Game updates:2011

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Update - Thursday, December 22, 2011[edit]

Wintersday Events[edit]

Update #2 - Friday, December 16, 2011[edit]

In-Game Store[edit]

  • Lifted purchase restrictions on the Limited Edition Pantheon Pack to allow those who have already purchased costumes to buy the bundle.

Localization[edit]

Update - Friday, December 16, 2011[edit]

Bug Fixes[edit]

  • Fixed a bug that caused people who bought only the Augur of Kormir or Vision of Lyssa from the Guild Wars In-Game Store to receive the opposite item.
  • If you were affected by this issue, please contact Support.

Update #4 - Thursday, December 15, 2011[edit]

In-Game Store[edit]

Bug Fix[edit]

Update #3 - Thursday, December 15, 2011[edit]

Bug Fix[edit]

Update #2 - Thursday, December 15, 2011[edit]

Wintersday Events[edit]

  • Added additional support for The Great Snowball Fight of the Gods.

Update - Thursday, December 15, 2011[edit]

Wintersday[edit]

The Season of the Colossus is loosening its grip,
But there are still the icy patches. Careful or you'll slip!
Perhaps you are the type to frolic in the frosty glow.
Perhaps you wear a fuzzy scarf until the Zephyrs blow.
Whichever type of reveler you know yourself to be,
One thing is true: this is a time for sweet festivity.
So wrap your hand around a ball of snow or mug of cheer.
Pelt your foes! Hug your friends! Wintersday is here!

Wintersday Events[edit]

Costumes[edit]

  • The Augur of Kormir and Vision of Lyssa costumes are now available for purchase from the Guild Wars In-Game Store and the NCsoft Store.
  • The Limited Edition Pantheon Pack of costumes is also available for purchase from from [sic] the Guild Wars In-Game Store and the NCsoft Store.

General Updates[edit]

Update - Thursday, December 8, 2011[edit]

Feature Updates[edit]

Update #2 - Thursday, December 1, 2011[edit]

Automated Tournaments[edit]

Guild Wars Wiki notes[edit]

  • This update was required to address an issue that prevented the first build from fully updating the trophy text.

Update - Thursday, December 1, 2011[edit]

Automated Tournaments[edit]

  • Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.



Update - Thursday, November 17, 2011[edit]

Festival Update[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update - Thursday, November 3, 2011[edit]

Automated Tournaments[edit]

Bug Fixes[edit]

PvP Updates[edit]

Guild Wars Wiki notes[edit]



Update - Friday, October 28, 2011[edit]

Festival Updates[edit]

Bug Fixes[edit]

Update - Wednesday, October 26, 2011[edit]

Festival Updates[edit]

Update #2 - Monday, October 24, 2011[edit]

Bug Fixes[edit]

Update - Monday, October 24, 2011[edit]

Festival Updates[edit]

Update - Friday, October 21, 2011[edit]

Festival Updates[edit]

  • Added localized text for various parts of Halloween.

Bug Fixes[edit]

Update #2 - Thursday, October 20, 2011[edit]

Festival Updates[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

  • This or the previous update introduced a bug where Pious Renewal now fails to recharge itself anywhere outside Costume Brawl.

Update - Thursday, October 20, 2011[edit]

Halloween 2011[edit]

The leaves have turned. The air is chill.
Spectral fiends do what they will.
We light a candle, draw the shades,
And hope it's just the light that fades.
Can ancient bonds still hold back doom?
Is there no everlasting tomb?
Should we help break the Mad King's yoke?
Are we a punchline in his joke?
Let's robe ourselves in others' guises,
Dodge the tricks, and seek out prizes,
Risk our souls for passing fame,
And pray that this is just a game.

Halloween Events[edit]

  • Preparations have been made for Halloween 2011.
  • Costume Brawl has been updated with new hero and villain costumes.
  • A new challenge mission will become available early next week.

Guild Wars Wiki notes[edit]

Update - Thursday, October 13, 2011[edit]

Bug Fixes[edit]

Update - Thursday, October 6, 2011[edit]

Automated Tournaments[edit]

PvP Updates[edit]

Update - Tuesday, October 4, 2011[edit]

Bug Fixes[edit]



Update - Friday, September 30, 2011[edit]

Bug Fixes[edit]

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • A bug that allowed Imperial Guard Requisition Orders to be traded was also fixed.

Update - Thursday, September 29, 2011[edit]

Winds of Change[edit]

The Afflicted have been vanquished, but there is more that plagues this land. Join the Ministry of Purity as they rally for a righteous Cantha. Hear the venerable Reiko and our blessed Ashu discuss their dreams for our great Empire. Speak with the Herald of Purity in Kaineng Center to attend.

Update - Friday, September 16, 2011[edit]

Bug Fixes[edit]

PvP Updates[edit]

  • Added localization support for September's Flux.

Update - Thursday, September 8, 2011[edit]

Bug Fixes[edit]

Flux Changes[edit]

  • Massive Damage: added the following functionality: "Whenever you are healed, you are healed for 25% more."

Update - Thursday, September 1, 2011[edit]

Automated Tournaments[edit]

Miscellaneous[edit]



Update - Tuesday, August 30, 2011[edit]

PvP Updates[edit]

  • Added support for the September Flux.

Update - Thursday, August 25, 2011[edit]

Bug Fixes[edit]

Update - Thursday, August 11, 2011[edit]

Bug Fixes[edit]

Update - Thursday, August 4, 2011[edit]

Automated Tournaments[edit]



Update - Friday, July 29, 2011[edit]

PvP Updates[edit]

  • Added support for the August Flux.

