User:Numma cway/paw·ned² export/Nightfall

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Hexbreaker Aria |Chant. For 10 seconds, the next time each ally within earshot casts a spell, that ally loses 1 hex.
Screaming Shot |Bow Attack. If this attack hits, you deal +10...22...25 damage. If your target is within earshot, that foe begins Bleeding for 5...17...20 seconds.
Arcing Shot |Bow Attack. If this arrow hits, it strikes for +10...22...25 damage. This arrow cannot be blocked, but it moves 50% slower.
Disrupting Accuracy |Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target.
Crossfire |Bow Attack. If this attack hits target foe, it deals +5...17...20 damage. If that foe is near any of your allies, this attack cannot be blocked.
Forked Arrow |Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an enchantment or hex, you shoot only one arrow.
Burning Arrow |Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...6...7 seconds.
Keen Arrow |Bow Attack. If this attack hits, you strike for +5...17...20 damage. If you land a critical hit, you deal an additional +5...21...25 damage.
Prepared Shot |Elite Bow Attack. If this attack hits, you strike for +10...22...25 damage. If you are under the effects of a preparation, you gain 1...7...9 Energy.
Tease |Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4...5 Energy from all foes in the area.
Avatar of Dwayna |Elite Form. For 10...74...90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5...41...50 Health. This skill is disabled for 45 seconds.
Zealous Benediction |Elite Spell. Heal target ally for 30...150...180 Health. If target was below 50% Health, you gain 7 Energy.
Conviction |Flash Enchantment Spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1...3...3 Health regen [sic] for each condition you are suffering from. When this enchantment ends, you are cured of 1...2...2 condition[s].
Dust Cloak |Flash Enchantment Spell. All adjacent foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1...3...4 second[s].
Sand Shards |Flash Enchantment Spell. For 30 seconds, the next 1...4...5 time[s] you hit with a scythe, all other adjacent foes take 10...50...60 earth damage.
Slayer's Spear |Spear Attack. If this attack hits, you deal +5...21...25 damage. If that foe has more Health than you, that foe suffers from a Deep Wound for 5...17...20 seconds.
Aura of Thorns |Flash Enchantment Spell. All nearby foes begin Bleeding for 5...13...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...7...8 seconds.
Fleeting Stability |Flash Enchantment Spell. For 2...5...6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.
Pious Concentration |Stance. For 5...17...20 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Dervish enchantment or Pious Concentration ends.
Mystic Sandstorm |Spell. Create a sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10...18...20 earth damage. Attacking foes take an additional 10...18...20 damage. If you are enchanted when you cast this spell, it lasts twice as long.
Enchanter's Conundrum |Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage.
Hex Eater Vortex |Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment.
Mirror of Disenchantment |Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment.
Mistrust |Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to that foe and all nearby foes.
Price of Pride |Hex Spell. For 5...17...20 seconds, the next time target foe uses an elite skill, that foe loses 1...6...7 Energy.
Spiritual Pain |Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage.
Visions of Regret |Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex.
Natural Stride |Stance. For 1...7...8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.
Wastrel's Demise |Hex Spell. For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage and an additional 1...8...10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
Persistence of Memory |Enchantment Spell. For 5...17...20 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged.
Symbols of Inspiration |Elite Skill. For 1...25...31 seconds, this skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes.
Symbolic Posture |Stance. For 5...17...20 seconds, the next signet you activate recharges 20...68...80% faster.
Deadly Paradox |Stance. All of your attack skills are disabled for 10 seconds. For 5...13...15 seconds, your Assassin skills activate and recharge 33% faster.
Pestilence |Nature Ritual. Create a level 1...8...10 spirit. When any creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds.
Vocal Minority |Hex Spell. For 5...17...20 seconds, target foe and all nearby foes cannot use shouts or chants.
Magebane Shot |Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for an additional 10 seconds. This attack cannot be blocked.
Frustration |Hex Spell. For 5...17...20 seconds, target foe casts spells 50% slower and takes 5...41...50 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage.
"Make Your Time!" |Shout. You gain 1 strike of adrenaline for each party member within earshot (maximum 1...4...5 adrenaline).
Crippling Anthem |Elite Chant. For 10 seconds, the next attack skill used by each ally within earshot causes Crippling for 5...13...15 seconds.
Heart of Holy Flame |Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2...4...5 seconds.
Discharge Enchantment |Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44...50% faster.
Trapper's Speed |Stance. For 5...25...30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack.
Ether Phantom |Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy.
Wearying Spear |Spear Attack. If this attack hits, you deal +10...34...40 damage. You are Weakened for 5 seconds.
Words of Comfort |Spell. Target ally is healed for 15...51...60 Health and an additional 15...39...45 Health if that ally is suffering from a condition.
Sandstorm |Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26...30 earth damage each second and attacking foes are struck for an additional 10...26...30 earth damage each second.
Anthem of Fury |Elite Chant. For 10 seconds, all party members within earshot gain 1...3...4 strikes of adrenaline the next time they use an attack skill.
Lion's Comfort |Skill. All of your signets are disabled for 12 seconds. You are healed for 50...98...110 Health, and gain 0...2...3 strike[s] of adrenaline.
Hypochondria |Spell. Transfer all conditions from all foes in the area to target foe.
Blood of the Aggressor |Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds.
Mark of Fury |Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strike[s] of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 second[s].
Vital Boon |Enchantment Spell. For 20 seconds, you have +40...88...100 maximum Health. When this enchantment ends, you are healed for 75...175...200 Health.
Overbearing Smash |Hammer Attack. If this attack hits, you deal +1...16...20 damage. If target foe is knocked down, that foe is Dazed for 1...7...8 second[s].
Ravenous Gaze |Elite Spell. Deal 15...27...30 damage and steal 15...27...30 Health from target foe and all nearby foes.
Scourge Enchantment |Hex Spell. For 30 seconds, each time target foe is the target of an enchantment, the caster of that enchantment takes 15...63...75 damage.
Enraging Charge |Stance. For 5...13...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...2...3 strike[s] of adrenaline if you hit with a melee attack.
Chilling Winds |Hex Spell. Target foe and all adjacent foes are struck for 30...54...60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25...85...100% longer.
Lightning Bolt |Spell. Send out a Lightning Bolt that strikes for 5...41...50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41...50 additional lightning damage. This spell has 25% armor penetration.
Aria of Zeal |Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 1...5...6 Energy.
Avatar of Grenth |Elite Form. For 10...74...90 seconds, your scythe attacks deal dark damage, and steal 0...10...12 Health. You are immune to Disease, and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.
Strike as One |Elite Shout. Your animal companion instantly moves to your target and causes Bleeding for 5...13...15 seconds with its next attack. The next time you hit with an attack, target foe is Crippled for 5...13...15 seconds.
Avatar of Balthazar |Elite Form. For 10...74...90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1...3...3 second[s]. This skill is disabled for 45 seconds.
