User:Life Infusion/Important wiki information

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Stats[edit]

  • Damage rating
  • Skills
    • Nonelite Tomes (costs less than buying skills) --> W: 104, R: 105, Mo: 106, N: 107, Me: 103, E: 109, A: 85, Rt: 85, P: 70, D: 70
    • 1319 skills if all are unlocked on that character

Storybooks[edit]

Zaishen Combat, Zaishen Missions , Zaishen Bounties[edit]

  • Zaishen combat quests are repeatable
  • ZM is on a 68-day cycle
  • The highest Z-coin rewards for ZB HM: Duncan the Black (Slaver's Exile), Kanaxai (the Deep), Lord Jadoth (DoA), The Four Horsemen (UW), Urgoz (Urgoz's Warren), The Black Beast of Arrgh (DoA), The Greater Darkness (DoA)

Hall of Monuments , Titles[edit]

  • Bottle of Grog is the only alcohol with an ingame timer.
  • Non-title statues / "accomplishments" that do not have a title (i.e. Protector of *continent*)
    • Eternal Conqueror of Sorrow's Furnace (you need to complete the The Final Assault quest)
    • Eternal Conqueror of the Deep
    • Eternal Conqueror of Urgoz's Warren
    • Eternal Conqueror of the Fissure of Woe (you need to complete all FoW quests in one run)
    • Eternal Conqueror of the Underworld (you need to complete all UW quests in one run)
    • Eternal Conqueror of the Domain of Anguish (you need to complete the Mallyx the Unyielding quest)
  • Non-maxed statues
    • Lucky (2) : 100,000 tickets won
    • Unlucky (2): 10,000 games of chance lost
    • Numchuck Skillz (3) : 4,000 Gamer points
    • Mighty Gladiator (3) : 400
    • Mighty Champion (3) : 100
    • Codex (3) : 400
    • Triumphant Commander (3) : 500
    • Vanquishing Hero (8) : 2,800
    • Ally of the Kurzicks/Luxons (4) : 550,000
    • Companion of the Zaishen (3): 1,000 (200 keys)
  • Sweet Tooth Outpost only (aka only for the title and not for anything else, akin to Party animal): Fruitcake (1), Mandragor Root Cake (1), Sugary Blue Drink 50% faster (1), Chocolate Bunny 50% faster (2), Red Bean Cake (2), Jar of Honey (2), Crème Brûlée (3), Krytan Lokum (3)

Armor for all professions[edit]

Minis that make noise[edit]

  • 1: Fungal Wallow, Hydra, Jungle Troll (loud), Bone dragon
  • 2:Water Djinn
  • 3:Abyssal (loud), Forest minotaur, Irukandji
  • 4:Abomination, Eye of Janthir (humming sound)
  • 5:Scourge Manta
  • Polar bear (jingle), Grawl, Kuunavang, Naga Raincaller

Items[edit]

Only ones of note...that can't be replicated by the inscription system. Things like damage type don't count (at least for staves/wands which are not the main source of damage).

Subtle Mesmer favoritism by item spawners[edit]

  • Onyx Scepter (Domination), Platinum Wand (Domination), Topaz Scepter (Domination), Darkhorn Rod, Silver Boar Scepter
  • Platinum Staff (Inspiration), Zodiac Scepter , Suntouched Staff, Crystal Flame Staff , Embercrest Staff, Chrysocola Staff, Cobalt Staff, Zodiac Staff, Ghostly Staff, Astral Staff, Wayward Wand, Straw Effigy, Serpentne Scepter

Endgame uniques that lack gold "rare" or droppable versions[edit]

It seems that warriors have it easy , as far as finding weapons. Note that offhands and shields are always a better investment since they do not need to be customized to have full effect, meaning that you can swap them between characters. If it is truly rare and want to save it for yourself *forever* you may customize it to dissuade yourself from selling it.

Given that the Zaishen Chest has made gold inscribable version of every weapon available, I think these will hold their value the steadiest unless the skin is also reused.

