User:Numma cway/paw·ned² export/Core

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Comfort Animal |Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health. If you have Comfort Animal equipped, your animal companion will travel with you.
Troll Unguent |Skill. For 13 seconds, you gain +3...9...10 Health regeneration.
Blessed Signet |Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20...24 Energy in this way.
Barrage |Elite Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 5 foes adjacent to your target. These arrows strike for +5...17...20 damage if they hit.
Signet of Devotion |Signet. Heal target ally for 14...83...100 Health.
Spell Breaker |Elite Enchantment Spell. For 5...15...17 seconds, target ally cannot be the target of enemy spells.
Healing Breeze |Enchantment Spell. For 15 seconds, target ally gains +4...8...9 Health regeneration.
Orison of Healing |Spell. Heal target ally for 20...60...70 Health.
Remove Hex |Spell. Remove a hex from target ally.
Heal Party |Spell. Heal entire party for 30...66...75 Health.
Healing Seed |Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25...30 Health.
Healing Touch |Spell. Heal target touched ally for 16...51...60 Health. Health gain from Divine Favor is doubled for this spell.
Convert Hexes |Spell. Remove all hexes from target other ally. For 8...18...20 seconds, that ally gains +10 armor for each Necromancer hex that was removed.
Guardian |Enchantment Spell. For 2...6...7 seconds, target ally has a 50% chance to block attacks.
Mend Ailment |Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5...57...70 Health.
Life Bond |Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25...30.
Rebirth |Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4...3 seconds. This spell consumes all of your remaining Energy.
Echo |Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds.
Blinding Flash |Spell. Target foe is Blinded for 3...7...8 seconds.
Escape |Elite Stance. For 1...7...8 second[s], you move 33% faster and have a 75% chance to block attacks.
Ferocious Strike |Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy.
Ignorance |Hex Spell. For 8...18...20 seconds target foe cannot use signets.
Sprint |Stance. For 8...13...14 seconds, you move 25% faster.
Mantra of Earth |Stance. For 30...78...90 seconds, whenever you take earth damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
Diversion |Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge.
Empathy |Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage and deals 1...12...15 less damage.
Energy Burn |Spell. Target foe loses 1...8...10 Energy and takes 9 damage for each point of Energy lost.
Disrupting Lunge |Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10...12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
Obsidian Flesh |Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration.
Hex Breaker |Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage.
Energy Surge |Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
Imagined Burden |Hex Spell. For 8...18...20 seconds, target foe moves 50% slower.
Mind Wrack |Hex Spell. For 5...33...40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage.
Charm Animal |Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.
Resurrection Signet |Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
Shatter Hex |Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102...120 damage.
Shatter Enchantment |Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83...100 damage.
Holy Veil |Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Martyr |Elite Spell. Transfer all conditions and their remaining durations from your allies to you.
Purge Signet |Signet. Remove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed.
Resurrect |Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Balthazar's Aura |Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22...25 holy damage each second.
Weaken Armor |Spell. Target foe and foes adjacent to your target have Cracked Armor for 5...17...20 seconds.
Arcane Conundrum |Hex Spell. For 5...13...15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6...7 energy. [sic]
Putrid Explosion |Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101...120 damage to nearby foes.
Bane Signet |Signet. Target foe takes 26...50...56 holy damage. If target foe was attacking, that foe is knocked down.
Banish |Spell. Target foe takes 20...49...56 holy damage. This spell does double damage to summoned creatures.
Crippling Anguish |Elite Hex Spell. For 5...17...20 seconds, target moves and attacks 50% slower and suffers -1...7...8 Health degeneration.
Conjure Phantasm |Hex Spell. For 2...13...16 seconds, target foe experiences -5 Health degeneration.
Fragility (PvP) |Hex Spell. For 8...18...20 seconds, target foe takes 5...17...20 damage each time that foe suffers or recovers from a new condition.
Disrupting Chop |Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
Judge's Insight |Enchantment Spell. For 8...18...20 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
Retribution |Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum 5...17...20 damage).
