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User:SilentStorm/sandbox/greens
From Guild Wars Wiki
< User:SilentStorm | sandbox
Contents |
[edit] By Profession
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136 Items.
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86 Items.
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88 Items.
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98 Items.
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91 Items.
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104 Items.
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51 Items.
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68 Items.
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56 Items.
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43 Items.
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[edit] By Weapon Type
[edit] Staves
134 Items.- Alem's Remedy
- Energy +15
- Dark damage: 11-22 (Requires 9 Restoration Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +30
- Alsin's Walking Stick
- Energy +10
- Lightning damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Amadis' Air Staff
- Antiquated Staff
- Energy +15
- Cold damage: 11-22 (Requires 9 Water Magic)
- Halves skill recharge of spells (20% chance)
- Halves casting time of Water Magic spells (20% chance)
- Health +30
- Arachni's Staff
- Energy +10
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Blood Magic spells (Chance: 20%)
- Health +30
- Energy +5
- Arbor's Earth Staff
- Energy +10
- Earth damage: 11-22 (Requires 9 Earth Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Earth Magic spells (Chance: 20%)
- Earth Magic +1 (20% chance while using skills)
- Health +30
- Banor's Sacred Branch
- Energy +10
- Holy damage: 11-22 (Requires 9 Protection Prayers)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Bazzr's Staff
- Energy +10
- Lightning damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Restoration Magic spells (Chance: 20%)
- Health +60
- Bellok's Staff
- Energy +15
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Blood Magic spells (Chance: 20%)
- Enchantments last 20% longer
- Blisterbark's Staff
- Energy +15
- Fire damage: 11-22 (Requires 9 Fire Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Fire Magic spells (Chance: 20%)
- Enchantments last 20% longer
- Two-handed
- Bogroot Staff
- Energy +10
- Dark damage: 11-22 (Requires 9 Restoration Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Restoration Magic spells (Chance: 20%)
- Health +60
- Bohdabi's Spire
- Energy +15
- Cold damage: 11-22 (Requires 9 Death Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +30
- Bohdalz's Fury
- Energy +15
- Lightning damage: 11-22 (Requires 9 Channeling Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +30
- Bortak's Bone Staff
- Energy +15
- Cold damage: 11-22 (Requires 9 Death Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Death Magic spells (Chance: 20%)
- Armor +7 (vs. physical damage)
- Bredyss' Staff
- Brohn's Staff
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves casting time of Healing Prayers spells (Chance: 20%)
- Health +30
- Health +30
- Reduces Bleeding duration on you by 20%
- Chaelse's Staff
- Energy +15
- Holy damage: 11-22 (Requires 9 Protection Prayers)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Protection Prayers spells (Chance: 20%)
- Enchantments last 20% longer
- Deldrimor Staff (unique)
- Divine Ghostly Staff
- Energy +15
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 20%)
- Enchantments last 20% longer
- Energy +5 (while Health is above 50%)
- Divine Shadow Staff
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Droknar's Staff
- Energy +10
- <Type> damage: 11-22 (Requires 9 <attribute>)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of <attribute> spells (Chance: 20%) (if Secondary attribute)
- Halves casting time of spells (Chance 10%) (if Primary attribute)
- Enchantments last 20% longer
- Health +30
- Earthbound Staff
- Energy +10
- Chaos damage: 11-22 (Requires 9 Inspiration Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Inspiration Magic spells (Chance: 20%)
- Health +60
- Eldritch Staff
- Energy +15
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Enchantments last 20% longer
- Elsnil's Frigidheart
- Energy +10
- Cold damage: 11-22 (Requires 9 Water Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Water Magic spells (Chance: 20%)
- Health +60
- Everlasting Ghostly Staff
- Energy +15
- Chaos damage: 11-22 (Requires 9 Energy Storage)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Enchantments last 20% longer
- Everlasting Shadow Staff
- Energy +10
- Chaos damage: 11-22 (Requires 9 Energy Storage)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Exuro's Will
- Energy +10
- Fire damage 11-22 (Requires 9 Fire Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Faith
- Energy +15
- Halves skill recharge of spells (Chance: 20%)
- Lightning Dmg 11-22 (Requires 9 Divine Favor)
- Lightning Dmg 11-22 (Requires 9 Fast Casting)
- Lightning Dmg 11-22 (Requires 9 Soul Reaping)
- Lightning Dmg 11-22 (Requires 9 Energy Storage)
- Lightning Dmg 11-22 (Requires 9 Spawning Power)
- Energy +5 (while Enchanted)
- Health +45 (while Enchanted)
- Fendi's Staff
- Energy +10
- Dark damage: 11-22 (Requires 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Health +60
- Fervorborn Staff
- Energy +15
- Holy damage: 11-22 (Requires 9 Smiting Prayers)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Enchantments last 20% longer
- Firebrand
- Energy +10
- Fire damage 11-22 (Requires 9 Fire Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Halves casting time of Fire Magic spells (Chance: 20%)
- Fire Magic +1 (20% chance while using skills)
- Fleshweaver
- Energy +10
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Reduces Deep Wound duration on you by 20%
- Halves skill recharge of spells (Chance: 20%)
- Health +60
- Flint's Fleshcleaver
- Energy +10
- Cold damage: 11-22 (Requires 9 Water Magic)
- Halves skill recharge of spells (20% chance)
- Halves casting time of Water Magic spells (20% chance)
- Energy +5
- Health +30
- Fozzy's Staff
- Energy +10
- Lightning Dmg: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Galigord's Stone Staff
- Energy +15
- Earth damage: 11-22 (Requires 9 Earth Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Earth Magic spells (Chance: 20%)
- Enchantments last 20% longer
- Two-handed
- Gardock's Staff
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Reduces Poison duration on you by 20%
- Halves skill recharge of spells (Chance: 20%)
- Energy +5
- Enchantments last 20% longer
- Ghial's Staff
- Energy +15
- Dark damage: 11-22 (Requires 9 Death Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Death Magic spells (Chance: 20%)
- Death Magic +1 (20% chance while using skills)
- Gorrel's Staff
- Energy +10
- Chaos damage: 11-22 (Requires 9 Illusion Magic)
- Halves casting time of spells (Chance: 10%)
- Health +30
- Health +30
- Reduces Deep Wound duration on you by 20% (Stacking)
- Grim Ghostly Staff
- Energy +15
- Dark damage: 11-22 (Requires 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Enchantments last 20% longer
- Grim Shadow Staff
- Energy +10
- Dark damage: 11-22 (Requires 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Hahan's Oath
- Energy +10
- Holy damage: 11-22 (Requires 9 Healing Prayers)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +30
- Halves casting time of Healing Prayers spells (Chance: 20%)
- Handsmasher
- Energy +15
- Chaos Damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Inspiration Magic spells (Chance: 20%)
- Health +30
- Heleyne's Insight
- Energy +15
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Fire damage: 11-22 (Requires 9 Fast Casting)
- Fire damage: 11-22 (Requires 9 Soul Reaping)
- Fire damage: 11-22 (Requires 9 Energy Storage)
- Fire damage: 11-22 (Requires 9 Spawning Power)
- Energy +5 (while Health is above 50%)
- Halves casting times of spells (Chance: 10%)
- Health +30
- Hukhrah's Staff
- Energy +15
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Divine Favor spells (Chance: 20%)
- Divine Favor +1 (20% chance while using skills)
- Energy +15
- Iceblood's Warstaff
- Energy +10
- Cold damage: 11-22 (Requires 9 Water Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Water Magic spells (Chance: 20%)
- Halves casting time of Water Magic spells (Chance: 20%)
- Enchantments last 20% longer
- Illyana's Staff
- Energy +15
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves casting time of spells (Chance: 10%)
- Halves skill recharge of spells (Chance: 20%)
- Health +30
- Ilsundur's Staff
- Energy +10
- Fire damage 11-22 (Requires 9 Fire Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Fire Magic spells (Chance: 20%)
- Health +60
- Imperial Dragon Staff
- Energy +10
- Lightning Dmg: 11-22 (Requires 9 of any spellcaster primary attribute)
- Energy +5 (while Health is above 50%)
- Halves skill recharge of spells (Chance: 20%)
- Enchantments last 20% longer
- Health +30
- Inspired Ghostly Staff
- Energy +15
- Chaos damage: 11-22 (Requires 9 Inspiration Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Enchantments last 20% longer
- Two-handed
- Inspired Shadow Staff
- Energy +10
- Chaos damage: 11-22 (Requires 9 Inspiration Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Ivor's Staff
- Energy +10
- Holy damage: 11-22 (Requires 9 Smiting Prayers)
- Halves skill recharge of spells (Chance: 20%)
- Reduces Dazed duration on you by 20% (Stacking)
- Enchantments last 20% longer
- Armor +5
- Two-handed
- Jacado's Staff
- Energy +10
- Dark damage: 11-22 (Requires 9 Death Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Death Magic spells (Chance: 20%)
- Death Magic +1 (20% chance while using skills)
- Health +30
- Jayne's Staff
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Protection Prayers spells (Chance: 20%)
- Enchantments last 20% longer
- Health +30
- Kantoh's Walking Stick
- Energy +10
- Chaos damage: 11-22 (Requires 9 Energy Storage)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Energy +5 (while Enchanted)
- Health +30
- Kaolin Accursed Staff
- Kaolin Domination Staff
- Energy +10
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Domination Magic spells (Chance: 20%)
- Domination Magic +1 (20% chance while using skills)
- Health +30
- Kaolin Protection Staff
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Protection Prayers spells (Chance: 20%)
- Protection Prayers +1 (20% chance while using skills)
- Health +30
- Kaolin Water Staff
- Energy +10
- Cold damage: 11-22 (Requires 9 Water Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Water Magic spells (Chance: 20%)
- Water Magic +1 (20% chance while using skills)
- Health +30
- Kaswa's Gluttony
- Energy +10
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Blood Magic spells (Chance: 20%)
- Enchantments last 20% longer
- Health +30
- Kenrii's Sorrow
- Energy +15
- Chaos damage: 11-22 (Requires 9 Illusion Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Illusion Magic spells (Chance: 20%)
- Health +30
- Kepkhet's Refuge
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves casting time of Protection Prayers spells (Chance: 20%)