  • Deldrimor Talisman: nothing. Everything can be crafted as an inscribable gold (not even blue...) for 10 Platinum , 10 Deldrimor Steel Ingot(s), 10 Steel Ingot(s) so it is a big waste of time to do Tyrian missions on an alt that is not going for completion of the campaign or titles. I feel the Prophecies' endgame reward is a joke since you can get the gold inscribable one for ~15k in materials and gold, which has more flexible stats.
  • Amulet of the Mists (skin only): Shiro's Sword, Shiro's Blades, Heal/Prot/Restoration/Inspiration Wayward wands cannot be found,
    • Note: Draconic Scythe is HARD to find and/or expensive.

List of elementalist unique items[edit]

Cannot be replicated:

The Brimstone HSR Air and Air +1 (20%) focus , too bad it is purple
Bahnba's Scepter HCT Earth and Energy +15 Energy regeneration -1
Bizzr's Fury HSR Earth and Armor +5 while Enchanted , pink dyed....
The Kindlerock Fire +1 (20%) and HSR Fire
Flint's Artifact Water +1 (20%) and HSR Water

List of monk unique items[edit]

Brohn's Staff HCT Healing , Reduces Bleeding duration ; No HSR bonus...
The Yakslapper reduces Deep Wound (also skin has not been found)
Ivor's Icon HSR 10% ; Smiting +1 (20%)
The Wingshielder skin of smiting staff
The Stonehart Healing +1 (20%) , HSR Healing , ...purple dyed
Incetol's Focus HCT Healing, +30HP
Wroth's Icon Protection +1 (20%), HSR Protection
Shen's Censure Smiting +1 (20%), HSR Smiting

List of necromancer unique items[edit]

Gordac's Hook Blood Blood +1 (20%), HSR Blood
Villnar's Glove Curses +1 (20%) , HSR Curses
Bortak's Bone Claw Energy +5 (HP > 50%), HCT Death
Konrru's Fervor Death +1 (20%) , Energy +15 and Energy regeneration -1
Zoldark's Focus Energy +15 and Energy regeneration -1, HSR 10%

List of mesmer unique items[edit]

Willcrusher Reduces Dazed duration
Rose Focus HCT 10%, +30HP
Deeproot's Sorrow Illusion +1 (20%), HSR Illusion
The Rockmolder Illusion +1 (20%) , HSR 10%
Garbok's Chalice Inspiration +1 (20%), HSR Inspiration <-- of minimal usage, omitted previously in this list

List of ritualist unique items[edit]

Sseer's Wish Communing +1 (20%), HSR Communing

List of paragon unique items[edit]

Stygian Defender AR +10 vs Demons, +30HP
Stygian Aegis AR +10 vs Demons, +30HP

List of warrior unique items[edit]

Tanzit's Defender Physical dmg -2 (Stance) , Blind -20%
Thorgall's Shield Physical dmg -2 (Enchanted) , Weakness -20%
Aegis of Aaaaarrrrrrggghhh Armor +10 (vs Demons) , +30HP
Aegis of Terror Armor +10 (vs Demons) , +30HP

Z-keys[edit]

Weapons that come out of the Zaishen Chest will always be golds. A good reference for things that cannot be found as inscribables can be found at http://wiki.guildwars.com/wiki/User:Grown_Up_Gwen. They include :

Uniques with 20/20[edit]

Warriors, Rangers, Assassins, Dervishes, and even Paragons have it easy. 15>50, 15% stanced, 15% enchanted, and +5 energy is usually sold for relatively cheap. "Forget me Not" on the other hand can fetch up to about 25-40 platinum (as of now), while "Aptitude not Attitude" runs around 3-5 platinum!

20/20 wands coupled with 20/20 focii are the only reason to use a wand and focus combination. Two halves recharge modifiers cannot be achieved with a staff, or even a spear and focus combination. Luckily focii are readily available from collectors with 20/20 and all the unique items tend to have 20% HSR.

Notably, as an elementalist the 20/20 wand and 20/20 focus are essential since the conditional +5 energy is 2 ranks in energy storage (every rank is +3 max energy). With a 12/12/3 split you already have 9 more energy than other casters and using a +15/-1 energy regen wand and focus combination as a swap will solve most problems with energy pool. The only thing is you can't do this type of swap on a hero, and energy storage is useful for spells that rely on it that may not even be energy storage skills (Glowing Gaze, Glowstone, Shock Arrow, Glowing Ice).