Guild Wars Wiki notes[edit]

Update - Thursday, July 28, 2011[edit]

Skill Changes[edit]

Creature Updates[edit]

Bug Fixes[edit]

Update - Monday, July 25, 2011[edit]

Bug Fixes[edit]

Update - Friday, July 22, 2011[edit]

Skill Changes[edit]

  • Shield Guardian Shield Guardian: increased casting time to 1 second; increased recharge to 20 seconds; changed functionality to: "For 1...3...4 seconds, all party members in earshot have a 75% chance to block attacks. If an attack is blocked, all allies in earshot are healed for 10...34...40 Health and Shield Guardian ends."

Feature Changes[edit]

Update - Thursday, July 21, 2011[edit]

Skill Changes[edit]

Mysticism[edit]

  • Changed functionality to: "Each rank in Mysticism reduces the cost of your Dervish enchantments by 4%. In PvE, you have +1 armor per rank of Mysticism while you are enchanted."

Assassin[edit]

Dervish[edit]

Mesmer[edit]

  • Fevered Dreams (PvP) Fevered Dreams (PvP): removed application of Dazed.
  • Mind Wrack (PvP) Mind Wrack (PvP): split for PvP; changed functionality to: "For 5...40 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...100 damage."

Feature Changes[edit]

Guild Wars Wiki notes[edit]

Update - Thursday, July 14, 2011[edit]

Festival Updates[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update - Friday, July 8, 2011[edit]

Winds of Change[edit]

Imperial Guard Lei Jeng is impressed with adventurers' drake-gathering abilities. He has more work to offer those who will meet him in Kaineng Center.

Bug Fixes[edit]

  • Fixed a bug that caused unlocked Elementalist skills to become locked on some accounts.
  • Fixed a bug that caused Zei Ri to appear as a Monk while in Kaineng Center.
  • Fixed a bug that caused Ethereal Soul Explosion to burn all foes.
  • Fixed a text bug that improperly listed the ending date for the Limited Edition Winds of Change Costume Pack as August 7th.

Update - Thursday, July 7, 2011[edit]

Winds of Change[edit]

The Ministry of Purity has heard your cries. They are organizing volunteers to purge the Afflicted from our lands once and for all. If you will lend your arms to the cause, speak with Initiate Zei Ri on the streets of Kaineng Center. Strength in unity; together, we overcome.

Automated Tournaments[edit]

Guild Wars Wiki notes[edit]

Update - Friday, July 1, 2011[edit]

Bug Fixes[edit]



Update - Thursday, June 30, 2011[edit]

Bug Fixes[edit]

  • Fixed a bug that caused players to crash after killing Dhuum.
  • Fixed a bug that caused Elementalist headgear to obscure their faces during character selection.
  • Fixed a bug that suppressed Health gains from displaying when using Healing Seed.
  • Fixed a bug that prevented Power Lock from properly disabling skills.

Guild Wars Wiki notes[edit]

Update - Thursday, June 16, 2011[edit]

Feature Updates[edit]

  • Additional alliance spies have been spotted near Fort Aspenwood and the Jade Quarry.

Bug Fixes[edit]

Update - Friday, June 10, 2011[edit]

Feature Updates[edit]

Update #2 - Thursday, June 9, 2011[edit]

Bug Fixes[edit]

Update - Thursday, June 9, 2011[edit]

Build Update[edit]

  • Ran a build to assist with back-end maintenance.

Guild Wars Wiki notes[edit]

  • The first update was added after completion of a hastily scheduled maintenance; this work lasted one hour, starting at midnight PDT (07:00 UTC).
    • A note announcing the maintenance work was posted less than eight hours in advance via Twitter and on the main website.
    • Players online at the time were kicked out without warning. (Usually, ArenaNet announces changes a few days in advance and sends a series of warnings in-game beforehand.)
    • ANet has not yet explained the urgency.

Update - Friday, June 3, 2011[edit]

Text Changes[edit]

  • Added missing localized text for the new PvP quests.

Update #2 - Thursday, June 2, 2011[edit]

Bug Fixes[edit]

  • Fixed a crash bug related to the new PvP quests.

Update - Thursday, June 2, 2011[edit]

Skill Changes[edit]

For more information on these changes, please see the Developer Updates page.

Features[edit]

Arena Updates[edit]

PvP Reward Updates[edit]

Title Updates[edit]

  • The Codex Title now awards points for every consecutive win in Codex Arena, starting with the second.
  • The Gladiator title now awards points for every consecutive win in Random Arena, starting with the second.

Automated Tournaments[edit]

Guild Wars Wiki notes[edit]

  • In addition to changing the type of faction rewarded through Alliance PvP formats, the amounts were also increased:
    • Fort Aspenwood now gives twice the faction for kills, twice the faction for completion of God's Vengeance on the Kurzick side, and 66.67% more faction for unique gates destroyed from Luxon side.
    • The Jade Quarry now gives 20% more faction for each piece of jade and twice the amount of faction for kills.
  • The number of Copper and Silver Zaishen Coins in an inventory slot now appears as gold text.
  • Despite the header, there were no skill changes in this update.



Update - Monday, May 23, 2011[edit]

Skill Changes[edit]

For more information on these changes, please see the Developer Updates page.

Dervish[edit]

  • Aura of Thorns Aura of Thorns: changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
  • Aura of Thorns (PvP) Aura of Thorns (PvP): changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
  • Avatar of Balthazar Avatar of Balthazar: decreased adrenaline gain to 25%; changed burning duration to 1...3 seconds.
  • Harrier's Grasp Harrier's Grasp: added the following functionality: "This enchantment ends after you apply Cripple 1...3 times."
  • Heart of Fury Heart of Fury: split for PvP.
  • Heart of Fury.jpg Heart of Fury (PvP): added a recharge of 6 seconds.
  • Onslaught Onslaught: split for PvP.
  • Onslaught.jpg Onslaught (PvP): decreased duration to 2...8 seconds.
  • Pious Fury Pious Fury: split for PvP.
  • Pious Fury.jpg Pious Fury (PvP): decreased duration to 1...5 seconds.
  • Wounding Strike Wounding Strike: split for PvP.
  • Wounding Strike.jpg Wounding Strike (PvP): removed bonus damage.