Ghostmirror Light |Spell. Target other ally is healed for 15...75...90 Health. If you are within earshot of a spirit, you are also healed for 15...75...90 Health.
Mystic Twister |Spell. Deals 10...50...60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional 10...50...60 cold damage.
Avatar of Melandru |Elite Form. For 10...74...90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds.
Assassin's Remedy |Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one condition.
Depravity |Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy.
Signet of Synergy |Signet. Target other ally is healed for 40...88...100 Health. If you are not under the effects of an enchantment, you are also healed for 40...88...100 Health.
Mystic Healing |Spell. You are healed for 5...53...65 Health. Also heals all enchanted party members for 5...53...65 Health.
Glowstone |Spell. Send a projectile that strikes for 5...41...50 earth damage if it hits. If this spell hits a weakened [sic] foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
Cruel Spear |Elite Spear Attack. If this attack hits, you deal +1...25...31 damage. If it hits a non-moving target, you inflict a Deep Wound for 5...17...20 seconds.
Vicious Attack |Spear Attack. If this attack hits, you deal +5...17...20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5...13...15 seconds.
Angelic Bond |Elite Skill. For 10 seconds, the next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20...164...200 Health. Angelic Bond ends on all other allies.
Signet of Removal |Elite Signet. If target ally is under the effects of an enchantment, that ally loses one hex and one condition.
Flame Djinn's Haste |Enchantment Spell. All adjacent foes are struck for 15...99...120 fire damage. For 8...13...14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.
Glowing Gaze |Spell. Target foe takes 5...41...50 fire damage. If that foe is on Fire, [sic] you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
Deadly Haste |Enchantment Spell. For 10...30...35 seconds, half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster.
Decapitate |Elite Axe Attack. You lose all adrenaline and all Energy. If this attack hits, you deal +5...41...50 damage and cause a Deep Wound for 5...17...20 seconds. This attack always results in a critical hit.
Heket's Rampage |Stance. For 5...10...11 seconds, you attack 33% faster. This stance ends if you use an attack skill.
Holy Haste |Enchantment Spell. For 1...48...60 second[s], your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment.
Godspeed |Shout. For 5...17...20 seconds, all allies within earshot move 25% faster while under the effects of an enchantment.
Frenzied Defense |Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage.
Rending Aura |Flash Enchantment Spell. When you cast this enchantment, all nearby foes take 10...34...40 cold damage. For  30 [sic] seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1...8...10 second[s].
Light of Deliverance |Elite Spell. All party members are healed for 5...57...70 Health.
Renew Life |Spell. Resurrect target touched dead target [sic] party member with 50% Health and 5...17...20% Energy. That party member and all allies within earshot are healed for 55...115...130 Health.
Signet of Sorrow |Signet. Target foe takes 15...63...75 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly.
Supportive Spirit |Enchantment Spell. For 5...19...23 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5...29...35 Health.
Caretaker's Charge |Elite Spell. Target foe is struck for 20...64...75 lightning damage. If you are holding an item, you gain 5 Energy and 5...41...50 Health.
Searing Flames |Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 10...82...100 fire damage. Foes not already on fire begin Burning for 1...6...7 seconds.
Charging Strike |Elite Stance. For 1...8...10 second[s], you run 33% faster. Your next successful melee hit does +10...34...40 damage and this stance ends. This stance ends if you use a skill.
Storm's Embrace |Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.
Rampage as One |Elite Skill. For 3...13...15 seconds, both you and your animal companion attack 33% faster and run 25% faster.
Cautery Signet |Elite Signet. All party members lose all conditions. You are set on Fire [sic] for 1 second for each condition removed in this way.
Signet of Mystic Wrath |Signet. Target foe takes 5...29...35 holy damage for each enchantment on you (maximum 100 holy damage).
Barbed Arrows |Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill.
Anthem of Guidance |Elite Chant. For 10 seconds, the next attack skill used by each party member within earshot cannot be blocked.
Mending Refrain |Echo. For 15 seconds, target non-spirit ally has +2...3...3 Health regeneration. This echo is reapplied every time a chant or shout ends on that ally.
Burst of Aggression |Stance. For 2...8...10 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline.
Lyric of Purification |Chant. For 5...17...20 seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition.
Reaper's Sweep |Elite Scythe Attack. If this attack hits, you Cripple your target for 3...13...15 seconds. You lose 1 Dervish enchantment. If an enchantment was removed, this attack knocks down for 2...3...3 seconds.
Energizing Finale |Echo. For 10...30...35 seconds, whenever a shout or chant ends on target non-spirit ally, that ally gains 1 Energy.
Recovery |Binding Ritual. Create a level 1...11...14 spirit. Conditions on allies within range of this spirit expire 20...44...50% faster. This spirit dies after 30...54...60 seconds.
Defensive Anthem |Elite Chant. For 4...9...10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that party member hits with an attack skill.
Reap Impurities |Melee Attack. If this attack hits, you deal +3...13...15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10...34...40 holy damage.
Wielder's Zeal |Elite Enchantment Spell. For 10...26...30 seconds, whenever you cast a Weapon Spell on an ally, you gain 1...4...5 Energy.
Spirit's Strength |Elite Enchantment Spell. For 15...51...60 seconds, your attacks deal 5...29...35 more damage while under the effects of a weapon spell.
Weapon of Fury |Elite Weapon Spell. For 5...17...20 seconds, target ally gains 5...41...50% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.
Disrupting Throw |Spear Attack. If this attack hits a foe suffering from a condition, that foe is interrupted.
Magehunter's Smash |Elite Hammer Attack. If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked.
Chilling Victory |Scythe Attack. If it hits, this attack strikes for +3...13...15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10...26...30 cold damage.
Remedy Signet |Signet. You lose 1 condition.
Magehunter Strike |Elite Melee Attack. If this attack hits, you strike for +5...17...20 damage. If your target is under the effects of an enchantment, this attack cannot be blocked.
Crippling Slash |Elite Sword Attack. If this attack hits, target foe is Crippled for 5...13...15 seconds and begins Bleeding for 10...22...25 seconds.
Headbutt |Elite Skill. Target touched foe takes 40...88...100 damage. You are Dazed for 5...17...20 seconds.
Scavenger's Focus |Elite Skill. For 10 seconds if you strike a foe who is suffering from a condition you gain 3...10...12 Energy.
Smoke Trap |Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Eremite's Zeal |Enchantment Spell. You gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy.
Quicksand |Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds.
Pain of Disenchantment |Elite Spell. Target foe loses 1...3...3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82...100 Health.
Corrupt Enchantment |Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds.
Signet of Suffering |Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds.
Order of Undeath |Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
Toxic Chill |Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds.
Stone Sheath |Elite Enchantment Spell. For 5...17...20 seconds, you and target ally have +1...24...30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...59...70 earth damage and are Weakened for 5...17...20 seconds.
