- "Pet" and "pets" redirects here. For "mini pets", see Miniature.
To charm an animal simply target any animal and use the skill Charm Animal while you have that animal selected. The animal will turn hostile and attempt to attack you, and it is important that nothing interrupt the charming process during this critical phase. Bringing along a friend to heal you or applying a self heal before attempting to charm an animal is often a good idea. Your pet will attack any target you attack. The one thing you'll need to remember is that it will take a pet a few seconds to switch targets when you do, but a good Ranger can use this to her advantage. At times you may want to tame a new pet. Before you can do that you will need to give your old pet to a tamer. Simply speak to a pet tamer and that person will take care of the rest.
An animal companion (colloquial: pet) are the NPC allies that constitute the Ranger's unique game mechanic. Pet creatures fights alongside a ranger in combat zones. A character's pet appears in instances that are not a guild hall, outpost or town when they have equipped any of the ranger skills Charm Animal, Comfort Animal (PvE), or Heal as One (PvE). Sometimes, a player using a pet makes it the main part of their strategy.
Pets follow their owners and use standard melee attacks. Their AI behavior is similar to that of minions: they attack and move to the owner's target, but have difficulty changing target and are easily bodyblocked. However, like heroes, pets can be directed using the pet interface screen which allows the owner to order their pet to heel, to guard, or to lock target.
The pet's fighting ability is determined by several factors.
- The pet's evolution and level, as well as the owner's rank in the ranger attribute Beast Mastery, determine base damage and health.
- Beast Mastery shouts specifically affect the pet's speed, armor rating, health, or damage.
- Pet attacks cause the pet to attempt a specific action, usually in the role of a regular character, such as interrupting or inflicting conditions.
- 1 Acquisition
- 2 Zaishen Menagerie Grounds
- 3 Game mechanics and AI behavior
- 4 Evolution
- 5 Armor and health
- 6 Damage
- 7 Profession
- 8 List of pet skills
- 9 Notes
- 10 Trivia
- 11 External links
Each character may have only one pet at a time, which belongs to them whether or not they equip one of the three pet-bringing skills. PvP-only characters start already owning a level 20 Elder Wolf (which they can later trade), but roleplaying characters must charm their own.
You can only charm charmable animals, and only if you do not currently have a pet. After finding one in the wild or in the Zaishen Menagerie Grounds, you must target it and activate Charm Animal. If the pet is alive when the skill finishes activating, the animal becomes friendly and bound to the character as their companion. That means that the animal will accompany and obey its master whenever they equip any skill that states "your animal companion will travel with you". Heroes can also tame and own pets, if you order them to activate Charm Animal while targeting a valid animal.
Most non-charmed animals spawn as neutral, but will turn hostile if any attacks or offensive skills are activated upon on them, including during the activation of Charm Animal and excluding skills that inflict conditions without targeting such as Burning Speed. (Animals wandering in the Zaishen Menagerie Grounds and those that spawn as allies, such as the White Moa, are an exception as well.) Friendly AI in the party will attack and possibly kill animals that turn hostile before they can be charmed, so it is advised to set heroes to Avoid and/or flag the AI-controlled party members away while charming.
Some enemy rangers spawn near charmable animals, and will begin charming them when a player comes within aggro range effectively preventing players from charming them. However, flagging heroes and henchmen to engage the enemies before the player is in range causes the foe to attack before charming. As long as the animal is not hit by area of effect damage, it will remain passive and charmable.
Pets can also be unlocked for an account at the Zaishen Menagerie Grounds, without ever encountering one. All of them can be unlocked by paying with Balthazar Faction or Zaishen Coins, or only the non-prestige ones by purchasing the Pet Unlock Pack. PvP-only characters can only get a new pet by charming one unlocked in the Zaishen Menagerie Grounds.
Changing and retraining pets
Characters (and their heroes) can release their current pet for free at a pet tamer. This allows the character to charm a new pet. If the animal is at level 20 and was charmed outside the Menagerie, tamers will pay 100 for them. If you wish to unlock the pet before releasing it, speak to Emryd the Tamer first.
Pets cannot be retrained, but if a player wants a different evolution, they may charm the same one again or request one of a specific evolution at the Zaishen Menagerie Grounds.
