From Guild Wars Wiki
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Bleeding - Condition. While suffering from this injury, you lose Health over time.
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Blind - Condition. While suffering from this ailment, your melee and missile attacks have 90% chance to "miss." Your projectiles also have a greater chance to stray from their intended target.
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Burning - Condition. While suffering from this Condition, you lose Health over time.
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Cracked Armor - Condition. While suffering from this Condition, you have -20 armor (minimum 60).
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Crippled - Condition. While suffering from this injury, you move 50% slower.
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Dazed - Condition. While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted
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Deep Wound - Condition. While suffering from this injury, your maximum Health is reduced by 20% and you receive less benefit from healing.
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Disease - Condition. While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.
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Poison - Condition. While suffering from this injury, you lose Health over time.
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Weakness - Condition. While suffering from this Condition, you deal less damage with attacks and all of your attributes are reduced by 1.