Reaper's Mark |Elite Hex Spell. For 30 seconds, target foe suffers -1...4...5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13...15 Energy.
Ether Prism |Elite Skill. For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 5...17...20 Energy.
Mind Blast |Elite Spell. Target foe is struck for 15...51...60 fire damage. If you have more Energy than target foe, you gain 1...7...8 Energy.
Defender's Zeal |Elite Hex Spell. For 5...21...25 seconds, whenever target foe hits with an attack, you gain 2 Energy.
Divert Hexes |Elite Spell. Remove up to 1...3...3 hex[es] from target ally. For each hex removed in this way, that ally loses one condition and gains 15...63...75 Health.
Fox's Promise |Elite Enchantment Spell. For 5...17...20 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit.
Way of the Assassin |Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17...20% faster and have a +5...29...35% chance to land a critical hit.
Soldier's Fury |Elite Echo. For 10...30...35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor.
Black Spider Strike |Off-Hand Attack. Must strike a hexed foe. If it hits, this attack strikes for +5...17...20 damage and target foe is Poisoned for 5...17...20 seconds.
Shattering Assault |Elite Dual Attack. Must follow an off-hand attack. If it hits, you deal 5...41...50 damage and target foe loses one enchantment. This attack cannot be blocked.
Song of Purification |Elite Chant. For 20 seconds, the next 1...3...3 skill[s] used by each ally within earshot remove 1 condition from that ally.
Gaze of Fury |Binding Ritual. Destroy target spirit and create a level 1...11...14 Spirit of Fury. This spirit's attacks deal 5...17...20 damage. This spirit dies after 30...54...60 seconds.
Signet of Aggression |Signet. If you are under the effects of a shout or chant, you gain 2 strikes of adrenaline.
Mark of Insecurity |Elite Hex Spell. For 5...21...25 seconds, target foe suffers from -1...3...3 Health degeneration, and enchantments and stances on target foe expire 30...70...80% faster. All of your non-Assassin skills are disabled for 10 seconds.
Hidden Caltrops |Elite Hex Spell. Your non-Assassin skills are disabled for 10 seconds. For 1...8...10 seconds, target foe moves 50% slower. When this hex ends that foe is Crippled for 1...12...15 seconds.
Stunning Strike |Elite Spear Attack. If this attack hits, you deal +5...25...30 damage. If it hits a foe suffering from a condition, that foe is also Dazed for 4...9...10 seconds.
Augury of Death |Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17...20 seconds and Shadow Step to that foe. This spell has half the normal range.
Balthazar's Rage |Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 second[s]. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strike[s] of adrenaline if any foes are within earshot.
Death Pact Signet |Signet. Resurrect target party member with your current Health and 15...83...100% Energy. The next time that ally dies within 120 seconds, so do you.
Zealous Anthem |Chant. For 10 seconds, the next time each ally within earshot uses an attack skill, that ally gains 1...7...8 Energy.
Wielder's Remedy |Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition.
Spirit's Gift |Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41...50 Health and lose 1 condition.
Renewing Memories |Enchantment Spell. For 5...17...20 seconds, while holding an item, any weapon and item Spells you cast cost 5...29...35% less Energy.
Empowerment |Binding Ritual. Create a level 1...11...14 spirit. All allies within its range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. This spirit dies after 15...51...60 seconds.
Barbed Spear |Spear Attack. If this attack hits, your target begins Bleeding for 5...17...20 seconds.
Flail |Stance. For 1...12...15 second[s], you attack 33% faster but move 33% slower.
Harrier's Haste |Flash Enchantment Spell. For 2...7...8 seconds, you move 25% faster and deal +3...10...12 more damage against moving foes.
Signet of Binding |Signet. You lose 200...80...50 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.)
Anguish |Binding Ritual. Create a level 1...9...11 spirit. This spirit's attacks deal 5...17...20 damage and deal double damage to hexed foes. This spirit dies after 15...39...45 seconds.
"Brace Yourself!" |Shout. For 5...13...15 seconds, the next time target other ally would be knocked down, all nearby foes take 15...63...75 damage instead.
Wielder's Strike |Spell. Target foe is struck for 5...41...50 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10...34...40 lightning damage.
Intimidating Aura |Enchantment Spell. For 60 seconds, you have +40...88...100 max Health and take 1...8...10 less damage from foes with less Health than you.
Renewing Surge |Hex Spell. For 8 seconds, target foe suffers 2...10...12 damage each second. When this hex ends, you gain 1...7...8 Energy.
Toxicity |Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds.
Barbarous Slice |Sword Attack. If this attack hits, you deal +5...25...30 damage. If you are currently not in a stance, you also inflict Bleeding for 5...13...15 seconds.
Tripwire |Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted.
Wearying Strike |Scythe Attack. You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3...9...10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.
"Can't Touch This!" |Shout. For 20 seconds, the next 1...4...5 touch skill[s] used against allies [sic] within earshot fail[s].
Mending Touch |Spell. Touched ally loses two conditions and is healed for 15...51...60 Health for each condition removed in this way.
"Never Give Up!" |Shout. All allies within earshot and below 75% Health gain 1...8...10 Energy.
Steam |Spell. Target foe is struck for 20...52...60 cold damage. If target foe is on fire, Steam Blinds that foe for 5...9...10 seconds.
Soldier's Defense |Stance. For 1...5...6 second[s], you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack.
"Help Me!" |Shout. You gain 15...75...90 Health. For 1...8...10 seconds, other allies' spells targeting you cast 50% faster.
Anthem of Flame |Chant. For 10 seconds, the next attack skill used by each party member within earshot also causes Burning for 1...3...3 second[s].
Lyssa's Assault |Scythe Attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for additional 1...8...10 second[s]. This attack does 50% normal damage.
Signet of Toxic Shock |Signet. If target foe is suffering from Poison, that foe takes 10...82...100 damage.
Aggressive Refrain |Echo. For 5...21...25 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.
Critical Chop |Axe Attack. If this attack hits, you inflict +5...17...20 damage. If this attack results in a critical hit, target foe is interrupted.
Eremite's Attack |Scythe Attack. If it hits, this attack deals +1...8...10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1...8...10 damage and strike all adjacent foes.
Dismiss Condition |Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15...63...75 Health.
Crippling Sweep |Scythe Attack. If this attack hits a foe, that foe is Crippled for 3...10...12 seconds. This skill deals +3...13...15 extra damage if that foe is moving.
Natural Healing |Spell. You are healed for 50...146...170 Health. If you are not enchanted, this spell activates 50% faster.
Lightbringer's Gaze |Skill. Target demonic servant of Abaddon takes 100 holy damage and is interrupted. This skill strikes one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled for 15 seconds after it is used.
Glyph of Restoration |Glyph. For 15 seconds, your next 2 spells heal you for 30...90...105 Health, and you are healed for 150...350...400% of the Energy cost of each spell.