I swear by the 20% HSR on wands as well as the 20% HSR on focii when running a skillbar primarily of one attribute. For dual attributes such as hybrid monks, channeling-restoration ritualists, mesmers running domination and inspiration, and such you might want to have a 20% HSR staff (especially if you are running enchantments). The problem with this is, your staff can only have 2 cast time modifiers of the attribute of the staff. A wand could be one attribute and a focus could be another, allowing for 20% HCT of both attributes. In essence, the wand and focus combination is superior (in terms of halves casting time) when running primarily one or two attributes. Since the focus has the +30HP mod as a core as well as the HCT mod, it is possible to have 36% HSR and 20% HCT with +30HP, using a wand and focus.

A staff allows for +30HP twice though, which a wand and focus combination cannot. Uniques tend to have Swift or Hale staff heads, with Enchanting or Fortitude staff wrappings and 10% HCT inscriptions if it is a primary attribute (hence the demand for 20/10 staves that have 10% HCT all by traders even when there can be 20/20 staves with 20% HCT of the stave's attribute). Another reason to go with a staff is if one were to wish for 36% HCT, 20% HSR, and +30HP combination since +30HP can be achieved with a staff wrapping.

The exception here is mesmers, who have both recharge and cast time reduction from their primary attribute. I strongly favor +30HP x2 on a staff for mesmers, if only because I don't feel 36% HCT is as beneficial when the bulk of the skills are 1-1.5 seconds in cast time after a few ranks in fast casting.

Thus, a few uniques are of importance:

Other ones are available as well, but they are not nearly as utilitarian:

Keep in mind you can craft a blue 20/20 wand for casters at Gertrud, Telamon.

Collectors[edit]

Nice skin and nice stats

Boneclaw Staff Energy +5 (while Enchanted) 5 Behemoth Hides Vehjin Mines Awadur
Boneclaw Staff Energy +5 (while Enchanted) 5 Stone Claws Cathedral of Flames Akom
Boneclaw Staff Energy +5 (while Enchanted) 5 Stone Summit Emblems Vloxen Excavations Snap Flamekrak
Militia Shield Inscription: None , Health +30 5 Piles of Elemental Dust Sepulchre of Dragrimmar Pathfinder Mia
Militia Shield Inscription: None , Health +45 (while in a Stance) 5 Frozen Wurm Husks Jaga Moraine Danira
Militia Shield Inscription: None , Health +45 (while Enchanted) 5 Dryder Webs Sepulchre of Dragrimmar Jovial Pete
Adamantine Shield Received physical damage -5 (Chance: 20%) , Health +30 5 Margonite Masks The Shattered Ravines Nikun
Adamantine Shield Received physical damage -2 (while Enchanted) , Health +45 (while Enchanted) 5 Gold Doubloons Barbarous Shore Haibir
Adamantine Shield Received physical damage -2 (while in a Stance) , Health +45 (while in a Stance) 5 Sapphire Djinn Essences Garden of Seborhin Shosa
Gemstone Staff HSR of spells (20%) , HCT of Domination Magic spells (20%) 5 Celestial Essences Senji's Corner Sakai
Gemstone Staff HSR of spells (20%) , HCT of Domination Magic spells (20%) 5 Kraken Eyes Unwaking Waters Elder Ezio
Crenellated Spear Damage +15% (while Health is above 50%) 5 Frigid Mandragor Husks Bjora Marches Klakki the Squire
Crenellated Spear Damage +15% (while Health is above 50%) 5 Amphibian Tongues Magus Stones Kaplack
Aureate Aegis Inscription: None , Health +30 5 Stone Summit Emblems Drakkar Lake Marduc Snakeslayer
Aureate Aegis Inscription: None , Health +30 5 Fungal Roots Bloodstone Caves Pekk
Goldleaf Defender Inscription: None , Health +30 5 Fleshreaver Morsels Rragar's Menagerie Cait
Goldleaf Defender Inscription: None , Health +30 5 Lavastrider Appendages Arachni's Haunt Dagnor Grubeater
Elegant Scythe Damage +15% (while Enchanted) 5 Dryder Webs Sepulchre of Dragrimmar Jovial Pete