Battle Rage |Elite Stance. For 5...17...20 seconds, you move 33% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills.
Soothing Images |Hex Spell. For 8...18...20 seconds, target foe and all adjacent foes cannot gain adrenaline.
Drain Enchantment |Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15...17 Energy and 40...104...120 Health.
Ether Feast |Spell. Target foe loses 3 Energy. You are healed 20...56...65 for each point of Energy lost.
Energy Drain |Elite Spell. Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost.
Rend Enchantments |Spell. Remove 5...8...9 enchantments from target foe. For each Monk enchantment removed, you lose 55...31...25 Health.
Mantra of Inscriptions |Stance. For 5...21...25 seconds, signets you successfully activate while in this stance recharge 10...34...40% faster.
Mantra of Flame |Stance. For 30...78...90 seconds, whenever you take fire damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
Mantra of Persistence |Stance. For 5...21...25 seconds, any Illusion Magic hex you cast lasts 10...34...40% longer.
Mantra of Lightning |Stance. For 30...78...90 seconds, whenever you take lightning damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
Mantra of Frost |Stance. For 30...78...90 seconds, whenever you take cold damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
Spike Trap |Elite Trap. When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Signet of Humility |Signet. Target foe's elite skill is disabled for 1...13...16 second[s]. Your non-Mesmer skills are disabled for 10 seconds.
Glyph of Lesser Energy |Glyph. For the next 15 seconds, your next 2 spells cost 10...16...18 less Energy to cast.
Arcane Mimicry |Spell. For 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally.
Debilitating Shot |Bow Attack. If Debilitating Shot hits, your target loses 1...8...10 Energy.
Arcane Echo |Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
Signet of Judgment |Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 15...63...75 holy damage.
Lightning Touch |Skill. Target touched foe and all adjacent foes are struck for 10...50...60 lightning damage, are Blinded for 1...3...4 second[s], and have Cracked Armor for 1...8...10 second[s]. This skill has 25% armor penetration.
Meteor |Spell. Target foe and all adjacent foes are struck for 7...91...112 fire damage and knocked down.
Air Attunement |Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.
Maiming Strike |Pet Attack. Your animal companion attempts a Maiming Strike that deals +5...17...20 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13...15 seconds.
Dark Pact |Spell. Deal 10...40...48 shadow damage to target foe.
Demonic Flesh |Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you.
Life Siphon |Hex Spell. For 12...22...24 seconds, target foe suffers -1...3...3 Health degeneration, and you gain +1...3...3 Health regeneration.
Order of Pain |Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage.
Signet of Agony |Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage.
Strip Enchantment |Spell. Remove 0...2...2 enchantment[s] from target foe. If an enchantment is removed, you steal 5...53...65 Health.
Unholy Feast |Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes [sic] in the area.
Vampiric Gaze |Spell. Steal up to 18...52...60 Health from target foe.
Conjure Lightning |Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage.
Gale |Spell. Knock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)
Enervating Charge |Spell. Target foe is struck for 25...45...50 lightning damage and suffers from Weakness for 5...17...20 seconds. This spell has 25% armor penetration.
Concussion Shot |Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17...20 seconds. This attack deals only 1...13...16 damage.
Lightning Orb |Spell. Send out a Lightning Orb that strikes target foe for 10...82...100 lightning damage. This spell has 25% armor penetration.
Lightning Strike |Hex Spell. Strike target foe for 5...41...50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5...41...50 lightning damage.
Lightning Surge |Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83...100 lightning damage, and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration.
Final Thrust |Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 1...32...40 more damage. This damage is doubled if your target was below 50% Health.
Ward Against Melee |Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.
Swift Chop |Axe Attack. If this attack hits, you strike for +1...16...20 damage. If Swift Chop is blocked, target foe takes 1...16...20 damage and suffers a Deep Wound for 20 seconds.