Zaishen Menagerie Grounds
The Zaishen Menagerie Grounds, located on the Battle Isles, is a place where a player can unlock pets for an account. By talking to Emryd the Tamer while with an animal companion, all evolutions equivalent and below of that animal companion become unlocked for that account, and start wandering the grounds. Helena will unlock any pet, and higher evolutions of any pet, for a fee of Zaishen Coins or Balthazar Faction. On request, Wynn will spawn any unlocked pet of any unlocked evolution for the player to charm. Silavor and Salome supply interesting trivia about every animal. If available, Hokusai will change a Racing Beetle's decals for a small fee.
|Tier||Minimum level||Evolution requirement||Unlocked pets|
|1||n/a||n/a||Level 5 unevolved|
|2||12||n/a||Level 12 unevolved|
|3||12||evolved1||Level 12 evolved|
|4||15||n/a||Level 15 Elder2|
|5||15||evolved||Level 15 evolved|
|6||20||n/a||Level 20 Elder|
|7||20||evolved||Level 20 evolved|
- 1 Aggressive and Playful (levels 12 to 14) or Aggressive, Dire, Hearty and Playful (levels 15 to 20).
- 2 Same stats as unevolved.
Only tier 1 pets wander around the Menagerie; to charm higher tiers, speak to Wynn. She can also spawn level 20 Playful and Aggressive pets, which are hard to get through standard evolution because they usually upgrade to Hearty or Dire by that level.
Game mechanics and AI behavior
- Skill effects
- Animal companions are treated as allies, so they are unaffected by skills that affect party members.
- Animal companions earn experience during combat, even while dead and out of range of the party.
- Like player characters, their level is capped at level 20.
- Like all creatures, their experience gain scales with their level. [verification requested]
- They do not earn the bonus experience from missions, quests, or experience scrolls. [verification requested]
- Some players believe that pets share experience earned with other pets in the party; however, no one has offered experimental evidence one way or the other.[verification requested]
- Death and Death Penalty
- Dead pets do not leave exploitable corpses and do not appear as grey dots on the compass.
- Dead pets can be resurrected using Comfort Animal, Revive Animal, or Heal as One; after a wipe, they also resurrect with the owner at resurrection shrines.
- There are two potential effects that can take place when a pet dies:
- In PvP-arenas where their owner can suffer Death Penalty, the pet suffers 15% Death Penalty.
- In PvE and in PvP-arenas where their owner can suffer Death Penalty, the owner's skills are disabled for 10...4...3 seconds based on their rank in Beast Mastery. The exception to this is when the owner is not primary or secondary ranger (i.e., before they choose their secondary profession).
By default, the animal companion attacks the target that its owner is attacking with a slight delay before it changes to a new target; however, players can control their pets' behavior as detailed via Pet Commander.
The Pet Control panel (pictured) allows a player to control their animal companion. The panel displays a picture of the pet, the pet's health, any skills or effects the pet is under, and the three behavior modes. Unlike heroes and henchmen, pets cannot be controlled using flags.
The three behavior modes are:
- Attack: When activated, the pet locks onto your target, and will attack it as long as it's in aggro range. If the target dies, moves out of range, or is reselected, the pet returns to Guard or Heel mode, whichever it was in before it entered Attack mode.
- Guard: The pet moves to and attacks the same target as its owner, when the target is within range. (Spellcasters will find this range is slightly less than casting/wand range, so they might have to take a step or two closer to the target before the pet will engage.)
- Heel: The pet will not attack in this mode; if it is distant, it will return immediately to the owner's side.
Players can name a character's pet by using a special command: /petname <name> or /namepet <name>. If no name is specified, the name will be reset to the default of the pet's evolution and species (e.g. "Hearty Phoenix"). Pets controlled by heroes cannot be named. Pet names must be 3 to 12 characters and may only consist of letters and (non-consecutive) spaces. If a pet named by the player is released to a tamer, the next charmable animal that character charms will use the same name.
A pet automatically evolves as it levels up, and its specific evolution depends on the kind of fighting it gains experience from. Average evolutions go from Unevolved to Elder, but pets usually evolve from the defensive Playful to Hearty or from the offensive Aggressive to Dire. The easiest way to get a pet of the desired evolution is to unlock all possible evolutions by death leveling the animal in the Zaishen Menagerie Grounds.
- In the wild, it is difficult to evolve an aggressive pet into an elder and nearly impossible to evolve a playful one into an elder.
- Some reports indicate that it is possible to evolve mid-level pets into Elder pets, but there is not much data available.
