 cold damage to all other nearby foes the next time you hit a foe and this enchantment ends.

Winds of Disenchantment 10 Energy¾ Activation time15 Recharge time Spell. Lose a Dervish enchantments. Removal effect: deals 20...68...80 cold damage and removes an enchantment from nearby foes.

Zealous Vow 5 Energy¼ Activation time12 Recharge time Elite Enchantment spell (20 seconds). You gain 1...3...4 energy and 0...1...1 strike of adrenaline each time you hit with a scythe attack.

No Attribute[edit]

Signet of Mystic Speed ¼ Activation time10 Recharge time Signet. Your next spell activates 50% faster if you are enchanted.

Test of Faith 5 Adrenaline¾ Activation time5 Recharge time Touch Spell. Removes an enchantment from target foe. Removal effect: inflicts dazed condition (3 seconds).

Any Engineer[edit]

Alchemy No Attribute

Soldier's Stance.jpg Elixer W
Practiced Stance.jpg Elixer R
Martyr.jpg Elixer H
Order of Undeath.jpg Elixer N
Stolen Speed.jpg Elixer M
Master of Magic.jpg Elixer E
Way of the Assassin.jpg Elixer A
Tranquil Was Tanasen.jpg Elixer S
"The Power Is Yours!".jpg Elixer P
Vow of Silence.jpg Elixer D
Shockwave.jpg Bomb Kit
Beguiling Haze.jpg Elixer Gun
Searing Flames.jpg Flamethrower
Unsteady Ground.jpg Grenade Kit
Healer's Covenant.jpg Medkit
Extend Conditions.jpg Pistols
Arcane Languor.jpg Rifle
Flourish.jpg Tool Kit
Teinai's Heat.jpg Flame Turret
Healing Breeze.jpg Healing Turret
Sky Net.jpg Net Turret
Splinter Shot.jpg Rifle Turret
Ash Blast.jpg Rocket Turret
Dragon's Stomp.jpg Thumper Turret
Bludgeon.jpg Personal Battering Ram
Burning Speed.jpg Rocket Boots
Natural Stride.jpg Slick Boots
Land Mine.jpg Throw Mine
Critical Eye.jpg Utility Goggles
Troll Unguent.jpg Healing Concoction
Smoke Powder Defense.jpg Smoke Screen
Signet of Binding.jpg Supply Crate

Maddening Laughter.jpg Elixer X

Guardian Skills[edit]

Weapons

  • Mace: Mace Mastery
  • Shield: Honor, Valor
  • Staff: Radiance
  • Wand: Radiance
  • Focus: Radiance, Valor
  • Furious ...
  • Sundering ...
  • Vampiric ...
  • Zealous ...
  • Crippling ...
  • Ebon ...
  • Fiery ...
  • Icy ...
  • Shocking ...
  • ... of Fortitude
  • ... of Enchanting
  • ... of Defense
  • ... of Shelter
  • ... of Warding
  • ... of Mastery

Armor

  • 80 armor
  • +5 maximum energy
  • +2 energy regeneration
  • Justice Insignia: gain 10% armor penetration while under the effect of a Virtue.
  • Resolve Insignia: gain +3 health regeneration while under the effect of a Virtue.
  • Courage Insignia: gain +10 armor while under the effect of a Virtue.
  • Eternal Insignia: Spirit weapons gain 33% more health.
  • Exalted Insignia: Reduced disable time of Symbols by 20%
  • Master's Insignia: Consecrations recharge 10% faster.

Mace Mastery[edit]

Mace: deals 18-24 blunt damage, attack speed 1.33

Binding Strike 6 Adrenaline Mace attack. Unblockable. Inflicts cripple condition (3...13...15 seconds) and removes a stance.

Cruel Mace 5 Energy8 Recharge time Elite Mace attack. Unblockable. Inflicts bleeding condition (5...17...20 seconds) and deep wound condition (5...17...20 seconds).

Disrupting Mace 6 Adrenaline½ Activation time Mace attack. Interrupts an action. Interruption effect: disables the interrupted skill for 1...12...15 second[s].

Faithful Strike 5 Energy4 Recharge time Mace attack. Deals +1...12...15 damage. Heals you for 15...43...50.

Holy Strike 4 Adrenaline1 Activation time Mace attack. Deals 10...42...50 holy damage. Deals double damage to summoned creatures.

Mace of Judgment 8 Adrenaline1 Activation time Elite Mace attack. Causes a knock down and inflicts burning condition (1...4...5 second[s]).

Mace of Light 6 Adrenaline Mace attack. Deals +1...12...15 damage. Deals 10...26...30 holy damage to 3 foes adjacent to target foe.