Also Lightning spire staves, which are PvP exotic weapons, although not as expensive or rare in PvE. The Lotus Staff, Etched Sword, and Gemstone Staff are only available as a collector's weapon skin. Interestingly enough, inscribable Storm Artifacts cannot be dyed but collectors' and crafters' can! Earth Scrolls, Flame Artifacts, and Frost Artifacts have the same issue. So I save money by playing an elementalist ironically even though I have 3 sets of equipment (one per element, not using water). The same thing happens for the Inscribed Chakram (metal) for the Mesmer. I didn't pay attention to other professions, but that's just an example.

Holiday event collectors[edit]

Not going for alcohol title since it is a supreme waste of time. Party points you get for spamming stuff, so sweet points using candy canes during Hard mode is the only utilitarian title of the event collectors'.

There's no sweet points during Halloween. Transmogrifier Tonics , which give 2 party points while Squash Serum and Ghost-in-the-Box only gives 1:

Name Location Collects Campaign
Horseman Bishma Champion's Dawn 3 Fledgling Skree Wings Nightfall
Horseman Garthim Kamadan 3 Sentient Roots Nightfall
Horseman Vadir Kodlonu Hamlet 1 Chunk of Drake Flesh Nightfall
Horseman Nuher Sunspear Great Hall 3 Sentient Roots Nightfall

Of these, Fledgling Skree Wing and Drake flesh are the drops not shared with Wintersday collectors. That said, tonics count for 2 party points. Sentient Roots can be turned in for Wintergreen Candy canes.

Wintergreen Candy Canes (1 sweet point) are available during Wintersday that remove 15% DP. Snowman Summoners (1 party point) and Yuletide Tonics (2 party points) as well as Fruitcakes (1 sweet point) are also available. Of course, everything can be gotten from the Secret Lair of the Snowmen.

Name Location Collects Campaign
Priest Erwin Ascalon City 2 Ornate Grawl Necklaces Prophecies
Priestess Clara Ascalon City 3 Charr Carvings Prophecies
Necromancer Malaise Ascalon City 2 Singed Gargoyle Skulls Prophecies
Necromancer Ichibaun Ascalon City 2 Stormy Eyes Prophecies
Priestess Siara Lion's Arch 1 Shadowy Remnants Prophecies
Necromancer Kalvori Lion's Arch 2 Hardened Humps Prophecies
Dark Priest Calmein Lion's Arch 2 Feathered Caromi Scalps Prophecies
Priest Meran Lion's Arch 3 Decayed Orr Emblems Prophecies
Terum the Tonic Maker Lion's Arch 1 Glob of Frozen Ectoplasm Prophecies
Dark Priest Shadowvein Droknar's Forge 2 Frigid Hearts Prophecies
Dark Priestess Velna Droknar's Forge 1 Dredge Manifesto Prophecies
Abbot Silverbeard Droknar's Forge 3 Stone Summit Badges Prophecies
Acolyte Rockhammer Droknar's Forge 1 Frozen Remnant Prophecies
Monk Sutoni Kamadan 3 Sentient Roots Nightfall
Priestess Mahni Kamadan 3 Copper Shillings Nightfall
Necromancer Dunbari Kamadan 3 Juvenile Termite Legs Nightfall
Dark Priest Bandeh Kamadan 2 Silver Bullion Coins Nightfall
Tina the Tonic Maker Kamadan 1 Glob of Frozen Ectoplasm Nightfall
Betsa1 Eye of the North (outpost) 1 Jotun Pelt Eye of the North
Erich1 Eye of the North (outpost) 2 Superb Charr Carvings Eye of the North
Rodj1 Eye of the North (outpost) 1 Destroyer Core Eye of the North
  1. has Rainbow Candy Canes.