Determined Shot |Bow Attack. If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
Favorable Winds |Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds.
Pin Down |Bow Attack. If Pin Down hits, your target is Crippled for 3...13...15 seconds.
Counter Blow |Hammer Attack. If this attack hits an attacking foe, that foe is knocked down.
Rust |Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 second[s].
Read the Wind |Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9...10 extra damage.
Staggering Blow |Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for 5...17...20 seconds.
Savage Shot |Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13...25...28 damage.
Call of Haste |Shout. For 30 seconds, your animal companion has a 33% faster attack speed and moves 33% faster.
Energizing Wind |Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 second[s].
Flare |Spell. Send out a flare that strikes target foe for 20...56...65 fire damage if it hits. If you are Overcast, Flare hits adjacent foes as well.
Fire Attunement |Enchantment Spell. For 36...55...60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic.
Fireball |Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7...91...112 fire damage.
Winnowing |Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126...150 seconds.
Shield Bash |Skill. For 5...10...11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
Throw Dirt |Skill. Target touched foe and foes adjacent to your target become Blinded for 3...13...15 seconds.
Deep Freeze |Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10...70...85 cold damage, and for 10 seconds, they move 66% slower.
Antidote Signet |Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition.
Called Shot |Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked.
Quick Shot |Elite Bow Attack. Shoot an arrow that moves twice as fast.
Dual Shot |Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage.
Barbed Trap |Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Devastating Hammer |Elite Hammer Attack. If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5...17...20 seconds.
Cleave |Elite Axe Attack. If this attack hits, you strike for +10...26...30 damage.
Mind Freeze |Elite Hex Spell. Target foe takes 10...50...60 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...50...60 cold damage and moves 90% slower for 1...4...5 second[s].
Plague Signet |Elite Signet. Transfer all negative conditions with 100...180...200% of their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.)
Tainted Flesh |Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds.
Mind Burn |Elite Spell. Target foe and all adjacent foes take 15...51...60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15...51...60 fire damage and are set on fire for 1...8...10 second[s].
Elemental Attunement |Elite Enchantment Spell. For 25...53...60 seconds, you are attuned to Air, Fire, Water, and Earth and gain +1...2...2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.
Storm Chaser |Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage.
Rotting Flesh |Spell. Target fleshy foe becomes Diseased for 10...22...25 seconds, slowly losing Health.
Healing Signet |Signet. You gain 82...154...172 Health. You have -40 armor while using this skill.
Mark of Pain |Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34...40 shadow damage to adjacent foes.
Obsidian Flame |Spell. Deal 22...94...112 damage to target foe. This spell ignores armor.
Blood of the Master |Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way.
Parasitic Bond |Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends.
Cyclone Axe |Axe Attack. Perform a spinning axe attack striking for +4...10...12 damage to all adjacent opponents.
Dismember |Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5...17...20 seconds.
Executioner's Strike |Axe Attack. If this attack hits, you strike for +10...34...40 damage.
Endure Pain |Skill. For 7...16...18 seconds you have an additional 90...258...300 Health.
Primal Echoes |Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30...126...150 seconds.
Whirling Defense |Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage.
Flame Trap |Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 second[s]. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Kindle Arrows |Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20...24 fire damage.
Nature's Renewal |Nature Ritual. Create a level 1...8...10 spirit. For 30...126...150 seconds, enchantments and hexes cast by non-spirit creatures in range take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126...150 seconds.
Quickening Zephyr |Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds.
Hammer Bash |Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
Seeking Blade |Sword Attack. If this attack hits you strike for +1...16...20 damage. If Seeking Blade is blocked, your target begins Bleeding for 25 seconds and takes 1...16...20 damage.
Balanced Stance |Stance. For 8...18...20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
Conjure Flame |Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17...20 fire damage.
Enfeebling Blood |Spell. Target foe and all nearby foes suffer from Weakness for 5...17...20 seconds.
Plague Touch |Skill. Transfer 1...3...3 negative condition[s] and [its/their] remaining duration[s] from yourself to target touched foe.
