User:Numma cway/paw·ned² export/Factions

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Bloodsong |Binding Ritual. Create a level 1...10...12 spirit who dies after 30...126...150 seconds. Attacks by that spirit steal up to 5...21...25 Health.
Auspicious Incantation |Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost.
Mighty Was Vorizun |Item Spell. Hold Vorizun's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
Standing Slash |Sword Attack. If it hits, Standing Slash deals +5...17...20 damage plus an additional 5...17...20 damage if you are in a stance.
Teinai's Heat |Ward Spell. Place a ward of Teinai's Heat at your location for 10...14...15 seconds. Foes within the ward suffer 2...4...5 health [sic] degeneration. Weakened foes attack 33% slower. This skill is disabled for 20 seconds.
Bestial Fury |Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster.
Lyssa's Aura |Elite Enchantment Spell. For 10 seconds, you have +0...4...5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
Signet of Disenchantment |Signet. Lose all Energy. Target foe loses one enchantment.
Splinter Weapon |Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attack[s] deal 5...41...50 damage to up to 4 adjacent foes.
Arcane Larceny |Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
Locust's Fury |Elite Enchantment Spell. For 10...30...35 seconds, you have an additional 50% chance to double strike while using daggers.
Psychic Instability |Elite Spell. Interrupt the target foe's action. If that action was a skill, that foe and nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.)
Mend Body and Soul |Spell. Target ally is healed for 20...96...115 Health. That ally loses one condition for each spirit within earshot.
Unnatural Signet |Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage.
Arcane Languor |Elite Hex Spell. For 1...8...10 second[s], all spells cast by the target foe cause 10 Overcast.
Stolen Speed |Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast.
Accumulated Pain |Spell. Target foe takes 15...63...75 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17...20 seconds.
Ancestor's Visage |Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
Jaizhenju Strike |Sword Attack. If Jaizhenju Strike hits, you strike for +1...24...30 damage. If you are not using a stance, Jaizhenju Strike cannot be blocked.
Entangling Asp |Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5...17...20 seconds.
Conjure Nightmare |Hex Spell. For 2...13...16 seconds, target foe suffers -8 Health degeneration.
Vengeful Was Khanhei |Elite Item Spell. Hold Khanhei's ashes for 5...10...11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29...35 Health from that foe.
Essence Strike |Spell. Target foe is struck for 15...51...60 lightning damage. If any spirits are within earshot, you gain 1...7...9 Energy.
Images of Remorse |Hex Spell. For 5...9...10 seconds, target foe suffers -1...3...3 Health degeneration. If that foe was attacking, that foe takes 10...44...52 damage.
Kitah's Burden |Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...16...18 Energy.
Recurring Insecurity |Elite Hex Spell. For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
Shared Burden |Elite Hex Spell. For 5...17...20 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.
Unseen Fury |Stance. All adjacent foes are Blinded for 3...9...10 seconds. For 10...26...30 seconds, you cannot be blocked by Blinded foes.
Assassin's Promise |Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged.
Ether Signet |Signet. If you have less than 5...9...10 Energy, gain 10...18...20 Energy.
Feedback |Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9...10 Energy.
Dash |Stance. For 3 seconds, you run 50% faster.
Hex Eater Signet |Signet. Target touched ally and up to 2...4...5 adjacent allies each lose one hex. You gain 1...3...4 Energy for each hex removed this way.
Explosive Growth |Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56...65 lightning damage.
Shadow of Haste |Stance. For 10...34...40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.
Revealed Enchantment |Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.
Revealed Hex |Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.
Expel Hexes |Elite Spell. Remove up to 2 Hexes from target ally.
Shatter Storm |Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
Lyssa's Balance |Spell. Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect.
"You Will Die!" |Shout. If target foe is below 50% Health, you gain 1...3...3 strike[s] of adrenaline.
Broad Head Arrow |Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17...20 seconds, and if target foe is casting a spell that spell is interrupted.
Renewing Smash |Hammer Attack. If Renewing Smash hits, it deals +10...34...40 damage. If you hit a knocked-down foe, you gain 3 Energy and this attack recharges instantly.
Jaundiced Gaze |Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12...15 second[s], your next enchantment spell casts 0...1...1 second[s] faster and costs 1...8...10 less Energy.
Lifebane Strike |Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
Lightning Hammer |Spell. Target foe is struck for 10...82...100 lightning damage and applies[sic] Cracked Armor for 5...17...20 seconds. Lightning Hammer has 25% armor penetration.
Oppressive Gaze |Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3...10...12 seconds.
Arc Lightning |Spell. Target foe is struck for 5...33...40 lightning damage. If you are Overcast, two foes near your target are struck for 15...71...85 lightning damage. Damage from Arc Lightning has 25% armor penetration.
Life |Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.
Spoil Victor |Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85...100 Health.
Vampiric Bite |Skill. Touch target foe to steal up to 29...65...74 Health.
Vampiric Swarm |Spell. Vampiric Swarm steals up to 15...51...60 Health from up to three foes in the area.
Gust |Elite Enchantment Spell. For 5...10...11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15...59...70 cold damage. Foes struck by Gust while attacking or moving are knocked down.
Bestial Mauling |Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5...17...20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4...9...10 seconds.
Quivering Blade |Elite Sword Attack. If Quivering Blade hits, you strike for +10...34...40 damage. If this attack hits a moving foe, that foe is Dazed for 5 seconds.
Melandru's Shot |Elite Bow Attack. If Melandru's Shot hits, your target begins Bleeding for 5...21...25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22...25 damage and is Crippled for 5...13...15 seconds.
