User:Bain/Weapons Quests(Prophecies)

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This is a comprehensive list of all quests that contain weapons as rewards in the Prophecies Campaign sorted by region.

Pre-Searing Ascalon[edit]

Note: Characters not of the Prophecies Campaign will not be able to access this region.

Ascalon City[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
Bandit Raid Flame Artifact Energy +3 Armor +5 (vs. Fire damage) Energy +5 (while Enchanted)
Bandit Raid Tall Shield Armor: 4 Armor +10 (vs. Charr) Health +15
The Poison Devourer Healing Ankh Energy +3 Health +10 Health +15 Armor +5 (vs. physical damage)
Poor Tenant Divine Symbol Energy +3 Health -20 Energy +12 (while Health is below 33%) Armor +10 (while Health is below 33%)
Charr at the Gate Long Sword of Shelter Slashing damage: 6-9 Damage +15% (while Health is above 50%) Armor +5 (vs. physical damage)
The Wayward Wizard Air Staff Energy +3 Lightning damage: 3-5 Armor penetration +10% (Chance: 5%) Armor +7 (vs. Piercing damage)
Trouble in the Woods War Hammer of Fortitude Blunt damage: 8-10 Damage +10% (while in a Stance) Health +10

Lakeside County[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
Little Thom's Big Cloak Battle Axe of Fortitude Slashing damage: 5-10 Health +15 Damage +10% (while in a Stance)
Little Thom's Big Cloak Cane of Shelter Chaos damage: 3-5 Armor +5 (vs. physical damage)
A Gift for Althea Inscribed Chakram Energy +3 Armor +5 (while Hexed) Energy +7 (while Hexed)
The Hunter's Horn Longbow of Fortitude (Flatbow) Piercing damage: 7-10 Health +10 Damage +15% (while Health is above 50%)
Unsettling Rumors Tall Shield Armor: 4 Armor +5 (while Health is above 50%) Health +15
Across the Wall Longbow of Enchanting Piercing damage: 7-10 Damage +10% (vs. Hexed foes) Enchantments last 5% longer
Across the Wall Deadly Cesta Dark damage: 3-5 Armor +4 (while Hexed) Damage +10% (while Hexed)
The Rogue's Replacement Jeweled Staff Energy +3 Chaos damage: 3-5 Damage +10% (vs. Hexed foes) Health +5 (while Hexed)
The Prize Moa Bird Smiting Staff Energy +5 Holy damage: 3-5 Armor +5 (vs. physical damage)
The Prize Moa Bird Long Sword Slashing damage: 6-9 Armor +5 (while casting) Halves casting time of spells (Chance: 5%)
The Worm Problem Fire Wand Fire damage: 3-5 Halves skill recharge of spells (Chance: 5%) Energy +3 (while Health is above 50%)

The Catacombs[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
Rites of Remembrance Grim Cesta Energy +3 Armor +5 (vs. physical damage) Armor +5 (while attacking)

The Barradin Estate[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
The True King Divine Symbol Energy +3 Halves casting time of spells (Chance: 5%) Armor +5 (while Hexed)
The True King War Hammer of Fortitude Blunt damage: 8-10 Damage +15% (while Health is above 50%) Health +15

Regent Valley[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
The Orchard Battle Axe of Enchanting Slashing damage: 5-10 Damage +10% (vs. Hexed foes) Enchantments last 10% longer
The Orchard Storm Artifact Energy + 3 Armor +5 (vs. elemental damage) Halves skill recharge of spells (Chance: 5%)

Post-Searing Ascalon[edit]

Note: Characters not of the Prophecies Campaign will not be able to access this region.