Bug Fixes[edit]

Update - Wednesday, May 18, 2011[edit]

Features[edit]

Anniversary Updates[edit]

Update - Thursday, May 5, 2011[edit]

Automated Tournaments[edit]

Features[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented the "Remember Account Name and Security Answer" check-box from displaying the proper setting.
  • Fixed a bug that caused resolution settings to be saved on an account basis instead of locally.

Guild Wars Wiki notes[edit]

  • Removed duplicate Storage Pane announcement.
  • Razah only appears in the Isle of the Nameless and Command Post after completing Finding a Purpose.
Bug Bug.The Igneous Summoning Stone's Fire Imp remains for 60 minutes, although the updated text (on the stone) states that it will only remain for 10 minutes. (As with other summoning stones, this stone also causes only 10 minutes of Summoning Sickness.)



Update - Friday, April 29, 2011[edit]

Anniversary Updates[edit]

Guild Wars Wiki notes[edit]

Update #3 - Thursday, April 28, 2011[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented players from carrying Flags.

Update #2 - Thursday, April 28, 2011[edit]

Features[edit]

  • Added back-end support necessary for displaying locations of mutual friends on the Friends List.

Update - Thursday, April 28, 2011[edit]

For more information on these changes, please see the Developer Updates page.

Features[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented the use of Passage Scrolls in Embark Beach.
  • Fixed a bug that caused Body Blow to inflict a Deep Wound with 0 Strength.

Guild Wars Wiki notes[edit]

  • The new Friends List changes were not implemented in the original update.
    • When both accounts have included each other on the Friends List, both players will be able to see which outpost or explorable area (if any) the other is in.
  • 6th year Birthday Presents contain everlasting tonics instead of miniatures.
  • Texture changes are not retroactive to those already loaded into your computer's memory; to see new textures, you might have to restart or switch to a different outpost.
    • Alternatively, for some players zoning into the outpost after you checked the option will show the new textures.

Update #2 - Thursday, April 21, 2011[edit]

Anniversary Preparations[edit]

Update - Thursday, April 21, 2011[edit]

For more information on these changes, please see the Developer Updates page.

Skill Changes[edit]

Dervish[edit]

Elementalist[edit]

Mesmer[edit]

Monk[edit]

Update - Monday, April 4, 2011[edit]

Bug Fixes[edit]

  • Removed all things that can't be processed with a normal brain:
  • Non-tiger creatures with tiger blood
  • Red Rock Candy from Mars
  • Warlocks

Automated Tournaments[edit]

Guild Wars Wiki notes[edit]

Trivia[edit]

Update #2 - Friday, April 1, 2011[edit]

Text Changes[edit]

  • Added missing localized text for the Commando profession preview.

Update - Friday, April 1, 2011[edit]

Info-Logo.png Note: This update was never implemented. It is a fake update in the spirit of April Fools' Day.
However, Corporal Bane, his mission, and the KT29-Moahawk were introduced.

Skill Additions[edit]

Assassin[edit]

  • Dual Sun Strike: "Deals 10...60 damage. Deals +10 damage to Sand creatures and recharges 33% faster if you are under effects of blue milk."
  • Way of the I: "For each dead foe, you gain 10 seconds of +12...42 damage, but everyone makes fun of your build."

Commando[edit]

  • Bludgeon Bludgeon: "You strike for +50 damage. If target foe is knocked down, you strike for an additional +50 damage and target foe suffers a Deep Wound for 10 seconds."
  • Club Strike Club Strike: "You strike for +25 damage. If target foe is suffering from one or more condition, you strike for an additional +25 damage and your target is knocked down."
  • Fragmentation Grenade Fragmentation Grenade: "Target and adjacent foes take 150 Piercing damage and begin bleeding for 15 seconds. Nearby foes are struck for 100 damage and begin bleeding for 10 seconds. All other foes in the area are struck for 50 damage and begin bleeding for 5 seconds."
  • Land Mine Land Mine: "When Land Mine is triggered, all nearby foes are struck for 500 damage and knocked down for 4 seconds. While activating this skill, you are easily interrupted."
  • Riot Shield Riot Shield: "For 10 seconds, you have a 100% chance to block attacks, and spells targeting you fail. Riot Shield ends if you move."
  • Stun Grenade Stun Grenade: "Deals 50 Blunt damage to target and adjacent foes. Target and nearby foes are Dazed for 5 seconds. Target and foes in the area are Blinded for 10 seconds."
  • "Tango Down!" "Tango Down!": "You lose all hexes and conditions. For each dead foe in the area, you gain 5 seconds of +6 Health regeneration, 5 seconds of +25% attack speed, and 5 seconds of +1 Energy regeneration."
  • Tear Gas Tear Gas: "Your Tear Gas explodes at target foe's location, striking adjacent foes for 50 fire damage and creating a Smoke Screen for 10 seconds. Foes inside the Smoke Screen suffer from Poison for 10 seconds and have their spells interrupted."

Dervish[edit]

  • Scythe attack speed increased by 50%.
  • Avatar of Kormir: "Elite Form. Your are permanently Blinded. Any time one of your allies finishes a quest, you get credit for completing it instead. Whenever a Dervish enchantment ends on you, you steal all enchantments, shouts, and weapon spells from all party members."

Elementalist[edit]

  • Mind Craft: "For the next 4...15 seconds, your attacks deal Earth damage. Deals +40 bonus damage and knocks down if you have a pickaxe equipped."
  • Thunder Cat: "For the next 5...19 seconds, your attacks deal Lightning damage. Deals +35 bonus damage against mummies."