- Halves skill recharge of spells (Chance: 20%)
- Enchantments last 20% longer
- Energy +5
- Kerrsh's Staff
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Fire damage: 11-22 (Requires 9 Fast Casting)
- Fire damage: 11-22 (Requires 9 Soul Reaping)
- Fire damage: 11-22 (Requires 9 Energy Storage)
- Fire damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Kole's Torment
- Energy +15
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Health +30
- Koosun's Fire Staff
- Energy +10
- Fire Damage: 11-22 (Requires 9 Fire Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Fire Magic spells (Chance: 20%)
- Health +60
- Kunvie's Air Staff
- Kyril's Fervor
- Energy +10
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Blood Magic spells (Chance: 20%)
- Enchantments last 20% longer
- Health +30
- Lord Glacius' Staff
- Energy +10
- Cold damage: 11-22 (Requires 9 Water Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Enchanted)
- Enchantments last 20% longer
- Health +30
- Lovisa's Love
- Energy +10
- Holy damage: 11-22 (Requires 9 Healing Prayers)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Healing Prayers spells (Chance: 20%)
- Energy +5
- Healing Prayers +1 (Chance: 20% while using skills)
- Magmus' Staff
- Energy +15
- Chaos damage 11-22 (Requires 9 Energy Storage)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Health +30
- Milefaun's Staff
- Energy +15
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Domination Magic spells (Chance: 20%)
- Domination Magic +1 (20% chance while using skills)
- Milius' Pillar
- Energy +15
- Earth damage: 11-22 (Requires 9 Earth Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Health +30
- Milthuran's Staff
- Energy +15
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Blood Magic spells (Chance: 20%)
- Blood Magic +1 (20% chance while using skills)
- Modti's Depravation
- Energy +10
- Cold damage: 11-22 (Requires 9 Curses)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Curses spells (Chance: 20%)
- Halves casting time of Curses spells (Chance: 20%)
- Health +30
- Morgriff's Staff
- Energy +10
- Cold damage: 11-22 (Requires 9 Death Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Armor +10
- Morolah's Staff
- Energy +10
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Domination Magic spells (Chance: 20%)
- Halves casting time of Domination Magic spells (Chance: 20%)
- Health +30
- Moteh's Lightning Spire
- Nifling's Staff
- Energy +15
- Holy damage: 11-22 (Requires 9 Smiting Prayers)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Smiting Prayers spells (Chance: 20%)
- Enchantments last 20% longer
- Oola's Staff
- Energy +15
- Dark damage: 11-22 (Requires 9 Restoration Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Restoration Magic spells (Chance: 20%)
- Health +30
- Orosen's Staff
- Energy +10
- Lightning damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Restoration Magic spells (Chance: 20%)
- Armor +5
- Armor +5
- Phoenix's Retribution
- Energy +10
- Lightning Dmg: 11-22 (Requires 9 Channeling Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Channeling Magic +1 (20% chance while using skills)
- Health +30
- Prismatic Staff
- Energy +10
- Chaos damage: 11-22 (Requires 9 Energy Storage)
- Halves skill recharge of spells (Chance 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Rago's Flame Staff
- Energy +15
- Fire damage: 11-22 (Requires 9 Fire Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Fire Magic spells (Chance: 20%)
- Enchantments last 20% longer
- Two-handed
- Ritual Lord's Staff
- Energy +10
- Lightning damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Spawning Power spells (Chance: 20%)
- Health +30
- Health +30
- Ritualistic Ghostly Staff
- Energy +15
- Lightning damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Enchantments last 20% longer
- Energy +5 (while Health is above 50%)
- Ritualistic Shadow Staff
- Energy +10
- Lightning damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Runar's Brimstone Staff
- Energy +15
- Lightning damage: 11-22 (Requires 9 Air Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Air Magic spells (Chance: 20%)
- Armor +7 (vs. Elemental damage)
- Sadi's Benediction
- Energy +10
- Holy damage: 11-22 (Requires 9 Protection Prayers)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Enchanted)
- Enchantments last 20% longer
- Energy +5
- Scourgewind's Branch
- Energy +10
- Holy damage: 11-22 (Requires 9 Smiting Prayers)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Smiting Prayers spells (Chance: 20%)
- Smiting Prayers +1 (20% chance while using skills)
- Health +30
- Shekoss' Staff
- Energy +10
- Earth damage: 11-22 (Requires 9 Earth Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Shelkeh's Hex Eater
- Energy +15
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Enchanted)
- Health +30
- Siska's Staff
- Energy +15
- Chaos damage: 11-22 (Requires 9 Illusion Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Inspiration Magic spells (Chance: 20%)
- Health +30
- Spiritgarden's Repose
- Energy +15
- Lightning damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Restoration Magic spells (Chance: 20%)
- Health +30
- Ssuns' Staff
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Divine Favor spells (Chance: 20%)
- Enchantments last 20% longer
- Health +30
- Energy +10
- Ssyn's Staff
- Energy +10
- Lightning damage: 11-22 (Requires 9 Channeling Magic)
- Halves casting time of Channeling Magic spells (Chance: 20%)
- Halves skill recharge of spells (Chance 20%)
- Health +30
- Health +30
- Staff of Despair
- Energy +10
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Energy +5
- Health +30
- Staff of Ruin
- Staff of the Forgotten (unique)
- Staff of the Hierophant
- Energy +10
- Dark damage 11-22 (Requires 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- Staff of the Kinslayer
- Energy +15
- Dark damage: 11-22 (Requires 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +30
- Staff of the Wanderer
- Stoneweaver
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Protection Prayers spells (Chance: 20%)
- Enchantments last 20% longer
- Armor +5
- Swiftspell's Staff
- Energy +15
- Chaos damage: 11-22 (Requires 9 Illusion Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Fast Casting +1 (20% chance while using skills)
- Talous' Staff
- Energy +15
- Chaos damage: 11-22 (Requires 9 Illusion Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Illusion Magic spells (Chance: 20%)
- Illusion Magic +1 (20% chance while using skills)
- The Bloodburner
- Energy +15
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Blood Magic spells (Chance: 20%)
- Health +30
- The Darkwish
- Energy +10
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Blood Magic spells (Chance: 20%)
- Health +60
- The Flesheater
- Energy +15
- Cold damage: 11-22 (Requires 9 Death Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Death Magic spells (Chance: 20%)
- Health +30
- The Magekiller
- Energy +10
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Domination Magic spells (Chance: 20%)
- Health +60
- The Maneater
- Energy +15
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Divine Favor spells (Chance: 20%)
- Health +30
- The Mindclouder
- Energy +15
- Chaos damage: 11-22 (Requires 9 Illusion Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +30
- The Mindstealer
- Energy +10
- Chaos damage: 11-22 (Requires 9 Illusion Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- The Nightbringer
- Energy +10
- Cold damage: 11-22 (Requires 9 Death Magic)
- Halves skill recharge of spells (20% chance)
- Halves casting time of Death Magic spells (20% chance)
- Halves casting time of Death Magic spells (20% chance)
- Health +30
- Two-handed
- The Rapture
- Energy +10
- Chaos damage 11-22 (Requires 9 Fast Casting)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Energy +5
- Health +30
- The Scar Eater
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Healing Prayers spells (Chance: 20%)
- Health +30
- Health +30
- The Skullflayer
- Energy +15
- Chaos damage: 11-22 (Requires 9 Illusion Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Illusion Magic spells (Chance: 20%)
- Health +30
- The Skybringer
- The Soul Reaper
- Energy +10
- Dark damage 11-22 (Requires 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +60
- The Stonereaper
- The Thundermaw
- Energy +15
- Lightning damage 11-22 (Requires 9 Air Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Air Magic spells (Chance: 20%)
- Enchantments last 20% longer
- The Trickster
- Energy +15
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of spells (20% chance)
- Halves casting time of Domination Magic spells (20% chance)
- Health +30
- The Wingshielder
- Energy +15
- Holy damage: 11-22 (Requires 9 Healing Prayers)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Healing Prayers spells (Chance: 20%)
- Health +30
- The Yakslapper
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 20%)
- Reduces Deep Wound duration on you by 20% (Stacking)
- Enchantments last 20% longer
- Energy +5
- Toriimo's Torch
- Energy +10
- Fire damage: 11-22 (Requires 9 Energy Storage)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Energy +5
- Enchantments last 20% longer
- Traveler's Bo Staff
- Energy +15
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Fire damage: 11-22 (Requires 9 Fast Casting)
- Fire damage: 11-22 (Requires 9 Soul Reaping)
- Fire damage: 11-22 (Requires 9 Energy Storage)
- Fire damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Health +30
- Traveler's Walking Stick
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Fire damage: 11-22 (Requires 9 Fast Casting)
- Fire damage: 11-22 (Requires 9 Soul Reaping)
- Fire damage: 11-22 (Requires 9 Energy Storage)
- Fire damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Health +60
- Unending Night's Grasp
- Energy +10
- Cold damage: 11-22 (Requires 9 Water Magic)
- Energy +5 (while Enchanted)
- Halves skill recharge of spells (Chance: 20%)
- Enchantments last 20% longer
- Health +30
- Vanahk's Staff
- Energy +10
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Blood Magic spells (Chance: 20%)
- Halves casting time of Blood Magic spells (Chance: 20%)
- Health +30
- Two-handed
- Villnar's Staff
- Vision of Purity
- Energy +15
- Chaos Dmg: 11-22 (Requires 9 Illusion Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Illusion Magic +1 (20% chance while using skills)
- Vokur's Staff
- Energy +15
- Chaos damage: 11-22 (Requires 9 Illusion Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Illusion Magic spells (Chance: 20%)
- Armor +7 (vs. physical damage)
- Wenslauss' Faith
- Energy +10
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Health +30
- Energy +5
- Willcrusher
- Energy +15
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of spells (Chance: 20%)
- Reduces Dazed duration on you by 20% (Stacking)
- Health +30
- Woe Spreader
- Energy +10
- Dark damage: 11-22 (Requires 9 Death Magic)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Death Magic spells (Chance: 20%)
- Health +30
- Health +30
- Xan Hei's Resolve
- Energy +10
- Lightning Dmg: 11-22 (req. 9 Restoration Magic)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (while Enchanted)
- Health +30
- Damage +20%.