Earth Attunement |Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic.
Aftershock |Spell. Nearby foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage.
Bull's Strike |Melee Attack. If this attack hits a moving foe, you strike for +5...25...30 damage, and your target is knocked down.
Immolate |Spell. Target foe is struck for 20...64...75 fire damage and is set on fire for 1...3...3 second[s].
Maelstrom |Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22...25 cold damage each second. Maelstrom interrupts spell-casting when it hits.
Warrior's Cunning |Skill. For 5...10...11 seconds, your melee attacks cannot be blocked.
Armor of Earth |Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower.
Water Attunement |Enchantment Spell. For 36...55...60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.
Berserker Stance |Stance. For 5...10...11 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill.
Thrill of Victory |Melee Attack. If this blow hits, you deal +20...36...40 damage. If you have more Health than target foe, you gain 1...2...2 strike[s] of adrenaline.
Strength of Honor |Enchantment Spell. While you maintain this enchantment, target ally deals 5...21...25 more damage in melee.
Conjure Frost |Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage.
Deathly Swarm |Spell. Deathly Swarm flies out slowly and strikes for 30...78...90 cold damage on up to three targets in the area.
Sever Artery |Sword Attack. If this attack hits, the opponent begins Bleeding for 5...21...25 seconds, losing Health over time.
Power Attack |Melee Attack. If this attack hits, you strike for +10...34...40 damage.
Gash |Sword Attack. If this attack hits a Bleeding foe, you strike for 5...17...20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds.
Smite Hex |Spell. Remove a hex from target ally. If a hex is removed, foes in the area suffer 10...70...85 holy damage.
Glyph of Elemental Power |Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 spells.
Mighty Blow |Hammer Attack. If this attack hits, you strike for +10...34...40 damage.
Hamstring |Sword Attack. If this attack hits, your target is Crippled for 3...13...15 seconds, slowing his[sic] movement.
Stone Daggers |Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28...33 earth damage if it hits. If you are Overcast, each projectile inflicts Bleeding for 1...4...5 second[s].
Chilblains |Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10...37...44 cold damage and lose 1...2...2 enchantment[s].
Stoning |Spell. Send out a large stone, striking target foe for 45...93...105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
Ward Against Foes |Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-spirit foes in this area move 50% slower.
Faintheartedness |Hex Spell. For the next 3...13...16 seconds, target foe attacks 50% slower, and that foe suffers -0...2...3 Health degeneration.
Defile Flesh |Hex Spell. For 5...29...35 seconds, target foe gains only two-thirds Health from healing.
Savage Slash |Sword Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 1...32...40 extra damage.
Death Nova |Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
Distracting Blow |Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
Inferno |Spell. All adjacent foes are struck for 30...114...135 fire damage.
Rigor Mortis |Hex Spell. For 8...18...20 seconds, target foe cannot block.
Suffering |Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration.
Soul Feast |Spell. Exploit nearest corpse to gain 50...234...280 Health.
Vile Touch |Skill. Touch target foe to deal 20...56...65 damage.
Blurred Vision |Hex Spell. For 4...9...10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.
Defensive Stance |Stance. For 1...4...5 second[s], you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0...3...4).
Ice Spikes |Hex Spell. Target and adjacent foes are struck for 20...68...80 cold damage and move 66% slower for 2...5...6 seconds.
Aegis |Enchantment Spell. For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks.
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Fire Storm |Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29...35 fire damage each second.
Reversal of Fortune |Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80.
Divine Boon |Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer [sic] or Divine Favor spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 1 Energy.
Divine Intervention |Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health.
Infuse Health |Spell. Lose half your current Health. Target other ally is healed for 100...129...136% of the amount you lost.
Draw Conditions |Spell. All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22...26 Health.
Cry of Frustration |Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15...63...75 damage.