Mesmer[edit]

  • Apathy: "For the next 10 seconds, target foe moves 80% slower, attacks 90% slower, and spams /bored."
  • Mind Over Matter: "The next damage you would receive is negated if you successfully make a Will save."
  • Power Slide: "If target foe is using a stance, that stance ends, all other stances are disabled for 5 seconds, and your rotation speed is +25% for 30 seconds."

Monk[edit]

  • Generous Spirit: "Create a level 1...18 Generous Spirit. Whenever a foe nearby the spirit uses a skill, that foe and all foes in the area donate 250 gold to your party."

Necromancer[edit]

  • Signet of Distress: "While equipped, Signet of Distress repeatedly pings your position on the minimap."

Paragon[edit]

  • Catchy Chorus: "For 8 bars, this skill makes up for an otherwise mediocre Song."
  • "Don't Daze Me, Bro!": "Shout. All your shouts recharge 100% faster, but you're knocked down by any skill that Dazes."

Ranger[edit]

  • Piercing Shot: "Your shot causes Bleeding, Deep Wound, and Death. Also hits foes behind your target."
  • Revive as One: "Elite Skill. You and your pet are resurrected with 75% Health and 75% Energy. Can only be cast if both you and your pet are dead."
  • Charm Monster: "Charm target hostile, non-human creature. Once charmed, your monster companion will travel with you whenever you have Charm Monster equipped. You can only charm monsters your level or higher."

Core[edit]

  • "By Ural's Hammer!": this skill now resurrects all creatures in all missions and explorable areas across all servers.

Monster Skills[edit]

You can now buy the following monster skills from the Guild Wars In-Game Store:

Creature Changes[edit]

  • The Black Beast of Arrgh now appears only on Friday when the next day is Saturday and Sunday comes afterwards.
  • Siege Turtle animations have been updated with more ninja moves.

General Changes[edit]

  • Collectors who accept Jade Wind Orbs have been added to Lion's Arch, Kamadan, and Kaineng Center.
  • All minipets are required to have licenses and be kept on leashes when within outpost limits. Players will be fined 500 gold for every pet in violation of the leash laws. Licenses are available from the Guild Wars In-Game Store.
  • Players with Mercenary Heroes can now use their heroes in Shing Jea Boardwalk when playing Nine Rings.
  • Zaishen signposts have been added to every outpost and camp, as well as being distributed every twenty steps along major city thoroughfares.

Chat Command Additions[edit]

  • /pc <item>: send a message to all chat channels asking for a price check on the item indicated; message automatically repeats every 15 seconds until player types "/pc cancel".
  • /recruit: send a message to all chat channels announcing that your guild is recruiting; announcement includes the name of your guild, its Luxon/Kurzick affiliation, the average age of your guild members, the time zone for the majority of your guild members, and a declaration of your friendliness; message automatically repeats every 30 seconds until player types "/recruit cancel".
  • /sell <item> <price>: send a message to all chat channels listing the item you're selling and your asking price; message automatically repeats every 10 seconds until player types "/sell cancel"; every fifth message is in all-caps.

Guild Wars 2 Preview[edit]

  • Players can now preview the jumping mechanic from Guild Wars 2 by typing "/jump" in the chat panel.
  • Players can also preview the Commando class from Guild Wars 2 by locating Corporal Bane in Embark Beach.

Title Changes & Additions[edit]

  • Added the Patience title track. A player's progress toward this title is based entirely on the length of time since the player last sought information about the Guild Wars 2 release date. Elapsed time can be checked by typing "/gw2" which prints, "You have inquired about the release date <x> time(s) and have lasted <x> minutes since your last inquiry."
  • Unlucky and Lucky titles are now mutually exclusive and behave like the Survivor title: each track resets to zero when an event of the opposite luck occurs.

Guild Wars Wiki notes[edit]



Update - Tuesday, March 22, 2011[edit]

Skill Changes[edit]

For more information on these changes, please see the Developer Updates page.

Dervish[edit]

Elementalist[edit]

  • Air Attunement Air Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Earth Attunement Earth Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Elemental Attunement Elemental Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Fire Attunement Fire Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Invoke Lightning Invoke Lightning: decreased damage to 10...74...90; decreased recharge to 6 seconds.
  • Water Attunement Water Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.

Mesmer[edit]

Necromancer[edit]

  • Angorodon's Gaze Angorodon's Gaze: decreased Energy gain to 3...10...12.
  • Barbed Signet Barbed Signet: decreased Sacrifice to 8%; changed functionality to: "You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes."
  • Barbed Signet (PvP) Barbed Signet (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Masochism (PvP) Masochism (PvP): decreased Energy gain to 1...3...3.
  • Oppressive Gaze Oppressive Gaze: decreased Poison and Weakness durations to 3...10...12 seconds.
  • Signet of Suffering Signet of Suffering: changed attribute to Blood Magic; removed casting time; decreased recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds."

Ritualist[edit]

  • Consume Soul Consume Soul: changed functionality to: "Elite Spell. You steal 5...49...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...105...125 damage."

Miscellaneous[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update - Thursday, March 17, 2011[edit]

Bug Fixes[edit]

Update - Thursday, March 10, 2011[edit]

Automated Tournaments[edit]

Embark Beach[edit]

Build Update[edit]

  • Ran a build to address usage of residual bugged skills.

Bug Fixes[edit]

  • Fixed a crash bug related to Mercenary Heroes in parties.
  • Fixed a bug that caused dye colors to display inappropriately on the character select screen.
  • Fixed a bug that caused costume effects to display improperly on Mercenary Heroes.
  • Fixed a bug to prevent players from joining Pre-Searing quests prematurely.
  • Fixed a bug that set the level of enemies in Pre-Searing quests to the highest-level player in a group instead of the lowest-level player.
  • Fixed a crash bug related to Mercenary Hero secondary professions.
  • Fixed a bug that caused UI panel locations to be reset.
  • Updated localized text for the In-Game Store.
  • Fixed a crash bug in Embark Beach.
  • Fixed a bug that caused Nicholas the Traveler to spawn out of players' reach.
  • Fixed a bug that prevented Nicholas the Traveler from appearing for certain players.
  • Fixed a bug that caused max-level scythe drops to have incorrect minimum and maximum damage.
  • Fixed a bug that caused Pious Assault (PvP) to recharge instantly instead of 75% faster.
  • Fixed localization for Attacker's Insight and Zealous Sweep.
  • Fixed a bug that caused "By Ural's Hammer!" to resurrect all allies.