- Customized
- Zoldark's Staff
- Energy +15
- Dark damage: 11-22 (Requires 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Health +30
[edit] Bows
86 Items.- Arachni's Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration 20% (Chance: 20%)
- Health +30
- Ashlyn's Shortbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Bansheh's Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Enchanted)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Bearer's Longbow
- Earth damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Health +30
- Benwah's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15%
- Armor -10 (while attacking)
- Armor penetration 20% (Chance: 20%)
- Marksmanship +1 (20% chance while using skills)
- Bolten's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Lengthens Crippled duration on foes by 33% (Stacking)
- Energy +5
- Health +30
- Boulderbeard's Shortbow
- Lightning damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Health +30
- Bow of the Hierophant
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Bow of the Kinslayer
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33% (Stacking)
- Health +30
- Brrne's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15%
- Armor -10 (while attacking)
- Lengthens Crippled duration on foes by 33% (Stacking)
- Health +30
- Chehbaba's Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15%
- Armor -10 (while attacking)
- Lengthens Crippled duration on foes by 33% (Stacking)
- Armor +7 (vs. physical damage)
- Chiggen's Shortbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15%
- Energy -5
- Life Draining: 5
- Health regeneration -1
- Health +30
- Chkkr's Flatbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15%
- Armor -10 (while attacking)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Custo's Hornbow
- Piercing damage 15-28 (Requires 9 Marksmanship)
- Damage +15%
- Armor -10 (while attacking)
- Armor penetration +20% (Chance: 20%)
- Marksmanship +1 (20% chance while using skills)
- Deatheater Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Lengthens Crippled duration on foes by 33% (Stacking)
- Energy +5
- Health +30
- Deldrimor Flatbow (unique)
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Deldrimor Hornbow (unique)
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration: -1
- Health +30
- Deldrimor Longbow (unique)
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Deldrimor Recurve Bow (unique)
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Crippled duration on foes by 33%
- Health +30
- Deldrimor Shortbow (unique)
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Bleeding duration on foes by 33%
- Health +30
- Destructive Hornbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33% (Stacking)
- Health +30
- Drago's Flatbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Drago's Vampiric Flatbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while in a Stance)
- Life Draining: 5
- Health regeneration: -1
- Armor +5
- Droknar's Flatbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Droknar's Hornbow
- Piercing Dmg: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Droknar's Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Droknar's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Droknar's Shortbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Dzabel's Hornbow
- Piercing damage 15-28 (Requires 9 Marksmanship)
- Damage +15%
- Energy -5
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Elswyth's Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33%
- Health +30
- Elswyth's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Forgerunner
- Fire damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while in a Stance)
- Health +30
- Forgotten Flatbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Forgotten Hornbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Forgotten Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Forgotten Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Crippled duration on foes by 33% (Stacking)
- Health +30
- Forgotten Shortbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Bleeding duration on foes by 33% (Stacking)
- Health +30
- Gargash's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while enchanted)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Graygore's Shortbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Marksmanship +1 (20% Chance while using skills)
- Graygore's Zealous Shortbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Armor +5
- Guidance
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Imperial Dragon Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33% (Stacking)
- Health +30
- Inallay's Hornbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Ironwing Flatbow (unique)
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Ironwing Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Isaiah's Balance (weapon)
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Johon's Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33% (Stacking)
- Health +30
- Kaolin Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15%
- Armor -10 (while attacking)
- Lengthens Dazed duration on foes by 33% (Stacking)
- Health +30
- Keiran's Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Keiran's Bow (Rotwing)
- Piercing Dmg: 15-28 (req. 9 Marksmanship)
- Damage +20%.
- Inscription: None
- Two-handed Recurve Bow
- Customized
- Koahm's Flatbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Lengthens Crippled duration on foes by 33% (Stacking)
- Energy +5
- Health +30
- Koren's Hornbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Korg's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Dazed duration on foes by 33%
- Health +30
- Lorelle's Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33% (Stacking)
- Armor +7 (vs. physical damage)
- Mallyx's Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Mallyx's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Meynsang's Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15%
- Armor -10 (while attacking)
- Lengthens Bleeding duration on foes by 33%
- Health +30
- Nandet's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15%
- Armor -10 (while attacking)
- Lengthens Crippled duration on foes by 33% (Stacking)
- Health +30
- Nooseknitter's Flatbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Nundak's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33% (Stacking)
- Health +30
- Petraj's Recurve Bow
- Piercing Dmg: 15-28 (req. 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Crippled duration on foes by 33%
- Health +30
- Razorjaw's Hornbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Energy +5
- Armor penetration +20% (Chance: 20%)
- Marksmanship +1 (20% chance while using skills)
- Razortongue's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15%
- Energy -5
- Life Draining: 5
- Health regeneration -1
- Marksmanship +1 (20% chance while using skills)
- Rotwing Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Lengthens Poison duration on foes by 33% (Stacking)
- Health +30
- Energy +5
- Royen's Hornbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while in a stance)
- Armor penetration +20% (Chance: 20%)
- Marksmanship +1 (20% chance while using skills)
- Ryver's Shortbow
- Piercing damage: 15-28 (req. 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Crippled duration on foes by 33%
- Health +30
- Saushali's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Lengthens Dazed duration on foes by 33% (Stacking)
- Energy +5
- Health +30
- Seedborn Flatbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33% (Stacking)
- Health +30
- Stinger
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while in a stance)
- Marksmanship +1 (20% chance while using skills)
- Lengthens Poison duration on foes by 33%
- Stoneherder's Flatbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Stygian Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Swiftscale's Shortbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while in a Stance)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Tarnok's Longbow
- Cold damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor +7 (vs. elemental damage)
- Tarnok's Recurve Bow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage 15% (while Enchanted)
- Armor penetration 20% (Chance: 20%)
- Enchantments last 20% longer
- Tenezel's Shortbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33% (Stacking)
- Health +30
- Tenshek's Shortbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Lengthens Bleeding duration on foes by 33% (Stacking)
- Energy +5
- Health +30
- The Adjudicator
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33% (stacking)
- Marksmanship +1 (20% chance while using skills)
- Thornbeard's Horned Bow
- Lightning damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Enchanted)
- Armor +7 (vs. physical damage)
- Tundoss' Shortbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Uhiwi's Shortbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Urgoz's Flatbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Urgoz's Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Urgoz's Shortbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Vah's Hornbow
- Piercing damage 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Xalnax's Destiny
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Zelnehlun's Longbow
- Piercing damage: 15-28 (Requires 9 Marksmanship)
- Damage +15%
- Armor -10 (while attacking)
- Armor penetration +20% (Chance: 20%)
- Health +30
[edit] Axes
28 Items.- Axe of the Firstwatch
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline gain (Chance: 10%)
- Armor +5
- Axe of the Hierophant
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Axe of the Kinslayer
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Byndliss' Reaver
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Enchanted)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Chaklin's Axe
- Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Enchanted)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Chor's Axe
- Earth Dmg: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Health +30
- Conviction (weapon)
- Lightning Dmg: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Enchanted)
- Enchantments last 20% longer
- Deldrimor Axe (unique)
- Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Dragoncrest Axe (unique)
- Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Droknar's Axe
- Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Forgotten Axe
- Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Imperial Dragon Axe
- Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Life draining: 3
- Health regeneration: -1
- Health +30
- Ironclaw
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15%
- Energy -5
- Armor penetration +20% (Chance: 20%)
- Health +30
- Kanaxai's Axe
- Slashing Dmg 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Mallyx's Reaver
- Slashing Dmg 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Murakai's Reaver
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Razorfin's Axe
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Razorstone
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Axe Mastery +1 (20% chance while using skills)
- Double adrenaline on hit (Chance: 10%)
- Robah's Axe
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Shons' Reaver
- Fire damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Health +30
- Tanzit's Cleaver
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Health +30
- Lengthens Deep Wound duration on foes by 33%
- The Bonehewer
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15%
- Energy -5
- Armor penetration +20% (Chance: 20%)
- Health +30
- The Peacekeeper
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- The Stonebreaker (axe)
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while in a Stance)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Torivos' Rage
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline gain (Chance: 10%)
- Health +30
- Totem Axe
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Armor penetration +20% (Chance: 20%)
- Enchantments last 20% longer
- Energy +5
- Victo's Battle Axe
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Wing's Axe
- Slashing damage: 6-28 (Requires 9 Axe Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
[edit] Daggers
51 Items.- Achor's Daggers
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Armor +7 (vs. Physical damage)
- Alari's Double Blades
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Ardeh's Daggers
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration 20% (Chance: 20%)
- Health +30
- Arius' Sai
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Energy +5
- Armor penetration +20% (Chance: 20%)
- Enchantments last 20% longer
- Ceremonial Daggers (unique)
- Piercing damage 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Chimor's Daggers
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Energy +5
- Armor penetration 20% (Chance: 20%)
- Enchantments last 20% longer
- Chkkr's Pincers
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Claws of the Broodmother
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33% (Stacking)
- Health +30
- Claws of the Kinslayer
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Daggers of Xuekao
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Enchanted)
- Armor penetration +20% (Chance: 20%)
- Enchantments last 20% longer
- Daggers of the Hierophant
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration: -1
- Enchantments last 20% longer
- Darkroot's Daggers
- Piercing damage 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Enchanted)
- Energy gain on hit:1
- Energy regeneration -1
- Health +30
- Deldrimor Blades
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration: -1
- Health +30
- Deldrimor Daggers (unique)
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Deldrimor Knives
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Dazed duration on foes 33% (Stacking)
- Health +30
- Droknar's Blades
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Droknar's Daggers
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Droknar's Knives
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Dazed duration on foes by 33% (Stacking)
- Health +30
- Everthorn's Chakrams
- Slashing damage 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Falaharn's Split Chakrams
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Dazed duration on foes by 33% (Stacking)
- Health +30
- Faveo's Daggers
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Gesshoku
- Slashing Dmg: 7-17 (req. 9 Dagger Mastery)
- Damage +10% (while in a Stance)
- Energy gain on hit: 1
- Energy regeneration -1
- Armor +5
- Damage +20%.