Victorious Sweep |Melee Attack. If this attack hits, you deal +5...21...25 damage. If target foe has less Health than you, you gain 30...70...80 Health.
Heart of Fury |Stance. For 2...8...10 seconds, you attack 25% faster.
Signet of Pious Light |Signet. Remove 1 Dervish enchantment. Target ally is healed for 30...126...150 Health. If an enchantment was removed in this way, this signet recharges 75% faster.
Song of Power |Chant. For 5...17...20 seconds, each ally within earshot gains 4 Energy regeneration until that ally uses a Skill.
Staggering Force |Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...8...10 second[s].
Pensive Guardian |Enchantment Spell. For 5...10...11 seconds, target ally has a 50% chance to block attacks from enchanted foes.
"Lead the Way!" |Shout. Target ally moves 25% faster for 1...4...5 seconds for each ally within earshot (maximum of 20 seconds).
Well of Silence |Well Spell. Exploit target corpse to create a Well of Silence for 10...26...30 seconds. Foes within the well cannot use shouts or chants and suffer -1...3...4 Health degeneration.
Watchful Intervention |Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170...200 Health.
Dwayna's Touch |Spell. Target touched ally is healed for 15...51...60 Health for each Enchantment on you (maximum 150).
Zealous Renewal |Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 5...21...25 seconds, you have -1 Energy regeneration, and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...4...5 Energy.
Ebon Hawk |Spell. Send a projectile that strikes target foe for 10...70...85 earth damage and causes Weakness for 5...13...15 seconds if it hits.
Frigid Armor |Enchantment Spell. For 10...22...25 seconds, you have +10...34...40 armor against physical damage and cannot be set on fire.
Blazing Finale |Echo. For 10...30...35 seconds, whenever a chant or shout ends on target non-spirit ally, all foes adjacent to that ally are set on Fire for 1...6...7 second[s].
Pious Haste |Stance. You remove 1 Dervish enchantment and for 1...6...7 second[s] you move 25% faster. If an enchantment was removed you move 50% faster instead.
Meditation |Enchantment Spell. Lose all adrenaline. For 20 seconds, you gain 1...3...4 Energy every time an enchantment on you ends.
Aria of Restoration |Chant. For 10 seconds, the next time each party member within earshot uses a spell, that party member gains 30...78...90 Health.
Shield of Absorption |Enchantment Spell. For 3...6...7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
Mighty Throw |Spear Attack. Your spear moves three times faster. If it hits, you deal +10...34...40 damage.
Well of Darkness |Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41...50 seconds. Hexed foes within the Well of Darkness miss 50% of the time.
Counterattack |Melee Attack. If this attack hits, you strike for +5...29...35 damage. If you hit an attacking foe, you gain 2...5...6 Energy.
Shadow Walk |Stance. Shadow Step to target foe. For 15 seconds nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location.
Ballad of Restoration |Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 15...63...75 Health.
Mokele Smash |Hammer Attack. If this attack hits, you strike for +5...17...20 damage and gain 2 strikes of adrenaline.
Mystic Sweep |Melee Attack. If this attack hits, you deal +3...10...12 damage. If you are enchanted, this attack deals an additional +3...10...12 damage.
Rending Sweep |Scythe Attack. You deal +5...17...20 and lose 1 Dervish enchantment. If an enchantment was lost, you remove an enchantment from each foe you hit.
Grenth's Fingers |Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer  1...2...2 condition[s] to all nearby foes. [sic]
Enchanted Haste |Flash Enchantment Spell. For 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition.
Harrier's Grasp |Flash Enchantment Spell. For 5...17...20 seconds, attacks against moving foes also Cripple that foe for 2...8...9 seconds. This enchantment ends after you apply Cripple 1...3...3 times. [sic] When you cast this spell, you lose Cripple and 1 other condition.
Test of Faith |Spell. Deals 15...55...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...3...4 second[s].
Whirling Charge |Flash Enchantment Spell. For 1...5...6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10...50...60 cold damage and this enchantment ends.
Malicious Strike |Melee Attack. If this attack hits a foe suffering from a condition, you deal +10...26...30 damage and this attack results in a critical hit.
Awe |Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for 5...13...15 seconds. Awe has half the normal range.
Stoneflesh Aura |Enchantment Spell. For 5...13...15 seconds, damage you receive is reduced by 1...25...31, and you are immune to critical attacks.
Swift Javelin |Spear Attack. If this attack hits, you deal +5...17...20 damage. If you are under the effects of an enchantment, this spear flies twice as fast and cannot be blocked.
Anthem of Envy |Chant. For 10 seconds, the next attack skill used by each ally within earshot deals +10...22...25 damage against foes with more than 50% Health.
"Never Surrender!" |Shout. For 15 seconds, all party members within earshot and below 75% Health gain +1...4...5 Health regeneration.
"Make Haste!" |Shout. For 5...17...20 seconds, target other ally moves 33% faster. This skill ends if that ally successfully hits with an attack.
"Find Their Weakness!" |Shout. For 5...17...20 seconds, the next time target ally attacks, that ally deals +5...41...50 damage and inflicts a Deep Wound for 5...17...20 seconds.
"Fall Back!" |Shout. For 4...9...10 seconds, all allies within earshot gain 5...13...15 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack.
Soldier's Strike |Melee Attack. If this attack hits, you deal +10...34...40 more damage. If you are under the effects of a chant or shout, this attack cannot be blocked.
Song of Concentration |Chant. For 10 seconds, the next skill used by each ally within earshot cannot be interrupted.
Angelic Protection |Skill. For 10 seconds, any time target other ally takes more than 250...130...100 damage per second, that ally is healed for any damage over that amount.
Natural Temper |Skill. For 4...9...10 seconds, you gain 33% more adrenaline while not under the effects of an Enchantment.
Chorus of Restoration |Chant. For 10 seconds, the next time each ally within earshot uses a shout or chant, that ally is healed for 30...78...90 Health.
Blazing Spear |Spear Attack. If this attack hits, it deals +5...21...25 damage and sets target foe on Fire [sic] for 1...3...3 second[s].
Finale of Restoration |Echo. For 10...30...35 seconds, whenever a chant or shout ends on target non-spirit ally, that ally is healed for 15...63...75 Health.
Leader's Zeal |Skill. For each nearby ally, you gain 2 Energy (maximum 8...11...12 Energy).
Lyric of Zeal |Chant. For 10 seconds, the next time each ally within earshot uses a signet, that ally gains 1...7...8 Energy.
Purifying Finale |Echo. For 10...30...35 seconds, target non-spirit ally loses 1 condition whenever a chant or shout ends on that ally.
Merciless Spear |Spear Attack. If this attack hits a foe with less than 50% Health, that foe suffers from a Deep Wound for 5...17...20 seconds.
Harrier's Toss |Spear Attack. If this attack hits, you deal +5...17...20 damage. If this attack hits a moving foe, it deals an additional 5...25...30 damage.