Guild Wars Wiki notes[edit]

Update - Friday, March 4, 2011[edit]

Bug Fixes[edit]

  • Fixed a crash bug related to Mercenary Hero secondary professions.
  • Fixed a bug that caused UI panel locations to be reset.

Guild Wars Wiki notes[edit]

  • The UI was reset as a result of the bug fixes.

Update #3 - Thursday, March 3, 2011[edit]

Bug Fixes[edit]

Update #2 - Thursday, March 3, 2011[edit]

Bug Fixes[edit]

Update - Thursday, March 3, 2011[edit]

For more information on these changes, please see the Developer Updates page.

Embark Beach[edit]

Heroes[edit]

  • Mercenary Hero Slots are available for purchase from the In-Game Store and the NCsoft Store.
  • Added Mercenary Registrars to the Great Temple of Balthazar, Lion’s Arch, Eye of the North, Kaineng Center, and Kamadan, Jewel of Istan.
  • Raised the party maximum on Heroes from three to seven.

Pre-Searing Updates[edit]

Title Updates[edit]

  • The Drunkard title now awards points based upon the number and strength of drinks consumed.
  • The Survivor title now awards rank based upon the most experience gained between deaths.

UI Updates[edit]

Guild Wars Wiki notes[edit]

  • Many user interface windows were reset to their default sizes and locations. For those who have wide computer screen resolutions, those windows were moved to the middle of the screen.
  • Heroes are now sorted by profession in the "Add a Hero" drop-down menu and Party Search panel.
  • The functionality of the "Leave" button in the party window has been changed, allowing players to kick all heroes from the party.
  • The Zaishen Mission cycle has been reset and Pogahn Passage now has a quest.
  • /deaths now correctly displays experience gained since death.



Update - Monday, February 28, 2011[edit]

Bug Fixes[edit]

Update - Tuesday, February 22, 2011[edit]

Bug Fixes[edit]

Update #3 - Friday, February 18, 2011[edit]

Bug Fixes[edit]

Update #2 - Friday, February 18, 2011[edit]

Build Update[edit]

  • Ran a build to address usage of residual bugged skills.

Update - Friday, February 18, 2011[edit]

Bug Fixes[edit]

Update #2 - Thursday, February 17, 2011[edit]

Bug Fixes[edit]

  • Fixed a text bug that caused “Flash Enchantment Spell” to display as “....”

Update - Thursday, February 17, 2011[edit]

Skill Balance[edit]

For more information on these changes, please see the Developer Updates page.

Mysticism[edit]

  • Mysticism: functionality of this attribute changed to: "Each rank in Mysticism reduces the cost of your Dervish enchantments by 4%. You have +1 armor per rank of Mysticism while you are enchanted."

Scythes[edit]

  • Scythe critical hits: reduced the amount of damage done by scythe critical hits.
  • Scythe attack speed: increased scythe attack speed.
  • Adrenaline cost: many scythe skills now cost adrenaline instead of Energy.
  • Scythe bonus damage: scythe attacks that do not remove an enchantment have had their bonus damage reduced or their functionality changed.

General Dervish Changes[edit]

  • All avatars: decreased Energy cost to 5; decreased recharge to 10 seconds; decreased disable time to 45 seconds.
  • Enchantment-removal skills: enchantment-removal skills now only remove Dervish enchantments. Dervish enchantments are now indicated by a blue border in your effects monitor.
  • Flash enchantments: a flash enchantment has no casting time or aftercast, but disables all other flash enchantments for 1 second when cast.

Dervish Skills[edit]