Shield of Regeneration |Elite Enchantment Spell. For 5...11...13 seconds, target ally gains +3...9...10 Health regeneration and 40 armor.
Power Spike |Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30...102...120 damage.
Shielding Hands |Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health.
Purge Conditions |Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target ally.
Leech Signet |Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13...15 Energy.
Power Drain |Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25...31 Energy.
Epidemic |Spell. Spread all negative conditions and their remaining durations from target foe to all foes adjacent to your target.
Aura of Restoration |Enchantment Spell. For 60 seconds, you gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell.
Zealot's Fire |Enchantment Spell. For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 5...29...35 fire damage and you lose 1 Energy.
Grenth's Balance |Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount.
Taste of Death |Spell. Steal up to 100...340...400 Health from target animated undead ally.
Dark Aura |Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health.
Well of the Profane |Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18...20 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.)
Energy Tap |Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost.
Heavy Blow |Hammer Attack. Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1...24...30 damage.
Barbed Signet |Signet. You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes.
Distracting Shot |Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
Lightning Reflexes |Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.
Blood is Power |Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.
Barbs |Hex Spell. For 30 seconds, target foe takes 1...12...15 more damage when hit by physical damage.
Axe Rake |Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for +1...8...10 damage, and that foe becomes Crippled for 15 seconds.
Animate Bone Minions |Spell. Exploit nearest corpse to animate two level 0...10...12 bone minions.
Animate Bone Fiend |Spell. Exploit nearest corpse to animate a level 1...14...17 bone fiend. Bone fiends can attack at range.
Rollerbeetle Dash |Skill. For 5 seconds, you move extremely fast.
Harden Shell |Skill. For 4 seconds, you cannot be knocked down.
Ram |Skill. For 2 seconds, all adjacent enemy rollerbeetles are knocked down.
Distracting Lunge |Skill. All of target rollerbeetle's skills are disabled for 5 seconds.
Spit Rocks |Skill. You spit rocks at target rollerbeetle. If they hit, that target is knocked down.
Rollerbeetle Blast |Skill. Target rollerbeetle is knocked down.
Rollerbeetle Echo |Skill. For 20 seconds, this skill is replaced with the next skill you use. Rollerbeetle Echo acts as this skill for 30 seconds.
Super Rollerbeetle |Skill. For 10 seconds, you move extremely fast and cannot be knocked down.
Entanglement |Signet. Surrounding foes are trapped for 4 seconds and take 20 damage.
Scavenger Strike |Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22...25 damage. If the attack strikes a foe who is suffering a condition, you gain 3...13...15 Energy.
Scourge Healing |Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 15...67...80 holy damage.
BAMPH! |Skill. BAMPH!
Dark Bond |Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
Precision Shot |Bow Attack. If Precision Shot hits, you strike for +3...9...10 damage. Precision Shot cannot be blocked. This action is easily interrupted.
Aegis (PvP) |Enchantment Spell. For 1...3...3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.
"Watch Yourself!" (PvP) |Shout. Party members within earshot gain +5...21...25 armor for 10 seconds. This shout ends after 1...3...3 incoming attack[s].
"For Great Justice!" (PvP) |Shout. For 8 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline.
Guardian Pacify |Spell. Guardians become pacified until attacked.
Northern Health Shrine Bonus |Spell. Your party members' maximum Health is increased by 120.
Southern Health Shrine Bonus |Spell. Your party members' maximum Health is increased by 120.
Signet of Judgment (PvP) |Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 5...41...50 holy damage. This signet has half the normal range.
Enfeebling Blood (PvP) |Spell. Target foe and all nearby foes suffer from Weakness for 1...13...16 second[s].
Seed of Resurrection |Signet. Resurrect all allies within range.
Untouchable |Skill. You are invulnerable for 5 seconds after being resurrected by the Resurrection Shrine.
Summoning Sickness |Skill. For 10 minutes, you are unable to use summoning stones.
Mantra of Recovery |Elite Stance. For 5...17...20 seconds, spells you cast recharge 33% faster.