Ascalon City (Post-Searing)[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
Fires in the East Inscribed Staff Chaos damage 4-7 (req. 3 Domination Magic) +4 Energy +3 Energy (while health is above 80%) +3 Energy (while health is above 60%) +3 Energy (while health is above 40%)
Fires in the East Sundering Long Sword Slashing damage 10-14 (req. 3 Swordsmanship) Armor penetration +10% (Chance: 10%) Damage +15% (vs. hexed foes)
Vanguard Equipment Flame Artifact Energy +6 (req. 5 Fire Magic) Energy +5 (while hexed) Energy +5 (while Health is above 50%)
Cities of Ascalon Earth Scroll Energy +6 (req. 5 Earth Magic) Health +25 Armor +5 Health -20 or Energy -5
Cities of Ascalon Grim Cesta Energy +6 (req. 5 Blood Magic) Health -50 Energy +3 (while enchanted) Energy +3 (while hexed) Energy +5 (while Health is below 40%)
Cities of Ascalon Protective Icon Energy +5 (req. 3 Protection Prayers) Energy +3 (while enchanted)
Counting the Fallen Frost Artifact Energy +6 (req. 5 Water Magic) Reduces Poison duration on you by 20% Reduces Bleeding duration on you by 20% Armor +7 (while hexed)
Counting the Fallen Idol Energy +6 (req. 5 Curses) Armor +5 (while casting) Halves skill recharge of spells (Chance: 5%)
The King's Message War Hammer Blunt damage 13-20
Recruits for Hollis Healing Ankh Energy +6 (req. 5 Healing Prayers) Armor +10 (vs. Charr) Halves skill recharge of spells (Chance: 10%)
Scavengers in Old Ascalon Battle Axe of Fortitude Damage 6-16 (req. 3 Axe Mastery) Health +25 Damage +15% (vs. Charr)
The Troublesome Artifact Focus Item Energy +6 (req. 5 Divine Favor) Armor +5 while casting

Old Ascalon[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
The Ambassador's Quandary Furious Battle Axe of Charrslaying Damage 6-16 (req. 3 Axe Mastery) Double adrenaline on hit (Chance: 10%) Damage +15% (vs. Charr)
The Ambassador's Quandary Holy Staff Energy +4 Fire damage 4-7 (req. 3 Divine Favor) Armor +10 (vs. Piercing attacks) Halves skill recharge of spells (Chance: 10%)
A Mission of Peace Jeweled Chalice Energy +6 (req. 5 Illusion Magic) Halves casting time of spells (Chance: 10%) Armor +5 (while enchanted)
Barradin's Stand Tall Shield Armor rating 6 (req 4. Tactics)

Regent Valley[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
Regent Valley Defense Longbow of Charrslaying Piercing damage 11-18 (req. 3 Marksmanship) Halves skill recharge of spells (Chance:10%) Damage +15% (vs. Charr)

Frontier Gate[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
Frontier Gate Fugitives Longbow of Fortitude Piercing damage: 11-18 (req. 3 Marksmanship) Damage +10% (while in a Stance) Health +20
Frontier Gate Fugitives Jeweled Chakram Energy +6 (req. 5 Inspiration Magic) Halves skill recharge of spells (Chance: 10%) Energy +5 (while enchanted)
Ruins of Surmia (quest) Truncheon Dark damage: 4-7 (req. 3 Death Magic) Armor +5 (vs. Physical damages) Received Damage -1 (Chance: 10%)

Piken Square[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
The Siege of Piken Square Air Staff Energy +4 Lightning damage 4-7 (Requires 3 Air Magic) Halves skill recharge of spells (Chance: 10%) Armor penetration +10% (Chance:10%)
The Siege of Piken Square Furious War Hammer Blunt damage 13-20 (Requires 3 Hammer Mastery) Double adrenaline on hit (Chance: 10%) Armor penetration +5% (Chance: 10%)
Fires in the North Smiting Rod Holy damage 4-7 (req. 3 Smiting Prayers) Armor rating +4 (while hexed) Damage +10% (while hexed)
Hammer and Anvil Tall Shield Armor rating 6 (req. 4 Tactics) Armor rating +5 (while attacking) Armor rating -10 (while casting)
The Red-Cloaked Deserter Longbow Piercing Dmg: 9-13 (req. 3 Marksmanship)
The Red-Cloaked Deserter Focus Item Energy +6 (req. 5 Illusion Magic)
Garfazz Bloodfang (quest) Cane Chaos damage 4-7 (req. 3 Illusion Magic) Energy +3 (while enchanted) Health +10 (while enchanted)
Garfazz Bloodfang (quest) Long Sword Slashing damage 10-14 (req. 3 Swordsmanship) Damage +15% (while hexed) Damage +15% (while enchanted)

Northern Shiverpeaks[edit]

Note: Quests in this region are only offered to Prophecies characters, except To Kryta: Journey's End.