  • Attacker's Insight Attacker's Insight: increased Energy cost to 10; decreased duration to 3...10 seconds; decreased recharge to 10 seconds; changed functionality to: "For 3...10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3...15 seconds."
  • Aura of Holy Might Aura of Holy Might: increased duration to 45 seconds; increased recharge to 30 seconds; changed functionality to: "For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment."
  • Aura of Thorns Aura of Thorns: changed to flash enchantment; decreased recharge to 10 seconds.
  • Aura Slicer Aura Slicer: changed attribute to Mysticism; removed Energy cost; added adrenaline cost of 4 strikes; changed functionality to: "Melee Attack. If this attack hits, you inflict Bleeding for 5...15 seconds. If you are enchanted, you also inflict Cracked Armor for 1...10 seconds."
  • Avatar of Balthazar Avatar of Balthazar: changed functionality to: "Elite Form. For 10...90 seconds, you gain +20 armor against physical damage, you gain adrenaline 33% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 5 seconds. This skill is disabled for 45 seconds."
  • Avatar of Dwayna Avatar of Dwayna: changed functionality to: "Elite Form. For 10...90 seconds, your attacks deal holy damage. Whenever you cast a Dervish enchantment, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5...50 Health. This skill is disabled for 45 seconds."
  • Avatar of Dwayna (PvP) Avatar of Dwayna (PvP): changed functionality to: "Elite Form. For 10...90 seconds, you deal holy damage with attacks. Whenever you cast a Dervish enchantment you lose 1 hex. Whenever you lose a Dervish enchantment, you are healed for 5...50 Health. This skill is disabled for 45 seconds."
  • Avatar of Grenth Avatar of Grenth: changed functionality to: "Elite Form. For 10...90 seconds, your scythe attacks deal dark damage and steal 0...15 Health. You are immune to Disease and inflict Disease on all adjacent foes for 5 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds."
  • Avatar of Grenth (PvP) Avatar of Grenth (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Avatar of Lyssa Avatar of Lyssa: changed functionality to: "Elite Form. For 10...90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds."
  • Avatar of Melandru Avatar of Melandru: changed functionality to: "Elite Form. For 10...90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds."
  • Avatar of Melandru (PvP) Avatar of Melandru (PvP): changed functionality to: "Elite Form. For 10...90 seconds, you have +100 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment you lose 2 conditions. This skill is disabled for 45 seconds."
  • Balthazar's Rage Balthazar's Rage: changed to flash enchantment; decreased recharge to 10 seconds; changed functionality to: "All nearby foes are set on fire for 1...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2 strikes of adrenaline if any foes are within earshot."
  • Banishing Strike Banishing Strike: changed attribute to Mysticism; decreased activation time to 1 second; decreased recharge to 3 seconds; change functionality to: "If it hits, this attack deals 10...60 holy damage. It deals double damage to summoned creatures."
  • Banishing Strike (PvP) Banishing Strike (PvP): changed attribute to Mysticism; decreased recharge to 3 seconds; changed functionality to: "If it hits, this attack deals 10...60 holy damage. It deals double damage to summoned creatures."
  • Chilling Victory Chilling Victory: removed Energy cost; added adrenaline cost of 6 strikes; changed functionality to: "Scythe Attack. If it hits, this attack strikes for +3...15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10...30 cold damage."
  • Chilling Victory (PvP) Chilling Victory (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Conviction Conviction: decreased duration to 10 seconds; decreased recharge to 10 seconds; changed functionality to: "For 10 seconds, you have +10 armor if you have a condition and gain 1...3 Health regen for each condition you have. When this enchantment ends, you are cured of 1...2 conditions."
  • Conviction (PvP) Conviction (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Crippling Sweep Crippling Sweep: changed functionality to: "Scythe Attack. If this attack hits a foe, that foe is Crippled for 3...12 seconds. This skill deals +10...30 extra damage if that foe is moving."
  • Crippling Victory Crippling Victory: removed Energy cost; added adrenaline cost of 5 strikes; changed functionality to: "If this attack hits a foe, that foe is Crippled for 3...8 seconds. If you have more Health than target foe, all adjacent foes are also Crippled and take 10...30 earth damage."
  • Dust Cloak Dust Cloak: changed to flash enchantment; decreased damage to 10...40; decreased Blindness duration to 1...4 seconds; decreased recharge to 6 seconds.
  • Ebon Dust Aura Ebon Dust Aura: changed to flash enchantment; decreased recharge to 10 seconds; changed duration to 20 seconds; changed functionality to: "When you cast this enchantment, all nearby foes are Blinded for 1...7 seconds. For 20 seconds, if you are wielding an earth weapon, your melee attacks deal +5...20 earth damage. When this enchantment ends, you are cured of Blindness."
  • Enchanted Haste Enchanted Haste: removed attribute dependence; changed to flash enchantment; decreased duration to 8 seconds; increased Energy cost to 10; changed functionality: "For 8 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition."
  • Eremite's Attack Eremite's Attack: increased recharge to 6 seconds; removed fast activation; changed functionality to: "If it hits, this attack deals +1...10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1...10 damage and strike all adjacent foes."
  • Eremite's Attack (PvP) Eremite's Attack (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Eremite's Zeal Eremite's Zeal: decreased activation time to 1/4 second; increased recharge to 15 seconds; changed functionality to: "You gain 1...3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...3 Energy for each foe within earshot, maximum 8 Energy."
  • Eternal Aura Eternal Aura: increased casting time to 4 seconds; changed Energy cost to 15; changed to infinite duration; changed functionality to: "You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy."
  • Extend Enchantments Extend Enchantments: change skill type to skill; removed activation time; decreased recharge to 10 seconds, changed functionality to: "For 10 seconds, your next Dervish enchantment lasts 10...150% longer."
  • Fleeting Stability Fleeting Stability: changed to flash enchantment; decreased Energy cost to 5; changed functionality to: "For 2...7 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown."
  • Grenth's Grasp Grenth's Grasp: changed to flash enchantment; decreased Cripple duration to 1...11; added the following functionality: "Transfers 1 condition from you to your foe."
  • Grenth's Aura Grenth's Aura: changed to flash enchantment; decreased Energy cost to 10; increased duration to 20 seconds; decreased recharge to 10 seconds; changed functionality to: "For 20 seconds, you deal 5...25 less damage and steal 5...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...25 Health from all adjacent foes."
  • Grenth's Fingers Grenth's Fingers: changed to flash enchantment; decreased Energy cost to 5; changed functionality to: "Flash Enchantment Spell. All nearby foes are struck for 10...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2 conditions to all nearby foes."
  • Guiding Hands Guiding Hands: increased Energy cost to 10, reduced recharge to 10 seconds; changed functionality to: "For 20 seconds, your next 0...3 attacks cannot be blocked. When activated, this skill removes the Blindness condition."
  • Guiding Hands (PvP) Guiding Hands (PvP): split for PvP; increased Energy cost to 10, changed functionality to: "For 20 seconds, your next 0...3 attacks cannot be blocked. When activated, this skill removes the Blindness condition."
  • Harrier's Grasp Harrier's Grasp: changed to flash enchantment; decreased duration to 5...20 seconds; decreased recharge to 15 seconds; added the following functionality: "When you cast this spell, you lose Cripple and 1 other condition."
  • Harrier's Haste Harrier's Haste: changed to flash enchantment; decreased duration to 3...12 seconds; increased Energy cost to 10; decreased bonus damage against moving foes to 3...12; decreased recharge to 10 seconds.
  • Heart of Fury Heart of Fury: changed skill type to stance; removed Energy cost; added adrenaline cost of 4 strikes; removed recharge; changed functionality to: "For 2...12 seconds, you attack 25% faster."
  • Heart of Holy Flame Heart of Holy Flame: changed to flash enchantment; increased Burning duration to 2...5 seconds; decreased holy damage to 5...30; decreased recharge to 10 seconds.
  • Intimidating Aura Intimidating Aura: changed attribute to Mysticism; changed functionality to: "For 60 seconds you have +40...100 max Health and take 1...10 less damage from foes with less Health than you."
  • Irresistible Sweep Irresistible Sweep: increased recharge to 6 seconds; changed functionality to: "Scythe Attack. Deal +3...15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked, removes a stance, and deals +3...15 additional damage."
  • Irresistible Sweep (PvP) Irresistible Sweep (PvP): removed Energy cost; added adrenaline cost of 5 strikes; removed recharge; changed functionality to: "Scythe Attack. Deal +3...15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked and removes a stance."