Apply Poison |Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds.
Western Health Shrine Bonus |Spell. Your party members' maximum Health is increased by 120.
Eastern Health Shrine Bonus |Spell. Your party members' maximum Health is increased by 120.
Protective Spirit |Enchantment Spell. For 5...19...23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.
Hundred Blades |Elite Skill. For 15 seconds, whenever you attack with a sword, all adjacent foes take 10...22...25 slashing damage.
Oversized Tonic Warning |Skill. Notice! While in this area, certain tonics will convert you into a more festive appearance. Affected tonics are: Abominable, Automatonic, Phantasmal, and Sinister Automatonic.
Irresistible Blow |Hammer Attack. If this attack hits, you strike for +5...17...20 damage. If Irresistible Blow is blocked, your target is knocked down and takes 5...17...20 damage.
Read the Wind (PvP) |Preparation. For 24 seconds, your arrows move twice as fast.
Strength of Honor (PvP) |Enchantment Spell. While you maintain this enchantment, target ally deals 1...4...5 more damage in melee.
Fragility |Hex Spell. For 8...18...20 seconds, target and adjacent foes take 5...17...20 damage each time they suffer or recover from a new condition.
Call of Haste (PvP) |Shout. For 30 seconds, your animal companion has a 25% faster attack speed and moves 25% faster.
Comfort Animal (PvP) |Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health.
Escape (PvP) |Elite Stance. For 1...7...8 second[s], you move 33% faster and have a 75% chance to block attacks. Escape ends if you make a melee attack.
Unholy Feast (PvP) |Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes [sic] in the area.
Signet of Agony (PvP) |Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage.
Spirit Shackles |Hex Spell. For 5...17...20 seconds, target foe loses 5 Energy whenever that foe attacks.
Choking Gas |Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.
Mantra of Resolve |Stance. For 30...78...90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends.
Backfire |Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage.
Mantra of Resolve (PvP) |Stance. For 5 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends.
Frenzy |Stance. For 8 seconds, you attack 33% faster but take double damage.
Mending |Enchantment Spell. While you maintain this enchantment, target ally gains +1...3...4 Health regeneration.
Charm Animal (Codex) |Skill. Your animal companion will travel with you whenever you have Charm Animal equipped and have at least 8 points in Beast Mastery.
Weakened by Dhuum |Skill. You are overcome by the energy coming off the Everlasting Mobstopper holding your newly captured Skeleton of Dhuum. You couldn't possibly handle capturing another while in this state.
Spiritual Healing |Spell. Heal target other ally for 250 Health.
Encase Skeletal |Spell. Target Skeletal is rendered harmless for 20 seconds.
Reversal of Death |Spell. Remove 5% Death Penalty from target other ally.
Ghostly Fury |Spell. Deals 250 damage. Disables Dhuum's Rest for 10 seconds.
Dhuum's Rest |Spell. Channel energy towards putting Dhuum to Rest. Easily interrupted. Disables Ghostly Fury for 10 seconds.
Signet of Capture |Signet. Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned.
Henchman Form |Disguise. For 50 minutes, you look like <Henchman name>.
Lingering Curse |Elite Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration, and gain 20% less benefit from healing.
Lightning Reflexes (PvP) |Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.
"For Great Justice!" |Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more.
"Watch Yourself!" |Shout. Party members within earshot gain +5...21...25 armor for 10 seconds. This shout ends after 10 incoming attacks.
Spiritual Healing |Spell. Heal target other ally for 125 Health.
Rurik Must Live |Spell. Buff placed on Rurik that prevents him from dying for 5 minutes.
"Shields Up!" |Shout. For 5...10...11 seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks.
"Charge!" |Elite Shout. Allies in earshot lose the Crippled condition. For 5...11...13 seconds, these allies move 33% faster.
Adventurer's Insight |Party Bonus. For 10 minutes your party gains +50% XP from combat.