Jungle Strike |Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...22...25 damage. If it hits a foe that was Crippled, that foe and all adjacent foes take +1...25...31 damage.
Focused Shot |Bow Attack. If Focused Shot hits, you strike for +10...22...25 damage but all of your other attack skills are disabled for 5...3...3 seconds.
Exhausting Assault |Dual Attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers 10 Overcast.
Needling Shot |Bow Attack. Needling Shot strikes for only 10...26...30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds.
Sundering Attack |Bow Attack. If Sundering Attack hits, you strike for +5...21...25 damage and this attack has 10% armor penetration.
Marauder's Shot |Bow Attack. If Marauder's Shot hits, you strike for +10...30...35 damage and all your non-attack skills are disabled for 10 seconds.
Nine Tail Strike |Dual Attack. Must follow an off-hand attack. Nine Tail Strike cannot be blocked and strikes for +15...35...40 damage if it hits.
Seeking Arrows |Preparation. For 3...12...14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit.
Splinter Shot |Bow Attack. If Splinter Shot hits, you deal +3...13...15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5...53...65 damage.
Breath of Fire |Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 10...34...40 fire damage each second.
Snare |Trap. When Snare is triggered, all nearby foes become Crippled for 3...13...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
Enraged Lunge |Elite Pet Attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5...17...20 seconds and deals +10...42...50 damage.
Equinox |Elite Nature Ritual. Create a level 1...8...10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30...126...150 seconds.
Soothing |Binding Ritual. Create a level 1...10...12 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15...39...45 seconds.
Bed of Coals |Spell. Create a Bed of Coals at target foe's location. For 5 seconds, foes adjacent to target foe are struck for 5...24...29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6...7 seconds.
Deny Hexes |Spell. Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.
Empathic Removal |Elite Spell. You and target other ally lose 1 condition and 1 hex, and are healed for 50.
Vile Miasma |Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds.
Brambles |Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This Spirit dies after 30...126...150 seconds.
Ancestors' Rage |Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5...89...110 lightning damage.
Channeled Strike |Spell. Target foe is struck for 5...77...95 lightning damage. That foe is struck for an additional 5...29...35 lightning damage if you are holding an item.
Cruel Was Daoshen |Item Spell. Hold Daoshen's ashes for up to 15...51...60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 15...71...85 lightning damage.
Destruction |Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage).
Clamor of Souls |Elite Spell. Target foe and all nearby foes take 10...54...65 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy.
Heal as One |Elite Skill. For 15 seconds, your animal companion steals 1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.
Lacerate |Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.
Blessed Light |Elite Spell. Heal target ally for 10...114...140 Health and remove one condition and one hex.
Boon Signet |Elite Signet. Heal target ally for 20...68...80 Health. Your next Healing or Protection Prayer [sic] spell that targets an ally heals for an additional 20...68...80 Health.
Heaven's Delight |Spell. Heals you and party members within earshot for 15...51...60 points.
Release Enchantments |Spell. Lose all enchantments. Each party member is healed for 5...29...35 Health for each Monk enchantment lost.
Jamei's Gaze |Spell. Heal target other ally for 35...151...180 Health.
Spell Shield |Enchantment Spell. For 5...17...20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6...5 seconds.
Withdraw Hexes |Elite Spell. Remove all hexes from target ally and all adjacent allies. This spell takes an additional 20...8...5 seconds to recharge for each hex removed in this way.
Dwayna's Sorrow |Enchantment Spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41...50.
Ethereal Light |Spell. Target ally is healed for 25...85...100. This spell is easily interrupted.
Gift of Health |Spell. All of your other Healing Prayers skills are disabled for 10...6...5 seconds. Target other ally is healed for 15...123...150 Health.
Tranquil Was Tanasen |Elite Item Spell. Hold Tanasen's ashes for up to 5...17...20 seconds. While you hold his ashes, you have +10...22...25 armor and cannot be interrupted.
Healing Burst |Elite Spell. Target ally is healed for 10...130...160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.
Healing Whisper |Spell. Target other ally is healed for 40...88...100. This spell has half the normal range.
Shockwave |Elite Spell. All foes in the area take 15...51...60 earth damage and are Weakened for 1...8...10 second[s]. Nearby foes also take +15...51...60 earth damage and have Cracked Armor for 1...8...10 second[s]. Adjacent foes suffer the previous effects, take +15...51...60 earth damage, and are Blinded for 1...8...10 second[s].
Churning Earth |Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
Karei's Healing Circle |Spell. Heal yourself and all adjacent creatures for 30...150...180 points.
Pounce |Pet Attack. Your animal companion's next attack is a Pounce that deals +5...17...20 damage. If the attack strikes a moving foe, that foe is knocked down.
Resurrection Chant |Spell. Resurrect target party member with up to your current Health and 5...29...35% Energy. This spell has half the normal range.
Signet of Rejuvenation |Signet. Heal target ally for 15...63...75. If target ally is casting a spell or attacking, that ally is healed for an additional 15...63...75 Health.
Weapon of Shadow |Weapon Spell. For 1...6...7 second[s], target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 1...3...3 times [sic] that ally hits with an attack, his target is Blinded for 5 seconds.
Weapon of Warding |Weapon Spell. For 3...7...8 seconds, target ally has a Weapon of Warding that grants target ally +2...4...4 Health regeneration and a 50% chance to block.
Predatory Bond |Shout. For 5...17...20 seconds, your animal companion attacks 25% faster and heals you for 1...25...31 Health with each successful attack.
Gaze from Beyond |Spell. Target foe is struck for 20...56...65 lightning damage. If you are within earshot of a spirit, that foe is Blinded for 2...5...6 seconds.