- Heroes' pets evolve in the same way.
- The pet's evolution may also be affected by the damage dealt to its owner.
- Pets in pre-Searing Ascalon may be evolved to dire before charming by use of death leveling. See that page for more information. Be aware that players can only charm pets up to 4 levels higher than them.
- To evolve an aggressive/dire pet after charming (such as bears who are difficult to charm) that requires micromanagement through pet commands (attack, guard, heel)...
- Players should place as many attribute points into Beast Mastery as they can to boost pet damage output.
- Players should command their pet to attack while the player simply watches or tanks (takes damage) for their pet. Another way is to wield a weak weapon and attack at melee range. Foes will generally attack players instead of pets if the player is in melee range.
- Aloe Seeds/Husks in Green Hills County are desirable enemies to greatly boost the pet's damage given/damage received ratio since they do not attack and have very weak armor. However they also have very low health so Stone Elementals can be another good target for their extremely low attack speed. This is especially true for warthog trainers, as Hulking Stone Elementals are weak against blunt damage.
- Rinse and repeat until comfortable about getting experience from harder enemies that do more damage to the pet (see next step).
- Most pet experience can be gained by killing foes from Vanguard quests or in the Northlands. Consider allowing the pet to die stay dead on these XP excursions to minimize their damage taken. Dead pets will still gain XP even when out of compass range, provided they are less than 6 levels higher than the foes. If leaving the pet dead, redistribute attribute points from Beast Mastery into other attributes.
- Continue to use lower level foes to improve the pet's damage given/damage received ratio.
- At level 15 the pet should be dire.
- Like in post-Searing, through normal play without micromanagement, pets will usually evolve to playful/hearty. To reduce pet damage output, do not put attribute points into Beast Mastery.
Armor and health
Animals have base armor rating of level*3+20 and base health of level*20+80. Thus all level 20 pets have 80 armor rating. Amount of health also depends on pet's evolution; a table below shows the health of level 20 evolved pet.
Amount of damage
The multiplier for a pet's base damage is determined by its level and its owner's Beast Mastery. Species makes no difference.
Pets can inflict critical hits, but unlike weapons, they do not inflict maximum damage before the multiplier. The damage multiplier for an animal companion's critical hits is not known, but is suspected to be approximately √2 before rounding.
Since the August 6, 2009 update, pets have a +33% damage modifier in PvE on top of the values stated below.
|Non-critical damage range1||15-25||17-27||17-29||18-30||20-32|
|Estimated critical damage range||21-35||24-38||24-41||25-42||28-46|
|Observed critical damage range||?-35||?-?||?-41||?-?||26-46|
|Average (mean) damage2||21.1||?||24.4||?||28.1|
- Note: Damage is calculated for 12 Beast Mastery and a level 20 animal companion
Types of damage
List of pet skills
Skills that only affect pet
Pet attack skills
- See also: Pet attack
Pet support skills
|Shout. (30 seconds.) Your pet moves and attacks 33% faster.||10||25||Beast MasteryZ||Core|
|Shout. (30 seconds.) Your pet moves and attacks 25% faster.||10||25||Beast MasteryZ||Core|
|Shout. (120 seconds.) Your pet has 5...17...20 damage reduction.||5||90||Beast MasteryZ||Prophecies|
|Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you.||5||1||1||Beast MasteryZ||Core|
|Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.)||10||1||1||Beast MasteryZ||Core|
|Skill. (5...17...20 seconds.) Your pet attacks 33% faster and deals +3...9...10 damage.||15||20||Beast MasteryZ||Eye of the North|
|Shout. (10...22...25 seconds.) Your pet has +24 armor and is unblockable.||5||30||Beast MasteryZ||Prophecies|
|Skill. Resurrects all nearby allied pets (10...77...94% Health).||5||6||20||Beast MasteryZ||Prophecies|
Skills that affect both the master and their pet
Requires the master's pet to be both present and alive
|Skill. Heals you for 30...102...120 if you have less Health than your pet. Heals your pet for 30...102...120 if it has less Health than you.||5||2||10||Beast MasteryZ||Eye of the North|
|Elite Pet Attack. Deals +13...25...28 damage. You gain adrenaline and 3...9...10 energy.||5||8||Beast MasteryZ||Core|