Trophies without collectors[edit]

  • Umbral Eye --> 12-16 dust
  • Gloom Seed --> 12-16 plant fibers
  • Shadowy Crest --> 12-15 scales
  • Dark Remains --> 12-16 dust
  • Mursaat Token --> 6-8 dust


Weaponsmiths of note[edit]

  • Hulen Hairyback (Central Transfer Chamber)- Shield of the Wing with Strength/Command req. ; also has Split Chakrams/Dwarven Axe/Long Sword with inscription slot
  • Telamon (Leviathan Pits) - 20/20 (inherent) wands and focii for 5 plat + materials (though only the wand is of importance if you can get the focii from collectors, seeing how collectors are lacking in 20/20 wands)
  • Gertrud (Vasburg Armory) same as Telemon , but for Kurzick
  • Honglei Sun (Maatu Keep) - Energy +15, Energy regeneration -1 and HSR 20% wands as well as +30HP +15energy -1 energy regen focii for high sets (though I prefer 20% HSR on high sets but you aren't using them long enough for it to matter)
  • Sheco (Bukdek Byway) - HCT 20% and Energy +5 while Health>50% wands (cannot be replicated by inscription system!)
  • Shichiroji (Divine Path) : +5 energy Sai Daggers , +5 energy Katana (inherent)

Other:

Nightfall is notably lacking in 20/20 wands and +15energy, -1 energy regen wands for high sets. All +30HP inherent shields have -5 20% which (in my opinion) is useless for a warrior compared to -2 stanced or -20% cripple. Blind can be easily dealt if not stacked using antidote signet, remedy signet, or plague touch but usually cripple comes with poison or bleeding on top of it (see Crip shot rangers, barbed trap, you're all alone, Melandru's shot, Strike as one, Maiming spear).

Collectors with 20/20 (Forget me not) and +15 energy/-1 energy regen (Live for today)[edit]

