Snowball Dominance

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Snowball Dominance
Section Festival Event Quests
Event Wintersday
Eye of the North
Given by Casey Carpenter
in Eye of the North
(Far Shiverpeaks)
Preceded by Charr-broiled Plans
Type Festival quest Repeatable quest

Defeat Staci Magicalsen's team in a snowball fight.

Quest information[edit]


  • Speak to Casey Carpenter to enter the Ebon Vanguard Snowball Spectacular. You may only have two people in your party to enter this event.
  • Defeat the opposing team in icy combat. When your Health reaches 0, you're out of the game!


Completion of this quest gives access to Jingle Bear and White Jingle Moa.


Mega Snowball.jpg
Mega Snowball
Snow Down the Shirt.jpg
Snow Down the Shirt
Hidden Rock.jpg
Hidden Rock
God dependent skill
Primary profession dependent skill
Ice Fort.jpg
Ice Fort
"Mmmm. Snowcone!".jpg
"Mmmm. Snowcone!"

During this quest, all party members will be under the effects of Yuletide and have the Yuletide skill bar. Following the initial dialog, both teams will march forward, drop Ice Forts, then, most likely, your team will be hopelessly slaughtered. To win, remain alive while taking out the survivors of the opposing team.

General tips[edit]

  • Kite often; the snowballs have a visible arc and can often be avoided.
  • Use Ice Forts to protect yourself when you cannot step out of the way. Having a weapon equipped that includes a 20% of Enchanting modification will help.
  • Be willing to sacrifice your skills for 10 seconds by using "Mmmm. Snowcone!" — that is more efficient than losing the battle and starting over.
  • Eliminate the most serious threats first. For example, Roland and Ida are lethal with Flurry of Ice and Icicles respectively.
  • Avoid standing near allies to prevent spreading disease between each other and being damaged by area of effect spells.

Ensuring a win[edit]

Solo method

The easiest and safest method for defeating the opposing team is to run to the left and park yourself in front of the Eye of the North and to wait out the initial onslaught. Pull opponents away from the main group, so that you can deal with them one-on-one. The following technique is slow (about 30 seconds per combatant), but it is reliable.

Prep a Hidden Rock while waiting, target the first enemy, and launch. Alternate Hidden Rock and Yellow Snow until you can fire a Mega Snowball. Take advantage of your profession specific skill.

Either a hero or henchman will work for this mission, although heroes have an edge because their skills can be micromanaged. Remember to disable Snow Down the Shirt, which otherwise causes them to run into melee range, causing over-aggro.

  • Ritualists carry Jack Frost, which provides you with an extra ally.
  • Necromancers can be set in the middle of the opposing team's frontline at the start, causing them to suffer severe degeneration at the outset. Disable Snow Down the Shirt, and manually trigger Holiday Blues then Ice Fort. Foes will waste Ice Forts, preparations, and Snow Cones while standing in degeneration zone. Although your hero will die, the opposing team will be vulnerable, making it easy for your team to shoot them down quickly.
Pulling method

Positioning is key, and even more so at the start for any method. It is possible to engage the fight which leaves a portion of the enemies in the backline not aggroed at all. This method of aggroing raises your success rate and the speed of completion, and is more beneficial for those who choose not to use the Necro method of balling foes up (see Farming section below); secondly, this method is optimal for those who use a ranger hero, but it can be used with any profession for both hero and the player.

Position to aggro and end-result
  • Stand where your aggro bubble includes Staci and touches the two people closest and behind her.
  • Flag your hero behind so they don't get aggro; near Artificer Mullenix is good.
  • After Staci turns hostile, count up to two seconds then throw a Snowball at her and walk/rush back to your allies.
  • Give your allies about three seconds to redirect the aggro.
  • Unflag your hero and jump in there; fight as usual:
    • 1. Focus fire with the NPCs
    • 2. Disrupt key targets who have Flurry of Ice, etc.
  • More than likely, your allies will survive and outnumber the foes when you start to engage the backline; also, the ally snowball fighters will engage the rest of the enemies at the end, so wait for them to take aggro before jumping in. One might have to pull enemies who survived towards unengaged allies near the front of the town which is more likely to happen during this method.
Dual method

One member of the team starts in front of the opposing team's leader, Staci Magicalsen. The moment they turn hostile, the person in front of Staci launches an Ice Fort and pauses; resist the temptation to move and, alas, be prepared to die. This causes all enemies to use their own Ice Fort skill and to target the protected player. It also bunches up the enemy, making them vulnerable to a Yellow Snow drop in the center.

A safer method that is less effective is to use a Ritualist to summon a Jack Frost in approximately the same location. This also causes some of the enemy to waste their forts and bunches up a smaller number.

The safest method is to apply the techniques of the solo section (above): wait for the battle to settle down and then pick off one enemy at a time.


  • This quest is repeatable. In order to make it available again, it is necessary to rezone after accepting the reward.