|Skill. (18...25 seconds.) You and your pet attack 25% faster and have +1...3 Health regeneration.||15||20||Sunspear rankZ||Nightfall|
|Shout. (5...17...20 seconds.) Your pet attacks 25% faster and you gain 1...25...31 Health whenever your pet makes a successful attack.||10||30||Beast MasteryZ||Factions|
|Elite Skill. (3...13...15 seconds.) You and your pet attack 33% faster and move 25% faster. No effect unless your pet is alive.||25||10||Beast MasteryZ||Nightfall|
|Pet Attack. Deals +10...22...25 damage. You gain 3...13...15 Energy if target foe has a condition.||5||10||Beast MasteryZ||Core|
|Elite Shout. Your animal companion instantly moves to your target and inflicts Bleeding (5...13...15 seconds) with its next attack. The next time you hit with an attack, you inflict Crippled condition (5...13...15 seconds).||5||10||Beast MasteryZ||Nightfall|
|Shout. (120...264...300 seconds.) Your pet has +1...3...3 Health regeneration. Half of all damage dealt to your pet is redirected to you.||10||55||Beast MasteryZ||Prophecies|
Pet is not required to activated
|Elite Skill. (15 seconds.) Your pet's attacks steal 1...16...20 Health. Initial effect: heals you and your pet for 20...87...104; resurrects your pet (50% Health) if dead. If you have this equipped, your pet will travel with you.||5||1||5||Beast MasteryZ||Factions|
|Elite Skill. Heals you and your pet for 25...121...145. If your pet is dead, it is resurrected with 50% Health. No effect if neither you nor your pet are below 75% Health.||5||1||8||Beast MasteryZ||Factions|
|Stance. (5...13...15 seconds.) You and your pet move 25% faster.||5||15||Beast MasteryZ||Factions|
|Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.||10||10||Beast MasteryZ||Core|
|Shout. (5...17...20 seconds.) You gain 1...25...31 Health whenever your pet makes a successful attack.||10||30||Beast MasteryZ||Factions|
|Signet. Deals 15...63...75 damage. Recharges instantly if target foe is near a corpse or has a dead pet.||1||30||Soul ReapingZ||Nightfall|
|The Guild Wars 2 Wiki has an article on Animal companion.|
- It is possible to death level all pets; however, the Rainbow Phoenix is seldom death leveled since it can only be done by primary Dervishes or Rangers (due to the player having to be alone and use both Charm Animal and Eternal Aura) and the method to do so is much slower than "standard" death leveling.
- Pets still gain experience when they are dead, and/or out of compass range.
- A pet can gain experience even while its owner is dead, and thus achieve a higher level than its owner (though it can be easily surpassed).
- Pets grow in size as they level up, but the difference only displays after changing zones.
- Pet attacks and shouts only work if the pet is in party range of the user.
- Heroes' pets will inherit the same combat mode as their owner, unless you manually change it after setting the hero's behavior. Unlike heroes, you cannot control pets using flags.
- For characters and heroes in zones without Death Penalty or who are not primary nor secondary rangers, skills are not disabled when their pet dies.
- Certain pets differ from all other pets:
- The Black Bear deals less damage per second than all other pets, because it routinely stops to activate its Brutal Mauling attack skill, though this allows it to benefit from some Paragon skills.
- The Hound of Balthazar is the only pet that deals fire damage and does not deal physical damage.
- The Racing Beetle attacks faster than all other pets, but they move at the same speed as players while other pets move 25% faster.
NPCs that have pets
Certain NPCs bring their own pets, including:
NPC Pet Species Pet location(s) "I Will Avenge You" Warriors  Elder Wolf Wolf Zaishen Challenge and Zaishen Elite Master of Interrupts Isle of the Nameless/Isle of the Nameless (PvP) Aurora Hector Reef Lurker The Jade Sea Daky  Squeakers Jahai Rat Heroes' Ascent Endre Elder Reef Lurker Reef Lurker The Jade Sea Sujun Ling Wong Panda During The Red Frog Zho Onyx Black Moa The Norn Fighting Tournament (despite Zho's unfortunate history with the species)
NPCs with non-charmable companions
Some NPCs are accompanied by non-charmable animals that follow them like pets, but are simply ally NPCs:
Bosses with pets
- Video of locations of Prophecies pets
- Video of locations of Factions pets 1
- Video of locations of Factions pets 2
- Video of locations of Nightfall pets
|Animal companions and Charmable animals (edit)|
|• Gallery of Pets • Pet Unlock Pack|
|Eye of the North|