Grasping Was Kuurong |Elite Item Spell. Hold Kuurong's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are struck for 15...63...75 damage and knocked down.
Painful Bond |Hex Spell. For 10...18...20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8...18...20 damage whenever hit by a spirit's attack.
Signet of Spirits |Elite Signet. Create 3 level 1...10...12 spirits. These spirits deal 5...17...20 damage with attacks and die after 60 seconds.
Spirit Burn |Spell. Target foe is struck for 5...41...50 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1...4...5 second[s].
Spirit Boon Strike |Spell. Target foe is struck for 20...56...65 lightning damage, and all spirits you control within earshot gain 20...56...65 Health.
Double Dragon |Elite Enchantment Spell. Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5...25...30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0...2...3 second[s].
Palm Strike |Elite Skill. Target touched foe takes 10...54...65 damage and is Crippled for 1...4...5 second[s]. This skill counts as an off-hand attack.
Signet of Shadows |Signet. Target foe takes 5...29...35 damage. If your target was Blinded, that foe suffers an additional 15...51...60 damage.
Wanderlust |Elite Binding Ritual. Create a level 1...10...12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54...50 Health. This spirit dies after 30...54...60 seconds.
Critical Eye |Skill. For 10...30...35 seconds, you have an additional 3...13...15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Wild Strike |Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...30...35 damage and any stance being used by target foe ends. This attack cannot be blocked.
Disenchantment |Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10...30...35 seconds.
Ghostly Haste |Enchantment Spell. For 5...17...20 seconds, spells you cast while within earshot of a spirit recharge 25% faster.
Dissonance |Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack is interrupted. This spirit dies after 10...22...25 seconds.
Blades of Steel |Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5...14...16 damage (maximum bonus 60) for each recharging dagger attack.
Wailing Weapon |Weapon Spell. For 3...8...9 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
Boon of Creation |Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy.
Preservation |Elite Binding Ritual. Create a level 1...11...14 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94...115 Health. This spirit dies after 90 seconds.
Soul Twisting |Elite Skill. For 5...37...45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1...3...3 Binding Ritual[s].
Consume Soul |Elite Spell. You steal 5...49...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...105...125 damage.
Leaping Mantis Sting |Lead Attack. If Mantis Sting hits, target foe takes +5...13...15 damage. If this attack strikes a moving foe, that foe is Crippled for 3...13...15 seconds.
Ritual Lord |Elite Skill. For 5...29...35 seconds, your Ritualist attributes are boosted by 2...4...4 for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly.
Whirling Axe |Elite Axe Attack. If Whirling Axe hits, you strike for +5...17...20 damage and any stance being used by your target ends. This attack cannot be blocked.
Spirit Channeling |Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit.
Forceful Blow |Elite Hammer Attack. If Forceful Blow hits, you strike for +10...26...30 damage and any stance being used by target foe ends. Target foe suffers from Weakness for 5...17...20 seconds. This attack cannot be blocked.
Shove |Elite Skill. Target touched foe is knocked down. If that foe was moving, that foe's stance ends and that foe takes 15...63...75 damage before being knocked down.
"Coward!" |Elite Shout. If target foe is moving, that foe is knocked down.
Trapper's Focus |Elite Preparation. For 12...22...24 seconds, your trap skills are not easily interruptible and your Wilderness Survival attribute is increased by +0...2...2.
Famine |Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds.
Life Sheath |Elite Enchantment Spell. Remove 0...2...2 condition[s] from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100).
Order of Apostasy |Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health.
Discord |Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage.
Dancing Daggers |Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
Energy Boon |Elite Enchantment Spell. For 36...55...60 seconds, Energy Boon raises the maximum Health of you and target ally by 1...3...3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1...10...12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage.
Star Burst |Elite Spell. Target touched foe and all foes in the area are struck for 7...91...112 fire damage and set on fire for 1...3...4 second[s]. For each foe you hit, gain 2 Energy.
Shatterstone |Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...85...100 cold damage.
Unsteady Ground |Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34...40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
Second Wind |Elite Spell. You gain 1 Energy and 5 Health for each point of Energy restricted by Overcast. You lose all enchantments.
Weapon of Quickening |Elite Weapon Spell. For 5...21...25 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster.
Dark Apostasy |Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends.
Seeping Wound |Elite Hex Spell. For 1...6...7 second[s], target foe moves 33% slower. That foe takes 5...21...25 damage each second while suffering from a condition. This spell has half the normal range.
Moebius Strike |Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10...30...35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Temple Strike |Elite Off-Hand Attack. Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1...8...10 seconds, and if target foe is casting a spell, that foe is interrupted.
Shroud of Silence |Elite Hex Spell. All of your spells are disabled for 15 seconds. For 1...3...3 second[s], target touched foe cannot cast spells.
Siphon Strength |Elite Hex Spell. For 5...17...20 seconds, target foe deals 5...41...50 less damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
Vapor Blade |Spell. Target foe is struck for 15...111...135 cold damage. Vapor Blade deals half damage if that foe has any enchantments on them.
Shadow Shroud |Elite Hex Spell. For 3...8...9 seconds, target foe cannot be the target of enchantments.
Savage Pounce |Pet Attack. Your animal companion attempts a Savage Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
Zojun's Shot |Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage.
Spirit to Flesh |Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30...198...240.
Signet of Creation |Signet. You gain 4 Energy for every summoned creature you control within earshot (maximum 3...10...12 Energy).
Ash Blast |Hex Spell. Target and adjacent foes are struck for 35...59...65 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 20...64...75% chance to miss with attacks.
Rupture Soul |Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50...122...140 lightning damage and become blinded for 3...10...12 seconds.