Weapon Inscription Focus Core Collectable drop Location Collector
Divine Symbol HSR of Divine Favor spells HCT of Divine Favor spells (20%) 5 Bleached Carapaces Diviner's Ascent Cinder Linnwood
Divine Symbol HSR of Divine Favor spells HCT of Divine Favor spells (20%) 5 Frigid Hearts Talus Chute Cember Goreaxe
Divine Symbol HSR of Divine Favor spells HCT of Divine Favor spells (20%) 5 Pulsating Growths Zin Ku Corridor Dai Waeng
Divine Symbol Energy +15
Energy regeneration -1
Health +30 5 Dune Burrower Jaws The Arid Sea Sir Pohl Sanbert
Divine Symbol Energy +15
Energy regeneration -1
Health +30 5 Stone Horns Morostav Trail Jonn Tertehl
Healing Ankh HSR of Healing Prayers spells (20%) HCT of Healing Prayers spells (20%) 5 Dessicated Hydra Claws Skyward Reach Mourn Drakespur
Healing Ankh HSR of Healing Prayers spells (20%) HCT of Healing Prayers spells (20%) 5 Huge Jawbones Snake Dance Radamon
Healing Ankh HSR of Healing Prayers spells (20%) HCT of Healing Prayers spells (20%) 4 Azure Crests Silent Surf Keotah
Healing Ankh Energy +15
Energy regeneration -1
Health +30 5 Iridescent Griffon Wings Vulture Drifts Kraviec the Cursed
Healing Ankh Energy +15
Energy regeneration -1
Health +30 5 Dragon Roots Vasburg Armory Healer Silja
Protective Icon HSR of Protection Prayers spells (20%) HCT of Protection Prayers spells (20%) 5 Encrusted Lodestones Vulture Drifts Brandon Harlin
Protective Icon HSR of Protection Prayers spells (20%) HCT of Protection Prayers spells (20%) 5 Mountain Troll Tusks Mineral Springs Trego Stonebreaker
Protective Icon HSR of Protection Prayers spells (20%) HCT of Protection Prayers spells (20%) 5 Soul Stones Imperial Sanctum Yiwong
Protective Icon Energy +15
Energy regeneration -1
Health +30 5 Topaz Crests Skyward Reach John Verado
Protective Icon Energy +15
Energy regeneration -1
Health +30 5 Dredge Incisors Saint Anjeka's Shrine Guard Captain Mirkoz
Hallowed Idol Energy +15
Energy regeneration -1
Health +30 5 Kraken Eyes Unwaking Waters Elder Ezio
Hallowed Idol HSR of Smiting Prayers spells (20%) HCT of Smiting Prayers (20%) 5 Azure Crests Seafarer's Rest Farrer
Blood Knife HSR of Blood Magic spells (20%) HCT of Blood Magic spells (20%) 5 Bone Charms The Aurios Mines Jefri Whylir
Idol HSR of Blood Magic spells (20%) HCT of Blood Magic spells (20%) 5 Feathered Avicara Scalps Talus Chute Volsung Stoneketil
Blood Knife Energy +15
Energy regeneration -1
Health +30 5 Blood Drinker Pelt Altrumm Ruins Peltsman Jiri
Blood Knife Energy +15
Energy regeneration -1
Health +30 5 Putrid Cysts Shenzun Tunnels Yohei
Idol Energy +15
Energy regeneration -1
Health +30 5 Encrusted Lodestones Vulture Drifts Brandon Harlin
Accursed Icon HSR of Curses spells (20%) HCT of Curses spells (20%) 5 Bleached Carapaces Diviner's Ascent Cinder Linnwood
Accursed Icon HSR of Curses spells (20%) HCT of Curses spells (20%) 5 Feathered Avicara Scalps Mineral Springs Goran Grimyak
Accursed Icon Energy +15
Energy regeneration -1
Health +30 2 Bleached Shells The Scar Lord Dorn Lendrigen
Bone Idol HSR of Curses spells (20%) HCT of Curses spells (20%) 5 Warden Horns Altrumm Ruins Artor Bobani Kiroz
Bleached Skull HSR of Death Magic spells (20%) HCT of Death Magic spells (20%) 5 Celestial Essence Senji's Corner Sakai
Bleached Skull HSR of Death Magic spells (20%) HCT of Death Magic spells (20%) 4 Vampiric Fangs House zu Heltzer Jaun Stumi
Grim Cesta HSR of Death Magic spells (20%) HCT of Death Magic spells (20%) 5 Dune Burrower Jaws The Arid Sea Sir Pohl Sanbert
Grim Cesta HSR of Death Magic spells (20%) HCT of Death Magic spells (20%) 5 Feathered Avicara Scalps Talus Chute Volsung Stoneketil
Bleached Skull Energy +15
Energy regeneration -1
Health +30 5 Stone Carvings House zu Heltzer Master Architect Wright
Grim Cesta Energy +15
Energy regeneration -1
Health +30 5 Iridescent Griffon Wings Vulture Drifts Kraviec the Cursed
Inscribed Chakram HSR of Domination Magic spells (20%) HCT of Domination Magic spells (20%) 5 Spiny Seeds Skyward Reach Rylan Paval
Inscribed Chakram HSR of Domination Magic spells (20%) HCT of Domination Magic spells (20%) 5 Feathered Avicara Scalps Mineral Springs Goran Grimyak
Inscribed Chakram HSR of Domination Magic spells (20%) HCT of Domination Magic spells (20%) 5 Jade Bracelets Xaquang Skyway Claw Tallfeather