Protector's Strike 4 Adrenaline Mace attack. Inflicts cracked armor condition (3...13...15 seconds). Inflicts bleeding condition (3...13...15 seconds) if target foe is attacking or moving.

Pure Strike 5 Energy8 Recharge time Mace attack. Deals +1...12...15 damage. Lose a condition.

Rending Strike 7 Adrenaline Mace attack. Unblockable. Deals +1...12...15 damage and removes an enchantment.

Savage Strike 5 Energy½ Activation time10 Recharge time Mace attack. Interrupts an action. Interruption effect: deals 10...34...40 holy damage if you interrupted a spell.

True Strike 8 Adrenaline Mace attack. Deals +1...12...15 damage. Deals 10...34...40 holy damage if you have more health than target foe.

Vengeful Strike 7 Adrenaline1 Activation time Mace attack. Deals +1...12...15 damage. Deals +15...27...30 holy damage if target foe is attacking or using a spell.

Wrathful Strike 7 Adrenaline Mace attack. Deals +1...12...15 damage and inflicts burning condition (1...3...3 second[s]).

Zealot's Strike 5 Energy10 Recharge time Mace attack. Deals 10...42...50 holy damage. Gain 3...10...12 energy.

Radiance[edit]

Affliction 5 Energy¼ Activation time15 Recharge time Spell. Interrupts a spell or a chant. Interruption effect: inflicts daze condition (1...4...5 second[s]).

Brilliance 5 Energy¾ Activation time12 Recharge time Spell. Inflicts blind condition (2...6...7 seconds) to target foe.

Conflagrate 10 Energy1 Activation time7 Recharge time Spell. Inflicts burning condition (2...6...7 seconds) to target foe and adjacent foes.

Judgment 15 Energy2 Activation time25 Recharge time Elite Spell. Causes a knock down to target foe. Deals 15...27...30 holy damage and inflicts burning condition (1...3...3 second[s]) each second (5 seconds) to foes near the initial location of target foe.

Orb of Light 5 Energy1 Activation time3 Recharge time Spell. Projectile. Deals 15...43...50 holy damage to target foe.

Orb of Wrath 10 Energy1 Activation time5 Recharge time Spell. Projectile. Deals 15...43...50 holy damage to target foe and inflicts burning condition (1...4...5 second[s]).

Pillar of Light 5 Energy2 Activation time20 Recharge time Spell. Deals 5...25...30 holy damage each second (5 seconds) to target foe and adjacent foes.

Purifying Blast 10 Energy¾ Activation time10 Recharge time Spell. Deals 15...63...75 holy damage to nearby foes and lose a hex. If it hits an attacking foe nearby allies also lose a hex.

Ring of Warding 10 Energy1 Activation time30 Recharge time Spell. Allies in the area of the initial location of target ally gain +25 armor against elemental damage (5...17...20 seconds).

Wave of Light 10 Energy1 Activation time15 Recharge time Spell. Deals 15...43...50 holy damage to 3 foes near your party members. Cannot hit a single foe more than once.

Wave of Wrath 10 EnergyActivation time20 Recharge time Spell. Inflicts burning condition (1...4...5 second[s]) to foes near your party members. Attacking foes or foes casting a spell take 5...25...30 holy damage. Cannot hit a single foe more than once.

Weight of Justice 5 Energy1 Activation time20 Recharge time Hex spell (3...10...12 seconds). Target foe moves 50% slower. Initial effect: causes a knock down if target foe is moving.

Wrath 5 Energy1 Activation time7 Recharge time Elite Spell. Deals 15...43...50 holy damage and inflicts burning condition (1...3...3 second[s]) to target foe. Gain 3...13...15 energy and 1...4...5 strike[s] of adrenaline.

Zealot's Embrace 10 Energy¼ Activation time20 Recharge time Enchantment spell (10 seconds). Target ally's next 1...3...3 spell[s] cannot be interrupted.

Zealot's Speed 5 Energy¼ Activation time15 Recharge time Enchantment spell (10 seconds). Target ally's next 1...3...3 spell[s] activate 25% faster.

Zeal[edit]

For each rank of Zeal you have, Spirit weapons, Symbols and Consecrations cost 4% less energy.

Bow of Truth 15 Energy3 Activation time30 Recharge time Spirit weapon (15...27...30 seconds). Summon a level 1...12...15 Bow of Truth that deals 15...27...30 holy damage and inflicts bleeding condition (3...13...15 seconds) with it's attacks. While you control a Bow of Truth conditions on you expire 10...22...25% faster. You can only control 1 spirit weapon at a time.