Rampager's Insight |Party Bonus. Your party gains double XP from combat. Rampager's Insight ends if your party fails to kill a foe for 30 seconds.
Hunter's Insight |Party Bonus. Your party gains 175% XP from combat. Hunter's Insight ends if your party fails to kill a boss for 5 minutes.
Hero's Insight |Party Bonus. For 10 minutes your party gains double XP from combat.
Berserker's Insight |Party Bonus. Your party gains triple XP from combat. Berserker's Insight ends if your party fails to kill a foe for 30 seconds.
Slayer's Insight |Party Bonus. Your party gains 250% XP from combat. Slayer's Insight ends if your party fails to kill a boss for 5 minutes.
Party Time! |Party Bonus. Excellent! For 3 minutes, you gain double points towards the Party Animal title track when using festive items.
Golem Pilebunker |Spell. Deals 100 damage to target foe and 50 damage to all adjacent foes. Foes struck by Golem Pilebunker are Dazed for 5 seconds.
Empathy (PvP) |Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 15...39...45 damage.
Crippling Anguish (PvP) |Elite Hex Spell. For 5...17...20 seconds, target moves 50% slower and suffers -1...4...5 Health degeneration.
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Bamph Lifesteal |Skill. Bamph Lifesteal
Bamph-Lite |Skill. Bamph-Lite
Delayed Blast BAMPH! |Skill. Delayed Blast BAMPH!
Teleport Players |Skill. Teleports all players to caster's location.
Heal Party (PvP) |Spell. Heal entire party for 30...66...75 Health.
Illusion of Haste |Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
Club Strike |Attack. You strike for +25 damage. If target foe is suffering from one or more conditions, you strike for an additional +25 damage and target foe is knocked down.
Stun Grenade |Spell. Deals 50 Blunt damage to target and adjacent foes. Target and foes in the area are Dazed for 5 seconds and Blinded for 10 seconds.
Fragmentation Grenade |Spell. Target and adjacent foes take 300 Piercing damage and begin bleeding for 15 seconds. Nearby foes are struck for 200 damage and begin bleeding for 10 seconds. All other foes in the area are struck for 100 damage and begin bleeding for 5 seconds.
Tear Gas |Spell. Your Tear Gas explodes at target foe's location, striking adjacent foes for 50 fire damage and creating a Smoke Screen for 10 seconds. Foes inside the Smoke Screen suffer from Poison for 10 seconds and cannot cast spells.
Land Mine |Trap. When Land Mine is triggered, all nearby foes are struck for 500 damage and knocked down for 4 seconds. While activating this skill, you are easily interrupted.
Riot Shield |Stance. For 10 seconds, you have a 100% chance to block attacks, and spells targeting you fail. Riot Shield ends if you move.
Bludgeon |Attack. You strike for +50 damage. If target foe is knocked down, you strike for an additional +50 damage and target foe suffers a Deep Wound for 10 seconds.
Word of Healing |Elite Spell. Heal target ally for 5...81...100 Health. Heal for an additional 30...98...115 Health if that ally is below 50% Health.
Party Mode |Party Bonus. This is where the party's at.
Mind Wrack (PvP) |Hex Spell. For 5...33...40 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage.
Clumsiness |Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage.
Power Shot |Bow Attack. If Power Shot hits, target foe takes 25...45...50 damage.
Portal Sickness |Skill. Your skills are disabled for 10 seconds and you cannot teleport using a God Beacon for 30 seconds.
Well of Blood |Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18...20 seconds, allies in that area receive +1...5...6 Health regeneration.
Mind Freeze (PvP) |Elite Hex Spell. Target foe takes 10...34...40 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...34...40 cold damage and moves 90% slower for 1...4...5 seconds.
Obsidian Flame (PvP) |Spell. Deal 22...78...92 damage to target foe. This spell ignores armor.
Hunter's Shot |Bow Attack. If this attack hits, your target bleeds for 3...21...25 seconds.