- Customized
- Hanchor's Daggers
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Enchanted)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Hidesplitter's Daggers
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Imperial Dragon Dagger
- Fire damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Enchanted)
- Enchantments last 20% longer
- Jarimiya's Daggers
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33% (Stacking)
- Health +30
- Jeahr's Daggers
- Slashing damage 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while in a Stance)
- Dagger Mastery +1 (20% chance while using skills)
- Energy gain on hit: 1
- Energy regeneration -1
- Kaolin Daggers
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15%
- Energy -5
- Lengthens Dazed duration on foes by 33% (Stacking)
- Armor +7 (vs. Physical damage)
- Kaya's Daggers
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (vs. Hexed foes)
- Lengthens Crippled duration on foes by 33% (Stacking)
- Health +30
- Kenshi's Butterfly Daggers
- Slashing damage 7-17 (Requires 9 Dagger Mastery)
- Damage +15%
- Energy -5
- Energy gain on hit: 1
- Energy regeneration -1
- Armor +7 (vs. Physical damage)
- Law and Order
- Cold damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Enchanted)
- Enchantments last 20% longer
- Lou's Karambits
- Slashing damage: 7-17 (requires 9 Dagger Mastery)
- Damage +15% (while in a Stance)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Lunto's Pincers
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33%
- Health +30
- Mallyx's Zeal
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Nihil's Daggers
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Energy +5
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Onata's Shards
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (vs. Hexed foes)
- Lengthens Crippled duration on foes by 33% (Stacking)
- Health +30
- Oroku's Slicers
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Enchanted)
- Energy gain on hit: 1
- Energy regeneration -1
- Armor +5
- Pywatt's Talons
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Enchanted)
- Energy gain on hit: 1
- Energy regeneration -1
- Enchantments last 20% longer
- Ravaging Daggers
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Dazed duration on foes by 33% (Stacking)
- Health +30
- Razorfang's Claws
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15%
- Armor -10 (while attacking)
- Lengthens Dazed duration on foes by 33% (Stacking)
- Health +30
- Resolve
- Slashing damage 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while in a Stance)
- Armor +5
- Energy gain on hit: 1
- Energy regeneration -1
- Shiro's Blades
- Slashing damage: 7-17 (Requires 13 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Shreader's Talons
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage + 15% (vs. Hexed foes)
- Lengthens Bleeding duration on foes by 33%
- Health +30
- Shrouded Oni Daggers
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15%
- Energy -5
- Life Draining: 3
- Health regeneration -1
- Health +30
- Split Chakrams of the Forgotten
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Ssaresh's Kris Daggers
- Lightning damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (vs. Hexed foes)
- Health +30
- Stygian Daggers
- Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Talons of the Forgotten
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Ungues of the Forgotten
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Ungues of the Oni
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15%
- Energy -5
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Urkal's Kamas
- Slashing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Enchanted)
- Life Draining: 3
- Health regeneration -1
- Dagger Mastery +1 (20% chance while using skills)
[edit] Focus items
129 Items.- Ajamahn's Artifact
- Energy +12 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance 10%)
- Health +30
- Alitta's Focus
- Energy +12 (Requires 9 Illusion Magic)
- Halves skill recharge of Illusion Magic spells (Chance: 20%)
- Health +30
- Amiresh's Piety
- Energy +12 (Requires 9 Protection Prayers)
- Energy +15
- Energy regeneration -1
- Health +30
- Antiquated Focus
- Energy +12 (Requires 9 Water Magic)
- Halves skill recharge of Water Magic spells (Chance: 20%)
- Health +30
- Armind's Focus
- Energy +12 (Requires 9 Death Magic)
- Death Magic +1 (20% chance while using skills)
- Halves casting time of Death Magic spells (Chance: 20%)
- Bauer's Intimidation
- Energy +12 (Requires 9 Death Magic)
- Death Magic +1 (Chance: 20% while using skills)
- Health +30
- Beacon of the Unseen
- Energy +12 (Requires 9 Channeling Magic)
- Armor +5 (while Health is above 50%)
- Health +30
- Bizzr's Fury
- Energy +12 (Requires 9 Earth Magic)
- Halves skill recharge of Earth Magic spells (Chance: 20%)
- Armor +5 (while Enchanted)
- Bogroot Focus
- Energy +12 (Requires 9 Channeling Magic)
- Halves casting time of Channeling Magic spells (Chance: 20%)
- Halves skill recharge of Channeling Magic spells (Chance: 20%)
- Bortak's Bone Cesta
- Energy +12 (Requires 9 Death Magic)
- Death Magic +1 (20% chance while using skills)
- Halves casting time of Death Magic spells (Chance: 20%)
- Bosun's Focus
- Energy +12 (Requires 9 Water Magic)
- Armor +10 (vs. Cold damage)
- Health +30
- Buhon's Prism
- Energy +12 (Requires 9 Water Magic)
- Halves skill recharge of Water Magic spells (Chance: 20%)
- Health +30
- Byzzr's Benediction
- Energy +12 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Chan's Greed
- Energy +12 (Requires 9 Blood Magic)
- Blood Magic +1 (20% chance while using skills)
- Health +30
- Chichor's Conundrum
- Energy +12 (Requires 9 Domination Magic)
- Domination Magic +1 (20% chance while using skills)
- Halves casting time of Domination Magic spells (Chance 20%)
- Chiossen's Wind
- Energy +12 (Requires 9 Healing Prayers)
- Healing Prayers +1 (20% chance while using skills)
- Halves casting time of Healing Prayers spells (Chance: 20%)
- Cho's Vice
- Energy +12 (Requires 9 Spawning Power)
- Health +45 (while Enchanted)
- Energy +15
- Energy regeneration -1
- Chung's Focus
- Energy +12 (Requires 9 Energy Storage)
- Energy +15
- Energy regeneration -1
- Health +45 (while Enchanted)
- Claw of the Whispered
- Energy +12 (Requires 9 Death Magic)
- Halves casting time of spells. (Chance: 10%)
- Halves skill recharge of Death Magic spells. (Chance: 20%)
- Energy +12 (Requires 9 Death Magic)
- Crystal Focus
- Energy +12 (Requires 9 Water Magic)
- Halves skill recharge of Water Magic spells (Chance: 20%)
- Health +30
- Cyndr's Heart
- Energy +12 (Requires 9 Fire Magic)
- Energy +15
- Energy regeneration -1
- Health +30
- Deeproot's Sorrow
- Energy +12 (Requires 9 Illusion Magic)
- Halves skill recharge of Illusion Magic spells (Chance: 20%)
- Illusion Magic +1 (20% chance while using skills)
- Deldrimor Focus (unique)
- Demented Artifact
- Energy +12 (Requires 9 Illusion Magic)
- Energy +15
- Energy regeneration -1
- Health +30
- Destructive Focus
- Droajam's Storm
- Energy +12 (Requires 9 Earth Magic)
- Earth Magic +1 (20% chance while using skills)
- Halves casting time of Earth Magic spells (Chance: 20%)
- Droknar's Focus
- Energy +12 (Requires 9 <attribute>)
- Halves casting time of <attribute> spells (Chance: 20%)
- Halves skill recharge of <attribute> spells (Chance: 20%)
- (In the case of a primary attribute version the modifiers both become 10% generic mods)
- Edielh's Focus
- Fendi's Focus
- Energy +12 (Requires 9 Death Magic)
- Energy +15
- Energy regeneration -1
- Health +30
- Flint's Artifact
- Energy +12 (Requires 9 Water Magic)
- Water Magic +1 (20% chance while using skills)
- Halves skill recharge of Water Magic spells (Chance: 20%)
- Focus of the Hierophant
- Energy +12 (requires 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Focus of the Master
- Energy +12 (Requires 9 Soul Reaping)
- Halves skill recharge of Soul Reaping spells (Chance: 20%)
- Health +30
- Fondalz's Artifact
- Forgotten Fan
- Energy +12 (Requires 9 Illusion Magic)
- Armor +5
- Energy -5
- Health +30
- Foulfist's Focus
- Energy +12 (Requires 9 Death Magic)
- Reduces Disease duration on you by 20% (Stacking)
- Health +45 (while Enchanted)
- Frozen Fan
- Galigord's Stone Scroll
- Energy +12 (Requires 9 Earth Magic)
- Earth Magic +1 (20% chance while using skills)
- Health +30
- Ganshu's Record
- Energy +12 (Requires 9 Protection Prayers)
- Received Physical damage -2 (while Enchanted)
- Health +30
- Garbok's Chalice
- Energy +12 (Requires 9 Inspiration Magic)
- Inspiration Magic +1 (20% chance while using skills)
- Halves skill recharge of Inspiration Magic spells (Chance: 20%)
- Gloomy Artifact
- Energy +12 (Requires 9 Death Magic)
- Death Magic +1 (20% chance while using skills)
- Health +30
- Gloop's Focus
- Gordac's Hook Blood
- Energy +12 (Requires 9 Blood Magic)
- Blood Magic +1 (20% chance while using skills)
- Halves skill recharge of Blood Magic spells (Chance: 20%)
- Gwen's Flute (unique)
- Energy +12 (Requires 9 Inspiration Magic)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Hajok's Prism
- Energy +12 (Requires 9 Earth Magic)
- Halves skill recharge of Earth Magic spells (chance: 20%)
- Health +30
- Hamlen's Artifact
- Energy +12 (Requires 9 Smiting Prayers)
- Smiting Prayers +1 (20% chance while using skills)
- Health +45 (while Enchanted)
- Hanaku's Focus
- Energy +12 (Requires 9 Domination Magic)
- Halves casting time of Domination Magic spells (Chance: 20%)
- Halves skill recharge of Domination Magic spells (Chance: 20%)
- Harmony
- Energy +12 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Hautoh's Ambition
- Energy +12 (Requires 9 Channeling Magic)
- Energy +15
- Energy regeneration -1
- Health +30
- Heart of the Kinslayer
- Energy +12 (requires 9 Divine Favor)
- Halves skill recharge of Divine Favor spells (Chance: 20%)
- Health +30
- Illyana's Mirror
- Energy +12 (Requires 9 Fast Casting)
- Reduces Deep Wound duration on you by 20% (Stacking)
- Health +30
- Ilsundur's Focus
- Energy +12 (Requires 9 Energy Storage)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Imperial Dragon Focus
- Energy +12 (Requires 9 <any spellcaster primary attribute>)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Incetol's Focus
- Energy +12 (Requires 9 Healing Prayers)
- Halves casting time of Healing Prayers spells (Chance: 20%)
- Health +30
- Ivor's Icon
- Energy +12 (Requires 9 Divine Favor)
- Smiting Prayers +1 (20% chance while using skills)
- Halves skill recharge of spells (Chance: 10%)
- Jedeh's Artifact
- Joffs' Focus
- Energy +12 (Requires 9 Earth Magic)
- Halves casting time of Earth Magic spells (Chance: 20%)
- Halves skill recharge of Earth Magic spells (Chance: 20%)
- Josinq's Whisper
- Energy +12 (Requires 9 Divine Favor)
- Reduces Dazed duration on you by 20% (stacking)
- Health +30
- Kayin's Focus
- Energy +12 (Requires 9 Channeling Magic)
- Channeling Magic +1 (20% chance while using skills)
- Health +30
- Kaykitt's Focus
- Energy +12 (Requires 9 Healing Prayers)
- Halves casting time of Healing Prayers spells (Chance: 20%)
- Halves skill recharge of Healing Prayers spells (Chance: 20%)
- Kkraz's Indulgence
- Energy +12 (Requires 9 Soul Reaping)
- Halves skill recharge of Soul Reaping spells (Chance: 20%)
- Armor +10 (vs. Slashing damage)
- Kole's Gauntlet
- Energy +12 (Requires 9 Soul Reaping)
- Reduces Poison duration on you by 20%