Hammer of Wisdom 15 Energy3 Activation time30 Recharge time Spirit weapon (15...27...30 seconds). Summon a level 1...12...15 Hammer of Wisdom that deals 15...27...30 holy damage and inflicts weakness condition (3...13...15 seconds) with it's attacks. While you control a Hammer of Wisdom your spells recharge 5...17...20% faster. You can only control 1 spirit weapon at a time.

Shield of the Avenger 15 Energy3 Activation time30 Recharge time Elite Spirit weapon (15...27...30 seconds). Summon a level 5...17...20 Shield of the Avenger that deals 15...27...30 holy damage and heals you and nearby allies for 15...27...30 with it's attacks. While you control a Shield of the Avenger you lose 1 hex whenever you use a skill. You can only control 1 spirit weapon at a time.

Sword of Justice 15 Energy3 Activation time30 Recharge time Spirit weapon (15...27...30 seconds). Summon a level 1...12...15 Sword of Justice that deals 15...27...30 holy damage to adjacent foes with it's attacks. While you control a Sword of Justice you deal 1...12...15 holy damage whenever your attacks are blocked. You can only control 1 spirit weapon at a time.

Symbol of Faith 10 Energy2 Activation time20 Recharge time Symbol. Deals 15...43...50 holy damage to foes near target ally or foe. Gives +1...8...10 health regeneration (10 seconds) to allies near the initial location of target ally or foe. This skill is disabled for 30 seconds.

Symbol of Judgment 15 Energy2 Activation time20 Recharge time Elite Symbol. Deals 15...43...50 holy damage and causes a knock down to foes near target ally or foe. Increases damage to foes by 15...27...30% and heals for 15...27...30 each second (10 seconds) for allies near the initial location of target ally or foe. This skill is disabled for 30 seconds.

Symbol of Protection 15 Energy2 Activation time20 Recharge time Symbol. Deals 15...43...50 holy damage to foes near target ally or foe. Reduces damage to 20...12...10% of the maximum health (10 seconds) for allies near the initial location of target ally or foe. This skill is disabled for 30 seconds.

Symbol of Swiftness 15 Energy2 Activation time20 Recharge time Symbol. Deals 15...43...50 holy damage to foes near target ally or foe. Reduces skill casting time by 10...22...25% (10 seconds) for all allies near the initial location of target ally or foe. This skill is disabled for 30 seconds.

Symbol of Wrath 10 Energy2 Activation time15 Recharge time Symbol. Deals 15...43...50 holy damage to foes near target ally or foe. Increases damage by 1...8...10 for allies near the initial location of target ally or foe. This skill is disabled for 30 seconds.

Shield of Wrath 5 Energy15 Recharge time Skill (5...13...15 seconds). You block the next 1 attack against you. Block effect: deals 5...41...50 holy damage and knocks down all adjacent attacking foes.

Signet of Mercy 1 Activation time8 Recharge time Signet. Heals you for 30...150...180.

Signet of Wrath ¾ Activation time20 Recharge time Signet. Your next 1...3...3 attacks deal +1...8...10 holy damage. Heals your party for an amount equal to the damage your attacks deal.

Symbolic Power 10 Energy1 Activation time20 Recharge time Enchantment spell (5...25...30 seconds). You have +0...2...2 Zeal for your symbols.

Spirit Weapon Mastery 10 Energy1 Activation time20 Recharge time Enchantment spell (5...25...30 seconds). Your spirit weapons activate 33% faster.

Consecrated Ground 10 Energy1 Activation time20 Recharge time Enchantment spell (5...25...30 seconds). Your consecrations last 20% longer.

Radiant Attunement 10 Energy1 Activation time30 Recharge time Enchantment spell (15...51...60 seconds). You gain 30% of the energy cost +1 whenever you cast a Radiance spell.

Renewed Focus 10 Energy1 Activation time20 Recharge time Elite Enchantment spell (5...25...30 seconds). Your spirit weapons, symbols and consecrations recharge 50% faster.

Virtue of Justice Elite Virtue.

Virtue of Resolve Elite Virtue.

Virtue of Courage Elite Virtue.

Honor[edit]

"I Am Unstoppable!" 5 Energy15 Recharge time Shout (1...12...15 second[s]). You cannot be interrupted or be knocked down. Ends after an interrupt or knock down is prevented.

"I Am the Strongest!" 5 Energy15 Recharge time Shout (20 seconds). Your next 1...4...5 attacks deal a critical hit. Initial effect: you gain 1...3...4 strike[s] of adrenaline.

"I Will Survive!" 4 Adrenaline6 Recharge time Shout (1...12...15 second[s]). You take 1...8...10 less damage. You gain +1...3...3 health regeneration for each condition and hex on you.

Chains of Light 5 Energy¾ Activation time15 Recharge time Hex spell (5...17...20 seconds). Target foe takes 25% more damage from attacks.