Yak's Bend[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
The Road to Borlis Pass Frost Artifact Energy +7 (req. 5 Water Magic) Armor +5 (vs. elemental damage) Halves skill recharge of spells (Chance: 10%)
Shiverpeak Stragglers Smiting Rod Holy damage 4-7 (req. 5 Smiting Prayers)
Shiverpeak Stragglers War Hammer Blunt damage 13-20 (req. 5 Hammer Mastery)

Traveler's Vale[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
Oswalt's Epitaph Grim Cesta: Energy +7 (req. 5 Blood Magic) Armor rating +5 (vs. physical damage) Armor rating +5 (while attacking)
Minaar's Trouble Tall Shield Armor rating 7 (req. 5 Tactics)
Minaar's Trouble Focus Item Energy +7 (req. 5 Healing Prayers)
Minaar's Worry Battle Axe Slashing damage 7-19 (req. 5 Axe Mastery)
Iron Horse War Machine Cruel Staff Dark damage 5-10 (req. 5 Blood Magic) Energy +7 Armor rating +5 (vs. Physical damage)
Iron Horse War Machine Longbow Piercing damage 12-21 (req. 5 Marksmanship) Health +10 (while in a stance) Damage +10% (while in a stance)

Kryta[edit]

Note: Quests in this region are available to characters of all campaigns, except where noted otherwise.

Lion's Arch[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
Report to the White Mantle Holy Rod Holy damage 7-13 (Requires 6 Divine Favor) Damage +10% (while Health is above 50%) Energy +3 (while Health is above 50%)
The Villainy of Galrath Cruel Staff Dark damage 7-13 (req. 6 Blood Magic) Damage +15% (vs hexed foes) Armor rating +5 (while attacking)
The Villainy of Galrath Furious Long Sword of Fortitude Slashing damage 13-19 (req. 6 Swordsmanship) Health +25 Double Adrenaline on hit (Chance: 10%)

North Kryta Province[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
Blankets for the Settlers Longbow Piercing damage 13-25 (req. 6 Marksmanship) Damage +10% (while in a stance) Reduces physical damage by 2 (while in a stance)
Reversing the Skales Jeweled Chalice Energy +8 (req. 6 Illusion Magic) Halves skill recharge of spells (Chance: 5%) Halves casting time of spells (Chance: 5%)
Reversing the Skales Earth Wand Earth damage 7-13 (req. 6 Earth Magic) Damage +10% (while hexed) Damage +10% (while enchanted)
Bandit Trouble Tall Shield Armor 9 (req. 6 Tactics) Armor +5 (while Health is below 50%) Armor +5 (while hexed)

Maguuma Jungle[edit]

Druid's Overlook[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
A Brother's Fury Poisonous Longbow Piercing damage 14-26 (req. 8 Marksmanship) Lengthens Poison duration on foes by 33% Reduces Poison duration on you by 20%
A Brother's Fury Deadly Cesta Dark damage 9-16 (req. 5 Blood Magic) Halves skill recharge of spells (Chance: 5%) Halves casting time of spells (Chance: 5%) Armor penetration +10% (Chance: 10%)

Ettin's Back[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
Urgent Warning Battle Axe Slashing damage 6-25 (req. 8 Axe Mastery) Damage +15% (while enchanted)
Urgent Warning Wicked Staff Dark damage 9-16 (req. 8 Blood Magic) Damage +10% (vs. hexed foes) Energy +5 (while hexed)
White Mantle Wrath: A Helping Hand Inscribed Chakram Energy +10 (req. 8 Domination Magic) Halves casting time of spells (Chance: 5%) Armor rating +5 (vs. elemental damage)

Henge of Denravi[edit]

Quest Name Weapon Modifier 1 Modifier 2 Modifier 3 Modifier 4 Modifier 5
Passage Through The Dark River Scroll Energy +10 (req. 8 Earth Magic) Armor rating +3 (vs. physical damage) Armor rating +5 (while casting)