- Health + 30
- Konrru's Fervor
- Energy +12 (Requires 9 Death Magic)
- Death Magic +1 (20% chance while using skills)
- Energy +15
- Energy regeneration -1
- Kormab's Prism
- Energy +12 (Requires 9 Fire Magic)
- Halves skill recharge of Fire Magic spells (Chance: 20%)
- Health +30
- Korr's Focus
- Energy +12 (Requires 9 Fire Magic)
- Fire Magic +1 (Chance: 20%)
- Health +45 (while Enchanted)
- Korrub's Vision
- Energy +12 (Requires 9 Domination Magic)
- Domination Magic +1 (Chance: 20%)
- Health +30
- Korvald's Chakram
- Energy +12 (Requires 9 Domination Magic)
- Domination Magic +1 (20% chance while using skills)
- Health +30
- Kurg's Focus
- Energy +12 (Requires 9 Illusion Magic)
- Halves casting time of Illusion Magic spells (Chance: 20%)
- Halves skill recharge of Illusion Magic spells (Chance: 20%)
- Ky's Chalice
- Energy +12 (Requires 9 Divine Favor)
- Halves skill recharge of Divine Favor spells (Chance: 20%)
- Health +45 (while Enchanted)
- Lian's Lantern
- Energy +12 (Requires 9 Fire Magic)
- Fire Magic +1 (20% chance while using skills)
- Health +30
- Lushivahr's Prism
- Makdeh's Focus
- Energy +12 (Requires 9 Inspiration Magic)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Mallyx's Creation
- Energy +12 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Mallyx's Divinity
- Energy +12 (Requires 9 Divine Favor)
- Halves skill recharge of spells (10%)
- Health +30
- Mallyx's Inspiration
- Energy +12 (Requires 9 Inspiration Magic)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Mallyx's Perpetuity
- Energy +12 (Requires 9 Energy Storage)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Mallyx's Spite
- Energy +12 (Requires 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Marobeh's Chill
- Energy +12 (Requires 9 Death Magic)
- Reduces Dazed duration on you by 20%
- Health +30
- Mekir's Prism
- Energy +12 (Requires 9 Energy Storage)
- Halves skill recharge of Energy Storage spells (Chance: 20%)
- Health +30
- Miella's Focus
- Energy +12 (Requires 9 Protection Prayers)
- Energy +15
- Energy regeneration -1
- Health +30
- Milius' Eye
- Energy +12 (Requires 9 Energy Storage)
- Reduces Dazed duration on you by 20% (Stacking)
- Health +45 (while Enchanted)
- Mohby's Artifact
- Energy +12 (Requires 9 Fast Casting)
- Energy +15
- Energy regeneration -1
- Health +30
- Nehjab's Thirst
- Energy +12 (Requires 9 Spawning Power)
- Spawning Power +1 (20% chance while using skills)
- Health +30
- Nehpek's Focus
- Neoli's Contagion
- Energy +12 (Requires 9 Inspiration Magic)
- Inspiration Magic +1 (20% chance while using skills)
- Health +30
- Noss' Artifact
- Energy +12 (Requires 9 Divine Favor)
- Divine Favor + 1 (20% chance while using skills)
- Health +45 (while Enchanted)
- Olunoss' Focus
- Energy +12 (Requires 9 Fast Casting)
- Fast Casting +1 (20% chance while using skills)
- Health +30
- Oola's Focus
- Energy +12 (Requires 9 Restoration Magic)
- Halves skill recharge of Restoration Magic spells (Chance: 20%)
- Health +30
- Plaguebinder
- Prismatic Focus
- Energy +12 (Requires 9 Energy Storage)
- Halves skill recharge of Energy Storage spells (Chance: 20%)
- Health +30
- Quansong's Focus
- Rien's Sacrifice
- Energy +12 (Requires 9 Healing Prayers)
- Healing Prayers +1 (20% chance while using skills)
- Health +30
- Rose Focus
- Energy +12 (Requires 9 Fast Casting)
- Halves casting time of spells (Chance: 10%)
- Health +30
- Rot's Putrescence
- Energy +12 (Requires 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 10%)
- Health + 30
- Rual's Focus
- Energy +12 (Requires 9 Inspiration Magic)
- Inspiration Magic +1 (20% chance while using skills)
- Health +45 (while in a stance)
- Sehden's Mark
- Energy +12 (Requires 9 Soul Reaping)
- Energy +15
- Energy regeneration -1
- Health +30
- Shelboh's Gaze
- Energy +12 (requires 9 Blood Magic)
- Energy +15
- Energy regeneration -1
- Health +30
- Shen's Censure
- Energy +12 (Requires 9 Smiting Prayers)
- Smiting Prayers +1 (20% chance while using skills)
- Halves skill recharge of Smiting Prayers spells (Chance: 20%)
- Snapjaw's Powerstone
- Energy +12 (Requires 9 Energy Storage)
- Energy +15
- Energy Regeneration -1
- Health +30
- Soulwhisper's Guardian
- Energy +12 (Requires 9 Restoration Magic)
- Energy +15
- Energy regeneration -1
- Health +30
- Sourbeak's Taint
- Energy +12 (Requires 9 Blood Magic)
- Blood Magic +1 (20% chance while using skills)
- Health +60 (while Hexed)
- Spiriteater
- Energy +12 (Requires 9 Spawning Power)
- Energy +15
- Energy regeneration -1
- Health +30
- Sseer's Wish
- Stormborn Artifact
- Energy +12 (Requires 9 Water Magic)
- Water Magic +1 (20% chance while using skills)
- Health +45 (while Enchanted)
- Straw Effigy (unique)
- Tarlok's Flagon
- Energy +12 (Requires 9 Energy Storage)
- Energy +15
- Energy regeneration -1
- Health +30
- Tattered Fan
- Energy +12 (Requires 9 Channeling Magic)
- Armor +5
- Energy -5
- Health +30
- The Brainfreezer
- Energy +12 (Requires 9 Water Magic)
- Halves casting time of Water Magic spells (Chance: 20%)
- Halves skill recharge of Water Magic spells (Chance: 20%)
- The Brimstone
- The Kindlerock
- Energy +12 (Requires 9 Fire Magic)
- Fire Magic +1 (20% chance while using skills)
- Halves skill recharge of Fire Magic spells (Chance: 20%)
- The Mindsquall
- Energy +12 (Requires 9 Domination Magic)
- Halves casting time of Domination Magic spells (Chance: 20%)
- Halves skill recharge of Domination Magic spells (Chance: 20%)
- The Pain Eater
- Energy +12 (Requires 9 Channeling Magic)
- Armor +10 (vs. slashing damage)
- Health +30
- The People's Resolve
- Energy +12 (Requires 9 Divine Favor)
- Energy +12 (Requires 9 Fast Casting)
- Energy +12 (Requires 9 Soul Reaping)
- Energy +12 (Requires 9 Energy Storage)
- Energy +12 (Requires 9 Spawning Power)
- Halves casting time of spells (Chance: 10%)
- Halves skill recharge of spells (Chance: 10%)
- The Purifier
- Energy +12 (Requires 9 Inspiration Magic)
- Reduces Dazed duration on you by 20% (Stacking)
- Health +60 (while Hexed)
- The Rockmolder
- Energy +12 (Requires 9 Illusion Magic)
- Illusion Magic +1 (20% chance while using skills)
- Halves skill recharge of spells (Chance: 10%)
- The Shadestone
- Energy +12 (Requires 9 Blood Magic)
- Halves casting time of spells (Chance: 10%)
- Health +30
- The Skill Eater
- Energy +12 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- The Skinflayer
- Energy +12 (Requires 9 Smiting Prayers)
- Smiting Prayers +1 (20% chance while using skills)
- Health +30
- The Soulstone
- Energy +12 (Requires 9 Divine Favor)
- Divine Favor + 1 (20% chance while using skills)
- Health +45 (while Enchanted)
- The Stonehart
- Energy +12 (Requires 9 Healing Prayers)
- Healing Prayers +1 (20% chance while using skills)
- Halves skill recharge of Healing Prayers spells (20% chance)
- The Time Eater
- Energy +12 (Requires 9 Fast Casting)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- The Windcatcher
- Energy +12 (Requires 9 Energy Storage)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Villnar's Glove
- Vokur's Chakram
- Energy +12 (Requires 9 Inspiration Magic)
- Halves skill recharge of spells (Chance: 10%)
- Halves casting time of spells (Chance: 10%)
- Wenslauss' Chalice
- Energy +12 (Requires 9 Divine Favor)
- Reduces Crippled duration on you by 20%
- Health +45 (while Enchanted)
- Whiteout's Focus
- Energy +12 (Requires 9 Energy Storage)
- Halves skill recharge of spells (Chance: 10%)
- Health +30
- Wroth's Icon
- Energy +12 (Requires 9 Protection Prayers)
- Protection Prayers +1 (20% chance while using skills)
- Halves skill recharge using Protection Prayers spells (Chance: 20%)
- Yammiron's Focus
- Energy +12 (Requires 9 Domination Magic)
- Halves casting time of Domination Magic spells (Chance: 20%)
- Domination Magic +1 (20% chance while using skills)
- Zehtuka's Horn
- Energy +6
- Received physical damage -5 (Chance: 20%)
- Energy +6 (Requires 9 Divine Favor)
- Energy +6 (Requires 9 Energy Storage)
- Energy +6 (Requires 9 Fast Casting)
- Energy +6 (Requires 9 Soul Reaping)
- Energy +6 (Requires 9 Spawning Power)
- Health +30
- Zoldark's Focus
- Energy +12 (requires 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 10%)
- Energy +15
- Energy regeneration - 1
[edit] Hammers
37 Items.- Baglorag's Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while in a Stance)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Bludgeoner (unique)
- Blunt damage 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Enchanted)
- Armor penetration 20% (Chance: 20%)
- Health +30
- Churrta's Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Cobleri's Hammer
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Enchanted)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Crystal Core Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Enchanted)
- Armor penetration 20% (Chance 20%)
- Health +30
- Deldrimor Maul (unique)
- Blunt damage 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Droknar's Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Durgon's Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Eldritch Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Ettin Club
- Blunt damage 19-35 (Requires 9 Hammer Mastery)
- Damage +15%
- Energy -5
- Double adrenaline on hit (Chance 10%)
- Health +30
- Forgotten Hammer
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Gavel of the Nephilim (unique)
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration: -1
- Health +30
- Grabthar's Hammer
- Earth damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Health +30
- Grelk's Hammer
- Blunt damage: 19-35(Requires 9 Hammer Mastery)
- Damage +15% (while in a Stance)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Havok's Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Hodat's Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15%
- Energy -5
- Armor penetration +20% (Chance: 20%)
- Health +30
- Imperial Dragon Hammer
- Blunt Dmg: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Jormungand's Thunder
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Kanaxai's Mallet
- Blunt damage 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Malinon's Malign Hammer
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while in a stance)
- Health +30
- Lengthens Deep Wound duration on foes by 33%
- Malinon's Skull Crusher
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Weakness duration on foes by 33%
- Hammer Mastery +1 (20% chance while using skills)
- Mallyx's Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance 10%)
- Health +30
- Maul of the Hierophant
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Maul of the Kinslayer
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration: -1
- Health +30
- Murakai's Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration: -1
- Health +30
- Riktund's Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Enchanted)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Saevio's Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15%
- Energy -5
- Double adrenaline on hit (Chance 10%)
- Health +30
- Sentasi's Jade Hammer
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15%
- Energy -5
- Double adrenaline on hit (Chance: 10%)
- Health +30
- The Hammer of Justice
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline gain (Chance: 10%)
- Health +30
- The Ice Breaker
- Cold damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Health +30
- The Righteous Hand