Judge's Insight 5 Adrenaline1 Activation time15 Recharge time Consecration (10 seconds). The next 1...3...3 attacks of nearby allies deal holy damage and have +20% armor penetration. End effect: inflicts weakness condition (1...8...10 second[s]) to adjacent foes.

Judge's Intervention 8 Adrenaline1 Activation time15 Recharge time Consecration (10 seconds). Negates the next damage for allies below 50% health and deals 15...43...50 holy damage to adjacent foes. Prevention effect: teleports adjacent foes directly away.

Light of Judgment 5 Energy1 Activation time15 Recharge time Elite Spell. Projectile. Teleport to target foe if it hits. Initial effect: causes a knock down and inflicts burning condition (1...4...5 second[s]) to target foe.

Swiftness 5 Energy15 Recharge time Stance (3...13...15 seconds). You move 25% faster. Removes cripple condition.

Courage 4 Adrenaline10 Recharge time Stance (3...13...15 seconds). You attack 25% faster. Removes blind condition.

Resolve 5 Adrenaline12 Recharge time Stance (2...5...6 seconds). You have 75% chance to block. Removes cracked armor condition.

Vengeful 5 Energy20 Recharge time Stance (3...13...15 seconds). Your spells deals 5...17...20 holy damage whenever they hit a foe that is attacking or casting a spell. Removes daze condition.

Retributive Armor 5 Energy20 Recharge time Stance (3...13...15 seconds). You gain +5...25...30 armor. Whenever you are hit by an attack the attacker takes 5...25...30 holy damage. Ends after 5 incoming hits.

Zealot's Fervor 5 Energy¼ Activation time10 Recharge time Enchantment spell (10 seconds). Target ally gains 1 strike of adrenaline and has +10...42...50% chance to critical hit with the next 1...3...3 attack[s].

Zealot's Flame 5 Energy¼ Activation time10 Recharge time Enchantment spell (10 seconds). Target ally inflicts burning condition (1...3...3 second[s]) with the next 1...3...3 attack[s].

Zealot's Flurry 5 Energy¼ Activation time5 Recharge time Elite Enchantment spell (10 seconds). Target ally deal 10...42...50 holy damage to target foe and adjacent foes with the next 1...3...3 attack[s].

Valor[edit]

"Hold the Line!" 8 Adrenaline15 Recharge time Shout (2...8...10 seconds). Party members in earshot have 50% chance to block and gain +24 armor against elemental damage when not moving.

"Retreat!" 5 Energy20 Recharge time Shout (1...3...4 second[s]). Party members in earshot move 50% faster and take 50% less damage. Ends when attacking or using a skill.

Amity 10 Energy1 Activation time20 Recharge time Elite Consecration (8 seconds). Nearby allies gain +2...8...10 health regeneration and take 5...17...20 less damage. End effect: heals for 5...41...50.

Cleaning Flame 5 Energy1 Activation time10 Recharge time Spell. Removes a hex from target ally. Removal effect: inflicts burning condition (1...4...5 second[s]) to nearby foes.

Hallowed Ground 15 Energy1 Activation time20 Recharge time Consecration (5 seconds). Prevents the next knock down for nearby allies. Prevention effect: heals for 15...43...50.

Healing Ribbon 5 Energy1 Activation time10 Recharge time Spell. Heals target other ally and 2 nearby allies for 40...88...100. Cannot self-target.

Empower 5 Energy¾ Activation time8 Recharge time Enchantment spell (3...13...15 seconds). The next 2 skills target ally uses have +0...2...2 attribute point[s]. Cannot self-target.

Leap of Faith 5 Energy1 Activation time20 Recharge time Spell. Teleport to target ally. Heals nearby allies at the location of target ally for 25...85...100. Cannot self-target. You are not healed.

Merciful Intervention 5 Adrenaline¼ Activation time10 Recharge time Spell. Teleport to target ally and heals you and target ally for 25...85...100. Cannot self-target.

Pacifism 15 Energy1 Activation time20 Recharge time Consecration (5 seconds). Reduces incoming damage by 1...12...15 for nearby allies. End effect: heals for 15...43...50. Ends after taking damage 1...3...3 time[s].

Purging Ribbon 5 Energy1 Activation time10 Recharge time Spell. Removes a condition from target other ally and 2 nearby allies. Cannot self-target. No effect unless Valor is 5 or more.

Refraction 10 EnergyActivation time25 Recharge time Consecration (2...8...10 seconds). Hostile spells targeting nearby allies have 75% chance to fail. End effect: deals 5...25...30 holy damage to nearby foes. Ends on an ally after preventing a spell.