Inscribed Chakram HSR of Domination Magic spells (20%) HCT of Domination Magic spells (20%) 5 Archaic Kappa Shells Archipelagos Axton
Inscribed Chakram Energy +15
Energy regeneration -1
Health +30 5 Ancient Kappa Shells Shenzun Tunnels Leijo
Inscribed Chakram HSR of Fast Casting spells (20%) HCT of Fast Casting spells (20%) 5 Jade Mandibles Vulture Drifts Uderit Ignis
Inscribed Chakram HSR of Fast Casting spells (20%) HCT of Fast Casting spells (20%) 5 Mountain Troll Tusks Mineral Springs Trego Stonebreaker
Jeweled Chakram HSR of Illusion Magic spells (20%) HCT of Illusion Magic spells (20%) 5 Iridescent Griffon Wings Skyward Reach Arliss Vaughn
Jeweled Chakram HSR of Illusion Magic spells (20%) HCT of Illusion Magic spells (20%) 5 Alpine Seeds Mineral Springs Bariel Darkroot
Jeweled Chakram Energy +15
Energy regeneration -1
Health +30 5 Dragon Roots Vasburg Armory Healer Silja
Jeweled Chalice HSR of Inspiration Magic spells (20%) HCT of Inspiration Magic spells (20%) 5 Dessicated Hydra Claws Skyward Reach Mourn Drakespur
Jeweled Chalice HSR of Inspiration Magic spells (20%) HCT of Inspiration Magic spells (20%) 5 Alpine Seeds Mineral Springs Bariel Darkroot
Jeweled Chalice HSR of Inspiration Magic spells (20%) HCT of Inspiration Magic spells (20%) 5 Soul Stones Zin Ku Corridor Adept Bishu
Jeweled Chalice HSR of Inspiration Magic spells (20%) HCT of Inspiration Magic spells (20%) 4 Vampiric Fangs House zu Heltzer Jaun Stumi
Storm Artifact HSR of Air Magic spells (20%) HCT of Air Magic spells (20%) 5 Bleached Carapaces Diviner's Ascent Cinder Linnwood
Storm Artifact HSR of Air Magic spells (20%) HCT of Air Magic spells (20%) 5 Stone Summit Badges Droknar's Forge Ornhelm Brightaxe
Storm Artifact HSR of Air Magic spells (20%) HCT of Air Magic spells (20%) 5 Azure Crests Seafarer's Rest Farrer
Storm Artifact Energy +15
Energy regeneration -1
Health +30 5 Mantis Pincers Durheim Archives Gerlinda Korbauch
Earth Scroll HSR of Earth Magic spells (20%) HCT of Earth Magic spells (20%) 5 Encrusted Lodestones Vulture Drifts Brandon Harlin
Earth Scroll HSR of Earth Magic spells (20%) HCT of Earth Magic spells (20%) 5 Alpine Seeds Mineral Springs Bariel Darkroot
Earth Scroll HSR of Earth Magic spells (20%) HCT of Earth Magic spells (20%) 4 Azure Crests Silent Surf Keotah
Earth Scroll Energy +15
Energy regeneration -1
Health +30 5 Dragon Roots Vasburg Armory Healer Silja
Flame Artifact HSR of Fire Magic spells (20%) HCT of Fire Magic spells (20%) 5 Dune Burrower Jaws The Arid Sea Sir Pohl Sanbert
Flame Artifact HSR of Fire Magic spells (20%) HCT of Fire Magic spells (20%) 5 Feathered Avicara Scalps Mineral Springs Goran Grimyak
Flame Artifact HSR of Fire Magic spells (20%) HCT of Fire Magic spells (20%) 5 Soul Stones Imperial Sanctum Yiwong
Flame Artifact Energy +15
Energy regeneration -1
Health +30 5 Jade Bracelets Shenzun Tunnels Jung Zeng
Frost Artifact HSR of Water Magic spells (20%) HCT of Water Magic spells (20%) 5 Iridescent Griffon Wings Skyward Reach Arliss Vaughn
Frost Artifact HSR of Water Magic spells (20%) HCT of Water Magic spells (20%) 5 Frosted Griffon Wings Snake Dance Hagnon Warblade
Frost Artifact HSR of Water Magic spells (20%) HCT of Water Magic spells (20%) 5 Black Pearls Gyala Hatchery (explorable area) Pietro
Frost Artifact Energy +15
Energy regeneration -1
Health +30 5 Dredge Incisors Saint Anjeka's Shrine Guard Captain Mirkoz
Channeling Focus HSR of Channeling Magic spells (20%) HCT of Channeling Magic spells (20%) 5 Black Pearls Rhea's Crater Jahn Pitz
Channeling Focus Energy +15
Energy regeneration -1
Health +30 5 Dredge Incisor Brauer Academy Kristoffir Roi
Communing Focus Energy +15
Energy regeneration -1
Health +30 5 Jade Bracelets Xaquang Skyway Claw Tallfeather
Communing Focus Energy +15
Energy regeneration -1
Health +30 5 Stone Carvings House zu Heltzer Master Architect Wright
Restoration Focus HSR of Restoration Magic spells (20%) HCT of Restoration Magic spells (20%) 5 Truffles Ferndale Chef Armand
Restoration Focus Energy +15
Energy regeneration -1
Health +30 5 Azure Crests Seafarer's Rest Farrer
Ceremonial Cauldron HSR of Spawning Power spells (20%) HCT of Spawning Power spells (20%) 5 Vermin Hides Xaquang Skyway Yu Lae
Ceremonial Cauldron HSR of Spawning Power spells (20%) HCT of Spawning Power spells (20%) 5 Blood Drinker Pelts Altrumm Ruins Peltsman Jiri