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while in a Stance)
- Double adrenaline gain (Chance: 10%)
- Armor +5
- The Stonebreaker (hammer)
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15%
- Energy -5
- Lengthens Weakness duration on foes by 33% (Stacking)
- Health +30
- The Ugly Stick
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15%
- Armor -10 (while attacking)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Thorgall's Stone Smasher
- Blunt damage 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while in a Stance)
- Armor +7 (vs. physical damage)
- Double adrenaline on hit (Chance: 10%)
- Vera
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Victo's Maul
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Xun Rao's Absolution
- Blunt damage: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while in a Stance)
- Double Adrenaline gain (Chance: 10%)
- Hammer Mastery +1 (20% chance while using skills)
[edit] Scythes
44 Items.- Arachni's Scythe
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration 20% (Chance: 20%)
- Health +30
- Two-handed
- Asterius' Scythe
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Enchantments last 20% longer
- Two-handed
- Balthazar's Fury
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15%
- Armor -10 (while attacking)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Two-handed
- Bonecage Scythe (unique)
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Two-handed
- Brynn's Scythe
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Enchanted)
- Armor penetration 20% (Chance: 20%)
- Health +30
- Two-handed
- Bubahl's Grasp
- Earth damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Armor +7 (vs. physical damage)
- Two-handed
- Claw of the Forgotten
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Two-handed
- Deldrimor Reaper
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Deldrimor Scythe (unique)
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Enchantments last 20% longer
- Deldrimor Shear
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Enchantments last 20% longer
- Draconic Scythe (unique)
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Two-handed
- Droknar's Edge
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Two-handed
- Droknar's Reaper
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration: -1
- Enchantments last 20% longer
- Two-handed
- Droknar's Scythe
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Enchantments last 20% longer
- Two-handed
- Dwayna's Grace
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage: +15% (while Enchanted)
- Armor penetration +20% (Chance: 20%)
- Enchantments last 20% longer
- Two-handed
- Eshekibeh's Scythe
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Enchanted)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Two-handed
- Eyes of the Forgotten
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Two-handed
- Fahralon's Scythe
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Enchanted)
- Armor penetration: +20% (Chance: 20%)
- Health +30
- Two-handed
- Grenth's Grasp (scythe)
- Cold damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Health +30
- Two-handed
- Hand of the Forgotten
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Two-handed
- Imperial Dragon Scythe
- Slashing Dmg: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline gain (Chance: 10%)
- Enchantments last 20% longer
- Leilon's Vow
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Enchanted)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Two-handed
- Long Arm of the Law
- Slashing Dmg: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Enchanted)
- Energy on hit +1
- Energy regeneration -1
- Enchantments last 20% longer
- Lyssa's Bedlam
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration 20% (Chance: 20%)
- Scythe Mastery +1 (20% chance while using skills)
- Two-handed
- Mallyx's Hatred
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Enchantments last 20% longer
- Two-handed
- Mallyx's Savagery
- Earth damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Enchantments last 20% longer
- Two-handed
- Melandru's Grip
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33% (stacking)
- Armor +7 vs. Elemental damage
- Two-handed
- Mhedi's Vow
- Slashing damage 9-41 (Requires 9 Scythe Mastery)
- Energy +5
- Energy gain on hit: 1
- Energy regeneration: -1
- Health +30
- Myish's Scythe
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Enchanted)
- Armor penetration +20% (Chance: 20%)
- Enchantments last 20% longer
- Two-handed
- Scythe of Corruption
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration: -1
- Enchantments last 20% longer
- Two-handed
- Scythe of the Hierophant
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (20% chance)
- Enchantments last 20% longer
- Two-handed
- Scythe of the Kinslayer
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Enchantments last 20% longer
- Two-handed
- Sehlon's Vow
- Fire damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Health +30
- Two-handed
- Shezel's Reaper
- Slashing damage: 9-41(Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Crippled duration on foes by 33%.
- Health +30
- Two-handed
- Stygian Scythe
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Enchantments last 20% longer
- Two-handed
- Suli's Scythe
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Scythe Mastery +1 (20% chance while using skills)
- Two-handed
- Taameh's Scythe
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15%
- Energy -5
- Armor penetration +20% (20% chance)
- Enchantments last 20% longer
- Two-handed
- Temperance
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Enchanted)
- Double adrenaline on hit (Chance: 10%)
- Armor +5
- Two-handed
- Terror Scythe
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Two-handed
- The Deathbringer
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15%
- Armor -10 (while attacking)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Two-handed
- The Soulwailer
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Enchantments last 20% longer
- Two-handed
- Vahlen's Vow
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Bleeding duration on foes by 33% (Stacking)
- Health +30
- Two-handed
- Vetaura's Harbinger
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (While Health is above 50%)
- Armor penetration +20% (20% chance)
- Enchantments last 20% longer
- Two-handed
- Xun Rao's Command
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Inscription: "Strength and Honor"
- Damage +15% (while Health is above 50%)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Two-handed
[edit] Shields
59 Items.- Aegis of Aaaaarrrrrrggghhh
- Aegis of Clarity
- Armor: 16 (Requires 9 Strength)
- Received physical damage -2 (while in a Stance)
- Health +45 (while in a Stance)
- Aegis of Terror
- Aegis of the Condemned
- Armor: 16 (Requires 9 Tactics)
- Received Physical damage -5 (Chance: 20%)
- Health +30
- Arneh's Fury
- Armor: 16 (Requires 9 Command)
- Armor +10 (vs. Blunt damage)
- Health +30
- Arrahhsh's Aegis
- Armor: 16 (Requires 9 Strength)
- Received physical damage -2 (while in a Stance)
- Health +45 (while in a Stance)
- Bartholos' Bulwark
- Armor: 16 (Requires 9 Strength)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Bastion of the Condemned
- Armor: 16 (Requires 9 Motivation)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Baubao's Shell
- Bei Chi's Bulwark
- Briahn's Guidance
- Chumab's Pride
- Armor: 16 (Requires 9 Tactics)
- Armor +10 (vs. Blunt damage)
- Health +30
- Churkeh's Defiance
- Armor: 16 (Requires 9 Motivation)
- Received physical damage -3 (while Hexed)
- Health +60 (while Hexed)
- Cyndr's Aegis
- Armor: 16 (Requires 9 Motivation)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Deldrimor Shield (unique)
- Armor: 16 (Requires 9 <attribute>)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Destructive Shield
- Armor: 16 (Requires 9 Strength)
- Received Physical damage -2 (while in a Stance)
- Health +30
- Droknar's Command Shield
- Armor: 16 (Requires 9 Command)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Droknar's Motivation Shield
- Armor: 16 (Requires 9 Motivation)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Droknar's Strength Shield
- Armor: 16 (Requires 9 Strength)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Droknar's Tactics Shield
- Armor: 16 (Requires 9 Tactics)
- Received Physical damage -5 (Chance: 20%)
- Health +30
- Enadiz's Defender
- Exalted Aegis (unique)
- Armor: 16 (Requires 9 Strength, Tactics, Command or Motivation)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Eye of Argon
- Fanatical Devotion
- Fenrir's Bastion
- Armor 16 (Requires 9 Motivation)
- Received physical damage -2 (while Enchanted)
- Health +30
- Forgotten Shield
- Armor: 16 (Requires 9 Strength, Tactics, Command or Motivation)
- Armor +10 (vs. Earth damage) Strength variant only
- Armor +10 (vs. Cold damage) Tactics variant only
- Armor +10 (vs. Lightning damage) Command variant only
- Armor +10 (vs. Fire damage) Motivation variant only
- Health +30
- Geoffer's Bulwark
- Armor: 16 (Requires 9 Tactics)
- Armor +10 (vs. Piercing damage)
- Health +30
- Grognar's Defender
- Havok's Shield
- Armor: 16 (Requires 9 Tactics)
- Receive Physical damage -2 (while in a Stance)
- Health +30
- Hidesplitter's Shield
- Armor: 16 (Requires 9 Tactics)
- Received Physical damage -2 (while Enchanted)
- Health +30
- Imperial Dragon Shield
- Armor: 16 (Requires 9 <Command or Tactics>)
- Received physical damage -2 (while in a Stance) Tactics variant only
- Received physical damage -5 (Chance: 20%) Command variant only
- Health +30
- Jacqui's Aegis
- Armor: 16 (Requires 9 Tactics)
- Received Physical damage -2 (while Enchanted)
- Health +30
- Keht's Aegis
- Armor: 16 (Requires 9 Tactics)
- Armor +10 (vs. Slashing damage)
- Health +30
- Kunan's Bastion
- Armor: 16 (Requires 9 Command)
- Armor +10 (vs. Piercing damage)
- Health +30
- Langmar's Defender
- Malinon's Shield
- Mallyx's Courage
- Armor: 16 (Requires 9 Strength)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Mallyx's Defense
- Armor: 16 (Requires 9 Tactics)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Mallyx's Motivation
- Armor: 16 (Requires 9 Motivation)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Mallyx's Supremacy
- Armor: 16 (Requires 9 Command)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Merki's Gaze
- Armor: 16 (Requires 9 Strength)
- Received physical damage -2 (while Enchanted)
- Health +30
- Onwan's Aegis
- Reefclaw's Refuge
- Shagu's Anthem
- Armor: 16 (Requires 9 Command)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Sharptooth's Shield
- Inscription: "Master of My Domain"
- Tactics +1 (20% chance while using skills)
- Health +30
- Shield of the Condemned
- Armor: 16 (Requires 9 Command)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Shield of the Hierophant
- Armor: 16 (Requires 9 Tactics)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Shield of the Kinslayer
- Armor: 16 (Requires 9 Strength)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Strongroot's Shelter
- Armor: 16 (Requires 9 Strength)
- Received Physical damage -2 (while in a Stance)
- Health +30
- Stygian Aegis
- Armor: 16 (Requires 9 Motivation)
- Armor +10 (vs. Demons)
- Health +30
- Stygian Defender
- Sunreach's Shield