Attuned Was Songkai |Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and binding rituals cost -5...41...50% of the base Energy to cast.
Spirit Light |Spell. Target ally is healed for 60...156...180. If any spirits are within earshot, you don't sacrifice Health.
Soothing Memories |Spell. Target ally is healed for 10...82...100 Health. If you are holding an item, you gain 3 Energy.
Silverwing Slash |Sword Attack. This attack strikes for +1...32...40 damage if it hits.
Resilient Weapon |Weapon Spell. For 3...10...12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1...5...6 Health regeneration and +24 armor.
Recuperation |Binding Ritual. Create a level 1...11...14 spirit. Non-spirit allies within its range gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds.
Resilient Was Xiko |Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1...3...4 conditions.[sic]
Lively Was Naomei |Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63...75% Health and zero Energy.
Protective Was Kaolai |Item Spell. Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70...85 Health.
Generous Was Tsungrai |Item Spell. Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health.
Icy Prism |Spell. Target foe is struck for 15...63...75 cold damage. If that foe has a Water Magic hex, Icy Prism deals +[sic]15...63...75 cold damage to all other nearby foes.
Flesh of My Flesh |Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17...20% Energy.
Vital Weapon |Weapon Spell. For 5...25...30 seconds, target ally has a Vital Weapon and has +40...148...175 maximum Health.
Union |Binding Ritual. Create a level 1...10...12 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds.
Shelter |Binding Ritual. Create a level 1...10...12 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51...45 Health. This spirit lasts 30...54...60 seconds.
Restoration |Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all party members in the area are resurrected with 5...41...50% Health and zero Energy. This spirit dies after 30 seconds.
Shadowsong |Binding Ritual. Create a level 1...8...10 spirit. The spirit's attacks deal 5...17...20 damage and cause Blindness for 1...5...6 second[s]. This spirit dies after 30 second[s].
Guided Weapon |Weapon Spell. For 4...9...10 seconds, target ally's attacks cannot be blocked.
Earthbind |Binding Ritual. Create a level 1...11...14 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30...25 Health. This spirit dies after 15...39...45 seconds.
Dulled Weapon |Hex Spell. For 5...13...15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12...15 less damage.
Brutal Weapon |Weapon Spell. Give target ally a Brutal Weapon for 10...34...40 seconds. The bearer's weapon strikes for +5...13...15 damage as long as the bearer is under no enchantments.
Displacement |Binding Ritual. Create a level 1...11...14 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30...54...60 seconds.
Binding Chains |Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24...30 damage each second while moving.
Armor of Unfeeling |Skill. For 10...30...35 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.
Anguished Was Lingwah |Item Spell. Hold Lingwah's ashes for up to 10...50...60 seconds. While you hold her ashes, your Ritualist hexes cost 1...4...5 less energy and last 33% longer. When you drop her ashes all your Ritualist hexes are recharged.
Golden Phoenix Strike |Off-Hand Attack. If you are not under the effects of an enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10...26...30 damage and all adjacent foes take 10...26...30 damage.
Run as One |Stance. For 5...13...15 seconds, you and your pet run 25% faster.
Viper's Nest |Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5...29...35 piercing damage and become Poisoned for 5...17...20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted.
Conflagration |Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126...150 seconds.
Signet of Strength |Signet. Your next 1...13...16 attack[s] deal +5 damage.
Well of Weariness |Well Spell. Exploit target corpse to create a Well of Weariness for 10...46...55 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration.
Tranquility |Nature Ritual. Create a level 1...8...10 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44...50% faster. This spirit dies after 15...51...60 seconds.
Signet of Rage |Signet. Target foe takes 5...41...50 holy damage and +5...9...10 holy damage for each adrenaline skill that foe has.
Drunken Blow |Melee Attack. If this attack hits, you strike for +10...34...40 damage and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down.
Dark Escape |Stance. For 5...13...15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Gaze of Contempt |Spell. If target foe has more than 50% Health, that foe loses all enchantments.
Furious Axe |Axe Attack. If Furious Axe hits, you strike for +5...29...35 damage. If it is blocked you gain 3 strikes worth of adrenaline.
Lacerating Chop |Axe Attack. If Lacerating Chop hits, you deal +5...17...20 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5...17...20 seconds.
Teinai's Prison |Hex Spell. For 1...5...6 second[s], target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5...8...9 Health degeneration.
Extinguish |Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10...82...100 Health.
Spirit Rift |Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...105...125 lightning damage and suffer from Cracked Armor for 1...16...20 second[s].
Critical Strike |Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage, results in a critical hit, and you gain 1...3...3 Energy.
Shivers of Dread |Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6...5 Energy or Shivers of Dread ends.
Nightmare Weapon |Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42...50 damage and steal up to 10...42...50 Health.
Lava Arrows |Spell. Lava Arrows fly toward up to 3 foes near your target and strike for 20...56...65 fire damage if they hit.
Tiger Stance |Stance. For 4...9...10 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit.
Ward of Stability |Ward Spell. Create a Ward of Stability at your current location. For 10...22...25 seconds, non-spirit allies cannot be knocked down.
Leviathan's Sweep |Melee Attack. If this attack hits, you strike for +5...17...20 damage. If this attack is blocked, your target is knocked down and suffers 10...29...34 damage.
Stonesoul Strike |Skill. Touched target foe takes 10...46...55 holy damage. If knocked down, your target takes an additional 10...46...55 holy damage.
Spear of Light |Spell. Spear of Light flies toward target foe and deals 26...50...56 holy damage if it hits. Spear of Light deals +15...51...60 damage if it hits an attacking foe.