Spear of Lightning |Spear Attack. If this attack hits, it deals +8...18...20 lightning damage. This attack has 25% armor penetration.
Wild Throw |Spear Attack. If this attack hits, it deals +5...17...20 damage, and any stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds.
Envenom Enchantments |Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9...10 seconds.
Rip Enchantment |Spell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds.
Ulcerous Lungs |Hex Spell. For 10...22...25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13...15 seconds.
Steelfang Slash |Sword Attack. If this attack hits, you deal +1...25...31 damage. If you hit a foe that is knocked down, you gain 1...4...5 adrenaline.
Signet of Twilight |Signet. For each hex on target foe, that foe loses one enchantment.
Elemental Flame |Enchantment Spell. For 10...30...35 seconds, whenever you apply an Elemental hex to a foe, that foe is set on fire for 1...4...5 second[s].
Sunspear Rebirth Signet |Signet. Resurrect target dead party member at your location with full Health and 10% Energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost.
Meekness |Hex Spell. For 5...25...30 seconds, target foe and all foes in the area attack 50% slower.
Whirlwind Attack |Melee Attack. Attack target and adjacent foes. Each attack that hits deals +13...20 damage.
Necrosis |Skill. If target foe is suffering from a condition or hex, that foe suffers 60...90 damage.
Seed of Life |Enchantment Spell. For 2...5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.
Never Rampage Alone |Skill. For 18...25 seconds, you and your pet attack 25% faster and have 1...3 Health regeneration.
Intensity |Skill. For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60...70% of that damage to all other foes in the area.
Critical Agility |Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes, you attack 33% faster and gain 15...25 armor. This skill reapplies itself every time you land a critical hit.
Vampirism |Binding Ritual. Create a level 4...14 spirit that dies after 75...150 seconds. Attacks by this spirit steal up to 10...20 Health, and you are healed for 10...20 Health.
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Symbolic Celerity |Enchantment Spell. For 36...55...60 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes.
Healer's Boon |Elite Enchantment Spell. For 10...46...55 seconds. [sic] Healing Prayers spells cast 50% faster and heal for 50% more Health.
Armor of Sanctity |Enchantment Spell. All adjacent foes suffer from Weakness for 5...13...15 seconds. For 15 seconds, you take 5...17...20 less damage from foes suffering from a condition.
Ebon Dust Aura |Elite Flash Enchantment Spell. When you cast this enchantment, all nearby foes are Blinded for 1...6...7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3...13...15 earth damage. When this enchantment ends, you are cured of Blindness.
Mirage Cloak |Flash Enchantment Spell. For 1...6...7 second[s], you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage.
Mystic Regeneration |Enchantment Spell. For 5...17...20 seconds, you have +1...3...4 Health regeneration for each enchantment (maximum of 8) on you.
Power Flux |Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration.
Drain Delusions |Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost.
Extend Conditions |Elite Spell. Spread all conditions from target foe to foes near your target. The durations of those conditions are increased by 5...81...100% (maximum 30 seconds).
Web of Disruption |Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
Storm Djinn's Haste |Enchantment Spell. For 10...22...25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.
Scribe's Insight |Elite Enchantment Spell. For 10...30...35 seconds, you gain 3 Energy whenever you use a Signet.
Healer's Covenant |Elite Enchantment Spell. While you maintain this enchantment, your Healing Prayers spells heal for 25% less Health, but cost -1...3...3 Energy.
Balthazar's Pendulum |Elite Enchantment Spell. For 5...9...10 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead.
Weapon of Remedy |Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 condition.
Reclaim Essence |Elite Spell. All of your Spirits die. You gain 5...17...20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way.
Xinrae's Weapon |Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20...68...80 Health from that foe.
Assault Enchantments |Elite Skill. Must follow a dual attack. Target foe loses all enchantments.
Shadow Prison |Elite Hex Spell. Shadow Step to target foe. For 1...6...7 seconds, that foe moves 66% slower.
Shadow Meld |Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location.
Vow of Strength |Elite Enchantment Spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10...22...25 slashing damage to all adjacent foes.
Pious Renewal |Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4...5 Energy and 0...24...30 Health.
Vow of Silence |Elite Enchantment Spell. For 5...9...10 seconds, you cannot be the target of spells, and you cannot cast spells.
Grenth's Grasp |Elite Flash Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that [sic] foe for 1...9...11 second[s] and you transfer 1 condition from yourself to that foe.
Zealous Vow |Elite Enchantment Spell. For 20 seconds, you have -3 Energy regeneration, and you gain 1...5...6 Energy every time you hit with an attack.
Reversal of Damage |Enchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5...61...75).
Sight Beyond Sight |Enchantment Spell. For 8...18...20 seconds, you cannot be Blinded.
Imbue Health |Spell. Target other ally is healed for 5...41...50% of your current Health (maximum 300 Health).
Signet of Lost Souls |Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy.
Mystic Vigor |Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 3...13...15 Health for each enchantment on you (maximum 25 Health).
Feigned Neutrality |Enchantment Spell. For 4...9...10 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill.
Extend Enchantments |Skill. For 10 seconds, your next Dervish enchantment lasts 10...122...150% longer.
Judge's Intervention |Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30...150...180 holy damage.
Attacker's Insight |Flash Enchantment Spell. For 3...9...10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3...13...15 seconds.
Featherfoot Grace |Enchantment Spell. For 5...17...20 seconds, you move 25% faster, and conditions expire 25% faster.
Guiding Hands |Enchantment Spell. For 20 seconds, your next 0...2...3 attack[s] cannot be blocked. When activated, this skill removes the Blindness condition.
Lyssa's Haste |Flash Enchantment Spell. For 3...13...15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher.
Pious Restoration |Spell. You gain 80...136...150 Health and remove 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 1...2...2 hex[es].
Death's Retreat |Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112...130 Health.
Putrid Flesh |Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds.
Feast for the Dead |Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health.
Poisoned Heart |Spell. You and all adjacent foes are Poisoned for 5...13...15 seconds.
Signet of Stamina |Signet. You have +50...250...300 maximum Health. This signet ends if you successfully hit with an attack.
Stone Striker |Enchantment Spell. For 5...25...30 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.
Swap |Spell. You and target summoned creature Shadow Step to each other's location.
Disrupting Dagger |Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30...35 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range.
Lift Enchantment |Touch Skill. If target touched foe is knocked down, that foe loses one enchantment.
Cry of Pain |Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer hex, that foe and all foes in the area take 25...50 damage and have 3...5 Health degeneration for 10 seconds.
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"Go for the Eyes!" |Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...86...100% chance to critical.
Energizing Chorus |Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs 3...6...7 less Energy.
Invoke Lightning |Elite Spell. Target foe and up to two other foes near your target are struck for 10...74...90 lightning damage. This spell has 25% armor penetration.