- Armor: 16 (Requires 9 Tactics)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Tanzit's Defender
- Armor: 16 (Requires 9 Strength)
- Reduces Blind duration on you by 20%
- Received physical damage -2 (while in a Stance)
- Tarnen's Shield
- The Interdictor
- Thorgall's Shield
- Armor: 16 (Requires 9 Strength)
- Received Physical damage -2 (while Enchanted)
- Reduces Weakness duration on you by 20%
- Victo's Bulwark
- Armor: 16 (Requires 9 Strength)
- Received Physical damage -2 (while in a Stance)
- Health +30
- Wandalz's Refuge
- Armor: 16 (requires 9 Motivation)
- Received physical damage -5 (Chance: 20%)
- Health +30
- Xun Rao's Quill
- Armor: 16 (Requires 9 Strength)
- Health +45 (while in a Stance)
- Received Physical damage -2 (while in a Stance)
- Parrying Dagger
[edit] Spears
33 Items.- Ceremonial Spear (unique)
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Courage of the Forgotten
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration 20% (Chance: 20%)
- Health +30
- Deldrimor Impaler
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Deldrimor Javelin
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Deldrimor Spear (unique)
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Dazed duration on foes 33% (Stacking)
- Health +30
- Diligence
- Energy +5
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Droknar's Courage
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Droknar's Spear
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Droknar's Strength
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Dazed duration on foes by 33%
- Health +30
- Erasklion's Spear
- Piercing damage 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Deep Wound duration on foes by 33% (Stacking)
- Health +30
- Eshau's Spear
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15%
- Energy -5
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Hidesplitter's Spear
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Imperial Dragon Spear
- Cold Dmg: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Enchanted)
- Enchantments last 20% longer
- Jadam's Spear
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Luluh's Spear
- Fire damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Health +30
- Mallyx's Cruelty
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Mallyx's Strife
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration 20% (Chance: 20%)
- Health +30
- Oathbound Spear
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15%
- Armor -10 (while attacking)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Pehnsed's Voice
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration on foes by 33%
- Health +30
- Prayer of the Forgotten
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Energy +5
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Righteous Fury
- Piercing Dmg: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline gain (Chance 10%)
- Armor +5
- Shakor's Spear
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Dazed duration on foes by 33%
- Health +30
- Shrieking Spear
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Spear of the Hierophant
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Spear of the Kinslayer
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Spirit of the Forgotten
- Lightning damage: 14-27 (Requires 9 Spear Mastery)
- Enchantments last 20% longer
- Energy +5
- Stygian Spear
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Dazed duration on foes by 33% (Stacking)
- Health +30
- The Bloodspear
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- The Darksong
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Bleeding duration on foes by 33%
- Health +30
- The Matriarch's Stinger
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Dazed durations on foes by 33% (Stacking)
- Health +30
- Toshau's Spear
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Enchanted)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Tureksin's Spear
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Turep's Spear
- Piercing damage: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
[edit] Swords
32 Items.- Bartholos' Shining Blade
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Double adrenaline gain (Chance: 10%)
- Swordsmanship +1 (Chance: 20% while using skills)
- Blade of the Hierophant
- Fire damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Health +30
- Cyndr's Edge
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Deldrimor Sword (unique)
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Demrikov's Judgement
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Crippled duration by 33%
- Health +30
- Destructive Blade
- Earth damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Health +30
- Droknar's Sword
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Eldritch Sword
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Forgotten Sword
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Grognar's Blade
- Slashing damage 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while in a Stance)
- Lengthens Crippled duration on foes by 33%
- Swordsmanship +1 (20% chance while using skills)
- Grognar's Sword
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Enchanted)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Imperial Dragon Sword
- Lightning Dmg: 15-22 (Requires 9 Sword Mastery)
- Damage +15% (while Enchanted)
- Health +30
- Judgment
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Kai's Sword
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15%
- Armor -10 (while attacking)
- Lengthens Crippled duration on foes by 33%
- Armor +7 (vs. elemental damage)
- Kanaxai's Edge
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Kaolin Blade
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Armor +7 (vs. physical damage)
- Lissah's Edge
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Enchanted)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Mallyx's Edge
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Mobrin's Blade
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15%
- Energy -5
- Armor penetration +20% (Chance: 20%)
- Health +30
- Murakai's Blade
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Quivering Blade (weapon)
- Cold damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (vs. Hexed foes)
- Health +30
- Rajazan's Fervor
- Cold damage: 15-22 (Requires 9 Swordsmanship)
- Enchantments last 20% longer
- Energy +5
- Reaper's Blade
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance:20%)
- Health +30
- Rocktail's Stinger
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while in a Stance)
- Armor penetration +20% (Chance: 20%)
- Health +30
- Shak-Jarin's Sword
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Shiro's Sword
- Slashing damage: 15-22 (Requires 13 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Snakebite's Fang
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Lengthens Poison duration by 33%
- Health +30
- Sskai's Sword
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Health +30
- Sword of the Kinslayer
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- The Holy Avenger
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
- Energy regeneration -1
- Health +30
- Victo's Blade
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
- Wahli's Blade
- Slashing damage: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Life Draining: 3
- Health regeneration -1
- Health +30
[edit] Wands
94 Items.- Antiquated Rod
- Cold damage: 11-22 (Requires 9 Water Magic)
- Halves skill recharge of Water Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Avarr's Scepter
- Cold damage: 11-22 (Requires 9 Death Magic)
- Halves casting time of Death Magic spells (Chance: 20%)
- Halves skill recharge of Death Magic spells (Chance: 20%)
- Bahnba's Scepter
- Earth damage: 11-22 (Requires 9 Earth Magic)
- Halves casting time of Earth Magic spells (Chance: 20%)
- Energy +15
- Energy regeneration -1
- Bazzr's Wail
- Dark damage: 11-22 (Requires 9 Death Magic)
- Halves skill recharge of Death Magic spells (Chance: 20%)
- Energy +15
- Energy regeneration -1
- Bogroot Rod
- Chaos damage: 11-22 (Requires 9 Inspiration Magic)
- Halves skill recharge of Inspiration Magic spells (Chance: 20%)
- Halves casting time of Inspiration Magic spells (Chance: 20%)
- Bortak's Bone Claw
- Cold damage: 11-22 (Requires 9 Death Magic)
- Halves casting time of Death Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Brightclaw
- Lightning damage: 11-22 (Requires 9 Spawning Power)
- Halves casting time of Restoration Magic spells (Chance: 20%)
- Halves skill recharge time of Restoration Magic spells (Chance: 20%)
- Brimstone Wand
- Brohn's Holy Rod
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of Healing Prayers spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Chidehkir's Deliverance
- Holy damage: 11-22 (Requires 9 Healing Prayers)
- Energy +5 (while Health is above 50%)
- Halves skill recharge of spells (Chance: 10%)
- Churahm's Wand
- Lightning damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of Spawning Power spells (Chance: 20%)
- Energy +15
- Energy regeneration -1
- Deceitful Scepter
- Holy damage: 11-22 (Requires 9 Healing Prayers)
- Energy +15
- Energy regeneration -1
- Halves skill recharge of Healing Prayers spells (Chance: 20%)
- Deldrimor Scepter (unique)
- Drikard's Rod
- Cold damage: 11-22 (Requires 9 Water Magic)
- Halves skill recharge of Water Magic spells (Chance: 20%)
- Halves casting time of Water Magic spells (Chance: 20%)
- Droknar's Scepter
- <Damage type> damage: 11-22 (requires 9 <attribute>)
- Halves casting time of <attribute> spells (Chance: 20%)
- Halves skill recharge of <attribute> spells (Chance: 20%)
- (For Primary attribute versions, both modifiers become 10% generic mods)
- Dunshek's Purifier
- Holy damage: 11-22 (Requires 9 Healing Prayers)
- Halves skill recharge of Healing Prayers spells (Chance: 20%)
- Halves casting time of Healing Prayers spells (Chance: 20%)
- Eshwe's Wand
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of Domination Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Fendi's Rod
- Cold damage: 11-22 (Requires 9 Death Magic)
- Halves skill recharge of Death Magic spells (Chance: 20%)
- Energy +15
- Energy Regeneration -1
- Flannuss' Rod
- Holy damage: 11-22 (Requires 9 Protection Prayers)
- Halves casting time of Protection Prayers spells (Chance: 20%)
- Halves skill recharge of Protection Prayers (Chance: 20%)
- Flint's Wand
- Cold damage: 11-22 (Requires 9 Water Magic)
- Halves skill recharge of Water Magic spells (20% chance)
- Energy +5 (while Health is above 50%)
- Galigord's Rod
- Earth damage: 11-22 (Requires 9 Earth Magic)
- Halves casting time of Earth Magic spells (Chance: 20%)
- Halves skill recharge of spells (Chance: 10%)
- Garbok's Cane
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of Inspiration Magic spells (Chance: 20%)
- Halves casting time of Inspiration Magic spells (Chance: 20%)
- Golden Boar Scepter
- Gordac's Holy Rod
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves casting time of spells (Chance: 10%)
- Halves skill recharge of spells (Chance: 10%)
- Gordac's Needle
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Halves skill recharge of Blood Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Gorrel's Cane
- Chaos damage: 11-22 (Requires 9 Illusion Magic)