Soloing (with heroes)[edit]

Remember to set heroes to Fight and disable Snow Down the Shirt.

Solo method with Necromancer hero (60-90 seconds)

Flag the Necromancer hero to the right of Staci Magicalsen. As soon as the enemies become hostile, use the hero's 6th skill (Holiday Blues) followed quickly by #7 (Ice Fort). This causes almost every foe to ball up around the Necromancer, wasting their own Ice Forts and getting stuck in the degeneration well. As the Ice Fort melts, have the hero use skill 8 ("Mmmm. Snowcone!") to continue tanking. The hero will almost certainly die, but leave your foes nicely bunched up.

  • Give the Necromancer hero a pet by making Ranger their secondary profession. The pet will stick around several seconds longer than the Necromancer, allowing more of the opposition to "ball up" into the Necromancer's kill zone.
  • Since all enemies start by casting Ice Fort, throw Avalanche (if available) and your first snowballs at those which try to cast Snow Down the Shirt, since those lose their enchantment from moving.
  • Some players prefer to start about 5 seconds before the opposition becomes hostile, which makes it easier to turn attention back to the main character. Proceed as above, but have the necro begin casting Holiday Blues after the cue, "Your team doesn't stand a snowball's chance in Balthazar's realm, Fergson!"
Solo method with Ranger hero (120 seconds)

Come as a primary or secondary Ranger and bring a pet. Include a Ranger hero and equip both you and the hero with a weapon that includes a 20% of Enchanting modification. Before the fight begins, flag the hero next to your team's leader or Artificer Mullenix (the guy in between the two parties). Enter the aggro range of the opposing leader. When she turns hostile, target her, throw a snowball, and call her as a target. Your pet will charge. Retreat behind your hero and remove the flag. Your pet will die and your skills will be disabled briefly, but the enemies will be bunched up.

Manually spam the Ranger hero's Flurry of Ice. When your skills recharge from the pet death, start fighting as normal. You should clear the enemies with quite a few allies still alive.

Other ideas
  • Ranger characters can spam Flurry of Ice to quickly finish things off.
    • Rangers can also take a Ritualist hero. Have them set up a Jack Frost in front of Staci. Then run a little farther back and set up an Ice Fort. Once the group is clumped, spam Flurry of Ice.
  • Elementalists should use Icicles after the opposing team is grouped together.
  • Monks should stand as far back as possible from the hero, while remaining within spell range. After triggering the Necromancer's skills, cast Ice Breaker on the hero, then quickly retreat. This allows your Necromancer to survive longer, balling up more enemies and knocking down foes that attack them.
  • Other professions might have to isolate some targets to complete the quest.
    • Paragons can make use of Steady Aim to guarantee the first hit against any opponent. In combination with Hidden Rock and Yellow Snow this is particularly deadly against any opponent one-on-one by kiting the opponents, and though time consuming, can win consistently regardless of the outcome of the initial skirmish.
  • Some players consider two of the foes to be especially deadly. Target Carlisle Gavenport and Roland first. Once they've been eliminated, attack the others from the farthest distance possible, so that you don't attract aggro. If you do attract aggro, cast "Mmmm. Snowcone!" and run towards the area where outed players go. You have allies there that will attack any enemies chasing you.
  • Two-accounting allows to play with necromancer and ranger at the same time, and get reward for both.









Initial dialogue[edit]

Casey Carpenter
"Hey there! Thanks for clearing out the Charr. I'm being recalled to the field, but I'd love to have one last snowball fight before I leave. The folks around here think it would be great if you came outside and joined us. Oh, and bring a friend."
Yes Accept: "I don't think you realize the trouble you just brought upon yourself. Snowball is my middle name."
No Decline: "Sorry, I'm afraid of snow. It sends a chill up my spine."

Intermediate dialogue[edit]