Sanctuary 15 Energy2 Activation time20 Recharge time Elite Consecration (8 seconds). Nearby allies gain +1...5...6 energy regeneration and lose 1...2...2 condition[s] and 1...2...2 hex[es]. End effect: gives 1...4...5 energy.

Wall of Reflection 10 EnergyActivation time20 Recharge time Consecration (5 seconds). Blocks the next incoming attack for nearby allies. Block effect: deals 15...43...50 holy damage to adjacent foes.

Zealot's Defense 5 Energy¼ Activation time10 Recharge time Enchantment spell (10 seconds). Target ally blocks the next 1...3...3 attack[s]. Block effect: gives 1...4...5 energy.

No Attribute[edit]

"Save Yourselves!" 8 Adrenaline Elite Shout (5 seconds). Other party members in earshot gain +100 armor for the next incoming damage.

Purify 5 Energy1 Activation time7 Recharge time Spell. Removes a condition and a hex from yourself.

Shielded Mind 5 Energy15 Recharge time Stance (8 seconds). Your next skill cannot be interrupted.

Signet of Mastery 12 Recharge time Signet. Your next spell activates 33% faster.

Signet of Resolve 1 Activation time4 Recharge time Signet. Removes 2 conditions from yourself.

Engineer Skills[edit]

Alchemy[edit]

Weapons you wield use your Alchemy attribute instead of their normal attribute. No effect unless Alchemy is equal or higher than the weapon's attribute requirement.

Elixer A 1 Activation time Elite Elixer (60 seconds). Become an Assassin. You have 1...12...15 Critical Strikes, Dagger Mastery, Deadly Arts and Shadow Arts. No effect unless your second profession is Assassin.

Elixer D 1 Activation time Elite Elixer (60 seconds). Become a Dervish You have 1...12...15 Earth Prayers, Mysticism, Scythe Mastery and Wind Prayers. No effect unless your second profession is Dervish.

Elixer E 1 Activation time Elite Elixer (60 seconds). Become an Elementalist. You have 1...12...15 Air Magic, Earth Magic, Energy Storage, Fire Magic and Water Magic. No effect unless your second profession is Elementalist.

Elixer G 1 Activation time Elite Elixer (60 seconds). Become a Guardian. You have 1...12...15 Honor, Mace Mastery, Valor, Radiance, and Zeal. No effect unless your second attribute is Guardian.

Elixer H 1 Activation time Elite Elixer (60 seconds). Become a Monk. You have 1...12...15 Divine Favor, Healing Prayers, Protection Prayers and Smiting Prayers. No effect unless your second profession is Monk.

Elixer M 1 Activation time Elite Elixer (60 seconds). Become a Mesmer. You have 1...12...15 Domination Magic, Fast Casting, Illusion Magic and Inspiration Magic. No effect unless your second profession is Mesmer.

Elixer N 1 Activation time Elite Elixer (60 seconds). Become a Necromancer. You have 1...12...15 Blood Magic, Curses, Death Magic and Soul Reaping. No effect unless your second profession is Necromancer.

Elixer P 1 Activation time Elite Elixer (60 seconds). Become a Paragon. You have 1...12...15 Command, Leadership, Motivation and Spear Mastery. No effect unless your second profession is Paragon.

Elixer R 1 Activation time Elite Elixer (60 seconds). Become a Ranger. You have 1...12...15 Beast Mastery, Expertise, Marksmanship and Wilderness Survival. No effect unless your second profession is Ranger.

Elixer S 1 Activation time Elite Elixer (60 seconds). Become a Ritualist. You have 1...12...15 Channeling Magic, Communing, Restoration Magic and Spawning Power. No effect unless your second profession is Ritualist.

Elixer W 1 Activation time Elite Elixer (60 seconds). Become a Warrior. You have 1...12...15 Axe Mastery, Hammer Mastery, Strength, Swordsmanship and Tactics. No effetc unless your second profession is Warrior.