- Halves casting time of spells (Chance: 10%)
- Halves skill recharge of spells (Chance: 10%)
- Hajkor's Flame
- Fire damage: 11-22 (Requires 9 Fire Magic)
- Halves skill recharge of Fire Magic spells (Chance: 20%)
- Halves casting time of Fire Magic spells (Chance: 20%)
- Ilsundur's Rod
- Fire damage 11-22 (Requires 9 Fire Magic)
- Halves skill recharge of Fire Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Imperial Dragon Wand
- Fire Dmg: 11-22 (Requires 9 of any spellcaster primary attribute)
- Halves skill recharge of spells (Chance: 10%)
- Energy +5 (while Health is above 50%)
- Ivor's Smiting Rod
- Holy damage: 11-22 (Requires 9 Smiting Prayers)
- Energy +5 (while Enchanted)
- Halves skill recharge of Smiting Prayers spells (Chance: 20%)
- Kaolin Wand
- Lightning damage: 11-22 (Requires 9 Spawning Power)
- Halves casting time of spells (Chance: 10%)
- Halves skill recharge of spells (Chance: 10%)
- Kemil's Scepter
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves casting time of Domination Magic spells (Chance: 20%)
- Halves skill recharge of Domination Magic spells (Chance: 20%)
- Korshek's Scepter
- Fire damage: 11-22 (Requires 9 Fire Magic)
- Halves skill recharge of Fire Magic spells (Chance: 20%)
- Energy +5 (while Enchanted)
- Korvald's Cane
- Chaos damage 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of Domination Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Lok's Scepter
- Fire damage: 11-22 (Requires 9 Fire Magic)
- Halves skill recharge of Fire Magic spells (Chance: 20%)
- Energy +5 (while Enchanted)
- Mabah's Scepter
- Cold damage: 11-22 (Requires 9 Death Magic)
- Halves skill recharge of Death Magic spells (Chance: 20%)
- Energy +15
- Energy Regeneration -1
- Mallyx's Endurance
- Earth damage: 11-22 (Requires 9 Energy Storage)
- Halves skill recharge of spells (10% chance)
- Energy +5 (while Health is above 50%)
- Mallyx's Faith
- Fire damage: 11-22 (requires 9 Divine Favor)
- Energy +5 (while Health is above 50%)
- Halves skill recharge of spells (10% chance)
- Mallyx's Making
- Lightning damage: 11-22 (requires 9 Spawning Power)
- Halves skill recharge of spells (10% chance)
- Energy +5 (while Health is above 50%)
- Mallyx's Malice
- Dark damage: 11-22 (Requires 9 Soul Reaping)
- Halves skill recharge of spells (10% chance)
- Energy +5 (while Health is above 50%)
- Mallyx's Whim
- Chaos damage: 11-22 (Requires 9 Inspiration Magic)
- Halves skill recharge of spells (10% chance)
- Energy +5 (while Health is above 50%)
- Menzes' Ambition
- Chaos damage: 11-22 (Requires 9 Energy Storage)
- Halves skill recharge of spells (Chance: 10%)
- Halves casting time of spells (Chance: 10%)
- Menzes' Influence
- Dark damage: 11-22 (Requires 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 10%)
- Halves casting time of spells (Chance: 10%)
- Mina's Gaze
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of spells (Chance: 10%)
- Energy +5 (while Health is above 50%)
- Morgriff's Scepter
- Cold damage: 11-22 (Requires 9 Death Magic)
- Halves casting time of spells (Chance: 10%)
- Halves skill recharge of spells (Chance: 10%)
- Mossbeard's Wand
- Lightning damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of Spawning Power spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Mungri's Flame
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Energy +5 (while Enchanted)
- Halves skill recharge of spells (Chance: 10%)
- Oola's Wand
- Dark damage: 11-22 (Requires 9 Restoration Magic)
- Halves skill recharge of Restoration Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Peace
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Energy +5 (while Health is above 50%)
- Halves skill recharge of spells (Chance: 10%)
- Phi's Wisdom
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves casting time of Fast Casting spells (Chance: 20%)
- Halves skill recharge of Fast Casting spells (Chance: 20%)
- Plague-Soaked Stave
- Dark Dmg: 11-22 (Requires 9 Divine Favor)
- Dark Dmg: 11-22 (Requires 9 Fast Casting)
- Dark Dmg: 11-22 (Requires 9 Soul Reaping)
- Dark Dmg: 11-22 (Requires 9 Energy Storage)
- Dark Dmg: 11-22 (Requires 9 Spawning Power)
- Energy +5 (while Health is above 50%)
- Halves skill recharge of spells (Chance: 10%)
- Podaltur's Fury
- Lightning damage: 11-22 (Requires 9 Channeling Magic)
- Halves skill recharge of Channeling Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Prismatic Rod
- Chaos damage: 11-22 (Requires 9 Energy Storage)
- Halves skill recharge of Energy Storage spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Promise of the Unseen
- Lightning damage: 11-22 (Requires 9 Channeling Magic)
- Energy +5 (while Health is above 50%)
- Halves skill recharge of spells (Chance: 10%)
- Rago's Flame Wand
- Fire damage: 11-22 (Requires 9 Fire Magic)
- Halves skill recharge of Fire Magic spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Riseh's Wand
- Holy damage: 11-22 (Requires 9 Smiting Prayers)
- Energy +5 (while Enchanted)
- Halves skill recharge of Smiting Prayers spells (Chance: 20%)
- Scepter of the Hierophant
- Dark Damage: 11-22 (Requires 9 Soul Reaping)
- Halves Skill recharge of spells (Chance 10%)
- Energy +5 (while Health is above 50%)
- Scepter of the Keeper
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Halves casting time of Blood Magic spells (Chance: 20%)
- Halves skill recharge of Blood Magic spells (Chance: 20%)
- Scepter of the Kinslayer
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Energy +5 (while Health is above 50%)
- Halves skill recharge of Divine Favor spells (Chance: 20%)
- Seacrash's Influence
- Earth damage: 11-22 (Requires 9 Earth Magic)
- Halves skill recharge of Earth Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Setikor's Scepter
- Chaos damage: 11-22 (Requires 9 Energy Storage)
- Halves skill recharge of Energy Storage spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Shakahm's Striker
- Lightning damage: 11-22 (Requires 9 Channeling Magic)
- Halves skill recharge of Channeling Magic spells (Chance: 20%)
- Energy +15
- Energy regeneration -1
- Shattered Illusion
- Chaos Dmg: 11-22 (Requires 9 Domination Magic)
- Energy +5 (while Health is above 50%)
- Halves skill recharge of Domination Magic spells (Chance: 20%)
- Shatterstone (unique)
- Cold damage: 11-22 (Requires 9 Water Magic)
- Halves skill recharge of Water Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Shaunur's Scepter
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves skill recharge of spells (Chance: 10%)
- Halves casting time of spells (Chance: 10%)
- Spectral Wand
- Chaos damage: 11-22 (Requires 9 Fast Casting)
- Energy +5 (while Health is above 50%)
- Halves skill recharge of Spells (Chance: 10%)
- Spiritspeaker
- Lightning damage: 11-22 (Requires 9 Channeling Magic)
- Halves skill recharge of Channeling Magic spells (Chance: 20%)
- Energy +15
- Energy regeneration -1
- Stormray
- Holy damage: 11-22 (Requires 9 Divine Favor)
- Halves casting time of Healing Prayers spells (Chance: 20%)
- Energy + 5 (while Health is above 50%)
- Stygian Scepter
- Lightning damage: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 10%)
- Halves casting time of spells (Chance: 10%)
- Stygian Wand
- Chaos damage: 11-22 (Requires 9 Inspiration Magic)
- Halves skill recharge of spells (Chance: 10%)
- Halves casting time of spells (Chance: 10%)
- Tain's Corruption
- Cold damage: 11-22 (Requires 9 Curses)
- Halves skill recharge of Curses spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Terob's Wand
- Cold damage: 11-22 (Requires 9 Death Magic)
- Halves skill recharge of spells (Chance: 10%)
- Energy +5 (while Health is above 50%)
- The Dream Haunter
- Chaos damage: 11-22 (Requires 9 Illusion Magic)
- Halves skill recharge of Illusion Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- The Earthturner
- Earth damage: 11-22 (Requires 9 Earth Magic)
- Halves skill recharge of Earth Magic spells (Chance: 20%)
- Energy +5 (while Enchanted)
- The People's Will
- Fire Dmg: 11-22 (Requires 9 Divine Favor)
- Fire Dmg: 11-22 (Requires 9 Fast Casting)
- Fire Dmg: 11-22 (Requires 9 Soul Reaping)
- Fire Dmg: 11-22 (Requires 9 Energy Storage)
- Fire Dmg: 11-22 (Requires 9 Spawning Power)
- Energy +5 (while Health is above 50%)
- Halves skill recharge of spells (Chance: 10%)
- The Stonebreaker (wand)
- Cold damage: 11-22 (Requires 9 Water Magic)
- Halves skill recharge of Water Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Topo's Promise
- Fire damage: 11-22 (requires 9 Divine Favor)
- Halves skill recharge of Divine Favor spells (Chance: 20%)
- Energy +5 (while Enchanted)
- Vengeance Seeker
- Villnar's Claw
- Vokur's Cane
- Chaos damage: 11-22 (Requires 9 Illusion Magic)
- Halves skill recharge of Illusion Magic spells (Chance: 20%)
- Halves casting time of Illusion Magic spells (Chance: 20%)
- Vulnero's Curse
- Cold damage: 11-22 (Requires 9 Curses)
- Halves skill recharge of spells (Chance: 10%)
- Energy +5 (while Health is above 50%)
- Wayward Wand (unique)
- Whyk's Wand
- Earth damage: 11-22 (Requires 9 Earth Magic)
- Halves skill recharge of Earth Magic spells (Chance: 20%)
- Energy +5 (while Enchanted)
- Wieshur's Inspiration
- Chaos damage: 11-22 (Requires 9 Inspiration Magic)
- Halves skill recharge of Inspiration Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Wilderm's Wand
- Chaos Dmg: 11-22 (Requires 9 Illusion Magic)
- Halves recharge time of Illusion Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Wingstorm
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of Domination Magic spells (Chance: 20%)
- Halves casting time of Domination Magic spells (Chance: 20%)
- Wioli's Artifact
- Dark damage: 11-22 (Requires 9 Blood Magic)
- Halves skill recharge of Blood Magic spells (20%)
- Energy +15
- Energy regeneration -1
- Wroth's Holy Rod
Versions of this item that dropped since the 2006 update have the following stats:
- Holy damage: 11-22 (Requires 9 Smiting Prayers)
- Halves skill recharge of Smiting Prayers spells (Chance: 20%)
- Energy +5 (while Enchanted)
Versions of this item that dropped before the 2006 update have the following stats:- Holy damage: 11-22 (Requires 9 Smiting Prayers)
- Halves skill recharge of Protection Prayers spells (Chance:20%)
- Halves casting time of Protection Prayers spells (Chance:20%)
- Xun Rao's Justice
- Fire Dmg: 11-22 (Requires 9 Divine Favor)
- Fire Dmg: 11-22 (Requires 9 Fast Casting)
- Fire Dmg: 11-22 (Requires 9 Soul Reaping)
- Fire Dmg: 11-22 (Requires 9 Energy Storage)
- Fire Dmg: 11-22 (Requires 9 Spawning Power)
- Energy +5 (while Health is above 50%)
- Halves skill recharge of spells (Chance: 10%)
- Yamesh's Anguish
- Chaos damage 11-22 (Requires 9 Illusion Magic)
- Halves skill recharge of Illusion Magic spells (Chance: 20%)
- Energy +5 (while Health is above 50%)
- Yammirvu's Scepter
- Chaos damage: 11-22 (Requires 9 Domination Magic)
- Energy +15
- Energy regeneration -1
- Halves skill recharge of Domination Magic spells (Chance: 20%)
- Zarnas' Wrath
- Earth damage: 11-22 (Requires 9 Earth Magic)
- Energy +5 (while Health is above 50%)
- Halves skill recharge of Earth Magic spells (Chance: 20%)
- Ziinfaun's Belief
- Fire damage: 11-22 (Requires 9 Divine Favor)
- Halves casting time of spells (Chance: 10%)
- Halves skill recharge of spells (Chance: 10%)
- Zoldark's Rod
- Dark damage: 11-22 (req. 9 Soul Reaping)
- Halves skill recharge of spells (Chance: 10%)
- Energy +15
- Energy regeneration -1