"To the Pain!" |Spell. When within capture range of the Morale Shrine, players do 10% less healing and 10% more damage.
Illusion of Haste (PvP) |Enchantment Spell. For 5...10...11 seconds, you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
Aura of Restoration (PvP) |Enchantment Spell. For 60 seconds, you gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell.
Phase Shield |Spell. A shield surrounds the golem for 20 seconds, preventing up to 250 damage to nearby allies. Removes Spectral Agony from shielded targets.
Annihilator Strike |Attack. If this attack hits, it steals 75 Health. Steal twice as much Health if it strike [sic] Sarah.
Annihilator Knuckle |Attack. Strikes target and adjacent foes for +80 damage.
Annihilator Toss |Skill. Throw target touched foe into lava. Only works near a suitably hot lava pit.
Annihilator Beam |Spell. Send out a beam that strikes all targets in a line for 300 damage.
Reactor Burst |Spell. Overload your reactor, removing a condition from yourself and dealing 150 damage to all adjacent foes. Foes struck by Reactor Burst are interrupted and set on fire for 3 seconds.
Ice Spear |Enchantment Spell. Send out an Ice Spear, striking target foe for 10...50...60 cold damage if it hits. If you are Overcast, you gain +1...3...4 Health regeneration for 5 seconds.
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Lava Pool |
Wild Blow |Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any stance being used by your target ends. This attack cannot be blocked.
Time Ward |Elite Ward Spell. You create a Time Ward at your location. For (3...13...15) seconds, non-spirit allies in this area cast spells (15...19...20)% faster and recharge skills (15...19...20)% faster. PvE Skill
Vow of Revolution |Elite Enchantment Spell. For 3...9...10 seconds, you have +1...4...5 energy regeneration. This skill reapplies itself every time you use a non-Dervish skill. PvE Skill
Heroic Refrain |Elite Echo. For (3...13...15) seconds, target non-spirit ally gains +(1...3...3) to all attributes. This echo is reapplied every time a chant or shout ends on that ally. PvE Skill
Judgment Strike |Elite Melee Attack. Attack target and adjacent foes. Each attack that hits deals +13...27...30 Holy damage [sic] and knocks down attacking foes. PvE Skill
Weapons of Three Forges |Elite Weapon Spell. For 3...17...20 seconds, each non-spirit ally in earshot gains the effect of a random Weapon Spell. PvE Skill
Shadow Theft |Elite Skill. Shadow Step to target foe. For 5...17...20 seconds that foe's attributes are reduced by 1...4...5 and your attributes are increased by 1...4...5. This skill counts as a Lead Attack. PvE Skill
Seven Weapons Stance |Elite Stance. For 3...17...20 seconds, your weapon attributes are increased by +1...12...15 and you attack 33% faster. PvE Skill
Over the Limit |Elite Enchantment Spell. While you maintain this enchantment, your spells cast 15...19...20% faster, and recharge 15...43...50% faster, but you continuously gain Overcast. PvE Skill
Soul Taker |Elite Enchantment Spell. For 3...25...30 seconds, your attacks sacrifice 15...19...20 health and deal 15...19...20 more damage. PvE Skill
"Together as One!" |Elite Shout. For 3...13...15 seconds, all party members near you or near your pet deal +5...13...15 additional damage with attacks and gain +1...6...7 Health regeneration. PvE Skill
"Tango Down!" |Elite Shout. You lose all hexes and conditions. For each dead foe within earshot, you gain 5 seconds of +6 Health regeneration, 5 seconds of +1 Energy regeneration, and 5 seconds of +25% attack speed.
"I'll Be Back!" |Shout. For 10 seconds, the next time you would take fatal damage, that damage is negated and you gain 500 Health.
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Dishonorable |Hex Spell. You are considered Dishonorable because teammates repeatedly reported you for leeching, or because you abandoned your team in PvP matches. You may not participate in PvP until this effect expires.