Disarm Trap |Skill. You disable an activated sentry trap before it discharges. You are easily interrupted while using this skill.
Warmonger's Weapon |Weapon Spell. For 3...11...13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted.
Restful Breeze |Enchantment Spell. For 8...16...18 seconds, target ally has +10 Health regeneration. This enchantment ends if that ally attacks or uses a skill.
Destructive Was Glaive |Elite Item Spell. Hold Glaive's ashes for up to 30...54...60 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 15...71...85 lightning damage.
Vocal Was Sogolon |Item Spell. For 60 seconds, all shouts and chants you use last 20...44...50% longer.
Expert's Dexterity |Elite Stance. For 1...16...20 second[s], you attack 33% faster and your Marksmanship attribute is increased by 2.
Agonizing Chop |Axe Attack. When this attack hits, you deal +5...17...20 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action.
Animate Shambling Horror |Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
Healing Ring |Spell. Heal adjacent creatures for 30...150...180 Health. The caster is not healed.
Jagged Bones |Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
Steady Stance |Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3...3 strike[s] of adrenaline and 1...6...7 Energy instead.
Choking Breath |Skill. Target foe and all adjacent foes are interrupted. Any interrupted foe who was casting a spell is knocked down for 4 seconds.
Junundu Siege |Elite Skill. Spit a projectile at target foe. It strikes for 400 earth damage and knocks down target foe if it hits. This skill cannot be used on nearby foes.
Burning Breath |Skill. Spit a burning projectile at target foe that strikes for 250 fire damage and sets that foe on fire for 5 seconds if it hits. This skill cannot be used on nearby foes.
Junundu Wail |Skill. Resurrect all dead junundu within earshot. If there are no enemies within earshot, gain 500 Health for each junundu in range.
Junundu Strike |Skill. Target touched foe is struck for 150 piercing damage. You gain 75 Health.
Junundu Smash |Skill. All adjacent foes are struck for 250 damage and knocked down for 4 seconds.
Junundu Bite |Skill. Target touched foe is struck for 375 piercing damage. If you strike a knocked down foe, you gain 500 Health.
Junundu Tunnel |Stance. For 10 seconds, you move 66% faster. This skill ends if you use a skill. When this skill ends, all adjacent foes are knocked down for 3 seconds.
Junundu Feast |Skill. Exploit one adjacent corpse. Junundu Feast is replaced with Choking Breath, Blinding Breath or Burning Breath for 30 seconds.
Leave Junundu |Skill. The junundu releases you from its jaws.
Unknown Junundu Ability |Elite Skill. You have not taught your junundu to perform this skill.
Vial of Purified Water |Hex Spell. The purified waters of the vial affect one target for 10 seconds. Harbingers become vulnerable to damage from all sources.
Wastrel's Collapse |Elite Skill. Shadow Step to target foe. If target foe is not using a skill, that foe is knocked down. All of your non-dagger attack skills are disabled for 10 seconds.
Mystic Corruption |Flash Enchantment Spell. All adjacent foes suffer from Disease for 1...2...2 second[s]. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease.
Golden Fox Strike |Lead Attack. If this attack hits, target foe takes +10...26...30 damage. If you are under the effects of an Enchantment, this attack cannot be blocked.
Onslaught |Elite Flash Enchantment Spell. For 3...13...15 seconds, you attack, move and gain adrenaline 25% faster.
Death Pact Signet (PvP) |Signet. Resurrect target party member with your current Health and 15...83...100% Energy. The next time that ally dies within 120 seconds, so do you.
Light of Deliverance (PvP) |Elite Spell. All party members are healed for 5...57...70 Health. All your Smiting Prayers are disabled for 20 seconds.
Song of Restoration (PvP) |Elite Chant. For 10 seconds, the next time each party member within earshot uses a skill, that party member gains 45...97...110 Health.
Harrier's Toss (PvP) |Spear Attack. If this attack hits, you deal +5...17...20 damage. If this attack hits a moving foe, it deals an additional 5...25...30 damage.
Ballad of Restoration (PvP) |Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 15...63...75 Health.
Defensive Anthem (PvP) |Elite Chant. For 4...9...10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that party member hits with an attack skill.
"Never Surrender!" (PvP) |Shout. For 10 seconds, all party members within earshot and below 75% Health gain +1...4...5 Health regeneration.
Assassin's Remedy (PvP) |Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one condition.
"Incoming!" (PvP) |Elite Shout. For 4...9...10 seconds, all allies within earshot move 33% faster, and gain 5...13...15 Health while moving.
Mystic Regeneration (PvP) |Enchantment Spell. For 5...17...20 seconds, you have +1...3...4 Health regeneration for each enchantment (maximum of 3) on you.
Capture Point |Spell. While within the range of this capture point, heroes and henchmen take the initiative in attacking targets.
Infuriating Heat |Elite Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds.
Light of Seborhin |Skill. Dropping the Light of Seborhin next to a Harbinger is the only means by which to damage a Harbinger.
Lightbringer |Title. For each rank of Lightbringer, you deal 5% more damage to and have +1 damage reduction against Abaddon and his demonic servants.
Lightbringer Signet |Signet. If you are within the area of a demonic servant of Abaddon, you gain 4...5 strikes of adrenaline and 22...24 Energy.
"It's Just a Flesh Wound." |Elite Shout. Target other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 1...8...10 second[s].
Focused Anger |Elite Skill. For 45 seconds, you gain 0...120...150% more adrenaline.
Blinding Surge |Elite Spell. Target foe is struck for 5...41...50 lightning damage. That foe and all adjacent foes are Blinded for 3...7...8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.
Freezing Gust |Hex Spell. If target foe is under the effect of a Water Magic hex, that foe is struck for 20...68...80 cold damage. Otherwise, that foe moves 66% slower for 1...4...5 second[s].
Expert's Dexterity (PvP) |Elite Stance. For 1...16...20 second[s], you attack 15% faster and your Marksmanship attribute is increased by 1.
Glowing Signet |Signet. If target foe is Burning, you gain 5...13...15 Energy.
Soldier's Stance |Elite Stance. For 5...13...15 seconds, you have a 75% chance to block. You attack 33% faster while under the effects of a shout or chant.
Signet of Ghostly Might (PvP) |Elite Signet. Target allied summoned creature's attacks deal 5...29...35 more damage. After 10 seconds, that creature is destroyed.
Bladeturn Refrain |Echo. For 20 seconds, target non-spirit ally has a 5...17...20% chance to block incoming attacks. This echo is reapplied every time a chant or shout ends on that ally.
"Incoming!" |Elite Shout. For 4...9...10 seconds, all allies within earshot move 33% faster, and gain 5...13...15 Health while moving.
Signet of Ghostly Might |Elite Signet. For 5...17...20 seconds, all spirits you control within earshot attack 33% faster and deal 5...9...10 additional damage.
Power of the Staff of the Mists |Skill. As the magic of the Staff of the Mists runs through your veins, you gain +4 Health regeneration.