Kirin's Wrath |Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27...32 holy damage each second.
Dragon's Stomp |Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage.
"None Shall Pass!" |Shout. All nearby foes that are moving are knocked down. This skill recharges 1...7...8 second[s] faster for each foe knocked down (maximum 25 seconds).
Siphon Speed |Hex Spell. For 5...13...15 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.
Sliver Armor |Enchantment Spell. For 5...10...11 seconds, you have 25...45...50% chance to block attacks and whenever you are the target of a hostile spell or attack one nearby foe is struck for 5...29...35 earth damage.
Teinai's Crystals |Spell. Target foe takes 20...36...40 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 20...36...40 damage, and nearby foes also suffer Cracked Armor for 5...13...15 seconds.
Black Mantis Thrust |Lead Attack. If this attack hits, you strike for +8...18...20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3...13...15 seconds.
Desperate Strike |Lead Attack. If you have less than 50...74...80% Health, you deal +15...51...60 damage.
Golden Lotus Strike |Lead Attack. If it hits, this attack strikes for +5...17...20 damage. If you are under the effects of an Enchantment, you gain 5...7...8 Energy.
Horns of the Ox |Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +1...9...11 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Repeating Strike |Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage. If it misses, it takes an additional 15 seconds to recharge.
Sharpen Daggers |Enchantment Spell. For 5...25...30 seconds, your dagger attacks cause Bleeding for 5...13...15 seconds.
Crippling Dagger |Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51...60 earth damage if it hits, and Cripples moving foes for 3...13...15 seconds. This spell has half the normal range.
Yeti Smash |Hammer Attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.)
Fierce Blow |Hammer Attack. If Fierce Blow hits, you strike for +5...17...20 damage. If target foe was [sic] suffering from Weakness, that foe also suffers from a Deep Wound for 1...7...8 second[s].
Twisting Fangs |Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18...20 damage and struck foe suffers from Bleeding and Deep Wound for 5...17...20 seconds.
"On Your Knees!" |Shout. Lose all adrenaline. If any adjacent foes are knocked down, all of your stances are recharged.
Recall |Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.
Enfeebling Touch |Skill. Target touched foe loses 5...41...50 Health and suffers from Weakness for 5...17...20 seconds.
Reckless Haste |Hex Spell. For 6...11...12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks.
"Retreat!" |Shout. If there are any dead allies within earshot, your party moves 33% faster for 5...10...11 seconds.
Expunge Enchantments |Skill. Target foe loses 1 enchantment. All of your other non-attack skills are disabled for 10...6...5 seconds. For each skill disabled in this way, target touched foe loses 1 additional enchantment.
Rising Bile |Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect.
Fetid Ground |Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds.
Glyph of Essence |Glyph. For 15 seconds, your next spell casts instantly but causes you to lose all Energy.
Way of Perfection |Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34...40 Health.
Expose Defenses |Hex Spell. For 1...9...11 second[s], target foe cannot block your attacks.
Iron Palm |Skill. Target touched foe suffers 5...41...50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack.
Scorpion Wire |Hex Spell. For 8...18...20 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range.
Wallow's Bite |Skill. Target touched foe takes 20...50...58 damage.
Defile Enchantments |Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them.
Healing Light |Elite Spell. Heal target ally for 40...88...100 Health. If your target has an enchantment, you gain 1...3...3 Energy.
Penetrating Chop |Axe Attack. If this attack hits, you strike for +5...17...20 damage. This axe attack has 20% armor penetration.
Pain |Binding Ritual. Create a level 1...10...12 spirit. This spirit's attacks deal 5...25...30 damage. This spirit dies after 30...126...150 seconds.
Mantis Touch |Spell. Must follow a lead attack. Target foe becomes Crippled for 5...17...20 seconds. This skill counts as an off-hand attack.
Signet of Corruption |Signet. Target foe and all nearby foes take 20...30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12...20 Energy).
Elemental Lord |Enchantment Spell. For 40...60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost.
Spear of Fury |Spear Attack. This attack deals +30...40 damage. If this attack hits a foe suffering from a condition, you gain 3...6 strikes of adrenaline.
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Triple Shot |Bow Attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 40...25% less damage.
Fox Fangs |Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +10...30...35 damage if it hits.
Shameful Fear |Hex Spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5...17...20 damage.
Complicate |Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11...12 seconds.
Overload |Hex Spell. For 5 seconds, target foe suffers -1...3...3 Health degeneration. If target foe is using a skill, then Overload deals 15...63...75 damage to that foe and all adjacent foes.
Psychic Distraction |Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11...12 seconds.
Signet of Disruption |Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43...51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.
Power Return |Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6...5 Energy.
Power Leech |Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13...15 Energy from that foe.
Signet of Malice |Signet. For each condition suffered by target foe, you lose one condition.
Wielder's Boon |Spell. Heal target ally for 15...51...60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63...75 Health.
Spirit Siphon |Spell. The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy.
Air of Enchantment |Elite Enchantment Spell. For 4...9...10 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
Mirror of Ice |Elite Hex Spell. Shatter a Mirror of Ice. All foes near you and target ally take 15...59...70 cold damage and move 66% slower for 2...5...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
Defiant Was Xinrae |Elite Item Spell. Hold Xinrae's ashes for up to 15...51...60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5...41...50 Health from all nearby foes.
Way of the Empty Palm |Elite Enchantment Spell. For 5...17...20 seconds, off-hand and dual attacks cost no Energy.
Beguiling Haze |Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8...9 seconds.
Aura of Displacement |Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
Draw Spirit |Spell. Teleport target allied spirit to your location.