Bomb Kit 1 Activation time10 Recharge time Elite Device kit. Equip a bomb kit that replaces your skills with: Bomb, Fire Bomb, Concussion Bomb, Smoke Bomb, Glue Bomb, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Elixer Gun 1 Activation time10 Recharge time Elite Weapon kit. Equip an elixer gun that replaces your skills with: Tranquilizer Dart, Elixer F, Fumicate, Acid Bomb, Super Elixer, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Flamethrower 1 Activation time10 Recharge time Elite Weapon kit. Equip a flamethrower that replaces your skills with: Flame Jet, Flame Blast, Air Blast, Napalm, Smoke Vent, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Grenade Kit 1 Activation time10 Recharge time Elite Device kit. Equip a granade kit that replaces your skills with: Grenade, Shrapnel Grenade, Flash Grenade, Freeze Grenade, Poison Grenade, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Medkit 1 Activation time10 Recharge time Elite Device kit. Equip a medkit that replaces your skills with: Drop Bandages, Drop Bandages, Drop Bandages, Drop Antidote, Drop Stimulant, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Mortar Kit 1 Activation time10 Recharge time Elite Device kit. Equip a mortar kit that replaces your skills with: Launch Mortar Shot, Launch Caltrops Mortar, Launch Elixer, Launch Ice Mortar, Launch Concussion Barrage, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Pistols 1 Activation time10 Recharge time Elite Weapon kit. Equip two Pistols that replace your skills with: Explosive Shot, Poison Dart Volley, Static Shot, Blow Torch, Glue Shot, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Rifle 1 Activation time10 Recharge time Elite Weapon kit. Equip a rifle that replaces your skills with: Hip Shot, Net Shot, Blunderbuss, Overcharged Shot, Jump Shot, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Tool Kit 1 Activation time10 Recharge time Elite Weapon kit. Equip a pry bar and a gear shield that replace your skills with: Smack, Whack, Thwack, Box of Nails, Magnet, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Flame Turret 10 Energy3 Activation time45 Recharge time Turret (15...27...30 seconds). Deploy a level 1...12...15 flame turret that shouts a flame jet to foes in the area. Flame Jet: 2 Activation time5 Recharge time. Deals 15...43...50 fire damage and inflicts burning condition (1...3...3 second[s]) each second (5 seconds) to target foe. Also hit foes between the target and the turret. You can only deploy one Flame Turret at a time.

Healing Turret 15 Energy3 Activation time30 Recharge time Turret (5...13...15 seconds). Deploy a level 1...12...15 healing turret that sprays a regenerating mist. Regenerating Mist: ¾ Activation time2 Recharge time. Gives nearby allies +4...9...10 health regeneration (10 seconds). You can only deploy one Healing Turret at a time.

Net Turret 15 Energy3 Activation time30 Recharge time Turret (10...18...20 seconds). Deploy a level 1...12...15 net turret that shoots a net to foes within 100 feet range. Net: 2 Activation time5 Recharge time. Slow-moving projectile. Target foe moves 50% slower (1...4...5 second[s]). You can only deploy one Net Turret at a time.

Rifle Turret 10 Energy3 Activation time45 Recharge time Turret (10...22...25 seconds). Deploy a level 1...12...15 rifle turret that shoots with an automatic fire attacking foes within 100 feet range. Automatic Fire: 1 Activation time5 Recharge time. Fast-moving projectile. Deals 15...27...30 piercing damage and inflicts bleeding condition (3...13...15 seconds) each second (5 seconds) to target foe. You can only deploy one Rifle Turret at a time.

Rocket Turret 15 Energy3 Activation time45 Recharge time Turret (15...27...30 seconds). Deploy a level 1...12...15 rocket turret that launches rockets towards foes in the area. Rocket: 2 Activation time5 Recharge time. Slow-moving projectile. Deals 10...82...100 fire damage to target foe and adjacent foes. You can only deploy one Rocket Turret at a time.

Thumper Turret 10 Energy3 Activation time30 Recharge time Turret (5...13...15 seconds) Deploy a level 1...12...15 thumper turret that thumps the ground. Thump: 2 Activation time10 Recharge time. Causes a knock down to nearby foes. You can only deploy one Thumper Turret at a time.

Personal Battering Ram 10 Energy2 Activation time20 Recharge time Gadget (20 seconds). Equip a personal battering ram. Your next attack deals +10...34...40 blunt damage and inflicts cripple condition (3...13...15 seconds). Causes a knock down if you critical hit.

Rocket Boots 5 Energy¾ Activation time15 Recharge time Gadget (1...4...5 second[s]). Equip a pair of rocket boots. You move 50% faster. Adjacent foes take 15...43...50 fire damage. Lose cripple condition.

Slick Boots 10 Energy1 Activation time20 Recharge time Gadget (1...4...5 second[s]). Equip a pair of slick boots. Attacks made against you have 33% chance to miss. Nearby foes move 50% slower (5 seconds) and are knocked down when hit while moving.

Throw Mine 25 Energy4 Activation time30 Recharge time Gadget (30 seconds). Plant a mine field near your initial location. The next 1...4...5 time[s] a foe enters this location that foe takes 10...50...60 fire damage and is knocked down. Triggers once every 6 seconds.

Utility Goggles 10 Energy1 Activation time15 Recharge time Gadget (1...12...15 second[s]). Equip utility goggles. You are immune to blind condition and have +15...27...30% chance to critical hit.

Healing Concoction 5 Energy1 Activation time8 Recharge time Skill. Heals for 30...126...150. Removes a hex and a condition.