Eternal Aura |Enchantment Spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy.
Simple Thievery |Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill.
Liquid Flame |Spell. Target foe is struck for 7...91...112 fire damage. If that foe is attacking or casting a spell, nearby foes are also struck for 7...91...112 fire damage.
Arcane Zeal |Elite Enchantment Spell. For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6...7 Energy).
Signet of Return |Signet. Resurrect target party member with 5...13...15% Health and 1...3...4% Energy for each party member within earshot.
Savannah Heat (PvP) |Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17...20 fire damage for each second this spell has been in effect.
"Help Me!" (PvP) |Shout. You gain 5...41...50 Health. For 1...8...10 seconds, other allies' spells targeting you cast 50% faster.
Signet of Return (PvP) |Signet. Resurrect target party member with 5...13...15% Health and 1...3...4% Energy for each party member within earshot.
Blazing Finale (PvP) |Echo. For 10...30...35 seconds, whenever a chant or shout ends on target non-spirit ally, all foes adjacent to that ally are set on Fire for 1...3...3 second[s].
"Brace Yourself!" (PvP) |Shout. For 5...13...15 seconds, the next time target other ally would be knocked down, 1 nearby foe takes 15...63...75 damage instead.
"Find Their Weakness!" (PvP) |Shout. For 5...17...20 seconds, the next time target ally criticals, that ally also inflicts a Deep Wound for 5...17...20 seconds.
Anguish (PvP) |Binding Ritual. Create a level 1...6...7 spirit. This spirit's attacks deal 5...17...20 damage and deal double damage to hexed foes. This spirit dies after 15...39...45 seconds.
Bladeturn Refrain (PvP) |Echo. For 20 seconds, target non-spirit ally has +10...34...40 armor against slashing damage. This echo is reapplied every time a chant or shout ends on that ally.
"Can't Touch This!" (PvP) |Shout. For 20 seconds, the next 1...4...5 touch skill[s] used against you fail[s].
"Fall Back!" (PvP) |Shout. For 4...9...10 seconds, all allies within earshot gain 5...13...15 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack.
"Go for the Eyes!" (PvP) |Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...66...75% chance to critical.
"Never Give Up!" (PvP) |Shout. All allies within earshot and below 75% Health gain 1...8...10 Energy.
"Stand Your Ground!" (PvP) |Shout. For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. This effect ends on an ally affected by this shout when that ally attacks.
Recovery (PvP) |Binding Ritual. Create a level 1...8...10 spirit. Conditions on allies within range of this spirit expire 20...44...50% faster. This spirit dies after 30...54...60 seconds.
Empowerment (PvP) |Binding Ritual. Create a level 1...8...10 spirit. All allies within its range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. This spirit dies after 15...51...60 seconds.
Gaze of Fury (PvP) |Binding Ritual. Destroy target allied spirit and create a level 1...8...10 Spirit of Fury. This spirit's attacks deal 5...17...20 damage. This spirit dies after 30...54...60 seconds.
"We Shall Return!" |Shout. All party members in earshot are resurrected with 25...45...50% Health and 5...17...20% Energy.
"We Shall Return!" (PvP) |Shout. For 10 seconds, whenever party members within earshot use a resurrection skill, their fallen allies return with 10...62...75% more Health and 5...41...50% more Energy.
Offering of Spirit |Elite Spell. Gain 8...15...17 Energy. If any spirits are within earshot, you do not sacrifice Health.
Finale of Restoration (PvP) |Echo. For 10...30...35 seconds, the next 5 times that a chant or shout ends on target non-spirit ally, that ally is healed for 15...63...75 Health.
Banishing Strike |Melee Attack. If it hits, this attack deals 10...50...60 holy damage. It deals double damage to summoned creatures.
Burning Refrain |Echo. For 20 seconds, if target non-spirit ally hits a foe with more Health than that ally, that foe is set on Fire [sic] for 1...3...3 second[s]. This echo is reapplied every time a chant or shout ends on that ally.
Air of Disenchantment |Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17...20 seconds, enchantments expire 150...270...300% faster on those foes.
Glimmer of Light |Elite Spell. Heal target ally for 10...94...115 Health.
Savannah Heat |Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17...20 fire damage for each second this spell has been in effect.
Anthem of Envy (PvP) |Chant. For 10 seconds, the next attack skill used by each ally within earshot deals +10...18...20 damage against foes with more than 50% Health.
Mending Refrain (PvP) |Echo. For 15 seconds, you have +2...3...3 Health regeneration. This echo is reapplied every time a chant or shout ends on you.
Keen Arrow (PvP) |Bow Attack. If this attack hits, you strike for +1...4...5 damage. If you land a critical hit, you deal an additional +5...25...30 damage.
Destructive Was Glaive (PvP) |Elite Item Spell. Hold Glaive's ashes for up to 30...54...60 seconds. While you hold her ashes, all Ritualist skills have 10% armor penetration. When you drop her ashes, all foes in the area are struck for 15...71...85 lightning damage.
Soldier's Stance (PvP) |Elite Stance. For 4...9...10 seconds, you attack 33% faster while under the effects of a shout or chant.
Aura of the Staff of the Mists |Skill. The power of the Staff of the Mists heals you and your allies for 30 Health every 4 seconds and drains 30 Health from all nearby foes every 4 seconds.
Lightbringer's Insight |Party Bonus. For 10 minutes your party gains triple XP from combat.
Frustration (PvP) |Hex Spell. For 5...17...20 seconds, target foe casts spells 50% slower and takes 5...41...50 damage whenever interrupted.
Mirror of Disenchantment (PvP) |Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment.
Mistrust (PvP) |Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...62...75 damage to that foe and all nearby foes.
Spiritual Pain (PvP) |Spell. Target foe takes 5...33...40 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage.
Enchanter's Conundrum (PvP) |Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage.
Signet of Clumsiness (PvP) |Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51...60 damage. Any foes using attack skills are knocked down.
Blinding Breath |Skill. All adjacent foes are struck for 400 damage and are Blinded for 15 seconds.
Golden Skull Strike |Elite Off-Hand Attack. If you are under the effects of an enchantment and this attack hits, target foe is Dazed 1...4...5 seconds.
"You're All Alone!" |Elite Shout. If target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds.
Rage of the Ntouka |Elite Skill. Gain 1...6...7 strike[s] of adrenaline. For 10 seconds, whenever you use an adrenal skill, that skill recharges for 5 seconds.
Unblockable Throw |Spear Attack. If this attack hits, you deal +10...34...40 damage. This attack cannot be blocked.
Faithful Intervention |Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health.
Contagion |Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health.
Avatar of Lyssa |Elite Form. For 10...74...90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds.
Winds of Disenchantment |Spell. Lose 1 Dervish enchantment. If a Dervish enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20...68...80 cold damage.