Other Collectors[edit]

Weapon Inscription Focus Core Collectable drop Location Collector
Divine Symbol Divine Favor +1 {20% chance while using skills) Health +30 5 Truffles Ferndale Chef Armand
Protective Icon Protection Prayers +1 (20%) Health +30 2 Keen Oni Claws House zu Heltzer Andru Pitrak
Suntouched Spear Energy +5 5 Cobalt Talons Yatendi Canyons Hamri

Divine Symbol is useful for maintained enchantments like Unyielding Aura, Divine Boon, Blessed Aura. The Protective Icon is useful for Protective Bond, Life Bond, Life Attunement, Life Barrier,and other maintained enchantments. Unlike with other attributes, the randomness is not much of a factor since you can just recast the enchantments until they get the +1 activation.

"Free" upgrades[edit]

http://wiki.guildwars.com/wiki/List_of_salvageable_upgrades_from_collector_rewards

Piken Square Louise Haup 3 Charr Carving Sword Hilt - Barbed , Sword Pommel of Charrslaying: Damage +20% (vs. Charr)
Piken Square Louise Haup 3 Charr Carving Bow Grip of Charrslaying: Damage +20% (vs. Charr)
Old Ascalon Saba Blackstone 3 Scorched Lodestone Bow String - Shocking
Pockmark Flats Nicanor Gannel 3 Scorched Lodestone Axe Haft - Fiery
Dragon's Gullet Ashram Fenn 3 Scar Behemoth Jaw Sword Hilt - Shocking
Regent Valley Valeria Benes 3 Singed Gargoyle Skull Bow Grip of Warding: Armor +7 (vs. elemental damage)

Charrslaying mods used to be 25% from Louise Haup

Skills and Attributes[edit]

Mesmer Fast Cast (spells and signets) for non-Mesmer skills[edit]

  • 3 second activation non Mesmer: Churning earth, Dragon Stomp/Earthquake, Kinetic Armor, Death Pact Signet, Rotting Flesh, Well of the Profane
    • Animate Bone Horror, Animate Bone Fiend, Animate Bone Minions, Animate Flesh Golem, Animate Shambling Horror, Animate Vampiric Horror don't count
  • 4 second activation: Flesh of My Flesh, Light of Dwayna, Renew Life, Restore Life, Vengeance, rebirth, Resurrect
  • 5 second activation: Meteor Shower, Signet of Return
  • 6 second activation: Lively was Naomei, Resurrection Chant

Makeover stuff[edit]

At one point I planned on making a ranger (I have a PvP one) and had saved up 106 normal ranger tomes. The problem is the only hair that I could remotely use is #6 from Factions and the male armors are uninspiring to me. My monk is a Factions-born one with hair #2 but it doesn't help with the unflattering armor which usually makes him look like a barrel.

I kind of want to redo my necromancer and warrior's appearance but it would be wasteful since a pack comes with 5 makeover credits and I would only be using 2.

    • Warrior from prophecies #4 to Factions #4 or 5 hair, from smallest body scale to medium and from prophecies face #4 to #7. Or if Extreme Makeover for the Warrior, probably prophecies face #2 and hair #7 or #8.
    • My necro was made to look sinister with gray hair and piercing gray eyes (Hair #3, face #2 from prophecies) but prophecies #7 face or nightfall #6 face with Factions hair #3 in white and skin recolored to a light blue would make him look more arcane. Switching over to extreme makeover, Blood red (must be blood red!) nightfall hair #7 and nightfall face 2 or 7 (factions hair #9 and prophecies face #10 or 15 if you want to go for "adorable" instead of a subversive mage).
    • My monk with Factions hair #2 could use a face change from Factions #2 to Prophecies #1 but it is fine. I've been complimented before so I think this is the best so far. On the contrary if I were to extreme makeover him, it would be tough to make a prophecies hairstyle without using the "buns" hairstyle #9, though with Factions you get #3, which is basically the same but with a stretch over her shoulder.