Smoke Screen 5 Energy¼ Activation time15 Recharge time Skill. Inflicts blind condition (1...4...5 second[s]) to adjacent foes and shadow step to target's location. Cannot self-target.

Supply Crate 10 Energy2 Activation time30 Recharge time Skill. Your Gadgets and Turrets are recharged. Gain 1...3...4 energy for each Gadget and Turret recharged.

Bomb Kit[edit]

Bomb ½ Activation time1 Recharge time Trap (3 seconds). Place a bomb at your location. End effect: deals 10...42...50 fire damage to nearby foes. Easily interrupted.

Fire Bomb ½ Activation time10 Recharge time Trap (30 seconds). Place a fire bomb at your location. Trigger effect: deals 15...63...75 fire damage and inflicts burning condition (5 seconds) to nearby foes. Easily interrupted.

Concussion Bomb ½ Activation time20 Recharge time Trap (30 seconds). Place a concussion bomb at your location. Trigger effect: interrupts a spell and inflicts dazed condition (3...7...8 seconds) to nearby foes. Easily interrupted.

Smoke Bomb ½ Activation time15 Recharge time Trap (30 seconds). Place a smoke bomb at your location. Trigger effect: interrupts an attack and inflicts blind condition (4...9...10 seconds) to nearby foes. Easily interrupted.

Glue Bomb ½ Activation time20 Recharge time Trap (30 seconds). Place a glue bomb at your location. Trigger effect: causes a knock down (2...3...3 seconds) and inflicts crippled condition (3...13...15 seconds) to nearby foes. Easily interrupted.

Elixer Gun[edit]

Tranquilizer Dart ¾ Activation time1 Recharge time Ranged attack. Deals 10...42...50 piercing damage and inflicts bleeding and weakness condition (2...8...10 seconds).

Elixer F ¾ Activation time8 Recharge time Ranged attack. Inflicts crippled condition (3...13...15 seconds). Allies near target foe lose crippled condition and move 50% faster (3 seconds).

Fumigate Activation time10 Recharge time Ranged attack. Also hits foes near your target. Inflicts poison and cracked armor condition (3...13...15 seconds). Nearby allies lose 2 conditions.

Acid Bomb ¾ Activation time15 Recharge time Trap. Nearby foes suffer -4...9...10 health degeneration (10 seconds). Shadow step to a nearby location behind you.

Super Elixer Activation time10 Recharge time Skill. Projectile. Heals target ally and allies in the area of the initial location of target ally for 5...13...15 each second (10 seconds).

Flamethrower[edit]

Flame Jet 1 Activation time1 Recharge time Ranged attack. Half-range. Inflicts burning condtion (1...3...3 second[s]) to target foe and all foes between you and your target.

Flame Blast 1 Activation time10 Recharge time Ranged attack. Half-range. Deals 10...66...80 fire damage and inflicts burning condition (1...4...5 second[s]) to target foe and nearby foes.

Air Blast 2 Activation time20 Recharge time Ranged attack. Half-range. Causes a knock down (2...4...4 seconds).

Napalm 2 Activation time20 Recharge time Ranged attack. Half-range. Deals 15...27...30 fire damage and inflicts burning condition (1...4...5 seconds) each second (5 seconds) to target foe and foes near your target's initial location.

Smoke Vent ¾ Activation time15 Recharge time Skill. Inflicts blind condition (3...8...9 seconds) to all nearby foes.

Grenade Kit[edit]

Grenade 1 Activation time1 Recharge time Skill. Slow moving projectile. Deals 5...41...50 fire damage to target foe and adjacent foes.

Shrapnel Grenade 1 Activation time5 Recharge time Skill. Slow moving projectile. Deals 5...41...50 slashing damage and inflicts bleeding condition (3...13...15 seconds) to target foe and nearby foes.

Flash Grenade 1 Activation time15 Recharge time Skill. Slow moving projectile. Inflicts blind condition (2...5...6 seconds) to target foe and nearby foes.

Freeze Grenade 1 Activation time20 Recharge time Skill. Slow moving projectile. Deals 15...71...85 cold damage and causes 66% movement reduction (2...7...8 seconds) to target foe and nearby foes.

Poison Grenade 1 Activation time25 Recharge time Skill. Slow moving projectile. Deals 15...71...85 damage and inflicts poison condition (8...22...25 seconds) to target foe and nearby foes.

Medkit[edit]

Drop Bandages ½ Activation time5 Recharge time Item spell. Drop effect: heals nearby allies for 15...71...85.

Drop Bandages ½ Activation time10 Recharge time Item spell. Drop effect: heals allies in the area for 15...71...85.

Drop Bandages ½ Activation time15 Recharge time Item spell. Drop effect: heals your party for 15...71...85.