Visions of Regret (PvP) |Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 10...26...30 damage whenever they use a skill and 5...33...40 additional damage if not under the effects of another Mesmer hex.
Avatar of Dwayna (PvP) |Elite Form. For 10...74...90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, you are healed for 5...41...50 Health. This skill is disabled for 45 seconds.
Avatar of Melandru (PvP) |Elite Form. For 10...74...90 seconds, you have +100 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment you lose 2 conditions. This skill is disabled for 45 seconds.
Guiding Hands (PvP) |Enchantment Spell. For 20 seconds, your next 0...2...3 attack[s] cannot be blocked. When activated, this skill removes the Blindness condition.
Mystic Healing (PvP) |Spell. You are healed for 5...53...65 Health. Also heals all enchanted party members for 5...53...65 Health.
Veil of Thorns |Flash Enchantment Spell. When you cast this enchantment, all nearby foes are struck for 5...41...50 piercing damage. For 5...21...25 seconds you take 5...29...35% less damage from spells.
Banishing Strike (PvP) |Melee Attack. If it hits, this attack deals 10...50...60 holy damage. It deals double damage to summoned creatures.
Song of Restoration |Elite Chant. For 10 seconds, the next time each party member within earshot uses a skill, that party member gains 45...97...110 Health.
Aura of Thorns (PvP) |Flash Enchantment Spell. All nearby foes begin Bleeding for 5...13...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...7...8 seconds.
Dust Cloak (PvP) |Flash Enchantment Spell. All adjacent foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1...3...4 second[s].
Lyssa's Haste (PvP) |Flash Enchantment Spell. For 3...13...15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher.
Heart of Fury (PvP) |Stance. For 2...8...10 seconds, you attack 25% faster.
Onslaught (PvP) |Elite Flash Enchantment Spell. For 2...7...8 seconds, you attack and gain adrenaline 25% faster.
Vow of Piety |Enchantment Spell. For 20 seconds, you have +24 armor and +1...3...4 Health regeneration. Vow of Piety renews whenever an enchantment on you ends.
Watchful Healing |Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this skill ends prematurely, that ally gains 30...102...120 Health.
Roaring Winds |Nature Ritual. Create a level 1...8...10 spirit. Chants and shouts cost 1...4...5 more Energy. This spirit dies after 30...54...60 seconds.
Master of Magic |Elite Enchantment Spell. For 1...49...61 second[s], all of your elemental attributes are set to 8...13...14 and your elemental spells return 30% of their Energy cost.
Candy Corn Strike |Signet. Launch a delicious projectile at target foe. If it hits, foe takes 50 damage and you gain 1 strike of adrenaline. This spell [sic] ignores armor.
Rocket-Propelled Gobstopper |Spell. Launch an explosively tasty, high-speed Gobstopper at target foe's location. All nearby foes are struck for 100 damage and knocked down. This spell ignores armor.
Feast of Vengeance |Spell. Steal 150 Health from target foe.
Rain of Terror |Spell. Create a Rain of Terror at target foe's location. For 5 seconds, foes in the area are struck for 30 damage. This damage ignores armor.
Cry of Madness |Elite Shout. Scream like a madman! Foes in the area lose 10 Energy and all adrenaline. For 10 seconds, allies within earshot move 25% faster and have +5 Health regeneration and +1 Energy regeneration.
Sugar Infusion |Spell. Sacrifice 25% of your current Health. Target other ally is healed for 150% of the amount you lost. If this targets Mad King Thorn, this spell heals for 200% the amount you lost.
Animate Candy Golem |Spell. Exploit nearest corpse to animate a level 20 Candy Golem. You may only have one Candy Golem at a time.
Signet of Illusions |Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute.
Signet of Clumsiness |Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51...60 damage. Any foes using attack skills are knocked down.
Web of Disruption (PvP) |Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
Elemental Flame (PvP) |Enchantment Spell. For 5...17...20 seconds, whenever you apply an Elemental hex to a foe, that foe is set on fire for 1...2...2 second[s].
Leader's Comfort |Skill. You gain 30...66...75 Health. For each ally within earshot, you also gain +10...18...20 Health (maximum 140 Health).
"They're on Fire!" |Shout. For 10 seconds, party members within earshot take 5...29...35% less damage from foes suffering from Burning.
Rocky Ground |
The Mad King's Influence |Shout. For 20 seconds, all foes in spirit range capitulate to the Mad King's Influence.
Sugar Shock |Shout. Knocks down target foe for 10 seconds.
Sticky Ground |Shout. For 10 seconds, target foe and all foes in earshot of target foe move 90% slower.
Sugar Rush |Stance. For 10 seconds, you run 50% faster.
Enduring Harmony |Echo. For 10...30...35 seconds, chants and shouts last 50% longer on target non-spirit ally.
Icy Shackles |Elite Hex Spell. For 1...8...10 second[s], target foe's movement speed is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.
"The Power Is Yours!" |Elite Shout. For 3 seconds, all allies within earshot gain 0...1...1 Energy regeneration.
Twin Moon Sweep (PvP) |Melee Attack. You lose 1 Dervish enchantment and gain 10...18...20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 10...26...30 Health.
Twin Moon Sweep |Melee Attack. You lose 1 Dervish enchantment and gain 10...42...50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...58...70 Health.
Pious Assault (PvP) |Melee Attack. You remove 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10...26...30 damage.
Pious Assault |Melee Attack. If it hits, this attack deals +10...18...20 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10...26...30 damage.
Irresistible Sweep |Scythe Attack. Deal +3...13...15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked, removes a stance, and deals +3...13...15 additional damage.
Irresistible Sweep (PvP) |Scythe Attack. Deal +3...13...15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked and removes a stance.
Wounding Strike |Elite Scythe Attack. If this attack hits, you do +5...17...20 damage, target foe suffers from Bleeding for 5...17...20 seconds, and you lose 1 Dervish enchantment. If an enchantment is removed, target foe also suffers from a Deep Wound for 5...17...20 seconds.
Wounding Strike (PvP) |Elite Scythe Attack. If this attack hits, target foe suffers from Bleeding for 5...17...20 seconds, and you lose 1 Dervish enchantment. If an enchantment is removed, target foe also suffers from a Deep Wound for 5...17...20 seconds.
"There's Nothing to Fear!" |Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20...35% less damage. Affected party members are healed for 35...60 Health when this shout ends.
Rending Touch |Spell. Deals 15...55...65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline.
"Stand Your Ground!" |Shout. For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving.
Last Rites of Torment |Skill. For 12 seconds after the Blasphemy dies, the Blasphemy's foes move 25% faster and take 50 damage when they are the target of a skill or attack.
Heart of Fury |Stance. For 2...8...10 seconds, you attack 25% faster.
Heart of Fury |Stance. For 2...10...12 seconds, you attack 25% faster.
Heart of Fury |Enchantment Spell. For 5...17...20 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 1...3...3 seconds.