Feast of Souls |Spell. Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50...90...100 Health.
Spirit Transfer |Spell. The spirit nearest you loses 5...41...50 Health. Target ally is healed for 5 for each point of Health lost.
Return |Spell. All adjacent foes are Crippled for 3...7...8 seconds. Shadow Step to target other ally's location.
Reverse Hex |Enchantment Spell. Remove one hex from target ally. If a hex was removed in this way, for 5...9...10 seconds, the next time target ally would take damage, that damage is reduced by 5...41...50.
Shield Guardian |Enchantment Spell. For 1...3...4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10...34...40 and Shield Guardian ends.
Dark Prison |Hex Spell. Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower.
Way of the Lotus |Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17...20 Energy.
Blinding Powder |Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13...15 seconds.
Caltrops |Spell. Target foe and all foes adjacent to your target are Crippled for 5...13...15 seconds. Caltrops has half the normal range.
Death's Charge |Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173...200.
Heart of Shadow |Spell. You are healed for 30...126...150. Shadow Step to a nearby location directly away from your target.
Mirrored Stance |Hex Spell. For 10...30...35 seconds, whenever target foe enters a stance, you enter the same stance.
Taste of Pain |Spell. If target foe is below 50% Health, you gain 30...126...150 Health.
Mark of Instability |Hex Spell. For 20 seconds, the next time you hit target foe with a dual attack skill that foe is knocked down.
Spirit Walk |Spell. Shadow Step to target spirit.
Shadowy Burden |Hex Spell. For 3...13...15 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks.
Way of the Fox |Enchantment Spell. For 10...30...35 seconds, your next 1...5...6 attack[s] cannot be blocked.
Enduring Toxin |Hex Spell. For 5 seconds, target foe suffers -1...4...5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
Mark of Death |Hex Spell. For 4...9...10 seconds, target foe gains 33% less benefit from healing.
Selfless Spirit |Enchantment Spell. For 15...20 seconds, spells you cast that target another ally cost 3 less energy.
Shadow Sanctuary |Enchantment Spell. You are Blinded for 5 seconds. For 10 seconds, you gain +7...10 Health regeneration and +40 armor.
Summon Spirits |Spell. All spirits you control Shadow Step to your location, and gain 60...100 Health.
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Ride the Lightning |Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1...4...5 second[s]. If your target is a foe, it is struck for 10...58...70 lightning damage. This spell has 25% armor penetration.
Protector's Defense |Skill. For 5...10...11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.
Jagged Strike |Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 5...17...20 seconds.
Sun and Moon Slash |Sword Attack. Attack target foe twice. These attacks cannot be blocked.
Blood Drinker |Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe.
Blood Bond |Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.
Archer's Signet |Elite Signet. For 1...19...24 second[s], conditions you apply while wielding a bow last 100% longer.
Glass Arrows |Elite Preparation. For 10...30...35 seconds, your arrows strike for +5...17...20 damage if they hit and cause Bleeding for 10...18...20 seconds if they are blocked.
Bitter Chill |Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly.
Auspicious Blow |Hammer Attack. If Auspicious Blow hits, you strike for +5...17...20 damage and gain 3...7...8 Energy. If target foe is suffering from Weakness, this attack is unblockable.
Animate Vampiric Horror |Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
Animate Flesh Golem |Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
Disrupting Stab |Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for 3...9...10 seconds.
Critical Defenses |Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
Unsuspecting Strike |Lead Attack. If this attack hits, you strike for +19...29...31 damage. If your target was above 90% Health you deal an additional 15...63...75 damage.
Celestial Storm |Skill. Create a celestial storm at target foe's location that lasts for 15 seconds. Each second, all foes in the area take 40 fire damage, 40 cold damage, 40 lightning damage, and 40 earth damage.
Dragon Blast |Skill. Send out a projectile that kills target foe if it hits.
Imperial Majesty |Skill. Target touched foe kowtows before you and takes 80 damage.
Trade Winds |Skill. For 10 seconds, you move with the swiftness of the Canthan fleet. This enchantment may also be applied to target allies.
Celestial Stance |Skill. For 15 seconds, your entire party has a 75% chance to block attacks and +3 Health regeneration.
Storm of Swords |Skill. For 15 seconds, you and all adjacent allies deal 25 damage to all adjacent foes each second.
Star Shine |Skill. Your entire party is healed to their maximum Health. All conditions and hexes are removed from your party.
Celestial Haste |Spell. For 15 seconds, your entire party has 50% faster casting and all skills recharge 25% faster.
Star Servant |Skill. Summon a level-25 celestial horror at your location. Each time the celestial horror successfully lands an attack, your party gains 25 Health and 3 Energy.
Star Strike |Skill. For 10 seconds, upon every successful hit by you or a party member a level 20 celestial attacker is called forth to attack foes (maximum of 6).
Celestial Summoning |Skill. Archemorous and Saint Viktor are summoned from the spirit realm.
Spirit Bond |Enchantment Spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30...78...90 Health.
Battle Cry |Spell. For 60 seconds, players within range move 25% faster, attack 15% faster, and skills recharge 33% faster.
Viper's Defense |Spell. All adjacent foes are Poisoned for 5...17...20 seconds. Shadow Step to a nearby location directly away from your target.
Zojun's Haste |Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Zojun's Haste ends if you attack.
Poisonous Bite |Pet Attack. Your animal companion attempts a Poisonous Bite that Poisons target foe for 5...17...20 seconds.
Shadow Refuge |Enchantment Spell. For 6 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking.
Triple Chop |Elite Axe Attack. Attack target foe and adjacent foes. Each attack that hits deals +10...34...40 damage.