Drop Antidote ½ Activation time8 Recharge time Item spell. Drop effect: removes 1...3...3 condition[s] from allies within earshot.

Drop Stimulant ½ Activation time30 Recharge time Item spell. Drop effect: nearby allies attack 25% faster and move 25% faster (2...8...10 seconds).

Mortar[edit]

Launch Mortar Shot 2 Activation time5 Recharge time Spell. Slow moving projectile. Target foe and adjacent foes take 7...91...112 fire damage.

Launch Caltrops Mortar 2 Activation time15 Recharge time Spell. Slow moving projectile. Deals 10...70...85 piercing damage and inflicts crippled and bleeding condition (2...8...10 seconds) to target foe and nearby foes.

Launch Elixer 2 Activation time15 Recharge time Enchantment spell (10 seconds). Slow moving projectile. Gives target ally and nearby allies +4...9...10 health regeneration and +15...27...30 armor.

Launch Ice Mortar 3 Activation time20 Recharge time Hex spell. Slow moving projectile. Deals 25...85...100 cold damage to target foe and nearby foes. Struck foes move 66% slower (2...10...12 seconds).

Launch Concussion Barrage 4 Activation time30 Recharge time Spell. Slow moving projectile. Deals 5...25...30 chaos damage and causes a knock down and inflicts dazed condition (2...6...7 seconds) each second (5 seconds) to target foe and foes near the initial location of target foe.

Pistols[edit]

Explosive Shot ¾ Activation time1 Recharge time Ranged attack. Half-ranged projectile. Deals 10...42...50 fire damage and inflicts bleeding condition (2...8...10 seconds) to target foe and 2 adjacent foes.

Poison Dart Volley ¾ Activation time10 Recharge time Ranged attack. Half-ranged projectile. Deals 10...34...40 piercing damage and inflicts poison condition and weakness condition (5...17...20 seconds) to target foe and 4 foes adjacent to your target.

Static Shot ¾ Activation time15 Recharge time Ranged attack. Half-ranged projectile. Deals 15...71...85 lightning damage and inflicts blind condition and daze condition (3...5...5 seconds) to target foe and 3 other foes near your target. 25% armor penetration.

Blowtorch 1 Activation time15 Recharge time Melee attack. Deals 10...50...60 fire damage and inflicts burning condition (1...3...3 second[s]) to foes in the area. Deals 10...50...60 fire damage and inflicts burning condition (1...4...5 second[s]) to nearby foes. Deals 10...50...60 fire damage and inflicts burning condition (1...6...7 second[s]) to adjacent foes.

Glue Shot 1 Activation time20 Recharge time Ranged attack. Half-ranged projectile. Inflicts crippled condition (5...17...20 seconds). Causes a knock down (2...3...3 second[s]) if you hit a moving foe.

Rifle[edit]

Hip Shot ¾ Activation time1 Recharge time Ranged attack. Fast moving projectile. Deals 10...42...50 piercing damage.

Net Shot ¾ Activation time10 Recharge time Ranged attack. Fast moving projectile. Target foe moves 50% slower (1...4...5 second[s]).

Blunderbuss ¾ Activation time10 Recharge time Ranged attack. Fast moving projectile. Deals 15...71...85 piercing damage and inflicts bleeding condition (3...13...15 seconds) to target foe and adjacent foes.

Overcharged Shot Activation time15 Recharge time Ranged attack. Fast moving projectile. Deals 10...82...100 piercing damage and causes a knock down (2...3...3 seconds). 25% armor penetration. You are knocked down (2...3...3 seconds).

Jump Shot ¼ Activation time20 Recharge time Skill. Shadow step directly away from target foe or shadow step to target ally. Initial effect: deals 15...71...85 fire damage to adjacent foes. Cannot self-target.

Tool Box[edit]

Smack ½ Activation time2 Recharge time Lead attack. Smack your foe with your pry bar. Deals 5...29...35 blunt damage and inflicts cracked armor condition (2...8...10 seconds).

Whack ½ Activation time2 Recharge time Off-hand attack. Whack your foe with your gear shield. Deals 10...34...40 blunt damage and inflicts weakness condition (2...8...10 seconds). Must follow a lead attack.

Thwack ½ Activation time2 Recharge time Dual attack. Thwack your foe with both your pry bar and your gear shield. Deals 10...42...50 blunt damage and inflicts deep wound condition (2...8...10 seconds). Must follow and off-hand attack.

Box of Nails 1 Activation time15 Recharge time Skill. Half-ranged projectile. Inflicts bleeding condition and crippled condition (2...8...10 seconds) to target foe.

Magnet 1 Activation time20 Recharge time Skill. Half-ranged projectile. Target foe shadow steps to your location and is interrupted.