  • Lyssa's Assault Lyssa's Assault: decreased Energy cost to 5; decreased activation time to 1/2 second; increased recharge to 15 seconds; changed functionality to: "Scythe Attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for an additional 1...10 seconds. This attack does 50% of normal damage."
  • Lyssa's Haste Lyssa's Haste: changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 3...15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher."
  • Meditation Meditation: increased recharge to 20 seconds; increased Energy cost to 10; decreased activation time to 1/4 second; changed functionality to: "Enchantment Spell. Lose all adrenaline. For 20 seconds, you gain 1...4 Energy every time an enchantment on you ends."
  • Mirage Cloak Mirage Cloak: changed to flash enchantment; decreased Energy cost to 10; decreased duration to 1...7 seconds; increased recharge to 10 seconds; changed functionality to: "For 1...7 seconds, you have a 40...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...40 earth damage."
  • Mystic Corruption Mystic Corruption: changed to flash enchantment; increased Energy cost to 10; decreased recharge to 10 seconds; changed functionality to: "All adjacent foes suffer from Disease for 1...3 seconds. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease."
  • Mystic Healing Mystic Healing: increased recharge to 4 seconds; changed functionality to: "Heals you for 5...65 Health and all enchanted party members for 5...65 Health."
  • Mystic Healing (PvP) Mystic Healing (PvP): Increased recharge to 20 seconds; changed functionality to: "You are healed for 5...65 Health. Also heals all enchanted party members for 5...65 Health."
  • Mystic Regeneration Mystic Regeneration: increased recharge to 10 seconds.
  • Mystic Sandstorm Mystic Sandstorm: removed Energy cost; added adrenaline cost of 5 strikes; increased casting time to 1; changed functionality to: "Create a Sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10...20 earth damage. Attacking foes take an additional 10...20 earth damage. If you are enchanted when you cast this spell, it lasts twice as long."
  • Mystic Sweep Mystic Sweep: changed attribute to Mysticism; increased activation time to 1 second; increased recharge to 6 seconds; changed functionality to: "If this attack hits, you deal +3...12 damage. If you are enchanted, this attack deals an additional +3...12 damage."
  • Mystic Twister Mystic Twister: removed Energy cost; added adrenaline cost of 5 strikes; decreased recharge to 8 seconds; changed functionality to: "Deals 10...60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional +10...60 cold damage."
  • Mystic Vigor Mystic Vigor: Increased healing to 3...15 per enchantment.
  • Natural Healing Natural Healing: increased casting time to 2 seconds; increased recharge to 6 seconds; changed functionality to: "You are healed for 30...150 Health. If you are not enchanted, this spell activates 50% faster."
  • Onslaught Onslaught: changed to flash enchantment; decreased duration to 3...15; increased Energy cost to 10; decreased recharge to 10; changed functionality to: "For 3...15 seconds, you attack, move, and gain adrenaline 25% faster."
  • Pious Assault Pious Assault: decreased Energy cost to 5; changed functionality to: "If it hits, this attack deals +10...20 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10...30 damage."
  • Pious Assault (PvP) Pious Assault (PvP): decreased Energy cost to 5; changed functionality to: "You lose 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10...30 damage."
  • Pious Concentration Pious Concentration: now only removes Dervish enchantments.
  • Pious Fury Pious Fury: changed functionality to: "Remove 1 Dervish enchantment. For 1...7 seconds, you attack 33% [sic] faster. If an enchantment was removed, this stance lasts twice as long."
  • Pious Haste Pious Haste: changed duration to 1...7 seconds; increased recharge to 12; changed functionality to: "You remove 1 Dervish enchantment and for 1...7 you move 25% faster. If an enchantment was removed, you run 50% faster instead."
  • Pious Renewal Pious Renewal: changed to flash enchantment; changed functionality to: "For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...5 Energy and 0...30 Health."
  • Pious Restoration Pious Restoration: now removes only Dervish enchantments; decreased number of hexes removed to 1...2.
  • Radiant Scythe Radiant Scythe: removed Energy cost; added adrenaline cost of 6 strikes; removed recharge; changed functionality to: "This attack strikes for +1 damage for each point of Energy you currently have, maximum 5...30 damage. You gain 1...7 Energy if this attack hits."
  • Reap Impurities Reap Impurities: removed Energy cost; added adrenaline cost of 4 [sic] strikes; removed recharge; changed functionality to "Scythe Attack. If this attack hits, you deal +3...15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10...40 holy damage."
  • Rending Aura Rending Aura: changed to flash enchantment; increased duration to 30 seconds; decreased recharge to 6 seconds; changed functionality to: "When you cast this enchantment, all nearby foes take 10...40 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1...10 seconds."
  • Rending Sweep Rending Sweep: removed Energy cost; added adrenaline cost of 6 strikes; changed functionality to: "Scythe Attack. You deal +5...20 damage and lose 1 Dervish enchantment. If an enchantment was lost, you remove an enchantment from each foe you hit."
  • Rending Touch Rending Touch: changed attribute to Mysticism; changed functionality to: "Deals 15...65 cold damage to target foe. You lose 1 Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline."
  • Sand Shards Sand Shards: changed to flash enchantment; increased Energy cost to 10; decreased recharge to 10 seconds; changed functionality to: "For 30 seconds, the next 1...5 times you hit with a scythe, all other adjacent foes take 10...60 earth damage."
  • Shield of Force Shield of Force: changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 1...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...20 seconds."
  • Signet of Pious Light Signet of Pious Light: now removes only Dervish enchantments; increased healing to 30...150; now recharges 75% faster if an enchantment was removed.
  • Signet of Pious Restraint Signet of Pious Restraint: now removes only Dervish enchantments; now recharges 75% faster if an enchantment was removed; now Cripples nearby foes in addition to your target, if an enchantment was removed.
  • Signet of Pious Restraint (PvP) Signet of Pious Restraint (PvP): now removes only Dervish enchantments; now recharges 75% faster if an enchantment was removed.
  • Staggering Force Staggering Force: changed to flash enchantment; decreased recharge to 6 seconds; changed functionality to: "All nearby foes are struck for 10...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...10 seconds."
  • Test of Faith Test of Faith: removed Energy cost; added adrenaline cost of 7 strikes; decreased recharge to 5 seconds; changed functionality to: "Deals 15...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...4 seconds."
  • Twin Moon Sweep Twin Moon Sweep: removed Energy cost; added adrenaline cost of 7 strikes; removed recharge; changed functionality to: "You lose 1 Dervish enchantment and gain 10...50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...70 Health."
  • Twin Moon Sweep (PvP) Twin Moon Sweep (PvP): removed Energy cost; added adrenaline cost of 7 strikes; removed recharge; changed functionality to: "You lose 1 Dervish enchantment and gain 10...20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...30 Health."
  • Veil of Thorns Veil of Thorns: changed to flash enchantment; increased duration to 5...25; decreased recharge to 15 seconds; changed functionality to: "When you cast this enchantment, all nearby foes are struck for 5...50 piercing damage. For 5...25 seconds, you take 5...35% less damage from spells."
  • Victorious Sweep Victorious Sweep: decreased damage to +5...25.
  • Vow of Piety Vow of Piety: changed skill type to enchantment; added activation time of 1/4 second.
  • Vow of Strength Vow of Strength: increased recharge to 20 seconds; changed functionality to: "Elite Enchantment Spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10...25 slashing damage to all adjacent foes."
  • Wearying Strike Wearying Strike: removed Energy cost; added adrenaline cost of 5 strikes; removed recharge; changed functionality to: "Scythe Attack. You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3...10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed."
  • Whirling Charge Whirling Charge: changed to flash enchantment; decreased recharge to 6 seconds; changed functionality to: "For 1...6 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10...60 cold damage and this enchantment ends."
  • Winds of Disenchantment Winds of Disenchantment: increased Energy cost to 10; now removes only Dervish enchantments; reduced recharge to 15 seconds.
  • Wounding Strike Wounding Strike: changed functionality to: "If this attack hits, you do +5...20 damage, target foe suffers from Bleeding for 5...20 seconds, and you lose 1 Dervish enchantment. If an enchantment was removed, target foe also suffers from a Deep Wound for 5...20 seconds."
  • Zealous Renewal Zealous Renewal: decreased Energy cost to 5; reduced recharge to 10 seconds; changed functionality to: "All nearby foes take 5...30 holy damage. For 5...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...5 Energy."
  • Zealous Sweep Zealous Sweep: added the following functionality: "You gain 1 strike of adrenaline for each foe you hit."
  • Zealous Vow Zealous Vow: decreased Energy gain to 1...6.