Shielding Urn |Spell. Players within the radius of the urn when it drops share 500 points of damage reduction.
Shadow Form (PvP) |Elite Enchantment Spell. For 5...13...15 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41...50 Health.
Splinter Weapon (PvP) |Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attack[s] deal 5...25...30 damage to up to 4 adjacent foes.
Flesh of My Flesh (PvP) |Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17...20% Energy.
Ancestors' Rage (PvP) |Skill. For 3 seconds all foes adjacent to target ally are struck for 1...33...41 lightning damage each second.
Discord (PvP) |Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage.
Sundering Attack (PvP) |Bow Attack. If Sundering Attack hits, you strike for +3...9...10 damage and this attack has 10% armor penetration.
Spirit Bond (PvP) |Enchantment Spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30...78...90 Health.
Weapon of Warding (PvP) |Weapon Spell. For 3...7...8 seconds, target ally has a Weapon of Warding that grants target ally +2...4...4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.
Vampiric Spirit |Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration.
Icy Veins |Elite Hex Spell. Target foe is struck for 10...74...90 cold damage. For 10...30...35 seconds, if target foe dies all nearby foes are struck for 20...92...110 cold damage.
Spirit Light Weapon |Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit.
Flashing Blades |Elite Stance. For 5...25...30 seconds, you have a 75% chance to block incoming attacks while attacking. If you block an attack in this way, your attacker takes 5...17...20 damage.
Word of Censure |Elite Spell. Target foe takes 15...63...75 holy damage. If your target was below 33% Health, Word of Censure takes 20 additional seconds to recharge.
Weaken Knees |Elite Hex Spell. For 1...13...16 second[s], target foe suffers -1...3...4 Health degeneration and takes 5...9...10 damage while moving.
Doom |Spell. Strike target foe for 10...34...40 lightning (maximum 135) damage for every recharging binding ritual you have.
Shield of Saint Viktor |Spell. You are protected by the Shield of Saint Viktor. 80...1280 damage is absorbed.
Dragon Slash |Elite Sword Attack. If Dragon Slash hits, you strike for +10...34...40 damage and gain 1...4...5 strike[s] of adrenaline.
Auspicious Parry |Elite Stance. For 8 seconds, the next attack against you is blocked. You gain 1...3...4 strike[s] of adrenaline when this stance ends.
Pain (PvP) |Binding Ritual. Create a level 1...7...8 spirit. This spirit's attacks deal 5...25...30 damage. This spirit dies after 30...126...150 seconds.
Displacement (PvP) |Binding Ritual. Create a level 1...8...10 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30...54...60 seconds.
Shelter (PvP) |Binding Ritual. Create a level 1...7...8 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51...45 Health. This spirit lasts 30...54...60 seconds.
Restoration (PvP) |Binding Ritual. Create a level 1...8...10 spirit. When this spirit dies, all party members in the area are resurrected with 5...41...50% Health and zero Energy. This spirit dies after 30 seconds.
Union (PvP) |Binding Ritual. Create a level 1...7...8 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds.
Wanderlust (PvP) |Elite Binding Ritual. Create a level 1...7...8 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54...50 Health. This spirit dies after 30...54...60 seconds.
Soothing (PvP) |Binding Ritual. Create a level 1...7...8 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15...39...45 seconds.
Shadowsong (PvP) |Binding Ritual. Create a level 1...5...6 spirit. The spirit's attacks deal 5...17...20 damage and cause Blindness for 1...5...6 second[s]. This spirit dies after 30 second[s]. [sic]
Disenchantment (PvP) |Binding Ritual. Create a level 1...7...8 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10...30...35 seconds.
Preservation (PvP) |Elite Binding Ritual. Create a level 1...8...10 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94...115 Health. This spirit dies after 90 seconds.
Recuperation (PvP) |Binding Ritual. Create a level 1...8...10 spirit. Non-spirit allies within its range gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds.
Dissonance (PvP) |Binding Ritual. Create a level 1...7...8 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack is interrupted. This spirit dies after 10...22...25 seconds.
Armor of Unfeeling (PvP) |Enchantment Spell. For 10...30...35 seconds, you have 10 base damage reduction while casting Binding Rituals.
Bloodsong (PvP) |Binding Ritual. Create a level 1...7...8 spirit who dies after 30...126...150 seconds. Attacks by that spirit steal up to 5...21...25 Health.
Destruction (PvP) |Binding Ritual. Create a level 1...8...10 Spirit [sic] that dies after 30 seconds. When this Spirit dies, all foes in the area take 1...8...10 damage for each second the Spirit was alive (maximum of 150 damage).
Earthbind (PvP) |Binding Ritual. Create a level 1...8...10 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30...25 Health. This spirit dies after 15...39...45 seconds.
Life (PvP) |Binding Ritual. Create a level 1...8...10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.
Enraged Smash |Elite Hammer Attack. If Enraged Smash hits, you gain 1...3...4 strike[s] of adrenaline. If you hit a moving foe, you strike for +10...34...40 damage, and target foe is knocked down.
Shroud of Distress (PvP) |Enchantment Spell. For 30...54...60 seconds, if you are below 50% Health, you have a 75% chance to block attacks.
Enraged Lunge (PvP) |Elite Pet Attack. Your animal companion attempts an Enraged Lunge that deals +3...19...23 damage (maximum bonus 80) for each recharging Beast Mastery skill.
Predatory Bond (PvP) |Shout. For 5...17...20 seconds, attacks by your animal companion heal you for 1...25...31 Health.
Unseen Fury (PvP) |Stance. For 15...51...60 seconds, you cannot be blocked by Blinded foes.