Casey Carpenter
"Your entire party will leave this outpost and be taken to the Ebon Vanguard Snowball Spectacular. Are you sure your party is ready to game on? Remember, this is for you and one friend, so make sure your party size is two."
Yes Accept: "Oh, yeah! Game on!"
No Decline: "Wait. Only two? I can't win by superior numbers? No way."
  • Party size greater than two:
Casey Carpenter
"You may bring only one additional party member with you, either a Hero, henchman, or another player."
  • Entering Ice Cliff Chasms:
Micah Fergson: "You're with my team, «player»!"
Staci Magicalsen: "Oh, not fair! I wanted «player» on my team. Boo!"
Micah Fergson: "Our team will crush your team, Magicalsen!"
Staci Magicalsen: "Your team doesn't stand a snowball's chance in Balthazar's realm, Fergson!"
Artificer Mullenix: "Ladies and gentlemen, let's keep this snowball fight cold, icy, and fun! Last team standing wins!"
  • Hero dependent line, if applicable:
Acolyte Jin: "The snow is my arrow, my arm the bow."
Acolyte Sousuke: "Why cant I just use water magic? It's like snow… really wet snow, anyway!"
Anton: "Strike fast and leave nothing standing… or dry!"
Dunkoro: "Every battle needs a plan. Every snowball needs a trajectory."
General Morgahn: "First we feint to the right, then send a barrage over their defenses…"
Goren: "I don't like snowball fights. I can never find my ball after I throw it."
Gwen: "Is that your best shot, or are you suffering from delusions of competence?"
Hayda: "I like the snow. It's pristine yet driven, like me!"
Jora: "I once killed 20 wolves with 18 snowballs. Who's next?"
Kahmu: "There is no pain. There is only snow."
Koss: "Cower before the might of Koss!" and "Koss!"
Livia: "Interesting game. You take the fallen snow and re-animate it to do your bidding. I like it."
Margrid the Sly: "I can pack the snow around cannon balls, right?"
Master of Whispers: "The secret to the perfect snowball is… I've said too much!"
Melonni: "We tried to have a sandball fight once… didn't work."
Norgu: "Come closer! I have a snow-liloquy for you!"
Ogden Stonehealer: "Watch out! The Great Dwarf has given me the Great Snowball."
Olias: "Like the icy hand of Grenth, may this snowball bring you peace."
Pyre Fierceshot:"You will all suffer for my required participation today."
Razah: "Why must humans always take something without form and fashion a weapon?"
Tahlkora: "I have to make my own snowballs? Wheres the fun in that?"
Vekk: "Why can't I use my snowball throwing machine again?" and "Golems would make this easier, you know."
Xandra: "Concentration is the key to victory. That and hard-packed snow."
Zenmai: "Master the snowball… size, form, arc… only then can you master yourself."
Zhed Shadowhoof: "Just try to knock me off my hooves, two-legs!"
  • On success:
Artificer Mullenix: "The team captained by Micah Fergson has won the snowball fight. Congratulations!"
Micah Fergson: "We never could have done it without our team's most valuable snowball thrower, «player»!"
Staci Magicalsen: "Well played. We'll beat you next time!"
  • On failure:
Artificer Mullenix: "The team captained by Staci Magicalsen has won the snowball fight. Congratulations!"
Staci Magicalsen: "I told you we'd beat you, Fergson! You could stand to learn a bit about snowball fighting from «player»!"
Micah Fergson: "I demand a rematch! We'll beat you next time for sure!"

Reward dialogue[edit]

Casey Carpenter
"You have truly amazing snowball skills, «player». That was amazing, thanks for joining in! Some folks found these tonics while we were out there and wanted you to have them."


  • Players use it to farm Wintersday Gifts, Ebon Vanguard rank, and power level characters and/or heroes.
    • This is an excellent quest for rangers trying to get the Survivor titles
  • When using a hero:
    • Any hero functions more effectively when set to Fight instead of Guard and if you disable Snow Down the Shirt (preventing them from rushing the enemy).
  • The god-dependent skill each team uses is random.
    • When doing the quest with two players, the first player appearing should immediately trigger Yellow Snow, if they receive it. There is a small chance the skill will change to Avalanche when the other player zones into the arena, allowing them to use both skills at the beginning.
  • This quest is an excellent opportunity to map Ice Cliff Chasms: there are no enemies beyond the lake and you will not be slowed by Icy Ground. Bring a warrior hero (or henchman) to speed things up with "Let's Get 'Em!"; you can also use consumables that provide speed boosts.
  • Survivors will halt progress towards their title if they die, since deaths during the quest count.
  • If any of the NPCs survive (typically, one or more of the Norn), you can pull opposing combatants to them to help mop up.
  • Some players have experienced lag completing the quest during peak playing time. Some have reported that this gives the enemy an advantage (faster casting, better targeting, and/or longer range). If you plan to farm, you might want to do so during non-peak hours (outside of the US and Europe evenings).
Anomaly Anomaly.Journey to the North will still boost health for lower-level characters, giving them an advantage over the opposing team.
Anomaly Anomaly.Your pet will accompany you if you begin with Heal as One, Charm or Comfort Animal equipped. It will not deal damage, but can be targeted by foes. If it dies, your skills will still be disabled.
Bug Bug.The game will report that you have won if all opposing combatants are tagged out before the timer runs out. However, you only receive credit for a win if at least one player survives when the countdown begins.
Bug Bug.Brartark and Helga will continue attacking foes after they have been eliminated. You can take advantage of this by pulling opponents to them.


Halloween: Costume Brawl
Wintersday: Dwayna Vs GrenthSnowball DominanceFighting in a Winter WonderlandThe Great Snowball Fight of the Gods
Shing Jea Boardwalk: Dragon ArenaNine RingsRings of FortuneDragon NestRollerbeetle Racing
Canthan New Year: Rock-Paper-Scissors
Pre-Searing: The bear huntersThe Prize Winning Hogs
Eye of the North: Dwarven brawlingKilroy StonekinPolymockThe Leadfoot RaceThe Norn Fighting Tournament
Beyond: Courier Falken