Elementalist Skills[edit]

  • Intensity Intensity: changed skill type to skill; removed casting time; decreased recharge to 10 seconds; changed functionality to: "For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes."

Warrior Skills[edit]

  • Body Blow Body Blow: decreased Deep Wound duration to 0...15.

General PvE Skills[edit]

  • Asuran Scan Asuran Scan: changed functionality to: "For 9...12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty."
  • "By Ural's Hammer!" "By Ural's Hammer!": increased recharge to 60 seconds; changed functionality to: "For 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25...33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty."

Creature Skill Updates[edit]

Rebalanced skill bars for the following creatures:

NPCs[edit]

Monsters[edit]

Bosses[edit]

Guild Wars Wiki notes[edit]

These skills were also changed:

  • Mystic Sweep (PvP) Mystic Sweep (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Reaper's Sweep Reaper's Sweep: removed Energy cost; added adrenaline cost of 8 strikes; removed recharge; changed functionality to: "If this attack hits, you Cripple your target for 3...13...15 seconds. You lose 1 Dervish enchantment. If an enchantment was removed, this attack knocks down for 2...3...3 seconds."
  • Signet of Mystic Speed Signet of Mystic Speed: added activation time of 1 second; changed functionality to: "For 30 seconds, your next 1...3...3 self-targeting enchantments cast instantly. Flash enchantments do not consume uses of this skill."

This update also changed the following:

  • Summoned creatures from summoning stone now display as allies in the party window, under most circumstances.
  • The /deaths special command now reads "You have died X times and gained  experience since death". [sic]
  • Nagozi's dialogue was changed to describe flash enchantments and teardown skills.

Update - Thursday, February 3, 2011[edit]

Automated Tournaments[edit]

Canthan New Year[edit]



Update - Thursday, January 27, 2011[edit]

Bug Fixes[edit]

Miscellaneous[edit]

Update - Thursday, January 6, 2011[edit]

Automated Tournaments[edit]

Bug Fixes[edit]

  • Fixed a bug that caused some players to become stuck in the War in Kryta content.

Guild Wars Wiki notes[edit]