Death Blossom (PvP) |Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20...40...45 damage and all adjacent foes take 20...40...45 damage.
Glass Arrows (PvP) |Elite Preparation. For 10...30...35 seconds, your arrows strike for +5...11...12 damage if they hit and cause Bleeding for 10...18...20 seconds if they are blocked.
Heal as One (PvP) |Elite Skill. If you or your animal companion are below 75% Health, you are both healed for 25...121...145 Health. If your companion is dead, it is resurrected with 50% Health.
Renewing Smash (PvP) |Hammer Attack. If Renewing Smash hits, it deals +5...17...20 damage. If it hits a knocked-down foe, you gain 3 Energy and this attack recharges instantly.
Death Blossom |Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20...40...45 damage and all adjacent foes take 20...40...45 damage.
Ether Nightmare |Hex Spell. Target foe loses 5...8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds.
Shared Burden (PvP) |Elite Hex Spell. For 5...17...20 seconds, target foe and all nearby foes attack, cast spells, and move 33% slower.
Unnatural Signet (PvP) |Signet. Target foe takes 10...50...60 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 10...50...60 damage. All your non-Mesmer skills except signets are disabled for 10 seconds.
Accumulated Pain (PvP) |Spell. Target foe takes 10...30...35 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17...20 seconds.
Psychic Instability (PvP) |Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2...3...3 seconds. (50% failure chance with Fast Casting 4 or less.)
Stolen Speed (PvP) |Elite Hex Spell. For 1...8...10 second[s], spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells you cast that target these foes take 50% less time to cast.
Blind Was Mingson |Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7...8 seconds.
Soul Bind |Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68...80 damage. This hex ends if target is suffering from a Smiting Prayers hex.
Illusion of Pain |Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120.
Lamentation |Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration. When this hex is applied, these foes take 10...42...50 damage if you are within earshot of a spirit or corpse.
Wail of Doom |Elite Hex Spell. For 1...3...4 second[s], all of target foe's attributes are set to 0.
Spoil Victor (PvP) |Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health that foe loses 15...63...75 Health.
Wild Strike (PvP) |Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...30...35 damage and any stance being used by target foe ends. This attack cannot be blocked.
Fox Fangs (PvP) |Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +10...22...25 damage if it hits.
Ray of Judgment |Elite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds, target foe and all foes adjacent to this location take 5...37...45 holy damage each second and begin Burning for 1...3...3 second[s].
Burning Speed |Enchantment Spell. For 7 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds.
Aura of Holy Might |Enchantment Spell. For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment.
Shroud of Distress |Enchantment Spell. For 30...54...60 seconds, if you are below 50% Health, you have 3...7...8 health regeneration and a 75% chance to block attacks.
Black Lotus Strike |Lead Attack. If it hits, Black Lotus Strike strikes for +10...27...31 damage. If target foe is suffering from a Hex, you gain 5...11...13 Energy.
Shadow Form |Elite Enchantment Spell. For 5...18...21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack.
Brawling Block |Stance. For 2 seconds, you block the next attack. This skill ends if you use an attack skill. You cannot use this skill if you are Dazed.
Brawling Uppercut |Melee Attack. You deliver an uppercut to your foe, dealing 80 damage. This attack cannot be blocked.
Brawling Straight Right |Melee Attack. If this attack hits, it deals 25 damage and interrupts an action.
Brawling Hook |Melee Attack. Target foe takes 30 damage.
Brawling Jab |Melee Attack. Deal 10 damage if Brawling Jab hits.
Impale |Skill. Must follow a dual attack. Target foe is struck for 25...85...100 earth damage and suffers from a Deep Wound for 5...17...20 seconds.
Falling Spider |Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15...31...35 damage and target foe is Poisoned for 5...17...20 seconds.
Ride the Lightning (PvP) |Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1...4...5 second[s]. If your target is a foe, it is struck for 10...58...70 lightning damage. This spell has 25% armor penetration.
Enraged Smash (PvP) |Elite Hammer Attack. If Enraged Smash hits, you gain 1...3...4 strike[s] of adrenaline. If you hit a moving foe, you strike for +10...34...40 damage, and target foe is knocked down.
Illusion of Pain (PvP) |Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends or is reapplied, that foe is healed for 36...103...120.
Spear of Archemorus |Spell. The Spear of Archemorus is powered by the souls of those dying within its radius. Dropping it will cause Archemorus to deal 10...235 damage to any enemy within the spear's danger zone.
Lightning Hammer (PvP) |Spell. Target foe is struck for 10...82...100 lightning damage. Lightning Hammer has 25% armor penetration.
Teinai's Wind |Spell. Target foe and all adjacent foes take 10...34...40 cold damage. Burning foes struck by Teinai's Wind take an additional 40...72...80 damage and are interrupted.
Shock Arrow |Spell. Send out a shocking arrow that flies swiftly toward target foe, striking for 5...41...50 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.
Smoldering Embers |Hex Spell. Target foe is struck for 10...58...70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5...21...25 additional fire damage each second.
Primal Rage |Elite Stance. For 1...12...15 second[s], you attack 33% faster and move 25% faster, but you take double damage.
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Vengeful Weapon |Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe.
Cultist's Fervor |Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...5...6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.
Signet of Spirits (PvP) |Elite Signet. You gain 3...10...12 Energy if you are within earshot of a spirit.
"Save Yourselves!" |Shout. For 4...6 seconds, all other party members gain +100 armor.
Penetrating Chop |Axe Attack. If this attack hits, you strike for +5...17...20 damage. This axe attack has 20% armor penetration.